Thanks for the mod!-Nya- wrote:
Whee~ M4M!General:
- Even though Vass’ diff is a GD, I still don’t think it’s necessary that the combo colours are different since the same BG is used in every diff. - I changed the combo colors on my diffs (wasn't really satisfied with it anyway)
- The preview point isn’t snapped. Snap it to 00:47:260 – in every diff. - sure
- Silence the sliderslide? http://puu.sh/m8seT/02e92844a7.wav Just rename that same soundfile to normal-sliderslide as well. - okay
Insane:
- 00:35:010 (1,2,3,4,5) –You can try to place these more into a curve and less straight to make it less boring. - okay
Meh, my image can maybe be a bit better, lol.- 00:44:010 (2) –Can’t you maybe space this a bit more? It looks a bit too close to 00:43:010 (1) – I mean you spaced these: 00:32:010 (1,2,3) – further away and they had a shorter pause between them than 00:44:010 (2) – - I want to keep this, it's a kind of an "anti-jump" (not exactly), but the previous ones you mentioned...I followed the distance because they are in equal distance and there isn't much pause between them, but the one you mentioned has a bit higher pause between them, and 00:43:010 (1) - disappears by the time people have to hit (2), and I don't want people to move their mouses tabs whatever, for me it plays better like this and it might be a bit weird with higher distance
- 00:47:010 (1,2,3) –Seems inconsistent since you didn’t do it anywhere else in the previous part of the diff, but if you want to keep it, perhaps you can place them like this instead to make them into a nicer shape: - could be an "intro" for the fast part but still, the sounds go from high to low so I want to keep it, and your shape has smaller distance them, but I made the distance like that intentionally, so I want to keep mine
- 00:49:760 (9,6) –I would try to arrange the stream so that those two circles can stack. Just for neatness reasons. - it isn't visible while playing so no point in it moreover this is a triangle 00:49:260 (7,8,9) - so I don't want to replace it even a little
- 00:51:510 (1) –Inconsistent combo’ing here since you didn’t add a new combo here: 00:49:510 (8) – for the same beat. Remember to add new combo here then: 00:52:010 (4) – - because I hate going above 9 (since 2 digit numbers don't look nice imo) but I changed it here since (10) isn't that much visible
- 00:54:510 (1) -^ - ? this is a really loud beat, it deserves a new combo
- 00:54:010 (5,6,1) –Not nice flow here since the (6) is placed way behind (5) so the entire pattern is like a quick up and quick down flow which isn’t really nice. I suggest just lowering (6) a bit so it isn’t so far above (5). - changed a bit
- 00:57:010 (5,1) –Same thing about flow. (1) is right behind (5) so the player have to jump quickly from the end of the slider to the circle at the back. A bit uncomfortable to play. - changed a bit
- 00:58:010 (5,6) –This is an example of nicer flow since the path to (6) is more clear.
- 01:06:885 (3,7) –Why not stack properly here? - there are too many stacks before so it won't be perfect and it can't be seen anyway
- 01:09:010 (4) –Ctrl+H? Would create a nicer flow to 01:09:510 (5) – - doesn't make too much difference tbh but changed
- 01:10:010 (1,2) –Not nice flow, since the tail of the slider goes a bit down and then the (2) is placed right parallel to it which means that the player has to jump back sharply and break the flow. Maybe do this to the slider: - I disagree, this is like this intentionally because I like the flow like this, and I wanted to place a "jump" here because the beat here 01:10:510 (2) - is loud, if I made the slider go upwards it wouldn't be a jump anymore, and the jump was my purpose originally, and even if I placed (2) on 01:09:510 (5) – then the distance would be too much between (2) and 01:10:760 (3) - and I don't want big distance between them
If you want to create more distance, you can place the (2) on 01:09:510 (5) –- 01:12:010 (1,2) –Example of better flow.
- 01:27:510 (3,4) –Maybe place them like this to make them stand out more: Also better flow. - no, becase I wanted to make it intentionally like this, leading backwards instead of placing them somewhere else, I don't want to make them stand out more since they are too similar for that
- 01:33:760 (4) –Stacking like this prevents smooth flow. Rather unstack. - I think this fits really well because the music on (4) is really soft so I think it doesn't need that much movement and I think it flows well
- 01:35:010 (3,4) –I would place them more like this:
Makes more sense. I dislike (3) placing’s the most. - doesn't make more sense because (3) has a higher sound than (2) so placing it as you suggested doesn't fit in my opinion, and they make a pattern like this: https://osu.ppy.sh/ss/4208466- 01:36:010 (1) –This is quite a big (and bad flow) especially since the music isn’t even that strong. I highly suggest you make the spacing lesser. - changed
- 01:39:510 (5,6) –Same suggestion as 01:27:510 (3,4) – etc. - same
- 01:44:760 (2) –Stacking thing. Same as 01:33:760 (4) – etc. - same
- 01:48:010 (1) –This jump also looks a bit too big to me. >.< - changed pattern
I didn’t point out everything cuz then I’ll just repeat myself and the mod will get too long. Basically I feel the flow can still be improved since there are a lot of patterns where the circles are placed right behind the previous slider making it uncomfortable to play. I did point out which flow of yours is nice and which is not. I know that many mappers love anti-flow, but I’m not sure if it’s a good idea with this song. (And nice flow is just more comfortable for players to play.) Also, check your combos. I didn’t want to point out too much cuz I’m scared I might make you confused and you know what you’re doing, so I suggest just to go over the diff and make sure the combos are consistent. Still a nice diff though~
I changed a few things myself but I like the flow and what I did is intentional and I like it like this because I like the way the jumps are emphasized, I think it fits the song, but I was curious about some jumps so thank you for pointing them out!Normal:
- AR 5 is too high for the easiest diff. I remember one of my maps got DQ’ed because of this. AR 4 would be fine. - okay
- The circle size looks so small. This is still the easiest diff. 3 would be nice. - okay
- Check AiMod. Spacing errors apparently. - there are no spacing errors for me, even if there were, it's probably because I used smaller distance between 1/2 notes for easier readability
- 00:34:010 (1) –I would rather remove NC here and add it here instead: 00:35:010 (3) – The beat on (3) sounds stronger. - okay
- 01:36:010 (5) –Maybe this instead? - no, because the piano is higher than before so I want to keep (5) higher than the other notes
- 02:06:510 (4,1) –This overlap can be avoided. - (4) disappears by the time (1) is there so there is no point in it
Not much here. Nice diff.
Overall a very nice mapset.
Good Luck getting this ranked~!