irc mod + testplay.
wickedFrostxE wrote:
IRC + test play, log is gone lol
bestMikkuri wrote:
wickedFrostxE wrote:
IRC + test play, log is gone lol
I will add tag after iyasine fix his mod and then uploadMeg wrote:
yo mikki-
GeneralEasy
- should add tag "iyasine" ok, my bad
Normal
- 01:33:215 (1,2,1,2,1,2) - difference distance. 01:33:215 (1,2) - is not matter. but 01:38:900 (1,2) - change x1.4 fixed~
- 02:18:590 (1) - how about S:C2 whistle on tail? I prefer SC:1 sorry ._.
Hard
- ummm i think keep same distance all notes is better... i don't know this distance is whether rankable I think so, if another modder is discussion about this again I think I will remap
- 01:33:215 (1,2) - change to 4/1 sliders? tail on 01:34:163 - 01:36:058 - for me it's ok how it was, so no
- 02:18:590 (1) - same as easy no sorry[/color]
0OoMikkurioO0's L e g e n d
- 00:07:941 (5) - add NC? oops, forgot xD k fixed
- 00:28:786 (1) - add whitsle on head? no
- 01:24:688 (6,7) - ^ I think no
- 02:10:799 (1,2) - add whitsle? no too
- 01:33:215 (1,1) - same as Normal no sorry
- 02:18:590 (1) - same as Easy no sorry
nice mapset! がんばれ~
- 00:23:890 (4,5) - how about this? okay, something like this
- 00:34:155 (3) - add S:C1 whistle? no thanks
- 01:18:055 (1) - change shape? like slider's tail stack on 01:16:950 (3) - will become clean (center point x265 y254 tail point x228 y276) ok sure
いまげちゃんサンキュー!助かりました( ˘◡˘ )Meg wrote:
yo mikki-
iyasine( ˘ω˘ )。o(らいなう~)'s Insanenice mapset! がんばれ~
- 00:08:888 (2,3) - ここも00:08:257 (2) - みたいな音なってるしS:C2のwhistleとかどうですか?スレイベルっていう楽器にだけ合わせてるんだけどここは鳴ってないかな、シンセは今回全無視します。
- 00:14:415 (1,2,3) - 3連の1,3個目にsampleset Normal使われてるせいか叩いてて違和感感じたのでいっそのこと2個目にもsampleset Normal入れちゃっていいんじゃないでしょうかOK追加しました。
- 01:02:896 (1,2,3,4) - なんか初めて見る感じの配置だかっこいいこれを使ったさらにかっこいいの今度みせてあげるv(^o^)v
- 02:18:116 (3) - Object's end is not snapped!nice!
- 02:18:590 (1) - 正直snapされてないと思う。むずかしい。1/8のところに1/4の3連を置いて通っているのをたまに見かけるので多分大丈夫かも。念のためいろんな人の意見もらっておきます。
HDが難しそうだなと思いました。
はるるさんmoddingありがとうございますᕕ( ˘ ³˘)ᕗHaruru wrote:
as you requested[iyasine's Insane]sorry for lazy mod :c
- 00:31:470 (2) - これもジャンプさせても良いと思いました!かしこまり
good luck!
best (pp farming) mapAsphyxia wrote:
Best map
thanksLasse wrote:
small m4m:Insane00:04:319 (1) - that slider shape doesn'T fite, red point makes it feel weird rework that part
00:05:267 (3,4,1) - strange flow, stack 00:05:898 (4) - on 00:07:004 (2) - or sth ^
00:11:583 (4) - feels like nc should be here nope
00:14:425 (3,1) - very harsh sv change without any visual indicator idk, the space for the next note is long enough. player will know that they should hold the slider and look for the next note
00:16:477 (3,4) - blanket is minimally of lol ok
00:42:214 (1) - move a little bit right no
00:43:161 (2) - move down no
00:45:925 add a lower volume timing point to the sliderend to make it sound better ok
00:46:951 (4,5,6) - would probably look better without red points or changed position of such it doesn't matter
00:53:583 (1) - stretch this a bit? yea I should do that in the first place lol
01:27:688 (1,2) - blanket?
01:28:635 (1,2) - ^ => looks a bit weird because the third one actually is blanketed if I do a blanket it will be off screen, the third one is blanket because if I do it like the first one and second one it will be off screen too
01:42:846 (1,2,3) - ctrl+h this? no
01:59:583 (1,1) - spacing change feels rendom it's not a big problem though I prefer it like this
02:11:898 (1,2) - blanket nope
02:16:864 (1) - should probably start a little bit later to fit the guitar wut
Fycho wrote:
A few suggestions as request.
[Extra]fixed all
- 01:13:159 (3,1) –jump fits the music more, 01:13:475 –is a strong beat with cymbal
- 01:13:475 (1,2,3,1) –these objects are as well, larger spaces are perfect.
[Insane][Hard]
- 00:01:475 (4) –This is weird, both slidershape and rhythm. Imo the slider should be ended at00:01:791 -, same for 00:03:370 (3) – both end the same nochange. but I make slider less fat
- 00:50:581 (2) –Making sliderend at downbeat isn’t a good choice.fixed
- 00:57:054 (4,1) –a jump can be used here too because 00:57:370 –is a strong beat that needs to be emphasized. cirl+g both 00:56:738 (3,4) -
- 00:58:002 (3) - 00:58:317 (4) –01:44:738 (1) – etc…same for these cymbals, which can make your map more fun. lol I'm not good at making jumps , anyway fixed
[Normal]
- 01:46:633 (1,1,1,1) –This plays weird for me, I suggest making them one-reverse sliders ok
- 02:07:475 (1,2,3,4,5) –it’s better to not split them out, it’s too hard for this difficulty. 0.6x or 0.7x space is good. ok fixed using 1.0
[Easy]
- General 1/1 space is a little small comparing with general 1/2 slider/circle space. 1.1x or 1.2x space is better than current one.
- More 1/2 rhythms can be used in KIAI to narrow the difficulty gap between Normal and Hard.
remap soonAwesome Extra difficulties, good luck. I don't know you can give an icon, thank you so much!
- The overlapping of 02:07:475 (1) –and 02:05:581 (3) –looks so bad when playing. change to other shape
all fixed , Thanks for modding~ ふぃこFycho wrote:
A few suggestions as request.
[iyasina’s Insane]Awesome Extra difficulties, good luck.
- 00:13:712 (1) –Normal sampleset please. fixed
- 02:07:791 (5,1) –Split them out? Better to play imo. ok!
- 02:08:423 (5,1) -^ ok!
Karen wrote:
some issues i found before bubbledGeneral
- could you show any reference of the metadata? http://maimai.wiki.fc2.com/wiki/Calibur ... y%20sword~
here, title has small s from sword idk why :< and change source to maimai ORANGEEasy
- several unsnapped inherited points
00:15:686 - 01:33:370 - 01:35:265 - 01:37:159 - 01:39:054 - thanks for helping me find these, fixed~Normal
- 01:32:423 - why not end the slider here, i cant hear any obvious sound 01:32:738 - here
- 01:34:317 - ^
fixed allHard
- 02:16:864 (1) - i suggest to change to 1/4 repeat slider like iyasina's diff since there is a sound here 02:17:000 - ok, apply to all diff
Insane
- 00:01:475 (4) - this slider is not clear enough for players to read, i suggest to make it easier. sure
- 00:14:738 (1) - NC for decreasing sv here ?? I already nc that
- 01:31:159 (9) - the slider isn't snapped well according to aibat, i didn't find anything wrong here but better to remove it and place it again. ok.. after I look at it again it feels weird for me too lol
- 02:16:864 (1) - same with Hard
Extra
- 02:16:864 (1) - same with Hard
call me back when your ready
I forget to delete after using normal-slidertickKaren wrote:
oh wait wait
blame me
please delete these unused files
- soft-sliderslide5.wav
- soft-slidertick5.wav
then call me for a rebubble ;w;
i forgot to check this, sorry for inconvenience :<
Thank you!Karen wrote:
Rebubbled
Satellite wrote:
hi mikkuri chan ~
[Easy][Normal]
- 00:29:896 (5,1) - missing ds fixed
- 01:14:423 (3,4,5,6,7,8) - It is slightly difficult in the Easy diff. I think that this is Normal diff. fixed!
- 01:31:475 (1,2) - 1.2 ds are fine. but 01:35:265 (1,2,3,4) - 1.1 ds are not fine to me. this place must be changed 1.4. ok~
- 01:41:896 (5,1) - missing ds fixed
- 01:50:423 (1,1) - There is no break. Please bring it close more. fixed
- 02:06:528 (4,1) - missing ds fixed
- 02:14:288 (3) - add Nc ok
other diff are fine to me. call me back.
- 00:28:633 (5,1) - 00:41:265 (2) - 00:43:791 (2) - 00:53:265 (4,1) - 01:01:159 (1,2,3) - 01:03:054 (1,2,3) - 01:04:633 (5,1) - 01:08:738 (1,2,3) - 01:10:633 (1,2,3) - 01:12:212 (5,1) - 01:19:475 (2,3,1) - 01:21:054 (2,3) - 01:23:581 (3,1) - 01:25:159 (2,3,1) - 01:27:370 (4,1) - 01:28:317 (2,3) - 01:29:265 (4,1) - 01:30:528 (2,1) - 01:53:896 (4,1) - 01:55:791 (3,1) - 02:03:370 (4,1,2) - You must change diff name imo. because this place use random distance snap. hard to read. This map is not Normal. Please changed diff name "Normal+" and Easy diff name changed "Normal" better. i don't know So, please ask otherBNG or QAT. Please hear an opinion. I think it's fine how it was. yea like you said, it's good to hear another bn opinion.
I didn't think this will ranked so soon, my badKocari wrote:
Oh I forgot to tell you, this was going to be ranked soon, so I didn't really mod it
I should probably tell the others the same thing Thxs for askin