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Nishino Kana - Believe

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Rohit6
[Normal]
01:45:538 (1) - Make this symmetrical
01:59:842 (1) - Make this a regular straight slider since the kink is at the end and it looks kinda bad with the kink
02:07:789 (1,2) - Since there's a complete stop you should stop cursor movement and probably use NC on the slider
02:31:034 (3,4) - Switch the slider and circle because you ended the slider on a stronger beat (white tick) and there should be clickable objects on the strong beats
02:58:650 (1,2,3) - Make this look better


[Hard]
00:35:603 (1) - Lower volume on Sliderend
01:46:134 (2,3) - Since there's a complete stop you should stop cursor movement and probably use NC on the slider
02:07:789 (1,2) - ^

[Insane]
00:00:836 (2) - The problem with these types of sliders are that they are passive sliders,meaning they start on a weak tick and end on a strong one,in this song,the first and the third white tick is the strong one and they should generally have clickable objects start on them
00:48:319 (1) - Lower volume on sliderend because there's nothing in the music on the blue tick
01:14:345 (3) - Passive slider
01:46:134 (2,3) - Since there's a complete stop you should stop cursor movement and probably use NC on the slider
02:07:790 (1,2) - ^
02:08:782 (3) - Another passive slider
03:26:067 (2,3) - While using this type of spacing you have to realise that players wont ever play the full slider and just hold the cursor halfway which causes the slider to lose a lot of its effect.Instead what you can do is try and place the circle after the slider so that players can actually play the full slider instead of just leaving it halfway because of slider leniency
Better than the Believe diff

[Believe]
00:35:603 (1) - Decrease the volume on this sliderend because there's nothing in the music on the blue tick
00:41:961 (1,2) - Feels like you've blanketed just for making a blanket , and it doesn't make much sense as there is no reason to use low DS here
00:58:650 (2,3,4,5) - Make this a perfect square
01:02:623 (1,2) - While using this type of spacing you have to realise that players wont ever play the full slider and just hold the cursor halfway which causes the slider to lose a lot of its effect.Instead what you can do is try and place the circle after the slider so that players can actually play the full slider instead of just leaving it halfway because of slider leniency
01:06:597 (4,5) - ^
01:17:723 (3,4) - ^
01:47:723 (3,4) - ^
01:46:134 (2,3) - Since there's a complete stop you should stop cursor movement and probably use NC on the slider
02:07:789 (1,2) - ^
01:25:471 (2,1) - Bad blanket but you can probably ignore this
01:51:895 (1) - Decrease volume on sliderend
No other problems,hitsounds are consistent throughout.

I modded this before you updated so you might've done some changes before so watch out for that
NlHIL
[Storyboard]
00:34:014 - start oh! and Yeahh!! earlier
03:24:676 - Start Yeah! earlier
[Kuturn's Easy]
00:12:954 - add a circle for "oh!"
01:27:060 - add a circle for "Yeah!"
03:24:676 - add a circle for "Yeah!"
[Normal]
01:06:398 (2) - change to a circle and add a slider from 01:06:597 - to 01:06:994 -
[Hard]
nice map
Kuey

Deppyforce wrote:

[Kuturn]
*Should Change SB At 02:36:398 - Map: Kuturn
01:31:233 - Should Have Break Here. Harder Diff Breaks So Why Easiest Diff No Break?
Thanks for the reminder, i fixed both





NlHIL wrote:

[Storyboard]
00:34:014 - start oh! and Yeahh!! earlier k
03:24:676 - Start Yeah! earlier k
Thanks for the mod :)
Topic Starter
samplefish

Rohit6 wrote:

[Normal]
01:45:538 (1) - Make this symmetrical sure
01:59:842 (1) - Make this a regular straight slider since the kink is at the end and it looks kinda bad with the kink going to leave it
02:07:789 (1,2) - Since there's a complete stop you should stop cursor movement and probably use NC on the slider going to keep this, dont think nc is good here
02:31:034 (3,4) - Switch the slider and circle because you ended the slider on a stronger beat (white tick) and there should be clickable objects on the strong beats other way is harder to play
02:58:650 (1,2,3) - Make this look better tried to


[Hard]
00:35:603 (1) - Lower volume on Sliderend sure
01:46:134 (2,3) - Since there's a complete stop you should stop cursor movement and probably use NC on the slider going to keep these two
02:07:789 (1,2) - ^

[Insane]
00:00:836 (2) - The problem with these types of sliders are that they are passive sliders,meaning they start on a weak tick and end on a strong one,in this song,the first and the third white tick is the strong one and they should generally have clickable objects start on them ithink theyre okay
00:48:319 (1) - Lower volume on sliderend because there's nothing in the music on the blue tick ok
01:14:345 (3) - Passive slider
01:46:134 (2,3) - Since there's a complete stop you should stop cursor movement and probably use NC on the slider jsut stop movement no nc
02:07:790 (1,2) - ^ keeping this one
02:08:782 (3) - Another passive slider
03:26:067 (2,3) - While using this type of spacing you have to realise that players wont ever play the full slider and just hold the cursor halfway which causes the slider to lose a lot of its effect.Instead what you can do is try and place the circle after the slider so that players can actually play the full slider instead of just leaving it halfway because of slider leniency its okay
Better than the Believe diff

[Believe]
00:35:603 (1) - Decrease the volume on this sliderend because there's nothing in the music on the blue tick ok
00:41:961 (1,2) - Feels like you've blanketed just for making a blanket , and it doesn't make much sense as there is no reason to use low DS here i think its fine
00:58:650 (2,3,4,5) - Make this a perfect square
01:02:623 (1,2) - While using this type of spacing you have to realise that players wont ever play the full slider and just hold the cursor halfway which causes the slider to lose a lot of its effect.Instead what you can do is try and place the circle after the slider so that players can actually play the full slider instead of just leaving it halfway because of slider leniency its ok i like it
01:06:597 (4,5) - ^
01:17:723 (3,4) - ^
01:47:723 (3,4) - ^
01:46:134 (2,3) - Since there's a complete stop you should stop cursor movement and probably use NC on the slider eh going to kee pit
02:07:789 (1,2) - ^ ^
01:25:471 (2,1) - Bad blanket but you can probably ignore this
01:51:895 (1) - Decrease volume on sliderend sure
No other problems,hitsounds are consistent throughout.

I modded this before you updated so you might've done some changes before so watch out for that
thanks for the mod! it is appreciated :3
Topic Starter
samplefish

Deppyforce wrote:

Hi Mod From My Queue
Sorry For Late Mod ;w;

[Something]
I Like The SB :3
Very Good Map!

[Kuturn]
*Should Change SB At 02:36:398 - Map: Kuturn
01:31:233 - Should Have Break Here. Harder Diff Breaks So Why Easiest Diff No Break?

[Normal]
  1. 01:20:107 (1,2) - Blanket
  2. 02:23:683 (1,2) - Blanket
  3. 03:41:762 - Start Spinner Here To Keep The Consistency Between Notes
[Hard]
  1. lol 2nd kiai is copied from 1st kiai. I think It's Ok But Maybe Change Something To Make It Fresh
The Map Is So Good I Can't Mod Much
GL!
fixed your normal suggestions, thanks!!
Lanturn
No changes from me. lead-in is meh to map for me.
pishifat
4ms of delay on softhitclap:(

i'm gonna assume the storyboard is perfect cuz i know almost nothing about storyboarding

kuey
01:27:060 - 03:24:676 - circles on these places or using the same rhythm as lanturn at 02:28:451 (1,2) - would be nice. sounds so weird when a sound repeats, yet it's not repeated with the map's rhythms
02:03:021 (1) - gonna need a clearer sliderpath for this. easiest way to make it 100% rankable is having the corner thing here visible
03:12:954 (1,3) - ^
03:35:206 (1,2) - ^theseones are really minor but so easy to adjust lol
02:04:610 (3) - similar to other ones, would be less crowdedish with a less sharp curve blablabl
03:39:974 (2) - shouldnt the start and end bits be parallel if you're trying to replicate 03:38:385 (1) -
minor stuff is so fun

normal
higher od
01:46:729 (3) - tail doesn't really deserve a drummy hitsound like the head since there is no actual sound there. same goes for otherdiffz

believe
00:21:299 (7) - newcombo tho
01:46:928 (4) - relating to the thing on normal, doesnt make sense to click on nothing either
01:33:617 (2,3,4,5,6,7,8,9) - 01:36:795 (2,3,4,5,6,7,8,9,1) - 01:39:974 (2,3,4,5,6,7,8,9,1) - hitsounds are so obnoxiously loud. doing waht you did at the beginning with only drumsampleset sounds way better

dont really like the 1/4 slider stuff in hard/insane but eh it's probably fine
Kuey
i'm gonna assume the storyboard is perfect cuz i know almost nothing about storyboarding having Kanari check time to time too when shes on and all cause its my first time :D

kuey
01:27:060 - 03:24:676 - circles on these places or using the same rhythm as lanturn at 02:28:451 (1,2) - would be nice. sounds so weird when a sound repeats, yet it's not repeated with the map's rhythms i made it similar to lanturn's rhythm and reworked to do the same rhythm on the last kiai as well
02:03:021 (1) - gonna need a clearer sliderpath for this. easiest way to make it 100% rankable is having the corner thing here visible alrighty
03:12:954 (1,3) - ^ ^
03:35:206 (1,2) - ^theseones are really minor but so easy to adjust lol ^ yesh very simple to adjust ^-^
02:04:610 (3) - similar to other ones, would be less crowdedish with a less sharp curve blablabl ^
03:39:974 (2) - shouldnt the start and end bits be parallel if you're trying to replicate 03:38:385 (1) - fixed now
minor stuff is so fun they were fun to fix too :3

Thank you for the mod!
Topic Starter
samplefish
hi i fixed everything except softhitclap and 1/4 sliders
Doormat
Hello, from my modding queue. Sorry for the wait! Caught a cold and forgot about osu! for a while woops I honestly meant to mod this yesterday but then I was sick for most of the day

Well, I must congratulate you. You managed to get this song stuck in my head. Take one two three stars for introducing me to Nishino Kana and the awesome mapset. maybe I'll try mapping one of her songs one day..

PS: sort of a good thing that I put off this mod until now because I can also mod the Easy? lol

PPS: just noticed that the mapset is starred, so this is kind of late... woops. If you want, I can give you an IOU that you can redeem for a free mod.

Difficulties looked at: Kuturn's Easy, Normal, Hard, Insane, Believe
  • - bolded difficulties are the ones that I modded
General

- This is a very minor, so you can ignore this if you want, but I feel like your preview time should be repositioned by just a little bit, since the "I" from "I believe" is cut off. Maybe move the preview time to 01:05:305 so that it starts at "believe" or move it to 01:05:007 so that the "I" isn't cut off?

Kuturn's Easy

01:15:338 (1,2,3) - Is it just me or are the sliders slightly different? The blanket seems a bit off on the (1). Maybe consider using the same slider shape so that the flow here is more circular.
01:29:643 (1) - Not sure if the missing finish on the spinner is intentional, but maybe put a finish here since the other spinner does have a finish?

Normal

02:17:127 - I feel like there should be a note here, since the vocals seem to match up on the offbeat. Maybe you can put a circle here, or move 01:13:749 (1) and stretch it into a 3/2 slider?
02:17:325 (1) - ^
03:11:365 (1) - ^

Hard

01:31:233 (1) - Move it slightly to the right so it's blanketed by the slider?
02:34:809 (1) - Move it slightly to the left so it's blanketed by the slider?

Insane
- Couldn't find nothing here

Believe
- Same here

--
Damn near perfect maps in my opinion, good job! Can't wait for this to get ranked ;)
sorry again for being such a slowpoke ;w;
Lanturn
don't worry if a map is bubbled or starred, all mods on any map is highly welcomed anywhere. Thanks for modding Doormat o/

Can you move 00:00:637 (1) - slightly to the left samplefish/Kuey? somehow that ended up as 1.10 instead of 1.20 oops. x140 y192 is good.

SB:
02:36:398 - the "Kuey" moves a bit fast here. You should try slowing it down a bit, similar to the speed of the Map: Samplefish/Kuturn above it.

File missing. Or actually, renamed by the looks of it. I'.png should be removed from the SB as it looks like lonely girl.png is being used in its place.

Hopefully that covers any problems left in the SB >_<
pishifat

Lanturn wrote:

Hopefully that covers any problems left in the SB >_<
ily
Lanturn
one more thing.



Can you move the flower on my name to the same coordinate as your flower on the first Kiai? Then move my name to the left so the N has the flower on the end like you have it for Kuey. Your 2nd part could also do it if you want. Just so the 4:3 people can actually read who did which part. I didn't notice any other lyrics going offscreen though this doesn't really matter so....

go go go \o/
Kuey

Doormat wrote:

Kuturn's Easy

01:15:338 (1,2,3) - Is it just me or are the sliders slightly different? The blanket seems a bit off on the (1). Maybe consider using the same slider shape so that the flow here is more circular. fixed, hope the blanket looks nicer now
01:29:643 (1) - Not sure if the missing finish on the spinner is intentional, but maybe put a finish here since the other spinner does have a finish?
Added the finish

Lanturn wrote:

Can you move 00:00:637 (1) - slightly to the left samplefish/Kuey? somehow that ended up as 1.10 instead of 1.20 oops. x140 y192 is good.
I fixed it for you ^^
SB:
02:36:398 - the "Kuey" moves a bit fast here. You should try slowing it down a bit, similar to the speed of the Map: Samplefish/Kuturn above it.
I fixed it but it may seem slow, idk bother me again if neeed to :P
File missing. Or actually, renamed by the looks of it. I'.png should be removed from the SB as it looks like lonely girl.png is being used in its place.
I fixed the Songfolder now
Hopefully that covers any problems left in the SB >_<
Fixed the flower <3
Thanks for checking Lanturn and thank you for the mod Doormat
Topic Starter
samplefish

Doormat wrote:

Hello, from my modding queue. Sorry for the wait! Caught a cold and forgot about osu! for a while woops I honestly meant to mod this yesterday but then I was sick for most of the day

Well, I must congratulate you. You managed to get this song stuck in my head. Take one two three stars for introducing me to Nishino Kana and the awesome mapset. maybe I'll try mapping one of her songs one day..

PS: sort of a good thing that I put off this mod until now because I can also mod the Easy? lol

PPS: just noticed that the mapset is starred, so this is kind of late... woops. If you want, I can give you an IOU that you can redeem for a free mod.

Difficulties looked at: Kuturn's Easy, Normal, Hard, Insane, Believe
  • - bolded difficulties are the ones that I modded
General

- This is a very minor, so you can ignore this if you want, but I feel like your preview time should be repositioned by just a little bit, since the "I" from "I believe" is cut off. Maybe move the preview time to 01:05:305 so that it starts at "believe" or move it to 01:05:007 so that the "I" isn't cut off?

Kuturn's Easy

01:15:338 (1,2,3) - Is it just me or are the sliders slightly different? The blanket seems a bit off on the (1). Maybe consider using the same slider shape so that the flow here is more circular.
01:29:643 (1) - Not sure if the missing finish on the spinner is intentional, but maybe put a finish here since the other spinner does have a finish?

Normal

02:17:127 - I feel like there should be a note here, since the vocals seem to match up on the offbeat. Maybe you can put a circle here, or move 01:13:749 (1) and stretch it into a 3/2 slider?
02:17:325 (1) - ^
03:11:365 (1) - ^

Hard

01:31:233 (1) - Move it slightly to the right so it's blanketed by the slider?
02:34:809 (1) - Move it slightly to the left so it's blanketed by the slider?

Insane
- Couldn't find nothing here

Believe
- Same here

--
Damn near perfect maps in my opinion, good job! Can't wait for this to get ranked ;)
sorry again for being such a slowpoke ;w;
hi doormat!

it doesnt make much sense to say sorry when your the one spending time to help me :3 so thanks for this!

also the iou doesnt make much sense either since you dont owe me anything, it would be different if it was m4m but nm nah

no changes in normal, fixed hard blanket stuff

thanks for the mod!!
pishifat

pishifat wrote:

01:46:928 (4) - relating to the thing on normal, doesnt make sense to click on nothing either
so like

no circle

yes sliderend or 1/1 gap
Topic Starter
samplefish
oops fixerized
pishifat
[google:1337][google][*][list=][*][img]
SPOILER
[spoilerbox]
[/spoilerbox][/img][/list][/google:1337][/google]
Topic Starter
samplefish
thanks pishibat for the modern art

oh and the bubble
Okoratu
[sb]
can you resize lb.png and burst.png they currently exceed the maximum dimensions formally allowed by the rc i think
the sb/dots that shoot out behind her in kiai are sometimes http://puu.sh/kAiVf/ffa964147c.jpg overlapping her shirt on that position ingame

had an irc with samplefish about his diffs
08:36 samplefish: hi okobatu
08:36 samplefish: my butt is ready for you
08:39 Okoratu: is this
08:39 Okoratu: from no album / related to anything
08:39 Okoratu: like couldnt it use more tags lol
08:40 samplefish: oh it is hehe
08:40 samplefish: ill consult lantum
08:44 *Okoratu is editing [http://osu.ppy.sh/b/745176 Nishino Kana - Believe [Believe]]
08:44 Okoratu: 00:14:146 (3,6) - looks kinda meh ingame because not stacking and aaA
08:45 Okoratu: 00:32:027 (3,4) - is way more difficult to read than anything else in the diff, really
08:46 samplefish: wait what did you select on the first one i only see the slider
08:46 samplefish: oh
08:46 samplefish: wait thats my insane
08:46 samplefish: what do i do
08:46 samplefish: do i custom stack it
08:48 Okoratu: moving 00:14:146 (3) - to 249 109 would fix it for nomod but looks terrible on hr
08:49 Okoratu: and u need to adjust your perfect triangle thing after
08:50 samplefish: oh i never liked the 32 sec thing anyways
08:51 samplefish: its okay i dont play hr anyways
08:51 samplefish: out of sight out of mind
08:51 Okoratu: 02:21:696 (4,5,1) - shouldnt this have more space
08:52 samplefish: sure
08:53 samplefish: 1.9x it
08:53 Okoratu: http://puu.sh/kAhS9/fcbdb400df.png
08:55 samplefish: uh i dont know what that means
08:55 samplefish: is it a quick fix or a lot of work
08:55 Okoratu: rc allowes up to 640x1440 or 1920x480 or up to 1366x768
08:55 Okoratu: these 3 numbers for sb images
08:55 Okoratu: and those 2 exceed that
08:56 samplefish: so is it a simple downsize
08:56 Okoratu: yea
08:56 Okoratu: and then fiddling with the scaling they have in the sb
08:59 samplefish: lantur nsays size restirction was removed a long time ago
09:00 Okoratu: http://puu.sh/kAi8s/4a5735ee87.png
09:01 Okoratu: pretty sure we kept it there because it still makes sense the way it's worded
09:03 samplefish: okay going to get on it tomorrow
09:11 *Okoratu is editing [http://osu.ppy.sh/b/747019 Nishino Kana - Believe [Hard]]
09:11 Okoratu: 00:11:762 (1,2,3,4) - i think these slidercombos should be simplified
09:13 samplefish: what about these 03:08:186 (1,2,3,4,5) -
09:13 Okoratu: these are more simple to read because they got 1/2 breaks between them
09:14 Okoratu: 03:39:974 (1,2,3,4) - just talking about things like this
09:15 samplefish: is it ok if i make it all like the middle one
09:15 Okoratu: probably
09:15 samplefish: or simpler
09:15 Okoratu: id prefer more simple because the rest of the diff isn't that complicated
09:16 Okoratu: but what you said should also be fine
09:20 Okoratu: i guess that's all about your diffs
09:23 samplefish: can you see if my this on hard is ok or doesnt fit 00:11:762 (1) -
09:23 samplefish: cause the tail doesnt land on anything then if i made it land on blue tick then its hard to play
09:23 samplefish: and i have no idea waht im doing
09:25 Okoratu: http://puu.sh/kAiZy/afa28bf341.jpg
09:25 Okoratu: ?_?
09:26 samplefish: so this rhythm? 00:11:762 (1) -
09:26 samplefish: oh i meant this slider 00:12:160 (2) -
09:26 samplefish: oops
09:27 Okoratu: tbh shortening 00:11:762 (1) - to 1/2 works too
09:27 Okoratu: lol
09:27 samplefish: okay
09:30 samplefish: so if i simplify these i cant keep 03:08:186 (1,2,3,4,5) -
09:30 Okoratu: you can i think
09:30 Okoratu: depending on how you simplify
09:30 Okoratu: :'D
09:31 Okoratu: my qualified thing has been there for 8 days
09:31 Okoratu: nice
09:31 samplefish: oh extra credit
09:40 samplefish: so i simplied some...
09:40 samplefish: i dont know if its better.
09:40 Okoratu: lool
09:40 Okoratu: why don't you know if it's better
09:41 samplefish: cause instead of being a mix of super complicated and somewhat complicated
09:41 samplefish: now its simple + somewhat complicated
09:42 Okoratu: seems more reasonable when considering that the rest is simple
09:42 Okoratu: ?
09:42 samplefish: might just be me
09:42 Okoratu: it's literally from a single called believe
09:42 samplefish: having listened to it a certain way over and over again
09:42 samplefish: oh yeah, so no need for believe in tags
09:42 samplefish: all planned
09:42 samplefish: >_>

[cthulhu's Easy]
watever
01:07:391 (3) - spacing inconsistentcy makes symmetry look bad
01:12:160 (1,2) - are these supposed to be symmetric
01:16:928 (3,1) - idk how beginner this diff is but p/4217175 desp once dq'd an really easy easy i bubbled for sth like this
03:12:954 (1,2,3) - looks like you planned it as symmetric but then decided not to and just rotate 3 for a reason i can't understand
03:41:564 - every other diff can click this one and it'd make sense to have this clickable tbh
Kuey

Okoratu wrote:

[sb]
can you resize lb.png and burst.png they currently exceed the maximum dimensions formally allowed by the rc i think
the sb/dots that shoot out behind her in kiai are sometimes http://puu.sh/kAiVf/ffa964147c.jpg overlapping her shirt on that position ingame


[cthulhu's Easy]
watever
01:07:391 (3) - spacing inconsistentcy makes symmetry look bad I fixed the spacing
01:12:160 (1,2) - are these supposed to be symmetric fixed the symmetry
01:16:928 (3,1) - idk how beginner this diff is but p/4217175 desp once dq'd an really easy easy i bubbled for sth like this
i moved the hit circle somewhere else instead of the middle
03:12:954 (1,2,3) - looks like you planned it as symmetric but then decided not to and just rotate 3 for a reason i can't understand
i reworked this part
03:41:564 - every other diff can click this one and it'd make sense to have this clickable tbh added now


resized lb and burst images , and i fixed the stars so i hope it doesn't look like it overlaps
Okoratu
so y are u using ThankuKanari~.jpg as a kind of flash or something,
code
[Events]
//Background and Video events
//Storyboard Layer 0 (Background)
Sprite,Background,Centre,"thanksagainringating.jpg",320,240
F,0,0,231628,1,1
S,0,0,231628,0.625
Sprite,Background,Centre,"thanksagainringating.jpg",320,240
F,0,65802,66199,1,0
S,0,65802,66199,0.625,0.78125
F,0,78517,78915,1,0
S,0,78517,78915,0.625,0.78125
F,0,91233,91630,1,0
S,0,91233,91630,0.625,0.78125
F,0,129378,129776,1,0
S,0,129378,129776,0.625,0.78125
F,0,142093,142491,1,0
S,0,142093,142491,0.625,0.78125
F,0,154809,155206,1,0
S,0,154809,155206,0.625,0.78125
F,0,189776,190173,1,0
S,0,189776,190173,0.625,0.78125
F,0,196133,196531,1,0
S,0,196133,196531,0.625,0.78125
F,0,208848,209246,1,0
S,0,208848,209246,0.625,0.78125
replace the beginning of your osb with that and tell me if it breaks anything, if it doesn't you can delete ThankuKanari~.jpg

sorry kanari the file seems redundant lol
Lanturn
I agree. Definitely should change it. Maybe try ThankYouOkoratu.jpg instead?
Topic Starter
samplefish
nyan

will do in a few hours
Topic Starter
samplefish
im did it
Okoratu
why not fix the soft-hitclap http://puu.sh/kDIYy/13c9b9677f.wav
Topic Starter
samplefish
ok oko
Okoratu
例大ç¥
Julie
Congratz samplefish XD
Lanturn
well snaps. Kuey sure lost her virginity fast :o

Congrats on your first qualify Kuey! and uh, grats sampy!

and yay. Nishino Kana <3
Ozato Fumika
great song

but just why why ar7 on insane why why why why
Lanturn
It was originally the hard but the easy (now normal) was too difficult so he upped all the diff names by one lol.
e v r n
i love this map :) :) :)
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