Yes, I've work in game design before and tend to have a lot of ideas, even if not all of them are really worth implementing.
- The Universal Audio Offset system in the options doesn't seem to work. If I actually listen to the two sounds and adjust my UAO so that I only hear one sound my offset is screwed big time. Now I've just tested the correct offset by playing a few songs. (A click-syncing system was discussed on irc and will hopefully be implemented)
- When a song is removed from the current view (eg. you play a song in the unplayed list, remove a song from the favourits folder that you are in or delete a song) the selection jumps to the top of the song list which is pretty inconvenient for keyboard scrolling. The selection should instead stay in the song above/below the removed song so that keyboard scrolling would continue from the same spot in the list.
- Lyrics support would be nice. Preferrably with the same format that is used in dance games to make things easier for some of us. ^^ See the following file for an example: http://gem.users.paivola.fi/dl/Home%20Again.lrc. The color tag decides the color that is used after that point. The time tags start a new line and the next time tag acts as the end of the previous line.
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When you press F9 to open online list and then press F9 again to close it the chat remains open. It'd be better if it didn't.F8 / F9 behavior won't be changed -
In editor it should be possible to click on the bar at the top (the one that shows circle placement in time allow) to jump to the clicked moment of time to help precision jumping in time.Already possible by double clicking on hit circles. -
In Taiko mode if you click an extra click it registeres as a too early click for the next circle, causing it to miss. After this if you continue to play with the correct rhythm all of the circles count as misses since you "press them too early". This might be intended but it's not fun.Taiko is not open for suggestions since it's evolving heavily. -
A friend asked if it would be possible to sort your songs in subfolders inside the Songs-folder of the game. I guess it isn't currently possible since the game probably doesn't find the songs from subfolders, but it would be a nice feature.Done -
And a bump to the accuracy change suggestion I made earlier: http://osu.ppy.sh/forum/viewtopic.php?f=4&t=3092.Done -
If I'm holding the left mouse button during a slider and accidentally click on the right mouse button the game lets go of the slider and breaks combo even if I'm still holding the left mouse button. You could either disable the other mouse button while the other one is pressed (might cause problems when someone uses both buttons to click fast note sprees), allow for disabling the right mouse button (not perfect solution since players might want to use both buttons in fast clicking sprees), or just prevent it from dropping the slider if either mouse button is still held even if the other one is clicked.Done -
Currently if you use keyboard scrolling in the song list it seems to disable mouse scrolling. Mouse scrolling comes available again if you click on a song, but this seems like it should work in a better manner.Done
- A "friend"-mod which treats your game as if you were not logged in, ie it does not get submitted at all. Allows for friends to test without the hassle of loggin out and in again. Also allows players to test their skills on a map without logging out if they don't want it to register on their account.
- Assist tick (as a disqualifying mod maybe?). This would play a short hit sound (different from the normal hit sound that is played when the player clicks a circle) every time a circle or slider start should be hit. This would allow to learn the rhythms of a song without going to editor and hitting the play button there.
- An alternative method of coloring the hit circles, based on the timing, not the combo that they belong to. Ie all circles on 1/1 beat snap have one color, circles on 1/2 beat snap have another color, etc. This coloring method is used in dance games and helps one to read the rhythm of the song. Some of my dance gamer friends have said that this would be nice, and adding it as an option doesn't hurt. Besides, the coloring currently isn't too useful since it isn't important to know which combos the notes belong to.
- A challenge system of some kind, I'll put a separate topic for this one.
- Web: Fix the problem with many songs registering with an incorrect difficulty for the new extended statistics, eg the split up accuracy numbers.
- Web: Fix a bug with the scores tab having wrong numbers. (The split up scores add up to more than the actual ranked score of that player)
- Web: Split the ranks in the ranks tab to difficulty ratings just like accuracy currently. Also keep the total numbers, of course.
- Web: Add the total score and ranked score to the score tab. Also add text that explains that the split up score only includes those scores that are the heighest score on that song, not the scores of every beatmap played.
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The song wheel shouldn't scroll because of mouse positioning when the chat and the extended chat panel are open. Currently it does so in the background when you move your mouse around in the extended chat panel.Done. -
The topmost category should be selected for the keyboard scrolling when a new sorting option is selected. Currently nothing is selected and it causes a weird budge when you hit the up or down buttons.Done. -
Add a possibility to change your offset during a song. Also, a possibility to change and save your local offset of each song was suggested.Done.
- When the mods half-time or double-time are selected, the preview music could be sped up or slowed down just like it is in game. This has been done in other rhythm games so it probably doesn't require too much resources from the computer to do it.
- Addition of the S+ rank as detailed in the following topic: http://osu.ppy.sh/forum/viewtopic.php?f=4&t=4215.
- Web: Change efficiency as discussed in the community meeting.
- Show the combo count during the breaks, just like the score is shown. A minor thing, but still helpful imo.
- Add a way to set certain map settings as common for all beatmaps in a song. This includes stuff like offset, bpm, bg-image or color and hit circle colors, which many users want to be same in all difficulties, but have to now set manually.
- A hate list for songs in addition to the favourites lists. Also a filter to filter out hated songs. This is useful since players want to keep all ranked songs on the computer, but are not always in the mood of playing all of the songs that they don't like.
- Add an option to change the method of showing songs so that all difficulties are always shown separately (it worked like this in a bugged test version once) or in the age old method of only showing one entry for the song which you then need to open to see all of the songs difficulties.
- Add the possibility to export and import your local saved offset changes to a text file or just store the offset changes used by the game in a text file that is also used by the game. This would allow A) sharing of your offset changes to others B) Modifying the offset changes manually C) Seeing easily which songs have offset changes and how big those changes are, so that we could later on arrange a offset changing marathon for the offsync songs.
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Song wheel should show the online rank status next to the currently shown rank. Rank status = what number it is on the list of online scores, ie is it #1, #8, #44 or so on.The players online score and rank is shown now. -
When you have added a song to Favourites A or Favourites B, the song option to add the song into that Favourites group should be changed to "Remove song from Favourites A/B". This way you would be able to see if the song is already in a favourites group and you would also be able to remove the song from just one of the favourites groups. This should also be able to be done when you are not in a favourites sorting method unlike the remving option currently. This would also remove the need for the current "Remove song from favourites" option.Done -
Some sort of a scroll bar on the right side would be handy to show your current position in the song list in the same way as the basic scroll bar on the right side of any web page for example.Done
- Have the combo number in the lower left corner flash or glow golden when you have a full 300 combo (nothing else than 300's), green when you have a full 100 combo (only 300's and 100's) and blue if you have a full 50 combo (no misses). The flash or glow should be visible but not disturbing, giving both a little more eye candy and the actual info of how well you are doing.