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Ken Arai - NEXT TO YOU

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Kawashiro
M4M from your Q

Insane

  1. 00:51:151 (1,2,3,4) - Here and 00:52:242 (1,2,3,4) - here has different sound. i wonder why u used same beat. Change 00:52:242 (1,2,3) - this note like http://puu.sh/n7vqV/86cd6cf489.jpg it??
  2. 01:05:333 (3) - Move to 192 28. Because u used DS changing 01:00:970 (3,4) - here and 01:01:515 (5,6) - here. but you don't use DS changing in 01:05:333 (3,4) - here and 01:05:879 (5,6) - here.
  3. 01:43:788 (2) - I think here is DS error. u used 1.4 in 01:30:424 (1,2) - here, 01:34:788 (1,2) - here and 01:39:151 (1,2) - here.
  4. 02:37:515 (4,5) - I think keep 1.4 ds is best choice. because u dont use jump in 02:35:879 (1,2) - here

Hard

  1. 01:53:060 (2) - change to 3 circle. I think these piano sounds are clickable point. like 01:48:697 (2,3,4) - here
  2. 03:14:470 (4,5) - Use DS 0.7 and replace it. like 02:56:606 (3,4,5) - here
About E/N, I can't find any unrankable problem. Actually I want to tell my opinion but i don't want to break mapper's style
GL
RyoKazuka


huwaa

Is it the dude from parasite?

General:

Im not sure but Xinely's diff should have a spinner somewhere, to show that the set is consistent with the other diffs
this also results in different score in the scoreboards (which is a good thing)

people get kinda bored with the same score ;)

Nely's EZ
I love how the whole hs fits in with the song

01:29:334 (5) - maybe move the tail to 396 | 8 ? so that it flows to the next note?
01:32:060 (3) - move the tail a bit to the left so that it flows too, unless if youre trying to make it symmetrical with 01:33:697 (5) -
01:38:060 (4) - maybe do something like this http://sta.sh/02cf2napi0ym so that the angle matches and it'll look neat too c:
02:58:788 (5) - kindly move the tail to 368 | 12 for a better flow

lovely

NM
00:04:788 (4) - this would flow well if you ctrl j it :D
00:53:060 - you missed a note here since you follow the piano at this part, highly recommended
01:01:515 (4) - the slider body here doesnt flow with the next note, the angle is a bit off :( make it like 01:00:970 (3) - this, it flows downwards

cool symmetry bro

HD
01:16:788 (5) - maybe reduce the spacing here? :( compared to the first and second kiai, this is the highest, maybe make it 2.25x so that the space matches with 01:34:242 (5) -
02:03:151 (1) - make the slider straight so that it flows well to the next note
02:34:788 (3,4) - i understand what you are trying to do but- ummm
maybe reduce the spacing here, normally
because the spacing previously was consistent and suddenly it gets big :?
Do fix this
02:50:060 (4,5,1) - i like how you made it look neat but tbh, 4 doesnt flow well to 5 and 5's angle doesnt seem to be so striking to the next note, Im out of suggestions :o

MX
I thought Insane has loads of symmetry :(

01:14:060 (6,7) - angle here seems pretty sharp imo, maybe move 6's tail a bit to the left and 7's tail a bit to the left as well
01:25:515 (3) - i see the pattern but this looks out of place, I suggest you put it nearer to the previous note and test the flow afterwards
02:20:606 (1,2,3,4) - Im not sure about you but this gets me :( maybe make the spacing a bit more ' noticable '

Love the flow and structure could polish (just a little) on the pattern :')

Good luck !

Lily Bread
[Nely's Easy]
00:22:242 (5,1) - 00:24:424 (2,3) - only these two 1/2 are 1.4x DS, others are all 1.2DS. why?

[Normal]
fine.

[Hard]
00:30:970 (5) - what about using two circles to stress the piano here? there are two piano hit in music.

03:12:970 (1) - ctrl+g for the flow with - 03:13:788 (2) - ?

03:17:333 (1) - it's not necessary to jump so big since it's a low volume piano hit.
i suggest to replace - 03:16:788 (6,1) - their place.


[Insane]
00:42:424 (1,2,3,4,1,2,3,4) - this pattern is better imo. repeat part in Insane diff is not so good.

03:17:333 (1) - same as Hard.

gl
Underforest
Hi! M4M for your map

General
  1. Optional: You can put this hitsound at 01:12:424 - 02:41:879
Nely's Easy
  1. 00:02:060 (2) - Replace this with 2 sliders, also for being consistent with 00:06:970 (2) -
  2. 00:22:788 (1) - DS problem, fix it
  3. 00:24:970 (3) - Same
  4. 03:06:424 (3) - Not symmetrical
Normal
  1. 1.71 stars, um... you can map more or at least delete Easy but up to you :)
  2. 00:02:060 (3) - This?
  3. 00:09:697 (1) - Not symmetrical
  4. 00:12:970 (3) - Same as 0:02:060
  5. 01:10:788 (1) - What if this or a spinner?
  6. 02:40:242 (1) - Same
  7. 03:23:879 (1,2,3) - Consider fix this blanket
Hard
  1. 00:20:606 (1) - This isn't a nice symmetrical shape
  2. This is very clear thought!
Insane
  1. Please switch HP as 6.5
  2. 00:08:606 (6) - Move this to x:92 y:135
  3. 00:42:424 (1,2,3,4,1,2,3,4) - You can do a jump imo
  4. 02:40:242 (1,2,3,4,1,2,3,4,1,2,3,4) - Not a good stream
  5. 03:17:470 (1) - Put objects instead of a spinner
  6. 03:32:333 (1) - Remove new combo
  7. 03:32:606 (3) - Put new combo

Congratulations! You gave me spoilers for an episode since I watching the anime ;_;
Good luck with your map and hope can get ranked soon :)
p/4926004
DeltaLeeds
M4M ^^

General

SPOILER
  1. The difficulties aren't linear, but that's okay.

Nely's Easy


SPOILER
00:22:788 (1): Make the DS closer to 1.2x
00:24:970 (3): ^

Pointed out by underforest. XD
02:00:970: Add a spinner here that goes up until 02:04:242. If not, at least add a spinner in this diff. :P
03:34:788 (1): Make this a spinner until 03:39:151.

Normal


SPOILER
00:12:970 (3): NC
00:14:606 (1): Disable NC
00:26:606 (4,1): The overlapping makes it look a bit messy... Consider this.
00:38:060 (3): NC, should be constant every 4 white ticks. :3
00:42:424 (3): ^
00:46:788 (3): ^
00:51:151 (4): ^
01:01:515 (4,1): Again with the overlapping. Consider this
01:10:788 (1): As underforest stated, this should be a spinner. ;)
02:00:970: Same as easy's suggestion for a spinner.
02:34:652 (3): Don't know why AIMod says this is too far although it's only 0.02x more far than normal, but just erase this message from AIMod by making it 1.39-1.41x.
03:30:970 (4): NC
03:31:515 (1): Disable NC
03:33:424 (5): NC

Hard


SPOILER
00:05:879 (2): Make the slider's tail approach the next slider.
This diff is good enough already imo.

I can't mod insane diffs yet, so this is all I'll do for now. Hope this mod helped. ^^
I loved the song, hope this will be ranked! Gl. ;)
Inversal
M4M From your queue!
[Nely's Easy]
00:02:060 (2) - Try to make it as same as 00:05:333 - But slider which ends at downbeat is not recommended. Or you can map it like 00:05:333 (1,2) -
00:24:424 (2,3) - DS
00:40:242 (1,2) - Make it as same as each other
00:58:242 (2,3,4,5) - Imperfect square (Or try making it to a square)
03:24:969 (3,4,1,2) - ^
[Normal]
01:43:515 (1) - Ctrl+J

Nice diff! I love the symmetric.

[Hard]
02:01:788 (2,3) - Blanket?

Fine here.

[Insane]

00:43:515 (1,2,3,4) - You could spice up the map by rotating it a bit.
02:14:606 (2) - Flip it like this for flow http://puu.sh/nnml4/7b39eba1ea.jpg
02:21:969 (5,6) - I think you should swap it to match the drum sound at 02:22:242 -

Nice mapset. Hope it ranked soon.
Topic Starter
Rakuen

Shizuku- wrote:

M4M

Haven't modded in a while so this may be bad, sorry.

[General]
As for the BG, it is currently fine as is but still, I have suggestions for the BG. Maybe one of them will do the job.

I kinda like the first one but Kana's eyes are too creepy @_@

The other one is cool too but a bit complicated, doesn't fit the song very well for me >_<

Thanks for the BGs tho


[Hard]
00:20:060 (6,7,1) - Maybe you can reposition the notes into something like in the example below, so it can have better flow on 00:21:424 (2,3,4) Fixed
00:25:788 (2,3,4) - Move to 260,72? This one's ok
01:15:151 (1) - Move to 316,96? Not much difference i guess...
01:16:242 (4,5) - The red point are placed somewhat weirdly imo, maybe make it something like this? Will think about this

Haven't found much because this is a great map.

Good luck!
Thanks for the mods!

Garden wrote:

[Hard]
  1. 02:05:333 (1,2,3) - imo this doesn't flow well, maybe you don't need to stick to ds here DS is good :)
  2. 02:54:151 (2,3,4) - blame stack.. adjust a bit so that circle2 still looks blanketed and that would be neater, this is how it looks now lazy...
  3. 03:07:242 (2,3,4) - ^ ^
  4. 02:54:970 (5) - nazi stack thing Fixed
[Insane]
  1. I suggest setting ar around 7.5, personally feel it would fit the bpm better Tested, still prefer AR8, more smooth feel
  2. 01:02:060 (1) - imo ctrl-g this flows better from previous notes in gameplay, tho u need to adjust the latter notes then Set of pattern with 01:00:697 (2,3,4,5,6) -
  3. 02:38:060 (1,2,3,4) - pitch here goes like si la do si, so i think it fits music better for 3 to be placed higher than 4, you can make the pattern here into a triangle rotation instead Fixed to other rhythm
Thank you for mapping this music! I cry every time
Thanks for the mods!

Haruto wrote:

hello m4m from your queue
tbh this map/song can be mapped in double bpm way tho ;o
[General]
  1. Fine
[Normal]
  1. 00:04:788 (4) - flip/ctrl+j this slider i guess? much better imo Both are good
  2. 00:05:333 (1,2,3) - the rhythm way isn't straight at all. try to move 00:06:424 (3) - to 241|59 Why straight? xD I map this on my playing experience ^_^
  3. 01:10:788 (1,1) - spacing is a bit inconsistent here 1.38x is near 1.4x, so not really inconsistent, just grid snapped
  4. 01:14:879 (4,1) - hmm, idk what people think about the transition here but im sure this is a bit harsh. i think moving up (1) about few pixels would make the transition much better. Aha! try this, move 01:15:151 (1) - to 123|123 then move 01:16:515 (2) - to 168|194, that way you can notice the path too, it'll make a square on 01:14:060 (3,4,1,2,3) - Fixed
  5. 03:08:606 (1,2,3) - the flow here is a bit sloppy or smth. maybe change the way of slider 03:09:151 (2) - ? It's cool :)

    Neat Style ;o
Thanks for the mods!

UnLock- wrote:

M4M from your Q

Insane

  1. 00:51:151 (1,2,3,4) - Here and 00:52:242 (1,2,3,4) - here has different sound. i wonder why u used same beat. Change 00:52:242 (1,2,3) - this note like http://puu.sh/n7vqV/86cd6cf489.jpg it?? Im trying to avoid combo miss
  2. 01:05:333 (3) - Move to 192 28. Because u used DS changing 01:00:970 (3,4) - here and 01:01:515 (5,6) - here. but you don't use DS changing in 01:05:333 (3,4) - here and 01:05:879 (5,6) - here. They are same as 02:22:788 - , set of pattern I guess
  3. 01:43:788 (2) - I think here is DS error. u used 1.4 in 01:30:424 (1,2) - here, 01:34:788 (1,2) - here and 01:39:151 (1,2) - here. Because it's a change of rhythm, I did it for 01:43:788 (2) - and for the last KIAI too, they are meant to be 1.6x
  4. 02:37:515 (4,5) - I think keep 1.4 ds is best choice. because u dont use jump in 02:35:879 (1,2) - here There's jump for 01:08:060 (4) - too

Hard

  1. 01:53:060 (2) - change to 3 circle. I think these piano sounds are clickable point. like 01:48:697 (2,3,4) - here Fixed
  2. 03:14:470 (4,5) - Use DS 0.7 and replace it. like 02:56:606 (3,4,5) - here Keep
About E/N, I can't find any unrankable problem. Actually I want to tell my opinion but i don't want to break mapper's style
GL
Thanks for the mods!

RyoKazuka wrote:



huwaa

Is it the dude from parasite? Yea the main char, and the soundtrack form there too

General:

Im not sure but Xinely's diff should have a spinner somewhere, to show that the set is consistent with the other diffs
this also results in different score in the scoreboards (which is a good thing)

people get kinda bored with the same score ;)

NM
00:04:788 (4) - this would flow well if you ctrl j it :D Same I guess
00:53:060 - you missed a note here since you follow the piano at this part, highly recommended Fixed
01:01:515 (4) - the slider body here doesnt flow with the next note, the angle is a bit off :( make it like 01:00:970 (3) - this, it flows downwards It's the same...just rotated 180*

cool symmetry bro cheers

HD
01:16:788 (5) - maybe reduce the spacing here? :( compared to the first and second kiai, this is the highest, maybe make it 2.25x so that the space matches with 01:34:242 (5) - Eh why? It matches with the spacing Ctrl+G, n then reverse again
02:03:151 (1) - make the slider straight so that it flows well to the next note Same imo, it flows well if you think it's well xD
02:34:788 (3,4) - i understand what you are trying to do but- ummm
maybe reduce the spacing here, normally
because the spacing previously was consistent and suddenly it gets big :?
Do fix this Spacing doesn't matter, this pattern is very common in Hard nowadays
02:50:060 (4,5,1) - i like how you made it look neat but tbh, 4 doesnt flow well to 5 and 5's angle doesnt seem to be so striking to the next note, Im out of suggestions :o Play it, you'll know if it flows well :)

MX
I thought Insane has loads of symmetry :( Nah not really

01:14:060 (6,7) - angle here seems pretty sharp imo, maybe move 6's tail a bit to the left and 7's tail a bit to the left as well Fine for me
01:25:515 (3) - i see the pattern but this looks out of place, I suggest you put it nearer to the previous note and test the flow afterwards Tested
02:20:606 (1,2,3,4) - Im not sure about you but this gets me :( maybe make the spacing a bit more ' noticable ' Read with AR8 (shh) ;3

Love the flow and structure could polish (just a little) on the pattern :') Thanks, will try

Good luck !

Thanks for the mods!

Lily Bread wrote:

[Hard]
00:30:970 (5) - what about using two circles to stress the piano here? there are two piano hit in music. Prefer to keep the same with other parts

03:12:970 (1) - ctrl+g for the flow with - 03:13:788 (2) - ? This looks better for me

03:17:333 (1) - it's not necessary to jump so big since it's a low volume piano hit.
i suggest to replace - 03:16:788 (6,1) - their place. Fixed


[Insane]
00:42:424 (1,2,3,4,1,2,3,4) - this pattern is better imo. repeat part in Insane diff is not so good. Current 1 looks cleaner

03:17:333 (1) - same as Hard. Fixed for hard, but this one's Insane, giving it a more Insane feel or I'd replace 03:16:788 (5,6) - with streams

gl
Thanks for the mods!

Underforest wrote:

Hi! M4M for your map

General
  1. Optional: You can put this hitsound at 01:12:424 - 02:41:879 The one in music sounds sharper, will try to find one sounds closer to it
Normal
  1. 1.71 stars, um... you can map more or at least delete Easy but up to you :) The density here looks fine, I'm making Easy diff for new players to play with a more relax feel, or at least they could DT it (feel proud XD)
  2. 00:02:060 (3) - This? Prefer the reversed one
  3. 00:09:697 (1) - Not symmetrical Yep it's not
  4. 00:12:970 (3) - Same as 0:02:060 Prefer the reversed one
  5. 01:10:788 (1) - What if this or a spinner? This one is very strong on 1/8, and a spinner would break the ranking rules
  6. 02:40:242 (1) - Same Yea ^
  7. 03:23:879 (1,2,3) - Consider fix this blanket Hmm, it's just 2 ordinary slider, why blanket? :D
Hard
  1. 00:20:606 (1) - This isn't a nice symmetrical shape Fixed
  2. This is very clear thought!
Insane
  1. Please switch HP as 6.5 Will think of this
  2. 00:08:606 (6) - Move this to x:92 y:135 Fixed with off grid
  3. 00:42:424 (1,2,3,4,1,2,3,4) - You can do a jump imo Will consider
  4. 02:40:242 (1,2,3,4,1,2,3,4,1,2,3,4) - Not a good stream Why not?
  5. 03:17:470 (1) - Put objects instead of a spinner There's a spinning-like effect if you listen closely (forgot what the instrument's called)
  6. 03:32:333 (1) - Remove new combo Why? I made this same for other parts like 03:27:970 (1) - 03:23:606 (1) - too
  7. 03:32:606 (3) - Put new combo ^

Congratulations! You gave me spoilers for an episode since I watching the anime ;_; What D: I din't even...Hope you enjoy it :)
Good luck with your map and hope can get ranked soon :)
p/4926004
Thanks for the mods!

DeltaLeeds wrote:

M4M ^^

General

SPOILER
  1. The difficulties aren't linear, but that's okay. Don't mention it then XD

Normal


SPOILER
00:12:970 (3): NC The NCs are constant, no changes
00:14:606 (1): Disable NC ^
00:26:606 (4,1): The overlapping makes it look a bit messy... Consider this. You wouldn't call it overlapping if every overlap is messy
00:38:060 (3): NC, should be constant every 4 white ticks. :3 Then this would conflict with the first 2 mods you mentioned. And I specially bookmarked the calm part for 1/2 the NCs, if you realize. Applies to another same part @ 02:05:333 -
00:42:424 (3): ^ ^
00:46:788 (3): ^ ^
00:51:151 (4): ^ ^
01:01:515 (4,1): Again with the overlapping. Consider this Nope, I don't get your "messy" sense
01:10:788 (1): As underforest stated, this should be a spinner. ;)
02:00:970: Same as easy's suggestion for a spinner. And would break the Ranking Criteria, so no
02:34:652 (3): Don't know why AIMod says this is too far although it's only 0.02x more far than normal, but just erase this message from AIMod by making it 1.39-1.41x. Who cares, it's not even an option, just don't check the snapping box when you revise
03:30:970 (4): NC Fixed
03:31:515 (1): Disable NC Fixed
03:33:424 (5): NC Fixed

Hard


SPOILER
00:05:879 (2): Make the slider's tail approach the next slider. Fixed
This diff is good enough already imo.

I can't mod insane diffs yet, so this is all I'll do for now. Hope this mod helped. ^^
I loved the song, hope this will be ranked! Gl. ;)
Thanks for the mods!

Inversal wrote:

M4M From your queue!
[Normal]
01:43:515 (1) - Ctrl+J Still prefer this one

Nice diff! I love the symmetric.

[Hard]
02:01:788 (2,3) - Blanket? Fixed

Fine here.

[Insane]

00:43:515 (1,2,3,4) - You could spice up the map by rotating it a bit. Will try other patterns
02:14:606 (2) - Flip it like this for flow http://puu.sh/nnml4/7b39eba1ea.jpg Both are good
02:21:969 (5,6) - I think you should swap it to match the drum sound at 02:22:242 - This way is slightly easier to play imo

Nice mapset. Hope it ranked soon.
Thanks for the mods!

Updated Xinely's diff @ p/4891897
Karen
[Easy]
  1. 00:14:060 (1,2) - 这样flow更好
  2. 03:30:424 (1,2) - ^
  3. 00:36:970 (2,3,4) - DS 1,2x?
  4. 00:22:242 (5,1) - DS
  5. 00:24:424 (2,3) - ^
[Normal]
  1. Good.
[Hard]
  1. 02:11:333 (3,1) - 这一对看起来不好看。。用一样的形状比较好
  2. 02:52:515 (4,5,6) - 02:58:515 (2,3,4) - 03:05:606 (4,5,6) - 03:15:970 (2,3,4) - 叠一下?hard里用这种分开的三连很不友好
[Insane]
  1. 00:42:424 (1,2,3,4,1,2,3,4) - 这圈单点好像跟音乐有点不合适。用一点滑条比较好
  2. 00:44:333 (4,1) - 这里应该跳一下
  3. 00:52:515 - 不要漏掉这个音吧,被发现会被找茬
  4. 02:11:879 (1,2,3,4,1,2,3,4) - 跟第一条一样,连续4个我觉得最多了
  5. 02:34:515 (2,3) - 这两个很明显应该间距大一点

寄生兽,何生攻

改完叫我 :3
Xinely
00:02:060 (2) - just want a variation
03:34:788 (1) - not gonna add spinner because no nice spot to end it
03:34:788 (1) - no spinner for keep consistency with rakuen
00:40:242 (1,2) - no same shape because variation

@笨蛋:全部都改了

thanks 4 mod all ~

SPOILER
osu file format v14

[General]
AudioFilename: Ken Arai - NEXT TO YOU.mp3
AudioLeadIn: 0
PreviewTime: 72833
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 1788,53333,68606,125333,142788,214788
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:NEXT TO YOU
TitleUnicode:NEXT TO YOU
Artist:Ken Arai
ArtistUnicode:Ken Arai
Creator:Rakuen
Version:Nely's Easy
Source:寄生獣 セイの格率
Tags:Kiseijuu Sei no Kakuritsu Parasyte オリジナル・サウンドトラック OST Original Soundtrack ケン アライ Xinely piano
BeatmapID:896412
BeatmapSetID:348526

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"kiseijuu wallpaper.jpg",0,0
//Break Periods
2,108079,123893
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
970,545.454545454546,4,2,1,40,1,0
17879,-100,4,2,1,50,0,0
18424,-100,4,2,1,60,0,1
35879,-100,4,2,1,40,0,0
72424,-100,4,2,1,50,0,0
72833,-100,4,2,1,20,0,0
72970,-100,4,2,1,60,0,1
89879,-100,4,2,1,60,0,0
90424,-100,4,2,1,60,0,1
107879,-100,4,2,1,40,0,0
161879,-100,4,2,1,50,0,0
162288,-100,4,2,1,20,0,0
162424,-100,4,2,1,60,0,1
179333,-100,4,2,1,60,0,0
179879,-100,4,2,1,60,0,1
197333,-100,4,2,1,60,0,0
197606,-100,4,2,1,40,0,0


[Colours]
Combo1 : 240,80,80
Combo2 : 171,252,203
Combo3 : 175,221,254
Combo4 : 249,254,186

[HitObjects]
396,256,970,6,0,L|404:324,2,50,2|0|2,0:0|0:0|0:0,0:0:0:0:
388,136,2060,2,0,P|304:92|208:128,1,200,2|2,0:0|0:0,0:0:0:0:
172,240,3697,1,0,0:0:0:0:
192,360,4242,2,0,L|244:356,2,50,2|2|0,0:0|0:0|0:0,0:0:0:0:
92,288,5333,6,0,P|84:236|104:180,2,100,2|2|2,0:0|0:0|0:0,0:0:0:0:
196,356,6970,2,0,L|296:340,2,100,0|2|0,0:0|0:0|0:0,0:0:0:0:
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312,140,60970,2,0,P|260:128|196:140,1,100,2|8,0:0|0:0,0:0:0:0:
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224,240,72970,5,6,0:0:0:0:
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168,292,86061,6,0,L|268:292,1,100,2|10,0:0|0:0,0:0:0:0:
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252,140,90970,2,0,P|204:136|152:148,1,100,10|2,0:0|0:0,0:0:0:0:
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288,172,102970,1,10,0:0:0:0:
268,292,103515,6,0,P|220:304|156:292,1,100,2|10,0:0|0:0,0:0:0:0:
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112,104,105151,1,10,0:0:0:0:
208,176,105697,2,0,P|252:188|324:172,1,100,2|10,0:0|0:0,0:0:0:0:
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460,180,107879,5,6,0:0:0:0:
308,284,125333,6,0,P|352:292|420:280,2,100,6|2|2,0:0|0:0|0:0,0:0:0:0:
188,260,126970,1,2,0:0:0:0:
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220,212,129424,2,0,P|254:207|288:212,1,50,0|2,0:0|0:0,0:0:0:0:
364,284,130242,5,2,0:0:0:0:
436,188,130788,1,2,0:0:0:0:
392,76,131333,1,2,0:0:0:0:
284,28,131879,2,0,P|229:22|172:36,2,100,2|2|2,0:0|0:0|0:0,0:0:0:0:
260,144,133515,2,0,L|252:208,1,50,2|0,0:0|0:0,0:0:0:0:
240,252,134060,6,0,P|294:245|352:256,1,100,2|2,0:0|0:0,0:0:0:0:
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240,252,136242,2,0,L|240:144,1,100,2|2,0:0|0:0,0:0:0:0:
192,44,137333,1,2,0:0:0:0:
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216,124,142242,1,8,0:0:0:0:
300,36,142788,6,0,L|412:36,1,100,6|8,0:0|0:0,0:0:0:0:
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376,244,144425,1,8,0:0:0:0:
300,336,144970,2,0,P|249:329|188:336,1,100,2|8,0:0|0:0,0:0:0:0:
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140,168,146606,1,8,0:0:0:0:
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304,140,147697,2,0,P|328:138|356:132,2,50,8|0|2,0:0|0:0|0:0,0:0:0:0:
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388,284,149879,1,8,0:0:0:0:
504,300,150425,2,0,P|516:248|504:184,1,100,2|8,0:0|0:0,0:0:0:0:
448,100,151515,1,2,0:0:0:0:
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200,104,153697,2,0,P|188:156|200:200,1,100,2|8,0:0|0:0,0:0:0:0:
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264,252,162424,5,6,0:0:0:0:
188,344,162970,2,0,P|140:352|84:336,1,100,10|2,0:0|0:0,0:0:0:0:
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244,200,165696,2,0,L|260:140,2,50,2|2|10,0:0|0:0|0:0,0:0:0:0:
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168,188,172242,1,2,0:0:0:0:
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148,256,174970,1,10,0:0:0:0:
228,168,175515,6,0,P|278:159|328:168,1,100,2|10,0:0|0:0,0:0:0:0:
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488,236,177697,2,0,P|495:186|483:138,1,100,2|10,0:0|0:0,0:0:0:0:
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284,256,180424,2,0,P|236:272|180:260,1,100,10|2,0:0|0:0,0:0:0:0:
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148,140,182605,1,10,0:0:0:0:
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304,52,191333,2,0,L|352:40,2,50,10|2|2,0:0|0:0|0:0,0:0:0:0:
288,172,192424,1,10,0:0:0:0:
308,288,192969,6,0,P|357:294|405:282,1,100,2|10,0:0|0:0,0:0:0:0:
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380,92,194605,1,10,0:0:0:0:
300,184,195151,2,0,P|250:191|202:179,1,100,2|10,0:0|0:0,0:0:0:0:
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308,184,198970,2,0,L|320:116,2,50,0|2|2,0:0|0:0|0:0,0:0:0:0:
388,276,200060,1,0,0:0:0:0:
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244,264,201697,6,0,P|195:255|148:272,2,100,0|0|2,0:0|0:0|0:0,0:0:0:0:
360,296,203333,2,0,P|408:304|455:287,2,100,0|2|0,0:0|0:0|0:0,0:0:0:0:
268,216,204969,1,2,0:0:0:0:
324,112,205514,1,2,0:0:0:0:
216,60,206060,5,2,0:0:0:0:
168,168,206605,2,0,P|120:182|70:177,1,100,2|2,0:0|0:0,0:0:0:0:
108,64,207696,2,0,L|104:-4,2,50,0|2|2,0:0|0:0|0:0,0:0:0:0:
228,84,208788,2,0,L|224:16,2,50,0|2|2,0:0|0:0|0:0,0:0:0:0:
328,152,209878,1,2,0:0:0:0:
264,252,210424,6,0,B|216:244|216:244|156:256,2,100,2|0|2,0:0|0:0|0:0,0:0:0:0:
360,324,212060,1,0,0:0:0:0:
388,208,212606,2,0,L|380:100,2,100,2|0|2,0:0|0:0|0:0,0:0:0:0:
424,256,213969,2,0,L|474:250,1,50,2|2,0:0|0:0,0:0:0:0:
496,132,214788,5,2,0:0:0:0:
Topic Starter
Rakuen

Karen wrote:

[Normal]
  1. Good.
[Hard]
  1. 02:11:333 (3,1) - 这一对看起来不好看。。用一样的形状比较好 改了那部分
  2. 02:52:515 (4,5,6) - 02:58:515 (2,3,4) - 03:05:606 (4,5,6) - 03:15:970 (2,3,4) - 叠一下?hard里用这种分开的三连很不友好 还可以吧,BPM不高,不会太难 >_<
[Insane]
  1. 00:42:424 (1,2,3,4,1,2,3,4) - 这圈单点好像跟音乐有点不合适。用一点滑条比较好 加了些滑条
  2. 00:44:333 (4,1) - 这里应该跳一下 改了可是没跳hh
  3. 00:52:515 - 不要漏掉这个音吧,被发现会被找茬 好像有点危险,改了
  4. 02:11:879 (1,2,3,4,1,2,3,4) - 跟第一条一样,连续4个我觉得最多了跟前面那个不一样有鼓声什么的,这部分只有琴声,特别的安静
  5. 02:34:515 (2,3) - 这两个很明显应该间距大一点 整个02:34:515 (2,3,4,5,6,1) - 改了一点,你看还行吗

寄生兽,何生攻

改完叫我 :3
Thanks for the mods!

Updated Xinely's diff @ p/4945200

Changed combo color, added tags "the maxim" (English title)
Karen
O_O
Topic Starter
Rakuen
Thanks Karen!
Meyrink
gogo (*-*)/
Sonnyc
Random bubble check.
[Insane]
01:12:424 (5) - 02:41:879 (1) - Inconsistent combo setting.
02:30:424 (3,4) - This jump felt way too random.
03:08:060 (3,4) - This jump felt way too massive and kinda breaking the cursor pace.

As said before, I expect more various patterns from you~
Topic Starter
Rakuen

Sonnyc wrote:

Random bubble check.
[Insane]
01:12:424 (5) - 02:41:879 (1) - Inconsistent combo setting. Keep for easier reading
02:30:424 (3,4) - This jump felt way too random. Fixed
03:08:060 (3,4) - This jump felt way too massive and kinda breaking the cursor pace. Fixed

As said before, I expect more various patterns from you~ T_T im nub
Thanks for the mods!
Sonnyc
Nominated.
Underforest
so long since I modded this
gratz :)

hi page 3
Haruto
oh hey i remember this set

Grats Rakuen and Xinely! :D
Topic Starter
Rakuen
Thanks Sonnyc!

Thanks Underforest and Haruto!
Kibbleru
looking back i think this should be 104 bpm lol
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