#collab modding queueSorry for late mod
To the creator, next time, please read the rules for modding queue. I did mention I will mod the maps under 4.5 star.
This time, I just mod for you.
Please bear in mind that modders still can choose not mod for you becasue you didn't read the rules, even if you did the M4M.
[Collab]
I don't know which mapper which part, therefore just give suggestion, as marathon diff do not have that many rules, maybe.
00:06:955 (1) - I don't know why spinner end at 00:09:286 - . I think it should end at 00:09:619 - (of course del the circle)
00:12:117 (10,1,2,3) - I cannot understand also, what is the purpose of stacking.
00:20:110 - missing circle, becasue there is a instu sound, I cannot hear which kinds of instrument.
00:20:277 (7) - nc here
00:21:109 - should it be something clickable here as there is a strong sound
00:21:442 (12,1) - ctrl+g rhythm because a strong sound at 00:21:942 - , therefore clickable thing here.
00:24:106 (6,1) - not suitable jumping, although there is no restriction on Insane, but it is use proper jump for suitable music.
00:26:438 - same, clickable here?
00:32:599 (4) - same, here is strong sound (00:32:765 - ) therefore clickable thing is better
00:33:764 (3) - seperate more, just a little weird for ds, optional to do that
00:33:931 (4,3) - flowing... In fact I don't know if I should point the poor flow out, some mapper like to make flowing hard in order to increase the star rating, I don't know if you intent to do it or not.
I really random check for 1/4 sound, 00:39:842 - 00:42:507 (4) - I think there is no 1/4 sound here, if you map those 1/4 with no sound, then it is consider as overmapping. Just like 00:56:494 - there is a soft sound here, then it is okay to map it. Please check all the 1/4 sound, I think there is a lot of overmapping. (Of course, some place there is 1/4 sound but you didn't map it, just like 00:56:827 - )
01:02:905 (1,2) - I suggest using two 1/1 slider becasue it is more suitable for me, and easier to play.
01:11:231 - strong beat sound here, why skip it?
01:13:395 - I clam that the blue line show the mapping division parts right? I think this mapper is worth to learn, I like the patterns.
01:15:560 (5) - nc, becasue on the pattern. nc can show the pattern more clearly, from square to pentagon.
01:24:885 - 01:25:884 - why no make something clickable because of the strong beat.
01:27:050 (1) - if you can intend to skip it, then nothing. if not, then I think better to add a circle here
01:31:546 - Same, clickable thing due to the strong beat
01:33:544 (1) - place high to fit ds, and also flowing.
01:36:541 - strong beat again.
01:50:862 - I suggest last note before break is 01:51:361 - and snap the break start to 01:52:027 -
01:53:526 - 01:56:190 - 01:58:855 -try some simple pattern? becasue Insane no need that long break. Just map the Piano sound is okay.
02:14:008 (1) - is it good to skip beat? I don't know.
02:15:756 - I cannot hear 1/4 sound here, then just use 1/2
02:17:171 (1,2,3,4) - becasue here change of sentence... then change for pattern also? suggeston: change to 1/4 slider jump (optional)
02:37:653 - missing beat, avoid?
02:36:265 (2,3,4,5,6,7,8,9,10,11,12) - becasue the previous stream is 1/4 stream, and if suddently change to 1/6, many player will miss it
maybe you can try this.
02:42:149 (6) -nc this, pattern nc. btw, I suggest increase ds for 2nd square and further increase for 3rd square.
02:52:806 - piano sound, why skip?
02:53:972 (4) - why not increase the ds but decrease. the music is climbing higher, then I think the ds should also higher.
03:08:126 - suggest circle, just feel better for me. optional.
03:11:456 (3) - the reverse sign is blocked by 03:10:790 (1) - . I think it is
UNRANKABLE, I am quite sure about it, just for confirm, please ask BNs.
03:13:954 (1) - better do not skip 03:14:120 - optional.
03:14:203 - 03:14:370 - 03:14:536 - 03:14:703 - there is 1/4 sound, not map it?
03:15:119 (5) - nc
This stream a little bit formal. maybe you can try this. Just map the map fun.
03:15:452 (1,2) - I cannot hear the 1/4 sound but 1/2 sound. and it is weird to have 1/4 also.
03:30:106 (1,2) - ^
03:42:428 (3,1) - hard to know it is 1/2 spacing, it is not suitable for a jump, becasue there is no strong beat on 03:42:594 -
03:51:253 - this strong beat copletely disappear.
03:52:086 (1,2,3,4,1) - are you intend to make it not straight line/ or following a curve slider?? If yes then keep, if no then change it for better look.
03:53:918 (2) - really misleading ds....
04:30:052 (3) - nc for SV change
04:31:384 (3) - use two 1/1 slider, skipping 04:31:883 - seems weird to me.
04:33:382 (1) - 1/1 slider, weird to me because the skipped 04:33:549 -
04:34:048 (3) - 04:36:712 (3) - I don't want to catch blanket. blanket it. Check it by yourself
04:46:703 (1) - can you make a jump here? there is a strong beat, this ds seems waste the beat sound.
05:00:358 - strong beat, clickable thing?
05:21:339 (1) - unsnapped, it is 1/3, and 05:21:672 (2) - this is 1/2.
05:24:336 (2) - 1/2 also, beacause music change notes at 05:24:503 -
05:24:836 (2,3,4) - increase ds, too close is not fluent to play.
05:28:666 (1) - constant ds with stream.
To all collab mapper
1)I am not focusing you to change it, but just giving you suggestion.
2)And then I find then the new combo for this map quite different from different mapper, it is too confuse the player. I think better to make a good decision and make nc the same. I suggest mainly nc at big tick, and change this rules base on the situation. Just like this first mapper (00:09:619 - ) 8 beats one nc seems too long.
3)I didn't check blanketing for you, I point of one blanket only, just I saw it when I pause and writing the mods. Blanketing can make the map more clear and well-look. therefore I highly suggest mapper to use perfect blanketed slider.
4) I found a lot of 1/4 overmapping, quite a lot in the beginning part. Please check if there is sound.
5)If you are not sure about my modding, you can find me of course.
6)If you think my modding is useless, please just reject to my mods, and do not slap me.
That's all.