forum

Archie - Your Life (Original Mix)

posted
Total Posts
85
show more
Aezis
SPOILER
05:13:506 - Maybe shorten this slider so it ends on this kick 05:13:623 - this is only a suggestion though, it works either way
05:17:256 - Same as above
05:55:459 (5,6,7) - I'm personally not a big fan of this, I feel it would flow better if they were just spread out.
06:36:826 - This felt empty to me
06:37:764 - Same as above
01:25:694 (6,7,8,9) - Maybe move this and add a circle at 01:26:162 -
01:27:100 (3) - I don't know about this
02:06:592 - This feels over mapped to me
02:41:865 - Maybe add something here
03:29:444 - ^
03:33:076 (6,1) - Maybe move the slider up to close the space

Awesome map btw, always nice to see a 128 bpm map
Topic Starter
Kathex

Aezis wrote:

SPOILER
05:13:506 - Maybe shorten this slider so it ends on this kick 05:13:623 - this is only a suggestion though, it works either way
05:17:256 - Same as above
05:55:459 (5,6,7) - I'm personally not a big fan of this, I feel it would flow better if they were just spread out.
06:36:826 - This felt empty to me
06:37:764 - Same as above
01:25:694 (6,7,8,9) - Maybe move this and add a circle at 01:26:162 -
01:27:100 (3) - I don't know about this
02:06:592 - This feels over mapped to me
02:41:865 - Maybe add something here
03:29:444 - ^
03:33:076 (6,1) - Maybe move the slider up to close the space

Awesome map btw, always nice to see a 128 bpm map
Thanks for mods :D :)
ComfyWolf
IRC MOD

Chat Log
17:38 ComfyWolf: I'll start the log here
17:39 suricate1: right
17:39 ComfyWolf: Going along the idea at 00:15:030 (1,2,3) - with notes following slider paths
17:39 ComfyWolf: 4 is slightly of the path of 3
17:40 ComfyWolf: like for example, 2 is following 1's curve
17:41 ComfyWolf: so I'd assume you were wanting 4 to do the same with 3
17:42 suricate1: hm, i m confuse
17:42 ComfyWolf: it's hard to word
17:42 suricate1: print please
17:42 suricate1: kek
17:43 ComfyWolf: I guess I'll word it this way
17:43 ComfyWolf: if you went from the end of 00:15:030 (1) - and kept going in the direction it sent you, you'd reach 00:15:381 (2) -
17:43 ComfyWolf: same thing with 00:15:381 (2) - and 00:15:498 (3) -
17:44 ComfyWolf: 00:15:850 (4) - is slightly of that path after 00:15:498 (3)
17:45 ComfyWolf: I can't really give x and y values because I don't know the DS for that section
17:45 suricate1: 2 and 1,4
17:46 ComfyWolf: ?
17:46 suricate1: 1.3 for blankets
17:46 ComfyWolf: oh
17:46 suricate1: DS
17:47 ComfyWolf: x: 220 y: 384 for 00:15:850 (4) -
17:47 ComfyWolf: 00:15:967 (1) - x 136 y 368
17:48 ComfyWolf: adjust everything according after that
17:49 suricate1: hm
17:49 suricate1: i realy dont like this section
17:49 suricate1: i ll remap it
17:49 ComfyWolf: k
17:49 ComfyWolf: 00:22:061 (2) - x 80 y 236
17:50 ComfyWolf: (note: adjust everything accordingly after I say something)
17:51 suricate1: ok
17:52 ComfyWolf: 00:44:092 (2) - x 16 y 120
17:53 ComfyWolf: by the way your stack leniency is too big
17:53 ComfyWolf: keep it below 0.9
17:54 suricate1: 2
17:54 suricate1: ?
17:54 ComfyWolf: You set your stack leniency to the max
17:54 ComfyWolf: it's not allowed
17:54 ComfyWolf: you need to keep it below 0.9
17:54 suricate1: i dont know what it afect
17:55 ComfyWolf: stacks
17:55 ComfyWolf: notes on top of eachother
17:55 suricate1: i set 3 now
17:55 ComfyWolf: 0.3?
17:55 suricate1: ye
17:56 ComfyWolf: 01:08:233 (2) - x 372 y 136
17:58 ComfyWolf: 01:23:936 (1) - x 172 y 308
17:59 ComfyWolf: 01:35:420 (7) - x 132 y 300
18:01 ComfyWolf: 02:06:592 (3,4,5,6,7,8) - Make this to look more like squares
18:01 ComfyWolf: right now it looks like it's trying to be squares but isn't
18:01 ComfyWolf: aka the angles aren't 90 degrees
18:03 suricate1: its need to like a square at 02:06:826 (5,6,7,8) -
18:03 ComfyWolf: I see that
18:03 ComfyWolf: but i looks very janky atm
18:04 ComfyWolf: it would be hard to do
18:05 ComfyWolf: one second
18:16 ComfyWolf: sorry
18:16 ComfyWolf: I had to awnser something
18:17 suricate1: right[
18:17 ComfyWolf: kiai is amazing btw
18:20 suricate1: lel
18:21 ComfyWolf: what's the DS in kiai btw?
18:22 suricate1: 1 ; 1,3 ; 1,5; 2 and 1.6
18:22 ComfyWolf: k
18:22 ComfyWolf: thanks
18:23 suricate1: some places are random because mirrors
18:24 ComfyWolf: k
18:24 ComfyWolf: 03:19:131 (2) - x 356 y 184
18:25 ComfyWolf: kudos for mapping an 8 minute map good god xD
18:27 suricate1: lel
18:27 ComfyWolf: 03:54:170 (6) - x 176 y 328 OR x 132 y 320
18:28 ComfyWolf: also very good use of the 1/8 streams btw
18:29 suricate1: '
18:29 ComfyWolf: 04:43:155 (1) - xD wow
18:29 ComfyWolf: amazing
18:30 suricate1: kek
18:31 ComfyWolf: 04:46:905 (1) - last slider point at x 376 y 156
18:31 ComfyWolf: not tick, but the points that curve the slider
18:36 suricate1: ok
18:37 ComfyWolf: 05:46:670 (2) - x 212 y 320
18:38 ComfyWolf: wait
18:38 ComfyWolf: I mean x 212 y 312
18:38 ComfyWolf: 05:51:123 (1) - x 376 y 236
18:42 ComfyWolf: K one last thing
18:42 ComfyWolf: go into the .osu file
18:43 suricate1: hm?
18:43 ComfyWolf: I'm going to get you to put in some code that'll make the map look better
18:43 ComfyWolf: trust me here
18:43 ComfyWolf: in the .osu file, find [Colours]
18:44 ComfyWolf: Under "[Colours]" you should see the code for all your combo colors
18:44 suricate1: hm
18:44 ComfyWolf: under "Combo8 : 255,255,70" type in "SliderBorder : 0,255,255"
18:44 ComfyWolf: then save the file
18:45 ComfyWolf: what this does is change the borders of the sliders to match the outer rim of the map's skin
18:46 ComfyWolf: *outer rim of the skin's hitcircle
18:47 ComfyWolf: it should look like this: http://puu.sh/ln0f6/4f1b29d8a8.JPG
18:49 suricate1: u know how to change the center color of slider?
18:49 suricate1: in game play its follow color combo
18:49 suricate1: i want to it be black
18:49 ComfyWolf: ye
18:49 ComfyWolf: one sec
18:50 ComfyWolf: under the "SliderBorder : 0,255,255" put "SliderTrackOverride : 0,0,0"
18:52 suricate1: now it looks very good
18:52 suricate1: kek
Topic Starter
Kathex

ComfyWolf wrote:

IRC MOD

Chat Log
17:38 ComfyWolf: I'll start the log here
17:39 suricate1: right
17:39 ComfyWolf: Going along the idea at 00:15:030 (1,2,3) - with notes following slider paths
17:39 ComfyWolf: 4 is slightly of the path of 3
17:40 ComfyWolf: like for example, 2 is following 1's curve
17:41 ComfyWolf: so I'd assume you were wanting 4 to do the same with 3
17:42 suricate1: hm, i m confuse
17:42 ComfyWolf: it's hard to word
17:42 suricate1: print please
17:42 suricate1: kek
17:43 ComfyWolf: I guess I'll word it this way
17:43 ComfyWolf: if you went from the end of 00:15:030 (1) - and kept going in the direction it sent you, you'd reach 00:15:381 (2) -
17:43 ComfyWolf: same thing with 00:15:381 (2) - and 00:15:498 (3) -
17:44 ComfyWolf: 00:15:850 (4) - is slightly of that path after 00:15:498 (3)
17:45 ComfyWolf: I can't really give x and y values because I don't know the DS for that section
17:45 suricate1: 2 and 1,4
17:46 ComfyWolf: ?
17:46 suricate1: 1.3 for blankets
17:46 ComfyWolf: oh
17:46 suricate1: DS
17:47 ComfyWolf: x: 220 y: 384 for 00:15:850 (4) -
17:47 ComfyWolf: 00:15:967 (1) - x 136 y 368
17:48 ComfyWolf: adjust everything according after that
17:49 suricate1: hm
17:49 suricate1: i realy dont like this section
17:49 suricate1: i ll remap it
17:49 ComfyWolf: k
17:49 ComfyWolf: 00:22:061 (2) - x 80 y 236
17:50 ComfyWolf: (note: adjust everything accordingly after I say something)
17:51 suricate1: ok
17:52 ComfyWolf: 00:44:092 (2) - x 16 y 120
17:53 ComfyWolf: by the way your stack leniency is too big
17:53 ComfyWolf: keep it below 0.9
17:54 suricate1: 2
17:54 suricate1: ?
17:54 ComfyWolf: You set your stack leniency to the max
17:54 ComfyWolf: it's not allowed
17:54 ComfyWolf: you need to keep it below 0.9
17:54 suricate1: i dont know what it afect
17:55 ComfyWolf: stacks
17:55 ComfyWolf: notes on top of eachother
17:55 suricate1: i set 3 now
17:55 ComfyWolf: 0.3?
17:55 suricate1: ye
17:56 ComfyWolf: 01:08:233 (2) - x 372 y 136
17:58 ComfyWolf: 01:23:936 (1) - x 172 y 308
17:59 ComfyWolf: 01:35:420 (7) - x 132 y 300
18:01 ComfyWolf: 02:06:592 (3,4,5,6,7,8) - Make this to look more like squares
18:01 ComfyWolf: right now it looks like it's trying to be squares but isn't
18:01 ComfyWolf: aka the angles aren't 90 degrees
18:03 suricate1: its need to like a square at 02:06:826 (5,6,7,8) -
18:03 ComfyWolf: I see that
18:03 ComfyWolf: but i looks very janky atm
18:04 ComfyWolf: it would be hard to do
18:05 ComfyWolf: one second
18:16 ComfyWolf: sorry
18:16 ComfyWolf: I had to awnser something
18:17 suricate1: right[
18:17 ComfyWolf: kiai is amazing btw
18:20 suricate1: lel
18:21 ComfyWolf: what's the DS in kiai btw?
18:22 suricate1: 1 ; 1,3 ; 1,5; 2 and 1.6
18:22 ComfyWolf: k
18:22 ComfyWolf: thanks
18:23 suricate1: some places are random because mirrors
18:24 ComfyWolf: k
18:24 ComfyWolf: 03:19:131 (2) - x 356 y 184
18:25 ComfyWolf: kudos for mapping an 8 minute map good god xD
18:27 suricate1: lel
18:27 ComfyWolf: 03:54:170 (6) - x 176 y 328 OR x 132 y 320
18:28 ComfyWolf: also very good use of the 1/8 streams btw
18:29 suricate1: '
18:29 ComfyWolf: 04:43:155 (1) - xD wow
18:29 ComfyWolf: amazing
18:30 suricate1: kek
18:31 ComfyWolf: 04:46:905 (1) - last slider point at x 376 y 156
18:31 ComfyWolf: not tick, but the points that curve the slider
18:36 suricate1: ok
18:37 ComfyWolf: 05:46:670 (2) - x 212 y 320
18:38 ComfyWolf: wait
18:38 ComfyWolf: I mean x 212 y 312
18:38 ComfyWolf: 05:51:123 (1) - x 376 y 236
18:42 ComfyWolf: K one last thing
18:42 ComfyWolf: go into the .osu file
18:43 suricate1: hm?
18:43 ComfyWolf: I'm going to get you to put in some code that'll make the map look better
18:43 ComfyWolf: trust me here
18:43 ComfyWolf: in the .osu file, find [Colours]
18:44 ComfyWolf: Under "[Colours]" you should see the code for all your combo colors
18:44 suricate1: hm
18:44 ComfyWolf: under "Combo8 : 255,255,70" type in "SliderBorder : 0,255,255"
18:44 ComfyWolf: then save the file
18:45 ComfyWolf: what this does is change the borders of the sliders to match the outer rim of the map's skin
18:46 ComfyWolf: *outer rim of the skin's hitcircle
18:47 ComfyWolf: it should look like this: http://puu.sh/ln0f6/4f1b29d8a8.JPG
18:49 suricate1: u know how to change the center color of slider?
18:49 suricate1: in game play its follow color combo
18:49 suricate1: i want to it be black
18:49 ComfyWolf: ye
18:49 ComfyWolf: one sec
18:50 ComfyWolf: under the "SliderBorder : 0,255,255" put "SliderTrackOverride : 0,0,0"
18:52 suricate1: now it looks very good
18:52 suricate1: kek
Thanks!!! :)
Lilynn
Your maps bad and you should feel bad.

Lol, just kidding ^-^

Its a wonderful map, I love almost every aspect of it. The flow makes me feel like im on edge constantly though, I manage to hit everything, but....its still spooky always having that "Omg, im about to die" feeling.
Jabba
m4m irc log
20:39 suricate1: hey, want m4m?
20:39 MadHypnofrog: just fyi, I still suck at modding, if you're fine with that then yep
20:40 *suricate1 is listening to [https://osu.ppy.sh/b/758382 Archie - Your Life (Original Mix)]
20:40 suricate1: i dont care
20:40 suricate1: kek
20:40 MadHypnofrog: wew that's long
20:41 suricate1: single difficult
20:42 MadHypnofrog: you can spec me if you want
20:42 MadHypnofrog: gonna try to pass this
20:42 MadHypnofrog: although spaced streams 3hard5me
20:42 suricate1: lal
20:42 suricate1: its easy
20:44 MadHypnofrog: wow what
20:45 suricate1: lel
20:45 MadHypnofrog: those 1/8s fucked me up
20:45 suricate1: haha
20:45 MadHypnofrog: well I can mod it there if you want
20:45 suricate1: yep
20:46 MadHypnofrog: 00:15:967 (1,2) - slightly imperfect blanket
20:46 MadHypnofrog: same with 00:16:436 (3,4) -
20:46 MadHypnofrog: 00:22:530 (4) - I'd move this to the right a bit
20:47 MadHypnofrog: smth like 391 298
20:48 MadHypnofrog: 00:23:819 (4,1) - blanket
20:48 MadHypnofrog: 00:26:045 (2,3) - ^
20:49 MadHypnofrog: not gonna mention them more, you can find and fix those
20:51 MadHypnofrog: 00:33:545 (4,5,6) - aren't those supposed to be (1,2,3) rotated by 180 degrees? 2 is fine, 1 and 3 are slightly off
20:52 MadHypnofrog: 00:39:873 (3) - don't really like how this overlaps with (2)
20:53 MadHypnofrog: 00:47:842 (3) - I'd curve this another way so it'll form a nice pattern with 1 and 2
20:56 MadHypnofrog: 01:30:030 (3) - ^
20:57 MadHypnofrog: 01:37:178 (7) - move to 204, 101 so it'll stack perfectly with 01:37:530 (1) - end
20:59 MadHypnofrog: 01:39:873 (1) - move to 396, 165, stack isn't perfect
20:59 MadHypnofrog: 01:40:811 (5) - 300, 256 ^
21:00 MadHypnofrog: 01:41:280 (1,2) - make these two symmetrical pls
21:01 MadHypnofrog: 01:45:498 (2) - you can try to blanket 01:44:795 (11) - with it
21:02 MadHypnofrog: 01:52:881 (2,3) - IMO it's not a good idea to stack those
21:04 MadHypnofrog: 02:10:694 (3,4,5) - why aren't those spaced
21:05 MadHypnofrog: 02:20:655 (1,2,3) - ^
21:06 MadHypnofrog: 02:34:483 (4) - 395, 271
21:07 MadHypnofrog: 02:34:834 (5) - blanket 02:34:365 (3) - with it pls
21:07 MadHypnofrog: 02:36:006 (2) - 240, 224
21:08 MadHypnofrog: 02:36:709 (4) - 242 137
21:10 MadHypnofrog: 02:43:858 (3,5) - ugh
21:12 MadHypnofrog: 03:08:584 (6) - curve it another way
21:12 MadHypnofrog: you can also stack its end with 03:09:405 (3) -
21:12 MadHypnofrog: 003:13:740 (5) - PLS NO
21:13 MadHypnofrog: 03:17:959 (5,6,7,1) - strange spacing
21:14 MadHypnofrog: 03:21:475 (4) - 256 164
21:15 MadHypnofrog: also 03:20:186 (8) - 256 258
21:16 MadHypnofrog: 03:30:381 (4,5) - pls no
21:17 MadHypnofrog: 03:31:905 (1,2,3,4,5,6) - increase the SV in each of them like you did in the beginning maybe?
21:17 MadHypnofrog: 03:49:717 (3) - why 4.26x DS
21:18 MadHypnofrog: 03:52:061 (3) - this one overlaps with the score bar, move it somewhere else
21:18 MadHypnofrog: 03:52:998 (2) - I'd blanket 1s sliderend with this
21:19 MadHypnofrog: 04:02:373 (4) - 175 148
21:20 MadHypnofrog: 04:05:420 (7,8) - uh
21:20 MadHypnofrog: why do you stack those
21:20 MadHypnofrog: also this jump from 6 to 7 isn't really fitting
21:21 MadHypnofrog: 04:19:248 (3) - 56 282
21:21 MadHypnofrog: 04:19:717 (4) - stack this with 1s sliderend
21:22 MadHypnofrog: 04:23:467 (1) - 207 247
21:23 MadHypnofrog: 04:25:576 (6) - I'd move it to the sliderend of 04:25:694 (1) - and ctrl-g that slider after
21:23 MadHypnofrog: 04:25:928 (2,3,4) - lowspaced streams again, especially after the jump section
21:24 MadHypnofrog: 04:29:795 (9) - 284 291
21:25 MadHypnofrog: 04:31:201 (7,8,9,10) - this pattern is meh
21:26 MadHypnofrog: 04:40:811 (1) - I'd ctrl-h this one
21:26 MadHypnofrog: 04:42:569 (5) - PLS NO [2]
21:28 MadHypnofrog: 04:59:092 (1,2,3,4,5) - spacing :<
21:28 MadHypnofrog: 05:04:717 (5) - 233 39
21:29 MadHypnofrog: 05:06:826 (8,9) - no stack pls
21:29 MadHypnofrog: 05:19:834 (4) - 179 124
21:30 MadHypnofrog: 05:24:405 (4) - 125 194
21:31 MadHypnofrog: 05:25:459 (2) - you can stack this one with 05:24:756 (5) -
21:32 MadHypnofrog: 05:31:319 (2) - 255 26 or something like that so the beginning of this will be in the middle of 05:30:030 (1) -
21:32 MadHypnofrog: and then you can stack 05:32:139 (2) - with it
21:33 MadHypnofrog: 05:42:920 (7) - 227 36 and 05:42:569 (5) - 318 58
21:34 MadHypnofrog: 05:50:772 (2,3,4,1) - spacing :<
21:34 MadHypnofrog: 05:55:459 (5,6,7) - ^
21:36 MadHypnofrog: 05:57:686 (8), 05:58:506 (2), 05:58:975 (4) - i'd move them all on the same vertical
21:36 MadHypnofrog: 06:00:030 (1,2) - symmetrical pls
21:37 MadHypnofrog: 06:03:780 (1,2,3,4) - uh
21:37 MadHypnofrog: take a similar square-thing you did earlier and ctrl-g all of them if you want
21:37 MadHypnofrog: this one is meh
21:37 MadHypnofrog: 06:05:186 (5) - why teh jump
21:38 MadHypnofrog: 06:08:584 (1,2,3) - spacing
21:38 MadHypnofrog: 06:17:841 (1) - 217 113
21:38 MadHypnofrog: 06:18:779 (1) - ^
21:40 MadHypnofrog: the part from 06:26:280 (1) - I'd not use any 1/4 jumps in this tbh
21:40 MadHypnofrog: e.g. 06:31:787 (4) -
21:41 MadHypnofrog: 06:32:725 (2,3) - why is this spaced from 06:32:373 (1) - and06:34:834 (4,5) - is not
21:43 MadHypnofrog: 07:06:826 (7,8) - mentioned such things already
21:44 MadHypnofrog: 07:11:280 (1) - idk but I feel that it would be better to end the map here
Topic Starter
Kathex

MadHypnofrog wrote:

m4m irc log
20:39 suricate1: hey, want m4m?
20:39 MadHypnofrog: just fyi, I still suck at modding, if you're fine with that then yep
20:40 *suricate1 is listening to [https://osu.ppy.sh/b/758382 Archie - Your Life (Original Mix)]
20:40 suricate1: i dont care
20:40 suricate1: kek
20:40 MadHypnofrog: wew that's long
20:41 suricate1: single difficult
20:42 MadHypnofrog: you can spec me if you want
20:42 MadHypnofrog: gonna try to pass this
20:42 MadHypnofrog: although spaced streams 3hard5me
20:42 suricate1: lal
20:42 suricate1: its easy
20:44 MadHypnofrog: wow what
20:45 suricate1: lel
20:45 MadHypnofrog: those 1/8s fucked me up
20:45 suricate1: haha
20:45 MadHypnofrog: well I can mod it there if you want
20:45 suricate1: yep
20:46 MadHypnofrog: 00:15:967 (1,2) - slightly imperfect blanket
20:46 MadHypnofrog: same with 00:16:436 (3,4) -
20:46 MadHypnofrog: 00:22:530 (4) - I'd move this to the right a bit
20:47 MadHypnofrog: smth like 391 298
20:48 MadHypnofrog: 00:23:819 (4,1) - blanket
20:48 MadHypnofrog: 00:26:045 (2,3) - ^
20:49 MadHypnofrog: not gonna mention them more, you can find and fix those
20:51 MadHypnofrog: 00:33:545 (4,5,6) - aren't those supposed to be (1,2,3) rotated by 180 degrees? 2 is fine, 1 and 3 are slightly off
20:52 MadHypnofrog: 00:39:873 (3) - don't really like how this overlaps with (2)
20:53 MadHypnofrog: 00:47:842 (3) - I'd curve this another way so it'll form a nice pattern with 1 and 2
20:56 MadHypnofrog: 01:30:030 (3) - ^
20:57 MadHypnofrog: 01:37:178 (7) - move to 204, 101 so it'll stack perfectly with 01:37:530 (1) - end
20:59 MadHypnofrog: 01:39:873 (1) - move to 396, 165, stack isn't perfect
20:59 MadHypnofrog: 01:40:811 (5) - 300, 256 ^
21:00 MadHypnofrog: 01:41:280 (1,2) - make these two symmetrical pls
21:01 MadHypnofrog: 01:45:498 (2) - you can try to blanket 01:44:795 (11) - with it
21:02 MadHypnofrog: 01:52:881 (2,3) - IMO it's not a good idea to stack those
21:04 MadHypnofrog: 02:10:694 (3,4,5) - why aren't those spaced
21:05 MadHypnofrog: 02:20:655 (1,2,3) - ^
21:06 MadHypnofrog: 02:34:483 (4) - 395, 271
21:07 MadHypnofrog: 02:34:834 (5) - blanket 02:34:365 (3) - with it pls
21:07 MadHypnofrog: 02:36:006 (2) - 240, 224
21:08 MadHypnofrog: 02:36:709 (4) - 242 137
21:10 MadHypnofrog: 02:43:858 (3,5) - ugh
21:12 MadHypnofrog: 03:08:584 (6) - curve it another way
21:12 MadHypnofrog: you can also stack its end with 03:09:405 (3) -
21:12 MadHypnofrog: 003:13:740 (5) - PLS NO
21:13 MadHypnofrog: 03:17:959 (5,6,7,1) - strange spacing
21:14 MadHypnofrog: 03:21:475 (4) - 256 164
21:15 MadHypnofrog: also 03:20:186 (8) - 256 258
21:16 MadHypnofrog: 03:30:381 (4,5) - pls no
21:17 MadHypnofrog: 03:31:905 (1,2,3,4,5,6) - increase the SV in each of them like you did in the beginning maybe?
21:17 MadHypnofrog: 03:49:717 (3) - why 4.26x DS
21:18 MadHypnofrog: 03:52:061 (3) - this one overlaps with the score bar, move it somewhere else
21:18 MadHypnofrog: 03:52:998 (2) - I'd blanket 1s sliderend with this
21:19 MadHypnofrog: 04:02:373 (4) - 175 148
21:20 MadHypnofrog: 04:05:420 (7,8) - uh
21:20 MadHypnofrog: why do you stack those
21:20 MadHypnofrog: also this jump from 6 to 7 isn't really fitting
21:21 MadHypnofrog: 04:19:248 (3) - 56 282
21:21 MadHypnofrog: 04:19:717 (4) - stack this with 1s sliderend
21:22 MadHypnofrog: 04:23:467 (1) - 207 247
21:23 MadHypnofrog: 04:25:576 (6) - I'd move it to the sliderend of 04:25:694 (1) - and ctrl-g that slider after
21:23 MadHypnofrog: 04:25:928 (2,3,4) - lowspaced streams again, especially after the jump section
21:24 MadHypnofrog: 04:29:795 (9) - 284 291
21:25 MadHypnofrog: 04:31:201 (7,8,9,10) - this pattern is meh
21:26 MadHypnofrog: 04:40:811 (1) - I'd ctrl-h this one
21:26 MadHypnofrog: 04:42:569 (5) - PLS NO [2]
21:28 MadHypnofrog: 04:59:092 (1,2,3,4,5) - spacing :<
21:28 MadHypnofrog: 05:04:717 (5) - 233 39
21:29 MadHypnofrog: 05:06:826 (8,9) - no stack pls
21:29 MadHypnofrog: 05:19:834 (4) - 179 124
21:30 MadHypnofrog: 05:24:405 (4) - 125 194
21:31 MadHypnofrog: 05:25:459 (2) - you can stack this one with 05:24:756 (5) -
21:32 MadHypnofrog: 05:31:319 (2) - 255 26 or something like that so the beginning of this will be in the middle of 05:30:030 (1) -
21:32 MadHypnofrog: and then you can stack 05:32:139 (2) - with it
21:33 MadHypnofrog: 05:42:920 (7) - 227 36 and 05:42:569 (5) - 318 58
21:34 MadHypnofrog: 05:50:772 (2,3,4,1) - spacing :<
21:34 MadHypnofrog: 05:55:459 (5,6,7) - ^
21:36 MadHypnofrog: 05:57:686 (8), 05:58:506 (2), 05:58:975 (4) - i'd move them all on the same vertical
21:36 MadHypnofrog: 06:00:030 (1,2) - symmetrical pls
21:37 MadHypnofrog: 06:03:780 (1,2,3,4) - uh
21:37 MadHypnofrog: take a similar square-thing you did earlier and ctrl-g all of them if you want
21:37 MadHypnofrog: this one is meh
21:37 MadHypnofrog: 06:05:186 (5) - why teh jump
21:38 MadHypnofrog: 06:08:584 (1,2,3) - spacing
21:38 MadHypnofrog: 06:17:841 (1) - 217 113
21:38 MadHypnofrog: 06:18:779 (1) - ^
21:40 MadHypnofrog: the part from 06:26:280 (1) - I'd not use any 1/4 jumps in this tbh
21:40 MadHypnofrog: e.g. 06:31:787 (4) -
21:41 MadHypnofrog: 06:32:725 (2,3) - why is this spaced from 06:32:373 (1) - and06:34:834 (4,5) - is not
21:43 MadHypnofrog: 07:06:826 (7,8) - mentioned such things already
21:44 MadHypnofrog: 07:11:280 (1) - idk but I feel that it would be better to end the map here
Thanks for mod :d
Topic Starter
Kathex

Lunahaku wrote:

Your maps bad and you should feel bad.

Lol, just kidding ^-^

Its a wonderful map, I love almost every aspect of it. The flow makes me feel like im on edge constantly though, I manage to hit everything, but....its still spooky always having that "Omg, im about to die" feeling.
KeK :D
Monstrata
[]

  1. 00:16:436 (3) - NC , 00:15:030 (1,2,1,2) - for consistency. or don't NC 00:15:498 (1) -
  2. 00:22:530 (4) - This is a downbeat, you should be starting NC's here, and 00:24:405 (3) - etc... Idk your NC pattern is really weird in this first second...
  3. 00:29:326 (3,1,1) - Spacing can definitely be improved. You want 1/4 jumps to be 1/4 jumps. Don't make 1/2 gaps look too similar to 1/4's like they are here xP. It makes people want to jump from 00:29:561 (1,1) - even tho its actually 1/2 not 1/4.
  4. 00:39:170 (4,1) - Spacing Issues here too. There is a general lack of spacing concept here xP.
  5. 00:40:342 (5,1) - 00:40:811 (2,3) - 1/2's and 1/4 spacings are really inconsistent :P. You don't have to make them all the same spacing but it helps if you can make it more clear... Assign much larger spacing to 1/2's because this song seems to be mapped to double bpm. 00:44:092 (2,1) - Is good. Too big for players to consider 1/4 jumps. The NC also helps.
  6. 00:44:561 (2,1) - but here, this is just confusing because the spacing is so similar...
  7. 01:32:373 (1) - End the spinner earlier. Always try to have something begin on the downbeat. 01:33:780 - (Large white tick). And make it a new combo.
  8. 01:40:811 (5,1) - Doesn't flow well xPP.
  9. 01:47:608 (4) - I would remove the repeat and make the white tick clickable with a circle or something.
  10. 02:01:905 (1) - Same as earlier.
  11. 02:16:084 (4,1,2,3) - Some pretty off blankets xP.
  12. 02:29:326 (2,3,4,5,6,7) - This acceleration doesn't really fit imo :P. What in the music suggests this? :S
  13. 02:34:365 (3) - Overmapped...
  14. 02:45:030 (3,4,5) - Spacing issues.
  15. 02:47:256 (2,3) - Spacing.
  16. 02:47:959 (4,5,6) - Spacing...
I really feel like im just repeating myself... There are a lot of spacing issues generally, because there doesn't appear to be any spacing concept. What I mean by that is assigning different DS's for jumps, regular notes, and the occasional 1/2 gaps. Use 1/2 gaps sparingly with this kind of map because you are obviously trying to make it really difficult. But with your 1/4 spacing you need to create emphasis too. That means a larger spacing between notes that are strong, lets say 05:14:795 (5,6) - (jump onto 6). or regular spacing for notes that aren't emphasized in the music like 05:15:030 (6,7) - (7 isn't really noticeable in the music, so you should assign a lower DS to it, that way 6 is emphasized with larger spacing, and players can feel this because they have to move faster to hit it). Note that this is all 1/4 jumps i'm talking about. 1/2's are another story because often you are using spacing that is far too low for a 1/2 jump, so players will think its a 1/4 jump and click too early.

Good luck.
Topic Starter
Kathex

monstrata wrote:

[]

  1. 00:16:436 (3) - NC , 00:15:030 (1,2,1,2) - for consistency. or don't NC 00:15:498 (1) -
  2. 00:22:530 (4) - This is a downbeat, you should be starting NC's here, and 00:24:405 (3) - etc... Idk your NC pattern is really weird in this first second...
  3. 00:29:326 (3,1,1) - Spacing can definitely be improved. You want 1/4 jumps to be 1/4 jumps. Don't make 1/2 gaps look too similar to 1/4's like they are here xP. It makes people want to jump from 00:29:561 (1,1) - even tho its actually 1/2 not 1/4.
  4. 00:39:170 (4,1) - Spacing Issues here too. There is a general lack of spacing concept here xP.
  5. 00:40:342 (5,1) - 00:40:811 (2,3) - 1/2's and 1/4 spacings are really inconsistent :P. You don't have to make them all the same spacing but it helps if you can make it more clear... Assign much larger spacing to 1/2's because this song seems to be mapped to double bpm. 00:44:092 (2,1) - Is good. Too big for players to consider 1/4 jumps. The NC also helps.
  6. 00:44:561 (2,1) - but here, this is just confusing because the spacing is so similar...
  7. 01:32:373 (1) - End the spinner earlier. Always try to have something begin on the downbeat. 01:33:780 - (Large white tick). And make it a new combo.
  8. 01:40:811 (5,1) - Doesn't flow well xPP.
  9. 01:47:608 (4) - I would remove the repeat and make the white tick clickable with a circle or something.
  10. 02:01:905 (1) - Same as earlier.
  11. 02:16:084 (4,1,2,3) - Some pretty off blankets xP.
  12. 02:29:326 (2,3,4,5,6,7) - This acceleration doesn't really fit imo :P. What in the music suggests this? :S
  13. 02:34:365 (3) - Overmapped...
  14. 02:45:030 (3,4,5) - Spacing issues.
  15. 02:47:256 (2,3) - Spacing.
  16. 02:47:959 (4,5,6) - Spacing...
I really feel like im just repeating myself... There are a lot of spacing issues generally, because there doesn't appear to be any spacing concept. What I mean by that is assigning different DS's for jumps, regular notes, and the occasional 1/2 gaps. Use 1/2 gaps sparingly with this kind of map because you are obviously trying to make it really difficult. But with your 1/4 spacing you need to create emphasis too. That means a larger spacing between notes that are strong, lets say 05:14:795 (5,6) - (jump onto 6). or regular spacing for notes that aren't emphasized in the music like 05:15:030 (6,7) - (7 isn't really noticeable in the music, so you should assign a lower DS to it, that way 6 is emphasized with larger spacing, and players can feel this because they have to move faster to hit it). Note that this is all 1/4 jumps i'm talking about. 1/2's are another story because often you are using spacing that is far too low for a 1/2 jump, so players will think its a 1/4 jump and click too early.

Good luck.
Applied All, Thanks!!! :)
SacredStrike
Hey mod this map if you're up for an M4M https://osu.ppy.sh/s/379950

Technical


SPOILER
Not really a big problem but you have alot of random timing points that just kinda overlap and cancel each other out.

Along with slider velocity timing, the song is decently repetitive so I think you can keep slider velocity more consistent. Like have one to go to during the slower parts. One for the opening verse, one for second verse etc. so it still scales in velocity as the song progresses.

Using some hit sounds to differentiate some of your more read heavy sections could be helpful. Just something to consider, it's perfectly fine as is though.



My Shitty Opinions


SPOILER
In general I think you should differentiate the spacing a little bit between the streams and the longer combo single taps, so people know which is which. Possible ways to do this are to just make the longer combo single taps direclty on top of each other so you can see the spacing of the approach circles. Or just space it even bigger than the streams.


01:11:162 If you take out note 6 here I think it would be more helpful emphasizing the downbeats.[/color]

01:56:280 I think you could just start the reverse slider section here sense this is where that section of the music starts.[/color]

03:30:381 This technique here (with the note on the beginning of the slider after the end of the slider) seems kind of random since I think it only happens once. I think you could use it more often for diversity.

04:03:545 Make note 10 a slider because it hits a downbeat like all the other sliders here.

04:06:709 Think it fits the rest of the map style to take off the second tick of the reverse slider and just put another note between 3 and 4 to compensate.

04:43:155 this guy is really fast for a long unique shaped slider, I would consider making it slightly smaller and toning down the speed. It would keep the same feel (cuz it retains the shape) and make ppl rage less cuz they wont randomly break not expecting that speed :P.

04:46:905 ^

04:48:780 Think it would flow better if you added some 1/4 single taps or some filler notes between sliders. You're not focusing on emphasizing the staggering offbeat claps anyway so I think it'd work better this way since you're still following the melody

I think later in the song when you start using the fast streams i think it'd be cool if you also used it outside the transitioning section and turned some of those fast 1/4 single taps into fast streams. For example at: 05:50:772 could do a triplet into a single tap.

06:28:155 Almost makes it seem it's a 1/8 stream even though it's a 1/4 tap, might consider spacing 1 2 and 3 away from each other.

I like this map alot! The flow is really good and it feels really clean to play. I hope it gets ranked soon!
Grrum
Hey. I appreciate the mod you gave me, so I came to return the favor a bit.

[Dreaming]

The map plays like 256 bpm due to the high spacing of the ¼ notes and that you go into 1/8, which is way too fast for me. I can't quite give you that much feedback on the flow/spacing because of this. However, there are some inconsistencies in important rhythms that I'd like to see have more consistency (for example, the first kiai section (for example, 02:58:155 (7,8,1,2,3,4,5) - versus 03:28:155 (1,2,3,4,5,6,7,8,9) - ).
If you want my opinion of that, I think you should tone down ¼ usage, don't use any 1/8 (except on reverse sliders), and not have spaced ¼ maps all over the map, but that's just me.

00:28:154 (4,2) – I don't like small overlaps like this, so I'd prefer it if you move (2) to like 352, 274. I'll mention a few other overlaps but not all.
00:29:326 (3,1) -
01:44:795 (11,2) – (If there's no way around it, you can have overlaps like this since (11) fades almost all the way out, but if you can work around these (by possibly stacking or something), I'd prefer that)
02:18:311 (7,1) -
02:25:459 (1,4) -

01:00:030 (1) – Subjective, but consider deleting the spinner, putting a circle on it, and just having a break

01:30:030 (3,1,2) – (1) and (2) are not equidistant from (3), so making them symmetrical might improve the design. If I were constructing this pattern, I would start with a horizontal slider, use the y-axis for a line of symmetry, and then rotate by like 30 degrees to the desired position.

01:45:498 (2) – Try having the red anchor correspond to 01:45:674 – in time (by say moving the red node to 296,220 and the second node in the slider to 308, 160) and see if you like the design/feel of that.

02:17:256 (4,2) – Make these sliders have the same curvature.
02:17:256 (4,1,2) – Make the DS of these the same
02:17:490 (1,3) – Make this have the same DS as 02:17:490 (1,4) – . This may require you to change the position of 02:17:256 (4) – and rotate 02:17:608 (2) – clockwise a bit.

02:22:881 (3,5) – Consider blanketing (5)'s second node in (3). (I call this an elbow blanket)

02:26:631 (3,4,5,6) – Try having this be symmetrical. For example: http://puu.sh/lT2G4/30f7419352.jpg . You'd have to change some things to set it up, but I like designs like this. To accomplish the symmetry, just start with symmetry on the y-axis and then rotate it to the right positions. Important to note that the line of symmetry can be determined by looking at the line formed by the end of (3) and the head of (6). You can make a slider on these points, then rotate it 90 degrees to have the line of symmetry. Then you can rotate that slider until it is horizontal or vertical to find out what angle it makes. This then lets you rotate by the precise amount. This process is helpful if you have some points you want to make symmetry around but don't know the exact line of symmetry.

02:33:780 (1) – Even though this is the chorus/kiai, the map doesn't feel that intense based on what came before it. I think you should reconsider how you want to pace your map. This video might help, but it's also just interesting to watch. They make a point of how pacing applies not only as a whole, but also in small parts of your game (in this case, each combo is paced in itself and with each other combo), and this might be helpful in some places, but of course, this is highly subjective.

I'm gonna end it here because I'm lazy XD. Hope this helps, and good luck!
Topic Starter
Kathex

SacredStrike wrote:

Hey mod this map if you're up for an M4M https://osu.ppy.sh/s/379950

Technical


SPOILER
Not really a big problem but you have alot of random timing points that just kinda overlap and cancel each other out.

Along with slider velocity timing, the song is decently repetitive so I think you can keep slider velocity more consistent. Like have one to go to during the slower parts. One for the opening verse, one for second verse etc. so it still scales in velocity as the song progresses.

Using some hit sounds to differentiate some of your more read heavy sections could be helpful. Just something to consider, it's perfectly fine as is though.



My Shitty Opinions


SPOILER
In general I think you should differentiate the spacing a little bit between the streams and the longer combo single taps, so people know which is which. Possible ways to do this are to just make the longer combo single taps direclty on top of each other so you can see the spacing of the approach circles. Or just space it even bigger than the streams.


01:11:162 If you take out note 6 here I think it would be more helpful emphasizing the downbeats.[/color]

01:56:280 I think you could just start the reverse slider section here sense this is where that section of the music starts.[/color]

03:30:381 This technique here (with the note on the beginning of the slider after the end of the slider) seems kind of random since I think it only happens once. I think you could use it more often for diversity.

04:03:545 Make note 10 a slider because it hits a downbeat like all the other sliders here.

04:06:709 Think it fits the rest of the map style to take off the second tick of the reverse slider and just put another note between 3 and 4 to compensate.

04:43:155 this guy is really fast for a long unique shaped slider, I would consider making it slightly smaller and toning down the speed. It would keep the same feel (cuz it retains the shape) and make ppl rage less cuz they wont randomly break not expecting that speed :P.

04:46:905 ^

04:48:780 Think it would flow better if you added some 1/4 single taps or some filler notes between sliders. You're not focusing on emphasizing the staggering offbeat claps anyway so I think it'd work better this way since you're still following the melody

I think later in the song when you start using the fast streams i think it'd be cool if you also used it outside the transitioning section and turned some of those fast 1/4 single taps into fast streams. For example at: 05:50:772 could do a triplet into a single tap.

06:28:155 Almost makes it seem it's a 1/8 stream even though it's a 1/4 tap, might consider spacing 1 2 and 3 away from each other.

I like this map alot! The flow is really good and it feels really clean to play. I hope it gets ranked soon!
Thanks for mods :D
Topic Starter
Kathex

pinataman wrote:

Hey. I appreciate the mod you gave me, so I came to return the favor a bit.

[Dreaming]

The map plays like 256 bpm due to the high spacing of the ¼ notes and that you go into 1/8, which is way too fast for me. I can't quite give you that much feedback on the flow/spacing because of this. However, there are some inconsistencies in important rhythms that I'd like to see have more consistency (for example, the first kiai section (for example, 02:58:155 (7,8,1,2,3,4,5) - versus 03:28:155 (1,2,3,4,5,6,7,8,9) - ).
If you want my opinion of that, I think you should tone down ¼ usage, don't use any 1/8 (except on reverse sliders), and not have spaced ¼ maps all over the map, but that's just me.

00:28:154 (4,2) – I don't like small overlaps like this, so I'd prefer it if you move (2) to like 352, 274. I'll mention a few other overlaps but not all.
00:29:326 (3,1) -
01:44:795 (11,2) – (If there's no way around it, you can have overlaps like this since (11) fades almost all the way out, but if you can work around these (by possibly stacking or something), I'd prefer that)
02:18:311 (7,1) -
02:25:459 (1,4) -

01:00:030 (1) – Subjective, but consider deleting the spinner, putting a circle on it, and just having a break

01:30:030 (3,1,2) – (1) and (2) are not equidistant from (3), so making them symmetrical might improve the design. If I were constructing this pattern, I would start with a horizontal slider, use the y-axis for a line of symmetry, and then rotate by like 30 degrees to the desired position.

01:45:498 (2) – Try having the red anchor correspond to 01:45:674 – in time (by say moving the red node to 296,220 and the second node in the slider to 308, 160) and see if you like the design/feel of that.

02:17:256 (4,2) – Make these sliders have the same curvature.
02:17:256 (4,1,2) – Make the DS of these the same
02:17:490 (1,3) – Make this have the same DS as 02:17:490 (1,4) – . This may require you to change the position of 02:17:256 (4) – and rotate 02:17:608 (2) – clockwise a bit.

02:22:881 (3,5) – Consider blanketing (5)'s second node in (3). (I call this an elbow blanket)

02:26:631 (3,4,5,6) – Try having this be symmetrical. For example: http://puu.sh/lT2G4/30f7419352.jpg . You'd have to change some things to set it up, but I like designs like this. To accomplish the symmetry, just start with symmetry on the y-axis and then rotate it to the right positions. Important to note that the line of symmetry can be determined by looking at the line formed by the end of (3) and the head of (6). You can make a slider on these points, then rotate it 90 degrees to have the line of symmetry. Then you can rotate that slider until it is horizontal or vertical to find out what angle it makes. This then lets you rotate by the precise amount. This process is helpful if you have some points you want to make symmetry around but don't know the exact line of symmetry.

02:33:780 (1) – Even though this is the chorus/kiai, the map doesn't feel that intense based on what came before it. I think you should reconsider how you want to pace your map. This video might help, but it's also just interesting to watch. They make a point of how pacing applies not only as a whole, but also in small parts of your game (in this case, each combo is paced in itself and with each other combo), and this might be helpful in some places, but of course, this is highly subjective.

I'm gonna end it here because I'm lazy XD. Hope this helps, and good luck!

XD Thanks For MOD :)
Bastionior
Aguardando rank, isso parece adult toy só que nerf , com essas sessoes 1/4 256 bpm ótimo pra quem tem dedos de princesa igual eu `-`
Topic Starter
Kathex

Kalindraz wrote:

Aguardando rank, isso parece adult toy só que nerf , com essas sessoes 1/4 256 bpm ótimo pra quem tem dedos de princesa igual eu `-`
Princess Twilight manda um abraço, e intensifica com 256 bpm, To esperando algum ser nomeado BN dar na telha de rankear isso. :D
Seja forte e paciente...
_handholding
hi m4m


00:40:576 (1,2) - ctrl +g
00:41:280 (5) - this could do with evening out tbh; the top part curves more than the bottom
00:58:155 (1,2,3,4,5,6) - use same SV (or at least reduce the incriments) its sort of confusing when the 6th slider is more than double the size of the 1st
01:39:405 (6) - looks unpolished
01:43:155 (7) - NC
02:45:030 (3) - do this?
03:00:030 (3) - Increase DS for this sound?
03:01:905 (1) - Really recommend in increasing DS for this pattern, this looks way too confusing being so close together
03:52:530 (1) - looks messy
04:09:873 (2) - delete note
05:39:405 (1) - same as 03:01:905 (1)

I hope this mod was useful, GL!
Topic Starter
Kathex

Hi Im Nathan wrote:

hi m4m


00:40:576 (1,2) - ctrl +g
00:41:280 (5) - this could do with evening out tbh; the top part curves more than the bottom
00:58:155 (1,2,3,4,5,6) - use same SV (or at least reduce the incriments) its sort of confusing when the 6th slider is more than double the size of the 1st
01:39:405 (6) - looks unpolished
01:43:155 (7) - NC
02:45:030 (3) - do this?
03:00:030 (3) - Increase DS for this sound?
03:01:905 (1) - Really recommend in increasing DS for this pattern, this looks way too confusing being so close together
03:52:530 (1) - looks messy
04:09:873 (2) - delete note
05:39:405 (1) - same as 03:01:905 (1)

I hope this mod was useful, GL!
Very thanks!
kabmi
Hi!

1) There is strong beat on the start. Maybe better to add some elements here?

2) 01:27:100 - I think better to make 3 and 4 circles further from each other

3) 01:28:975 - ^

4) 01:56:631 - This slider confusing, its superposing buttons. Maybe better to shift it a little?

5) 01:56:983 - I think better to place circles in one place - not each other on top of previous

6) 02:49:248 - Beat is finishing with slider and looks just same as other. Its confusing

7) 03:01:905 - Very cool moment :)

8) 03:04:483 - I think you need to move this slider down a little - its hard to hit it after the stream

9) 03:05:186 - Hard to understand, but it looks like slider starts on clap, but before that sliders ended on claps. Confusing a little

10) 03:07:061 - ^

11) 04:43:155 - Reeeealy weird but cool moment

12) 04:49:717 - Strong beat ignored :(

13) 04:51:592 - ^

14) 04:53:467 - ^

15) 04:55:343 - ^

16) 05:20:186 - Slider starts on clap

05:21:006 - Slider ends on clap - this differens confusing

17) 05:22:061 - Change to short slider - it will better fit the map

18) 05:22:295 - ^

19) 05:25:811 - ^

20) 05:26:631 - Same as #6

21) 05:27:686 - Same as #16

05:28:506

22) 05:29:561 - ^

05:30:381

23) 05:39:639 - Spacing changes in the middle of the stream

24) 06:27:217 - Unreason stream, I dont like it

25) 06:30:030 - ^

26) 06:48:194 - ^

27) 07:04:131 - Very strange jump

P.s.: I liked the map in major, very hight potential. Good luck!
Topic Starter
Kathex

kabmi wrote:

Hi!

1) There is strong beat on the start. Maybe better to add some elements here?

2) 01:27:100 - I think better to make 3 and 4 circles further from each other

3) 01:28:975 - ^

4) 01:56:631 - This slider confusing, its superposing buttons. Maybe better to shift it a little?

5) 01:56:983 - I think better to place circles in one place - not each other on top of previous

6) 02:49:248 - Beat is finishing with slider and looks just same as other. Its confusing

7) 03:01:905 - Very cool moment :)

8) 03:04:483 - I think you need to move this slider down a little - its hard to hit it after the stream

9) 03:05:186 - Hard to understand, but it looks like slider starts on clap, but before that sliders ended on claps. Confusing a little

10) 03:07:061 - ^

11) 04:43:155 - Reeeealy weird but cool moment

12) 04:49:717 - Strong beat ignored :(

13) 04:51:592 - ^

14) 04:53:467 - ^

15) 04:55:343 - ^

16) 05:20:186 - Slider starts on clap

05:21:006 - Slider ends on clap - this differens confusing

17) 05:22:061 - Change to short slider - it will better fit the map

18) 05:22:295 - ^

19) 05:25:811 - ^

20) 05:26:631 - Same as #6

21) 05:27:686 - Same as #16

05:28:506

22) 05:29:561 - ^

05:30:381

23) 05:39:639 - Spacing changes in the middle of the stream

24) 06:27:217 - Unreason stream, I dont like it

25) 06:30:030 - ^

26) 06:48:194 - ^

27) 07:04:131 - Very strange jump

P.s.: I liked the map in major, very hight potential. Good luck!
Thanks 4 mod! :D
CircleChu
When rank? \o/
Topic Starter
Kathex

CircleChu wrote:

When rank? \o/
Never probably
Homura-
hi! M4M

[General]
  • clear
[Dreaming]
  1. 00:15:498 (1) - 00:16:436 (1) - I think there is no need to NC
  2. 01:09:405 (1,2,3) - Not difficult to read? Please try to put aware of the spacing
  3. 01:15:030 (3,4) - slow part is better easy jump. how about this?
  4. 01:34:248 (4,5,6,7,8,9) - It looks beautiful when placed at regular intervals
  5. 01:37:998 (2) - I prefer this (if trouble on the arrangement , it may be stacked circle in 01:36:826 (5) - )
  6. 01:43:623 (2) - ^
  7. 02:11:045 (6,1) - how about this? try it
  8. 02:15:264 (1,2) - ^
  9. 02:53:819 (2) - ^
  10. 04:02:725 (5) - replace the clap of the slider of the head and tail?
  11. 05:31:319 (2) - how about this? try it
  12. 05:36:944 (1) - ^
  13. 06:48:780 (1,2,3,4,5) - ^

  14. 04:43:155 (1) - it's beautiful :D
I'm sorry in poor English :|
goodluck!
Topic Starter
Kathex

Homura- wrote:

hi! M4M

[General]
  • clear
[Dreaming]
  1. 00:15:498 (1) - 00:16:436 (1) - I think there is no need to NC
  2. 01:09:405 (1,2,3) - Not difficult to read? Please try to put aware of the spacing
  3. 01:15:030 (3,4) - slow part is better easy jump. how about this?
  4. 01:34:248 (4,5,6,7,8,9) - It looks beautiful when placed at regular intervals
  5. 01:37:998 (2) - I prefer this (if trouble on the arrangement , it may be stacked circle in 01:36:826 (5) - )
  6. 01:43:623 (2) - ^
  7. 02:11:045 (6,1) - how about this? try it
  8. 02:15:264 (1,2) - ^
  9. 02:53:819 (2) - ^
  10. 04:02:725 (5) - replace the clap of the slider of the head and tail?
  11. 05:31:319 (2) - how about this? try it
  12. 05:36:944 (1) - ^
  13. 06:48:780 (1,2,3,4,5) - ^

  14. 04:43:155 (1) - it's beautiful :D
I'm sorry in poor English :|
goodluck!
Applied almost everything! thanks! :o
Atsuro
Hey, here's my mod

  1. 01:08:467 (3,4,5) - It's weird how you make such spacing changes on a slow part, try keeping the spacing here and save those for more intense parts of the song.
  2. 01:10:811 (5,6,1) - Yep, this is overdone for such a calm part, especially compared to the sv
  3. 01:34:483 (5,6,7,8) - These look kinda messy, make the slider shapes identical to have a more clean look (copy paste one slider and rotate and stuff https://osu.ppy.sh/ss/5165426)
  4. 01:39:405 (7,5) - Stack these guys
  5. 02:00:967 (1,2) - Why suddenly break the rhythm you where creating? it was going nice with the slider + 2 circles pattern 02:00:030 (1,2,3,4,5,6) - , i suggest to keep that rhythm until you get to the spinner since starting sliders on blue ticks play weird rhythmically a lot of times
  6. 02:10:694 (3,4,5) - This triple is meh since this note 02:10:811 (4) - is left unemphasized, and it's and important beat. Try using a slider there like this https://osu.ppy.sh/ss/5165481 to give it more emphasis
  7. 02:11:045 (5) - Reduce the length of the slider by 1/8 and add a circle here 02:11:280 - to make the downbeat (the large white tick) clickable.
  8. 02:26:280 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - The way you made the rhythm here with the sliders and circles seems a bit random, try to use a more consistent rhythm
  9. 02:37:998 (3,4) - This would work better if the 1/4 slider was first and then the 1/2 one, mainly because it would make this 02:38:233 - synth sound thing clickable, like you're doing on the whole kiai, making it more consistent
  10. 02:51:709 (6,7) - Hmmm it would be cool if the synth sounds were always slider heads, it would eliminate the randomness creating a more easy and enjoyable rhythm to play https://osu.ppy.sh/ss/5165533 try fixing this on the whole map, since it's a consistent problem.
  11. 02:53:584 (1,2,3) - Ok, this was confusing to play, the spacing you use here is too inconsistent try to avoid doing it please :p. Here's a placing suggestion: https://osu.ppy.sh/ss/5165544
  12. 02:55:225 (2,3,4) - Hmmm these break the rhythm in a bad way and there was no change in the music to justify it, it was going great with the sliders and stuff you had previously.
  13. 02:55:459 (4,5) - Make this 2 sliders instead of just circle + repeat for the same reasons i mentioned before.
  14. 03:01:905 (1,2,3,4,1,2,3,4) - I think it would be best if you began the stream with a repeat slider, it's the first time you use this kind of rhythm on the map so... just to not catch the players off guard. :v
  15. 03:12:686 - Same things about rhythm, make this clickable since it's an important beat (synth sound + clap) it's as easy as doing this :p https://osu.ppy.sh/ss/5165593
  16. 03:24:522 (1,2,3) - aaaa don't ignore the song's rhythm
  17. 04:11:514 (1,2,3,4,5,6,7) - These look messy, try to give them more order and make them more "flowy"
  18. 04:25:576 (6,1) - Make this a triple, this 04:25:811 - should be clickable. Ah again about rhythm :p
  19. 04:43:155 (1) - 04:46:905 (1) - Nice sliders!
  20. 04:58:389 (4,5) - Make these two be a circle + a slider to map the synth soundsdasd https://osu.ppy.sh/ss/5165679
  21. 05:05:537 (1) - You know, don't map downbeats with slider ends, downbeats are important beats :p.
If i continue i would just repeat all that stuff about rhythm consistency etc. so yeah, the map needs to improve on that area. The flow in general was fine for the most part (with some weird placements here and there) but i think this can be fixed with a better rhythm. So yeah, fix those things and you will be closer to ranking :)

The hitsounds are pretty nice :p

Good luck!
Topic Starter
Kathex

Atsuro wrote:

Hey, here's my mod

  1. 01:08:467 (3,4,5) - It's weird how you make such spacing changes on a slow part, try keeping the spacing here and save those for more intense parts of the song. remaped slow part
  2. 01:10:811 (5,6,1) - Yep, this is overdone for such a calm part, especially compared to the sv remapped
  3. 01:34:483 (5,6,7,8) - These look kinda messy, make the slider shapes identical to have a more clean look (copy paste one slider and rotate and stuff https://osu.ppy.sh/ss/5165426) fixed
  4. 01:39:405 (7,5) - Stack these guys fix
  5. 02:00:967 (1,2) - Why suddenly break the rhythm you where creating? it was going nice with the slider + 2 circles pattern 02:00:030 (1,2,3,4,5,6) - , i suggest to keep that rhythm until you get to the spinner since starting sliders on blue ticks play weird rhythmically a lot of times ok i use triples+slider until the break
  6. 02:10:694 (3,4,5) - This triple is meh since this note 02:10:811 (4) - is left unemphasized, and it's and important beat. Try using a slider there like this https://osu.ppy.sh/ss/5165481 to give it more emphasis ok
    [/color]
  7. 02:11:045 (5) - Reduce the length of the slider by 1/8 and add a circle here 02:11:280 - to make the downbeat (the large white tick) clickable. reduced by 1/4
  8. 02:26:280 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - The way you made the rhythm here with the sliders and circles seems a bit random, try to use a more consistent rhythm fixed the rhythm
  9. 02:37:998 (3,4) - This would work better if the 1/4 slider was first and then the 1/2 one, mainly because it would make this 02:38:233 - synth sound thing clickable, like you're doing on the whole kiai, making it more consistent ok
  10. 02:51:709 (6,7) - Hmmm it would be cool if the synth sounds were always slider heads, it would eliminate the randomness creating a more easy and enjoyable rhythm to play https://osu.ppy.sh/ss/5165533 try fixing this on the whole map, since it's a consistent problem. fix but i dont find more problems like this, im blind?
  11. 02:53:584 (1,2,3) - Ok, this was confusing to play, the spacing you use here is too inconsistent try to avoid doing it please :p. Here's a placing suggestion: https://osu.ppy.sh/ss/5165544 fix by another way
  12. 02:55:225 (2,3,4) - Hmmm these break the rhythm in a bad way and there was no change in the music to justify it, it was going great with the sliders and stuff you had previously. parts where dont have strong pad sound i just put circles to fill
  13. 02:55:459 (4,5) - Make this 2 sliders instead of just circle + repeat for the same reasons i mentioned before. I dont want too easy, my intention here is break the rhythm
  14. 03:01:905 (1,2,3,4,1,2,3,4) - I think it would be best if you began the stream with a repeat slider, it's the first time you use this kind of rhythm on the map so... just to not catch the players off guard. :v i m more evil than u remember? :roll:
  15. 03:12:686 - Same things about rhythm, make this clickable since it's an important beat (synth sound + clap) it's as easy as doing this :p https://osu.ppy.sh/ss/5165593
  16. 03:24:522 (1,2,3) - aaaa don't ignore the song's rhythm Intentional
  17. 04:11:514 (1,2,3,4,5,6,7) - These look messy, try to give them more order and make them more "flowy" removed only the overlap, this flow is good for play
  18. 04:25:576 (6,1) - Make this a triple, this 04:25:811 - should be clickable. Ah again about rhythm :p i love put slider finishing in a white tick, is like give a whiplash
  19. 04:43:155 (1) - 04:46:905 (1) - Nice sliders!
  20. 04:58:389 (4,5) - Make these two be a circle + a slider to map the synth soundsdasd https://osu.ppy.sh/ss/5165679 no way
  21. 05:05:537 (1) - You know, don't map downbeats with slider ends, downbeats are important beats :p. not for me
If i continue i would just repeat all that stuff about rhythm consistency etc. so yeah, the map needs to improve on that area. The flow in general was fine for the most part (with some weird placements here and there) but i think this can be fixed with a better rhythm. So yeah, fix those things and you will be closer to ranking :) my intentions is not use regular mapping rhythm, for this map i want break the rhythm everywhere :D

The hitsounds are pretty nice :p :D

Good luck!
Thanks 4 modding!
firedigger
SPOILER
17:35 *firedigger is editing [https://osu.ppy.sh/b/758382 Archie - Your Life (Original Mix) [Dreaming]]
17:37 Kathex: o
17:37 Kathex: u want m5m
17:37 Kathex: m4m
17:37 Kathex: ?
17:37 firedigger: m5m, yeah
17:37 Kathex: map?
17:38 firedigger: wanna irc?
17:38 firedigger: p/5124542
17:38 Kathex: ok
17:39 firedigger: why do I see your skin in the map with "always use dafault skin"?
17:39 Kathex: hmm lemme check
17:40 Kathex: cause i ve already deleted skin of this map
17:40 firedigger: gonna REDL
17:40 firedigger: I've been looking into the map since earlier than you started to ask to BN check
17:41 Kathex: yeh its old
17:41 Kathex: update it
17:42 firedigger: k
17:42 Kathex: i removed a line from collors of sliders
17:42 firedigger: so, I've seen some really good modders in the thread
17:42 firedigger: all the easy issues have probably been fixed
17:42 firedigger: let's work purely on the rhythm&spacing
17:42 Kathex: wait
17:42 Kathex: dont worked
17:42 firedigger: m?
17:43 firedigger: it worked, when I REDled
17:43 Kathex: update the map
17:44 firedigger: it was already good previously, but it's 100% default now
17:44 Kathex: yep
17:44 firedigger: 00:18:545 (4) - I think that should be flipped horizontally
17:44 Kathex: i dont want skins for this
17:45 firedigger: seems like a minor thing, but your placements draws image of (3) (4) being parallel, when they are actually consequential sounds
17:47 firedigger: 00:20:186 (2,4) - I think these notes should be at least as far the as the slider length
17:47 firedigger: 00:22:530 (1) - this one just doesn't really fit
17:48 firedigger: 00:25:108 (2) - this looks ugly, why not make it parallel to (5) slider before?
17:49 firedigger: 00:27:686 (1,2,3,4) - weird pattern choice. the end of the sliders (red ticks) has the strong sound here
17:49 firedigger: oh, I was just talking about 00:27:803 (2) -
17:50 firedigger: 00:27:803 (2,3) - make that note->slider instead of slider->note to fix the thing
17:51 firedigger: 00:39:873 (3) - this slider kills a couple of inside beats, I am not really fan of those
17:52 firedigger: 00:52:061 (1,2) - this sound doesn't belong to the next pattern, I don't see why it's mapped in the same way
17:53 firedigger: 00:54:873 (1,2,1,2,1,2) - I recommend adding patterns with blue ticks as well to vary up the section
17:54 firedigger: 00:57:217 (4) - if you use sliders in the stream to emphasize strong beats, insert one here too
17:54 firedigger: 00:59:561 (1) - as the prev sliders are close, this spaced looks a bit weird, please make it closer to (6)
17:56 firedigger: 01:04:951 (4,5) - that just looks not cool. It's totally OK, but such sharp patterns are all over the place in your map and it looks kinda meh because of them
17:56 firedigger: 01:05:655 (6) - I don't like the beat on the slider end, I'd like to see it end before then double or smth
18:00 firedigger: 02:15:264 (1) - strong beat on slider end, not cool here
18:01 firedigger: 02:18:780 (1,2) - I don't see why you like those so much :D
18:01 firedigger: 02:19:131 (3) - emphasize new strong sounds with spacing
18:01 Kathex: i use strong beats on slider end intentionaly
18:02 firedigger: well, if you are sure you know what you are doing go ahead, but I just had this weird feeling "that was contra to my rhythm following", I pause to see what's the matter and I see exactly what I've seen
18:02 firedigger: I generally dislike that, but that's kinda personal
18:03 firedigger: 02:30:030 (1) - what? the sound is on blue tick!
18:04 firedigger: ah, you are probably ignoring them, but what's the purpose of diving them then?
18:04 Kathex: delete and you will hear the stream sound
18:04 Kathex: k
18:05 firedigger: yes, I hear
18:05 firedigger: but you have divided them into separate sliders
18:05 firedigger: why not divide according to the "pew-pew" sound?
18:06 Kathex: or i follow the stream
18:06 Kathex: or i follow the pad
18:06 Kathex: in this case im following the stream
18:06 firedigger: the stream is monotnoues, no?
18:06 firedigger: it's just plain 1/8 all across the moment
18:06 Kathex: yes
18:06 Kathex: but i want calm down
18:06 firedigger: why? It's the build-up
18:06 firedigger: you have kiai after
18:07 Kathex: i have a spinner before
18:07 firedigger: after
18:07 firedigger: you have build-up into stream into spinner into kiai
18:08 Kathex: exactly
18:08 firedigger: stream is just 1/8
18:08 firedigger: with reverse sliders
18:08 Kathex: yes
18:08 Kathex: to make it easy
18:08 firedigger: why not separate stream into reverse sliders according to the pew-pew?
18:08 Kathex: i had a strong part before of the stream
18:09 firedigger: 02:56:280 (1) - and monstrata was right about spacing. Such new strong beat at this should be spaced out for the good feelsMan
18:10 firedigger: like here as well 03:00:030 (3,1) -
18:10 Kathex: but spacing dont is all for this
18:10 Kathex: look the flow too
18:10 Kathex: make it harder
18:10 firedigger: are we still taling about sliders?
18:11 Kathex: spacing
18:11 Kathex: k
18:13 firedigger: http://firedigger.s-ul.eu/xnfKzDiC
18:13 firedigger: that's how I see the before spinner part
18:13 firedigger: pay attention to when sliders start
18:14 firedigger: 03:10:811 (1) - strong sound on slider, noooo
18:14 firedigger: 03:30:381 (4,5) - I think that's a bad idea
18:15 firedigger: 03:31:201 (3,4,5) - (4) on (5) looks ugly, why not uniform?
18:17 Kathex: because when i stack 4 and 5 its make the flow hard to emphasis the strong sound
18:19 firedigger: mmm
18:19 firedigger: that's pretty uncommon
18:19 Kathex: yes
18:19 firedigger: 03:31:670 (6) - why not make flow (5) into (6)
18:21 Kathex: flow emphasis and dont be so common
18:21 Kathex: =D
18:22 firedigger: well, in case you call it "flow emphasis", you are overdoing it
18:22 firedigger: 04:12:217 (4,5,6,7) - why spacing here is gradually higher than in the next slider section?
18:23 Kathex: u probably dont get thats a marathon with 7mins and i dont want a monotonous rhythm and usual mapset things c:
18:23 firedigger: well, I am certain you won't be able to escape it, as the music is 7 min same sound
18:23 firedigger: 04:25:694 (1) - and that must be "strong sliderend" emphasis technique
18:24 Kathex: thats why i want make different patterns
18:24 Kathex: not same
18:24 firedigger: variety is cool
18:24 firedigger: But there's a reason why certain patterns are prefered over others
18:24 firedigger: you are risking to make some weird stuff
18:25 Kathex: its fun to play
18:26 firedigger: well, that's subjective
18:26 firedigger: I can't judge too much cause I am low-skilled
18:27 firedigger: But none of a couple of people who i asked to try it said it was fun
18:27 firedigger: big sliders are cool though
18:27 firedigger: all the rest in the song needs the same work as the thing I've mentioned, I have nothing more really to say
18:28 firedigger: You have some weird rhythm pattern choices sometimes in my opinion
Topic Starter
Kathex

firedigger wrote:

SPOILER
17:35 *firedigger is editing [https://osu.ppy.sh/b/758382 Archie - Your Life (Original Mix) [Dreaming]]
17:37 Kathex: o
17:37 Kathex: u want m5m
17:37 Kathex: m4m
17:37 Kathex: ?
17:37 firedigger: m5m, yeah
17:37 Kathex: map?
17:38 firedigger: wanna irc?
17:38 firedigger: p/5124542
17:38 Kathex: ok
17:39 firedigger: why do I see your skin in the map with "always use dafault skin"?
17:39 Kathex: hmm lemme check
17:40 Kathex: cause i ve already deleted skin of this map
17:40 firedigger: gonna REDL
17:40 firedigger: I've been looking into the map since earlier than you started to ask to BN check
17:41 Kathex: yeh its old
17:41 Kathex: update it
17:42 firedigger: k
17:42 Kathex: i removed a line from collors of sliders
17:42 firedigger: so, I've seen some really good modders in the thread
17:42 firedigger: all the easy issues have probably been fixed
17:42 firedigger: let's work purely on the rhythm&spacing
17:42 Kathex: wait
17:42 Kathex: dont worked
17:42 firedigger: m?
17:43 firedigger: it worked, when I REDled
17:43 Kathex: update the map
17:44 firedigger: it was already good previously, but it's 100% default now
17:44 Kathex: yep
17:44 firedigger: 00:18:545 (4) - I think that should be flipped horizontally
17:44 Kathex: i dont want skins for this
17:45 firedigger: seems like a minor thing, but your placements draws image of (3) (4) being parallel, when they are actually consequential sounds
17:47 firedigger: 00:20:186 (2,4) - I think these notes should be at least as far the as the slider length
17:47 firedigger: 00:22:530 (1) - this one just doesn't really fit
17:48 firedigger: 00:25:108 (2) - this looks ugly, why not make it parallel to (5) slider before?
17:49 firedigger: 00:27:686 (1,2,3,4) - weird pattern choice. the end of the sliders (red ticks) has the strong sound here
17:49 firedigger: oh, I was just talking about 00:27:803 (2) -
17:50 firedigger: 00:27:803 (2,3) - make that note->slider instead of slider->note to fix the thing
17:51 firedigger: 00:39:873 (3) - this slider kills a couple of inside beats, I am not really fan of those
17:52 firedigger: 00:52:061 (1,2) - this sound doesn't belong to the next pattern, I don't see why it's mapped in the same way
17:53 firedigger: 00:54:873 (1,2,1,2,1,2) - I recommend adding patterns with blue ticks as well to vary up the section
17:54 firedigger: 00:57:217 (4) - if you use sliders in the stream to emphasize strong beats, insert one here too
17:54 firedigger: 00:59:561 (1) - as the prev sliders are close, this spaced looks a bit weird, please make it closer to (6)
17:56 firedigger: 01:04:951 (4,5) - that just looks not cool. It's totally OK, but such sharp patterns are all over the place in your map and it looks kinda meh because of them
17:56 firedigger: 01:05:655 (6) - I don't like the beat on the slider end, I'd like to see it end before then double or smth
18:00 firedigger: 02:15:264 (1) - strong beat on slider end, not cool here
18:01 firedigger: 02:18:780 (1,2) - I don't see why you like those so much :D
18:01 firedigger: 02:19:131 (3) - emphasize new strong sounds with spacing
18:01 Kathex: i use strong beats on slider end intentionaly
18:02 firedigger: well, if you are sure you know what you are doing go ahead, but I just had this weird feeling "that was contra to my rhythm following", I pause to see what's the matter and I see exactly what I've seen
18:02 firedigger: I generally dislike that, but that's kinda personal
18:03 firedigger: 02:30:030 (1) - what? the sound is on blue tick!
18:04 firedigger: ah, you are probably ignoring them, but what's the purpose of diving them then?
18:04 Kathex: delete and you will hear the stream sound
18:04 Kathex: k
18:05 firedigger: yes, I hear
18:05 firedigger: but you have divided them into separate sliders
18:05 firedigger: why not divide according to the "pew-pew" sound?
18:06 Kathex: or i follow the stream
18:06 Kathex: or i follow the pad
18:06 Kathex: in this case im following the stream
18:06 firedigger: the stream is monotnoues, no?
18:06 firedigger: it's just plain 1/8 all across the moment
18:06 Kathex: yes
18:06 Kathex: but i want calm down
18:06 firedigger: why? It's the build-up
18:06 firedigger: you have kiai after
18:07 Kathex: i have a spinner before
18:07 firedigger: after
18:07 firedigger: you have build-up into stream into spinner into kiai
18:08 Kathex: exactly
18:08 firedigger: stream is just 1/8
18:08 firedigger: with reverse sliders
18:08 Kathex: yes
18:08 Kathex: to make it easy
18:08 firedigger: why not separate stream into reverse sliders according to the pew-pew?
18:08 Kathex: i had a strong part before of the stream
18:09 firedigger: 02:56:280 (1) - and monstrata was right about spacing. Such new strong beat at this should be spaced out for the good feelsMan
18:10 firedigger: like here as well 03:00:030 (3,1) -
18:10 Kathex: but spacing dont is all for this
18:10 Kathex: look the flow too
18:10 Kathex: make it harder
18:10 firedigger: are we still taling about sliders?
18:11 Kathex: spacing
18:11 Kathex: k
18:13 firedigger: http://firedigger.s-ul.eu/xnfKzDiC
18:13 firedigger: that's how I see the before spinner part
18:13 firedigger: pay attention to when sliders start
18:14 firedigger: 03:10:811 (1) - strong sound on slider, noooo
18:14 firedigger: 03:30:381 (4,5) - I think that's a bad idea
18:15 firedigger: 03:31:201 (3,4,5) - (4) on (5) looks ugly, why not uniform?
18:17 Kathex: because when i stack 4 and 5 its make the flow hard to emphasis the strong sound
18:19 firedigger: mmm
18:19 firedigger: that's pretty uncommon
18:19 Kathex: yes
18:19 firedigger: 03:31:670 (6) - why not make flow (5) into (6)
18:21 Kathex: flow emphasis and dont be so common
18:21 Kathex: =D
18:22 firedigger: well, in case you call it "flow emphasis", you are overdoing it
18:22 firedigger: 04:12:217 (4,5,6,7) - why spacing here is gradually higher than in the next slider section?
18:23 Kathex: u probably dont get thats a marathon with 7mins and i dont want a monotonous rhythm and usual mapset things c:
18:23 firedigger: well, I am certain you won't be able to escape it, as the music is 7 min same sound
18:23 firedigger: 04:25:694 (1) - and that must be "strong sliderend" emphasis technique
18:24 Kathex: thats why i want make different patterns
18:24 Kathex: not same
18:24 firedigger: variety is cool
18:24 firedigger: But there's a reason why certain patterns are prefered over others
18:24 firedigger: you are risking to make some weird stuff
18:25 Kathex: its fun to play
18:26 firedigger: well, that's subjective
18:26 firedigger: I can't judge too much cause I am low-skilled
18:27 firedigger: But none of a couple of people who i asked to try it said it was fun
18:27 firedigger: big sliders are cool though
18:27 firedigger: all the rest in the song needs the same work as the thing I've mentioned, I have nothing more really to say
18:28 firedigger: You have some weird rhythm pattern choices sometimes in my opinion
Thanks for modding! :)
Bastionior
oi
Dreaming

Overlaps first

  1. 00:17:842 (1,2,1) - ,00:23:467 (5,3) - , 00:26:280 (3,4) - , 00:29:326 (3,1) - ,00:32:139 (1,2) - , 00:34:014 (1,3) - , 00:46:436 (4,2) - , 01:23:936 (1,2) - , 01:39:405 (7,4) - , 01:50:655 (1,2,3,4) - , 01:55:108 (4,5,1,5) - , 02:09:170 (2,1) - , 02:18:311 (7,1) - , 02:21:826 (3,2) - , 02:23:584 (1,2,4,1,3) - , 02:26:983 (5,2,2) - , 02:33:780 (1,3) - , 02:37:998 (3,4,1) - , 03:58:155 (7,1,2) - , 04:33:545 (9,1) - , 04:33:780 (1,2) - ,
Geral


  1. termine esse slider inicial aqui 00:14:209 - e justamente adicione um timing point silenciando-o o final, por causa que justamente tem 3 batidas consecutivas nessas partes (00:14:326 - 00:14:444 - 00:14:561 - ) que são justamente ignoradas.
  2. 00:15:967 (1,2,3,4) - olhe a proporção da distancia entre essas notas 00:16:319 (2,3) - fixa, isso está overdone.
  3. 00:18:780 (1,1,2,1,2,3,4,1,2,1,2,3,4) - melhor vc continuar com a sequencia anterior preenchendo os 1/4, nao vi nenhum sentido apenas manter com triplets em uma parte tão extensa, tente aleatorizar mais isso.
  4. 00:22:881 (2,3,4,5) - utilize mesma ds imo
  5. 00:41:983 (1,1,1) - same^
  6. 00:49:717 (3) - melhor aplicar nc por causa que vc rotacionou esse slider diferente dos outros.
  7. 00:52:061 (1,2) - melhor continuar aplicando um slider para que essas 2 notas ( 00:55:811 (1,2) - façam parte da simetria que voce aplicou anteriormente e nao fiquem aleatoriamente posicionadas.
  8. 00:58:389 (2,3,4,5,6) - cada mudança de velocidade vc aplica nc.
  9. 00:59:561 (1) - creio que é melhor deixar apenas como 1 single nota, para indicar uma pausa/preparação para o spinner.
  10. 01:04:248 (1,2,3,4,5) - melhor reduzir a ds bem drasticamente, igualmente aqui 01:08:233 (2,3,4) - , mas claro arrume a ds da maioria das notas porque entrou em uma parte calma.
  11. 01:12:217 (3,4,5,6,1) - same^
  12. 01:15:967 (5,6,7,8) - fixa a ds.
  13. 01:22:998 (2,3) - particularmente direção sem sentido não acha?
  14. 01:25:694 (6,7,8,9) - again fix ds em relação as outras notas.
  15. 01:29:561 (1,2,3,1,2,3,1,2,3) - eh.. está estranho essa parte, poderia melhorar, posso deixar uma sugestão, http://puu.sh/p7cvO.jpg , http://puu.sh/p7cy2.jpg
  16. 01:34:131 (3,4) - mesma ds man.
  17. 01:37:178 (7,8,9) - ^
  18. 01:38:936 (5) - melhor Nc aqui
  19. 01:49:717 (1,2,3) - =/= 01:50:420 (4) -
  20. 01:54:405 (1,2,3) - fix ds³
  21. 01:56:514 (3,4,1,2,1,2,1,2,1,2) - sem comentários, para o overdone, está forçado amigo sério.
  22. 02:04:131 (1,2,3) - melhor substituir por sliders 3/4 e aplicar simetria como esse lindo exemplo que fiz > http://puu.sh/p7eiv.jpg
  23. 02:06:592 (3,4,5,6,7) - ds exagerada imo.
  24. 02:11:983 (4,1) - poderia melhorar essa shape do slider, mas pode deixar assim se preferir.
  25. 02:15:030 (3) - NC > 02:15:264 (1) - remove nc.
  26. 02:18:194 (6,7) - ds overdone.
  27. 02:20:655 (1,2,3) - mesma ds igual as outras notas, nao há necessidade de diminui-a agora certo?
  28. 02:27:569 (8,1) - é..
  29. 02:29:561 (4,5,6,7) - melhor da nc no 4 pra diferenciar o stacking dos duplets 1/4
  30. 02:30:030 (1,1,1,1,1) - apenas remove um reverse arrow dos sliders, por causa que a distancia de um slider 1/8 de 128bpm para outro é absurdamente alta e teoricamente/certeza que, alguém vai tirar 1x100 ou dar break mesmo.
  31. 02:36:709 (4) - aplica simetria a 02:36:358 (3) -
  32. 03:02:139 (1,1,1) - desnecessário nc imo.
  33. 03:03:780 (1,2,3) - aplica a ideia do exemplo que fiz citado aqui > 02:04:131 (1,2,3) -.
  34. 03:09:170 (2,3,4,5,6) - wtf?? por que isso, esse jump ficou sem nexo, tens que seguir igual as outras notas tho.
  35. 03:10:811 (1) - transforme em um slider 3/4 e começe um novo slider aqui, 03:11:280 - apos isso Remove nc 03:11:514 (1) - e a batida inicial aqui 03:10:811 (1) - é drum-finish-clap, vê se fica melhor.
  36. 03:17:959 (5,6,7) - a ds..
  37. 03:18:311 (1) - ^ same.
  38. 03:22:881 (2) - por que não igual a essa nota 03:22:530 (1) - ?
  39. 03:26:280 (1,2,3,4) - eeh, está meio ankward, pelo visto nao foram rotacionados proporcionalmente, tente fazer algo diferente.
  40. 03:30:381 (4,5,1,2) - wtf?
  41. 03:31:905 (1,2,3,4,5,6) - Nc por causa daquilo que falei sobre velocidade.
  42. 03:58:155 (7) - NC > 03:58:623 (1) - Remove NC > 03:59:092 (2) - NC.
  43. 04:12:217 (4,5,6,7) - Nazi overdone and ankward pattern :^) sabe que tens que fixar né.
  44. 04:17:959 (3,4,5,7,8) - é.. ds³+¹
  45. 04:24:405 (1,2,3,4,5,6) - faz uma star pattern, fica mais bonitinho imo.
  46. tens que começar um slider aqui 04:25:811 - e tem que ser 3/4 e tem que deletar essas notas 04:25:928 (2,3,4) - desncessary overmapped.
  47. Essa sessão 04:41:280 - até essa 04:45:030 - transforme apenas em sliders 3/4, percebe que as batidas consecutivas são pouco notavéis, e enfatiza apenas as que estão no tick branco da timeline, acho melhor aplica-las.
  48. 04:45:381 (2,5,6) - Ds ³+²
  49. 04:56:631 (2) - transforme em um slider 1/4 e add uma nota aqui 04:56:865 -
  50. 04:58:155 (3) - Nc e melhore a direção dela para a nota seguinte.
  51. 04:59:092 (1,2,3,4) - Ds³+³
  52. 05:00:030 (7) - Nc e Remove nc 05:00:381 (1) -
  53. 05:12:686 (1) - por que nao substituir por 2 single notas no meio, ponta a ponta?
  54. 05:15:381 (7,8) - overdone.
  55. 05:19:365 - miss a note here imo.
  56. 05:25:459 (2,3,4) - lol que posicionamento aleatório e isso 05:25:459 (2) - está com o final terminado e 1/8 wtf
  57. 05:31:436 (3,4) - poderia mudar a shape do slider, nao deixar reto.
  58. 05:34:834 (4) - teoricamente era pra ser igual a esse 05:34:131 (2) - por que diferente?
  59. 05:39:639 (1,1,1) - remove nc.
  60. 05:52:530 (7) - Nc.
  61. 05:55:459 (5,6,7) - Ds ³+³+¹
  62. 06:03:780 (1,2,3,4) - isso está muito estranho, foi o que citei anteriormente certo.
  63. 06:26:280 - essa sessão vc utilizou 1/4 e na outra anterior 06:11:280 - apenas 1/2? porque mano, está errado isso tem que seguir a musica :( utilizando 1/4 até o fim
  64. 07:04:131 (2,3,4,5,6) - meio exagerado esse jump amigo, a musica ja está no fim.

fixa os overlaps e a ds do seu map, improvisa mais em patterns, não está ruim, precisa bastante de polimento de algumas notas acho que a velocidade do slider nao favorece a musica, vc segue o ritmo e o flow, tanto que nao citei quase nada a respeito, apenas melhore o que citei, boa sorte.
Topic Starter
Kathex

Kalindraz wrote:

oi
Dreaming

Overlaps first

  1. 00:17:842 (1,2,1) - ,00:23:467 (5,3) - , 00:26:280 (3,4) - , 00:29:326 (3,1) - ,00:32:139 (1,2) - , 00:34:014 (1,3) - , 00:46:436 (4,2) - , 01:23:936 (1,2) - , 01:39:405 (7,4) - , 01:50:655 (1,2,3,4) - , 01:55:108 (4,5,1,5) - , 02:09:170 (2,1) - , 02:18:311 (7,1) - , 02:21:826 (3,2) - , 02:23:584 (1,2,4,1,3) - , 02:26:983 (5,2,2) - , 02:33:780 (1,3) - , 02:37:998 (3,4,1) - , 03:58:155 (7,1,2) - , 04:33:545 (9,1) - , 04:33:780 (1,2) - , corrigi alguns, outros sao intencionais
Geral


  1. termine esse slider inicial aqui 00:14:209 - e justamente adicione um timing point silenciando-o o final, por causa que justamente tem 3 batidas consecutivas nessas partes (00:14:326 - 00:14:444 - 00:14:561 - ) que são justamente ignoradas. todos os sons do spinner estao sendo ignorados, estou apenas criando uma introdução pra enfatizar o som mais forte com o final do spinner
  2. 00:15:967 (1,2,3,4) - olhe a proporção da distancia entre essas notas 00:16:319 (2,3) - fixa, isso está overdone. realmente, a intenção era começar mais forte e ir diminuindo, entao eu aumentei as primeiras pra deixar proporcional
  3. 00:18:780 (1,1,2,1,2,3,4,1,2,1,2,3,4) - melhor vc continuar com a sequencia anterior preenchendo os 1/4, nao vi nenhum sentido apenas manter com triplets em uma parte tão extensa, tente aleatorizar mais isso. Assim que acaba o som dos pratos eu reduzo a intensidade por 2 ciclos de bpm inteiro entao começo a usar 1/4 de novo, a intençao é começar aos poucos e ir aumentando o ritmo
  4. 00:22:881 (2,3,4,5) - utilize mesma ds imo pode crer
  5. 00:41:983 (1,1,1) - same^ nao pq o flow desse eh mais dificil, entao pra compensar tenho q usar ds menor aki
  6. 00:49:717 (3) - melhor aplicar nc por causa que vc rotacionou esse slider diferente dos outros. nao pq o nc ta posicionado por ciclo de bpm, se eu por um bem ai começa a ficar confuso em relaçao aos anteriores e proximos
  7. 00:52:061 (1,2) - melhor continuar aplicando um slider para que essas 2 notas ( 00:55:811 (1,2) - façam parte da simetria que voce aplicou anteriormente e nao fiquem aleatoriamente posicionadas. mas elas n estao aleatoriamente posicionadas, elas sao a transição mais forte para começar a stream
  8. 00:58:389 (2,3,4,5,6) - cada mudança de velocidade vc aplica nc. ok
  9. 00:59:561 (1) - creio que é melhor deixar apenas como 1 single nota, para indicar uma pausa/preparação para o spinner. não pq o spinner eh já eh mto grande, só faria sentido se ele fosse mto rapido
  10. 01:04:248 (1,2,3,4,5) - melhor reduzir a ds bem drasticamente, igualmente aqui 01:08:233 (2,3,4) - , mas claro arrume a ds da maioria das notas porque entrou em uma parte calma. parte calma = jump pelo menos essa eh a logica q eu usei o mapa inteiro
  11. 01:12:217 (3,4,5,6,1) - same^
  12. 01:15:967 (5,6,7,8) - fixa a ds. ok
  13. 01:22:998 (2,3) - particularmente direção sem sentido não acha? nao, sente esse movimento Rotacionante do flow
  14. 01:25:694 (6,7,8,9) - again fix ds em relação as outras notas. ta seguindo a mesma distancia dos triples anteriores 1,2x
  15. 01:29:561 (1,2,3,1,2,3,1,2,3) - eh.. está estranho essa parte, poderia melhorar, posso deixar uma sugestão, http://puu.sh/p7cvO.jpg , http://puu.sh/p7cy2.jpg ta dificil compreender as imagens...vou deixar do jeito q esta por enquanto
  16. 01:34:131 (3,4) - mesma ds man. enfase na batida e redução com o tempo
  17. 01:37:178 (7,8,9) - ^
  18. 01:38:936 (5) - melhor Nc aqui tambem acho
  19. 01:49:717 (1,2,3) - =/= 01:50:420 (4) - mudar de flow
  20. 01:54:405 (1,2,3) - fix ds³ posicionado para manter a mesma velocidade de fluxo
  21. 01:56:514 (3,4,1,2,1,2,1,2,1,2) - sem comentários, para o overdone, está forçado amigo sério. ta tranquilo, o flow ta favoravel
  22. 02:04:131 (1,2,3) - melhor substituir por sliders 3/4 e aplicar simetria como esse lindo exemplo que fiz > http://puu.sh/p7eiv.jpg e perder a oportunidade dos jumps massas? melhor n
  23. 02:06:592 (3,4,5,6,7) - ds exagerada imo. 1,2 like todos outras partes... mas eh intencional ser rapido mesmo, pq ta chegando numa parte intensa do som
  24. 02:11:983 (4,1) - poderia melhorar essa shape do slider, mas pode deixar assim se preferir. mexi um pokinho
  25. 02:15:030 (3) - NC > 02:15:264 (1) - remove nc. piora a leitura do ritmo
  26. 02:18:194 (6,7) - ds overdone. sim para a transição de ritmo, porem perfeitamente jogavel, corrigi o shape desse pq tava errado tb
  27. 02:20:655 (1,2,3) - mesma ds igual as outras notas, nao há necessidade de diminui-a agora certo? necessidade n, mas reduzir a ds drasticamente tipo isso torna mais interesante do q apensa usar uma ds constante, ainda mais que nesse ponto eh uma transição de intensidade
  28. 02:27:569 (8,1) - é.. esse ai é uma gambiarra dos mods q eu recebi, acabei tendo q deixar ele assim pq se n ia ter q refazer o pedaço inteiro pra encaixar ele em algum lugar... mas funciona :D
  29. 02:29:561 (4,5,6,7) - melhor da nc no 4 pra diferenciar o stacking dos duplets 1/4 ok
  30. 02:30:030 (1,1,1,1,1) - apenas remove um reverse arrow dos sliders, por causa que a distancia de um slider 1/8 de 128bpm para outro é absurdamente alta e teoricamente/certeza que, alguém vai tirar 1x100 ou dar break mesmo. eu testei, o od q usei da sussegado pra tirar 300, fora q eh apenas 3x DS
  31. 02:36:709 (4) - aplica simetria a 02:36:358 (3) - tentei mas acho q fikou pior do q tava '-'
  32. 03:02:139 (1,1,1) - desnecessário nc imo. ok
  33. 03:03:780 (1,2,3) - aplica a ideia do exemplo que fiz citado aqui > 02:04:131 (1,2,3) -. melhor n
  34. 03:09:170 (2,3,4,5,6) - wtf?? por que isso, esse jump ficou sem nexo, tens que seguir igual as outras notas tho. 7 minutos de marathon n de repetição derp kek
  35. 03:10:811 (1) - transforme em um slider 3/4 e começe um novo slider aqui, 03:11:280 - apos isso Remove nc 03:11:514 (1) - e a batida inicial aqui 03:10:811 (1) - é drum-finish-clap, vê se fica melhor. eh mais legal desse jeito do q usar ritmos padroes
  36. 03:17:959 (5,6,7) - a ds... bem legal n?
  37. 03:18:311 (1) - ^ same.
  38. 03:22:881 (2) - por que não igual a essa nota 03:22:530 (1) - ? pq no universo nao existem 2 coisas exatamente iguais... sei la essa eh a definição disso ai q eu fiz
  39. 03:26:280 (1,2,3,4) - eeh, está meio ankward, pelo visto nao foram rotacionados proporcionalmente, tente fazer algo diferente. eh por causa do tamanho dos sliders e da area q eu tinha disponivel, vai ficar desse jeito ai mesmo
  40. 03:30:381 (4,5,1,2) - wtf? 03:30:381 (4,5) - eh uma pattern de desaceleração e a sequencia eh notavelmente desacelerando...
  41. 03:31:905 (1,2,3,4,5,6) - Nc por causa daquilo que falei sobre velocidade. ta
  42. 03:58:155 (7) - NC > 03:58:623 (1) - Remove NC > 03:59:092 (2) - NC. bem notado
  43. 04:12:217 (4,5,6,7) - Nazi overdone and ankward pattern :^) sabe que tens que fixar né. isso se chama Aceleração de fluxo pós spinner kek
  44. 04:17:959 (3,4,5,7,8) - é.. ds³+¹
  45. 04:24:405 (1,2,3,4,5,6) - faz uma star pattern, fica mais bonitinho imo. o maiszão eh muito mais chamativo
  46. tens que começar um slider aqui 04:25:811 - e tem que ser 3/4 e tem que deletar essas notas 04:25:928 (2,3,4) - desncessary overmapped. na real soh o 04:25:928 (2) - ta overmapped mas tira-lo estraga o ritmo, ja o slider finalizando na white beat é totalmente o q eu chamo de um estralar do chicote kkk eu curto deixar assim
  47. Essa sessão 04:41:280 - até essa 04:45:030 - transforme apenas em sliders 3/4, percebe que as batidas consecutivas são pouco notavéis, e enfatiza apenas as que estão no tick branco da timeline, acho melhor aplica-las. tendi n
  48. 04:45:381 (2,5,6) - Ds ³+² ok
  49. 04:56:631 (2) - transforme em um slider 1/4 e add uma nota aqui 04:56:865 - nao pq estraga a aceleração novamente do fluxo e ritmo
  50. 04:58:155 (3) - Nc e melhore a direção dela para a nota seguinte. ok
  51. 04:59:092 (1,2,3,4) - Ds³+³ o famoso DSolhometter
  52. 05:00:030 (7) - Nc e Remove nc 05:00:381 (1) - ok
  53. 05:12:686 (1) - por que nao substituir por 2 single notas no meio, ponta a ponta? efeito chicote, lembre sempre :D
  54. 05:15:381 (7,8) - overdone. diminui
  55. 05:19:365 - miss a note here imo. hmm a falta da nota ta certo, o q ta errado eh sv pro proximo :D corrigido
  56. 05:25:459 (2,3,4) - lol que posicionamento aleatório e isso 05:25:459 (2) - está com o final terminado e 1/8 wtf realmente wtf
  57. 05:31:436 (3,4) - poderia mudar a shape do slider, nao deixar reto. ok
  58. 05:34:834 (4) - teoricamente era pra ser igual a esse 05:34:131 (2) - por que diferente?
  59. 05:39:639 (1,1,1) - remove nc. ok
  60. 05:52:530 (7) - Nc.ok
  61. 05:55:459 (5,6,7) - Ds ³+³+¹
  62. 06:03:780 (1,2,3,4) - isso está muito estranho, foi o que citei anteriormente certo.show de overlaps
  63. 06:26:280 - essa sessão vc utilizou 1/4 e na outra anterior 06:11:280 - apenas 1/2? porque mano, está errado isso tem que seguir a musica :( utilizando 1/4 até o fim assim q termina a stream eu diminuo o ritmo, entao começa a aumentar novamente apos 8 ciclos de BPM pra 1/4 e depois volta pra 1/2 pra terminar a musica...
  64. 07:04:131 (2,3,4,5,6) - meio exagerado esse jump amigo, a musica ja está no fim. esse final eh mto facil, mto dificil de alguem errar ele

fixa os overlaps e a ds do seu map, improvisa mais em patterns, não está ruim, precisa bastante de polimento de algumas notas acho que a velocidade do slider nao favorece a musica, vc segue o ritmo e o flow, tanto que nao citei quase nada a respeito, apenas melhore o que citei, boa sorte.
Apliquei uns 40% do seu mod, mtas das coisas q vc apontou, outros ja falaram anteriormente. No modding v2 n vai ter esse problema kek
Vlw pelo mod, foi um dos melhores q eu tive até hj :)
-Tochi

  • General

  1. .wav hitsounds with possible delay > 5ms: soft-slidertick.wav, spinnerspin.wav
    Ranking Criteria:
    Hitsounds must have an acceptable range of delay under 5ms, unless there's a special purpose. Every hitsound file should start in time, preferrably at 0ms. This is to ensure that every map doesn't sound mistimed, and therefore could provide acceptably synchronized rhythm feedback to players.
  2. It's hard to hear the soft-hitwhistle.wav because it's so weak, consider changing it to something stronger so it's more noticeable. Try something like this: http://puu.sh/pae5R/fc402b74c7.wav || Just rename it to soft-hitwhistle.wav
  3. Add: Desso to the tags since he's a part of the creator of this song.


  • Dreaming

  1. 00:24:990 - I don't think it's a good idea to skip this rhythm by not mapping it. Maybe add a circle there which stacks under 00:24:873 (1) -
  2. 00:29:912 - Same here. The sound here is a part of the previous ( 00:29:795 - ) so it kinda feels awkward to play it, when there's nothing on the strong beat.
  3. 00:31:787 (5) - Remove this for consistency so it fits with the previous pattern: 00:30:030 (1,2,3) - || This 00:32:139 (1) - is the right place to change the consistency because it changes sound (new section), and isn't a part of the previous sounds.
  4. 00:38:701 (3,4) - Here again, you suddenly break the consistency by skipping some strong beats that is in same section of the rhythm. I don't think it's a good idea, because it's a bit random imo.
  5. 01:08:233 (2,3,4) - This is probably intentional, but i suggest to make it more obvious that it's a 1/4 rhythm here 01:08:467 (3,4) - to avoid confusion on such a slow part.
  6. 01:31:905 (3) - This slider should end here 01:32:139 - That's where the strong beat is.
  7. 01:45:498 (2,3) - Why not blanket since u made the curve on the slider? Maybe make the curve less curvy and blanket it like: http://puu.sh/paeKY/b0f16cb3cb.jpg
  8. 02:01:494 (5) - Delete this circle because it's overmapped. There's no supporting sound for a circle here. Most of the previous triplets are also overmapped, but it fits more with the song because it starts on the blue tick. It mostly feels weird and awkward to start the triple on a white tick.
  9. 02:15:733 (3,4) - Please improve this blanket.
  10. 02:27:569 (8,1) - It's a bit confusing to manual stack this, why not stack it properly like: 02:29:561 (1,2) - ?
  11. 02:53:819 (2,3) - Same as above ^
  12. 03:04:131 (2,3) - The distance between these should be bigger so it's easier to read. Try and move it to x:346 y:0 || It is rankable to move it to y:0 and it's not exactly disturbing the hp bar.
  13. 03:09:639 (4,5) - Please keep a proper distance between this like 03:11:514 (1,2) -
  14. 03:11:983 (3,4) - Ctrl+G or just make the slider start before the circle to fit/emphasize with the music better.
  15. 03:12:920 (1) - It's not recommended to start the slider on a downbeat.
  16. 03:19:131 (2,3) - Distance is too low here, you should make it bigger for same reason as 03:04:131 (2,3) - ||03:19:014 (1,2) - the distance here too, i recommend to do like 03:09:639 (4,5) -
  17. 03:24:287 (4,1,2,3) - The sliders here are not emphasizing anything, which makes it really awkward to play. You should fix this like: http://puu.sh/pafrc/40b0d76f56.jpg
  18. 03:25:694 (6,7) - The circle should start before the slider (basically ctrl+g).
  19. 03:28:389 (2,3,4,5) - This is actually the main rhythm on the kiai time, most part are like this: Circle, Slider, Circle, Slider. and not Slider first. Try to move around with the other sliders and circle in kiai time to make it like this, because this is the best way to emphasis with the music and it fits more.
  20. 03:31:201 (3) - Stack this under 03:31:084 (2) - ? Only stacking 03:31:319 (4,5) - feels kinda awkward.
  21. 04:30:733 (5) - The problem here is that the downbeat (big white tick) isn't clickable, so it's not emphasized which it should be. So basically remove the reverse and place a circle after. 04:31:201 (7) - Same here.
  22. 04:41:631 (1,2) - Well, same as 03:09:639 (4,5) - distance should be more consistent.
  23. 04:58:389 (2) - Same problem as 04:30:733 (5) -
  24. 05:05:420 (9,1) - Switch places, same with 05:05:772 (2,3,4,5,6,7) - to make it fits more with the music as it does here 05:07:530 (3,4,5,6,7,1,2,3,4,5) -
  25. 05:12:686 (1,1) - Distance here is way to small compared to how big the "pause" here 05:13:037 - is.
  26. 05:13:623 (1) - Remove NC here. Add NC here 05:15:030 -
  27. 05:16:084 - Remove NC. 05:16:905 - Add. Just make sure throughout the whole section to make the NCs start on the right tick (big white tick)
  28. 05:33:076 (5) - Same problem as the previous reverse slider i pointed out.
  29. 05:41:280 (1,2,3,4) - Lol did you copy paste from the last kiai? xd || Anyways, it's the same problem as the previous part 03:04:131 (2,3) - the distance should be like that here 05:41:631 (2,3) -
  30. 06:02:022 (5,6) - Remember to adjust the rhythm here so it looks like: http://puu.sh/pagxF/3151405c42.jpg
  31. 06:35:655 (1,2,3) - Please improve the blanket.


  • Feedback


    I think you should improve your consistency more, and emphasis so the objects you map fits more with the music, and will be less awkward to play.
    Good luck o/
Topic Starter
Kathex

-Tochi wrote:


  • General

  1. .wav hitsounds with possible delay > 5ms: soft-slidertick.wav, spinnerspin.wav Slider tick have a soft volume raise but start under 5ms, spinnespin have a delay under 5ms. Anyway this 2 sounds doesnt work by click.
    Ranking Criteria:
    Hitsounds must have an acceptable range of delay under 5ms, unless there's a special purpose. Every hitsound file should start in time, preferrably at 0ms. This is to ensure that every map doesn't sound mistimed, and therefore could provide acceptably synchronized rhythm feedback to players.
  2. It's hard to hear the soft-hitwhistle.wav because it's so weak, consider changing it to something stronger so it's more noticeable. Try something like this: http://puu.sh/pae5R/fc402b74c7.wav || Just rename it to soft-hitwhistle.wav Looks hard to hear because for coincidence the wave of beat and the hitsound wave, are almost identic. I want to keep the currently
  3. Add: Desso to the tags since he's a part of the creator of this song.
Interesting, looks the author change his artisc name.


  • Dreaming

  1. 00:24:990 - I don't think it's a good idea to skip this rhythm by not mapping it. Maybe add a circle there which stacks under 00:24:873 (1) - i want a little break for the next note that have a hardly flow than previous part.
  2. 00:29:912 - Same here. The sound here is a part of the previous ( 00:29:795 - ) so it kinda feels awkward to play it, when there's nothing on the strong beat. its good for transition of rhythms, if i put a clickable here, it bring the emphasis to the pad not to the beat, and at this moment i want follow the main beat rhythm for a while
  3. 00:31:787 (5) - Remove this for consistency so it fits with the previous pattern: 00:30:030 (1,2,3) - || This 00:32:139 (1) - is the right place to change the consistency because it changes sound (new section), and isn't a part of the previous sounds. i removed, but now its looking so empty... maybe i ll add again
  4. 00:38:701 (3,4) - Here again, you suddenly break the consistency by skipping some strong beats that is in same section of the rhythm. I don't think it's a good idea, because it's a bit random imo. after 2 reverse sliders i change the rhythm, thats the logic kek
  5. 01:08:233 (2,3,4) - This is probably intentional, but i suggest to make it more obvious that it's a 1/4 rhythm here 01:08:467 (3,4) - to avoid confusion on such a slow part. i dont want follow 1/4 standard rhythm all the map, is so boring play a marathon with the same rhythm. This part makes sense cause 01:08:233 (2) - dont have the pad sound, then could be a slow jump, but 01:08:936 (4) - have pad sound then i can leave this same spacement to emphasis the sound
  6. 01:31:905 (3) - This slider should end here 01:32:139 - That's where the strong beat is. like 01:30:030 (3) - this slider end at the pad sound, not at the beat sound.
  7. 01:45:498 (2,3) - Why not blanket since u made the curve on the slider? Maybe make the curve less curvy and blanket it like: http://puu.sh/paeKY/b0f16cb3cb.jpg a blanket with few spacement like that dont give the emphasis necessary to the sound at this point plus 01:45:967 (3) - is stacked on 01:46:670 (6) -
  8. 02:01:494 (5) - Delete this circle because it's overmapped. There's no supporting sound for a circle here. Most of the previous triplets are also overmapped, but it fits more with the song because it starts on the blue tick. It mostly feels weird and awkward to start the triple on a white tick. another mod told me to add a circle here, so i ll remove all this and leave it like was in the past.
  9. 02:15:733 (3,4) - Please improve this blanket. impossible, its already 100% http://puu.sh/paQJ6/65013b7505.jpg and http://puu.sh/paQGt/04761dee5c.jpg
  10. 02:27:569 (8,1) - It's a bit confusing to manual stack this, why not stack it properly like: 02:29:561 (1,2) - ? good ideia!
  11. 02:53:819 (2,3) - Same as above ^
  12. 03:04:131 (2,3) - The distance between these should be bigger so it's easier to read. Try and move it to x:346 y:0 || It is rankable to move it to y:0 and it's not exactly disturbing the hp bar. i make it in mirror than previous and using 1,3x sv
  13. 03:09:639 (4,5) - Please keep a proper distance between this like 03:11:514 (1,2) - ok
  14. 03:11:983 (3,4) - Ctrl+G or just make the slider start before the circle to fit/emphasize with the music better. ok
  15. 03:12:920 (1) - It's not recommended to start the slider on a downbeat. removed
  16. 03:19:131 (2,3) - Distance is too low here, you should make it bigger for same reason as 03:04:131 (2,3) - ||03:19:014 (1,2) - the distance here too, i recommend to do like 03:09:639 (4,5) - fixed
  17. 03:24:287 (4,1,2,3) - The sliders here are not emphasizing anything, which makes it really awkward to play. You should fix this like: http://puu.sh/pafrc/40b0d76f56.jpg fixed
  18. 03:25:694 (6,7) - The circle should start before the slider (basically ctrl+g). fixed
  19. 03:28:389 (2,3,4,5) - This is actually the main rhythm on the kiai time, most part are like this: Circle, Slider, Circle, Slider. and not Slider first. Try to move around with the other sliders and circle in kiai time to make it like this, because this is the best way to emphasis with the music and it fits more. ok?
  20. 03:31:201 (3) - Stack this under 03:31:084 (2) - ? Only stacking 03:31:319 (4,5) - feels kinda awkward. ok?
  21. 04:30:733 (5) - The problem here is that the downbeat (big white tick) isn't clickable, so it's not emphasized which it should be. So basically remove the reverse and place a circle after. 04:31:201 (7) - Same here. nah, since the start of map reverse sliders can end at downbeat
  22. 04:41:631 (1,2) - Well, same as 03:09:639 (4,5) - distance should be more consistent. fixed
  23. 04:58:389 (2) - Same problem as 04:30:733 (5) -
  24. 05:05:420 (9,1) - Switch places, same with 05:05:772 (2,3,4,5,6,7) - to make it fits more with the music as it does here 05:07:530 (3,4,5,6,7,1,2,3,4,5) - ok
  25. 05:12:686 (1,1) - Distance here is way to small compared to how big the "pause" here 05:13:037 - is. intentional
  26. 05:13:623 (1) - Remove NC here. Add NC here 05:15:030 - ok
  27. 05:16:084 - Remove NC. 05:16:905 - Add. Just make sure throughout the whole section to make the NCs start on the right tick (big white tick) i think its right now
  28. 05:33:076 (5) - Same problem as the previous reverse slider i pointed out. nah
  29. 05:41:280 (1,2,3,4) - Lol did you copy paste from the last kiai? xd || Anyways, it's the same problem as the previous part 03:04:131 (2,3) - the distance should be like that here 05:41:631 (2,3) - Kek, just now you notice that? :D
  30. 06:02:022 (5,6) - Remember to adjust the rhythm here so it looks like: http://puu.sh/pagxF/3151405c42.jpg Ok
  31. 06:35:655 (1,2,3) - Please improve the blanket. Wow me leaving blankets ugly? thats is realy happening :(


  • Feedback


    I think you should improve your consistency more, and emphasis so the objects you map fits more with the music, and will be less awkward to play. i did this map when i was newb in mapping, but i dont want to remap just to make it with my current mapping sense... cause its already had much mods, to waste all ppl work that had with this map isnt a good thing kek

    Good luck o/

your mod reduce in 0.06*, its a good thing :?:
Thanks for modding :D
ErunamoJAZZ
Hi, just a testplay, no kudo.

http://puu.sh/pHjHy/1919272e55.osr


Good luck with your map o/
Topic Starter
Kathex

ErunamoJAZZ wrote:

Hi, just a testplay, no kudo.

http://puu.sh/pHjHy/1919272e55.osr


Good luck with your map o/
Thanks!
CircleFairy
Gameplay:

[*] 02:55:108 (1,2,3,4,5) - This pattern feels harder to hit than it should be, perhaps due to the sliders angle.
[*] 05:32:608 (1,2,3,4,5) - This feels weird to hit, I think it's due to the starting position of it.

This is all I managed to find, I like the map overall, good luck with it! :)
Topic Starter
Kathex

CircleFairy wrote:

Gameplay:

[*] 02:55:108 (1,2,3,4,5) - This pattern feels harder to hit than it should be, perhaps due to the sliders angle.
[*] 05:32:608 (1,2,3,4,5) - This feels weird to hit, I think it's due to the starting position of it.

This is all I managed to find, I like the map overall, good luck with it! :)
Fixed, Thanks for mod! :o
CaffeAmericano
Hi Kathex, m4m!

Dreamin'

  • I think that the map flows pretty well, but a lot of the parts feel unorganized. Maybe it’s because there are a lot of fast moving long sliders, which covers up the mapping area rather quickly. Although I am not very familiar with this style of mapping, I think avoiding random overlaps, using more implicit distance snap and blankets could give it more feeling of structure.

    There seem to be a lot of overlaps like 02:37:295 (6,4) - 02:37:998 (3,4,1) - 02:38:233 (4,1,2,3) - 02:40:811 (1,1) - 02:51:006 (2,7) - 03:00:850 (4,3) - . Although it’s probably not noticeable while playing, apparently people care about how a map looks in the editor nowadays. And most of the overlaps can be avoided.

    As for implicit distance snap, I mean keeping same distance between notes that are not next to each other in timeline. For example, This ( http://puu.sh/quH8J/3a88cd2e76.jpg ) is how I’d organize ( 02:59:795 (2,3,4,1,2,3,4,1) - ).

    Blankets are self explanatory, I think. Obsessing with blanket is kinda dumb, but I think it helps when there are a lot high velocity sliders. Things tend to get really messy quickly.
I apologize if you prefer more specific mods, I don’t see much problems with emphasis and flow in your map, and that’s what I usually mod about. So I thought maybe I’d try something different this time ><

Good luck with the map!
Topic Starter
Kathex

CaffeAmericano wrote:

Hi Kathex, m4m!

Dreamin'

  • I think that the map flows pretty well, but a lot of the parts feel unorganized. Maybe it’s because there are a lot of fast moving long sliders, which covers up the mapping area rather quickly. Although I am not very familiar with this style of mapping, I think avoiding random overlaps, using more implicit distance snap and blankets could give it more feeling of structure.

    There seem to be a lot of overlaps like 02:37:295 (6,4) - 02:37:998 (3,4,1) - 02:38:233 (4,1,2,3) - 02:40:811 (1,1) - 02:51:006 (2,7) - 03:00:850 (4,3) - . Although it’s probably not noticeable while playing, apparently people care about how a map looks in the editor nowadays. And most of the overlaps can be avoided.

    As for implicit distance snap, I mean keeping same distance between notes that are not next to each other in timeline. For example, This ( http://puu.sh/quH8J/3a88cd2e76.jpg ) is how I’d organize ( 02:59:795 (2,3,4,1,2,3,4,1) - ).

    Blankets are self explanatory, I think. Obsessing with blanket is kinda dumb, but I think it helps when there are a lot high velocity sliders. Things tend to get really messy quickly.
I apologize if you prefer more specific mods, I don’t see much problems with emphasis and flow in your map, and that’s what I usually mod about. So I thought maybe I’d try something different this time ><

Good luck with the map!
I removed some overlaps and fixed some patterns. About "implicit distance snap" i think its dont fit this map style, because the changing spacement is ocurring in the whole map, i know its not very beautiful way to map, but i want keep it different at least for this map.
Thanks for modding! :D
jschlatt stan
[
my opinion
Opinion]

hey, mod 4 kudosu

add a note 00:15:908 -
add a note 00:22:588 -
add a note 00:28:740 -
add a note 00:29:209 -
add a note 00:29:912 -
add a note 00:30:381 -
add a note 00:30:850 -
add a note 00:31:319 -
add a note 00:31:787 -
add a note 00:32:022 -
add a note 00:32:490 -
add a note 00:32:959 -
add a note 00:33:428 -
add a note 00:33:897 -
add a note 00:34:365 -
add a note 00:34:834 -
add a note 00:35:303 -
add a note 00:35:772 -
add a note 00:36:240 -
add a note 00:36:709 -
add a note 00:37:178 -




More suggestions coming soon! (kudosu?) Thanks! -KazutoNotxap
Topic Starter
Kathex

KazutoNotxap wrote:

[
my opinion
Opinion]

hey, mod 4 kudosu

add a note 00:15:908 -
add a note 00:22:588 -
add a note 00:28:740 -
add a note 00:29:209 -
add a note 00:29:912 -
add a note 00:30:381 -
add a note 00:30:850 -
add a note 00:31:319 -
add a note 00:31:787 -
add a note 00:32:022 -
add a note 00:32:490 -
add a note 00:32:959 -
add a note 00:33:428 -
add a note 00:33:897 -
add a note 00:34:365 -
add a note 00:34:834 -
add a note 00:35:303 -
add a note 00:35:772 -
add a note 00:36:240 -
add a note 00:36:709 -
add a note 00:37:178 -




More suggestions coming soon! (kudosu?) Thanks! -KazutoNotxap
Rly :?: No kds for u
show more
Please sign in to reply.

New reply