As far as I know, if two or more people have the same score on a map top 50, its done by earliest date gets highest rank.
Instead could it be then decided by another method?
Instead could it be then decided by another method?
Full Tablet wrote:
Unstable Rate measures how consistently the player hits the notes. It's possible to have a low Unstable Rate, but bad accuracy, if in average you hit notes very far from perfect timing.
A measure that could be used for purposes of this request could be the RMS of the hit errors
RMS of hit errors = SquareRoot( (Unstable_Rate/10)^2 + (Average_Hit_Error)^2 )
The left case symbolizes a case with low accuracy caused by high Unstable Rate, the average hit error is low.
The right case symbolizes a case with low accuracy caused by high average hit error, the Unstable Rate is low.