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YAMAZARU - KAZE

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Topic Starter
iYiyo

Fenya wrote:

Holi :)

[General]
Creo que el titulo deberías agregar "(Tv size)" ya que no es la versión completa de la canción Tienes razón, lo cambiaré
Con respecto al timing, hay 3 puntitos rojos (cuando apretas F6), lo cual debería haber solo uno, ya que es cuando marca el BPM, creo que deberías eliminar los siguientes: 00:14:351 y 00:26:388 , ya que ya hay dos tick verdes en su mismo lugar y que cumplen su misma función, si no me explique bien, mandame un PM... Me acabo de dar cuenta que estos puntos rojos cambian los ticks rojos a blancos... No se si eso se pueda, deberias preguntar, pero si estoy equivocada, entonces, ignorame :p Si, más que nada lo hice para que los NC calzaran con los ticks blancos, de todas maneras preguntaré bien

[Normal]
01:12:313 (1) - Quitale la reversa y agrega un circle en 01:13:795 , según yo, suena mejor :p Enrealidad suena mejor sin el reverse, cambiado

Y eso sería lo que encontré jajaja
No me des kudosu si no te ayudo en nada :p
Buena suerte!
Aunque haya sido cortito tu mod, igual me ayudó, así que muchas gracias ^^
Kuki


[Hard]
00:03:054 (2,3,4) - Fix spacing.
00:11:017 - Map this.
00:41:943 (4,5,6,1) - Fix spacing and shape.
00:59:721 (3) - Ctrl+G perhaps.


[Bijuu]
00:08:610 (1,2,3,4,5) - Even out spacing here.
00:10:647 (2,3,4,4) - Stack?
00:20:647 (2,4) - Ctrl+G.
01:21:573 (3,1) - Snap to grid to fiix overlap/stack
Topic Starter
iYiyo

Kuki wrote:



[Hard]
00:03:054 (2,3,4) - Fix spacing. I think now it's fixed :)
00:11:017 - Map this. kk
00:41:943 (4,5,6,1) - Fix spacing and shape. kk, now I think it looks better
00:59:721 (3) - Ctrl+G perhaps. I tested it and I personally think it's better how it is now, feel like it has better flow maybe? xd


[Bijuu]
00:08:610 (1,2,3,4,5) - Even out spacing here. Fixed
00:10:647 (2,3,4,4) - Stack? They are correctly stacked imo
00:20:647 (2,4) - Ctrl+G. kk
01:21:573 (3,1) - Snap to grid to fiix overlap/stack Fixed
Thanks for the mod~ ! :)
Synpoo
hey, mod as requested:

[General]
Disable Letterbox
Disable Widescreen support

[Easy]
00:38:239 (1,2,3) - blanket better
01:03:425 (2) - not good looking imo
01:24:350 (1) - move slider on previous white tick

[Normal]
00:01:943 (2,3,1,2) - very cluttered here, try moving 00:03:240 (2) - elsewhere
00:07:128 (1,2) - blanket better
01:12:128 (5,1) - put the slider on the red tick
01:24:165 (1) - move slider on previous white tick

[Hard]
00:18:425 (3,4) - space these properly or just stack them
00:18:795 - missing a note
00:25:462 - ^
00:45:369 (8) - i dont agree with this as there's nothing on the blue tick to be mapped
00:49:536 (4,5,6) - fix spacing here by either spacing them out normally or gradually lowering the spacing between them something like this maybe
01:12:128 (8,1) - the vocal actually lands on the red tick so put the slider there
01:12:313 (1) - also you can make this look a lot better
01:13:239 (2,3,4) - uneven spacing here
01:17:684 (4,5) - slider can go on red to emphasize vocal
01:24:165 (1,2) - ctrl+G

[Bijuu]
00:01:943 (3,4) - blanket better
00:18:239 (5,6,7) - why this spacing? the music doesn't call for shorter distance
00:18:795 - missing a note, there's no pause in anything here
00:31:573 (3,4,5) - this spacing is really odd to play as well, a pattern with spacing like this would be more reasonable
00:38:239 (1,2) - slider should start on the white tick where 1 is as it's clearly the stronger beat, there's nothing of importance on the red tick
00:44:721 (4,5,6,7,8) - this pattern can definitely be improved aesthetically, by either improving the spacing like this or just creating a new pattern
00:46:017 (2,3) - increase the spacing here to emphasize the strong vocals
00:55:647 (7,8,9,1) - plays much better as a stream, there's drums on the blue ticks here
00:58:610 (5) - this plays better as two notes since there's clear vocals that call for a jump
01:01:387 (4) - plays a lot better as a two notes with a pause on the last red tick
01:03:425 (1,2) - blanket this properly
01:24:165 (1,2) - slider should start on white, the vocal is here, not on the red, this pattern plays very nicely and follows the rhythm perfectly
Kyle Y
#modding queue
[general]
00:26:388 - no red line here, please follow beats not vocal
I think you need to ask for timing check, I am not familiar with it

[Hard]

This diff like Light Insane more than Hard, too dense.

00:01:203 (1,2,3,4) - try this, it is calm


00:03:610 (4) - one beat slider, without reverse
00:04:165 (1,2,3) - try this, it is calm also

00:06:017 (2) - del
00:08:980 (2,3) - ctrl+g
00:10:832 (4,5) - ctrl+g
00:14:351 (1) - blanket
00:16:573 (3) - do not overlap, hard to read
00:18:425 (3,4) - ds
00:20:276 (1) - blanket
00:22:313 (2,3) - poor flow
00:23:054 (4,1) - ds too large
00:23:239 (1) - blanket circle (2)
00:24:536 (4,1) - ds
00:29:350 (1) - blanket
00:30:091 (4,5) - do not use same direction slider, and please blanket each other
00:32:313 (1,2,3,4,5,6,7,8) - too much circle for hard
00:37:499 (4) - should be put something click-able things at 00:38:054 -
00:41:387 (2) - too curve
00:42:684 (1) - blanket
00:44:165 (1,2,3,4,5,6) - too much circle for hard
00:45:276 (7,8) - triple or reverse 1/4
00:49:536 (4,5,6) - ds
00:55:276 (5) - blanket
00:56:017 (1) - ^
00:57:499 (1,2,3,4,5,6) - too much circle
01:01:017 (3,4) - ctrl+g
01:09:350 (1,2) - curve slider
01:10:832 (1,2,3,4,5,6,7,8) - too much circle
01:03:425 (1) - blanket
01:03:239 (6,1) - poor flow
01:06:387 (1) - blanket
01:06:758 (2) - ^
01:07:128 (3) - ^
01:07:869 (1) - ^
01:12:313 (1) - 1/2 beat and one beat at 01:12:684 -
01:13:239 (2,3,4) - 1/4 reverse slider
01:13:795 (1) - better blanket please
01:14:536 (4) - ^
01:17:313 (3) - blanket
01:18:239 (1,2) - curve slider
01:19:536 (4) - del
01:22:128 (4,5,6,1,2) - use star/pentagon shape
01:25:647 (1) - end at 01:28:610 -
Topic Starter
iYiyo

Synpoo wrote:

hey, mod as requested:

[General]
Disable Letterbox Done
Disable Widescreen support Done

[Easy]
00:38:239 (1,2,3) - blanket better fixed
01:03:425 (2) - not good looking imo changed it a little bit
01:24:350 (1) - move slider on previous white tick Kk

[Normal]
00:01:943 (2,3,1,2) - very cluttered here, try moving 00:03:240 (2) - elsewhere moved
00:07:128 (1,2) - blanket better I thinks it's already good
01:12:128 (5,1) - put the slider on the red tick Well it wasn't that bad, but changed after all, seems good too
01:24:165 (1) - move slider on previous white tick changed

[Hard]
00:18:425 (3,4) - space these properly or just stack them fixed
00:18:795 - missing a note
00:25:462 - ^ ^
00:45:369 (8) - i dont agree with this as there's nothing on the blue tick to be mapped changed
00:49:536 (4,5,6) - fix spacing here by either spacing them out normally or gradually lowering the spacing between them something like this maybe Gradually lowering the spacing looks good :D
01:12:128 (8,1) - the vocal actually lands on the red tick so put the slider there yeah, moved
01:12:313 (1) - also you can make this look a lot better yeah I changed, it was pretty simple/ugly
01:13:239 (2,3,4) - uneven spacing here fixed
01:17:684 (4,5) - slider can go on red to emphasize vocal Sounds better, changed
01:24:165 (1,2) - ctrl+G Did an entire different pattern, also put the first slider on the white tick

[Bijuu]
00:01:943 (3,4) - blanket better fixed
00:18:239 (5,6,7) - why this spacing? the music doesn't call for shorter distance Kk, did some jumps instead
00:18:795 - missing a note, there's no pause in anything here Added and changed the jumps pattern
00:31:573 (3,4,5) - this spacing is really odd to play as well, a pattern with spacing like this would be more reasonable changed
00:38:239 (1,2) - slider should start on the white tick where 1 is as it's clearly the stronger beat, there's nothing of importance on the red tick changed
00:44:721 (4,5,6,7,8) - this pattern can definitely be improved aesthetically, by either improving the spacing like this or just creating a new pattern Changed for what u show on the picture
00:46:017 (2,3) - increase the spacing here to emphasize the strong vocals done
00:55:647 (7,8,9,1) - plays much better as a stream, there's drums on the blue ticks here Kk
00:58:610 (5) - this plays better as two notes since there's clear vocals that call for a jump changed
01:01:387 (4) - plays a lot better as a two notes with a pause on the last red tick changed
01:03:425 (1,2) - blanket this properly fixed
01:24:165 (1,2) - slider should start on white, the vocal is here, not on the red, this pattern plays very nicely and follows the rhythm perfectly Yeah sounds much better, changed as u mentioned
Thanks a bunch for this mod! :)
Topic Starter
iYiyo

Kyle Y wrote:

#modding queue
[general]
00:26:388 - no red line here, please follow beats not vocal
I think you need to ask for timing check, I am not familiar with it Hmmm I'll ask for it, but if I delete this red line, I should add another one here I think 01:01:943 - so yeah, I'm going to ask :)

[Hard]

This diff like Light Insane more than Hard, too dense. I should do a Hard diff then or find a GD, so for now i'll leave it how it is

00:01:203 (1,2,3,4) - try this, it is calm looks fine, changed


00:03:610 (4) - one beat slider, without reverse kk
00:04:165 (1,2,3) - try this, it is calm also same as before

00:06:017 (2) - del
00:08:980 (2,3) - ctrl+g
00:10:832 (4,5) - ctrl+g
00:14:351 (1) - blanket already blanket, u meant to fix it a little bit? I think now it's fixed
00:16:573 (3) - do not overlap, hard to read Don't think it's hard to reat because of the AR
00:18:425 (3,4) - ds
00:20:276 (1) - blanket
00:22:313 (2,3) - poor flow changed the pattern a little bit
00:23:054 (4,1) - ds too large
00:23:239 (1) - blanket circle (2)
00:24:536 (4,1) - ds
00:29:350 (1) - blanket
00:30:091 (4,5) - do not use same direction slider, and please blanket each other
00:32:313 (1,2,3,4,5,6,7,8) - too much circle for hard Added some sliders instead
00:37:499 (4) - should be put something click-able things at 00:38:054 - added
00:41:387 (2) - too curve
00:42:684 (1) - blanket
00:44:165 (1,2,3,4,5,6) - too much circle for hard
00:45:276 (7,8) - triple or reverse 1/4 added triplet
00:49:536 (4,5,6) - ds
00:55:276 (5) - blanket
00:56:017 (1) - ^
00:57:499 (1,2,3,4,5,6) - too much circle added a slider
01:01:017 (3,4) - ctrl+g
01:09:350 (1,2) - curve slider
01:10:832 (1,2,3,4,5,6,7,8) - too much circle
01:03:425 (1) - blanket
01:03:239 (6,1) - poor flow
01:06:387 (1) - blanket
01:06:758 (2) - ^
01:07:128 (3) - ^
01:07:869 (1) - ^
01:12:313 (1) - 1/2 beat and one beat at 01:12:684 - I'll leave it as it's now for the moment
01:13:239 (2,3,4) - 1/4 reverse slider changed
01:13:795 (1) - better blanket please
01:14:536 (4) - ^
01:17:313 (3) - blanket
01:18:239 (1,2) - curve slider
01:19:536 (4) - del
01:22:128 (4,5,6,1,2) - use star/pentagon shape
01:25:647 (1) - end at 01:28:610 -Think it's ok how it is now
No comment = applied

Thanks for the mod!! :)
honkers
from q

aight these just suggestions so you dont gotta follow.

Bijuu

  • 00:02:684 (1,2,3,4,5) - Try something like this. This patter should feel less linear and flow a little better.
    00:07:128 (1) - Ctrl + G
    00:08:610 (1) - move to x:336 y:320. This slightly larger jump puts better emphasis on the pattern.
    00:11:943 (3) - Ctrl + G?
    00:21:758 (1) - Move middle tick down one for better blanket
    00:31:573 (3) - You should make this slider match the previous 2 as the current one disrupts the patter you had going on.
    00:32:684 (2,3,4,5,6,7) - Try something like this. The current overlap is weird.
    00:40:276 (3,4,5) - Why not make a perfect triangle?
    01:10:832 (1,2,3,4,5,6,7,8) - These super distanced jumps just don't match the rest of you map. I can see why since its a climax point but the jumps have too much distance. Its like you're forcing the star difficulty to be higher. Instead of jumps larger just make the pattern harder with well placed notes to emphasize the this point.
    Also you insane is a little overmapped. Try making use of the pauses in the song instead of a constant rhythm whic can be boring to some.

Hard

  • 00:02:314 (3,1) - DS here is different.
    00:05:091 (3,1) - ^
    00:44:906 (5,6,7,8) - This is supposed to be in 1/6. Try this.
    01:23:054 (2) - Ctrl + G

Normal

  • 00:04:165 (1) - Map this slider out where 00:04:536 is highlighted better.
    00:41:943 (2) - Blanket this to 00:42:684 (4).
    01:00:462 (1) - Change this to a spinner. The SV change might confuse beginners.
Topic Starter
iYiyo

[ Ernasis ] wrote:

from q

aight these just suggestions so you dont gotta follow.

Bijuu

  • 00:02:684 (1,2,3,4,5) - Try something like this. This patter should feel less linear and flow a little better. Yeah, it has better flow, changed
    00:07:128 (1) - Ctrl + G Think it loses some flow that way
    00:08:610 (1) - move to x:336 y:320. This slightly larger jump puts better emphasis on the pattern. Changed
    00:11:943 (3) - Ctrl + G? Ctrl +g a single note? u missed sth here xD In case u wanted to mention between 2 & 3, I think it's good how it is now :P
    00:21:758 (1) - Move middle tick down one for better blanket kk
    00:31:573 (3) - You should make this slider match the previous 2 as the current one disrupts the patter you had going on. Changed the pattern a little
    00:32:684 (2,3,4,5,6,7) - Try something like this. The current overlap is weird. Yeah it was meant to be so, like these kind of triangles.
    00:40:276 (3,4,5) - Why not make a perfect triangle? adjusted
    01:10:832 (1,2,3,4,5,6,7,8) - These super distanced jumps just don't match the rest of you map. I can see why since its a climax point but the jumps have too much distance. Its like you're forcing the star difficulty to be higher. Instead of jumps larger just make the pattern harder with well placed notes to emphasize the this point. I really enjoy playing those kind of jumps, that's why haha :P But you're right, they were very distanced to each other, so I reduced them a little bit.
    Also you insane is a little overmapped. Try making use of the pauses in the song instead of a constant rhythm whic can be boring to some. I'm still learning so I'll keep this in mind ;)

Hard

  • 00:02:314 (3,1) - DS here is different. fixed
    00:05:091 (3,1) - ^ ^
    00:44:906 (5,6,7,8) - This is supposed to be in 1/6. Try this. I'll leave it as how it is now because of the triplet, I think it fits better.
    01:23:054 (2) - Ctrl + G Changed

Normal

  • 00:04:165 (1) - Map this slider out where 00:04:536 is highlighted better. Changed
    00:41:943 (2) - Blanket this to 00:42:684 (4). It's already blanket, I fixed it a little tho
    01:00:462 (1) - Change this to a spinner. The SV change might confuse beginners. Changed
Thanks for the mod!!
Sc4v4ng3r
Hey there~ Request as made in my queue~

  1. Unrankable issues
  2. My opinion which I highly recommend changing it.
  3. Just small suggestions/nazi :/

[General]
  1. Looks fine.
[Easy]
  1. Solid difficulty :D But there is one slider blanket error.
  2. 00:17:313 (1,3) - Small overlap.
  3. 00:44:165 (1,2,3) - Beginners may move towards (3) because the flow is suggesting it. Try to move (2) in place of (3) and rearrange the pattern respectively.
  4. 00:53:054 (1,2) - By slider blanket error, I meant this. You would want to make the bottom straight.

  5. 01:15:276 (2) - Make the tail of this slider completely overlap (3), right now it is not completely overlapped.
  6. 01:15:276 (2,2) - Bit of overlap again.
  7. 01:21:202 (2) - Honestly I think wiggle sliders are hard for beginners, because most of the beginners will follow the slider's shape literally.
  8. 01:24:165 (1) - ^^
  9. 01:29:350 - Since there is no instrument at the end, consider reducing the volume here. You should do it for the other difficulties, too.
[Normal]
  1. 00:07:128 (1,2,1,2,3) - I think this whole part is pretty weird. I would rearrange the pattern this way :

    00:07:128 (1) - was moved down a bit and rotated clockwise 18 degrees, and 00:10:091 (1) - was rotated, for aesthetics.
  2. 00:10:091 (1) - Why an extra grey node? You don't need this.
  3. 00:18:980 (1,2) - Honestly, I think (2)'s tail should be its head.
  4. 00:37:499 (4,2) - (2) appears almost right after (4) is played, looks pretty confusing. Would move (4) down, and ctrl + g then ctrl + h it.

  5. 00:42:499 (3,4,5) - The direction the triangle here breaks the flow.
  6. 01:00:462 (1,1) - Space between a spinner and the note after that should be 2 beats or more. This is to ensure beginners don't mess up the note after the spinner.
  7. I would say, you are following the vocals a lot, so sometimes small breaks between notes really makes it hard to make patterns. Maybe following the beat would be better.
[Hard]
  1. Difficulty itself looks nice with the rhythm you are following.
  2. 00:05:647 (1,2) - For this I would make a 'trap', so something like this :

  3. 00:15:832 (1,3) - Hit circle for (3) is not visible. I think you should move it bit down.
  4. 00:27:128 (4,1) - Both of them looks really close.
  5. 00:32:684 (3,4) - Bit of aesthetics error, (3) is much closer to the previous hit circle than (4). Consider moving (4) closer to the previous hit circlle.
  6. 00:38:054 (5) - Pattern is broken because of this circle, move this to x=200 y=256.
  7. 00:45:276 (6,7,8) - Try to make this a 1/4 slider with a repeat, to give a 'kick' kind of effect. If you are not going to change it, at least stack them.
  8. 00:48:054 (5,1) - Bit of overlap again.
  9. 00:47:499 (2,3,4,5,6,7) - Judging on the pattern, (7) seems pretty out of place.
  10. 01:10:832 (1,2,3,4) - Follow the pattern, do this :

  11. 01:12:313 (1) - This slider actually should be starting at 01:12:128 - .
  12. Overall, this difficulty can be improved if you followed the symmetrical patterns.
That is all from me. Mapset looks nice, but definitely can be improved.
GL!
HappyRocket88


¡Hola! Vengo desde la queue de #spanish. Y como ya te había dicho, no iba a modear el mapa desde mi queue personal. :D

[General]
  1. Incrementa el Audio Lend In en todas las dificultades en +797 ya que el mínimo debe ser 2001 y el que tienes es 1203. Para corregir esto ve al archivo .osu y ve a la partecita que dice "Audio Lend In", allí escribes 2000 y ya está. :)
  2. Quizás sera una sugerencia nazi pero podrías renombrar el archivo de fondo. 605598.jpg no es muy decente que digamos. :o
  3. La diferencia de estrellas entre Normal y Hard es de casi 2 estrellas. Por favor, considera hacer la Normal un poquito más difícil para aumentar el número de estrellas. :!:

[Easy]
Opinión: Eres bueno para hacer blankets. ¡Felicitaciones! Esta Easy es bien pulida. :)
Por favor, ten en cuenta las sugerencias del AiMod ya que no se permiten inconsistencias en DS en las Easys. Recuerda que para verlo debes de poner chulito al cuadrito para que muestre todo.
Los claps de esta dificultad suenan muy feo. Encajan, pero considera colocarlos en soft algunos de ellos para evitar esto.
  1. 00:04:165 (3) Aquí un NC encajaría perfectamente.
  2. 00:29:350 (3) ^
  3. 00:58:239 (4) ^
  4. 00:24:165 (2) Este tipo de sliders no están permitidos a lo largo de esta dificultad. Ya que 2 reverses es demasiado para los beginners y puede dar cabida a una confusión. Considera cambiarlo.
  5. 01:15:276 (2,2) El overlap es demasiado obvio y se ve feo. Intenta ubicarlo en otro lugar.

[Normal]
Opinión: No tengo comentarios negativos para esta dificultad. Sólo te regañaría por los hitsounds de los claps, de verdad se escuchan horrible, pero el resto está génial.
  1. 01:24:165 (1) Intenta haces esta MM más simétrica. lol

[Hard]
Opinión: Hablando de los triplets, no usas muchos son sólo como 3 o 4 en toda la canción. Y esto hace que la polaridad de 1/2 que manejas en toda la canción sea inconsistente. Por lo tanto, te sugiero eliminarlos.
  1. 00:32:313 (1,2,3,4,5,6) La verdad considero que puedes hacer algo más limpio. el actual flujo se ve muy feo por los overlaps.
  2. 00:44:721 (4) Definitivamente colócalo debajo de 00:44:165 (1) . El overlap se ve muy apretado.
Topic Starter
iYiyo
Sc4v4ng3r

[Sc4v4ng3r] wrote:

Hey there~ Request as made in my queue~

  1. Unrankable issues
  2. My opinion which I highly recommend changing it.
  3. Just small suggestions/nazi :/

[General]
  1. Looks fine.
[Easy]
  1. Solid difficulty :D But there is one slider blanket error.
  2. 00:17:313 (1,3) - Small overlap.
  3. 00:44:165 (1,2,3) - Beginners may move towards (3) because the flow is suggesting it. Try to move (2) in place of (3) and rearrange the pattern respectively. totally agree, changed
  4. 00:53:054 (1,2) - By slider blanket error, I meant this. You would want to make the bottom straight.

  5. 01:15:276 (2) - Make the tail of this slider completely overlap (3), right now it is not completely overlapped.
  6. 01:15:276 (2,2) - Bit of overlap again.
  7. 01:21:202 (2) - Honestly I think wiggle sliders are hard for beginners, because most of the beginners will follow the slider's shape literally. Ok, I changed them a little bit, but still have the same shape :P
  8. 01:24:165 (1) - ^^ ^^
  9. 01:29:350 - Since there is no instrument at the end, consider reducing the volume here. You should do it for the other difficulties, too. U meant reducing it to 0%? I'll leave the 10% volumen at the end for now, going to consider it
[Normal]
  1. 00:07:128 (1,2,1,2,3) - I think this whole part is pretty weird. I would rearrange the pattern this way :

    00:07:128 (1) - was moved down a bit and rotated clockwise 18 degrees, and 00:10:091 (1) - was rotated, for aesthetics. Changed the pattern a little bit
  2. 00:10:091 (1) - Why an extra grey node? You don't need this. lol yeah, forgot to delete it xd
  3. 00:18:980 (1,2) - Honestly, I think (2)'s tail should be its head.
  4. 00:37:499 (4,2) - (2) appears almost right after (4) is played, looks pretty confusing. Would move (4) down, and ctrl + g then ctrl + h it.

  5. 00:42:499 (3,4,5) - The direction the triangle here breaks the flow.
  6. 01:00:462 (1,1) - Space between a spinner and the note after that should be 2 beats or more. This is to ensure beginners don't mess up the note after the spinner. yup, I ended deleting that spinner
  7. I would say, you are following the vocals a lot, so sometimes small breaks between notes really makes it hard to make patterns. Maybe following the beat would be better. Maybe I am, but sometimes I find it funnier to play maps following the vocals :P
[Hard]
  1. Difficulty itself looks nice with the rhythm you are following.
  2. 00:05:647 (1,2) - For this I would make a 'trap', so something like this :

  3. 00:15:832 (1,3) - Hit circle for (3) is not visible. I think you should move it bit down.
  4. 00:27:128 (4,1) - Both of them looks really close.
  5. 00:32:684 (3,4) - Bit of aesthetics error, (3) is much closer to the previous hit circle than (4). Consider moving (4) closer to the previous hit circlle.
  6. 00:38:054 (5) - Pattern is broken because of this circle, move this to x=200 y=256.
  7. 00:45:276 (6,7,8) - Try to make this a 1/4 slider with a repeat, to give a 'kick' kind of effect. If you are not going to change it, at least stack them.
  8. 00:48:054 (5,1) - Bit of overlap again.
  9. 00:47:499 (2,3,4,5,6,7) - Judging on the pattern, (7) seems pretty out of place. changed the pattern a little bit
  10. 01:10:832 (1,2,3,4) - Follow the pattern, do this :

  11. 01:12:313 (1) - This slider actually should be starting at 01:12:128 - . This slider is following the vocal, so it should start at this red tick
  12. Overall, this difficulty can be improved if you followed the symmetrical patterns.
That is all from me. Mapset looks nice, but definitely can be improved.
GL!
no comment=applied/changed or fixed
Thanks for the mod!


----


Happy

HappyRocket88 wrote:



¡Hola! Vengo desde la queue de #spanish. Y como ya te había dicho, no iba a modear el mapa desde mi queue personal. :D

[General]
  1. Incrementa el Audio Lend In en todas las dificultades en +797 ya que el mínimo debe ser 2001 y el que tienes es 1203. Para corregir esto ve al archivo .osu y ve a la partecita que dice "Audio Lend In", allí escribes 2000 y ya está. :) Cambiado
  2. Quizás sera una sugerencia nazi pero podrías renombrar el archivo de fondo. 605598.jpg no es muy decente que digamos. :o Jaja qué detalle :3 lo cambiaré de todas maneras
  3. La diferencia de estrellas entre Normal y Hard es de casi 2 estrellas. Por favor, considera hacer la Normal un poquito más difícil para aumentar el número de estrellas. :!: yep, haré algunos ajustes a ver si suben un pocos las estrellas

[Easy]
Opinión: Eres bueno para hacer blankets. ¡Felicitaciones! Esta Easy es bien pulida. :)
Por favor, ten en cuenta las sugerencias del AiMod ya que no se permiten inconsistencias en DS en las Easys. Recuerda que para verlo debes de poner chulito al cuadrito para que muestre todo.

Los claps de esta dificultad suenan muy feo. Encajan, pero considera colocarlos en soft algunos de ellos para evitar esto.
  1. 00:04:165 (3) Aquí un NC encajaría perfectamente. Oku
  2. 00:29:350 (3) ^ ^
  3. 00:58:239 (4) ^ ^
  4. 00:24:165 (2) Este tipo de sliders no están permitidos a lo largo de esta dificultad. Ya que 2 reverses es demasiado para los beginners y puede dar cabida a una confusión. Considera cambiarlo. Lo tendré en consideración, sin embargo de momento lo dejaré así, ya que encuentro que le da un toque de "innovación" para ese tipo de dificultades, además de que no lo encuentro tan difícil del todo.
  5. 01:15:276 (2,2) El overlap es demasiado obvio y se ve feo. Intenta ubicarlo en otro lugar. Arreglado

[Normal]
Opinión: No tengo comentarios negativos para esta dificultad. Sólo te regañaría por los hitsounds de los claps, de verdad se escuchan horrible, pero el resto está génial.
  1. 01:24:165 (1) Intenta haces esta MM más simétrica. lol Jaja sí señor, digo señorita

[Hard]
Opinión: Hablando de los triplets, no usas muchos son sólo como 3 o 4 en toda la canción. Y esto hace que la polaridad de 1/2 que manejas en toda la canción sea inconsistente. Por lo tanto, te sugiero eliminarlos.
  1. 00:32:313 (1,2,3,4,5,6) La verdad considero que puedes hacer algo más limpio. el actual flujo se ve muy feo por los overlaps. Si, siguen un patrón un poco "desordenado" pero así fueron colocados inicialmente lol
  2. 00:44:721 (4) Definitivamente colócalo debajo de 00:44:165 (1) . El overlap se ve muy apretado. Esto creo que lo cambié al ver el mod anterior, al final lo corrí un poco más arriba, pero siento que el movimiento está mejor ahora

Con respecto a los hitsounds, les echaré un ojo ;)
Gracias por el mod!
Yamicchi
Hi, from modding queue :3
[Easy]
00:01:203 (1) - remove the 3rd dot
00:21:758 (2) - add 1 white dot at X:88 Y:136, then place the 2nd white dot at X:120 Y:128
00:32:313 (1) - remove the return, Ctrl + G this, then add a circle stack with its slider tail
00:41:202 (1) - bad shape. It's not balance.
I made this in hurry, so I have to stop here Ọ 3 Ọ I'll continue the mod tomorrow. Please remind me if I don't lol :D
zorefire
[Easy]
00:20:276 (1) - this I think you perform a vertical flip and start on the lower left area so you don't use the same area too much for mapping
00:32:313 (1) - use this again here > 00:35:276 because the flow is eh you could do better from 00:35:276 to 00:37:499
00:53:054 (1) - fix this move the bottom points to blanket this 00:54:536 (2)
01:07:869 (1) - badly shaped
01:21:202 (2) - rethink this
01:23:795 (2,1) - bad flow
try this https://osu.ppy.sh/ss/3510560
[Normal]
00:34:350 (5,6) - not in normal
00:57:128 (2) - move to x:240 y:136
01:01:943 (1) - move the
01:15:276 (1,2) - bad flow doesn't go with the beat good enough
[Hard]
00:04:165 (1) - that looks nasty why don't you try a V shape
00:37:499 (4) - just 2
[Insane]
00:41:202 (1) - no new combo here
00:44:165 (1) - ^
01:00:091 (7) - move this just a tiny bit closer

thats it love da song
Yamicchi
Hi, continue with my last mod :3
[General]
-Add 1 more 2.5* - 3* into your mapset. The gap between Normal and Hard is quite large.
[Normal]
00:01:203 (1) - Ctrl + G
00:04:906 (2) - less shape a bit.
00:05:647 (1) - no NC
00:08:795 (1,2,3) - overmapped. Make blanket pls.
00:10:091 (1) - this slider makes no sense?
00:45:647 (3) - white dot, not red.
00:50:091 (1,2,3) - just my opinion, the pattern is quite bad.
00:59:721 (2) - make it same shape with 1
01:00:462 - Anything here?
01:03:425 (3,4) - one 1/1 slider
01:24:165 (1) - bad shape slider. Make it horizontally balance
[Hard]
00:02:684 (1,2) - bad pattern
00:30:462 (5) - ctrl + G
00:32:313 (1,2,3,4) - no jump here.
00:44:165 (1,2,3,4) - ^
00:38:054 (5,1) - wrong DS
00:46:017 (2,3) - 2 stack with 4, then Ctrl + G 3
00:47:499 (2,3,4,5,6,7) - bad jump style. Maybe make them a star?
01:03:795 (2,3,4,5) - bad pattern.
[Bijuu]
00:06:943 (6) - del
00:19:721 (3,4,5) - switch place of 3 -> 4, 4 -> 5, 5 -> 3.
Most of the jump you made doesn't follow a shape, it's like you see an empty space there and you place it. Please make the jump better by follow the Triangle, star or square maybe?
01:18:610 (1,2) - bad pattern. Ctrl + G 2
Well, that's all :3 good luck on your map
Topic Starter
iYiyo
Thanks Shana Yami and zorefire for the mods! I'll look and reply to them tomorrow :)
Topic Starter
iYiyo
no comments=applied

Shana

[ Shana Yami ] wrote:

Hi, from modding queue :3
[Easy]
00:01:203 (1) - remove the 3rd dot
00:21:758 (2) - add 1 white dot at X:88 Y:136, then place the 2nd white dot at X:120 Y:128
00:32:313 (1) - remove the return, Ctrl + G this, then add a circle stack with its slider tail Didn't change it
00:41:202 (1) - bad shape. It's not balance. I was testing these kind of sliders, I changed them a little bit, but still have the same shape
I made this in hurry, so I have to stop here Ọ 3 Ọ I'll continue the mod tomorrow. Please remind me if I don't lol :D

[ Shana Yami ] wrote:

Hi, continue with my last mod :3
[General]
-Add 1 more 2.5* - 3* into your mapset. The gap between Normal and Hard is quite large. I will
[Normal]
00:01:203 (1) - Ctrl + G
00:04:906 (2) - less shape a bit.
00:05:647 (1) - no NC
00:08:795 (1,2,3) - overmapped. Make blanket pls.
00:10:091 (1) - this slider makes no sense? Well yeah I changed the pattern a little bit
00:45:647 (3) - white dot, not red. No change
00:50:091 (1,2,3) - just my opinion, the pattern is quite bad.
00:59:721 (2) - make it same shape with 1
01:00:462 - Anything here? I just missed it lol
01:03:425 (3,4) - one 1/1 slider
01:24:165 (1) - bad shape slider. Make it horizontally balance saying bad shape is very subjective imo. I'll leave it so cause I find it's good enough
[Hard]
00:02:684 (1,2) - bad pattern
00:30:462 (5) - ctrl + G
00:32:313 (1,2,3,4) - no jump here. Why? u give no reasons
00:44:165 (1,2,3,4) - ^
00:38:054 (5,1) - wrong DS Yeah I know did it on purpose following the music. Will still think about this
00:46:017 (2,3) - 2 stack with 4, then Ctrl + G 3
00:47:499 (2,3,4,5,6,7) - bad jump style. Maybe make them a star? Again, bad is subjective, but in this case i'll will change it xD did some pattern change also
01:03:795 (2,3,4,5) - bad pattern.
[Bijuu]
00:06:943 (6) - del it follows the music
00:19:721 (3,4,5) - switch place of 3 -> 4, 4 -> 5, 5 -> 3.
Most of the jump you made doesn't follow a shape, it's like you see an empty space there and you place it. Please make the jump better by follow the Triangle, star or square maybe? I don't think it's that wrong to do it that way, but yes, there are some jumps that can be improved.
01:18:610 (1,2) - bad pattern. Ctrl + G 2 No change
Well, that's all :3 good luck on your map

Oh and I gave u kds on 1 post cause it's 1 mod after all :P
Thanks for the mod!

-----

zorefire

zorefire wrote:

[Easy]
00:20:276 (1) - this I think you perform a vertical flip and start on the lower left area so you don't use the same area too much for mapping
00:32:313 (1) - use this again here > 00:35:276 because the flow is eh you could do better from 00:35:276 to 00:37:499 No change
00:53:054 (1) - fix this move the bottom points to blanket this 00:54:536 (2) Already did this a few mods before
01:07:869 (1) - badly shaped Don't think it's bad
01:21:202 (2) - rethink this Changed it a little bit
01:23:795 (2,1) - bad flow No change
try this https://osu.ppy.sh/ss/3510560
[Normal]
00:34:350 (5,6) - not in normal Don't know why u say it, I found it normal to be in a normal lol
00:57:128 (2) - move to x:240 y:136 I did it that way because of blanket
01:01:943 (1) - move the move the _ xD u missed sth here
01:15:276 (1,2) - bad flow doesn't go with the beat good enough It's normal diff, it's supposed to be easy enough so yeah.. changed slider 1 shape btw
[Hard]
00:04:165 (1) - that looks nasty why don't you try a V shape I tested it, but I think I like nasty sliders then lol :$
00:37:499 (4) - just 2
[Insane]
00:41:202 (1) - no new combo here Hmmm I think a NC is needed here
00:44:165 (1) - ^ same
01:00:091 (7) - move this just a tiny bit closer

thats it love da song

Thanks for your mod zorefire! :)
malxsant
>mfw ez pp if ranked
-Mo-
Hello, Mod4Mod as we agreed.

Easy
- 00:01:203 (1) - Remove two of the slider points in the first curve of this slider just so it looks a little smoother. - 00:45:647 (3,4) - It would be slightly better flow if 4 followed from above 3 in my opinion. - 01:17:499 (2,3) - Also a minor flow thing which I can think could be improved, either by moving 3 or rotating 2.
Normal
- 00:04:165 (1) - Perhaps rearrange this slider so the visual flow from 1-2 is a bit better, since at the moment it looks as if it's pointing down-left where 2 is up-left. - 00:21:202 (3,1) - Personally I wouldn't recommend this sort of flow in a Normal. (Also a minor note is that the spacing between these is slightly larger than normal.)
- 00:24:165 (3) - This double-reverse slider is difficult to read since you don't see the second reverse arrow in time so most players will see it as a single-repeat slider. I would suggest changing the type of rhythm you use here. I'd say the same goes for Easy aswell actually, since having mroe than one repeat in a short slider in Easy is fairly unintuitive for beginners.
- 00:25:091 (1,2,3,4) - Stacks can be tricky for beginner players to read. It's up to you whether you keep them though; they match the music just fine.
- 01:20:832 (3,1,2) - I find the timing of this fairly trick to read. The reasons for this is because firstly you have 01:20:832 (3) which is a slider ending on a downbeat (the large white tick). This downbeat at 01:21:202 should be mapped with a stronger note (such as a circle or new slider) since this is a new line in the vocals, as indicate by the downbeat. You then follow up with 01:21:573 (1,2) which uses a white-red 1/2 tapping pattern, which feels like it comes out of nothing since you previously used 1/1 sliders and then a 1/1 gap between notes before going into these with a new combo. tl;dr is place a hard note at 01:21:202 as a NC, which may or may not fix this issue (it doesn't hurt to play around to see if there's anything you like better though).

Advanced
- 00:10:091 (1) - Put this below 00:09:721 (5) so that it follows the same sort of flow as 4-5. - 00:34:350 (4) - I'd make this a slider so that it matches the vocals a little better and to make the rhythm a little easier to follow (i.e. not on red-tick polarity).
- 00:43:054 - Note here to match the vocals and an easier rhythm.
- 00:56:017 (1) - Kind of an unusual slider where the slider points appear to be placed arbitrarily. Try and aim for a smoother shape if you can. - 00:57:128 (3) - Small tip for these sort of sliders; try and centre the grey slider points to the middle of the curve for a more even looking curve. - 01:09:350 (1,2,3) - Slightly uneven spacing here.
- 01:10:091 (3) - I think pointing this slider in the direction of the flow looks a little better.
Hard
- 00:01:573 (2) - Simplify this curve, since having so many slider points makes it looks unusual.
- 00:10:091 (1,2,3,4) - This rhythm may be a bit trick to play since you leave a 3/2 gap here, starting 2 on a red tick making it less intuitive to play. I would incorporate sliders to make the rhythm a little easier to play.
- 00:11:943 (1,2,3) - Same kind of thing.
- 00:31:943 (5,2) - Either stack these or avoid the overlap.
- 00:38:054 (5,1) - Is there a reason these are spaced to the point that they are touching?
- 00:45:369 (7) - This triple feels unecessary since I feel it isn't mapped to anything significant.
- 00:47:128 (1,3) - This stack on the star made me misread on my first playtest. It might just be me though. You can leave it if you want.
- 00:57:869 (3,5) - Avoid this sort of overlap since it doesn't look good in my opinion.
- 01:18:610 (2,3,1) - These notes all have a similar sort of physical spacing, but they're all at different timings to eachother, which makes it somewhat confusing to read.
- 01:20:832 (5) - I'd make this a slider to match the held vocal note and to map the gap so there's a constant flow in the rhythm.

Bijuu
- 00:02:684 (1,2,3,4,5,6) - I'm personally not a fan of this flow for the jump pattern. I would personally arrange it in a cyclic sort of pattern so that it is easier to follow. It's up to you how you want to do it though (or just ignore me, you can do that too if you want.) - 00:10:091 (1,2) - Same thing as Hard. It might be fine though.
- 00:11:017 - I think adding a circle here with the drum hitsound would accompany the other drum notes quite well, as well as it mapping the vocal note.
- 00:21:202 (5) - I know you're making a rotational pattern with 00:21:758 (1) with the shape, but I feel that the way this slider is pointed from the flow from 00:21:017 (4) is kind of unusual. - 00:41:017 (6,7,1) - I misread this triple because of the stack from 00:40:276 (3), since I saw the NC and went for that instead. It might just be me though. Do what you want with it.
- 01:06:202 (6,1,2) - This flow could be improved in my opinion, since at the moment the movement has you jumping through slider 01:06:387 (1) just to follow it back down again.
Good luck :)
Topic Starter
iYiyo

-Mo- wrote:

Hello, Mod4Mod as we agreed.

Easy
- 00:01:203 (1) - Remove two of the slider points in the first curve of this slider just so it looks a little smoother. - 00:45:647 (3,4) - It would be slightly better flow if 4 followed from above 3 in my opinion. - 01:17:499 (2,3) - Also a minor flow thing which I can think could be improved, either by moving 3 or rotating 2.
Normal
- 00:04:165 (1) - Perhaps rearrange this slider so the visual flow from 1-2 is a bit better, since at the moment it looks as if it's pointing down-left where 2 is up-left. - 00:21:202 (3,1) - Personally I wouldn't recommend this sort of flow in a Normal. (Also a minor note is that the spacing between these is slightly larger than normal.) Well I found the distance between them is fine D:
- 00:24:165 (3) - This double-reverse slider is difficult to read since you don't see the second reverse arrow in time so most players will see it as a single-repeat slider. I would suggest changing the type of rhythm you use here. I'd say the same goes for Easy aswell actually, since having mroe than one repeat in a short slider in Easy is fairly unintuitive for beginners. Agree with you, changed on both diffs
- 00:25:091 (1,2,3,4) - Stacks can be tricky for beginner players to read. It's up to you whether you keep them though; they match the music just fine. They are just 2stack each so I don't find it that tricky since it is a normal diff
- 01:20:832 (3,1,2) - I find the timing of this fairly trick to read. The reasons for this is because firstly you have 01:20:832 (3) which is a slider ending on a downbeat (the large white tick). This downbeat at 01:21:202 should be mapped with a stronger note (such as a circle or new slider) since this is a new line in the vocals, as indicate by the downbeat. You then follow up with 01:21:573 (1,2) which uses a white-red 1/2 tapping pattern, which feels like it comes out of nothing since you previously used 1/1 sliders and then a 1/1 gap between notes before going into these with a new combo. tl;dr is place a hard note at 01:21:202 as a NC, which may or may not fix this issue (it doesn't hurt to play around to see if there's anything you like better though). Amen, lol, thanks for all that explanation, I changed the slider and added a note instead of another slider, since I don't want to overmap in a normal diff.

Advanced
- 00:10:091 (1) - Put this below 00:09:721 (5) so that it follows the same sort of flow as 4-5. - 00:34:350 (4) - I'd make this a slider so that it matches the vocals a little better and to make the rhythm a little easier to follow (i.e. not on red-tick polarity).
- 00:43:054 - Note here to match the vocals and an easier rhythm.
- 00:56:017 (1) - Kind of an unusual slider where the slider points appear to be placed arbitrarily. Try and aim for a smoother shape if you can. - 00:57:128 (3) - Small tip for these sort of sliders; try and centre the grey slider points to the middle of the curve for a more even looking curve. - 01:09:350 (1,2,3) - Slightly uneven spacing here.
- 01:10:091 (3) - I think pointing this slider in the direction of the flow looks a little better.
Hard
- 00:01:573 (2) - Simplify this curve, since having so many slider points makes it looks unusual.
- 00:10:091 (1,2,3,4) - This rhythm may be a bit trick to play since you leave a 3/2 gap here, starting 2 on a red tick making it less intuitive to play. I would incorporate sliders to make the rhythm a little easier to play. I don't think there should be a slider or something since the music make a sort of "space" and also I found it's not that hard since it's a hard diff lol.
- 00:11:943 (1,2,3) - Same kind of thing. ^
- 00:31:943 (5,2) - Either stack these or avoid the overlap. The "jumps" were meant to be overlaped this way
- 00:38:054 (5,1) - Is there a reason these are spaced to the point that they are touching? It was, but now I decided to change it lol
- 00:45:369 (7) - This triple feels unecessary since I feel it isn't mapped to anything significant. They follow the drums, I think they are fine
- 00:47:128 (1,3) - This stack on the star made me misread on my first playtest. It might just be me though. You can leave it if you want. Oh, I think I didn't want to place the 3 there, I just don't like these kind of "pattern" lol , changed.
- 00:57:869 (3,5) - Avoid this sort of overlap since it doesn't look good in my opinion.
- 01:18:610 (2,3,1) - These notes all have a similar sort of physical spacing, but they're all at different timings to eachother, which makes it somewhat confusing to read.
- 01:20:832 (5) - I'd make this a slider to match the held vocal note and to map the gap so there's a constant flow in the rhythm.

Bijuu
- 00:02:684 (1,2,3,4,5,6) - I'm personally not a fan of this flow for the jump pattern. I would personally arrange it in a cyclic sort of pattern so that it is easier to follow. It's up to you how you want to do it though (or just ignore me, you can do that too if you want.) Personally I think that following flow on jumps all the time make them feel easier to play and repetitive, so for this time I'll leave it how it is since i like it :P
- 00:10:091 (1,2) - Same thing as Hard. It might be fine though.
- 00:11:017 - I think adding a circle here with the drum hitsound would accompany the other drum notes quite well, as well as it mapping the vocal note. Yeah it fits nice
- 00:21:202 (5) - I know you're making a rotational pattern with 00:21:758 (1) with the shape, but I feel that the way this slider is pointed from the flow from 00:21:017 (4) is kind of unusual. Rotated in -15 degrees
- 00:41:017 (6,7,1) - I misread this triple because of the stack from 00:40:276 (3), since I saw the NC and went for that instead. It might just be me though. Do what you want with it. It might be you imo,I think they're fine o:
- 01:06:202 (6,1,2) - This flow could be improved in my opinion, since at the moment the movement has you jumping through slider 01:06:387 (1) just to follow it back down again. I agree, but ended doing another pattern.

Good luck :)
no comment=applied

Thanks for the mod :)
Hiyori


Hello there from my Queue! Don't forget to vote on my poll. Thank you!


Easy:
  1. 00:36:017 (2) - make this into a 1/1 slider since the waiting time feels a bit awkward here
  2. 00:38:239 (1) - try
  3. 00:38:239 (1,2,3) - blanket better and make use of the same DS
  4. 01:00:462 (3) - instead of a circle try to follow the prolonged vocals
  5. 01:01:943 (1,2) - creative but maybe not readable for beginners. try not to overlap

Normal:
  1. 00:50:832 (2,3) - awkward flow, dont overlap
  2. 00:59:721 (2,3) - dont stack

Hard:
  1. 00:18:795 (1,2) - follow DS
  2. 00:28:239 (2) - ^
  3. 00:32:313 (1,2,3,4) - follow DS and star better
  4. 00:44:165 (1,2,3,4,5) - make a nicer flow, like make a square for 1,2,3,4 by still following the DS

Goodluck!
Topic Starter
iYiyo

Hiyori wrote:



Hello there from my Queue! Don't forget to vote on my poll. Thank you!


Easy:
  1. 00:36:017 (2) - make this into a 1/1 slider since the waiting time feels a bit awkward here I think it's not that awkward since it's like a "pause" for beginners
  2. 00:38:239 (1) - try I think it doesn't fit well
  3. 00:38:239 (1,2,3) - blanket better and make use of the same DS They are fine, maybe I should move them quite a few pixels but don't think it's that necessary
  4. 01:00:462 (3) - instead of a circle try to follow the prolonged vocals I wanted to insert a spin or a slowed slider but since it's an easy I can't lol, so I just leaved the pause.
  5. 01:01:943 (1,2) - creative but maybe not readable for beginners. try not to overlap I'll consider changing the overlap

Normal:
  1. 00:50:832 (2,3) - awkward flow, dont overlap Maybe osu needs more of this kind of flow lol I only see these on old maps, however I'll consider changing it if I see it on other mod
  2. 00:59:721 (2,3) - dont stack

Hard:
  1. 00:18:795 (1,2) - follow DS
  2. 00:28:239 (2) - ^
  3. 00:32:313 (1,2,3,4) - follow DS and star better I fixed them a little, but they were placed so on purpose
  4. 00:44:165 (1,2,3,4,5) - make a nicer flow, like make a square for 1,2,3,4 by still following the DS ^

Goodluck!
no comment= applied
Thanks for the mod! :)
Lasse
m4m from my queue

Normal
00:01:203 (1,2) - blanket very slightly off
00:21:202 (3) - move the end a bit left for a better transition
00:25:091 (1,2,3,4) - are sudden anti-jumps really suitable for a normal diff? And if you keep them, at least stack 00:26:202 (5,1) - too
00:30:832 (4,5) - movement angle is a bit sharp
00:33:054 (3,4) - make those the same shape + symmetrical, will look way better
00:36:758 (3,1) - stack?
00:38:239 (1,2) - symmetrical or blanket
00:40:276 (4,5) - bit awkward angle
00:50:832 (2,3) - I think this pattern shouldn't be used in a normal diff :/
01:12:128 (1) - would look better like this
01:18:239 (4) - move minimally right



Advanced
00:01:943 (3,1,3) - properly blanket those
00:19:721 (2,1) - either blanket or move 1 upwards
00:21:202 (3,1) - blanket would look way better here
00:26:388 (1) - stack
00:33:054 (2,3) - blanket or move 3 up a bit
00:34:350 (4) - ctrl+h and rotate
00:50:832 (2) - ctrl+h
00:56:017 (1) - rotate end a bit upwards
01:20:276 (2,3) - fix blanket
01:23:425 (3,5) - ^

Hard
00:25:462 (3,4) - either stack this or space the two before
00:29:350 (1,2) - blanket is a bit off
00:31:943 (5,1,2,3,4,5,6,1) - this section has so many overlaps, maybe look over it again
00:33:795 (1,2,3) - blanket?
00:37:499 (4,5) - blanket!
00:58:610 (6,1) - blanket?
01:00:091 (4,5) - maybe space those
01:07:128 (3) - move the last sliderpoint a little bit down for a better blanket with 4
01:21:017 (6,3) - blanket?


Bijuu
00:09:351 (5,6) - blanket?
00:10:091 (1) - make this a slider until the white tick before the triple, fits vocals and won't feels so empty
00:16:202 (2) - move a bit left
00:31:573 (3,4) - blanket
00:32:313 (1) - this slider looks bad :(
00:42:499 (7) - bit left
00:48:610 (1,2,3) - blanket
00:50:091 (1) - ctrl+j and rotate
00:57:869 (2) - move left or blanket
00:58:239 (4) - ctrl j + move second sliderpoint more to the middle of the slider
01:13:239 (4,5,6,7,8,9) - making this one curve would look way better and play nearly the same
Topic Starter
iYiyo

Lasse wrote:

m4m from my queue

Normal
00:01:203 (1,2) - blanket very slightly off
00:21:202 (3) - move the end a bit left for a better transition
00:25:091 (1,2,3,4) - are sudden anti-jumps really suitable for a normal diff? And if you keep them, at least stack 00:26:202 (5,1) - too They suit fine for a normal diff imo, and I think I won't stack those because it feels good the way it follows the music
00:30:832 (4,5) - movement angle is a bit sharp
00:33:054 (3,4) - make those the same shape + symmetrical, will look way better
00:36:758 (3,1) - stack? moved the first slider a bit down
00:38:239 (1,2) - symmetrical or blanket
00:40:276 (4,5) - bit awkward angle
00:50:832 (2,3) - I think this pattern shouldn't be used in a normal diff :/ I just feel it's innovative since it's not that hard imo. Will consider it definitely
01:12:128 (1) - would look better like this Well, it's almost the same lol, just a few changes so I won't change it
01:18:239 (4) - move minimally right



Advanced
00:01:943 (3,1,3) - properly blanket those
00:19:721 (2,1) - either blanket or move 1 upwards
00:21:202 (3,1) - blanket would look way better here changed slider 1 shape because of DS
00:26:388 (1) - stack
00:33:054 (2,3) - blanket or move 3 up a bit
00:34:350 (4) - ctrl+h and rotate
00:50:832 (2) - ctrl+h I'll consider it
00:56:017 (1) - rotate end a bit upwards No change here srry
01:20:276 (2,3) - fix blanket
01:23:425 (3,5) - ^

Hard
00:25:462 (3,4) - either stack this or space the two before
00:29:350 (1,2) - blanket is a bit off
00:31:943 (5,1,2,3,4,5,6,1) - this section has so many overlaps, maybe look over it again Yeah they were too many, I leaved the triangle jumps, but changed the pattern of the next sliders.
00:33:795 (1,2,3) - blanket?
00:37:499 (4,5) - blanket!
00:58:610 (6,1) - blanket?
01:00:091 (4,5) - maybe space those I like the stack here
01:07:128 (3) - move the last sliderpoint a little bit down for a better blanket with 4
01:21:017 (6,3) - blanket? I ended doing little change in the shape here


Bijuu
00:09:351 (5,6) - blanket? they were placed so on purpose
00:10:091 (1) - make this a slider until the white tick before the triple, fits vocals and won't feels so empty
00:16:202 (2) - move a bit left
00:31:573 (3,4) - blanket
00:32:313 (1) - this slider looks bad :( Well, it's good for me, changed it a little bit tho
00:42:499 (7) - bit left These note are symmetrical with the next two
00:48:610 (1,2,3) - blanket they are not blanketed with (2), and the (3) slider is ctrl+h from the first slider for symmetric
00:50:091 (1) - ctrl+j and rotate It's so because of the next notes, it's like a non-common flow maybe
00:57:869 (2) - move left or blanket Changed the both sliders shapes
00:58:239 (4) - ctrl j + move second sliderpoint more to the middle of the slider ^
01:13:239 (4,5,6,7,8,9) - making this one curve would look way better and play nearly the same I like how it's builded, it's like going down till the strong beat where the jumps begin.
No comment=fixed/changed
Thanks for the mod :)
IamKwaN
Hi there, as requested.
There shouldn't be any suffixes for the song.
Unicode Title:
Romanised Title: KAZE
Unicode Artist: 山猿
Romanised Artist: YAMAZARU
Source: NARUTO-ナルト-疾風伝
Tags: 'Shippuuden', 'opening', etc.
Reference:
http://www.sonymusic.co.jp/artist/yamaz ... /ESCL-4466
http://www.sonymusic.co.jp/artist/yamaz ... /ESCL-4464
http://www.yamazaru.net/disco.html

P.S I found unofficial sources of song title having suffix, please do not follow them as they are UNOFFICIAL.
http://www.amazon.co.jp/%E9%A2%A8%EF%BC ... B00V51K990
https://itunes.apple.com/jp/album/feng- ... d979809371
http://recochoku.jp/song/S1001493598/
Poke me if you have any other questions, good luck!
Topic Starter
iYiyo

IamKwaN wrote:

Hi there, as requested.
There shouldn't be any suffixes for the song.
Unicode Title:
Romanised Title: KAZE
Unicode Artist: 山猿
Romanised Artist: YAMAZARU
Source: NARUTO-ナルト-疾風伝
Tags: 'Shippuuden', 'opening', etc.
Reference:
http://www.sonymusic.co.jp/artist/yamaz ... /ESCL-4466
http://www.sonymusic.co.jp/artist/yamaz ... /ESCL-4464
http://www.yamazaru.net/disco.html

P.S I found unofficial sources of song title having suffix, please do not follow them as they are UNOFFICIAL.
http://www.amazon.co.jp/%E9%A2%A8%EF%BC ... B00V51K990
https://itunes.apple.com/jp/album/feng- ... d979809371
http://recochoku.jp/song/S1001493598/
Poke me if you have any other questions, good luck!
Since it's the "OP" ver. and not full ver., I thought there should be a TV size. Thanks for the metadata check!
eeezzzeee
Hello! From your M4M request on my queue

[General]
I think there might be some difficulty spread issues with hard - bijuu being over 1 star in difficulty apart. Bijuu features very large jumps while hard barely has any.
I think the easiest way to fix the spread would be to change advanced into hard and hard into light insane
increase spacing on the advanced
make some more jumps on the hard

I cant believe this map has so many mods and nobody is saying this Do you know to use ctrl + c, ctrl + v, ctrl + x, ctrl + g, ctrl+ h, ctrl + J, ctrl + arrow keys to adjust your shapes? try that next time and it will make perfect shape patterns a lot easier! Please fix all your symmetrical shapes in all diffs with this lol, for example look at 00:36:758 (1,2,3,4) - in bijuu diff you can tell the sliders are not symmetrical...

[Bijuu]
Right now it is missing a lot of hitsounds.

00:04:165 (1,2,3,4) - check DS
00:07:128 (1) - maybe move this to the right a little so the flow is not so straight from 5,6? http://puu.sh/jCetC/22988ba650.jpg this is probably how most people are playing this lol
00:09:351 (5,6) - maybe put more space between these, sliders are already easier than the circles before and the music is getting stronger so why the spacing gets smaller
00:10:091 (1) - finish hitsound?
00:14:351 - maybe for this section you can add a finish at 00:14:351 - 00:20:277 -
00:18:980 (1,2) - do you wanna try like this? http://puu.sh/jCeRp/90dee7d5c4.jpg might sound good
00:20:276 (1,2,3,4,5) - is the spacing of this combo too small? i think the music is similar to later parts like 00:21:758 (1,2,3,4,5) -
00:24:165 (5,6,7,8) - maybe try moving 8 like this http://puu.sh/jCf5M/a8416be97c.jpg i think it would be a better flow
00:25:647 (3) - you can make a NC here too if you want
00:26:388 - for this whole section, I feel like it is missing a lot of hitsounds like clap on 00:26:758 - 00:27:499 - etc.? Personally I also feel like this section has all of the notes on 1/2 so its a little repetitive, you can use some 1/1 sliders for the vocals, or some triples? or even just put a pause somewhere?
00:26:388 (1) - this hitsound you should use Finish! Clap for the drums like before! :D
00:28:425 (4) - you can add a whistle here if you want
00:28:425 (4) - maybe delete the next circle and extend this slider to 1/1?
00:30:832 (1,2,3,4,5) - ok the problem is that the vocal is on 00:31:387 - but on your map its the end of a slider, making it not very good emphasis. try something like http://puu.sh/jCfGA/5fbdf6adbe.jpg OR http://puu.sh/jCfIe/537edc39ad.jpg if you dont care about the vocal and want the two sliders in the from to stay
00:34:350 (3) - maybe extend this to a 3/4 slider?
01:01:943 - ugh every note on 1/2 again... idk I just feel like this is not a very interesting gameplay, there is much more available in the song than that. here's an example of how you can change the rhythm for a part like 01:01:943 (1,2,3,4,5,6,1,2,3,4,5,6) - http://puu.sh/jCgp0/56bca6aeca.jpg.
Also this part is missing Finish hitsounds from the beginning of combos like 01:01:943 - 01:07:869 - etc.

I skipped over a lot of the stuff in the second half of the map; I hope you understand what I mean about every note being 1/2 apart and remap some of this lol. The jump patterns flow is nice, but the rhythm is just all 1/2 and nothing else making it a little boring and not very fitting for the song imo.

Sorry I can't make a full mod like this. It would be nice if you can find me on IRC so I can explain a little better. I'll say about the other difficulties though, need to fix symmetrical shapes and hitsounds for them too.

That's all, good luck! :)
Topic Starter
iYiyo

eeezzzeee wrote:

Hello! From your M4M request on my queue

[General]
I think there might be some difficulty spread issues with hard - bijuu being over 1 star in difficulty apart. Bijuu features very large jumps while hard barely has any.
I think the easiest way to fix the spread would be to change advanced into hard and hard into light insane
increase spacing on the advanced
make some more jumps on the hard I'll give them a look and see

I cant believe this map has so many mods and nobody is saying this Do you know to use ctrl + c, ctrl + v, ctrl + x, ctrl + g, ctrl+ h, ctrl + J, ctrl + arrow keys to adjust your shapes? try that next time and it will make perfect shape patterns a lot easier! Please fix all your symmetrical shapes in all diffs with this lol, for example look at 00:36:758 (1,2,3,4) - in bijuu diff you can tell the sliders are not symmetrical... lol, I know those arrows keys, and I use them. Maybe I can tell you that playing an entire map with whole of symmetrical shapes it's pretty boring to play, sometimes it's good, but I prefer not to overuse them.

[Bijuu]
Right now it is missing a lot of hitsounds.

00:04:165 (1,2,3,4) - check DS
00:07:128 (1) - maybe move this to the right a little so the flow is not so straight from 5,6? http://puu.sh/jCetC/22988ba650.jpg this is probably how most people are playing this lol I don't think it's that necessary to move it
00:09:351 (5,6) - maybe put more space between these, sliders are already easier than the circles before and the music is getting stronger so why the spacing gets smaller Yeah now they have the same DS from the circles before them
00:10:091 (1) - finish hitsound?
00:14:351 - maybe for this section you can add a finish at 00:14:351 - 00:20:277 -
00:18:980 (1,2) - do you wanna try like this? http://puu.sh/jCeRp/90dee7d5c4.jpg might sound good
00:20:276 (1,2,3,4,5) - is the spacing of this combo too small? i think the music is similar to later parts like 00:21:758 (1,2,3,4,5) - I changed the pattern a little bit.
00:24:165 (5,6,7,8) - maybe try moving 8 like this http://puu.sh/jCf5M/a8416be97c.jpg i think it would be a better flow lol I just changed it like this before seeing this mod xD already changed now
00:25:647 (3) - you can make a NC here too if you want
00:26:388 - for this whole section, I feel like it is missing a lot of hitsounds like clap on 00:26:758 - 00:27:499 - etc.? Personally I also feel like this section has all of the notes on 1/2 so its a little repetitive, you can use some 1/1 sliders for the vocals, or some triples? or even just put a pause somewhere? Yeah I definitely have to change the hitsounds here. And yep i'll try with some 1/1 sliders so it doesn't feel so repetitive.
00:26:388 (1) - this hitsound you should use Finish! Clap for the drums like before! :D
00:28:425 (4) - you can add a whistle here if you want I'll consider it :)
00:28:425 (4) - maybe delete the next circle and extend this slider to 1/1?
00:30:832 (1,2,3,4,5) - ok the problem is that the vocal is on 00:31:387 - but on your map its the end of a slider, making it not very good emphasis. try something like http://puu.sh/jCfGA/5fbdf6adbe.jpg OR http://puu.sh/jCfIe/537edc39ad.jpg if you dont care about the vocal and want the two sliders in the from to stay Oh, here I have to disagree because it may be a style of playing, giving it a "different" emphasis so no change here.
00:34:350 (3) - maybe extend this to a 3/4 slider? Maybe would fit good, but I like how it's played that way, no change
01:01:943 - ugh every note on 1/2 again... idk I just feel like this is not a very interesting gameplay, there is much more available in the song than that. here's an example of how you can change the rhythm for a part like 01:01:943 (1,2,3,4,5,6,1,2,3,4,5,6) - http://puu.sh/jCgp0/56bca6aeca.jpg. Yeah it's pretty repetitive lol I'll work on this definitely.
Also this part is missing Finish hitsounds from the beginning of combos like 01:01:943 - 01:07:869 - etc.

I skipped over a lot of the stuff in the second half of the map; I hope you understand what I mean about every note being 1/2 apart and remap some of this lol. The jump patterns flow is nice, but the rhythm is just all 1/2 and nothing else making it a little boring and not very fitting for the song imo.

Sorry I can't make a full mod like this. It would be nice if you can find me on IRC so I can explain a little better. I'll say about the other difficulties though, need to fix symmetrical shapes and hitsounds for them too. After a little of remap and change hitsound I'll talk to you :)

That's all, good luck! :)

No comment=fixed/changed
Thanks for the mod
Zerss
Hey, M4M | your mod

General

- It's a cutted version, I don't know anything of these things, but I guess it's a TV Size, so if it is add "(TV size)" in the title. Otherwise, don't do anything.
- 00:11:573 - Move the break's beginning at this time (if you don't know how to do that, ask me in the irc)
- 01:29:350 - Try to make the slider quiet, you edit the inherited point here to hitsounds: Soft & Volume: 5% (5% is the minimum), or even use an hitsound to make it quiet, or even modify the .osu to make that this inherited point's volume is at 0%
- Use the tiny grid pls ;w;
- Tbh, flow is weird sometimes :/

Easy

- 00:08:610 (2) - This slider can look better (pic)
- 00:17:314 (1,3) - Imo the (1)'s head and (3)'s head si too close to each other
- 00:24:165 (2,3) - This looks a bit ugly, you can do better here
- 00:32:313 (1) - Use one point for this slider, it'll be correct, don't worry (delete all of the points except the first and the last one and add one (Ctrl + click), osu! have a little bug about this so you need to do that manipulation)
- 00:42:684 (3) - I see what you wanted to do here, but you're using too much useless point, you can do this
- 00:44:165 (1) - It'll be nicer if the red point is on the slider tick
- 00:47:128 (1,2) - Here you can add more point, because the slider is larger. That's weird, you put like 5-6 points on most of little sliders (mostly on 2 white ticks, dat doubletime tho) but in the big ones, you only use one point
- 00:53:054 (1) - You can add more point here too (pic)
- 00:56:017 (1) - ugly, sliderwaves aren't made like that
- 00:53:054 (1,1,1) - No NC spam please, that's useless and it destroys gameplay, NC mainly gives HP, and if there's too much NC, it'll be too simple...
- 01:01:943 (1) - Explained above, you can only use one point (with the first and the last point), it'll be more accurate
- 01:07:869 (1) - Actually, I don't like this slider, it can be improved a lot
- 01:15:276 (2) - can looks nicer
- 01:18:980 (4,1) - Improve this blanket

Normal

- 00:03:425 (3) - Can be improved, as showed on Easy
- 00:06:758 (4,1) - It's only my opinion, but I hate thoses
- 00:14:351 (1,2) - Or you can do this
- 00:25:091 (1,2,3,4) - I do not recommand these on Normal diffs, this rhythm can be better
- 00:26:388 (1,2) - Improve the blanket
- 00:29:350 (1) - Problem exaplained above
- 00:33:054 (3,4) - Okay, I can see that you don't know how to do sliderwaves: this is how you should do it
- 00:36:758 (3) - ^
- 00:41:202 (1) - What? The fourth point is TOTALLY useless here
- 00:44:165 (1,2) - Blanket can be improved
- 00:50:832 (2,3) - This overlap is not good, 1. because it reduces DS (here, the DS is at 0.96x, you have a DS of ~1x (thanks big grid size)) 2. because the beginners might not understand this 3. because it's ugly
- 00:54:536 (3,4) - These sliders can be better
- 01:12:128 (1) - Why two red points? I mean, it will work with only one, you know

Hard

- 00:01:203 (1,3) - They're too close from each other
- 00:03:425 (3,2) - Overlap
- 00:09:351 (4,5,1) - ^
- 00:26:388 (1) - This slider can look nicer (as seen above)
- 00:29:350 (1,3) - ^
- 00:36:758 (5) - ^
- 00:44:906 (2,4) - Do a perfect overlap
- 00:46:202 (4) - Can look better
- 00:54:536 (5,6) - ^
- 00:56:017 (1) - Wow, the other sliderwaves are ugly, but this one is just perfect!
- 01:05:647 (3) - Don't do a big curve for a such small slider, it looks really ugly
- 01:07:869 (1) - I don't get it
For me, you're restricting yourself too much on this diff., actually, in Hard, you can start to add stuff like triplets, or little jumps, but here, there's nothing. There's only this marathon thing during the kiai time, which is a concept that I don't like (you haven't made them, you can actually see these on some ranked beatmaps)

I'll stop here, because I'm terrible at Insanes and Insane+/Extras ^^
Good luck with your map ;3 Bye! And, again, thanks for your collaboration :)
Topic Starter
iYiyo

Z e r s s wrote:

Hey, M4M | your mod

General

- It's a cutted version, I don't know anything of these things, but I guess it's a TV Size, so if it is add "(TV size)" in the title. Otherwise, don't do anything.
- 00:11:573 - Move the break's beginning at this time (if you don't know how to do that, ask me in the irc)
- 01:29:350 - Try to make the slider quiet, you edit the inherited point here to hitsounds: Soft & Volume: 5% (5% is the minimum), or even use an hitsound to make it quiet, or even modify the .osu to make that this inherited point's volume is at 0%
- Use the tiny grid pls ;w; I like the 3rd lvl grid lol
- Tbh, flow is weird sometimes :/ Maybe it's just a thing of styles

Easy

- 00:08:610 (2) - This slider can look better (pic)
- 00:17:314 (1,3) - Imo the (1)'s head and (3)'s head si too close to each other They might be close but I don't see a problem with it
- 00:24:165 (2,3) - This looks a bit ugly, you can do better here Changed the reverse into a normal slider
- 00:32:313 (1) - Use one point for this slider, it'll be correct, don't worry (delete all of the points except the first and the last one and add one (Ctrl + click), osu! have a little bug about this so you need to do that manipulation) Yeah I know how to add some sliderpoints lol I just deleted 1 sliderpoint since it wasn't that necessary and looked weird.
- 00:42:684 (3) - I see what you wanted to do here, but you're using too much useless point, you can do this I'll just leave those points since they're not that useless
- 00:44:165 (1) - It'll be nicer if the red point is on the slider tick
- 00:47:128 (1,2) - Here you can add more point, because the slider is larger. That's weird, you put like 5-6 points on most of little sliders (mostly on 2 white ticks, dat doubletime tho) but in the big ones, you only use one point Yeah but for that shape I just need a few points
- 00:53:054 (1) - You can add more point here too (pic)
- 00:56:017 (1) - ugly, sliderwaves aren't made like that slightly changed since I don't think it's that ugly lol
- 00:53:054 (1,1,1) - No NC spam please, that's useless and it destroys gameplay, NC mainly gives HP, and if there's too much NC, it'll be too simple...
- 01:01:943 (1) - Explained above, you can only use one point (with the first and the last point), it'll be more accurate Yeah but I think it's accurated enough so no change
- 01:07:869 (1) - Actually, I don't like this slider, it can be improved a lot I like it lol
- 01:15:276 (2) - can looks nicer
- 01:18:980 (4,1) - Improve this blanket

Normal

- 00:03:425 (3) - Can be improved, as showed on Easy
- 00:06:758 (4,1) - It's only my opinion, but I hate thoses Your opinion is valid, but I like it so no change
- 00:14:351 (1,2) - Or you can do this slightly rotated
- 00:25:091 (1,2,3,4) - I do not recommand these on Normal diffs, this rhythm can be better Yeah it sounds better, changed
- 00:26:388 (1,2) - Improve the blanket
- 00:29:350 (1) - Problem exaplained above
- 00:33:054 (3,4) - Okay, I can see that you don't know how to do sliderwaves: this is how you should do it
- 00:36:758 (3) - ^ It's not a thing that you always have to do sliders in that way, changed btw cause i liked them but try to don't assume things because it may be not the style of the others.
- 00:41:202 (1) - What? The fourth point is TOTALLY useless here
- 00:44:165 (1,2) - Blanket can be improved
- 00:50:832 (2,3) - This overlap is not good, 1. because it reduces DS (here, the DS is at 0.96x, you have a DS of ~1x (thanks big grid size)) 2. because the beginners might not understand this 3. because it's ugly I changed because of 1 & 2, but please avoid comments like the 3rd point lol, it's not necessary and completely subjective
- 00:54:536 (3,4) - These sliders can be better I like them
- 01:12:128 (1) - Why two red points? I mean, it will work with only one, you know It's not the same, since it makes the straight slider-part larger

Hard

- 00:01:203 (1,3) - They're too close from each other
- 00:03:425 (3,2) - Overlap what's wrong with that?
- 00:09:351 (4,5,1) - ^ ^
- 00:26:388 (1) - This slider can look nicer (as seen above)
- 00:29:350 (1,3) - ^
- 00:36:758 (5) - ^
- 00:44:906 (2,4) - Do a perfect overlap
- 00:46:202 (4) - Can look better
- 00:54:536 (5,6) - ^
- 00:56:017 (1) - Wow, the other sliderwaves are ugly, but this one is just perfect! Haha thanks
- 01:05:647 (3) - Don't do a big curve for a such small slider, it looks really ugly
- 01:07:869 (1) - I don't get it That's the first slider I agree with you lol, changed
For me, you're restricting yourself too much on this diff., actually, in Hard, you can start to add stuff like triplets, or little jumps, but here, there's nothing. There's only this marathon thing during the kiai time, which is a concept that I don't like (you haven't made them, you can actually see these on some ranked beatmaps) Well this diff has just a few mods so yeah, I'll make it more dinamic since it's very monotonous, thanks for pointing this.

I'll stop here, because I'm terrible at Insanes and Insane+/Extras ^^
Good luck with your map ;3 Bye! And, again, thanks for your collaboration :) You're welcome! :D

no comment=applied/fixed
Thanks for the mod :)
Lumael
Hello! M4M on my queue

  • Easy

    00:14:351 (1,2) - This blanket can be improved a bit
    00:15:832 (2,1) - The flow is not so good, Ctrl H (2) may help
    00:17:313 (1,2) - Try don't do to this kind of thing (curved slider pointing left/right and suddenly a straight up one) but you can ignore this
    00:18:980 (3) - Move it a bit up since it's almost overlapping with 00:17:313 (1) -
    00:24:721 (3) - Don't place circles in red ticks on Easy diff, may try to change it for a 1/1 slider since there's a beat at 00:25:091 -
    00:26:388 (1,2,1,2,3,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2) - All this section should have the starting point on a red tick, if you understand what I mean

    This diff is consistent on some parts but at others the sliders are just following the air because I couldn't find any rhythm within the slider/circle positions at some places like 00:26:388 (1) - . Fixing some slider shapes and improving flow is almost everything you need to do make this diff a piece of cake. ;)

    Hard

    00:01:203 (1,2,3) - Really avoid this kind of thing, it's not good to play or either to see
    00:03:425 (3) - Avoid sliders pointing to nowhere (I won't point all, you can find them)
    00:18:980 (1,2) - Same of the first suggestion on this diff
    00:26:202 (5) - Remove and move 00:26:388 (1) - to its place
    00:30:832 (5) - Jump feels a bit awkward
    00:44:165 (1,2) - Make mirrors?
    01:03:239 (6,7) - Overmapped
    01:21:758 (3) - Don't curve that much sliders, doesn't really appeal to my tastes, but you may like..

    Bijuu

    00:20:276 (1) - Move a bit to the left, it's overlapping 00:19:721 (3) -
    00:27:684 (6,7) - Overmapped
    00:48:610 (1) - No need for such a big jump here since the Strong beat was 00:48:425 (8) -
    01:13:239 (4,5,6,7,8,9,1) - This stream shape really doesn't appeal to me, it's a bit wiggy but at the same time it looks like it was wiggied by mistake
    01:17:684 (4,5,6,7,8) - Remove please, overmap here feels reallyt weird
    01:25:276 (6,7) - I suggest increasing jump since its the end and its very Strong..

    Although the spread is good, the diffs need some work, some patterns can be improved a bit. Flow is something that really lacks on some diffs like Easy and Bijuu. Remember that the sections starts on the red tick most of the time on this song, this is not a timing mistake if you may be wondering.
Good Luck!
Topic Starter
iYiyo

Lumael wrote:

Hello! M4M on my queue

  • Easy

    00:14:351 (1,2) - This blanket can be improved a bit
    00:15:832 (2,1) - The flow is not so good, Ctrl H (2) may help I ended rotating it in -90°
    00:17:313 (1,2) - Try don't do to this kind of thing (curved slider pointing left/right and suddenly a straight up one) but you can ignore this
    00:18:980 (3) - Move it a bit up since it's almost overlapping with 00:17:313 (1) - I changed the pattern a little, but I don't see a problem if they aren't overlapping
    00:24:721 (3) - Don't place circles in red ticks on Easy diff, may try to change it for a 1/1 slider since there's a beat at 00:25:091 -
    00:26:388 (1,2,1,2,3,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2) - All this section should have the starting point on a red tick, if you understand what I mean I think I get it, but I don't want to follow the guitar.

    This diff is consistent on some parts but at others the sliders are just following the air because I couldn't find any rhythm within the slider/circle positions at some places like 00:26:388 (1) - . Fixing some slider shapes and improving flow is almost everything you need to do make this diff a piece of cake. ;) Haha thanks :) I'll give it a look

    Hard

    00:01:203 (1,2,3) - Really avoid this kind of thing, it's not good to play or either to see Why? I think it's good enough to play
    00:03:425 (3) - Avoid sliders pointing to nowhere (I won't point all, you can find them)
    00:18:980 (1,2) - Same of the first suggestion on this diff
    00:26:202 (5) - Remove and move 00:26:388 (1) - to its place I'm following vocals so no change
    00:30:832 (5) - Jump feels a bit awkward
    00:44:165 (1,2) - Make mirrors? changed the shape of (1) into a wave slider
    01:03:239 (6,7) - Overmapped Maybe, but it's just a simple triplet to give more emphasis in the kiai
    01:21:758 (3) - Don't curve that much sliders, doesn't really appeal to my tastes, but you may like..

    Bijuu

    00:20:276 (1) - Move a bit to the left, it's overlapping 00:19:721 (3) -
    00:27:684 (6,7) - Overmapped Since there are more triplets on the way, I'll wait for more suggestions I think
    00:48:610 (1) - No need for such a big jump here since the Strong beat was 00:48:425 (8) - Yeah but I'm following the vocals and 00:48:610 - here the singer makes a strong scream so it fits good for a jump imo.
    01:13:239 (4,5,6,7,8,9,1) - This stream shape really doesn't appeal to me, it's a bit wiggy but at the same time it looks like it was wiggied by mistake I did it on purpose. It's just that i like these kind of streams sometimes lol
    01:17:684 (4,5,6,7,8) - Remove please, overmap here feels reallyt weird I think this streams gives a lot of emphasis and movement to the song since it's the kiai, it may be overmapped, but I'll wait for more suggestions
    01:25:276 (6,7) - I suggest increasing jump since its the end and its very Strong..

    Although the spread is good, the diffs need some work, some patterns can be improved a bit. Flow is something that really lacks on some diffs like Easy and Bijuu. Remember that the sections starts on the red tick most of the time on this song, this is not a timing mistake if you may be wondering.
I got the point of the red tick, but there's where the guitar starts and I'm following vocals for this.
Good Luck!
No comment=changed/fixed
Thanks for the mod! I'll be improving my moddings skills also for the next time :)
Speed of Snail
Hey, Sorry for the Delay, from my queue.

General - Maybe I'm missing something, but shouldn't the TV Size tag be in the songs Title?

HARD


00:03:425 - (3) This is a little bit random, if it blanketed the combo 4 circle I would understand the change but it doesn't blanket so it just seems out of place. a Y-Axis flip of the combo 1 slider would do fine here.

01:25:462 - (5) This circle has a random increase in DS that really threw me off into thinking it was much later than it actually is. If the DS increase was consistent with the Kiai portion it would make sense but the increase is only on this specific note, this should be avoided on a Hard diff.

That's about it, Overall I'm pretty happy with this diff.

INSANE


00:12:499 - (2,3) I would recommend changing these two circles to a slider instead.

01:13:054 - (1-9) Considering the general difficulty of the map, Having the stream change directions seems a tad mean, I'd keep it as a semi-circle stream.

01:16:573 - (5,6) Coming off the slider below this pattern would mean coming straight up only to curve outwards again, I'd move the 5 circle more outwards to keep a consistent motion.

Again, it's pretty clean so far, Good work so far.

BIJUU


00:01:758 - (2) I'd slightly shift this note up and to the left as it doesn't bridge properly where it is right now.

00:21:202 - (5) Shape of this slider doesn't match the flow of the map aesthetically, keep the body as is but shift the head a little down.

00:32:684 - (2-7) Not a fan of this sequence, all it does is repeat itself on a slight offset, consider remapping it.

OK< I'm actually quite impressed by this diff since it shows a much better understanding of the song musically than I'm used to seeing. Good work.

it's pretty nice already but little bits of polish here and there would really finish this as a strong entry, Good luck ranking this set :D
Topic Starter
iYiyo

TheOnlyLeon wrote:

Hey, Sorry for the Delay, from my queue. Haha no problem :D

General - Maybe I'm missing something, but shouldn't the TV Size tag be in the songs Title? I requested a metadata check and there were no suffix, although i'm going to recheck

HARD


00:03:425 - (3) This is a little bit random, if it blanketed the combo 4 circle I would understand the change but it doesn't blanket so it just seems out of place. a Y-Axis flip of the combo 1 slider would do fine here.

01:25:462 - (5) This circle has a random increase in DS that really threw me off into thinking it was much later than it actually is. If the DS increase was consistent with the Kiai portion it would make sense but the increase is only on this specific note, this should be avoided on a Hard diff.

That's about it, Overall I'm pretty happy with this diff.

INSANE


00:12:499 - (2,3) I would recommend changing these two circles to a slider instead. I think these 2 single notes fits well since there's where the drum plays

01:13:054 - (1-9) Considering the general difficulty of the map, Having the stream change directions seems a tad mean, I'd keep it as a semi-circle stream.

01:16:573 - (5,6) Coming off the slider below this pattern would mean coming straight up only to curve outwards again, I'd move the 5 circle more outwards to keep a consistent motion.

Again, it's pretty clean so far, Good work so far.

BIJUU


00:01:758 - (2) I'd slightly shift this note up and to the left as it doesn't bridge properly where it is right now.

00:21:202 - (5) Shape of this slider doesn't match the flow of the map aesthetically, keep the body as is but shift the head a little down.

00:32:684 - (2-7) Not a fan of this sequence, all it does is repeat itself on a slight offset, consider remapping it. It repeats itself but it's good/fun to play, at for me so i'll leave it.

OK< I'm actually quite impressed by this diff since it shows a much better understanding of the song musically than I'm used to seeing. Good work. Thanks for the kind words :)

it's pretty nice already but little bits of polish here and there would really finish this as a strong entry, Good luck ranking this set :D

No comments=applied
Thanks for the nice mod! :)
PanPan_old_1
.
PanPan_old_1
Un poco de lo que hablamos en el juego
irc
22:17 Panxo_Gamer: aaahh a mi me ignoran xD
22:21 Panxo_Gamer: te postie algo xD
22:21 iYiyo: si esque a veces eligen a algunos para modear a otros no, depende de los gustos de los tipos xd
22:22 Panxo_Gamer: si, lo se pero siempre encuentro los que estan lleno jejejeje
22:23 iYiyo: ahí vi lo que pusiste xd
22:23 Panxo_Gamer: te sirve?
22:23 Panxo_Gamer: porque el clap normal es fome para canciones asi
22:24 iYiyo: la verdad es que no me gustó mucho xd
22:25 iYiyo: muy fuerte tal vez
22:26 Panxo_Gamer: si algo fuerte xD pero no tengo otro de bateria jejeje
22:27 Panxo_Gamer: oye podi stackear esto 00:20:091 (5,2) - solo digo :D
22:28 iYiyo: en que diff
22:28 Panxo_Gamer: bijuu
22:30 Panxo_Gamer: no?
22:34 iYiyo: no creo que sean tan necesario
22:34 iYiyo: eso si encontré que otro patrón estaba horrible akjsdas
22:35 Panxo_Gamer: te puedo modear?
22:35 *Panxo_Gamer is listening to [http://osu.ppy.sh/b/779200 Brad Breeck - Girl Be Sellin' Sunshine]
22:35 Panxo_Gamer: este mapa me gusta
22:38 iYiyo: si quieres, pero ya tiene hartos mods asi que como principiante te podría costar
22:40 Panxo_Gamer: pero en chat
22:40 Panxo_Gamer: en la insane
22:42 Panxo_Gamer: 00:32:313 (1,2,3,4) - se enredan los jumps con el slider 3
22:43 Panxo_Gamer: corrigeme porfa es para ir cachando del modeo
22:43 iYiyo: no se ve cuando se está jugando el overlap
22:44 Panxo_Gamer: 01:13:054 (2,3,4,5,6,7,8,9) - este stream lo empezaste antes, deberia empezar aqui 01:13:239 (4)
22:45 Panxo_Gamer: si te fijas aqui no hay sonido 01:13:146 (3)

Hola podrias utilizar este Hitclap: http://www.mediafire.com/download/7fkdd ... itclap.wav
espero que te sirva, buen mapa, suerte :D

PERDON POR EL DOBLE POST
Meyrink
Hi ! M4M sorry for delay


Easy
  1. 00:26:388 (1) - i think this should start from 00:26:202 - or change rythm to 2 sliders if it sounds wierd
  2. 00:35:276 (1) - 00:36:758 (3) - avoid 1/2 in easy diffs
  3. 01:07:869 (1) - u can fix this to make good blanket :3 ! like http://puu.sh/k9edf/9d0ca482a1.jpg

Normal
  1. 00:24:721 (1,2) - oh this overlap looks really bad :(
  2. 00:37:499 (4) - why not make it same as 00:36:017 (2) - ? u can copy past + CTRL H
  3. 01:02:684 (2,3) - blanket T.T

Hard
  1. 00:02:684 (1) - i feel this slider can be splitted to 2 1/2 sliders for better following of vocals
  2. 00:09:721 (5) - CTRL G give quite intresting flow for this imo
  3. 00:31:572 (7,8) - why overlap ? make distance bigger better
  4. 00:41:017 (6,1) - this is so far
  5. 01:03:239 (6,7,1) - betetr to stack 1/4 in hard to not make it look like the previous 1/2 overlaps u used

Insane
  1. 00:16:573 (3,1) - overlap ;w;
  2. 01:11:202 (3,4,5) - make distane between 01:11:387 (4,5) - same as 01:11:202 (3,4) -

Bijuu
  1. looks good , i liked some jumps flow ;3

that's all ! gl with mapset
Topic Starter
iYiyo

Meyrink wrote:

Hi ! M4M sorry for delay No problem :)


Easy
  1. 00:26:388 (1) - i think this should start from 00:26:202 - or change rythm to 2 sliders if it sounds wierd
  2. 00:35:276 (1) - 00:36:758 (3) - avoid 1/2 in easy diffs I'll consider to change it, but for now i'll leave it since i like the gameplay it gives for beginners
  3. 01:07:869 (1) - u can fix this to make good blanket :3 ! like http://puu.sh/k9edf/9d0ca482a1.jpg sure! I liked it

Normal
  1. 00:24:721 (1,2) - oh this overlap looks really bad :( I slightly changed it but i kept the overlap, will change it if I get more mods saying it
  2. 00:37:499 (4) - why not make it same as 00:36:017 (2) - ? u can copy past + CTRL H
  3. 01:02:684 (2,3) - blanket T.T

Hard
  1. 00:02:684 (1) - i feel this slider can be splitted to 2 1/2 sliders for better following of vocals
  2. 00:09:721 (5) - CTRL G give quite intresting flow for this imo The transition from 5 to 1 would be pretty weird, so no change
  3. 00:31:572 (7,8) - why overlap ? make distance bigger better
  4. 00:41:017 (6,1) - this is so far oops changed lol
  5. 01:03:239 (6,7,1) - betetr to stack 1/4 in hard to not make it look like the previous 1/2 overlaps u used Liked the stack for these triplet

Insane
  1. 00:16:573 (3,1) - overlap ;w;
  2. 01:11:202 (3,4,5) - make distane between 01:11:387 (4,5) - same as 01:11:202 (3,4) -

Bijuu
  1. looks good , i liked some jumps flow ;3 Thanks for the nice words :)

that's all ! gl with mapset
No reply means fixed/changed
Thanks for the mod!
omg 100 posts
Founntain
Fast Mod

Easy:

00:45:647 (3) - Maybe a Curve?

Normal:

00:09:536 - Missing Note?
00:17:128 - Same ^
00:23:054 - Again ^
00:27:684 - I Think you can Put here a Note but its your choice.
00:29:165 - Same ^
00:32:128 - Same ^
00:35:091 - A Note with a Finish is here welcome as Well
00:36:573 - Same ^
00:38:054 - Same ^
00:43:795 (6) - Remove Finish and put here 00:43:980 - a note with a Finish.
00:45:462 - Note?
00:46:943 - Note with Finish?
00:48:425 - same ^?
00:56:758 - Note Here and Here 00:57:869 -
01:00:462 (3) - Remove it and Put a Slider or Spinner in there?

Hard/Insane/Bijuu:

Nothing i Guess
Topic Starter
iYiyo

Fluttershy552 wrote:

Fast Mod

Easy:

00:45:647 (3) - Maybe a Curve?

Normal:

00:09:536 - Missing Note?
00:17:128 - Same ^ sure
00:23:054 - Again ^ fix
00:27:684 - I Think you can Put here a Note but its your choice.
00:29:165 - Same ^
00:32:128 - Same ^
00:35:091 - A Note with a Finish is here welcome as Well fix
00:36:573 - Same ^ fix
00:38:054 - Same ^ fix
00:43:795 (6) - Remove Finish and put here 00:43:980 - a note with a Finish. fix fixed here
00:45:462 - Note?
00:46:943 - Note with Finish? fix
00:48:425 - same ^? fix
00:56:758 - Note Here and Here 00:57:869 -
01:00:462 (3) - Remove it and Put a Slider or Spinner in there? If I put a spinner here it would give no time for recovery, since it's aimed for beginners

Hard/Insane/Bijuu:

Nothing i Guess :D
changes are with blue text
Thanks for the mod :)
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