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Lebo M - He Lives In You

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Topic Starter
McLaren12
This beatmap was submitted using in-game submission on September 11, 2015 at 10:01:35 PM

Artist: Lebo M
Title: He Lives In You
Source: The Lion King 2: Simba's Pride
Tags: Disney Rhythm of the Pride Lands Return to Pride Rock
BPM: 115
Filesize: 7446kb
Play Time: 04:25
Difficulties Available:
  1. Easy (1.45 stars, 219 notes)
  2. Normal (1.85 stars, 393 notes)
Download: Lebo M - He Lives In You
Information: Scores/Beatmap Listing
---------------
Lebo M - He Lives In You

Easy - Complete
Normal - Complete

Redownload 09/08 new mp3!
Informous
Hello, this is my first mod! I hope this helps :)

Easy

00:36:777 (1,2) - Remap this the way you mapped 00:32:603 (1,2,3) , to me, it matches the singing better.
01:14:342 (1) - ^^
02:56:601 (3) - Add NC

Normal

Everything seems fine here, however it may be a little difficult for a normal difficulty
Topic Starter
McLaren12

Informous wrote:

Hello, this is my first mod! I hope this helps :)

Easy

00:36:777 (1,2) - Remap this the way you mapped 00:32:603 (1,2,3) , to me, it matches the singing better. Fixed
01:14:342 (1) - ^^ Fixed
02:56:601 (3) - Add NC Added

Normal

Everything seems fine here, however it may be a little difficult for a normal difficulty You're right, I might consider remapping some areas to lower the stars
Nice job on your first mod! Thank you for modding! :D
Mortem
We have fixed some general & rhythmical issues.
log
15:37 Mortem: First of all the general stuff.
15:38 Mortem: Remove "the lion king 2 lebohang morake he lives in you" from the tags.
15:38 Mortem: It's actually everything in the title/artist name.
15:39 Mortem: Also considering that Slider Velocity at Easy difficulty is 1,40...That's quite big value.
15:39 Mortem: Lower it to at least 0,9 since it's an Easy difficulty.
15:39 Mortem: 00:25:298 (3) - This slider isn't snapped correctly.
15:41 Mortem: Also the Easy difficulty should have constant spacing, but considering from [http://puu.sh/jDAoQ.png this] it hasn't.
15:42 Mortem: 00:27:385 (3,2) - Could be blanketed better.
15:43 Mortem: Um, you there? (You can actually write me, if you are going to fix it or not.)
15:43 Mortem: It's not like you have to be silent or anything.
15:43 McLaren12: Yeah, just trying to fix some things you suggested
15:43 Mortem: 00:27:385 (3,3) - Could be stacked together.
15:44 Mortem: 00:29:472 (3) - Unsnapped slider.
15:44 Mortem: 00:30:516 (1,4) - Try to get rid of the stacks like these at easy/normal difficulties.
15:44 Mortem: Players may have problem with that.
15:44 Mortem: 00:32:603 (1) - Another unsnapped slider.
15:45 Mortem: Ah nevermind.
15:45 Mortem: About those unsnapped sliders.
15:45 Mortem: I was changing the SV, that's the case.
15:45 Mortem: Loaded back and they are ok.
15:45 Mortem: So sorry.
15:45 McLaren12: kk
15:46 Mortem: 00:37:820 (2) - Put a slider here. It will start at 00:37:559 - and end at 00:37:820 -
15:46 Mortem: 00:50:342 (2) - ^
15:47 Mortem: 00:49:298 (1) - & 00:53:472 (1) - These are unsnapped.
15:47 Mortem: For sure.
15:48 Mortem: You have a repeating patterns.
15:48 Mortem: But rotated and stuff.
15:48 Mortem: So actually that means, that there are same issues as I wrote ^
15:49 Mortem: Why are you putting a red ticks when the beatmap has a constant timing?
15:49 Mortem: You were trying to do the kiai?
15:49 McLaren12: Yeah
15:49 Mortem: So then...
15:49 McLaren12: Kiai time is in some areas
15:50 McLaren12: ...unless I forgot to put them in
15:50 Mortem: [http://puu.sh/jDAQ1.jpg I can't see any]
15:50 McLaren12: yeah, i'll fix that xD
15:50 Mortem: 01:28:950 (1,2) - Can be blanketed better.
15:51 Mortem: 01:30:516 (3,1) - This pattern is really backstabing. And also very confusing for Easy players.
15:51 Mortem: 01:34:690 (3,1) - Unstack these two.
15:54 Mortem: 01:36:777 (3,2) - *sigh* Even it's badly stacked.
15:54 Mortem: I know you are not professional or anything, i'm trying to make it better for you.
15:56 Mortem: 01:43:559 (1,2) - Not stacked properly.
15:56 Mortem: This is an exception.
15:56 Mortem: At this pattern exactly.
15:57 Mortem: 01:50:864 (3,1) - Fix blankets please. + Stacks.
15:58 Mortem: The next part is basically the same as it was earlier, so I'll skip it.
15:58 Mortem: 03:17:471 (1,3) - Unstack.
15:58 Mortem: Ok, since the patterns are repeating i'll skip it to:
15:58 *Mortem is editing [http://osu.ppy.sh/b/755057 Lebohang Morake - He Lives In You [Normal]]
15:59 Mortem: Also I don't understand you timing points.
15:59 Mortem: I know the song begins at 00:24:255 (1) - .
16:00 Mortem: But the song begins at
16:00 Mortem: 00:01:298 -
16:00 McLaren12: The timing points are only there for the purpose of Kiai time
16:00 Mortem: So I'm suggesting, to change the offset to 1298
16:01 Mortem: Slider Velocity: 1,80?
16:01 Mortem: In Normal?
16:01 Mortem: This is way too much.
16:01 Mortem: 1,80 is used for Hard/Insane diffs.
16:02 Mortem: It looks also like a Hard difficulty.
16:02 Mortem: And the spread between these difficulties is big.
16:03 McLaren12: do you think making this a hard difficulty, and then starting a new normal would be a good idea?
16:03 Mortem: 00:45:646 (2) - This point is unnecessary.
16:03 Mortem: I guess so.
16:03 Mortem: Because...
16:03 Mortem: ...it will help making the spread better.
16:04 Mortem: + You will change some things at easy and stuff.
16:04 Mortem: 00:49:690 (3) - Players may have problem to click on 3/4 notes.
16:04 McLaren12: I'm also thinking of wiping easy, the slider velocity kinda changed the map around, but I might be able to work with it
16:04 Mortem: 00:49:299 (2,3) - Replace these two with the slider.
16:05 Mortem: Also you should work on your map more.
16:05 Mortem: Because you keep copying patterns.
16:05 Mortem: The song isn't the same.
16:05 Mortem: It shouldn't be stereotype.
16:06 Mortem: Becuase that's really boring to play the same thing all over again.
16:07 Mortem: Ok I guess, I'll post the log there.
16:07 Mortem: On the thread.
16:07 Mortem: I hope it was helpful somehow.
16:07 McLaren12: Thanks for your help
Topic Starter
McLaren12
Fixed multiple velocity and copy paste issues throughout the map.
Crimmi
Hello~ Sorry for the delay~!

General (Metadata, Timing, etc.)



  1. The title of the source should be "The Lion King II: Simba's Pride" or "The Lion King 2: Simba's Pride"
  2. Artist should be "Lebo M" as it says so on the soundtrack here or "Lebo M and his South African Choir" seen here.
  3. Remove "the lion king 2 & he lives in you" from the tags since you already have those in their rightful places in the Source and Title respectively.
  4. If you need tags, you can add these: Disney Rhythm of the Pride Lands Return to Pride Rock.
  5. You BG is mostly from the first movie which is inaccurate, try this one ---->*Click*
  6. There are a bunch of red lines that are not needed since they're a constant BPM, inherit those by going to Timing > Timing and control points > Check on Inherit previous timing settings. The red lines that need removing are shown here.

Easy



I see there is a lack of hit sounds in both difficulties, though that's not the case, why does this have normal hit sounds while the normal has soft hit sounds? (which imo would better fit the song.)

  1. 00:25:298 (3) - This should be blanketing (2).
  2. 00:27:384 (2) - A suggestion; delete (2), copy (1) and put it in it's place and rotate it and it'll come out like this.
  3. 00:36:254 (2) - Move this note to x:308|y:76.
  4. 00:38:863 (1) - Move this slider to x:164|y:124 so it'll be blanketed by 00:39:906 (2).
  5. 00:40:950 (1) - Suggestion.
  6. 00:43:037 (1) - This blanket could be a bit more neater, also remove the new combo since the hasn't even finish yet.
  7. 00:51:384 (1,2) - Suggestion.
  8. 00:59:732 (1) - This spinner is a bit too short, even on an Easy, it's better to remove it and leave the empty section as a break.
  9. 01:18:515 (x) - Two things can happen here: 1.) You can add a note to signal the break or 2.) Make a repeat of the slider.
  10. 01:22:689 (1) - Remember this next time: always leave a beat open when using spinners. YES|NO
  11. 01:26:864 to 01:56:081 - Remove this kiai since the chorus isn't powerful to signify it. (This also applies to the Normal.)
  12. 01:55:559 (3) - Remove that 1/2 slider and either put a full slider or two notes.
  13. 02:12:776 to 02:16:428 - Why is this mappable spot empty?
  14. 02:16:950 (1) - Bring this spinner back a beat.
  15. 03:15:384 (1) - Bring the slider back to the white tick or the red tick, both sound better than current placement.
  16. 03:19:558 (1) - Spinners should stop a beat early to gave a little breathing room for newbies.
  17. 03:23:732 to 04:26:340 - Now this kiai a bit too long, this should be divded into two seperate kiai: 03:23:732 to 03:52:949 and then from 03:57:123 to 04:26:340.
  18. 03:34:688 (2) - This goes better on the white tick.
  19. 03:52:949 (1) - Just like all the spinners I mentioned, shorten it so that new players can have a little breathing room.

Normal



  1. 00:59:732 (1) - This spinner is a bit too short, even on an Normal, it's better to remove it and leave the empty section as a break.
  2. 01:18:515 (2) - Maybe place this on the white tick instead?
  3. 02:00:254 (1) - Shorten this 1/4.
  4. 02:06:515 (1) - Remove new combo.
  5. 02:10:689 (1) - Remove new combo.
  6. 02:12:776 to 02:16:428 - Why is this mappable spot empty?
  7. 02:16:950 (1) - Bring this spinner back a beat.
  8. 03:19:949 (1) - Move this up to the white tick and shorten to the other side to the white tick as well, should look like this:
  9. 03:23:732 to 04:26:340 - Now this kiai a bit too long, this should be divded into two seperate kiai: 03:23:732 to 03:52:949 and then from 03:57:123 to 04:26:340.
  10. 03:52:949 (1) - Bring this back 1/4.

Now then, this map is in WiP so I suggest you check your pattern placement and spinners, overall the map is not half bad, just needs a bit polishing, good luck and once again I am sorry for the delay~!
Topic Starter
McLaren12

Crimmi wrote:

Hello~ Sorry for the delay~!

General (Metadata, Timing, etc.)



  1. The title of the source should be "The Lion King II: Simba's Pride" or "The Lion King 2: Simba's Pride" ~ Fixed
  2. Artist should be "Lebo M" as it says so on the soundtrack here or "Lebo M and his South African Choir" seen here. ~ Fixed Lebo M
  3. Remove "the lion king 2 & he lives in you" from the tags since you already have those in their rightful places in the Source and Title respectively.
  4. If you need tags, you can add these: Disney Rhythm of the Pride Lands Return to Pride Rock. ~ Fixed
  5. You BG is mostly from the first movie which is inaccurate, try this one ---->*Click* ~ Awesome background, thank you! :)
  6. There are a bunch of red lines that are not needed since they're a constant BPM, inherit those by going to Timing > Timing and control points > Check on Inherit previous timing settings. The red lines that need removing are shown here. ~ Fixed

Easy



I see there is a lack of hit sounds in both difficulties, though that's not the case, why does this have normal hit sounds while the normal has soft hit sounds? (which imo would better fit the song.) ~ didn't notice this, fixed. xD

  1. 00:25:298 (3) - This should be blanketing (2). ~ Fixed
  2. 00:27:384 (2) - A suggestion; delete (2), copy (1) and put it in it's place and rotate it and it'll come out like this. ~ Fixed
  3. 00:36:254 (2) - Move this note to x:308|y:76.
  4. 00:38:863 (1) - Move this slider to x:164|y:124 so it'll be blanketed by 00:39:906 (2). Moved to x:168 y:140
  5. 00:40:950 (1) - Suggestion. ~ Can't add in because of notes previous, but ill see what other mods think.
  6. 00:43:037 (1) - This blanket could be a bit more neater, also remove the new combo since the hasn't even finish yet. ~ Fixed
  7. 00:51:384 (1,2) - Suggestion. ~ Added
  8. 00:59:732 (1) - This spinner is a bit too short, even on an Easy, it's better to remove it and leave the empty section as a break. ~ Removed
  9. 01:18:515 (x) - Two things can happen here: 1.) You can add a note to signal the break or 2.) Make a repeat of the slider. ~ I think I get what you're saying here, but I'll leave this alone for now
  10. 01:22:689 (1) - Remember this next time: always leave a beat open when using spinners. YES|NO ~ Fixed, and did the same with some other spinners throughout the song
  11. 01:26:864 to 01:56:081 - Remove this kiai since the chorus isn't powerful to signify it. (This also applies to the Normal.) ~ Good idea, fixed
  12. 01:55:559 (3) - Remove that 1/2 slider and either put a full slider or two notes. ~ Fixed
  13. 02:12:776 to 02:16:428 - Why is this mappable spot empty? ~ Mapped
  14. 02:16:950 (1) - Bring this spinner back a beat. ~ Doesn't look to good due to previous notes
  15. 03:15:384 (1) - Bring the slider back to the white tick or the red tick, both sound better than current placement. Sounds a little strange imo, but i'll consider
  16. 03:19:558 (1) - Spinners should stop a beat early to gave a little breathing room for newbies. ~ Fixed
  17. 03:23:732 to 04:26:340 - Now this kiai a bit too long, this should be divded into two seperate kiai: 03:23:732 to 03:52:949 and then from 03:57:123 to 04:26:340. ~ Fixed
  18. 03:34:688 (2) - This goes better on the white tick. ~ Gona keep it as it is for now
  19. 03:52:949 (1) - Just like all the spinners I mentioned, shorten it so that new players can have a little breathing room. ~ Done!

Normal



  1. 00:59:732 (1) - This spinner is a bit too short, even on an Normal, it's better to remove it and leave the empty section as a break. ~ Fixed
  2. 01:18:515 (2) - Maybe place this on the white tick instead? ~ I'll leave this alone for now
  3. 02:00:254 (1) - Shorten this 1/4. ~ Fixed
  4. 02:06:515 (1) - Remove new combo. ~ Removed
  5. 02:10:689 (1) - Remove new combo. ~ Removed
  6. 02:12:776 to 02:16:428 - Why is this mappable spot empty? ~ Mapped
  7. 02:16:950 (1) - Bring this spinner back a beat. ~ I like the way it is right now, but i'll consider
  8. 03:19:949 (1) - Move this up to the white tick and shorten to the other side to the white tick as well, should look like this: ^^
  9. 03:23:732 to 04:26:340 - Now this kiai a bit too long, this should be divded into two seperate kiai: 03:23:732 to 03:52:949 and then from 03:57:123 to 04:26:340. ~ Fixed
  10. 03:52:949 (1) - Bring this back 1/4. ~ I like the way it is right now, but i'll consider


Now then, this map is in WiP so I suggest you check your pattern placement and spinners, overall the map is not half bad, just needs a bit polishing, good luck and once again I am sorry for the delay~!
Thank you so much for the fantastic mod! :D
pies
Hi! :)
I've got some ideas for your beatmap. Use them if you want:

General
- Both difficults are quite hard to play for the first time. I was confused a bit. I didn't know what should i click: music or vocals?

Normal
00:25:037 - Do you here this sound in BG? I would like to put a circle there.

00:29:211 - ^

00:29:472 (4) - Make this slider 4/4

00:39:645 - Sound in BG

00:41:732 - ^

00:56:341 - ^ Suggestion for something like this: http://prntscr.com/8841ap

01:05:602 - Put (3) here.

01:06:384 - End slider here.

01:08:081 (1) - Slider can end on blue tick. Circle isn't a necessity here.

01:12:255 (3) - ^

01:18:515 - Circle here.

02:11:080 - Sound in BG.

02:14:341 - Sound in BG. You can end slider (3) here.

03:07:037 (1) - Suggestion: http://prntscr.com/88455o

03:09:123 (1) - ^

03:13:297 (1) - ^

03:17:471 - ^

03:19:558 - Spinner starts here...

03:23:211 - ... And ends here.

03:27:906 - Add circle here.

03:36:254 - ^

03:45:123 (6,7) - Fix circles. Put them on start of (1)

04:09:645 - Add circle.

04:23:732 - (3) starts here.

Easy
00:36:254 (2) - You can put (2) on start of (1)

01:10:689 - You can end slider here.

01:14:863 - Same.

01:29:471 - Ending (1) here sounds better for me.

01:39:384 - End (1) here or do something like this: http://prntscr.com/88495w

01:46:950 - Suggestion: http://prntscr.com/8849sg

01:50:863 - (4) starts here and it's 4/4 slider.

02:04:428 (1) - You were deleting white/red dots, weren't you? xD Also i think this rythm will be better: http://prntscr.com/884bb3

02:23:732 - (1) can end here.

02:28:428 (2) - Maybe something like this: http://prntscr.com/884c8n I don't know.

02:33:645 - (2) ends here.

02:37:558 - Same: http://prntscr.com/884c8n

03:16:428 - Slider ends here.

03:16:950 - Add circle.

And over and over again.
The rythm is quite repetitive, so mistakes are the same.

Nice music, and nice map. Sorry for my English but i'm trying to improve it. Good luck mapping.
Topic Starter
McLaren12

HKrecords_ wrote:

Hi! :)
I've got some ideas for your beatmap. Use them if you want:

General
- Both difficults are quite hard to play for the first time. I was confused a bit. I didn't know what should i click: music or vocals?

Normal
00:25:037 - Do you here this sound in BG? I would like to put a circle there. ~ Yes I hear the sound but I'm ignoring it for now just to start out easy at the beginning and overall keep the stars low, I'll see what other mods think

00:29:211 - ^ ~ ^

00:29:472 (4) - Make this slider 4/4 ~ I think it's fine

00:39:645 - Sound in BG ~ I like it the way it is, but i'll consider fixing

00:41:732 - ^ ~ ^

00:56:341 - ^ Suggestion for something like this: http://prntscr.com/8841ap ^

01:05:602 - Put (3) here. Roughly following the lyrics here, but i'll consider

01:06:384 - End slider here. ~ Fixed

01:08:081 (1) - Slider can end on blue tick. Circle isn't a necessity here. ~ Fixed

01:12:255 (3) - ^ ~ Fixed

01:18:515 - Circle here. ~ No sound here, I think i'll leave it how it is

02:11:080 - Sound in BG. ~ It's fine

02:14:341 - Sound in BG. You can end slider (3) here. ~ Already matching bg, ill leave it for now

03:07:037 (1) - Suggestion: http://prntscr.com/88455o ~ Snapped back and I think it's fine

03:09:123 (1) - ^ ~ Good idea, but i'll keep it the way it is for now

03:13:297 (1) - ^ ~ ^

03:17:471 - ^ ~ ^

03:19:558 - Spinner starts here... ~ Following lyrics, but i'll consider

03:23:211 - ... And ends here.

03:27:906 - Add circle here. Removes the jumping element, so i'll consider

03:36:254 - ^ ~ ^

03:45:123 (6,7) - Fix circles. Put them on start of (1) ~ Fixed

04:09:645 - Add circle. Removes jumping, but i'll consider

04:23:732 - (3) starts here. ~ Good idea, fixed

Easy
00:36:254 (2) - You can put (2) on start of (1) ~ Moved start of (1) on to (2)

01:10:689 - You can end slider here. ~ Currently matches a part of the lyrics, but ill consider

01:14:863 - Same. ^^

01:29:471 - Ending (1) here sounds better for me. ~ I think its fine

01:39:384 - End (1) here or do something like this: http://prntscr.com/88495w Follows the lyrics, I think it's fine

01:46:950 - Suggestion: http://prntscr.com/8849sg I think it's fine, but i'll consider

01:50:863 - (4) starts here and it's 4/4 slider. ?

02:04:428 (1) - You were deleting white/red dots, weren't you? xD Also i think this rythm will be better: http://prntscr.com/884bb3 ~ Fixed

02:23:732 - (1) can end here. I think it's fine

02:28:428 (2) - Maybe something like this: http://prntscr.com/884c8n I don't know. ^^

02:33:645 - (2) ends here. ^^

02:37:558 - Same: http://prntscr.com/884c8n ^^

03:16:428 - Slider ends here. ^^

03:16:950 - Add circle. ^^

And over and over again.
The rythm is quite repetitive, so mistakes are the same.

Nice music, and nice map. Sorry for my English but i'm trying to improve it. Good luck mapping.
Thank you for modding ;)
Lumael
Hello! Sorry for that :/

[General]
  1. SV is considerably high in both difficulties
  2. Remove Pride since the source already have it (make sure to remove the 2 prides on tags)
  3. I'd rather 03:21:906 - for preview point, much stronger than the current, it may give the wrong idea of the song
  4. DS is completely random on the song, this issue is unrankeable. You may only have DS variety on Hard or superior. To check better DS, select a circle/slider and look at the top right hand corner, you will see something like this:
  5. Sliders and circles in general several times don't follow anything, like on Easy: 02:32:602 (2) - Nor vocals or drums
  6. I recommend you to increase volume a bit because it's too low atm
  7. Check AiMod for several issues in snapping
[Easy]
  1. 00:24:776 (2,3) - Improve a bit this blanket
  2. 00:29:471 (3,1) - This transition in general is bad because 00:29:471 (3) - Is pointing to the left and the next slider is on the right. Furthermore, avoid straight sliders placed 180º of the border (I hope you could understand my idea)
  3. 00:31:558 (2) - Move this slider to 00:31:298 - to cover a beat?
  4. 00:36:254 (2,1) - This is a DS mistake, never make stacks on Easy diff
  5. 00:52:428 (2) - Move this to 00:52:167 - to cover a beat (do that for all the similar ones)
  6. 00:52:428 (2,1) - Never stack on Easy
  7. 01:31:037 (3) - This note almost touches the score number, consider replacing this
  8. 01:53:994 (1) - Remove NC perhaps?
  9. 02:04:428 (1) - This shape is not so good, try to curve like you did in the other parts of the map
  10. 03:52:949 (1) - You need a couple more recovery time on this
Ok that's it, I hope I helped you in something, any question pm me.

EDIT: We talked a bit ingame

IRC
21:23 McLaren12: Hi, i just took a look at your mod post and I had a question
21:24 McLaren12: You commented on the DS issue, do you know what the limit is for going overboard?
21:24 McLaren12: Or is there a minimum distance?
21:24 Lumael: Hello!
21:24 Lumael: You have to turn on the Distance Snap always
21:24 Lumael: and the thing is that
21:24 Lumael: if you have 2 circles
21:24 Lumael: with a long time distance
21:24 Lumael: the space on the screen between than
21:24 Lumael: they'
21:24 Lumael: is different also
21:24 Lumael: Constant Ds doesn't means the same distance between every note
21:25 Lumael: I noticed that the distance between the notes was always the same
21:25 Lumael: but the distance in time between them
21:25 Lumael: wasn't
21:25 Lumael: Looking at the picture I showed you
21:25 Lumael: the prev and next
21:25 Lumael: should be the same
21:25 Lumael: in every circle/slider
21:26 Lumael: differences of 0.2 0.1 0.3 are ok
21:26 McLaren12: so what you're saying is
21:26 Lumael: http://puu.sh/jNqem/049b0f3ea9.jpg
21:26 Lumael: This is how it should be
21:26 McLaren12: as long as the prev and next's are typically not over 1.03, the map can be considered rankable?
21:27 McLaren12: oh whoa
21:27 Lumael: yes
21:27 Lumael: 0.97 also
21:27 Lumael: but you may choose the default DS
21:27 Lumael: doesn't need to be 11.0
21:27 Lumael: 1.0'
21:27 McLaren12: yeah
21:28 McLaren12: does this also go for normal?
21:28 Lumael: yes unfortunantly :/
21:28 Lumael: Just Hard, Insane and Extra can have custom DS
21:28 Lumael: However, you may stack notes on Normal
21:29 McLaren12: alright, thanks for your help :)
21:29 Lumael: no problem :)
21:29 Lumael: sorry for all that problem
21:31 McLaren12: so, is there a faster way to fix this? or do i just check the ds of all the circles
21:31 Lumael: Unfortunantly, if there is one, I really don't have idea :/
21:32 McLaren12: alright, thank's again :3
21:32 Lumael: Having Distance Snap turned on
21:32 Lumael: the only thing you need to do
21:32 Lumael: is to move the sliders/circles
21:32 Lumael: and they'll have the ds fixed
Topic Starter
McLaren12
Distance issues fixed! Checking over recent mods.

Lumael wrote:

Hello! Sorry for that :/

[General]
  1. SV is considerably high in both difficulties
  2. Remove Pride since the source already have it (make sure to remove the 2 prides on tags) ~ I'll leave it for now
  3. I'd rather 03:21:906 - for preview point, much stronger than the current, it may give the wrong idea of the song It's fine
  4. DS is completely random on the song, this issue is unrankeable. You may only have DS variety on Hard or superior. To check better DS, select a circle/slider and look at the top right hand corner, you will see something like this: ~ Fixed both difficulties
  5. Sliders and circles in general several times don't follow anything, like on Easy: 02:32:602 (2) - Nor vocals or drums ~ Follows "thing we see" but i'll watch
  6. I recommend you to increase volume a bit because it's too low atm ~ Not sure how to turn up the volume, but I might do it when I get the chance
  7. Check AiMod for several issues in snapping
~ Fixed

[Easy]
  1. 00:24:776 (2,3) - Improve a bit this blanket ~ Fixed
  2. 00:29:471 (3,1) - This transition in general is bad because 00:29:471 (3) - Is pointing to the left and the next slider is on the right. Furthermore, avoid straight sliders placed 180º of the border (I hope you could understand my idea) ~ I kind of like this, but i'll take into consideration
  3. 00:31:558 (2) - Move this slider to 00:31:298 - to cover a beat? ~ Not trying to cover all beats in easy
  4. 00:36:254 (2,1) - This is a DS mistake, never make stacks on Easy diff ~ Fixed
  5. 00:52:428 (2) - Move this to 00:52:167 - to cover a beat (do that for all the similar ones) ~ Fixed some throughout the song
  6. 00:52:428 (2,1) - Never stack on Easy ~ Fixed
  7. 01:31:037 (3) - This note almost touches the score number, consider replacing this ~ I'll leave it for now
  8. 01:53:994 (1) - Remove NC perhaps? ~ Fixed
  9. 02:04:428 (1) - This shape is not so good, try to curve like you did in the other parts of the map ~ Fixed
  10. 03:52:949 (1) - You need a couple more recovery time on this ~ Fixed
Ok that's it, I hope I helped you in something, any question pm me.

EDIT: We talked a bit ingame

IRC
21:23 McLaren12: Hi, i just took a look at your mod post and I had a question
21:24 McLaren12: You commented on the DS issue, do you know what the limit is for going overboard?
21:24 McLaren12: Or is there a minimum distance?
21:24 Lumael: Hello!
21:24 Lumael: You have to turn on the Distance Snap always
21:24 Lumael: and the thing is that
21:24 Lumael: if you have 2 circles
21:24 Lumael: with a long time distance
21:24 Lumael: the space on the screen between than
21:24 Lumael: they'
21:24 Lumael: is different also
21:24 Lumael: Constant Ds doesn't means the same distance between every note
21:25 Lumael: I noticed that the distance between the notes was always the same
21:25 Lumael: but the distance in time between them
21:25 Lumael: wasn't
21:25 Lumael: Looking at the picture I showed you
21:25 Lumael: the prev and next
21:25 Lumael: should be the same
21:25 Lumael: in every circle/slider
21:26 Lumael: differences of 0.2 0.1 0.3 are ok
21:26 McLaren12: so what you're saying is
21:26 Lumael: http://puu.sh/jNqem/049b0f3ea9.jpg
21:26 Lumael: This is how it should be
21:26 McLaren12: as long as the prev and next's are typically not over 1.03, the map can be considered rankable?
21:27 McLaren12: oh whoa
21:27 Lumael: yes
21:27 Lumael: 0.97 also
21:27 Lumael: but you may choose the default DS
21:27 Lumael: doesn't need to be 11.0
21:27 Lumael: 1.0'
21:27 McLaren12: yeah
21:28 McLaren12: does this also go for normal?
21:28 Lumael: yes unfortunantly :/
21:28 Lumael: Just Hard, Insane and Extra can have custom DS
21:28 Lumael: However, you may stack notes on Normal
21:29 McLaren12: alright, thanks for your help :)
21:29 Lumael: no problem :)
21:29 Lumael: sorry for all that problem
21:31 McLaren12: so, is there a faster way to fix this? or do i just check the ds of all the circles
21:31 Lumael: Unfortunantly, if there is one, I really don't have idea :/
21:32 McLaren12: alright, thank's again :3
21:32 Lumael: Having Distance Snap turned on
21:32 Lumael: the only thing you need to do
21:32 Lumael: is to move the sliders/circles
21:32 Lumael: and they'll have the ds fixed
Thank you for your mod! :D
LinearFaze
Sorry for the delay over this M4M.

Unrankable issue
Strong suggestion
Normal remark

[General]
  1. where are the hitsounds?
  2. lumael's note of "Sliders and circles in general several times don't follow anything" is still justified. Sometimes its drums, sometimes its instruments. It just switches randomly...?
  3. As a general rule, spinners must be followed by 4 beats of recovery time for Easy and 2 for normal.
[Normal]
  1. Please fix your map's spacing errors. AIMod lists a few, but there may be more that are not shown due to inherent deficiencies. I list a few egregious examples. Most of them tend to be notes after sliders.
  2. Several instances exist of notes that overlap HUD on 4:3 aspect ratio usually in upper right corner
  3. 00:36:254 (2,1) - This stacking/DS is ... strange... and entirely unacceptable in an Easy.
  4. 00:37:819 (2,1) - 00:51:384 (1,2) - poor blankets at these locations
  5. 01:05:993 (3,1) - (this includes other examples with a 3/4 slider, 5/4 rest, then tap note) This slider on the blue tick to follow the vocals. The lack of a note on the next red tick is thus confusing because it should have carried over the vocals. 1/2 slider in this context is probably hard to do properly... Also regardless of what you think of remapping that section, the DS on these two notes is inconsistent, and thus unrankable.
  6. 01:18:515 - not even a single note here for the strong beat?
[Normal]
  1. You don't have to keep DS *entirely* consistent in normal, but there's stilll tones of issues here.
  2. AR feels forced... lower it to 5.5/6?
  3. AIMod "object not snapped" like 30+ times. Fix this!
  4. 01:54:777 (1,2) - ????
Topic Starter
McLaren12

LinearFaze wrote:

Sorry for the delay over this M4M.

Unrankable issue
Strong suggestion
Normal remark

[General]
  1. where are the hitsounds? ~ Hitsounds can be heard, you might not be able to hear it because of your skin, watching for this
  2. lumael's note of "Sliders and circles in general several times don't follow anything" is still justified. Sometimes its drums, sometimes its instruments. It just switches randomly...? ~ No comment on this, it really just follows the instruments and then the vocals at special moments
  3. As a general rule, spinners must be followed by 4 beats of recovery time for Easy and 2 for normal. ~ Fixed
[Easy]
  1. Please fix your map's spacing errors. AIMod lists a few, but there may be more that are not shown due to inherent deficiencies. I list a few egregious examples. Most of them tend to be notes after sliders. ~ Didn't think going under was an issue, fixed
  2. Several instances exist of notes that overlap HUD on 4:3 aspect ratio usually in upper right corner
  3. 00:36:254 (2,1) - This stacking/DS is ... strange... and entirely unacceptable in an Easy. ~ Fixed
  4. 00:37:819 (2,1) - 00:51:384 (1,2) - poor blankets at these locations ~ Cleaned up
  5. 01:05:993 (3,1) - (this includes other examples with a 3/4 slider, 5/4 rest, then tap note) This slider on the blue tick to follow the vocals. The lack of a note on the next red tick is thus confusing because it should have carried over the vocals. 1/2 slider in this context is probably hard to do properly... Also regardless of what you think of remapping that section, the DS on these two notes is inconsistent, and thus unrankable. ~ Fixed DS
  6. 01:18:515 - not even a single note here for the strong beat? ~ I think it's fine
[Normal]
  1. You don't have to keep DS *entirely* consistent in normal, but there's stilll tones of issues here. ~ I think it's a cozy DS, but i'll take note of this
  2. AR feels forced... lower it to 5.5/6? ~ Lowered to 5.5
  3. AIMod "object not snapped" like 30+ times. Fix this! ~ Fixed
  4. 01:54:777 (1,2) - ???? ? If you're wondering why it's there, it follows the lyrics
Thank you for modding! ;)
Lily Bread
you helped me ,and i know you really want to get it ranked,so i come to give you some advice.^^.my mod is not much,but i wish my mod can help you^^.

[General]
the MP3's volume is too low. i think you'd better up it,using a sound edit software.
after editing,you can up the volume of your hitsound.
set Preview point at 02:19:558 seems better.

[Easy]
check AI mod.
Easy and Normal should totally obay Distance Snap.
AR5 is too high for an Easy and 115BPM's song. at most AR4.
general:there are a lot of blanket problem in this diff.you can fix them.
for example: - 00:24:776 (2,3) - .look at the approach circle of 2 to fix 3's shape.

02:47:210 (2,3) - they are clickable.i think using a slider is better.
03:15:384 (1) - it ends at a uncurrect place.

[Normal]
check AI mod.so many distance snap issues.
if you don't want to fix them,i recommend you change the diff name to "Hard",since cs4 is usually for a Hard diff and you use a lot of 1/4.(if you do so,change AR to 6 or 7)

01:54:777 (1,2) - not correctly overlapped.
02:16:428 - what about adding a circle here?

that's all.good luck with it!^^

edit:
irc
2015-09-05 10:14 McLaren12: Hi! I have a question relating to your mod post on my He Lives In You map
2015-09-05 10:14 McLaren12: I think my aimod is bugged out, when I check it it doesn't say anything about any distance snap issues
2015-09-05 10:15 McLaren12: It just says my kiai time is unsnapped, more than 1/3 of the map is kiai, and at one point kiai is toggled on for less than 15 seconds.
2015-09-05 10:38 Lily Bread: oh maybe my AImod bugged out..AImod always bugged
2015-09-05 10:40 McLaren12: So, what do you think should be the default DS for the normal difficulty?
2015-09-05 10:40 McLaren12: ive kinda stuck between 0.70 and 0.90 but im not sure
2015-09-05 10:40 Lily Bread: 0.9 is ok,i think 0.7.0.8 is for easy
2015-09-05 10:41 Lily Bread: it depends on BPM
2015-09-05 10:41 McLaren12: ;o
2015-09-05 10:41 McLaren12: i used 1.00 for Easy...
2015-09-05 10:41 Lily Bread: you can see other Rank map with BPM about 110
2015-09-05 10:41 McLaren12: i hope that's not to high
2015-09-05 10:42 Lily Bread: i think it's ok
2015-09-05 10:44 McLaren12: alright, ill try readjusting everything to 0.85
2015-09-05 10:44 McLaren12: are you sure about this?
2015-09-05 10:45 McLaren12: i'm worried if it will bump the stars
2015-09-05 10:45 McLaren12: maybe i'll keep it at 0.73
2015-09-05 10:45 Lily Bread: i think your current SV is ok..
2015-09-05 10:46 McLaren12: not the slider velocity, but the DS
2015-09-05 10:46 Lily Bread: oh
2015-09-05 10:47 McLaren12: DS was really funky throughout normal
2015-09-05 10:47 McLaren12: a mix of 0.70-0.90
2015-09-05 10:47 McLaren12: not sure how i can patch it from here
2015-09-05 10:49 Lily Bread: i think 0.8 or 0.9 is quite ok
2015-09-05 10:49 Lily Bread: it depends on you
2015-09-05 10:49 McLaren12: alright, thanks :D
2015-09-05 10:50 Lily Bread: for easy,0.8 or 0.9.0.7 is too low for this BPM, i think
2015-09-05 10:50 Lily Bread: ^^
2015-09-05 12:17 McLaren12: Hey, i'm just about done fixing my map and I wanted to know if you could check it out
2015-09-05 12:18 McLaren12: just to see if I did everything right :3
2015-09-05 12:18 Lily Bread: yeah
2015-09-05 12:18 McLaren12: alright, ill let you know when its done
2015-09-05 12:18 Lily Bread: ok
2015-09-05 12:34 McLaren12: hey, sorry for the wait, im about 95% done here
2015-09-05 12:47 McLaren12: alright, done and uploading now!
2015-09-05 12:47 Lily Bread: !
2015-09-05 12:50 McLaren12: Here it is ~ http://osu.ppy.sh/forum/t/353529
2015-09-05 12:52 McLaren12: you dont have to look over the whole map, just do a quick DS check :P
2015-09-05 12:53 Lily Bread: my AImod still tells me DS error here
2015-09-05 12:54 McLaren12: there's alot?
2015-09-05 12:54 Lily Bread: not much
2015-09-05 12:54 McLaren12: could you post me them here?
2015-09-05 12:54 Lily Bread: and, normal diff ,general DS is ok
2015-09-05 12:55 Lily Bread: 01:27:907 (4,5) -
2015-09-05 12:55 Lily Bread: 04:11:732 (1,2) -
2015-09-05 12:55 Lily Bread: 04:14:602 (7,1) -
2015-09-05 12:56 McLaren12: is this for normal?
2015-09-05 12:56 Lily Bread: i think it's quite OK
2015-09-05 12:56 Lily Bread: for a normal
2015-09-05 12:57 Lily Bread: that's all
2015-09-05 12:57 McLaren12: there's none in easy?
2015-09-05 12:58 Lily Bread: there has some DS error in easy , i will tell you
2015-09-05 12:58 Lily Bread: Easy:
2015-09-05 12:58 Lily Bread: 02:06:515 (2,3) -
2015-09-05 12:59 Lily Bread: 02:29:210 (1,2) -
2015-09-05 12:59 Lily Bread: 02:37:558 (1,2) -
2015-09-05 12:59 Lily Bread: 02:39:384 (3,4,1) -
2015-09-05 12:59 Lily Bread: that's all
2015-09-05 13:01 McLaren12: alright
2015-09-05 13:02 McLaren12: are you getting any kiai errors?
2015-09-05 13:02 Lily Bread: yes
2015-09-05 13:02 McLaren12: do you think they'd be a big deal? i'm not really sure how to fix them
2015-09-05 13:02 McLaren12: it said kiai's end was unsnapped
2015-09-05 13:02 Lily Bread: my AImod tells kiai error,but i think it's ok
2015-09-05 13:02 Lily Bread: oh
2015-09-05 13:02 Lily Bread: yes
2015-09-05 13:03 Lily Bread: this inherited point's offset should be 266341
2015-09-05 13:04 McLaren12: fixed :D
2015-09-05 13:04 McLaren12: thank you so much for your help, it really means alot
2015-09-05 13:05 Lily Bread: ^^
Topic Starter
McLaren12

Lily Bread wrote:

you helped me ,and i know you really want to get it ranked,so i come to give you some advice.^^.my mod is not much,but i wish my mod can help you^^.

[General]
the MP3's volume is too low. i think you'd better up it,using a sound edit software.
after editing,you can up the volume of your hitsound. ~ Not sure how to do this yet, my sound edit software's mp3 export is broken
set Preview point at 02:19:558 seems better. ~ Done

[Easy]
check AI mod. ~ All I'm getting in AImod is that more than 1/3 of the map is kiai time, at one point, kiai time is on for more than 15 seconds (which i don't know how to fix) and kiai time's end at one point is unsnapped (which i also don't know how to fix). I'm not getting any DS errors, am I bugged out?
Easy and Normal should totally obay Distance Snap. ~ Whoah thats alot of DS errors, thought I patched them all :3, fixed
AR5 is too high for an Easy and 115BPM's song. at most AR4. ~ Fixed
general:there are a lot of blanket problem in this diff.you can fix them. ~ Polished alot of blankets, fixed
for example: - 00:24:776 (2,3) - .look at the approach circle of 2 to fix 3's shape.

02:47:210 (2,3) - they are clickable.i think using a slider is better. ~ Fixed
03:15:384 (1) - it ends at a uncurrect place. ?

[Normal]
check AI mod.so many distance snap issues. ~ Snapped everything back to a comfortable 0.77-0.84. That should do the trick :D
if you don't want to fix them,i recommend you change the diff name to "Hard",since cs4 is usually for a Hard diff and you use a lot of 1/4.(if you do so,change AR to 6 or 7)

01:54:777 (1,2) - not correctly overlapped. ~ Fixed
02:16:428 - what about adding a circle here? ~ meh, don't have anywhere to put it

that's all.good luck with it!^^
Thanks for modding! ;)
malxsant
Hello! From #modreq M4M~

  1. Unrankable issues
  2. Highly recommend changing it
  3. Small/Nazi suggestions

[General]
  1. On the Normal difficulty I find myself getting lost multiple times. I can't tell if that's just me being rhythmically challenged or something is off... Probably me.
  2. 01:26:864 (1) - Could use a kiai burst for emphasis on the lyrics.
[Normal]
  1. 00:29:211 - This can use a note to tie in with the beat in the background and play better.
  2. 01:43:298 (4) - I feel this looks better with the curve going right to left
  3. 01:49:820 (3) - *This is as Nazi as it gets.* Remove this note as no real significant ties in the background (and so the "heyo"'s can tie together). With this, make 01:50:081 (4) - NC and 01:50:603 (1) - no longer NC.
  4. 02:02:080 - Spinner should start here as that's where the whoosh sound comes in.
  5. 02:16:689 - Make a new note with finish as hitsound to compliment the music.
  6. 02:33:906 (8) - NC; 02:34:689 (1) - No NC
  7. 02:47:602 (5) - Add an extra point and make a curved slider just like you did with all the other "heyo"'s.
  8. 02:50:080 (3) - NC
  9. 03:14:993 (4) - Move 1 tick up; not in time with the lyrics.
  10. 03:41:862 (2) - Same as 2nd point I made, except pull the middle point up this time.
  11. 03:44:341 (7) - Think it would play better if you ended the slider on the big white tick behind it and added a note to where it previously ended.
  12. 03:52:688 (3) - NC
  13. 04:09:906 (3) - ^
  14. 04:18:514 (8) - ^; remove NC in 04:19:037 (1)
  15. 04:26:079 (3) - ^
Easy mod tomorrow.

Those last 4 points I made were actually pretty Nazi.
Topic Starter
McLaren12

maxandcheese wrote:

Hello! From #modreq M4M~

  1. Unrankable issues
  2. Highly recommend changing it
  3. Small/Nazi suggestions

[General]
  1. On the Normal difficulty I find myself getting lost multiple times. I can't tell if that's just me being rhythmically challenged or something is off... Probably me.
  2. 01:26:864 (1) - Could use a kiai burst for emphasis on the lyrics.
~ Got multiple opinions of this, ill see what other mods think

[Normal]
  1. 00:29:211 - This can use a note to tie in with the beat in the background and play better. ~ Added
  2. 01:43:298 (4) - I feel this looks better with the curve going right to left ~ It should be fine
  3. 01:49:820 (3) - *This is as Nazi as it gets.* Remove this note as no real significant ties in the background (and so the "heyo"'s can tie together). With this, make 01:50:081 (4) - NC and 01:50:603 (1) - no longer NC. ~ Good suggestion, will consider
  4. 02:02:080 - Spinner should start here as that's where the whoosh sound comes in. ~ It's fine
  5. 02:16:689 - Make a new note with finish as hitsound to compliment the music. ~ Got this suggestion multiple times, will consider
  6. 02:33:906 (8) - NC; 02:34:689 (1) - No NC ~ Fixed
  7. 02:47:602 (5) - Add an extra point and make a curved slider just like you did with all the other "heyo"'s. ~ I think it's fine, matches the music
  8. 02:50:080 (3) - NC ~ Like the idea, will consider
  9. 03:14:993 (4) - Move 1 tick up; not in time with the lyrics. ~ Fixed
  10. 03:41:862 (2) - Same as 2nd point I made, except pull the middle point up this time. ??
  11. 03:44:341 (7) - Think it would play better if you ended the slider on the big white tick behind it and added a note to where it previously ended. ~ Good suggestion, will consider
  12. 03:52:688 (3) - NC ~ Not sure about this
  13. 04:09:906 (3) - ^ ~ Trying to keep amount of circles in each combo somewhat equal, but will consider
  14. 04:18:514 (8) - ^; remove NC in 04:19:037 (1) ~ Fixed
  15. 04:26:079 (3) - ^
~ Again, not sure about this

Easy mod tomorrow.

Those last 4 points I made were actually pretty Nazi.
Thanks for modding, ill be ready for easy!
malxsant
ez mod; no kudosu

same format as last time
  1. ezpz
  2. lemon
  3. squeezy

[Easy]
  1. 00:24:776 (2) - Remove this; you're going on your own beat, which is fine, but on easy, I don't know...
  2. 00:25:298 (3) - ^ + move to the red tick behind it.
  3. 00:27:384 (2) - ^
  4. 00:28:428 (1,2,3) - Same thing as (I.).
  5. You did good here :D
  6. 00:32:602 (1,2,3) - Could sound better if you time it/make it just like 00:30:515 (1,2)
  7. 01:17:471 (2) - Move to the red tick behind to follow the song and change slider.
  8. 01:33:124 (2) - Do this to put emphasis on the lyrics.
  9. 03:46:688 (2) - Same thing as above.
Fine and dandy easy.
Topic Starter
McLaren12

maxandcheese wrote:

ez mod; no kudosu

same format as last time
  1. ezpz
  2. lemon
  3. squeezy

[Easy]
  1. 00:24:776 (2) - Remove this; you're going on your own beat, which is fine, but on easy, I don't know... ~ Fixed
  2. 00:25:298 (3) - ^ + move to the red tick behind it. ~ Fixed
  3. 00:27:384 (2) - ^ ~ I think it's fine
  4. 00:28:428 (1,2,3) - Same thing as (I.). It's fine
  5. You did good here :D Thanks :3
  6. 00:32:602 (1,2,3) - Could sound better if you time it/make it just like 00:30:515 (1,2) ?
  7. 01:17:471 (2) - Move to the red tick behind to follow the song and change slider. Good, but trying to keep things simple in this difficulty ;o
  8. 01:33:124 (2) - Do this to put emphasis on the lyrics. ~ I think its alright how it is
  9. 03:46:688 (2) - Same thing as above. ^
Fine and dandy easy.
Thank you for your mod!
nazzinoz
Hello :D This is my mod from #modreqs:

[General]
  1. Combo 1 and 2 have mostly the same color. 3 and 4 are, too. You need to change combo color.
  2. It's quite strange when seeing a map with total 9 minutes with only 1 repeat slider. I think there're somewhere in your mapset, using repeat sliders can inprove the feeling
  3. If there are a note, noticed in a circle/slider head/slider tail, then the next note with the similar sound also should be noticed. Many times, I feel something's missing, such as 01:39:384 in Easy (noticed in 01:26:863 (1,1,3,2,1,4) - )
  4. Your map is quite monotonic, my cursor run around and around the screen most of the time.
  5. NEVER use a song that have bad quality. Although Windows (or Mac OS?) shows it's 192 kbps, actually it's upscaled from 96 kbps: http://puu.sh/k4RPC.png. If it 128 kbps, it should reach 15 kHz (~17 kHz for 192 kbps, 20 kHz for 320 kbps, and over 22kHz for lossless audio)
  6. This is an mp3 file with better quallity: http://puu.sh/k4SaW.mp3. I found it on the internet, then using GoldWave to detach the audio from video, increase it's volume. If you use it, timing again :D
[Easy]
  1. Your diff is slow. Should use NC each 2 big white ticks, 1 is too close to make combos.
  2. Check DS more carefully. There's still one that can find with AIMod (02:29:210 (1,2,3) ). A good way to find DS error is remove all NC, then turn AIMod on :D
  3. 00:24:254 (1,2) - If I were you, I will swap 00:24:254 (1,2) . But it's just my style, no need to apply.
  4. 00:24:776 (2,3) - Blanket better http://puu.sh/k4SKw.png
  5. 00:26:341 (1,2) - This sound better: http://puu.sh/k4T0V.png
  6. 00:29:471 (3) - Curve anti-clockwise can gives a better flow to 00:30:515 (1)
  7. 00:41:993 - Missing note (Sound are similar to the noticed one 00:39:906 )
  8. 01:05:993 (3) - Repeat once to have a note at 01:06:776
  9. 01:10:167 (1) - ^ (And many others...)
  10. 01:16:428 (1) - Curve anti clock wise
  11. 01:18:254 - Add a 1/4 slider
  12. 01:22:689 (1,1) - Too close, might be unrankable (spinning recovery time is at lease 3 beats in easy, 2 in normal, 1 in hard)
  13. 01:26:863 (1) - Right after spinner, you should start the part in the center of playfiled
  14. 01:38:342 (1) - Curve clockwise
  15. 02:05:994 (1,2) - swap NC
  16. 02:10:689 (1,4) - This can confuse newbie :p
  17. 03:24:775 (2,3) - Swap them or make newbies break their combos :D
  18. 03:58:428 - This whoooooooooooooooooooooooooooooooooooooooooooo is great :D Should place note
  19. 04:15:124 - ^ whoooooooooooooooooooooooooooooooooooooooooooo
[Normal]
  1. This diff makes me feel lost a lot. Don't ignore strong sound but mapping the light sound nearby.
  2. Although it just 1.86 stars, the way you place note makes me think it's a hard difficulty with DS consistence. Without DS, it can look like this: https://osu.ppy.sh/b/257690
  3. 00:29:211 (3) - Sound stronger than 00:24:776 . But if you ignore that, you also should ignore 00:29:211
  4. 00:39:645 - Missing note?
  5. 00:56:341 - ^
  6. 01:03:907 (1) - End at 01:04:428
  7. 01:05:994 (1,2) - I prefer a repeat slider. However, it's just my style
  8. 01:18:255 (1,2) - How surprising O_o. Just a slider is ok
  9. 01:22:689 (1,1) - Unrankable
  10. 01:29:994 (3,4) - This must be a hard diff O_o
  11. 01:56:080 - Add a circle
  12. 02:09:124 - Missing sound
  13. 02:11:080 - ^
  14. 02:15:645 (6,7) - Should add more object
  15. 02:16:950 (1) - The sound at 02:16:950 is strong, so I think this is better: http://puu.sh/k4WlZ.png
  16. 02:33:124 - Oh my god, too many missing notes. You should check them yourself
That my mod and advises. Hope it helps
Good luck!
Topic Starter
McLaren12
An update

Added in new mp3, i'll keep it for now and see what other mods think. Will fix things up and check back on recent mods tommorow afternoon!
nazzinoz
Hey, there's a problem. You must use the old mp3 and the old timing when apply my mod, because I use them too. And change mp3 and timing AFTER apply my mod. Hopes you still keep the old mp3, I don't need to upload it. The old offset is 1298
Topic Starter
McLaren12

noz1995 wrote:

Hey, there's a problem. You must use the old mp3 and the old timing when apply my mod, because I use them too. And change mp3 and timing AFTER apply my mod. Hopes you still keep the old mp3, I don't need to upload it. The old offset is 1298
Don't worry! Made a backup! :3

noz1995 wrote:

Hello :D This is my mod from #modreqs:

[General]
  1. Combo 1 and 2 have mostly the same color. 3 and 4 are, too. You need to change combo color. ~ I think it's fine, but I'll see
  2. It's quite strange when seeing a map with total 9 minutes with only 1 repeat slider. I think there're somewhere in your mapset, using repeat sliders can inprove the feeling ~ ??? Not sure what you're trying to say here, and it's only 4 :? mins long
  3. If there are a note, noticed in a circle/slider head/slider tail, then the next note with the similar sound also should be noticed. Many times, I feel something's missing, such as 01:39:384 in Easy (noticed in 01:26:863 (1,1,3,2,1,4) - ) ~ Good suggestion and will consider for the first, but confused with the last one
  4. Your map is quite monotonic, my cursor run around and around the screen most of the time.
  5. NEVER use a song that have bad quality. Although Windows (or Mac OS?) shows it's 192 kbps, actually it's upscaled from 96 kbps: http://puu.sh/k4RPC.png. If it 128 kbps, it should reach 15 kHz (~17 kHz for 192 kbps, 20 kHz for 320 kbps, and over 22kHz for lossless audio)
  6. This is an mp3 file with better quallity: http://puu.sh/k4SaW.mp3. I found it on the internet, then using GoldWave to detach the audio from video, increase it's volume. If you use it, timing again :D ~ Added in new audio
[Easy]
  1. Your diff is slow. Should use NC each 2 big white ticks, 1 is too close to make combos. ~ I think it's fine
  2. Check DS more carefully. There's still one that can find with AIMod (02:29:210 (1,2,3) ). A good way to find DS error is remove all NC, then turn AIMod on :D ~ Fixed
  3. 00:24:254 (1,2) - If I were you, I will swap 00:24:254 (1,2) . But it's just my style, no need to apply. ~ It's fine
  4. 00:24:776 (2,3) - Blanket better http://puu.sh/k4SKw.png ~ Fixed
  5. 00:26:341 (1,2) - This sound better: http://puu.sh/k4T0V.png ~ Will consider
  6. 00:29:471 (3) - Curve anti-clockwise can gives a better flow to 00:30:515 (1) ~ Fixed
  7. 00:41:993 - Missing note (Sound are similar to the noticed one 00:39:906 ) ~ I wouldn't call it missing, I just ignore it because of the current difficulty
  8. 01:05:993 (3) - Repeat once to have a note at 01:06:776 ~ It's fine
  9. 01:10:167 (1) - ^ (And many others...) ^
  10. 01:16:428 (1) - Curve anti clock wise ~ Done
  11. 01:18:254 - Add a 1/4 slider ~ A little confused here, either its already 1/4 or it will be to small
  12. 01:22:689 (1,1) - Too close, might be unrankable (spinning recovery time is at lease 3 beats in easy, 2 in normal, 1 in hard) ~ I think it's fine, but i'll definitely watch out for this
  13. 01:26:863 (1) - Right after spinner, you should start the part in the center of playfiled ~ Meh
  14. 01:38:342 (1) - Curve clockwise ~ Flow is fine here
  15. 02:05:994 (1,2) - swap NC ~ Fixed
  16. 02:10:689 (1,4) - This can confuse newbie :p ~ It's fine
  17. 03:24:775 (2,3) - Swap them or make newbies break their combos :D ~ Not sure what the problem is here
  18. 03:58:428 - This whoooooooooooooooooooooooooooooooooooooooooooo is great :D Should place note ~ Nah
  19. 04:15:124 - ^ whoooooooooooooooooooooooooooooooooooooooooooo
~ ^

[Normal]
  1. This diff makes me feel lost a lot. Don't ignore strong sound but mapping the light sound nearby.
  2. Although it just 1.86 stars, the way you place note makes me think it's a hard difficulty with DS consistence. Without DS, it can look like this: https://osu.ppy.sh/b/257690
  3. 00:29:211 (3) - Sound stronger than 00:24:776 . But if you ignore that, you also should ignore 00:29:211 ~ Removed
  4. 00:39:645 - Missing note? ~ Added
  5. 00:56:341 - ^ ~ Added
  6. 01:03:907 (1) - End at 01:04:428 ~ Following background, leaving how it is
  7. 01:05:994 (1,2) - I prefer a repeat slider. However, it's just my style ~ It's fine
  8. 01:18:255 (1,2) - How surprising O_o. Just a slider is ok ~ I think it's fine
  9. 01:22:689 (1,1) - Unrankable ~ I'm not sure if it's unrankable or not
  10. 01:29:994 (3,4) - This must be a hard diff O_o ~ Fixed
  11. 01:56:080 - Add a circle ~ No
  12. 02:09:124 - Missing sound ~ It's fine
  13. 02:11:080 - ^ ^
  14. 02:15:645 (6,7) - Should add more object ^
  15. 02:16:950 (1) - The sound at 02:16:950 is strong, so I think this is better: http://puu.sh/k4WlZ.png ~ Sounds awkward imo
  16. 02:33:124 - Oh my god, too many missing notes. You should check them yourself
~ They aren't "missing" i''m not going to map EVERY beat in the song. I'm trying to follow some of the lyrics aswell

That my mod and advises. Hope it helps
Good luck!
Thank you for the fantastic mod! :)
Kibbleru
when u say 40 sp and i see this doesn't really motivate me much
anyway. thats beyond the point.

so


general
so with that noz said, although it might be acceptable, you may want to make them more different just to be on the safe side.

normal
general problems i see are something like 01:35:575 (2,3) - i wouldn't use 1/4 at all in normal diffs.
also polarity issue here 00:31:923 (1,2) - . i would not leave a 3/4 gap between any2 objects. it is quite weird to play for lower diffs what is acceptable is a 3/4 slider with a repeat.
also just for asthetic and maybe to make this diff more interesting, i would use enough spacing so that ur 1/2 are spaced out. (so like 1.1 or more)

easy
standard easy diffs nowdays use VERY FEW or preferably no 1/2s at all. so dont do this stuff 01:11:575 (1,2) - so avoid these try to find a different rhythm around it, maybe 3/2 repeat slider
01:22:010 (1,1) - the guideline we use right now is 1500 ms or 1 full measure. no it is not fine
Your diff is slow. Should use NC each 2 big white ticks, 1 is too close to make combos
this is quite optional i guess but i would recommend too imo.
Topic Starter
McLaren12

Kibbleru wrote:

general
so with that noz said, although it might be acceptable, you may want to make them more different just to be on the safe side. ??? Assuming you mean combo colour, fixed aswell as fixed many new combo issues throughout the difficulties

normal
general problems i see are something like 01:35:575 (2,3) - i wouldn't use 1/4 at all in normal diffs. ~ :roll:
also polarity issue here 00:31:923 (1,2) - . i would not leave a 3/4 gap between any2 objects. it is quite weird to play for lower diffs what is acceptable is a 3/4 slider with a repeat. ~ Fixed this with a hit circle idea that may work
also just for asthetic and maybe to make this diff more interesting, i would use enough spacing so that ur 1/2 are spaced out. (so like 1.1 or more) ~ Unfortunately this is will greatly increase the stars, in trying to avoid I kept it to a comfortable 0.80x instead

easy
standard easy diffs nowdays use VERY FEW or preferably no 1/2s at all. so dont do this stuff 01:11:575 (1,2) - so avoid these try to find a different rhythm around it, maybe 3/2 repeat slider ~ I've seen easy difficulties with plenty of 1/2's, but I agree 3 1/2's in a row may be to much, fixed.
01:22:010 (1,1) - the guideline we use right now is 1500 ms or 1 full measure. ~ Fixed
Your diff is slow. Should use NC each 2 big white ticks, 1 is too close to make combos
this is quite optional i guess but i would recommend too imo. ~ Fixed some of these parts in easy and normal
Kibbleru
~ Unfortunately this is will greatly increase the stars, in trying to avoid I kept it to a comfortable 0.80x instead
tbh as long as its below 2.25 its fine. also it would make the set more interesting as its only E-N spread
dont feel forced to tho. im just suggesting
Topic Starter
McLaren12

Kibbleru wrote:

~ Unfortunately this is will greatly increase the stars, in trying to avoid I kept it to a comfortable 0.80x instead
tbh as long as its below 2.25 its fine. also it would make the set more interesting as its only E-N spread
dont feel forced to tho. im just suggesting
I mean, with the circle size and current DS I believe going over may be a recipe for disaster. The sliders have a limited amount of space to move around the map alot. Even 0.90x could really mess up the flow of the map. Sorry but I'm gona have to stick with 0.80x...
ZekeyHache
I was like "wtf happened to the timing??!!" and then I saw you changed the mp3, you should add the date when you changed the mp3 in the description so the people who had the map before that date know what happened. It's quite obvious, but there should be people who don't know.
Topic Starter
McLaren12

ezek wrote:

I was like "wtf happened to the timing??!!" and then I saw you changed the mp3, you should add the date when you changed the mp3 in the description so the people who had the map before that date know what happened. It's quite obvious, but there should be people who don't know.
Thanks, added
Topic Starter
McLaren12
An update

Now looking for mods and possible BNs!
Topic Starter
McLaren12
Wow! has it really been 20 days? Better get back to work on this map.

Looking for mods and BN's once more!
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