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she - supersonic

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remmi892
EDIT: stupid me, the quota is 2000 >.<
Your song is perfect. Time to go bug alert the mods.
NaomiMinette
IRC modding, yay~ (Don't give me kudosu :?)

★~


EDIT: Orz...
Arusha Shuna
Random Modding!
Transonic Flow
00:59:790 (4) - spacing and/or new combo
01:16:654 (5) - minor spacing issue
Kaneko's Sonic
00:50:053 - 00:52:431 - add break
00:53:296 (2,3) - 2 grid right
01:03:890 - 01:05:619 - add break
01:48:211 (x) - add a note
02:26:911 - 02:29:181 add break
02:40:748 - 02:43:126 ^
02:48:531 (4) - 1 grid down
Supersonic Flow
OD -1 ?
00:26:055 (1) - 1 grid up
00:35:568 (9) - stack with (8) or fix the spacing
01:36:752 (6) - 1 grid down
02:27:127 - 02:29:289 add break
Hypersonic Flow
00:10:705 (5) - stack the slider end with (4) better
00:47:134 (11,1) - spacing, it's pretty bad :<
00:55:458 (6,7,8) - triplets suddenly become forgiving from here :>
01:46:373 (11,12) - 1 grid left
03:15:988 (6) - 1 grid right

good map
STAR!
Teara
Fixed one part to make it less confusing~

Download: she - supersonic (Faust) [Kaneko's Sonic].osu
Rena-chan
[Hypersonic Flow]
02:46:801 (1) - 02:53:071 (7) -
All 1/4 streams in this section...

SPOILER
[b]FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU[/b]

My inability to hit such things perfectly aside, it might be fun for some players like Lesjuh. Which is all cool and stuff, so I won't yell at you to change it, I'm just needlessly bitching about it because I felt that I had to.

On another note, with that OD you may want to completely remove the background from that difficulty.
Seriously, it makes it a whole lot easier to read, but then again, it might be done on purpose.
It's supposed to be a hard map, so dickery like that should be allowed, I suppose.

But yeah, those are the only two issues I have with this. Of course, I've only played that difficulty, so don't listen to me.
remmi892

Priestess In Yellow wrote:

[Hypersonic Flow]
02:46:801 (1) - 02:53:071 (7) -
All 1/4 streams in this section...

SPOILER
[b]FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU[/b]

My inability to hit such things perfectly aside, it might be fun for some players like Lesjuh. Which is all cool and stuff, so I won't yell at you to change it, I'm just needlessly bitching about it because I felt that I had to.

On another note, with that OD you may want to completely remove the background from that difficulty.
Seriously, it makes it a whole lot easier to read, but then again, it might be done on purpose.
It's supposed to be a hard map, so dickery like that should be allowed, I suppose.

But yeah, those are the only two issues I have with this. Of course, I've only played that difficulty, so don't listen to me.
You need a background for it to be ranked
The_Priest_In_Yellow

remmi892 wrote:

You need a background for it to be ranked

Problem solved.
Also, never aim for ranked. Go for best possible gameplay.

Ranked is worth shit anyway.
remmi892
(picture) Problem Solved.
Nice loophole!
Dont strive to get it ranked strive for the best map possible.
Ranked is worth shit anyway
What about striving to perfect it and THEN getting it ranked?
aRiskOfRain
What is that blue background? Why don't you delete it and use that other one instead~

Supersonic;

00:24:542 (6,7) - Spacing.

Hypersonic;

00:47:134 (11,1) - Spacing.
remmi892
Faust, if you press alt shift and A all at the same time in editor, it brings up a list of problems that can cause the beatmap to not be ranked.
Topic Starter
Faust

remmi892 wrote:

Faust, if you press alt shift and A all at the same time in editor, it brings up a list of problems that can cause the beatmap to not be ranked.
. . . . AImod?

TTTTTTTTTTTT
First of all
del.osb file

Transonic Flow
nice,the spacing mix with different distance...
i know that is on purpose,and it look nice.
as my first time to play Transonic Flow,its ok.
nothing makes me confusing,so no problem.


Kaneko's Sonic
01:04:106 - remove this break

00:22:812(3) - move one grid up
00:59:350(2) - move one grid down
01:15:565(4) - remove clap

Supersonic Flow
01:48:211 - the break over 20s(too long),unranked,cuz it can be edited..

Hypersonic Flow
00:14:812(1) - remove clap at end

star~
Garven
As per my laziness:

[General]
Album names do not go in source, so:
Remove she - from source since it's in the artist
Remove chiptune from source and move it to tags

[Transonic Flow]
00:07:894 (1,2,3,4,5) - I think the halved spacing here messed up my initial reading of the rhythm for 00:14:821 (1,2). I ended up clicking a little late (not that much of a problem since it's a slider) but it didn't feel right. Try to set up the spacing a bit better in that introduction to help the player get used to the spacing.
00:40:765 (4,1) - Did you intend on stacking these two? If you did, you missed.
00:57:196 (1,2) - Spacing is a bit iffy on an easy.
00:58:925 (3,1) - That's definitely bad. Spacing it out more please.
The sliders were kinda neat, but if you could try and maybe make the ends more symmetrical in length when you have tiny 90 degree turn nubs instead of just using the grid snap, that'd probably look a lot better.

[Kaneko's Sonic]
There were a lot of parts in this map that felt empty with the lack of hit sound usage. Try to spruce it up a bit~
00:45:297 (1) - This combo's running a bit long for a normal, eh?
00:56:107 (3) - Move one grid up?
01:18:592 (3) - Move one grid left
01:31:780 (1,2,3,4,5,6) - I have fond memories of hating patterns like this as a newer player. All I saw was tons of approach circles in a square/diamond and I had no idea how they went. Consider repositioning?
01:42:806 (5,6,7) - Lower these a little right and down to adjust for the stack leniency. Otherwise it looks goofy.

[Supersonic Flow]
I like this BG the best of the two. :D
01:44:537 (10) - This slider is just really ugly. :/ Too much bending into itself, my thinks.
02:43:559 (1) - This part is pretty cool. Maybe increase the spacing a bit to give it a feel of more intensity with such a big style change?

[Hypersonic Flow]
Why is this the only diff that wants a custom skin?
The first kiai section needs hit sounds, stat!
Hell, a lot of this is want for hit sounds.
Not much of a fan of the seemingly random half speed to normal speed sliders, but whatever.
Eh, just general commentary for this diff. A lot of what I'd say is more personal preference than map suggestions. :P
The_Priest_In_Yellow
[Hypersonic Flow]

  • 00:05:408 - Spacing
    00:05:840 - ^
    00:06:597 - ^
    00:09:624 - ^
    00:10:489 - ^
    00:34:595 - ^
    00:57:512 - ^
    01:02:917 - ^
    01:10:809 - ^
    01:18:484 - ^
    01:18:916 - ^
    01:21:943 - ^
    01:31:185 - ^
    01:31:293 - ^
    01:31:456 - ^
    01:31:672 - ^
    01:32:320 - ^
    01:32:537 - ^
    01:33:185 - ^
    01:33:834 - ^
    01:34:158 - ^
    01:43:022 - ^
    01:43:779 - ^
    01:43:995 - ^
    01:45:076 - ^
    01:46:319 - ^
    02:11:453 - ^
    02:11:669 - ^
    02:12:101 - ^
    02:12:534 - ^
    02:34:586 - ^
    02:34:802 - ^
    02:35:019 - ^
    02:35:235 - ^
    02:35:667 - ^
    02:38:748 - ^
    02:40:640 - ^
    02:40:910 - ^
    02:47:126 - ^
    02:47:558 - ^
    02:47:991 - ^
    02:48:423 - ^
    02:48:855 - ^
    02:49:288 - ^
    02:49:720 - ^
    02:51:666 - ^
    02:54:260 - ^
    02:55:990 - ^
    03:11:989 - ^
    03:18:907 - ^
    03:19:069 - ^
    03:19:177 - ^
    03:19:286 - ^
    03:19:394 - ^
That is all for now.
GladiOol
NEW COMBO MOD ALERT

[General]
  1. Offset 980
  2. Make Kaneko-Chan in TAGs: Kaneko.
[Hypersonic Flow]
  1. Why is the ending mapped on Soft Audio Volume? :( Make it Normal please.
I Love To New Combo Mod~

00:20:654 (7,8,9,1,2,3,4) - Move all one grid level to the left. (Grid Level 3 / Most Precise)
00:40:760 (9) - Add New Combo.
00:45:949 (9) - ^
00:47:246 (1) - Remove New Combo.
00:47:895 (5) - Add New Combo.
00:58:056 (6) - ^
00:58:921 (1) - Remove New Combo.
00:59:998 (7) - Add New Combo.
01:01:295 (7) - Add New Combo because of the slowdown.
01:02:593 (1) - Remove New Combo.
01:03:025 (6) - Add New Combo.
01:07:565 (5) - ^
01:09:079 (1) - Remove New Combo.
01:09:511 (8) - Add New Combo.
01:12:754 (1) - Remove New Combo.
01:12:970 (2) - Add New Combo.
01:14:700 (6) - ^
01:14:916 (1) - Remove New Combo.
01:16:430 (6) - Add New Combo.
01:32:645 (8) - ^
01:44:103 (7) - Stack this slider under note (6) please.
01:45:184 (8) - Add New Combo.
02:31:451 (8) - ^
02:31:667 (1) - Remove New Combo.
02:33:397 (12) - Add New Combo.
02:34:262 (1) - Remove New Combo.
02:40:748 (7) - Add New Combo.
02:46:369 (1) - Remove New Combo.
02:50:152 (1) - Delete this note.
02:50:369 (11) - ^
02:50:477 (11) - Add New Combo.
02:53:504 (1) - Remove New Combo.
03:00:206 (7) - Add New Combo.
03:07:124 (8) - ^
03:16:205 (7) - ^
03:18:150 (7) - ^
03:18:691 (1) - Remove New Combo.
03:21:826 (9) - Add New Combo.
03:24:204 (1) - Remove New Combo.


[Supersonic Flow]

00:04:435 (9) - Add New Combo.
00:05:300 (1) - Remove New Combo.
00:18:704 (9) - Add New Combo.
00:19:136 (1) - Remove New Combo.
00:35:568 (9) - Add New Combo.
00:47:026 (1) - Remove New Combo.
00:49:188 (9) - Add New Combo.
00:51:134 (4) - Not a nice jump, please fix or remap or whatever~
00:56:971 (2) - ^
01:03:025 (9) - Add New Combo.
01:03:674 (2) - Stack this under slider end (1) instead of begin.
01:09:295 (8) - Add New Combo.
01:16:213 (8) - ^
01:30:915 (10) - ^
01:31:780 (1) - Remove New Combo.
01:34:374 (11) - Add New Combo.
01:35:239 (1) - Remove New Combo.
01:37:833 (10) - Add New Combo.
01:38:698 (1) - Remove New Combo.
02:10:696 (3) - Add one more reverse arrow here.
02:46:153 (2) - Add New Combo.
02:49:612 (2) - ^
02:53:071 (2) - ^
03:18:150 (12) - Add New Combo.
03:19:015 (1) - Remove New Combo.
03:21:610 (12) - Add New Combo.
03:22:474 (1) - Remove New Combo.
03:25:069 (11) - Add New Combo.


[Kaneko's Sonic]
  1. This Difficulty needs more hitsounds !
00:54:377 (1) - Remove New Combo.
01:19:024 (4,5) - Make this a Horizontal Flip from 01:17:943 (1,2).
01:33:293 (1) - Remove New Combo.
01:34:807 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,7,8) - This whole part doesn't have a single hitsound. o____O
02:31:884 (1) - Remove New Combo.
02:32:532 (1) - ^


[Transonic Flow]
  1. 00:14:821 - Inherit this timing section !
Sorry for big mod, Hypersonic is actually very fun to play.
Greatly mapped sliders, fit very well with the map.
I just New Combo Modded alot, sorry ^^' Please don't shoot me!

Starred + Extra Star.
TheVileOne
General

Tags should be the same in all difficulties.

Transonic Flow

00:28:225 (2,3) - Fix this spacing. Turn distance snap and grid snap off and make it so it looks like the previous spacing.

00:42:494 (1) - Again, turn off both snaps and align this under the pink slider end. (distance snap glitch that happens with larger grids)
You'll see that it fixes the spacing with the notes after it too.

00:52:007 (5) - Move right 1 unit.

00:54:169 (2,3,4,5,6,1) - These notes can be centered by turning grid snap off and lining the edge up with 00:52:872 (1) -

00:58:493 (2,3,1) - Move down 1 unit. (This will correct a flow problem)

01:02:817 (3,4) - Turn Grid snap off and move down until it lines up with the edge of note 2.

01:08:438 (2) - Do the same with this note. Align with the previous slider end.

01:09:735 (4,5,6) - Move down 1 unit??

01:16:654 (5) - Move slightly left unit it is lined up with previous slider.

01:18:383 (2,3,4,5) - Move down a smidge.


Kaneko's Sonic

00:41:837 (2,3) - Move left 1 unit. ( Aligns notes with 00:42:702 (1) - )

03:26:366 (3) - I think you should adjust the hitsound volume to go with the music. Lower this one and add a note here 03:27:231 - and add a very low hitsound volume to that note.


Supersonic Flow

01:01:295 (5,6,7) - Move left 1 unit.

02:50:261 (5) - I don't suggest you jut this note out like that. It feels weird to play.

Hypersonic Flow

00:20:650 (7,8,9,1) - Move left until it is aligned with note 6. The small spacing difference it makes with the blue combo wont make a difference gameplay wise.

00:49:621 (7,8,9) - Spacing is too high?
00:50:269 (1,2,3) - ^

01:15:997 (3,4,5,6,7,8,9,10,11) - Move up 1 unit.

01:37:401 (9,10,11,1) - Move right 1 unit

01:46:049 (10,11,12) - Why not stack?

02:12:642 (6,7) - WTH kind of spacing is this? It so breaks flow.

02:59:341 (4,5,6,7,8,9,10,11,12) - Move up with grid snap off until it is lined up with the end of 02:58:692 (3) - .




That's all. It's really fun and well made. Star
PSPDS Eddie
Nice map! Ilike supersonic flow!
NatsumeRin
Red: You must fix this.
Blue: You'd better do sth with this imo.
Green: Just suggestions.

[General]
well i will say your BG sucks... chiptekBG use to be a 768*768 one i guess...? when playing just feel strange, though i noticed you tried to make them still in the picture but not the black.... but if could i still think a better BG is needed. and BGblue... i don't what the pixels in the middle mean, *sigh.
offset:+5, not sure.

[Transonic Flow]
Distance Spacing 1.2x for a Easy...? kind of weird. (though most of the time you use 1.1x i guess. but still...)
00:57:192 (1,2) - spacing.
01:27:460 (4) - new combo
01:39:135 (5,1,2,3) - ...the spacing
...need some more work on this diff.

[Kaneko's Sonic]
so many circles 0 0
02:34:694 (5) - the second tick 2 grid up and third: 1 grid left, will look better.
02:46:369 (8,9,10) - use a reverse slider instead..? kind of confusing in a Normal.
fair enough.

[Supersonic Flow]
01:03:029 (1,2) - not perfect stacked.
01:30:487 (8,9,1) - not sure about this.
02:43:562 (1...) - best part.
nice.

[Hypersonic Flow]
emmm.... HP Drain Rate 4? in [Supersonic Flow] it's 6.... set both of them to 5..?
01:01:299 (1) - the slider's end is confusing..
01:17:298 (7) - new combo?
01:46:053 (3,4,5) - it's weird to have such a ..1/4 jump?.
...don't know what pro players think about the spacing of streams or triples but too hard for me.
jericho2442
first off i will say.......LOVE the slider type ;)

[transonic Flow]

resnap all notes ;)

except from that this is nice and clean :)

[Kaneko's Sonic]
no real probs here either ;)

[Supersonic Flow]
the BG is not nice on this diff D:

00:35:572 (1,2,3) - these curved sliders REALLY dont suit the map, i say make them like the others, this will make it epicly better xD

except from that, again smooth map

[Hypasonic Flow]

why does this map ask for a skin while the others dont?

00:05:952 (6,7) - same as the other diff, you dont need these curved sliders xD
00:47:030 (2,3,4) - fix the spacing on (3,4) that jump dont feel good

_______________

i really liked these maps :oops:

great job o/
Zetsubou Sensei
Hey.

- End all diffs a the same point. (might as well)

[Transonic Flow]
Snaping/Spacing errors...(alot too..)
00:15:469 (2) - extend this slider to end at 00:16:550
Seems fine.

[Kaneko's Sonic]
Make offset 980 like the other diffs.
Add Kiai Time?
01:42:810 (5,6,7) - move down 1 grid
Seems fine.

[Supersonic Flow]
Remove this BG and use just the other one...Whats the point in having one diff have a different BG?
Overall Difficulty: -1
Alot of spacing errors (doesnt apply to jumps) and 1 snaping error
Add Kiai Time?
00:12:222 (x) - add a note here?
00:12:438 (x) - ^
00:12:654 (x) - ^
01:03:678 (2) - take off grid-snap, and align it properly so its stacked under the previous slider
02:12:862 (1) - extend this spinner to end at 02:15:672


[Hypersonic Flow]
HP Drain Rate:+2
Seems fine.

~STAR GOOD LUCK
Pasonia
-
Alace
DS is just a tool, if you know how to use it
you can make your maps pretty XD ( hold Alt+mouse wheel to set DS)
Every new combo can start with a new DS (i don`t mean that you can set new combo randomly)
if you follow the music, you can find there are many sections in a music (some people use bookmark to mark those different parts)

Pasonia used newcombo to mark the jumps you setting,
02:05:511 (1,2,3) - this is so confusing without newcombo mark
when you set a new combo on 02:06:376 (2) , people may notice it (i can understand why you set jump here, the music sounds more heavy here)

I just place some of your notes with random DS, are they looking bad to you ?
if they are not, you can try to use the tool DS to place your notes in the future

Download: she - supersonic (Faust) [Supersonic Flol].osu
Fuuko
Fuuko's mod DEKIMASHITA!~

General:

I don't think you need to have "she - chiptune" as the source, since "she" is already the artist. I guess you have to change it to "chiptune", only.
Transonic Flow:

You could use clap each (2,4), you know.

00:07:894 (1) - Change this to a finish instead.
00:19:140 (2) - http://osu.ppy.sh/ss/23337 The end of this slider is weird. Wouldn't it be better if it was like this: http://osu.ppy.sh/ss/23338
00:35:572 (1) - Better like this http://osu.ppy.sh/ss/23339 ?
00:40:760 (4,5,1) - Weird. And hard to see. Either stack (1) with (4)'s end or move it to somewhere else. Also, (1) ends in a weird way...

Not going to complain about sliders end anymore, since they're everywhere...
Kaneko's Sonic:

I still think this is too hard for a normal ( that is, if this is supposed to be a normal ). I mean, there are many 1/2 streams, and it's even 4 stars. But meh.

01:30:057 (3) - Add a clap at the end.
Hypersonic Flow:

00:47:030 (2,3,4) - Wtf is this spacing? ):
01:01:191 - Why ending the kiai here? Looks weird. >_>;
I didn't really like your linear sliders, but orz. Transonic Flow looks good, so star.
Larto


Hypersonic:
00:37:950 - Silly break.
00:47:030 (2,3,4) - That spacing between 3 and 4. Also I dislike how (4)'s beginning is hidden by (1).
01:14:272 (3) - What's that note for? It's interrupting the silence of the song..~
02:12:646 (6,7) - Lolwat jump. Doesn't look good to me.
02:52:210 (1,2,3,4,5,6,7) - I'm kinda sure this stream is not a good idea.

Kaneko:
02:10:703 - That Kiai is just stupid.
02:45:944 (7,8,9,10) - Looks a little ugly.
02:49:403 (6,7,8,9) - ^

Transonic:
Unsnapped notes.
00:14:821 - What's with that red section

Overall I think the mapset is kinda square. The highest diff had pretty nice spacing and speed changes that made it interesting, but the note placement was still too square to make it that enjoyable. I don't know if you intended to make it square, but it's silly-ish.
Leorda
Hi Dr. Faust

[General]
Is "she - chiptune" is album? If yes, please delete it, because album are not belong in album

[Transonic Flow]
*) All notes are unsnaaaaaaaaaaaped on timing, you should *snap* it (Timing -> Resnap All Notes -> Yes)
*) Meh, I don't like the shapes of slider. They are robotic but the shape of slider seems strange, anyway
*) Whistle Hitsound needs more.....

00:45:949 (7) - Must new combo, because the combo is very long for easy diff
00:47:246 (1) - Remove new combo?
01:10:164 (5) - New combo?

[Kaneko's Sonic]
This diff are very very neat than other diff

00:55:681 (6,7) - Move 1 grid down?
01:30:922 (4) - New combo?
01:31:787 (1) - Remove new combo?

[Supersonic Flow]
*) Those BG are very strange, I guess
*) No Kiai?????

02:03:781 (4) - Clap at end?

[Hypersonic Flow]
*) Some slider are so strange, I guess
*) Why this diff set the Preferred Skin to Azure v1.0?

Not bad
STAR
Larto


Kaneko: Offset differs from the other diffs

Easy: Still unsnapped notes
Topic Starter
Faust

Larto wrote:

Kaneko: Offset differs from the other diffs

Easy: Still unsnapped notes
Fixed the unsnapped notes.

I always seem to have a problem with Kaneko Diff offset.
lovhin456
Hi ~

General;
- SkinPreference:Azure v1.0 for all please :3
- Emm, I think your BG looks better like this, I'm not sure, and why don't you use the BG with the girl for all diff ??
- The number one (skin) isn't in the center of the circle...

Easy;
- This.
- Umm, what distance snap are you using, AIMod shows some spacing errors...maybe use 0.9x for the whole map ??
- 00:08:763 (2,3,4,5) >> add whistle
- 00:12:222 >> I think this shoud end at 00:14:384
- 00:39:031 >> make this a slider that ends at 00:39:463 ??
- 00:59:759 >> new combo then remove new combo to the next circle
- 02:02:052 >> From this part on, I think everything will sound better if it was soft hitsounds, or maybe just the last spinner end it with a soft finish ??

Kaneko's Sonic;
- Is okk ~ with some minor spacing errors (Open AIMod)

Supersonic Flow and Hypersonic Flow are okk ~ with minor spacing errors (Open AIMod)

* Star ~ :3

Larto
blissfulyoshi
The song audio file should also be of reasonable quality. Try and source mp3 files yourself - ripping them from a streaming video site often results in low quality audio with high file sizes. The bitrate of a beatmap's audio file should be no lower than 128kbps and no higher than 256kbps. If you are having trouble acquiring an appropriate audio file, contact one of the more audio-savvy BAT - they will be more than happy to find one for you.
Sadly, Faust, the 320 kbps bit rate mp3 you used for this map is not rankable under the new ranking standards.

If you want to re-encode the mp3 yourself, here is a nice guide to help you.
Otherwise, you can post on this thread to ask for help.
ztrot
POW!
Gabi

blissfulyoshi wrote:

Sadly, Faust, the 320 kbps bit rate mp3 you used for this map is not rankable under the new ranking standards.

If you want to re-encode the mp3 yourself, here is a nice guide to help you.
Otherwise, you can post on this thread to ask for help.
Could you send me the new ranking standard page so i can see where all these new rules are?
blissfulyoshi

Gabi wrote:

blissfulyoshi wrote:

Sadly, Faust, the 320 kbps bit rate mp3 you used for this map is not rankable under the new ranking standards.

If you want to re-encode the mp3 yourself, here is a nice guide to help you.
Otherwise, you can post on this thread to ask for help.
Could you send me the new ranking standard page so i can see where all these new rules are?
Sorry for causing all of this commotion. viewtopic.php?f=6&t=439

Specifically,
The song audio file should also be of reasonable quality. Try and source mp3 files yourself - ripping them from a streaming video site often results in low quality audio with high file sizes. The bitrate of a beatmap's audio file should be no lower than 128kbps and no higher than 256kbps. If you are having trouble acquiring an appropriate audio file, contact one of the more audio-savvy BAT - they will be more than happy to find one for you.
Gabi
no no you didn't cause any commotion at all, i didn't mean to come out as an ass, i just wanted some info seeing as there seems to be new rules and i don't know where i can find them :oops:

added 4 days ago, alright
Topic Starter
Faust
...Words cannot describe how annoyed I am. Who suggested that new rule anyway, I want to know.

No.
The_Priest_In_Yellow

blissfulyoshi wrote:

I am a giant whore with a fancy jack-shit title.

Guidelines[...] should be no lower than 128kbps and no higher than 256kbps.
I can smell blood.

Starred~

Disregard that here's a better mp3 http://up.ppy.sh/files/03_she-supersonic.mp3
Derekku
BPM: 138.75 (otherwise it gets noticeably fast near the end)
Offset: 1,025 (for new mp3)

Remember to resnap on all difficulties afterwards!
Larto
IRC Modding but most of that was from jar who can't be arsed to post so no kudosu plz ty bubble bah BAM
Rapidlslayer
Been having this map in my list for quite some time,
Needa star it.
Mafiamaster
[Kaneko]
02:46:430 (8,9) - What's with this sudden jump? It's the only one of it's kind in this difficulty.

[Hypersonic Flow]
The preferred skin for this difficulty is "Azure v1.0" yet the other difficulties are set to user's preference. Change it back to user's preference or change all to Azure v1.0.

(Maybe even remove letterboxing on all difficulties as well?)
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