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Dave Wise - Stickerbrush Symphony

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Topic Starter
Shiro
This beatmap was submitted using in-game submission on dimanche 29 août 2010 at 22:27:02

Artist: David Wise
Title: Stickerbrush Symphony
Source: Donkey Kong Country 2: Diddy's Kong Quest
Tags: brambles dixie nintendo SNES rareware platform the best game OST ever DKC2
BPM: 98,52
Filesize: 3110kb
Play Time: 02:07
Difficulties Available:
  1. Bramble Blast (0,78 stars, 86 notes)
  2. Bramble Scramble (1,95 stars, 122 notes)
  3. Screech's Sprint (4,08 stars, 212 notes)
Download: David Wise - Stickerbrush Symphony
Information: Scores/Beatmap Listing
---------------
Fourth beatmap. REDOWNLOAD IF DOWNLOADED BEFORE 08/29 !

This map has three difficulties because there are three brambles levels in Donkey Kong Country 2. The easiest diff has background and combo colours that match the easiest level, and so on. The diffs are named after the levels, too.

Bramble Blast: Easy (first level)
Bramble Scramble: Normal (second level)
Screech's Spirit: Hard (third level)

Thanks a lot to Lybydose for the timing.

NOTE TO MODDERS: the map actually is mapped in 1/8. I used 1/4 most of the time because the timeline is clearer.
EVERYTHING THAT LOOKS UNSNAPPED IN 1/8 IS SNAPPED IN 1/6. Don't bitch about that. <_<

Edit log:
08/23: Uploaded in pending maps.
Fixes according to James2250's mod.
Fixed a lot of timing issues thanks to DiamondCrash's help.

08/25: Added Normal.
Fixes according to Louis_Cyphre's post.

08/26: Fixes according to Larto's IRC modding.

08/27: Fixes according to 0_o's post.
Added a 1.5 second audio lead-in.

08/28: Fixed source.
Changed diff names.
Fixes according to MarioBros777's post.
Fixes according to Beuchi-chan's post.
Fixes according to osuplayer111's post.

08/29: Fixes according to Larto's post.
Fixes according to Lybydose's post.
Fixes according to Mafiamaster's post.
Renamed Screech's Spirit to Screech's Sprint
James2250
:D :D (if everyone mapped this type of stuff I would never leave osu)

Make the artist David Wise to match the rest of the songs in ranked maps that are from donkey kong country
In tags you could add stuff like Nintendo, SNES, Rareware (company that made it), adventure game and anything else you can think of
Although the backgrounds are ok I would kind of like to see Donkey kong or Diddy Kong somewhere
(another difficulty is coming right because of 3rd background?)

Easy:
looks good

Hard:
Will leave any other modding until notes are somehow fixed
These sounds sound off: (I still can't figure out why....I dont think 1/6 fixes them completely..idk)
00:45:713 (4,5)
00:47:768 (8)
00:59:948 (1)
01:02:384 (3)
01:04:820 (5)
I think thats all of them (it doesn't seem so bad towards the end of the map)
aRiskOfRain
ding ding irc rhythm naziing
Ekoro
~Star :P

Bah , je parie que tu n'accepteras pas que je fasse une guest diff? >w< *court*
Louis Cyphre
Change Black color please.
why there is two "DKC2" in tags?

[Hard]
00:48:986 - slider/spinner
01:32:530 - new combo
02:11:811 - silence spins end? :3

[Normal]
Black Image? O_o
Not same colors, bad, very bad.
01:11:215 - too big break dude, not rankable

[Easy]
looks good
Topic Starter
Shiro

Louis Cyphre wrote:

Change Black color please. What's wrong with it ?
why there is two "DKC2" in tags? Dunno. Removed.

[Hard]
00:48:986 - slider/spinner No.
01:32:530 - new combo Ok.
02:11:811 - silence spins end? :3 Ok.

[Normal]
Black Image? O_o Forgot to full submit.
Not same colors, bad, very bad. Read the main post...
01:11:215 - too big break dude, not rankable It's fun how it's the same exact break as in Easy, yet you said nothing about it. mrtn said nothing about it either, I'm keeping it.

[Easy]
looks good
Thanks for the mod.
ignorethis
DKC2. cheers
0_o
General
-I feel like the map should start at the beginning of the song; where it starts now musically doesn't feel right imo.
-The OD in general feels high for such a slow paced song, particularly in Hard. I would lower all of them by 1 or even 2 ticks.
-All the jagged linear sliders are kinda ugly, but w/e

Hard
S = swap new combos
N = new combo
R = remove new combo
00:31:325 (5,1) - S
00:35:588 (6) - N?
00:41:069 (5,1) - S
01:19:132 (1) and 01:19:893 (1) - R (same for the rest of this part. It's not realllly necessary but you swap back and forth between super short combos and really looong combos so I think you should keep it consistent)
01:32:531 (1,2,3,4,5,6) - I would instead map this to the melody you were following in the previous combo, I don't really get what this part is mapped to.
01:47:146 (6,7,1,2) - I think it would play/sound nicer if 6 was turned into a slider going to 01:48:060, deleting 7,1,2.
01:52:323 (1,2) - S
02:06:331 (11) - Shorten by 1/2?

That's pretty much it. I would have liked if Hard was a bit less slider-heavy - replacing some of the sliders with hitcircles would make it a bit more challenging and fun imo. That's up to you though.

Oh yeah and this song is awesome.

*
Topic Starter
Shiro

0_o wrote:

General
-I feel like the map should start at the beginning of the song; where it starts now musically doesn't feel right imo. I'll try.
-The OD in general feels high for such a slow paced song, particularly in Hard. I would lower all of them by 1 or even 2 ticks. Okay.
-All the jagged linear sliders are kinda ugly, but w/e As I said to Larto, those sharp-angled sliders are supposed to be like brambles. Moreover, since I didn't want to use kiai time, there's a difference between the section with ugly-shaped sliders and the one with nicer ones - that's my way to make the former more important.

Hard
S = swap new combos
N = new combo
R = remove new combo
00:31:325 (5,1) - S Ok.
00:35:588 (6) - N? Ok.
00:41:069 (5,1) - S
01:19:132 (1) and 01:19:893 (1) - R (same for the rest of this part. It's not realllly necessary but you swap back and forth between super short combos and really looong combos so I think you should keep it consistent) It's a chain of 3 notes long combos... Keeping as it is.
01:32:531 (1,2,3,4,5,6) - I would instead map this to the melody you were following in the previous combo, I don't really get what this part is mapped to. Okay.
01:47:146 (6,7,1,2) - I think it would play/sound nicer if 6 was turned into a slider going to 01:48:060, deleting 7,1,2. Ok.
01:52:323 (1,2) - S Ok.
02:06:331 (11) - Shorten by 1/2? No.

That's pretty much it. I would have liked if Hard was a bit less slider-heavy - replacing some of the sliders with hitcircles would make it a bit more challenging and fun imo. That's up to you though. I like it this way.

Oh yeah and this song is awesome.

*
Thanks for the mod.
Lilac
Random modding time.

Come on, I hope I still got it...

[Easy]
I do recognize that you are trying to mimic brambles but... I don't know, it just doesn't feel right to play.

00:00:56 (1) - Might want to end it 1/2 afterwards.
01:11:21 - Break seems too long. People generally don't like waiting... D:

[Normal]
Again, that long break. 20 seconds is usual the max.

00:35:58 - New Combo here?

[Hard]
Fine, apart from it being too repetitive. Though maybe...

01:49:88 (2,3,4,5) - These hitobjects seem weird in spacing.

Great job.
Topic Starter
Shiro

MarioBros777 wrote:

Random modding time.

Come on, I hope I still got it...

[Easy]
I do recognize that you are trying to mimic brambles but... I don't know, it just doesn't feel right to play. Not changing.

00:00:56 (1) - Might want to end it 1/2 afterwards. k
01:11:21 - Break seems too long. People generally don't like waiting... D: Okay.

[Normal]
Again, that long break. 20 seconds is usual the max. Okay.

00:35:58 - New Combo here? Okay.

[Hard]
Fine, apart from it being too repetitive. Though maybe...

01:49:88 (2,3,4,5) - These hitobjects seem weird in spacing. They aren't. Their timing is just not simple. And the spacing follows.

Great job. Thanks.
And thanks for the mod.
Beuchi
Hi!~

Remember these are just suggestions you can totally ignore :P

~All Diffs~
- There are 2 "DKC2" tags on [Bramble Blast] and [Bramble Scramble]. Also I lol'd with "the best game OST ever" xP
- I love that custom clap, it fits perfectly with the music. But why are you only using it on the hardest diff? Also, I think it would be even better if you make a custom slider tick sound with that clap!

~Bramble Blast~
01:23:699 (1) to 01:57:196 (6) - Use your custom claps here!

~Bramble Scramble~
00:00:874 (2) - Uhhh don't kill me please I know you don't want a snapping mod but... finish the slider at the blue tick? >.<
00:03:310 (5) - ^
00:05:746 (2) - ^
00:08:181 (5) - ^
00:33:151 (4) - This slider has a longer spacing that the other ones in the conbo.
01:23:699 (1) to 01:57:196 (5) - Use your custom claps here!

~Screech's Spirit~
00:01:330 (2) - Uhhh don't kill me please I know you don't want a snapping mod but... put it on the blue tick? >.<
00:03:716 (3) - ^
00:06:152 (2) - ^
00:08:638 (3) - ^
00:17:621 (1,2,3,4,5,6,7,8,9) - Is it just me or this whole combo is 1/4 later than it should be? Hearing the music it follows the same rythm as the other ones, but if it's intentional leave it like that~
00:27:670 (2) - This is basically why I was suggesting you to snap those things to blue ticks. The beat of the song is following always the same constant rhythm, but the melody follows sometimes a 1/3 rhythm xP
00:46:550 (7,8,9) - Hmm this stack looks pretty weird when playing o.o...
00:59:948 (1) - Snap the endpoint on 1/3?
01:33:444 (4) - Why do you stop putting claps here? 0.0
01:43:188 (7) - Lol random clap =x
01:56:891 (5) - You should stop with the claps here imo =x

Relaxing song and pretty good map! <3
Good luck with it! *star*
Andrea
[Overall]

Just for being nazi, can you rename "BG-easy" to "BG_Easy" like you did on other BG's names? Remember to full submit after this fix.

[Difficulties]

[Bramble Blast]

01:08:779 (1) - Silence this spinner. It would be totally better.
02:07:244 (1) - ^


[Bramble Scramble]

01:08:779 (1) - Same as Bramble Blast.
02:06:635 (1) - ^


[Screech's Spirit]

00:46:550 (7) - New combo.
01:04:820 (6) - ^
01:08:627 (1) - Same as Bramble Blast.
02:03:286 (7) - New combo.
Topic Starter
Shiro

Beuchi-chan wrote:

Hi!~ :3

~All Diffs~
- There are 2 "DKC2" tags on [Bramble Blast] and [Bramble Scramble]. Also I lol'd with "the best game OST ever" xP
- I love that custom clap, it fits perfectly with the music. But why are you only using it on the hardest diff? Also, I think it would be even better if you make a custom slider tick sound with that clap! Done.

~Bramble Blast~
01:23:699 (1) to 01:57:196 (6) - Use your custom claps here!

~Bramble Scramble~
00:00:874 (2) - Uhhh don't kill me please I know you don't want a snapping mod but... finish the slider at the blue tick? >.< Ok.
00:03:310 (5) - ^ Same.
00:05:746 (2) - ^ Same.
00:08:181 (5) - ^ Same.
00:33:151 (4) - This slider has a longer spacing that the other ones in the conbo. oups o_o" fixed
01:23:699 (1) to 01:57:196 (5) - Use your custom claps here! k

~Screech's Spirit~
00:01:330 (2) - Uhhh don't kill me please I know you don't want a snapping mod but... put it on the blue tick? >.< Ok.
00:03:716 (3) - ^ Same.
00:06:152 (2) - ^ Same.
00:08:638 (3) - ^ Same.
00:17:621 (1,2,3,4,5,6,7,8,9) - Is it just me or this whole combo is 1/4 later than it should be? Hearing the music it follows the same rythm as the other ones, but if it's intentional leave it like that~ ._. it was an error
00:27:670 (2) - This is basically why I was suggesting you to snap those things to blue ticks. The beat of the song is following always the same constant rhythm, but the melody follows sometimes a 1/3 rhythm xP I changed them :3
00:46:550 (7,8,9) - Hmm this stack looks pretty weird when playing o.o... o.O fixed
00:59:948 (1) - Snap the endpoint on 1/3? k
01:33:444 (4) - Why do you stop putting claps here? 0.0 I forgot it
01:43:188 (7) - Lol random clap =x ;_; removed
01:56:891 (5) - You should stop with the claps here imo =x Earlier is better

Relaxing song and pretty good map! <3
Good luck with it! *star*
Thanks :3
Thanks for the mod.

osuplayer111 wrote:

[Overall]

Just for being nazi, can you rename "BG-easy" to "BG_Easy" like you did on other BG's names? Remember to full submit after this fix. orz ok

[Difficulties]

[Bramble Blast]

01:08:779 (1) - Silence this spinner. It would be totally better. Ok.
02:07:244 (1) - ^ Ok.

[Bramble Scramble]

01:08:779 (1) - Same as Bramble Blast. Ok.

02:06:635 (1) - ^ Ok.

[Screech's Spirit]

00:46:550 (7) - New combo.k
01:04:820 (6) - ^ ok
01:08:627 (1) - Same as Bramble Blast. k

02:03:286 (7) - New combo. k
osuplayer111's roulette~ thanks for the mod
Andrea
Not a problem at all for the modding, as I said before only song it's boring, map is good :)

Bubbled~
James2250
wow this got bubbled pretty fast...and song is boring?? How could you say that D:
0_o

James2250 wrote:

wow this got bubbled pretty fast...and song is boring?? How could you say that D:
It's probably much more enjoyable if you've played the game ;)
Larto


Easy:
00:00:569 (1,2,1,2) - I can't see a reason for these sliders to start on red ticks. Make them start on the previous white ones.
01:37:098 - Make the slidertick here a bit more quiet so it's just as loud as the other custom hitsounds.

Normal:
The custom hitsounds here are used much more quietly than in Easy.

Hard:
The custom hitsounds here are used much more quietly than in Easy.

EDIT:
Lybydose
Hard:

The combo colors make it almost impossible for me to see the approach circles (ib "you're going to use Hidden anyway") against the background. Especially color 3. Also I didn't even realize colors 1 and 2 were different. They look the same to me :(

01:01:166 (3) - is this slider supposed to have a whistle on the slider track? it's the only slider in all 3 diffs with sound on it

super nazi: 00:47:768 (3) - stack this under the 2 better.

Normal:

The BG has some ugly tearing in it (circled here: http://puu.sh/9a1). Can you fix this somehow or get a better one?

00:47:768 (2,3) - the transition from 1/2 to 1/3 is kind of awkward for such an easy difficulty and can be tough to get a 300 on. If you used a slider here (like you did here on Hard) it wouldn't be as difficult to hit perfectly.

Easy:

00:00:265 (1,2) - these sound better to me if you extend them by 1/2 (so that the 1 ends at 00:04:528 and the 2 ends at 00:09:400 on the white ticks). Right now they feel like they end early.
Topic Starter
Shiro

Lybydose wrote:

Hard:

The combo colors make it almost impossible for me to see the approach circles (ib "you're going to use Hidden anyway") against the background. Especially color 3. Also I didn't even realize colors 1 and 2 were different. They look the same to me :( :( changed (thanks for the help)

01:01:166 (3) - is this slider supposed to have a whistle on the slider track? it's the only slider in all 3 diffs with sound on it Nope, it isn't.

super nazi: 00:47:768 (3) - stack this under the 2 better. you nazi

Normal:

The BG has some ugly tearing in it (circled here: http://puu.sh/9a1). Can you fix this somehow or get a better one? I can make a new one.

00:47:768 (2,3) - the transition from 1/2 to 1/3 is kind of awkward for such an easy difficulty and can be tough to get a 300 on. If you used a slider here (like you did here on Hard) it wouldn't be as difficult to hit perfectly. Alright.

Easy:

00:00:265 (1,2) - these sound better to me if you extend them by 1/2 (so that the 1 ends at 00:04:528 and the 2 ends at 00:09:400 on the white ticks). Right now they feel like they end early. Okay.
Thanks for the mod !
Mafiamaster
Change lead-in time to 2 or 2.5 seconds.

[Bramble Blast]

01:35:880 (6) - New combo to prevent the combo from reaching 10!

Edit: Bubbled
Lybydose
ranked
James2250
Congrats :D
Faust
Congratulations Odaril.

I want to cry now, seriously. fml.
Zeugziumy
Congratulations man! I love this song MUCH, and another David Wise map! Thanks!
I enjoyed much
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