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OVERWERK - Daybreak (GoPro HERO3 Edit)

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Topic Starter
Darcsol
This beatmap was submitted using in-game submission on Thursday, March 18, 2021 at 12:40:54 AM

Artist: OVERWERK
Title: Daybreak (GoPro HERO3 Edit)
Tags: After Hours single promotional progressive electro house
BPM: 127
Filesize: 8639kb
Play Time: 04:49
Difficulties Available:
  1. Hard (3.65 stars, 724 notes)
  2. Normal (2.45 stars, 536 notes)
Download: OVERWERK - Daybreak (GoPro HERO3 Edit)
Information: Scores/Beatmap Listing
---------------
8th Beatmap (Remap Complete!)

TO-DO:
- Optional Insane GD request?
Spagett
M4M Request

IRC CHAT

2015-10-10 13:47 Darcsol: Alright, let's start.
2015-10-10 13:48 Rydawg19: You have a very good map to this point, every note is on point.
2015-10-10 13:48 Rydawg19: The map is really easy to read, which is good.
2015-10-10 13:48 Darcsol: yup
2015-10-10 13:49 Rydawg19: The parts where the notes stack (which I will put the time on in a moment) disoriented me a little
2015-10-10 13:49 Darcsol: Which parts specifically?
2015-10-10 13:49 Rydawg19: (00:42:440) is where it began
2015-10-10 13:50 Rydawg19: You can tell only barely tell theres another note underneath.
2015-10-10 13:50 Darcsol: btw you can copy and paste timepoints. ex: 01:31:653 -
2015-10-10 13:50 Rydawg19: Oh, I did not know that, thank you :)
2015-10-10 13:51 Darcsol: Anyway, I don't see the problem on that point
2015-10-10 13:51 Rydawg19: The problem is it's so out of left field
2015-10-10 13:51 Rydawg19: Up until that point, everything is cut and pasted
2015-10-10 13:51 Rydawg19: (and by that I mean that everything is clearly cut out and spaced)
2015-10-10 13:52 Darcsol: Sorry, you're still vague. I need examples.
2015-10-10 13:52 Rydawg19: Hold on
2015-10-10 13:54 Rydawg19: 00:35:433- The notes are stacked for that beat, no?
2015-10-10 13:54 Rydawg19: But wait
2015-10-10 13:54 Rydawg19: 00:26:325- The same beat is a slider
2015-10-10 13:55 Darcsol: remember you can copy and paste timepoints 00:26:456 -
2015-10-10 13:56 Rydawg19: Yeah, but my mac is dumb and It's not being convenient
2015-10-10 13:56 Darcsol: Command + C?
2015-10-10 13:56 Rydawg19: Not for mac. Command C isn't recognized, its only C
2015-10-10 13:57 Darcsol: strange, oh well
2015-10-10 13:57 Darcsol: Anyway, I think it's fine.
2015-10-10 13:57 Rydawg19: You're probably right, It might just be a personal thing
2015-10-10 13:57 Darcsol: The map slowly gets more complex as it plays
2015-10-10 13:58 Rydawg19: You have alot of Kiai time too, which is seperated by maybe a half a second of pause.
2015-10-10 13:58 Darcsol: True. I tend to do that.
2015-10-10 13:59 Darcsol: But I agree there's a lot kiai time.
2015-10-10 13:59 Rydawg19: If you could sew them together, since It's really only one note, It would make the kiai explosions slightly less distracting
2015-10-10 14:00 Darcsol: But I find parts like 01:38:267 - where it's more appropriate to seperate kiai time.
2015-10-10 14:00 Rydawg19: Hold on, let me quote this here
2015-10-10 14:01 Rydawg19: It's normal that a Kiai section is slightly more challenging than the rest of the mapset, as Kiai time is also the strongest part of the map.
2015-10-10 14:01 Darcsol: Yeah?
2015-10-10 14:01 Rydawg19: thats straight from the wiki
2015-10-10 14:02 Rydawg19: I mean I agree that both parts are the strongest part of the song
2015-10-10 14:02 Rydawg19: It's just, alot of stimulation.
2015-10-10 14:02 Darcsol: I'll consider it.
2015-10-10 14:03 Rydawg19: Don't get me wrong, you have a fantastic map
2015-10-10 14:03 Darcsol: I need more feedback from other modders.
2015-10-10 14:03 Rydawg19: I'm not really even critiquing the beat placement, you had that on point
2015-10-10 14:03 Rydawg19: You have a really strong map.
2015-10-10 14:04 Darcsol: But?
2015-10-10 14:04 Rydawg19: No buts. The Kiai time was the only flaw that I noticed. That doesn't mean it's not a good map.
2015-10-10 14:05 Darcsol: That's all? There must be a flaw somewhere.
2015-10-10 14:06 Rydawg19: I mean, you made the difficulty name match the difficulty it's supposed to be.
2015-10-10 14:06 Rydawg19: It wasn't easy, it wasn't normal, It wasn't insane
2015-10-10 14:06 Rydawg19: It was just, hard.
2015-10-10 14:07 Darcsol: Alright. I guess we're done with Hard then?
2015-10-10 14:07 Rydawg19: Pretty much, yeah.
2015-10-10 14:07 Darcsol: Other than the diff needs hitsounds
2015-10-10 14:07 Rydawg19: Yeah, but you already knew that
2015-10-10 14:07 Darcsol: Alright, to Normal
2015-10-10 14:08 Rydawg19: Ok, so just checking AiMod, more then 1/3 of the map is kiai time
2015-10-10 14:09 Darcsol: Yeah
2015-10-10 14:09 Rydawg19: Same thing from hard, reduce that :P
2015-10-10 14:09 Darcsol: I'll consider it
2015-10-10 14:10 Rydawg19: You have really good spinner placement, right before the base drops
2015-10-10 14:11 Rydawg19: Half the map is sliders, which is good for this difficulty
2015-10-10 14:11 Rydawg19: But all the sliders feel the same
2015-10-10 14:12 Rydawg19: slightly curved or straight.
2015-10-10 14:12 Darcsol: What do you mean?
2015-10-10 14:12 Rydawg19: I mean theres no real variety to the sliders. It's just either straight or slightly curved.
2015-10-10 14:12 Darcsol: I don't see how it's a problem
2015-10-10 14:13 Rydawg19: And it's not as big of a deal on hard, where the map is more not based
2015-10-10 14:13 Rydawg19: but when half the map is sliders
2015-10-10 14:13 Rydawg19: it can get repetitive
2015-10-10 14:13 Darcsol: By how the sliders looks or how the sliders are placed?
2015-10-10 14:13 Darcsol: *looked
2015-10-10 14:14 Rydawg19: The sliders are placed well, as they're guiding you to the next note, but they just all look the same.
2015-10-10 14:15 Rydawg19: Does that make sense at all?
2015-10-10 14:15 Darcsol: I don't like using linear sliders or any exquisite slider placement
2015-10-10 14:16 Darcsol: I like to keep things simple
2015-10-10 14:16 Darcsol: and consistent
2015-10-10 14:16 Rydawg19: t/37194
2015-10-10 14:16 Darcsol: Yeah, I don't do most of them
2015-10-10 14:16 Rydawg19: All of these designs can make the map a little more fun
2015-10-10 14:17 Rydawg19: This map has such a good beat to make fantastic sliders to
2015-10-10 14:17 Darcsol: I don't think I'll change them anytime soon.
2015-10-10 14:18 Rydawg19: Ok, that's completely ok. I just want to give my opinon.
2015-10-10 14:18 Darcsol: Anything else?
2015-10-10 14:18 Rydawg19: No, thats really it.
2015-10-10 14:19 Darcsol: Okay
2015-10-10 14:19 Rydawg19: You have good mapping skills, there's not very many things to critique
Almie
Hi, for M4M.

General
The song goes on for quite a while after the map ends, maybe you should cut that part out.
Normal
00:16:062 - Note on this tick is ignored, you could end the slider there instead and map something else after it
00:17:007 (4,5,6) - These are mapped neither to the pizzicato strings, nor the staccato strings. Here is a suggestion on how you could map it:

But of course you don't have to use this, use anything as long as it fits.
00:19:606 - No idea why you would want to end the slider on this point. The white tick before it seems more fitting for both parts of the song.
00:20:787 (4,5,1) - suggestion:
00:24:566 (4) - seems undermapped. There are 4 equally distinct notes played for the duration of this slider and 2 of them are completely ignored. You can have a returning 1/4 slider and a circle for example to improve it, or a double returning 1/4 slider.
00:27:165 (2,3,4) - Again, you are ignoring a more dominant note on 00:28:346 in favor of less dominant notes on 3 and 4 circles, also ignoring a dominant note at 00:27:637 inside the slider
00:28:582 (4,5,6,7,1) - very weird rhythm here, suggestion:

00:32:125 (4) - same thing, end slider on white tick
00:39:685 (4) - ignoring a note on white tick
00:44:173 (5) - start this slider on 00:43:937
01:23:149 (1,4) - stack?
02:38:502 - add a circle
02:53:620 - add a circle
02:55:746 (1) - ignoring a note on the white tick
03:33:541 (1) - try starting this slider on 03:33:305 and making it return once
03:41:101 (1) - ^
03:43:463 - this shouldn't be ignored as well
03:46:534 (3,5) - ugly overlap
03:50:313 (4) - this doesn't fit too well, try something else

Hard
00:15:826 - why not a circle here?
00:20:551 - ^
00:30:944 - ^
00:37:322 (8,2) - stack
00:37:559 (9,4) - stack with end of slider
00:56:692 (1,2,3,4) - I'm not sure about having a stream in a hard difficulty, even if it's as short and easy as this one.
00:57:165 (5,6,7,8,9) - I recommend rearranging this to form a more aesthetic and easy-to-read pattern.
01:08:031 (1,2,3,4,5,6) - nice pattern!
01:09:921 (7) - new combo here, to accentuate the repeating pattern?
01:16:062 (2) - new combo here instead of 01:15:590 (1) ?
01:38:740 (3,5) - why not stack them nicely, like all the other times you used this pattern?
01:38:976 (4,6) - ^
02:16:998 (1,2,3) - I would use a perfect triangle here, instead of an unfinished square
02:56:219 (2,3) - this overlap looks quite ugly imo
02:57:164 (4,5) - ^
03:10:864 (1,2,3,4,5,6,7,8,9) - same thing as above, arrange the sliders more nicely, and rethink the little burst stream
03:16:061 (3,4,5,6) - more ugly overlaps
03:19:841 (3,4) - it's getting worse, i'll stop pointing it out now, but think about how you use the overlaps in the rest of the map, don't just place objects in random places
03:54:329 (6,9) - stack
03:54:565 (7,10) - stack
03:57:400 - add circle
Topic Starter
Darcsol

Almie wrote:

General
The song goes on for quite a while after the map ends, maybe you should cut that part out. This is unnecessary.
Normal
00:16:062 - Note on this tick is ignored, you could end the slider there instead and map something else after it Not all ticks should be hit. I think it's fine.
00:17:007 (4,5,6) - These are mapped neither to the pizzicato strings, nor the staccato strings. Here is a suggestion on how you could map it:

But of course you don't have to use this, use anything as long as it fits. Done a different change instead.
00:19:606 - No idea why you would want to end the slider on this point. The white tick before it seems more fitting for both parts of the song. I think it's fine.
00:20:787 (4,5,1) - suggestion: Added.
00:24:566 (4) - seems undermapped. There are 4 equally distinct notes played for the duration of this slider and 2 of them are completely ignored. You can have a returning 1/4 slider and a circle for example to improve it, or a double returning 1/4 slider. Done a different change instead.
00:27:165 (2,3,4) - Again, you are ignoring a more dominant note on 00:28:346 in favor of less dominant notes on 3 and 4 circles, also ignoring a dominant note at 00:27:637 inside the slider Made changes.
00:28:582 (4,5,6,7,1) - very weird rhythm here, suggestion:
Done different changes instead.
00:32:125 (4) - same thing, end slider on white tick I think it's fine.
00:39:685 (4) - ignoring a note on white tick ^
00:44:173 (5) - start this slider on 00:43:937 ^
01:23:149 (1,4) - stack? Fixed.
02:38:502 - add a circle
02:53:620 - add a circle Both added.
02:55:746 (1) - ignoring a note on the white tick I think it's fine.
03:33:541 (1) - try starting this slider on 03:33:305 and making it return once
03:41:101 (1) - ^ Done different changes instead.
03:43:463 - this shouldn't be ignored as well
03:46:534 (3,5) - ugly overlap
03:50:313 (4) - this doesn't fit too well, try something else The above are fixed.

Hard
00:15:826 - why not a circle here?
00:20:551 - ^
00:30:944 - ^
00:37:322 (8,2) - stack
00:37:559 (9,4) - stack with end of slider The above are not necessary.
00:56:692 (1,2,3,4) - I'm not sure about having a stream in a hard difficulty, even if it's as short and easy as this one. I think it's fine.
00:57:165 (5,6,7,8,9) - I recommend rearranging this to form a more aesthetic and easy-to-read pattern. Considered. Have suggestions?
01:08:031 (1,2,3,4,5,6) - nice pattern!
01:09:921 (7) - new combo here, to accentuate the repeating pattern? Considered.
01:16:062 (2) - new combo here instead of 01:15:590 (1) ? Fixed.
01:38:740 (3,5) - why not stack them nicely, like all the other times you used this pattern?
01:38:976 (4,6) - ^ Fixed.
02:16:998 (1,2,3) - I would use a perfect triangle here, instead of an unfinished square Changed.
02:56:219 (2,3) - this overlap looks quite ugly imo
02:57:164 (4,5) - ^ I think both of them are fine.
03:10:864 (1,2,3,4,5,6,7,8,9) - same thing as above, arrange the sliders more nicely, and rethink the little burst stream The stream stays, but I'll consider the sliders.
03:16:061 (3,4,5,6) - more ugly overlaps
03:19:841 (3,4) - it's getting worse, i'll stop pointing it out now, but think about how you use the overlaps in the rest of the map, don't just place objects in random places The placements are very intentional. You gave a poor reason why I shouldn't do them.
03:54:329 (6,9) - stack It's intentional.
03:54:565 (7,10) - stack ^
03:57:400 - add circle Not needed.
George
z
Yunaax3
Herpe Derp Open da box

Hard
02:15 Yunaax3: first you should decrease the HP drainrate, 7 is a little high for a hard map
02:15 Darcsol: I'll consider it. 7 is my default drainrate for hard diffs.
02:16 Yunaax3: wow ok i use about 6 for my extra maps... xD
02:16 Darcsol: I think that's too low
02:17 Yunaax3: maybe..
02:17 Yunaax3: then 01:08:031 (1,2,3,4) - looks kinda angular you could maybe round it off as long as it is not intentionally
02:18 Yunaax3: compared to the other curves you made
02:19 Darcsol: I'll fix it
02:19 Yunaax3: keep in mind this are only suggestions
02:21 Darcsol: Yeah
02:21 Yunaax3: 02:17:943 (1) - place a cirlce here and move the spinner to the next tick
02:22 Darcsol: Considered
02:23 Yunaax3: remove 02:36:376 (6) - and extend 02:35:667 (5) - to this tick 02:36:376 -
02:25 Yunaax3: is this Nc 02:59:526 (1) - intentionally?
02:25 Darcsol: First suggestion: 02:31:888 (6,7,8) - this is similar to what your suggestion is changing
02:26 Darcsol: Second suggestioN: the NC is intentional
02:27 Yunaax3: just saying that there is no beat at 02:31:888 (6) - 's end
02:27 Yunaax3: tail* mb
02:28 Darcsol: I'll consider it
02:29 Yunaax3: 03:46:297 (5,6,7,8,9,10) - maybe a little unreadable for a hard map if you consider the average player skill at this diff
02:30 Yunaax3: you could also shorten the combo
02:30 Darcsol: Maybe, but I done some tests and everyone liked the part.
02:30 Darcsol: I'll consider shortening the combos
02:31 Yunaax3: so last thing 04:15:116 (1) - same with the circle and the spinner
Chard
First things first:
I think the intro could have some interesting mapping added to it if you wanted to do it. Some songs it makes sense to not map it, but I believe this one can be done pretty well.

There is a LOT of kiai time, looks like about a third of the map. Consider taking a bit out.

It's also generally good manners to clip the end of the audio that you aren't using. Makes the filesize smaller

Now onto the real stuff.

Hard
If you're going to use HP7 on a Hard diff, I would recommend making the combos shorter so that players where Hard diffs are actually HARD can still play the map without failing.
00:46:299 (3,4) - I know there isn't technically a beat here and that's why you put the rest in here, but it's just beginning the buildup and the missed note just kills it a little bit. Also, you don't skip it about four notes later when the same flow happens again.
00:59:881 (2) - This does fall on a beat, but switching from white and red beats to blue beats will probably throw a few people off. I think the usual work around for this is sliders, but I'm not sure if it's really a big issue here.
02:04:714 (6,7,8,9) - Just from a personal viewpoint, I don't really like these doubles. I think they would look better a little staggered, kind of zigzagging their way up. Or just non-doubles zigzag. Not an actual problem, just a suggestion.
02:12:273 (6,7,8,9,10,11) - See directly above
02:33:305 (2) - This slider ends on nothing, but still works if you want to keep some more note "density"
02:40:864 (2) - See directly above
02:43:817 (2) - See the above with blue beats. This one feels significantly worse than the other one, maybe because this one isn't a drop? Even if you don't change the other one, I would change this one.
Topic Starter
Darcsol

Sklyfe wrote:

I think the intro could have some interesting mapping added to it if you wanted to do it. Some songs it makes sense to not map it, but I believe this one can be done pretty well. Considered

There is a LOT of kiai time, looks like about a third of the map. Consider taking a bit out. Also considered

It's also generally good manners to clip the end of the audio that you aren't using. Makes the filesize smaller I disagree. It'll make the map feel incomplete. And I'm still considering to map the rest of it.

Hard
If you're going to use HP7 on a Hard diff, I would recommend making the combos shorter so that players where Hard diffs are actually HARD can still play the map without failing. Considered
00:46:299 (3,4) - I know there isn't technically a beat here and that's why you put the rest in here, but it's just beginning the buildup and the missed note just kills it a little bit. Also, you don't skip it about four notes later when the same flow happens again. Considered
00:59:881 (2) - This does fall on a beat, but switching from white and red beats to blue beats will probably throw a few people off. I think the usual work around for this is sliders, but I'm not sure if it's really a big issue here. I think it's fine.
02:04:714 (6,7,8,9) - Just from a personal viewpoint, I don't really like these doubles. I think they would look better a little staggered, kind of zigzagging their way up. Or just non-doubles zigzag. Not an actual problem, just a suggestion.
02:12:273 (6,7,8,9,10,11) - See directly above Considered
02:33:305 (2) - This slider ends on nothing, but still works if you want to keep some more note "density"
02:40:864 (2) - See directly above I think they're fine.
02:43:817 (2) - See the above with blue beats. This one feels significantly worse than the other one, maybe because this one isn't a drop? Even if you don't change the other one, I would change this one. ^
iLaskee
Hello, I don't need a map to mod, but whatever!

(I only do Hard and Insane mods :P)

First of all, I think you should delete the circles in between the sliders because There isn't a sound for them to be there.
Or, you can just make them to about 25% volume;

And I think that's about all I can see
(I don't do thorough mods)

It looks great from there!

Oh wow o.o I just realized how long it's been since this has been modded o.o
Topic Starter
Darcsol

iLaskee wrote:

First of all, I think you should delete the circles in between the sliders because There isn't a sound for them to be there.
Or, you can just make them to about 25% volume; Removed the circles
Next time, please follow the proper modding format even if it's a short mod. It makes it easier for everyone.
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