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Horie Yui - PRESENTER

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Topic Starter
Sc4v4ng3r
This beatmap was submitted using in-game submission on Sunday, 11 October, 2015 at 10:47:21 PM

Artist: Horie Yui
Title: PRESENTER
Source: DOG DAYS
Tags: ドッグデイズ Ending ED tv_size Doyak Avishay
BPM: 151
Filesize: 26837kb
Play Time: 01:32
Difficulties Available:
  1. A's Insane (3.63 stars, 314 notes)
  2. Doyak's Easy (1.47 stars, 89 notes)
  3. Hard (2.57 stars, 189 notes)
  4. Light Insane (3.05 stars, 231 notes)
  5. Normal (1.9 stars, 137 notes)
Download: Horie Yui - PRESENTER
Download: Horie Yui - PRESENTER (no video)
Information: Scores/Beatmap Listing
---------------
For ranked, #5
Bringing back some old anime songs :D
MP3 from this mapset, video and BG by Ringating.
Man RIP again ;-; Hopefully it won't get DQed again ;-; Yay first ranked :D

Redownload as of 11/10/2015, hitsound changed.

Difficulty list
Doyak's Easy - By Doyak
Normal - By me
Hard - By me
Light Insane - By me
A's Insane - By Avishay

Bubbled by JBHyperion
Qualified by Baraatje123
Disqualified by MillhioreF
Bubbled by MillhioreF
Popped and rebubbled by Baraatje123
Qualified by MillihioreF
Disqualified by Desperate-kun
Bubbled by Baraatje123
Qualified by MillihioreF

Link to my old Insane



Log
  1. 8/8/2015 - Applied -Hakurei-'s mod to all diffs.
  2. 9/8/2015 - Applied MkGuh's mod to all diffs.
  3. 11/8/2015 - Improved BG and video. Credits to Ringating :D
  4. 12/8/2015 - Applied kunkakunkakunkakunka's mod to all diffs.
  5. 12/8/2015 - Self-mod on hitsounds applied.
  6. 16/8/2015 - Applied -Deemo-'s mod to Hard and Insane.
  7. 17/8/2015 - Applied eeezzzeee's mod to all diffs.
  8. 18/8/2015 - Applied Reditum's mod to Insane.
  9. 20/8/2015 - Applied Ascendance's mod and qzyqzy's mod.
  10. 20/8/2015 - Added Doyak's Easy to the mapset.
  11. 21/8/2015 - Amplified hit-normal. Added audio-leadin.
  12. 25/8/2015 - Applied Lumael's mod to all diffs.
  13. 25/8/2015 - Applied Synpoo's mod to all diffs.
  14. 28/8/2015 - Applied DragonSlayer96's mod to all diffs.
  15. 29/8/2015 - Applied Ipas's mod and pkhg's mod to Normal, Hard and Insane.
  16. 1/9/2015 - Applied [ Rizen ]'s mod to all diffs.
  17. 1/9/2015 - Applied monstrata's mod to all diffs.
  18. 4/9/2015 - Applied FCL's and Lily Bread's mod to Easy, Normal and Hard.
  19. 9/9/2015 - Applied Leorda's mod to Normal and Hard.
  20. 14/9/2015 - Added A's Insane to the mapset.
  21. 14/9/2015 - Applied - Milhofo -'s mod to Normal and Hard.
  22. 15/9/2015 - Applied - Milhofo -'s mod to Easy.
  23. 17/9/2015 - Added Light Insane to the set.
  24. 19/9/2015 - Applied MokouSmoke's mod to Hard and Light Insane.
  25. 19/9/2015 - Applied re-mod from pkhg to Normal.
  26. 21/9/2015 - Applied re-mod from pkhg to Easy.
  27. 24/9/2014 - Applied NXTKitKat's mod to Insane.
  28. 26/9/2015 - Applied Baraatje123's mod to all difficulties.
  29. 28/9/2015 - Applied - Milhofo -'s mod to Insane, and Setsurei's mod to Normal.
  30. 29/9/2015 - Mapset bubbled by <span style='color:orange'>Baraatje123</span>.
  31. 4/10/2015 - Applied JBHyperion's mod to all difficulties.
  32. 6/10/2015 - Applied IRC mod changes with <span style='color:orange'>JBHyperion</span>, mapset bubbled by him.
  33. 6/10/2015 - Mapset qualified by Baraatje123.
  34. 7/10/2015 - Mapset disqualified by MillhioreF.
  35. 7/10/2015 - Applied MillhioreF's mod to all difficulties. Metadata updated.
  36. 8/10/2015 - Mapset bubbled by MillhioreF.
  37. 9/10/2015 - Mapset popped and rebubbled by Baraatje123, and qualified by MillhioreF.
  38. 11/10/2015 - Mapset disqualified by Desperate-kun.
  39. 11/10/2015 - Changed hitsound.
  40. 13/10/2015 - Mapset bubbled by Baraatje123, and qualified by MillhioreF.
  41. 24/10/2015 - Mapset fully ranked.
lit120
hi

[General]
  1. Lack of hitsounds
[Normal]
  1. 00:05:584 (1,2) - improve this blanket a bit
  2. 00:53:365 (1) - you need to add a note rather than using a spinner
  3. 01:21:876 (1) - ^
[Hard]
  1. 00:13:531 (1) - base on my opinion about this, i think you should make a 1/4 slider with reverse arrow for the piano rather than using a spinner
  2. 00:28:431 (1,2,3,4,5,1,2,3,4,5) - pentagon should be good rather than star pattern for this part
  3. 00:40:551 (5) - NC this
  4. 00:43:332 (6,1) - blanket?
  5. 01:25:054 (3) - NC this one
[Insane]
  1. 00:13:332 - i wouldn't skip this beat if i were you
  2. 00:14:723 (5,1) - you might want to fix this one
  3. 00:16:511 (4) - stack with 00:16:114 (2) -
  4. 00:19:292 - from here, you can listen the piano here until 00:19:888 -. better put this one into a stream
  5. 00:22:868 - triplets will do since i hear an instrument that is good for triplet
  6. 00:25:650 - same thing like i said from 00:19:292 -
  7. 00:28:431 (1,2,3,4,5,1,2,3,4,5) - for me, this is not suitable jumps for me. just smaller the jumps since this part should be like an easy part + messy star pattern. use Ctrl+Shift+D, then 5 patterns. do it like a star pattern
  8. 00:31:014 - i wouldn't skip this beat if i were you
  9. 00:42:736 (3,4,5,6,7) - i know that you're following a vocal, but at least you should make it as a stream part (from piano) starting from (4)
  10. 01:11:544 (1,2,3,4,1,2,3,4) - i would make it really close or just a straight/curve stream will do for better
needs to improve more for this. GL!
Topic Starter
Sc4v4ng3r

-Hakurei- wrote:

hi

[General]
  1. Lack of hitsounds I know, some suggestions?
[Normal]
  1. 00:05:584 (1,2) - improve this blanket a bit Fixed.
  2. 00:53:365 (1) - you need to add a note rather than using a spinner Looks fine for me.
  3. 01:21:876 (1) - ^ Placing spinners makes the difficulty easier, and this is the easiest difficulty of the set. Partially same reason as above. Besides, there is a background sound matching this spinner.
[Hard]
  1. 00:13:531 (1) - base on my opinion about this, i think you should make a 1/4 slider with reverse arrow for the piano rather than using a spinner I disagree. Using 1/4 sliders will get too long, it will be overmapped. Instead used spinner to avoid this.
  2. 00:28:431 (1,2,3,4,5,1,2,3,4,5) - pentagon should be good rather than star pattern for this part Yea that is a lot more better, applied.
  3. 00:40:551 (5) - NC this Added, forgotten to do it...
  4. 00:43:332 (6,1) - blanket? Fixed.
  5. 01:25:054 (3) - NC this one Added.
[Insane]
  1. 00:13:332 - i wouldn't skip this beat if i were you Extended the spinner up to this point.
  2. 00:14:723 (5,1) - you might want to fix this one My mistake, fixed.
  3. 00:16:511 (4) - stack with 00:16:114 (2) - Don't really want to make a stack here, no changes.
  4. 00:19:292 - from here, you can listen the piano here until 00:19:888 -. better put this one into a stream Changed with a 1/4 slider.
  5. 00:22:868 - triplets will do since i hear an instrument that is good for triplet I think that is insignificant, don't think I need to put it as a triplet.
  6. 00:25:650 - same thing like i said from 00:19:292 -
  7. 00:28:431 (1,2,3,4,5,1,2,3,4,5) - for me, this is not suitable jumps for me. just smaller the jumps since this part should be like an easy part + messy star pattern. use Ctrl+Shift+D, then 5 patterns. do it like a star pattern I disagree. Hard is already using around that much of DS, would want to keep this part's DS bigger for better spread.
  8. 00:31:014 - i wouldn't skip this beat if i were you On this part I am following the vocals, need to make it so that it follows the vocal not to confuse players time by time, and it would fit the song better since vocal is more prominent over the instruments.
  9. 00:42:736 (3,4,5,6,7) - i know that you're following a vocal, but at least you should make it as a stream part (from piano) starting from (4) Similar to above, vocal is pretty strong here, no changes
  10. 01:11:544 (1,2,3,4,1,2,3,4) - i would make it really close or just a straight/curve stream will do for better Changed the first (3) and (4) into a 1/4 slider since it makes easier time jumping to the next stream.
needs to improve more for this. GL!
Thanks for the mod!
Mekki
Hi :3

General

  1. How about make a easy diff? The normal seems too fast for begginers.


Normal

  1. 00:10:253 (1) - Don't you think that is better moving this spinner to the white tick?
  2. 00:17:505 (2) - The shape of this slider doesn't really fit with the other patterns, i think it's better if you made like (1)
  3. 00:27:736 (1) - Move the spinner to the white tick.
  4. 00:53:365 (1) - ^
  5. 00:42:935 (3,1) - Swap NC's.

    That's all for this diff, you have a nice normal here, congrats!


Hard

  1. 00:10:253 (1) - It will be better if you map the instrumental of the song here, so you can avoid two long spinners consecutive.
  2. 00:59:623 (1) - Make a little jump here for give emphasys to the Strong beat?

    Well, well. That's all for this difficulty. Imo the diff is perfect!


Insane

  1. 00:22:868 (5,6) - Add two notes here, making a triplet.

    Not too much to say about this diff, congrats :)
Topic Starter
Sc4v4ng3r

MkGuh wrote:

Hi :3

General

  1. How about make a easy diff? The normal seems too fast for begginers. NHI spread is viable.


Normal

  1. 00:10:253 (1) - Don't you think that is better moving this spinner to the white tick? Vocal actually starts to hold at 00:10:153 - , so had to move the spinner to the closest point where it can start.
  2. 00:17:505 (2) - The shape of this slider doesn't really fit with the other patterns, i think it's better if you made like (1) I guess I was lazy to copy paste xD Fixed.
  3. 00:27:736 (1) - Move the spinner to the white tick. ^^ Electric guitar starts at 00:27:637 -
  4. 00:53:365 (1) - ^ ^^ the instrument which calls for a stream starts at 00:53:266 -
  5. 00:42:935 (3,1) - Swap NC's. (1) is where the new 'music' part starts (let's just say this is the bridge), and its a downbeat.

    That's all for this diff, you have a nice normal here, congrats! Thanks :D


Hard

  1. 00:10:253 (1) - It will be better if you map the instrumental of the song here, so you can avoid two long spinners consecutive. Well, I wouldn't want to chain 1/4 sliders... And two consecutive long spinners are fine.
  2. 00:59:623 (1) - Make a little jump here for give emphasys to the Strong beat? Applied. I wonder why didn't I do that in the first place...

    Well, well. That's all for this difficulty. Imo the diff is perfect! Thanks! x2


Insane

  1. 00:22:868 (5,6) - Add two notes here, making a triplet. Giving a little break, and I am trying to follow the piano for the first part.

    Not too much to say about this diff, congrats :) Thanks! x3
Thanks for the mod!
Ringating
from my queue:

new bg from here and new video from here. The bg is much cleaner than the current one, and the video is cleaner, higher res, and textless.and here's the video file.

no kds
Topic Starter
Sc4v4ng3r

Ringating wrote:

from my queue:

new bg from here and new video from here. The bg is much cleaner than the current one, and the video is cleaner, higher res, and textless.and here's the video file.

no kds
Thanks alot :D
kunka
From MQ.

Normal

00:56:445 (1,2,3) - I think that placement is a straight line. Would you like to make diagonal placement? How about this?

01:04:988 (6,7) - I think that rhythm is reverse.
Hard

※I think that HP and OD is no good degree of difficulty same as "Normal diff". 5 or 5.5 is proper.
※hard diff is added only to widescreen support. Please remove it.

00:13:531 (1) - Would you move 1/2 before? I think that this is correct.

00:28:431 (1,2,3,4,5,1,2,3,4,5) - It is hard to take a timing very much. Would you add a circle to 00:29:623 -

00:55:650 (2,3,1) - I think that placement is a straight line. Would you like to make diagonal placement? How about this?

01:02:008 (5,6) - Would you add a circle? It is unnatural if there is nothing.

01:14:723 (5,6) - ^
Insane

00:29:623 - It is the same as "Hard diff". Furthermore, would you add a circle here? 00:29:822 - I think that I do not have any problem because it is follow of piano.

00:36:776 (7,8,9) - Would you add a circle? It is unnatural if there is nothing.

00:48:895 (4,5,6,1,2,3) - I think that a flow is not good. A flow and intervals from 00:49:293 (6) - in particular to 00:49:491 (1) - are not good. I propose a flow same as 00:48:895 (4,5,6) - .
In the case of adoption, Because a flow of 00:50:087 (4) - worsens from 00:49:889 (3) - , it is necessary to change the flow of 00:50:087 (4) - . How about this?

00:56:445 (1,2,3) - Please try to challenge.

01:07:968 (2,3) - stack is out of alignment.

01:23:763 (1) - I think that I am unnecessary...

GL.
Topic Starter
Sc4v4ng3r

kunkakunkakunkakunka wrote:

From MQ.

Normal

00:56:445 (1,2,3) - I think that placement is a straight line. Would you like to make diagonal placement? How about this? Looks nice, applied.

01:04:988 (6,7) - I think that rhythm is reverse. You are right, fixed.
Hard

※I think that HP and OD is no good degree of difficulty same as "Normal diff". 5 or 5.5 is proper. Lol didn't notice that, made all of them constant.
※hard diff is added only to widescreen support. Please remove it. Fixed.

00:13:531 (1) - Would you move 1/2 before? I think that this is correct. Yep, instead extended the previous spinner by 1/2 beat.

00:28:431 (1,2,3,4,5,1,2,3,4,5) - It is hard to take a timing very much. Would you add a circle to 00:29:623 - Placing a circle there is even more weirder.

00:55:650 (2,3,1) - I think that placement is a straight line. Would you like to make diagonal placement? How about this? Not for this one, for 1/4 kick sliders, I prefer to use a straight line.

01:02:008 (5,6) - Would you add a circle? It is unnatural if there is nothing. Don't really know why did I left that blank, added.

01:14:723 (5,6) - ^ Added here too.
Insane

00:29:623 - It is the same as "Hard diff". Furthermore, would you add a circle here? 00:29:822 - I think that I do not have any problem because it is follow of piano. Just like the reason above.

00:36:776 (7,8,9) - Would you add a circle? It is unnatural if there is nothing. I am following the vocals here, only from 00:37:372 (1) - I start to follow the instruments, so no changes.

00:48:895 (4,5,6,1,2,3) - I think that a flow is not good. A flow and intervals from 00:49:293 (6) - in particular to 00:49:491 (1) - are not good. I propose a flow same as 00:48:895 (4,5,6) - .
In the case of adoption, Because a flow of 00:50:087 (4) - worsens from 00:49:889 (3) - , it is necessary to change the flow of 00:50:087 (4) - . How about this? Applied all, BUT for the slider, reduced the curve a bit.

00:56:445 (1,2,3) - Please try to challenge. Since 00:56:941 - doesn't have a sound, wouldn't want to put a slider to make a sound there. Besides, similar sliders like this used 1 slider instead of 3 sliders, this should be fine, for consistency's sake.

01:07:968 (2,3) - stack is out of alignment. Lol okay, fixed.

01:23:763 (1) - I think that I am unnecessary... Deleted.

GL.
Thanks for the mod! EDIT : Wo thanks for the star, didn't notice that :D
Doyak
lol this and http://osu.ppy.sh/s/77087 at the same time
Topic Starter
Sc4v4ng3r

Doyak wrote:

lol this and http://osu.ppy.sh/s/77087 at the same time
Well that 8-bit ver. of this song sounds really nice :D
Battle
ya

[Hard]
00:26:246 (1,2) - the way that they are positioned right now kinda looks awkward .3.
00:45:716 (4,5) - move 5 slightly down for a better blanket
01:02:802 (1,2) - make these the same shape maybe?
01:13:729 (3) - maybe make this a little bit wider so that way the blanket looks better?
01:28:233 (1,2) - move 2 slightly to the left?


[Insane]
00:07:174 (1,2) - because 2 has an angle like 1, it looks real awkward when it's on top of each other but maybe move 2 so the end of it (well the repeat) is to the side of 1
00:22:074 (2,3,4) - maybe move this to be on equal level with 00:21:081 (5) - 's slider end
00:22:868 - I hear a beat here, maybe place a note? If you don't put a note, I highly recommend ^ so that there's at least a less awkward way to go from ^ to the next slider
00:40:551 (1,2,3,4) - just keep in mind that all three of the sliders aren't identical, maybe make them identical?
Just a personal opinion, I would change some of the sharp angle sliders into curved/straight sliders

I can't really mod normal/ easy so sorry

ya
Topic Starter
Sc4v4ng3r

[-Deemo-] wrote:

ya jaja

[Hard]
00:26:246 (1,2) - the way that they are positioned right now kinda looks awkward .3. Made the curve more lenient.
00:45:716 (4,5) - move 5 slightly down for a better blanket Looks better like this lol
01:02:802 (1,2) - make these the same shape maybe? Opps, didn't notice that. Fixed.
01:13:729 (3) - maybe make this a little bit wider so that way the blanket looks better? I don't really know, fixed.
01:28:233 (1,2) - move 2 slightly to the left? Fixesd it in a different way.


[Insane]
00:07:174 (1,2) - because 2 has an angle like 1, it looks real awkward when it's on top of each other but maybe move 2 so the end of it (well the repeat) is to the side of 1 Changed the whole pattern up in a different way.
00:22:074 (2,3,4) - maybe move this to be on equal level with 00:21:081 (5) - 's slider end That ruins my triangular pattern :/
00:22:868 - I hear a beat here, maybe place a note? If you don't put a note, I highly recommend ^ so that there's at least a less awkward way to go from ^ to the next slider Following the piano only for this part. Not following any other instruments.
00:40:551 (1,2,3,4) - just keep in mind that all three of the sliders aren't identical, maybe make them identical? Again didn't notice this opps, fixed.
Just a personal opinion, I would change some of the sharp angle sliders into curved/straight sliders Sharp angled sliders give variety :D

I can't really mod normal/ easy so sorry Its k :D

ya ja~
Thanks for the mod!
eeezzzeee
Hi, from your m4m request

[Insane]

OD = 7 HP = 6?
00:00:816 (1,2,3) - I know 3 is supposed to be blanketing 1 but since there is a lot of time apart when you actually play it 3 it looks weird. maybe try a pattern for 3 sliders like http://puu.sh/jE0PD/da68a1c558.jpg (my angle is not perfect but you get the idea lol). This is what it looks like right now btw http://puu.sh/jE0Xj/97c49d1c40.jpg
00:17:703 (3,4,5) - blanket?
00:18:299 (5) - you can NC here OR 00:21:478 (1) - remove this NC
00:19:392 (7,1) - this should really be closer together or people will think there is only 4 hits on the slider. you can reverse the spot of 1,3 and 2,4 and then move them all up a bit http://puu.sh/jE1d4/478805ccd0.jpg
00:25:054 (5) - and NC here OR remove 00:26:246 (1) -
00:31:014 - i know you are mapping the vocal of the next section but there should be a sound here really since you are mapping the same instrument before this with 00:30:021 (1,2,3,4,5) - maybe make that 6 jumps and start somewhere else
00:39:359 (1,2,3,4) - try like this http://puu.sh/jE1vR/8d2204be3f.jpg
00:43:729 - 00:54:458 - try these NC for this section 00:43:729 - 00:45:716 - 00:46:908 - 00:48:895 - 00:50:087 - 00:51:676 - 00:53:266 -
00:58:630 (1,2,3,4,5) - maybe you want to make the jumps here smaller, 00:58:233 (1,2) - was a very strong part and now it is much softer yet the jump size is the same
01:02:803 (1,2) - why not both use the same shape? you can move around the stream before it if needed
01:04:789 (3,4) - jump is really large here, maybe increase spacing on 01:04:392 (1,2,3) - and 01:05:187 (1,2) - so it can play more smoothly
01:05:187 (1) - delete nc
01:12:339 (1,2) - this needs a lot more space between them or people will think they are 1/4 time
01:17:107 (3) - NC for consistency with 01:02:803 (1,2) -
01:19:889 (4) - blanket maybe?

[Hard]
00:09:557 (2) - reduce the curve so it matches 00:08:763 (1) - better?
00:10:253 (1) - start at 00:10:352 - so you cant see it while playing 2
00:21:478 (4,5,6,7) - do you want these to be lined up or not? if yes then please check the mistake, if not then split them up more so it is noticeable http://puu.sh/jE3ay/9b90566c28.jpg
00:27:637 (3) - Move this down a little so that 00:30:021 (1,2,3,4,5) - later does not go up so high
00:31:014 - again i think you need a sound here
00:48:895 (5,6) - same suggestion as 00:21:478
01:12:339 (1,2,3) - lol what is this! you made a mistake here xD
01:29:723 (1) - spinner start too early

[Normal]
00:08:763 (1,2) - pro tip if you want to make stuff like this have the same curve with each other you can drag them like this to compare http://puu.sh/jE3R2/6738023698.jpg
00:10:253 (1) - same as on hard
00:53:365 (1) - start this at 00:53:465 - or you can even delete 00:53:266 - and start the spinner there since this is normal
01:29:723 (1) - spinner start too early again

Remember to give more time between notes and spinners when the AR is lower :P

Good luck!
Topic Starter
Sc4v4ng3r

eeezzzeee wrote:

Hi, from your m4m request

[Insane]

OD = 7 HP = 6? Following the consistent difficulty pattern from the easier diffs. Besides this is supposed to be an easy Insane.
00:00:816 (1,2,3) - I know 3 is supposed to be blanketing 1 but since there is a lot of time apart when you actually play it 3 it looks weird. maybe try a pattern for 3 sliders like http://puu.sh/jE0PD/da68a1c558.jpg (my angle is not perfect but you get the idea lol). This is what it looks like right now btw http://puu.sh/jE0Xj/97c49d1c40.jpg Good idea, applied like your suggestion.
00:17:703 (3,4,5) - blanket? What do you mean? I already have a blanket here.
00:18:299 (5) - you can NC here OR 00:21:478 (1) - remove this NC Yea good catch.
00:19:392 (7,1) - this should really be closer together or people will think there is only 4 hits on the slider. you can reverse the spot of 1,3 and 2,4 and then move them all up a bit http://puu.sh/jE1d4/478805ccd0.jpg Changed (7) into a stream instead.
00:25:054 (5) - and NC here OR remove 00:26:246 (1) - Don't think I will remove it, since above I used a stream with no NC, but since this is the only 'stream' that has a jump between them, I thought it would need a NC. Will remove (1) if more people mention on it.
00:31:014 - i know you are mapping the vocal of the next section but there should be a sound here really since you are mapping the same instrument before this with 00:30:021 (1,2,3,4,5) - maybe make that 6 jumps and start somewhere else I don't think it needs it for now, because this ruins my trap. And since downbeats marks the beginning of the next section of the song, it is kind of associated with the next part. So therefore I am following the vocals strictly from 00:31:014 - . Would think about changing it if more people mention this.
00:39:359 (1,2,3,4) - try like this http://puu.sh/jE1vR/8d2204be3f.jpg Opps, didn't hear that beat previously. Applied.
00:43:729 - 00:54:458 - try these NC for this section 00:43:729 - 00:45:716 - 00:46:908 - 00:48:895 - 00:50:087 - 00:51:676 - 00:53:266 - Changed a few of them, and also added some myself.
00:58:630 (1,2,3,4,5) - maybe you want to make the jumps here smaller, 00:58:233 (1,2) - was a very strong part and now it is much softer yet the jump size is the same Good idea, applied.
01:02:803 (1,2) - why not both use the same shape? you can move around the stream before it if needed Me and my mistakes :o fixed.
01:04:789 (3,4) - jump is really large here, maybe increase spacing on 01:04:392 (1,2,3) - and 01:05:187 (1,2) - so it can play more smoothly (4) is a stronger beat than (1), (2) or (3), therefore is larger.
01:05:187 (1) - delete nc Misclicks are overpowered.
01:12:339 (1,2) - this needs a lot more space between them or people will think they are 1/4 time I don't think so. It plays out just fine...
01:17:107 (3) - NC for consistency with 01:02:803 (1,2) - My mistake :/
01:19:889 (4) - blanket maybe? My mistake the third time o.o

[Hard]
00:09:557 (2) - reduce the curve so it matches 00:08:763 (1) - better? Sure then.
00:10:253 (1) - start at 00:10:352 - so you cant see it while playing 2 I don't want to leave 1/4 beat spacing here, vocal prolongs from 00:10:153 - actually.
00:21:478 (4,5,6,7) - do you want these to be lined up or not? if yes then please check the mistake, if not then split them up more so it is noticeable http://puu.sh/jE3ay/9b90566c28.jpg Opps, I originally wanted them to line up. Fixed the line-up issue, instead of separating them.
00:27:637 (3) - Move this down a little so that 00:30:021 (1,2,3,4,5) - later does not go up so high Fixed while fixing the above ^^
00:31:014 - again i think you need a sound here Reason gave at Insane.
00:48:895 (5,6) - same suggestion as 00:21:478 This are intentionally not lined up, for the triangular pattern :D
01:12:339 (1,2,3) - lol what is this! you made a mistake here xD And that is what you get for fixing blankets at night.
01:29:723 (1) - spinner start too early I hear that e.guitar holds from 01:29:623 - , would be weird to leave a space.

[Normal]
00:08:763 (1,2) - pro tip if you want to make stuff like this have the same curve with each other you can drag them like this to compare http://puu.sh/jE3R2/6738023698.jpg Pro tip indeed. Fixed.
00:10:253 (1) - same as on hard For this fixed, since its the easiest difficulty.
00:53:365 (1) - start this at 00:53:465 - or you can even delete 00:53:266 - and start the spinner there since this is normal Like above ^^
01:29:723 (1) - spinner start too early again Like above again ^^

Remember to give more time between notes and spinners when the AR is lower :P For Normal yes lol, I think Hard is totally fine.

Good luck!
Thanks for the mod!
Shohei Ohtani
why does everybody map this song like Scarlet Knight is a hella song

Why am I the only one that's attempted to map it.

Especially since it's generally put as a "I'll get it ranked eventually" kind of thing since it's never my top priority

Insane!!!!!:
00:13:531 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - Would love some hitsounding work here
00:15:915 (1,2,3,4,1) - if only there was a 5 pointed shape that would work better here
00:28:431 (1,2,3,4,5,1,2,3,4,5) - hitsounds pls
00:43:730 (1) - Silence is golden. If a part is silent like this to create an effect, leave it as silent as possible. Don't add what you don't need. Apply to all similar patterns.
01:10:750 (3,4,5,6) - this is kinda meh since like there's nothing jumpworthy in the music to warrant this
01:17:107 (1,2,3,4) - now this is more jumpworthy.

Hard:
00:13:531 (1) - I'm never a fan of 2 spinners in a row.

Normal:
00:33:796 (4,1,2,3,4,5,6) - This might be a little too note heavy to qualify as your lowest diff. Slidertrains and having to read these relatively complex patterns is difficult for the easiest players. Apply to similar patterns

Cool map, I really like it. Just consider making an easy diff so QAT don't complain about spread

Eclair is my favorite btw owo. I wanna kiss her lots >///<
Doyak

Reditum wrote:

Eclair is my favorite btw owo. I wanna kiss her lots >///<
Same here~ but it's sad she's been like Akari on the 3rd season...
Topic Starter
Sc4v4ng3r

Reditum wrote:

why does everybody map this song like Scarlet Knight is a hella song I'll map it after this gets ranked :D

Why am I the only one that's attempted to map it. Don't worry, soon :D

Especially since it's generally put as a "I'll get it ranked eventually" kind of thing since it's never my top priority

Insane!!!!!:
00:13:531 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - Would love some hitsounding work here I would really like with hitsounds too, just that I don't know what hitsounds to use :/
00:15:915 (1,2,3,4,1) - if only there was a 5 pointed shape that would work better here Of course 5 pointed polygon would work, but I intend to keep this. Don't really know why, but I just feel that this is better...
00:28:431 (1,2,3,4,5,1,2,3,4,5) - hitsounds pls Wonder what can I use for this lol
00:43:730 (1) - Silence is golden. If a part is silent like this to create an effect, leave it as silent as possible. Don't add what you don't need. Apply to all similar patterns. This pattern wasn't meant to be silent in the first place :o
01:10:750 (3,4,5,6) - this is kinda meh since like there's nothing jumpworthy in the music to warrant this True, true. But I'll see if more modders mention this.
01:17:107 (1,2,3,4) - now this is more jumpworthy. :D

Hard:
00:13:531 (1) - I'm never a fan of 2 spinners in a row. Used it because I didn't want to chain kick sliders, would just get too overmapped :/

Normal:
00:33:796 (4,1,2,3,4,5,6) - This might be a little too note heavy to qualify as your lowest diff. Slidertrains and having to read these relatively complex patterns is difficult for the easiest players. Apply to similar patterns And that is definetely why this is a Normal, instead of Easy.

Cool map, I really like it. Just consider making an easy diff so QAT don't complain about spread Oh god why'd you tell me this :o
Thanks for the mod!

Doyak wrote:

Reditum wrote:

Eclair is my favorite btw owo. I wanna kiss her lots >///<
Same here~ but it's sad she's been like Akari on the 3rd season...
Man so many people likes Eclair...
Doyak
Even though NHI mapset is definitely viable, generally it's good to have a mapset of at least 4 difficulties for a TV Size map. Like Reditum said, even if you named it as Normal, it should almost be like Easy (but only a little intense), so you should be much careful about the spread. So if you need an Easy, you can call me for a GD.
Topic Starter
Sc4v4ng3r

Doyak wrote:

Even though NHI mapset is definitely viable, generally it's good to have a mapset of at least 4 difficulties for a TV Size map. Like Reditum said, even if you named it as Normal, it should almost be like Easy (but only a little intense), so you should be much careful about the spread. So if you need an Easy, you can call me for a GD.
Well okay :D Will ask around few BNs (possibly QATs also) to see if this is okay or not.
Ascendance
[General]

Folder Size
This folder's size is 25.5 MB, which is greater than the allowed size of 20.0 MB with video.

[Hard]

00:28:431 (1,2,3,4,5,1,2,3,4,5) - Maybe one or two of these into a slider? My knowledge of hard difficulty is very limited but maybe this is too difficult ?
00:37:769 (2,3,4) - maybe only 1 note into slider rather than 2 notes into slider to match vocal.
00:42:537 (1,2,3,4,5,6) - Difficulty of this pattern plus the spacing at this difficulty might be too much for some players, consider lowering the spacing or changing the pattern itself.

Sorry I don't know much about hard diff, this is all I could find.

[Insane]

For an insane at this level, might better be called Light Insane.

00:05:385 (3) - Lead this slider into 00:05:584 (1) - for better flow
00:16:511 (4) - move to x:252, y:72 so it plays better, though I am not a fan of the spacing
00:19:889 (1,2,3,4) - same with these, could maybe overlap them so they play symmetrically
00:25:849 (1) - slant upward a bit more
00:39:359 (1,2,3,4,5,6) - Felt too linear in my opinion. Maybe make the map play better by doing something like this
01:12:637 (2) - Slant downwards a bit more for flow


[Normal]

00:33:796 (4) - Consider potentially removing the stacked note.
00:33:995 (1,2,3,4,5) - Lots of sliders starting on red ticks, might be not beginner friendly
00:36:974 - Empty space, feels like something could be mapped here.
00:38:961 - Strong downbeat here that is missed by not placing a note.
00:39:160 (4) - Red tick slider, only keep if you place a note as listed above, otherwise it feels awkward to play.
01:21:677 (4) - Consider removing this note, as it feels as if there's nothing there. It isn't as emphasized as 00:53:266 (1) - therefore isn't worthy of having a note placed there

Even though the difficulty is good, it should feel almost like a "Light Normal" or something, since there is no Easy difficulty. The path is viable but... It really seems as if you should have an easy for this map.

Hope this helped!!
Topic Starter
Sc4v4ng3r
Placeholder for reply! (Replied general things)

Ascendance wrote:

[General]

Folder Size
This folder's size is 25.5 MB, which is greater than the allowed size of 20.0 MB with video. What? But I thought it was 30mb max. with sb/video :/ Contacting BN for this.

[Hard]

00:28:431 (1,2,3,4,5,1,2,3,4,5) - Maybe one or two of these into a slider? My knowledge of hard difficulty is very limited but maybe this is too difficult ? It is not hard, due to the fact that the song has a relatively low BPM, single tapping won't be a worry.
00:37:769 (2,3,4) - maybe only 1 note into slider rather than 2 notes into slider to match vocal. For this part I am following the instruments as well as vocal(but more towards instrument). If you listen carefully, there is a beat at 00:37:868 - .
00:42:537 (1,2,3,4,5,6) - Difficulty of this pattern plus the spacing at this difficulty might be too much for some players, consider lowering the spacing or changing the pattern itself. Again, due to the BPM being low, this is totally fine.

Sorry I don't know much about hard diff, this is all I could find. Don't worry :D

[Insane]

For an insane at this level, might better be called Light Insane. Ranking criteria states that above 3.25 stars are considered Insanes/Extras. And this is a NHI spread, a Light Insane would not fulfill the criteria.

00:05:385 (3) - Lead this slider into 00:05:584 (1) - for better flow This is also 'leading' into the slider.
00:16:511 (4) - move to x:252, y:72 so it plays better, though I am not a fan of the spacing Don't want it to look like it got 'stacked' under (2), that's why the circle isn't completely overlapped.
00:19:889 (1,2,3,4) - same with these, could maybe overlap them so they play symmetrically ^^
00:25:849 (1) - slant upward a bit more Why?
00:39:359 (1,2,3,4,5,6) - Felt too linear in my opinion. Maybe make the map play better by doing something like this I prefer this being linear.
01:12:637 (2) - Slant downwards a bit more for flow Firstly, the sliders should be parallel. And right now flow looks totally fine.


[Normal]

00:33:796 (4) - Consider potentially removing the stacked note. Why?
00:33:995 (1,2,3,4,5) - Lots of sliders starting on red ticks, might be not beginner friendly This is, like you said, some sort of light normal, but I still need to keep the fact that this is a Normal.
00:36:974 - Empty space, feels like something could be mapped here. Mapping the vocals here.
00:38:961 - Strong downbeat here that is missed by not placing a note. I know it is strong, but not that strong in comparison to other notes.
00:39:160 (4) - Red tick slider, only keep if you place a note as listed above, otherwise it feels awkward to play. If it fits with the song (vocals for this note) it is totally fine. Although for this and the above suggestion, may change it if more people mention it.
01:21:677 (4) - Consider removing this note, as it feels as if there's nothing there. It isn't as emphasized as 00:53:266 (1) - therefore isn't worthy of having a note placed there It is the same beat like (2), listen carefully.

Even though the difficulty is good, it should feel almost like a "Light Normal" or something, since there is no Easy difficulty. The path is viable but... It really seems as if you should have an easy for this map. Like my post which is above your mod ^^, finding BNs for this, NHI spread is totally viable for rank.

Hope this helped!!
Thanks for the mod, but sorry for rejecting all of them :/
JBHyperion
Got asked in PM to clear up a few questions:

1) Spread

Ranking Criteria wrote:

The mapset must have a well-designed spread of difficulties, containing at least an Easy or a Normal difficulty. This is so that players of all levels of experience are able to enjoy maps of the songs they love. The lowest difficulty must be below 2.0 stars.
Also, under Guidelines:

Ranking Criteria wrote:

If your mapset does not have an Easy difficulty your Normal difficulty should follow the general guidelines for Easy difficulties.
As has been pointed out, the current spread is viable (at least on paper) since the easiest diff is under 2 stars (Normal is currently 1.90 at time of posting). However, Star Rating is not always the best indicator of a map's difficulty, and it's never a good idea to judge the spread of a mapset based solely on SR. This is best done by the use of Gameplay Specific Elements; i.e. what features, patterns, etc. make the difficulty what it is. For example, you wouldn't put streams or large jumps in an easier diff, just as you wouldn't (normally) map an Insane/Extra with constant DS the whole way through.

For the purpose of proper evaluation, let's refer to the Normal as if it were a "hard" Easy diff, since as the Ranking Criteria guidelines and several modders here have suggested, when no Easy diff is present in the set, the Normal should emulate an Easy diff a certain extent.

Looking at the structuring and patterning in the Normal diff, you'll notice a few things:
  1. Right from the start, you use an extended sequence of sliders with only 1/2 spacing between them - 00:00:816 (1,2,3,1,2,3,1) - I personally would consider this too difficult for an Easy diff - for example, 00:00:816 (1,2,3) which could be mapped more appropriately with a 2/1 slider, a circle and a 1/1 slider. This isn't to say map the whole thing in 1/1 spacing - Having a 1/2 space between 00:03:200 (1,2) for example would be acceptable in my opinion as a good fit to the rhythm - as long as it's used sparingly
  1. 00:09:558 (2,1) - 01:21:677 (4,1) - 01:28:829 (4,1) - You'd probably want to increase the spacing between the hit object and the start of the spinner for an Easy diff so as not to panic newer players
  1. 00:39:160 (4) - Due to the low SV, the slider head and tail on these 1/2 repeat sliders overlap, which can be confusing for newer players - combine this with the 1/2 spacing to previous/next notes e.g 00:49:293 (5,6,1) -, and the passage of play feels very cramped and possibly intimidating to newer players. Longer sliders are much easier to read for new players, and would be better suited here. For example, 00:39:160 (4) could be reduced to a single circle on the repeat (white tick) since it's the most prominent beat here, and 00:49:293 (5,6) could be two circles on the white ticks, or a 1/1 slider
  1. 00:56:445 (1) - Patterns using blue 1/4 ticks are especially confusing for newer players - even though this is made simpler as a repeating slider, such an alien concept to them has huge potential to throw them off their natural rhythm and impact their ability to hit the following notes due to the change back to more natural 1/1 or 1/2 patterns. A 3/2 slider would be a safer option here (and you can remove 00:57:240 (2) whilst you're here, since it's a very weak beat that doesn't need mapping in this difficulty IMO)
  1. 01:12:935 (2,3) and 01:16:908 (4,5) - Stacking like this is also especially difficult for a beginner to read. You could possibly get away with it at 00:33:796 (4,1) since the two notes form parts of separate combos - when reading this, a newer player could distinctly see that there is a separate slider underneath the first circle, making it a tiny bit easier to read. 01:12:935 (2,3) however are part of the same combo, and apart from the slight "stacking" effect (which newer players probably wont have encountered anyway), there's no way for them to differentiate these as two separate notes. Because of this, it would probably be a good idea to remove (2) and (4) respectively in these cases
To this, I would propose two options, pick one, the other, or both:

A) Follow some of the suggestions above (or use suitable alternatives) to reduce the complexity of patterns in the Normal diff. If you do this, you'll need to ensure there is a sensible step up in difficulty to the Hard diff, which currently uses a number of more complex patterns such as 1/4 triplets (there are lots of these) and some jumps. Note that the suggestions I listed are only examples and will need to be applied throughout the map. This could be quite time consuming, so a better option may be to...

B) Map an Easy diff (or ask for a GD - I notice one of your modders already offered which is a big help) using the standard gameplay specific elements you would for an Easy diff - in which case you may even want to make the Normal slightly more challenging than it is currently, so its difficulty is clearly distinguishable from the Easy.

At the end of the day, it's your mapset, and you're free to do whatever you want to it. Others may have suggestions of their own, so if you're unsure or would like some more advice on how to resolve this, feel free to ask as many modders as you need to.


2) Song Folder Size

Ranking Criteria wrote:

Try to keep osz files under 10mb, or 30mb if you include a video/storyboard. Videos and storyboards can generally be decreased in size by lowering the quality of the video or trimming/resizing storyboard elements.
From this, you can see that 25MB isn't unrankable (more so considering this is only a guideline, not a hard fast rule), but note that decreasing the song folder size where possible will allow more players to download and play the map - I'm thinking about people with limited hard drive space or slower internet connections here. Considering anime OP / TV Size maps are incredibly popular right now, you don't want to be turning potential players/modders away from your map because it takes up too much space/bandwidth to download!

To this I would say - If you can reduce the folder size a little, do so, but this is at your, the mapper's discretion, and you would want any reduction in video or BG quality to have minimal impact on the enjoyability of the mapset.

Hopefully this helped, but feel free to call me back if there are any questions.
Good luck with the map!
Topic Starter
Sc4v4ng3r
Thanks! Now that clears up my curiosity. I guess I will call back Doyak to make a GD for me.

I guess I'll keep the file size, I don't think it can be reduced lower than this.
Weber
Just a few suggestions for an already pretty solid map design on all three difficulties.

Normal:

  • 00:36:379 (6) - Consider changing this to a reverse slider for 3 total hits instead of two to fit better with the note it's played on.
Hard:

  • 00:48:100 (3) - I would suggest moving this note a little closer to the slider directly after it to make it a little easier to hit, x:380, y:72.
Insane:

  • 00:38:564 (6,7) - Not a huge fan of this pattern appearing in a under-4-star map. I would recommend making it a little less confusing.
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