thank you!Baraatje123 wrote:
[General]
All seems fine
[Easy]Nice diff
- 00:04:022 (1,2) - Not a fan of the flow here. It's a bit weird. Please curve (1) so the end goes down instead of up to make it flow better I've used and seen much harsher flow being used in Easy Diffs
- 00:46:822 (2,3) - Consider blanketing them asudhasd I've made little adjustments with every mod so far with people telling me to ctrl+h or blanket or not blanket and ugh I'll just keep it as is for now, might end up moving this again though
- 01:03:222 (1) - This'll work better as a 1/1 slider, with a reverse, and a circle at 01:04:422 a 1/1 works, though 1 3/2 does a good job of following the song while also giving the rythm some diversity
[Normal]
Please be careful with stacking. As with stacking it goes to top left, keep in mind it can make it feel different. Why not make some custom stacks in which the circle before it has some small difference. As with normal stacking, both x/y get -4 in coorcinates, use this to make good custom stacks (forexample, bottom right gets x/y +4/+4, top right gets x/y +4/-4
This might be a little abstract, but it'll make it look better I don't see a stack in here that would be particularly messed up due to auto-stacking, if you have a certain one in mind feel very free to point that one outAnd another great diff
- 00:06:422 (5,6) - Not a fan of the flow here. It's a bit weird. Please curve (5) so the end goes to the right instead of to the left to make it flow better
- 00:16:822 (1,2,3) - Doesn't really flow nice. Why not try this?
- 00:28:022 (4) - ^^
- 00:36:422 (2) - Curve to left instead of right for flow (The same thing everytime. Not gonna type them all out, please check them all carefully)
Instead of commenting on each suggestion I'll just do it once for all of em: I like playing around with slider leniency. While the pattern might end up looking a little clunky (not to me anyways), slider leniency still allows for a smooth transition between the two objects which I believe just overall makes up for a map that is more interesting and fun to play because it allows for certain peaks in the song to be accented by doing this (it's also just more fun I think, gives the whole thing a little extra 'swing'). Aside from that this has never been an issue when it comes to DQ's so i don't think doing this is risky at all
[Hard]
Same thing said about flow in normal applies here as well, for example to 00:02:822 (2,3) - commented on this aboveAnd another great diff :3
- 00:23:822 - Add a circle here? There is a strong vocal would much rather keep this consistent with the Insane and map to the background music
- 00:29:622 (1,2,3,4) - All those extended sliders >.< I know you're doing this for the strong sounds, but it feels weird because of the vocals yeah, but not following the trumpets or whatever here just feels silly :/ + this really is one of the most intense parts of the song so why not map it like that
- 01:14:422 (1,2) - Please make either both of them straight, or make them both curvy y tho? flows well and looks good
- 01:28:022 (1,2,3,4) - This can be improved a lot. The distance between (1,2) and (3,4) isn't the same for example. because it is not supposed to be the same
[Insane]
Again, things about flow apply here as well (00:01:222 (2,3) - for example) commented on this aboveAll diffs are so neat :3
- 00:10:422 (1,2,3,4,5,6) - Why not make them all have 1.9 DS? It's really weird that one circle breaks it with 2.2, while the rest all have 1.9 made a small adjustment here to fix the symmetry I was going for, though I don't think that a slight inconsistency in spacing is something that bothers me especially when I'd have to end up going for sum ugly overlapping to fix it :c
- 00:29:622 (1,2,3,4) - All those extended sliders >.< I know you're doing this for the strong sounds, but it feels weird because of the vocals commented on this above
If you have troubles finding BN for this one, just poke me :3