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AKINO with bless4 - Yuki no Youni

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Kalibe
Hello. M4M thingy~

general:

Change konachan191851.png to -> konachan191851.jpg to reduce map fliesize.
Uncheck Widescreen on : Easy, Crier's Insane, z1085684963's Insane

[Easy]

00:13:440 (3,4) - Fix blanket.
01:32:353 (2) - How about ctrl +h this slider.
00:26:157 (4) - Check spacing, aimod didn't show this.
00:28:440 (3,4,5) - You sure about this linear pattern? Prefer to put (4) on x: 204 y: 68.
00:50:777 (2) - Hm add clap maybe? It's not nessesary, but it empasised vocal a bit imo.
02:29:092 (1) - Missing Finish.
03:31:701 (1) - Fix blanket. ~ It should be on x: 352 y: 36.

Pretty nice Easy :3

[Normal]

01:26:157 (3,2) - Please avoid overlap with slider.
01:35:614 (3) - NC, because you put here 00:30:396 (1) - same sounds.
02:29:092 (1) - Also missing Finish on head.
03:04:636 (1) - Remove NC, it's unnessesary imo.

[Habi's Hard]

Wow only 2 green lines : o

Em, yup check AImod : http://puu.sh/lKrbb/261bb8f5bb.png

00:16:701 (3) - Hm maybe add Whistle on head? Sounds nice here.
00:19:962 (4) - NC ?
01:46:538 (1,1) - These NC are unnessesary for me. Maybe put NC here 01:46:049 (3) - ?
01:51:266 (4) - Missing Clap on end.

I love your Hard Habi :p

Ok, that's all. Good luck and Merry Christmas. \o/
Topic Starter
Rizia
in easy, 00:28:440 (3,4,5) - i want keep this placement
other is fixed
also on crier diff all fixed
thnaks for Mod!
Pho
Hi o/ m4m thing

Bold: Fix quickly/unrankable issues
Purple: Questionable
Red: Highly recommend

[General]
  1. Yea I'm not sure if that BG is 100% rankable tbh lol
  2. Why do Habi's and z's maps miss kiai parts?
[Habi]
  1. 00:19:310 (3,4,5) - Try setting the hitsounds for the drums here.
  2. NC needs a lot of work. Here quite some position where NC should be set or switched:
    00:23:875 (5) - NC.00:27:788 (4,1) - 00:29:092 (3) - 00:46:049 (4) - 00:51:103 (4) - 01:13:440 (4) - 02:05:614 (4,1) - 02:32:842 (4) - 03:01:701 (5,1) - 03:30:396 (5) - 03:52:570 (5) - 03:56:483 (4,1) - 03:57:788 (3) -
    NC delete at:
    00:58:929 (1) - 01:38:060 (1) - 01:43:440 (1) - 01:47:027 (1) - 02:01:538 (1) - 02:04:146 (1) -
  3. 00:30:723 (1) - 01:35:940 (1) - Three circles would really be better.
  4. 01:51:266 (4) - Clap at tail.
  5. 03:45:723 (1) - Crop by 1/2 beat?
  6. Habi please work on your NCing, its heavily inconsistent at the moment ;-; Also you seem pretty lazy with greenlines, where's the kiais lol.
[z_longnumbers]
  1. This difficulty lacks hitsounds. Actually the same reason as in Crier's diff, but you seem to forget to set whistles at all except at the end.
  2. 00:17:842 (2,3,1,2,1,2,3,4) - As in Crier's diff I miss hitsounds for the drumbeats here.
  3. 00:30:233 (6,7,1) - claps.
  4. 00:48:331 (3) - slider + circle?
  5. 00:55:668 - Certainly should map this beat out for how strong this drumclap is.
  6. 01:12:788 (4,5) - NCs. You set them at 02:18:005 (1,1) - as well.
  7. 01:26:483 - Uhm you somehow forgot to set claps here i suppose?
  8. 02:32:679 - 02:35:288 - 02:35:940 - 02:37:896 - 02:40:505 - Clear beats should be mapped out. It may seem for the purpose of emphasizing the eguitar better, but players will certainly notice that something's missing out here.
  9. 02:45:396 (3) - Slider follows nothing in the track properly, please rework this rhythm.
  10. 03:05:614 - Yo there a clear cymbal beat here, map it out.
  11. 03:12:951 (7,8,1) - This rhythm certainly does not work out well. 03:13:114 - should be clickable already. Try this rhythm:
  12. 03:24:364 (2) - Why this long slider, it follows nothing properly.
  13. 03:44:418 (4) - 03:55:832 (3) - 04:06:267 (3,5) - Clap at end.
  14. 04:15:233 (6,7) - Repeat + circle instead so the strongest beats are actually clickable.
  15. Work on your hitsounding. Also I feel your spacing is wildly random at times :/
[Crier]
  1. OD+1. Even Habi's diff has higher one than yours.
  2. 00:08:223 (4) - Could NC
  3. Your map lacks hitsounds. You might have set claps and a few whistles here and there but overall it feels insufficient. PLease make more proper usage of the whistle HS. Here what I mean:
    00:17:353 - to 00:20:451 - you completely left the drumbeats away from hitsounding which is awkward considering how strong they are. Try do something like wkyik.
    00:21:266 - to 00:30:723 - Misses out whistles completely that should be there to represent strong instruments
  4. 00:29:988 (5) - Delete finish.
  5. NCing needs work. I can partly agree with you NCing after vocal verses (although I still recommend you NC like the other mappers in this set: after every 2 measures on the strong white tick) but there are quite some sections where you should choose to NC after the strongest beat as this is how new combos should be used primarily:
    00:38:875 (1,3) - 00:48:657 (5,1) - 01:12:136 (5,1) - 01:27:625 (5,1) - 01:30:233 (5,1) - 01:51:266 (4,1) - 01:53:875 (5,1) - 02:17:353 (5,1) - 02:28:766 (1,3) - 02:48:494 (5,1) - 02:55:505 (5,1) - 03:01:375 (1,2) - 03:33:005 (5,1) -
  6. 00:42:788 (1) - NC delete.
  7. 02:38:060 (5) - NC.
  8. 03:10:994 (3) - Two circles please.
  9. 03:44:418 (5) - Clap at tail.
  10. Map the end out like the other diffs in the set please, this is just inconsistent.
  11. The diff needs more work concerning hitsounds and NCing. The map plays fine, so please work primarily on these things.

[Simple]
  1. 00:07:896 (3) - the notable guitar beat stops at the red tick already, so crop this one by 1/4 beat please.
  2. 00:13:114 (2) - Extended slider + circle on the tail because finisher beat on the white tick.
  3. 00:17:353 (3,1) - NC switch.
  4. 00:31:049 (1) - could be cuter.
  5. 00:46:538 (3,4,5) - 501|151 ? i'd rather jump from 4->5 instead of 3->4 because stronger beat.
  6. 00:52:896 (2) - 00:55:505 (2) - 00:58:114 (2) - you forgot setting these sliderends soft-hitnormal w/o claps
  7. 01:41:810 (4,5,1) - I miss some kind of motion here, how about manual stacking 5 on the previous slider:
  8. 01:47:027 (4,5) - Should be triples too since you're following percussions with the previous one 01:46:701 (1,2,3) - already
    Similar thing at 00:41:810 (7,8) -
  9. 02:07:570 (5) - Could NC here too.
  10. 02:24:690 (6) - two circles? Just try to avoid having that slider end on such strong beat.
  11. 02:42:951 (5,1) - no overlap please
  12. 02:51:103 (1) - Similar thing with offbeat slider as above:
  13. 03:04:962 (1,1) - Flwo is pretty bad here, why aren't you keeping it going on:
  14. 03:12:136 - Set a beat stacked on 03:12:299 (1) - to stabilize the rhythm.
  15. 03:44:826 (1) - End the spinner 1/2 beat earlier, fits better to the vocals as well.
  16. 04:08:223 (1) - Slider + circle would be better because strong beat on tail.
I'll get to the lower diffs at given time. The highest diff is pretty solid, but the Hard as well as Insane diffs need more polishment in terms of hitsounding and NC setting.
Good luck and marry christmas! \o/
z1085684963
[z_longnumbers]
This difficulty lacks hitsounds. Actually the same reason as in Crier's diff, but you seem to forget to set whistles at all except at the end.
00:17:842 (2,3,1,2,1,2,3,4) - As in Crier's diff I miss hitsounds for the drumbeats here.
00:30:233 (6,7,1) - claps. ok
00:48:331 (3) - slider + circle?
00:55:668 - Certainly should map this beat out for how strong this drumclap is. vocal
01:12:788 (4,5) - NCs. You set them at 02:18:005 (1,1) - as well.ok
01:26:483 - Uhm you somehow forgot to set claps here i suppose?ok
02:32:679 - 02:35:288 - 02:35:940 - 02:37:896 - 02:40:505 - Clear beats should be mapped out. It may seem for the purpose of emphasizing the eguitar better, but players will certainly notice that something's missing out here.ok
02:45:396 (3) - Slider follows nothing in the track properly, please rework this rhythm.
03:05:614 - Yo there a clear cymbal beat here, map it out.ok
03:12:951 (7,8,1) - This rhythm certainly does not work out well. 03:13:114 - should be clickable already. Try this rhythm:
collapsed textok
03:24:364 (2) - Why this long slider, it follows nothing properly.ok
03:44:418 (4) - 03:55:832 (3) - 04:06:267 (3,5) - Clap at end.ok
04:15:233 (6,7) - Repeat + circle instead so the strongest beats are actually clickable.ok
Work on your hitsounding. Also I feel your spacing is wildly random at times :/ :3

and fix some
thx mod :)
Topic Starter
Rizia

Pho wrote:

Hi o/ m4m thing

Bold: Fix quickly/unrankable issues
Purple: Questionable
Red: Highly recommend

[General]
  1. Yea I'm not sure if that BG is 100% rankable tbh lol it's rankable
  2. Why do Habi's and z's maps miss kiai parts?
[Simple]
  1. 00:07:896 (3) - the notable guitar beat stops at the red tick already, so crop this one by 1/4 beat please.
  2. 00:13:114 (2) - Extended slider + circle on the tail because finisher beat on the white tick. don't understand this orz
  3. 00:17:353 (3,1) - NC switch.
  4. 00:31:049 (1) - could be cuter.
  5. 00:46:538 (3,4,5) - 501|151 ? i'd rather jump from 4->5 instead of 3->4 because stronger beat.
  6. 00:52:896 (2) - 00:55:505 (2) - 00:58:114 (2) - you forgot setting these sliderends soft-hitnormal w/o claps i'm using clap here
  7. 01:41:810 (4,5,1) - I miss some kind of motion here, how about manual stacking 5 on the previous slider: changed on my way
  8. 01:47:027 (4,5) - Should be triples too since you're following percussions with the previous one 01:46:701 (1,2,3) - already i want to keep because i feel now is more natural
    Similar thing at 00:41:810 (7,8) -
  9. 02:07:570 (5) - Could NC here too.
  10. 02:24:690 (6) - two circles? Just try to avoid having that slider end on such strong beat.
  11. 02:42:951 (5,1) - no overlap please
  12. 02:51:103 (1) - Similar thing with offbeat slider as above: not good for me
  13. 03:04:962 (1,1) - Flwo is pretty bad here, why aren't you keeping it going on: flow looks bad, but i think it would fun for playing
  14. 03:12:136 - Set a beat stacked on 03:12:299 (1) - to stabilize the rhythm. imo it's will weird
  15. 03:44:826 (1) - End the spinner 1/2 beat earlier, fits better to the vocals as well.
  16. 04:08:223 (1) - Slider + circle would be better because strong beat on tail.
I'll get to the lower diffs at given time. The highest diff is pretty solid, but the Hard as well as Insane diffs need more polishment in terms of hitsounding and NC setting.
Good luck and marry christmas! \o/
no comment = fixed
thanks for mod!
i will wait easy and normal
Pho
Sorry for the waiting. Easy and Normal are pretty solid, just a few things on Easy:

  1. 02:41:973 (1,2) - Spacing
  2. 00:17:842 (3) - Drumclap on head + drumfinish on tail. Goes for all diffs.

You can call me back, but first i want to see hitsound improvements on the GD insanes. Also do something about Habi's diff, she completely missed out setting greenlines lol (hitsound copy from your diff maybe?)
Topic Starter
Rizia
it should be Normal?
02:41:973 (1,2) - i think spacing are fine, becuase it's using 1.0x

i called crier and habi to check their mod
about z(longnumbers)'s insane, i copy the hitsound from my diff
i will call you back if everything is ready :)
Kibbleru
christmas queue
this set is really good

general
  1. normal > hard might be a bit of a jump.
simple
  1. 02:32:027 - i would prefer keeping consistency with 2 circles
  2. 03:34:962 (3,4) - could use a bit more spacing here to keep up momentum imo
  3. 04:04:310 (1,2,3,1,2,3,1,2) - why do you seperate this pattern into groups of 3? sounds more like 2 groups of 4 circles to me. 04:04:310 - 04:04:962 -
  4. 04:10:505 (1,1) - imo this jump is too big, also it's really hard to land something like this on a circle since it breaks flow as well. maybe ctrl g 04:10:179 (1) - and 04:10:505 (1) - to reduce it abit?
crier
  1. 02:06:918 (3,1) - spacing rather small for the music o-o.
z108
  1. 02:45:396 (3,1,2,3,4) - im not really sure what this rhythm represents here o-o. what are you following?
habi
  1. i think rather hard for the spread spacing wise, i would at least nerf these. 00:20:614 (6,7,1) -
  2. 01:04:310 (1,2) - ctrl g rhythm would fit better
  3. 01:10:342 (2) - stacking this on top of 01:10:505 (3) - instead would play better imo but ur choice. i see ur reasons of doing this as well.
nice
Topic Starter
Rizia
i want keep first thing
other are fixed!!
Kibbleru
something i randomly noticed.

habi's hard
01:51:592 - missing clap xD
Topic Starter
Rizia
apply all mod on habi, crier, z1 diff
Pho
Recheck time:

[General]
  1. OD and HP don't scale well between the insane difficulties. The best thing would be to
    1.) Lower the OD from z_'s difficulty by -1.
    2.) Raise the HP from Crier's diff by 1 and also add +0.5 to the OD.
  2. 03:44:581 - Clap on all diffs.
[Crier]
  1. 02:22:570 (5,1) - 02:37:896 (4,1) - blanket lol
  2. 02:52:326 (7) - Overmapped beat please delete.
  3. 03:43:114 (4,1) - The extended slider that tries to follow the vocal doesn#t work well here because there's a clear drumbeat on the red tick. Try this:
[Rizia]
  1. 00:13:114 (2) - I meant making this a 3/4 slider + circle for the cymbal beat on the white tick. But yea guess that's stylistic choice.
  2. 00:52:896 (2) - 00:55:505 (2) - 00:58:114 (2) - I still don't understand why you are setting claps on the sliderends when there are no actual beats in the track at all. I mean compare it to 01:58:114 (2,3) - 02:00:723 (2) - 02:03:331 (2,3) - where you muted the sliderends (also seems to be missing claps on the 3-beats), this just causes inconsistency.
Nice, most critical issues are fixed now. I'm still a bit worried about the NCing on Crier's diff but it's strictly following vocals and strong instruments so... it should be ready. Call me back ~
Topic Starter
Rizia
00:13:114 (2) - i still want keep this rhythm, stop at white line will feel better for me
Pho
(✿◕ ‿◕ฺ)ノ

11:35 Pho: gonna take a look at your youni map right now
11:37 Rizia: rechecking your map :3
11:46 Pho: cool :3 aa im just going to point very few stuff in this chat on your map, you can apply it later:
11:46 Pho: 01:23:712 - there's a clap missing here in all diffs
11:48 Pho: 02:12:462 - ^
11:50 Pho: in z_'s diff: 03:05:614 (1) - putting this in the center of the triangle 03:04:636 (1,2,3) - would look better
11:52 Pho: and for some reason he doesn't have any kiai times?
11:54 Rizia: never ask him, maybe he don't want add kiai
11:55 Pho: hmm :s are you able to contact him today?
11:58 Rizia: he told me to add kiai for him but i forgot
11:58 Rizia: after i saw chat history
11:58 Rizia: orz
11:58 Pho: oh xd
12:00 Rizia: added
12:02 Pho: neat. i'm quickly checking the easier diffs, other stuff looks good to me now
12:05 Pho: in normal: 02:28:440 (3,1) - these are pretty close to each other
12:05 Pho: 03:12:299 (2,3) - and these definitely are too close
12:06 Rizia: oops wrong ds
12:06 Pho: oh nvm the last one lol
12:08 Pho: in easy: im still not sure about having that SV change at the beginning, it's a pretty big change
12:08 Pho: from 0.75 to 1
12:09 Pho: i think you should put it off for the easiest difficulty
12:10 Pho: or at least increase it a bit more around ~0.9x
12:10 Rizia: i try 0.85 or 0.9
12:13 Pho: ye that's all from my side. call me back when you're done :3
12:15 Rizia: i done update
Topic Starter
Rizia
thank you for bubble pho >w<
Chaoslitz
IRC
2015-12-20 14:22 Chaoslitz: ACTION is editing [http://osu.ppy.sh/b/788468 AKINO with bless4 - Yuki no Youni [z1085684963's Insane]]
2015-12-20 14:22 Chaoslitz: 00:57:136 (9,1,2,3,4,5) -
2015-12-20 14:25 Chaoslitz: 01:53:875 (1,2) -
2015-12-20 14:25 Chaoslitz: 02:02:354 (5,1,2,3,4,5) -
2015-12-20 14:27 Chaoslitz: 03:12:136 (4) - NC
2015-12-20 14:28 Chaoslitz: 03:38:549 (3,4) -
2015-12-20 14:28 Chaoslitz: 03:30:396 (1,2) -
2015-12-20 14:43 Chaoslitz: ACTION is editing [http://osu.ppy.sh/b/753001 AKINO with bless4 - Yuki no Youni [Simple]]
2015-12-20 14:43 Chaoslitz: 03:05:288 (1) -

Voice chat tho
fixed some spacing issues

MERRY CHRISTMAS!

Topic Starter
Rizia
THX chaos~!!!!!
HabiHolic
Sorry for my diff notting checking... ;w;

and congratz!
Underforest
Congrats :)
Haruto
Congrats Rizia! :oops:
Sakaue Nachi
这么快飞了,厉害
Kalibe
Congrats wkyik !! Merry Christmas~
Topic Starter
Rizia
thanks everyone ><
Haruru
Congrats!!
zyoi
wkwkwk grats
Topic Starter
Rizia

Enjoy wrote:

My Angel Raphi
YOU KEEP ME TINYYYYYY
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