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little-scale - Adventure Time Credits Music - Island Song -

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Total Posts
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Topic Starter
Gero
This beatmap was submitted using in-game submission on domingo, 20 de diciembre de 2015 at 05:53:19 p.m.

Artist: little-scale
Title: Adventure Time Credits Music - Island Song - 8bit Chiptune Version
Tags: XinCrin Ashley Eriksson Christmas Island LAKE Indie Pop Band Finn the Human Mertens Pen Jake the Dog Fionna Cake Princess Bonnibel Bubblegum PB Bonnie Peebles P-Bubs Marceline Abadeer the Vampire Queen Flame Princess Phoebe FP Lady Rainicorn Lumpy Space Princess LSP Ice King Simon Petrikov BMO BEE-mo Video Game Console Soundtrack OST Ending Theme NES Cartoon Network Hora de Aventura SoundCloud
BPM: 118
Filesize: 8091kb
Play Time: 01:14
Difficulties Available:
  1. Muzukashii (2.02 stars, 197 notes)
  2. Normal (1.88 stars, 122 notes)
  3. Oni (2.73 stars, 296 notes)
  4. The Lake of Dreams (2.74 stars, 160 notes)
Download: little-scale - Adventure Time Credits Music - Island Song - 8bit Chiptune Version
Information: Scores/Beatmap Listing
---------------
~Come along with me And the butterflies and bees~


By Gero
Storyboard By XinCrin
Raiden
brb modeando los tacos

demasiado picantes :^)


intento de mod
[ General]

  • AiMod
  1. Everything looks fine

    Audio
  2. Everything looks fine. But the outro is a bit too long. Maybe cut the MP3?

    Background
  3. Correct size and good quality.

    Inconsistencies
  4. None were found.

    Folder
  5. No problem.
[ Muzukashii]


  • Difficulty settings
  1. I don't usually mind OD5 in Muzukashii, but in this case I have to say something. Usually these ODs in Muzus are for high-ish (180+) BPMs to avoid people notelocking on patterns. At this lowish BPM, the amount of 100s will be very high on newer players and it becomes really frustrating after some time of play. My suggestion is to reduce it to OD4
  2. HP5 is waaaay too low considering the BPM, density and length of the song. I'd say around HP8 would do it for this map, to avoid people passing with 20%~ accuracy.

    Hitsounding and patterning
  3. 00:06:929 (10) - I can comprehend the reasons on why this is a d, however I think you /could/ change it to k to differentiate from the rest of the patterns, since the dons were already used for the percussion. Just a small suggestion.

    Structure and spread
  4. 00:02:353 - 00:05:785 - feels a bit empty, while there is still music on the background. I'd suggest a drumroll for the held note that is played throughout that period of time.
  5. 00:09:471 - 00:09:726 - This looks too empty compared to Oni. I think you could at least add a k in 00:09:471 -
  6. 00:12:777 - Can add a k too, again feels empty compared to Oni.
  7. 00:19:895 - Similar as above ^
  8. 00:25:743 - W hoops ^
  9. 00:27:649 (62,63,64,65,66) - I think you tried to variate the rhythm here, but if you ask me for my honest opinion, it kinda feels...awkward. Besides, there is no real transition that tells the player "hey I better be ready cus the music is gonna change!!". So I'd say to do the following:
    + move 00:27:649 (62) - to 00:27:777 -
    + 00:28:031 (63) - delete to differentiate from Oni
  10. 00:38:455 - Can add a d here, feels empty compared to Oni again :3
  11. 00:56:251 - A k can be added here too (the break sounds a bit off, and also lowers too much the density)
  12. 01:00:319 - Similar as above ^


    Overall personal opinion
  13. It looks overall quite good and consistent, but it looks too light in terms of density compared to Oni, so it can be a problem. Nonetheless, pretty good difficulty :3

[ Oni]

  • Difficulty settings
  1. If you changed OD4 in Muzu, nothing here then. But if you didn't, please put OD6 or so: not really a good idea to keep same HPOD in 2 different difficulties (unless it's Oni and Inner for example) :3

    Histounding and patterning
  2. 00:06:929 (12) - Same as in Muzu


    Structure and spread
  3. 00:02:353 - 00:05:785 - same as in Muzu.
  4. 00:16:971 - You can add a k here, I think it accompanies the melody quite well
  5. 00:20:022 (64) - I think you could move this to 00:20:785 - instead (and change to d if you deem it fit)
  6. 00:29:175 (99) - Hmmm... I personally think it would fit better the melody if you moved it to 00:29:429 - (for flow purposes)
  7. 00:33:624 - Mappable sound here I think, would affect the spread but it could be fixed by adding more notes in this section in Muzu as well.
  8. 00:36:293 (128) - Similar as 00:29:175 - . Can be moved to 00:36:548 - for better flow
  9. 00:39:471 (140,141,142,143,144,145,146,147,148,149,150,151,152,153,154,155,156) - Kill. With fire. KILLLLLLLLLLLL. That, or add a bit more notes in Muzu.
  10. Kiai looks a bit "continuously mapped" which is often a DQ reason. Try to reduce the amount of 1/4s. Contact me in PM if you want me to be more specific
  11. 01:03:751 (253) - Can be moved to 01:04:005 - . Flow purposes, once again
  12. 01:08:200 - Similar as in 00:33:624 - , a mappable sound here.
  13. 01:10:870 (282) - Can be moved to 01:11:124 - . Flow masttaaahh

    Overall personal opinion
  14. Patterning and hitsounds look fine /with the exception of the mentioned above :P/ The only thing I think needs improvement a bit is flow, and maybe avoiding continuous mapping to an extent (and save it for when the song demands it). But since this is a very calm song overall, I think the style doesn't just quite fit. Sorry if I sound too rude.

That is all :333

Good luck Gero <3
Raiden
random post para la notificación email xDD
ErunamoJAZZ
Que skin tan horrible Gero aaaaaaa, ese color negro no le queda para nada.
Te sugiero que consideres uno como este o así t/198595

[normal]
01:03:625 (4,1) - este flow es como feo :/

[hard]
se ve bien.

Gero... para qué me pones a modear esto si es terriblemente corto y lo tienes todo bien (?) jajaja
No le vas a poner un spinner al final???? pienso que se los deberías poner >_>


good luck ;)
XinCrin
^Ese skin está mas feo. Pero si tiene razón, el negro no luce nada mal pero algo medio pixeleado quedaría mejor.

Mekki
[General]
  1. It seems that you didn't put the tags yet, so i won't check this ;3;
[Normal]
  1. 01:10:743 (1,2,3) - hp hp hp hp hp
  2. 00:33:878 (1) - It seems weird having a NC here, i suggest you to remove it :3
  3. 01:02:608 (2) - That could confuse beginners, (1) is completely covering the shape of (2) and that is a bit bad imo.
  4. 00:22:183 (2,3) - this is better imo ♥
[Hard]
  1. 00:13:539 (2,3) - You could try lower the spacing of this jump a bit, it seems to big for the currently beat that is (3).
Overall a nice mapset c: Nothing much too worry about GL!
Irreversible
Hi Gurro
..al burro

Skin

http://puu.sh/lLxol/7ef4e1f40a.jpg I think "9" is missing, or it's really weird tbh

SB

OMG, really nice. The only thing that comes into my mind is that you could move the clouds a bit slower, they are so fast atm imo.

Normal

Use AR 5 because the rhythm you've used is really dense, well, I think it helps readability.

00:02:226 (2) - Are you sure it's 100% symmetrical? Because the middle tick is not on spot. And it would only suit your mapping imo if you fixed it! http://puu.sh/lLx2C/1a9bf9520b.jpg
00:30:319 (3,4) - Use regular shapes please, I have a doubt this is rankable. You can't really tell if they are straight or wiggly anyways.
00:33:116 (1,1) - Messed up NC?

Hard

Got nothing to say. Except the wiggle sliders, I doubt their rankability at the moment because 1) You can't really notice them 2) The skin makes them look straight somehow, well yeah.

Taikos look good

GL! :3
Topic Starter
Gero
ErunamoJAZZ
Que skin tan horrible Gero aaaaaaa, ese color negro no le queda para nada.
Te sugiero que consideres uno como este o así t/198595 Deja el skin, esta bien en mi opinión.

[normal]
01:03:625 (4,1) - este flow es como feo :/ No lo es.

[hard]
se ve bien. Yay.

Gero... para qué me pones a modear esto si es terriblemente corto y lo tienes todo bien (?) jajaja
No le vas a poner un spinner al final???? pienso que se los deberías poner >_> Sobre el spinner, si tienes razón, lo he añadido ya.

good luck ;)

MkGuh
[General]
  1. It seems that you didn't put the tags yet, so i won't check this ;3; I'm kinda lazy to add them now.
[Normal]
  1. 01:10:743 (1,2,3) - hp hp hp hp hp That's not unrankable so I'm gonna keep it as is.
  2. 00:33:878 (1) - It seems weird having a NC here, i suggest you to remove it :3 Nice catch, fixed.
  3. 01:02:608 (2) - That could confuse beginners, (1) is completely covering the shape of (2) and that is a bit bad imo. Is not confused at all, the whole pattern is easy to read in my opinion.
  4. 00:22:183 (2,3) - this is better imo ♥ Probably yes but I added custom hitsounds to avoid 1/2 at this part.
[Hard]
  1. 00:13:539 (2,3) - You could try lower the spacing of this jump a bit, it seems to big for the currently beat that is (3). Fixed a bit.
Overall a nice mapset c: Nothing much too worry about GL!
Bonsai
Hey there, coming from #modreqs :3 I couldn't find anything at all though except a few very minor things, there's really nothing else to say about this, lovely tune, beautiful storyboard and I like the skin very much too :D

Normal
  1. At 00:10:997 (1,2) it begins to be clear that you're focusing on the melody and therefore leaving out the basic beat at times, but the first impression I got from the map was the opposite since you left out 00:08:709 and mapped only basic rhythms in the first combo - It's exactly the same rhythm in the song as at 00:10:997 (1,2) so you could just do that, but what I would personally recommend is replacing 00:07:946 (5,6,7) with a repeat-1/2-slider and adding a slider at that red tick afterwards because currently the only 1/2-slider that are repeated are 00:39:471 (1,3) and that's pretty late, so I think introducing them earlier would be beneficial but maybe you did that on purpose ^^
  2. 00:42:014 (2) - Pretty much the same thing, it seems like in this new section of the song you focus on the basic beat now because of this slider, but then 00:45:573 (1) comes around and kinda throws you off, so I would change the first one in some way so it's focusing on the melody too
Hard
  1. For me the kinda-focusing-on-melody works great throughout the whole diff except at 00:11:760 (2,3) and at the equal part at 00:58:794 (3,4) as well as at 00:23:709 (2) because the melody-beats are getting omitted too mucht here imo - For the first two I'd suggest making it either like this or like this and for the last one like this or like [http://puu.sh/lSbLh/4d538eee4d.jpg]this[/url] (and maybe replacing (2) with two circles so it's not too monotonous) to fit the rhythm of the melody better
  2. 00:40:488 (1,2,3,4,1,2,3,4) - I feel like the 'streamjump' is pretty hard for this difficutly and maybe could be made a bit easier by making the angle a bit softer, like this. Another thing is that I had an idea to make this section a bit more even by making these angles approximately the same? Not an issue at all but I wanted to share the idea ^^
General
  1. One last small thing: At 01:14:048 the fade-out isn't really recognizable to me until one beat later or so, so maybe you can make it fade out a liiitle bit earlier, or 'stronger'? (so close to not fitting the RC lol)
  2. Edit: There's also weird stuff happening to the logo of the storyboard at 00:23:200 and 00:41:505 and 00:57:777 can that be fixed?
That's it, I hope you can make something out of my ideas, didn't know what else to write ^^ Good luck! :D
Makyu
Hola, aqui un mod useless, kd free pls

[General]
• Missing skin files in Hitcircle Numbers set
default-9.png

• Missing skin files in Playfield set
play-skip.png
section-fail.png
section-pass.png

• Missing skin files in Slider set
sliderb.png
sliderfollowcircle.png
Me siento way arrojando el los resultados del Modding assistant

[The Lake of Dreams]

General

  1. Clear

Jugabilidad

  1. No me gusta la forma como estas notas se juegan 00:32:861 (4,5) - , que te parece mover el circulo (5) a x:415 y:354
  2. igual con estas dos notas: 01:00:574 (2,3) - Mi sugerencia es la misma.

Presentación

  1. En realidad este stream 00:40:488 (1,2,3,4,1,2,3,4) - me parece feo, aunque no tengo una sugerencia concreta, quizá esto te guste mas. La jugabilidad cambia, pero en mi opinion se siente mejor y se ve mejor.

Nazi

  1. Puedes mejorar estos stack: 00:34:895 (4,3) - 01:03:116 (3,2) -

Overall

  1. Una dificultad muy simple, pero la cancion no da para hacer mas, buen trabajo.


[Diff Name]

General

  1. Impecable, buen trabajo.

Nothing to do here.
Liuth
Hope I helped at least a little bit, have fun & cheers o/

Normal

At first, maybe it's just me being asdasfdgfghdlg but I would change personally DS to 1,3, since notes are slightly touching each other, but that's just a suggestion c:

00:15:573 (2) - personally I would change this note's position from x:392 y:57 to x:400 y:68 for a better symmetry of whole pattern
00:19:895 (3) - I would change this slider to same kind as 00:21:166 (1) - and make them symmetrical, since flow is pretty bad here as for me, causes weird cursor movement, or at least if you want keep the slider straight then move the second point for example to x:476 y:288
00:29:810 (2) - move the note from x:256 y:40 to x:256 y:46 for a more symmetry in whole pattern
00:30:319 (3,4) - and again a suggestion and just me being dfafdsalfs;ldfks;kf but I hate sliders like that on lowest diffs, would change them for something more simple x.x
00:33:116 (1) - nc mess?
00:38:709 (4,5) - I would personally change the positions of the notes so they like they're "laying" kinda like the long slider 00:37:438 (3) - kinda like this https://osu.ppy.sh/ss/4121213
00:39:471 (1,2,3,4,1) - as for lowest difficulty, this whole pattern is difficult to read, would change it to something more simple
00:49:132 (4,1,2) - I would lower the position of slider 4 (e.g from x:412 y:144 to x:424 y:160)since all notes in this pattern are close to each other which also makes it a bit difficult to read.
00:52:183 (6,7,8) - weird flow
01:10:743 (1) - touches lifebar

The Lake of Dreams

I like this diff, pretty awesome to play OwO

00:29:048 (5,6,1) - touches lifebar
00:40:488 (1,2,3,4,1,2,3,4) - I don't really like this plus this is the element which is much more difficult than others in that diff, isn't it a better idea to change the stacks into 1/4 sliders, like those which are before them? ;w;
Shad0w1and
[Lake]
00:42:268 (3) - i do not suggest have a red stick started slider have 2.5xDS (your normal ds is 1.2x), when i C+g this slider, the SR dropped to 2.73,, which means one of your hardest part is here (the song does not like that)
00:12:777 (1,2) - personally, i would like either do not overlap at all, or overlap more like 00:10:488 (5,1) -
00:59:302 (4,1) - ^
00:51:421 (1,2) - or blanket better?


nothing found at normal, I think this map is ready to go?
Topic Starter
Gero
Irreversible
Hi Gurro Hi Irrah Igzz.
..al burro

Skin

http://puu.sh/lLxol/7ef4e1f40a.jpg I think "9" is missing, or it's really weird tbh Fixed.

SB

OMG, really nice. The only thing that comes into my mind is that you could move the clouds a bit slower, they are so fast atm imo. I asked XinCrin and he said that it's okay to keep them as is.

Normal

Use AR 5 because the rhythm you've used is really dense, well, I think it helps readability. Right.

00:02:226 (2) - Are you sure it's 100% symmetrical? Because the middle tick is not on spot. And it would only suit your mapping imo if you fixed it! http://puu.sh/lLx2C/1a9bf9520b.jpg Yes it is, it's because the slider starts at one blue tick.
00:30:319 (3,4) - Use regular shapes please, I have a doubt this is rankable. You can't really tell if they are straight or wiggly anyways. Fixed.
00:33:116 (1,1) - Messed up NC? Fixed.

Hard

Got nothing to say. Except the wiggle sliders, I doubt their rankability at the moment because 1) You can't really notice them 2) The skin makes them look straight somehow, well yeah. I'm going to keep them on this difficulty since I usually used them on almost all of my difficulties.

Taikos look good Great.

GL! :3

Bonsai
Hey there, coming from #modreqs :3 I couldn't find anything at all though except a few very minor things, there's really nothing else to say about this, lovely tune, beautiful storyboard and I like the skin very much too :D Thanks man.

Normal
  1. At 00:10:997 (1,2) it begins to be clear that you're focusing on the melody and therefore leaving out the basic beat at times, but the first impression I got from the map was the opposite since you left out 00:08:709 and mapped only basic rhythms in the first combo - It's exactly the same rhythm in the song as at 00:10:997 (1,2) so you could just do that, but what I would personally recommend is replacing 00:07:946 (5,6,7) with a repeat-1/2-slider and adding a slider at that red tick afterwards because currently the only 1/2-slider that are repeated are 00:39:471 (1,3) and that's pretty late, so I think introducing them earlier would be beneficial but maybe you did that on purpose ^^ Yeah that's a nice catch but if you check the whole difficulty I wanted to do a variation on the rhythm and how works that how it looks and plays.
  2. 00:42:014 (2) - Pretty much the same thing, it seems like in this new section of the song you focus on the basic beat now because of this slider, but then 00:45:573 (1) comes around and kinda throws you off, so I would change the first one in some way so it's focusing on the melody too The same thing, bro.
Hard
  1. For me the kinda-focusing-on-melody works great throughout the whole diff except at 00:11:760 (2,3) and at the equal part at 00:58:794 (3,4) as well as at 00:23:709 (2) because the melody-beats are getting omitted too mucht here imo - For the first two I'd suggest making it either like this or like this and for the last one like this or like this (and maybe replacing (2) with two circles so it's not too monotonous) to fit the rhythm of the melody better Fixed too.
  2. 00:40:488 (1,2,3,4,1,2,3,4) - I feel like the 'streamjump' is pretty hard for this difficutly and maybe could be made a bit easier by making the angle a bit softer, like this. Another thing is that I had an idea to make this section a bit more even by making these angles approximately the same? Not an issue at all but I wanted to share the idea ^^ Fixed.
General
  1. One last small thing: At 01:14:048 the fade-out isn't really recognizable to me until one beat later or so, so maybe you can make it fade out a liiitle bit earlier, or 'stronger'? (so close to not fitting the RC lol)
  2. Edit: There's also weird stuff happening to the logo of the storyboard at 00:23:200 and 00:41:505 and 00:57:777 can that be fixed? The latest things that you've pointed out were intentional.
That's it, I hope you can make something out of my ideas, didn't know what else to write ^^ Good luck! :D

Makyu
Hola, aqui un mod useless, kd free pls

[General]
• Missing skin files in Hitcircle Numbers set Arreglado.
default-9.png

• Missing skin files in Playfield set <- No hacen falta.
play-skip.png
section-fail.png
section-pass.png

• Missing skin files in Slider set <- No hacen falta.
sliderb.png
sliderfollowcircle.png
Me siento way arrojando el los resultados del Modding assistant

[The Lake of Dreams]

General

  1. Clear

Jugabilidad

  1. No me gusta la forma como estas notas se juegan 00:32:861 (4,5) - , que te parece mover el circulo (5) a x:415 y:354
  2. igual con estas dos notas: 01:00:574 (2,3) - Mi sugerencia es la misma. Prefiero dejarlo así, sinceramente no le veo nada de malo.

Presentación

  1. En realidad este stream 00:40:488 (1,2,3,4,1,2,3,4) - me parece feo, aunque no tengo una sugerencia concreta, quizá esto te guste mas. La jugabilidad cambia, pero en mi opinion se siente mejor y se ve mejor. Me gusta más la dirección del mio.

Nazi

  1. Puedes mejorar estos stack: 00:34:895 (4,3) - 01:03:116 (3,2) - Hecho.

Overall

  1. Una dificultad muy simple, pero la cancion no da para hacer mas, buen trabajo.


[Diff Name]

General

  1. Impecable, buen trabajo.

Nothing to do here.

Liuth
Hope I helped at least a little bit, have fun & cheers o/

Normal

At first, maybe it's just me being asdasfdgfghdlg but I would change personally DS to 1,3, since notes are slightly touching each other, but that's just a suggestion c:

00:15:573 (2) - personally I would change this note's position from x:392 y:57 to x:400 y:68 for a better symmetry of whole pattern
00:19:895 (3) - I would change this slider to same kind as 00:21:166 (1) - and make them symmetrical, since flow is pretty bad here as for me, causes weird cursor movement, or at least if you want keep the slider straight then move the second point for example to x:476 y:288
00:29:810 (2) - move the note from x:256 y:40 to x:256 y:46 for a more symmetry in whole pattern
00:30:319 (3,4) - and again a suggestion and just me being dfafdsalfs;ldfks;kf but I hate sliders like that on lowest diffs, would change them for something more simple x.x What's wrong with the flow?
00:33:116 (1) - nc mess? Fixed.
00:38:709 (4,5) - I would personally change the positions of the notes so they like they're "laying" kinda like the long slider 00:37:438 (3) - kinda like this https://osu.ppy.sh/ss/4121213
00:39:471 (1,2,3,4,1) - as for lowest difficulty, this whole pattern is difficult to read, would change it to something more simple
00:49:132 (4,1,2) - I would lower the position of slider 4 (e.g from x:412 y:144 to x:424 y:160)since all notes in this pattern are close to each other which also makes it a bit difficult to read. Is not difficult, I prefer to keep it as is, sorry.
00:52:183 (6,7,8) - weird flow Why so?
01:10:743 (1) - touches lifebar It's okay.

The Lake of Dreams

I like this diff, pretty awesome to play OwO

00:29:048 (5,6,1) - touches lifebar It's not unrankable.
00:40:488 (1,2,3,4,1,2,3,4) - I don't really like this plus this is the element which is much more difficult than others in that diff, isn't it a better idea to change the stacks into 1/4 sliders, like those which are before them? ;w; But I like it.

Shad0w1and
[Lake]
00:42:268 (3) - i do not suggest have a red stick started slider have 2.5xDS (your normal ds is 1.2x), when i C+g this slider, the SR dropped to 2.73,, which means one of your hardest part is here (the song does not like that) It's just a simple jump, if you test it you will notice that is not that hard as you expected.
00:12:777 (1,2) - personally, i would like either do not overlap at all, or overlap more like 00:10:488 (5,1) - Fixed.
00:59:302 (4,1) - ^ Fixed.
00:51:421 (1,2) - or blanket better? Fixed.


nothing found at normal, I think this map is ready to go?
Topic Starter
Gero
Updated~
Hanjamon
:3/

  • d=Don
    D=Big Don
    k=Katsu
    K=Big Katsu
[General]

  • Todo parece estar bien
    Cute SB btw
[Muzukashii]

  • Considerando la duracion del mapa, que tal OD5 y HP7?

    00:05:912 (4,5,6,7,8,9) - sugeriria cambiarlo a k como en 00:40:488 (97,98,99,100,101,102) - , de esta forma empatiza mejor con 00:06:929 (10) - , de todas formas entenderia que no lo quieras cambiar para añadir un poco de variedad entre el principio y el kiai
    00:09:471 - que tal añadir un k aqui y quitar la nota de 00:17:607 - ? siento mejor el break en 00:17:607 -
    00:25:743 - al igual que ^, añadir un k aqui y quitar la nota de 00:33:878 - ?
    00:27:649 - recomiendo que muevas esta nota a 00:27:777 - y borres la nota de 00:28:031 - , aqui este pattern esta causando bastante inconsistencia y es confuso a la hora de jugarlo ><
    01:00:319 - al igual que antes, añadir k aqui y quitar la nota de 01:08:455 - ?
[Oni]

  • Al igual que en Muzukashii, considerando la duracion del mapa que tal OD6 y HP6?

    00:05:912 (4,5,6,7,8,9,10,11) - al igual que sugeri en la Muzu, cambiar estas notas a k?
    00:27:649 - no tengo mucho problema con este dk, pero creo que es algo inconsistente comparandolo con todo el mapa, de hecho, es el unico doblete 1/4 en todo el mapa, asi que sugiero eliminar esa nota
Fue un mod corto, pero no encontre muchos problemas en el mapa, suerte con el rank :3
Topic Starter
Gero
Raiden
brb modeando los tacos

demasiado picantes :^)


[ General]

  • AiMod
  1. Everything looks fine

    Audio
  2. Everything looks fine. But the outro is a bit too long. Maybe cut the MP3?

    Background
  3. Correct size and good quality.

    Inconsistencies
  4. None were found.

    Folder
  5. No problem.
[ Muzukashii]


  • Difficulty settings
  1. I don't usually mind OD5 in Muzukashii, but in this case I have to say something. Usually these ODs in Muzus are for high-ish (180+) BPMs to avoid people notelocking on patterns. At this lowish BPM, the amount of 100s will be very high on newer players and it becomes really frustrating after some time of play. My suggestion is to reduce it to OD4 I think that the BPM it's so slow so I'm gonna increase them by Hanja's suggestion.
  2. HP5 is waaaay too low considering the BPM, density and length of the song. I'd say around HP8 would do it for this map, to avoid people passing with 20%~ accuracy. What I said before.

    Hitsounding and patterning
  3. 00:06:929 (10) - I can comprehend the reasons on why this is a d, however I think you /could/ change it to k to differentiate from the rest of the patterns, since the dons were already used for the percussion. Just a small suggestion. I changed it in a different way.

    Structure and spread
  4. 00:02:353 - 00:05:785 - feels a bit empty, while there is still music on the background. I'd suggest a drumroll for the held note that is played throughout that period of time. It's not my style to be honest, so I really prefer to keep it as is.
  5. 00:09:471 - 00:09:726 - This looks too empty compared to Oni. I think you could at least add a k in 00:09:471 - Right.
  6. 00:12:777 - Can add a k too, again feels empty compared to Oni. Feels better without it.
  7. 00:19:895 - Similar as above ^ ^
  8. 00:25:743 - W hoops ^ Done.
  9. 00:27:649 (62,63,64,65,66) - I think you tried to variate the rhythm here, but if you ask me for my honest opinion, it kinda feels...awkward. Besides, there is no real transition that tells the player "hey I better be ready cus the music is gonna change!!". So I'd say to do the following:
    + move 00:27:649 (62) - to 00:27:777 - Changed.
    + 00:28:031 (63) - delete to differentiate from Oni Why?
  10. 00:38:455 - Can add a d here, feels empty compared to Oni again :3 Done.
  11. 00:56:251 - A k can be added here too (the break sounds a bit off, and also lowers too much the density) I think the music feels different that's why I added one break here.
  12. 01:00:319 - Similar as above ^ Same.


    Overall personal opinion
  13. It looks overall quite good and consistent, but it looks too light in terms of density compared to Oni, so it can be a problem. Nonetheless, pretty good difficulty :3

[ Oni]

  • Difficulty settings
  1. If you changed OD4 in Muzu, nothing here then. But if you didn't, please put OD6 or so: not really a good idea to keep same HPOD in 2 different difficulties (unless it's Oni and Inner for example) :3 I used Hanja's suggestions.

    Histounding and patterning
  2. 00:06:929 (12) - Same as in Muzu Changed in another way.


    Structure and spread
  3. 00:02:353 - 00:05:785 - same as in Muzu. What I said above about it.
  4. 00:16:971 - You can add a k here, I think it accompanies the melody quite well Added.
  5. 00:20:022 (64) - I think you could move this to 00:20:785 - instead (and change to d if you deem it fit) It sounds a little bit weird for me, no changes.
  6. 00:29:175 (99) - Hmmm... I personally think it would fit better the melody if you moved it to 00:29:429 - (for flow purposes) Yeah sounds great but I already added some of them in other parts of the map.
  7. 00:33:624 - Mappable sound here I think, would affect the spread but it could be fixed by adding more notes in this section in Muzu as well. A break here works well in my opinion.
  8. 00:36:293 (128) - Similar as 00:29:175 - . Can be moved to 00:36:548 - for better flow ^
  9. 00:39:471 (140,141,142,143,144,145,146,147,148,149,150,151,152,153,154,155,156) - Kill. With fire. KILLLLLLLLLLLL. That, or add a bit more notes in Muzu. Added notes on Muzukashii.
  10. Kiai looks a bit "continuously mapped" which is often a DQ reason. Try to reduce the amount of 1/4s. Contact me in PM if you want me to be more specific ]If I'm not wrong the breaks at the whole difficulty balances the density of the kiai time.
  11. 01:03:751 (253) - Can be moved to 01:04:005 - . Flow purposes, once again ^
  12. 01:08:200 - Similar as in 00:33:624 - , a mappable sound here. ^
  13. 01:10:870 (282) - Can be moved to 01:11:124 - . Flow masttaaahh ^

    Overall personal opinion
  14. Patterning and hitsounds look fine /with the exception of the mentioned above :P/ The only thing I think needs improvement a bit is flow, and maybe avoiding continuous mapping to an extent (and save it for when the song demands it). But since this is a very calm song overall, I think the style doesn't just quite fit. Sorry if I sound too rude.

That is all :333

Good luck Gero <3

Hanjamon
:3/

  • d=Don
    D=Big Don
    k=Katsu
    K=Big Katsu
[General]

  • Todo parece estar bien
    Cute SB btw
[Muzukashii]

  • Considerando la duracion del mapa, que tal OD5 y HP7? Hecho.

    00:05:912 (4,5,6,7,8,9) - sugeriria cambiarlo a k como en 00:40:488 (97,98,99,100,101,102) - , de esta forma empatiza mejor con 00:06:929 (10) - , de todas formas entenderia que no lo quieras cambiar para añadir un poco de variedad entre el principio y el kiai Hecho.
    00:09:471 - que tal añadir un k aqui y quitar la nota de 00:17:607 - ? siento mejor el break en 00:17:607 - Hecho.
    00:25:743 - al igual que ^, añadir un k aqui y quitar la nota de 00:33:878 - ? Hecho.
    00:27:649 - recomiendo que muevas esta nota a 00:27:777 - y borres la nota de 00:28:031 - , aqui este pattern esta causando bastante inconsistencia y es confuso a la hora de jugarlo >< Hecho.
    01:00:319 - al igual que antes, añadir k aqui y quitar la nota de 01:08:455 - ? Hecho.
[Oni]

  • Al igual que en Muzukashii, considerando la duracion del mapa que tal OD6 y HP6? Hecho.

    00:05:912 (4,5,6,7,8,9,10,11) - al igual que sugeri en la Muzu, cambiar estas notas a k? Hecho.
    00:27:649 - no tengo mucho problema con este dk, pero creo que es algo inconsistente comparandolo con todo el mapa, de hecho, es el unico doblete 1/4 en todo el mapa, asi que sugiero eliminar esa nota Prefiero mantenerlo, sinceramente siento que encaja muy bien.
Fue un mod corto, pero no encontre muchos problemas en el mapa, suerte con el rank :3

Updated~
Raiden
After a small IRC with the mapper, both Standard and Taiko seem ready to go~

Bubbled!
Nyukai
Consider adding Adventure Time in Source maybe? o.o

I'd add something more in tags also xD
Topic Starter
Gero
Updated~
riffy
Did a few minor changes and added tags. It's good to go.

Ranked.
Topic Starter
Gero


Thanks a lot Bakari.
meii18
Oh I remember this song :D
Gratz Gero!
Euny
gratz

Natsu


felicidades mi gorda flacida :D
Mekki
That was fast XDDD Gratz o3o
Qiyana
Wow! Ranked Already?
Makyu
gratz
sheela
oh my god yes
ZekeyHache
gratz Geronimo!
DakeDekaane
Hi Gero and XinCrin, just pointing a few issues that must be fixed in order to this to get ranked.

[]
Background position for Taiko difficulties needs to be fixed, it seems you forgot to adjust it again after adding the SB. As you can see, it doesn't look very nice. I know the map was designed to play with SB, but for the sake of people who needs to disable them to avoid frame drops, this needs to be fixed.


I'd suggest this:
0,0,"BG.png",0,255
Resulting in:

[]
Also, it'd be nice if you could adjust your SB to fully work in Taiko difficulties too:


[]
Difficulties were good, so just fix that.
Hanjamon
Rip, hope to see this requalified soon :3
Topic Starter
Gero
Everything should be fine now.

Updated~
Qiyana
Going to mod because I can.

Normal
[General]
Nothing
[Modding Itself]
00:11:760 (2) - Why does this spinner have a whistle while the others are clap.
00:12:777 (1) - ^
00:27:268 (3) - This doesn't sound like earliers patterns.
00:31:590 (2) - Why does this spinner have a whistle while the others are clap.
00:32:099 (3) - ^
00:37:438 (3) - This slider is too long and doesn't resemble any patterns.
01:07:438 (4,5) - The 5 is touching the 4 which doesn't look right.

LOD (I will not call it whatever it's called.
[General]
The AR rate is too fast.
[Modding Itself]
00:13:539 (2,3) - The three is too far away from the 2.
00:21:166 (1) - This slider is too long and doesn't resemble any patterns.
00:22:692 (3,1,2) - Don't form the sliders like that out of nowhere.
00:25:743 (2) - This slider isn't right.
00:34:387 (3,4) - Don't form the sliders like that out of nowhere.
00:42:268 (3,4) - This doesn't look right. The 4 is far from the 3.

I don't mod taiko BTW! Good luck getting this bubbled again. :) :) :) :) :) :) :)
Topic Starter
Gero
Dyl-Byl
Going to mod because I can. Okay.

[General]
Nothing
[Modding Itself]
00:11:760 (2) - Why does this spinner have a whistle while the others are clap. Spinner? what's wrong with the whistle? it sounds very nice in my opinion.
00:12:777 (1) - ^ ^
00:27:268 (3) - This doesn't sound like earliers patterns. Not at all.
00:31:590 (2) - Why does this spinner have a whistle while the others are clap. Same as above.
00:32:099 (3) - ^ ^
00:37:438 (3) - This slider is too long and doesn't resemble any patterns. Since when long sliders are wrong? it fits perfectly fine.
01:07:438 (4,5) - The 5 is touching the 4 which doesn't look right. I like this overlap.

[General]
The AR rate is too fast. Is not that fast at all.
[Modding Itself]
00:13:539 (2,3) - The three is too far away from the 2. I always likes to do that so what's the problem?
00:21:166 (1) - This slider is too long and doesn't resemble any patterns. Same thing as I said on normal.
00:22:692 (3,1,2) - Don't form the sliders like that out of nowhere. Why?
00:25:743 (2) - This slider isn't right. Ah? I don't get it, sorry.
00:34:387 (3,4) - Don't form the sliders like that out of nowhere. ^
00:42:268 (3,4) - This doesn't look right. The 4 is far from the 3. ^
I don't mod taiko BTW! Good luck getting this bubbled again. :) :) :) :) :) :) :)

Thanks.
Raiden
bubbly bub
Qiyana

Gero wrote:

Dyl-Byl
Going to mod because I can. Okay.

[General]
Nothing
[Modding Itself]
00:11:760 (2) - Why does this spinner have a whistle while the others are clap. Spinner? what's wrong with the whistle? it sounds very nice in my opinion. I meant slider but ok.
00:12:777 (1) - ^ ^
00:27:268 (3) - This doesn't sound like earliers patterns. Not at all.
00:31:590 (2) - Why does this spinner have a whistle while the others are clap. Same as above. I meant slider but ok.
00:32:099 (3) - ^ ^
00:37:438 (3) - This slider is too long and doesn't resemble any patterns. Since when long sliders are wrong? it fits perfectly fine.
01:07:438 (4,5) - The 5 is touching the 4 which doesn't look right. I like this overlap.

[General]
The AR rate is too fast. Is not that fast at all.
[Modding Itself]
00:13:539 (2,3) - The three is too far away from the 2. I always likes to do that so what's the problem?
00:21:166 (1) - This slider is too long and doesn't resemble any patterns. Same thing as I said on normal.
00:22:692 (3,1,2) - Don't form the sliders like that out of nowhere. Why?
00:25:743 (2) - This slider isn't right. Ah? I don't get it, sorry.
00:34:387 (3,4) - Don't form the sliders like that out of nowhere. ^
00:42:268 (3,4) - This doesn't look right. The 4 is far from the 3. ^
I don't mod taiko BTW! Good luck getting this bubbled again. :) :) :) :) :) :) :)

Thanks.
K
DakeDekaane
Moved the background again given there is no SB for Taiko now (such a shame :().

Qualified!
Mekki
yayy regratz o3o
Underforest
Regratz :)
Qiyana
Again?
Underforest

Dyl-Byl wrote:

Again?
Was a little problems with Taiko diffs. Now fixed! :)
tasuke912
Congratz!
Sonnyc
Great map as always Gero!
[Normal]
  1. 00:30:319 (3,4) - Aww this overlap. It's damaging your normal ;w;
Topic Starter
Gero

Sonnyc wrote:

Great map as always Gero!
[Normal]
  1. 00:30:319 (3,4) - Aww this overlap. It's damaging your normal ;w;

Well it's not a big deal in my opinion.
Sonnyc
indeed not
Qiyana

Underforest wrote:

Dyl-Byl wrote:

Again?
Was a little problems with Taiko diffs. Now fixed! :)
I know, I read the problems stuff.
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