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Eluveitie - Slania's Song [Osu|Taiko]

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Topic Starter
DexFrild
This beatmap was submitted using in-game submission on пятница, 11 января 2019 г. at 00:52:13

Artist: Eluveitie
Title: Slania's Song
Tags: Grimbow Slania 2008 elu switzerland suisse melodic death pagan celtic gaulish folk metal 2016
BPM: 90
Filesize: 11852kb
Play Time: 05:32
Difficulties Available:
  1. Grimbow's Oni (3,88 stars, 1600 notes)
  2. Helvetia (5,03 stars, 1334 notes)
Download: Eluveitie - Slania's Song
Information: Scores/Beatmap Listing
---------------
Beatmap #9
(Special for - Kitsune Ai -)
Lyrics (Gaulish/English translation)

Gaulish:

Catoues caletoi
urit namantas anrimius
ro- te isarnilin -urextont,
Au glannabi rhenus
Ad ardus alpon,
Tou' magisa matua
Tou' brigas iuerilonas

Budinas bardon
Clouos canenti
Anuanon anmaruon,
Cauaron colliton,
Adio- biuotutas -robirtont
Uolin cridili
Are rilotuten atrilas

A ulati, mon atron,
A brogi'm cumbrogon!
Exs tou' uradiu uorrobirt
Cenetlon clouision
Cauaron caleton

A blatu blande bitos biuon!
A m' atriia, a ma helvetia!


Tou' mnas et genetas,
Tigernias, tecas,
Tou' uiroi uertamoi
In sose cantle cingeton
In- gutoues -beronti.
Cante cladibu in lame
Exsrextos canumi

English translation:

Grim battles
Against countless foes
Have steeled you
From the shores of the Rhine
To the top of the Alps,
Your fair meadows,
Your rank heathlands

The choirs of bards
Sing the glory
Of the undying names
Of fallen heroes,
That gave their lives,
Their blood
For the freedom of their fatherland.

Oh Sovereignty of my fathers
Oh land of my countrymen!
From your root sprang
A glorious nation
Of dure heroes.

Oh dulcet blossom of the living world!
Oh my fatherland, oh my Helvetia!


Your woman and maids
Noble and fair,
Your highest men
To this bravesong
They join in
The sword in my hand
Stand up and sing
Helvetia - Done!
Grimbow's Oni - Done! Thank you, Grimbow!
Skin/Hitsounds - Done!
Kuki
irc! 8-)

SPOILER
2015-07-27 02:37 Kuki: ACTION is editing [http://osu.ppy.sh/b/742024 Eluveitie - Slania's Song [Helvetia]]
2015-07-27 02:37 DexFrild: Really glad to see it. Thank you!
2015-07-27 02:37 Kuki: ^_^
2015-07-27 02:38 Kuki: 00:28:301 (1,3) - overlap, fix if possible
2015-07-27 02:39 Kuki: 00:32:967 (4,5,6,7,1) - perfect the star here, some parts are a little off so the shape isn't really nice
2015-07-27 02:39 Kuki: how come you map tons of Eluveitie? :o
2015-07-27 02:40 Kuki: 00:56:967 (3,4) - ctrl-g perhaps
2015-07-27 02:41 Kuki: 00:57:134 (4,2) - overlap, probably too hard to fix to be worth it tho, so no big deal.
2015-07-27 02:41 DexFrild: Is this star better? http://puu.sh/jdwQV.png
2015-07-27 02:41 Kuki: 01:04:134 (7,5) - stack/fix overlap
2015-07-27 02:41 Kuki: totally yeah ^_^
2015-07-27 02:42 DexFrild: 00:56:967 (3,4) - will be too easy, if I reverse it.
2015-07-27 02:42 Kuki: k
2015-07-27 02:42 DexFrild: Stack fixed.
2015-07-27 02:43 Kuki: 01:58:634 (3,4,1) - i really dislike flow here
2015-07-27 02:43 Kuki: waaay to straight
2015-07-27 02:44 Kuki: you need to curve more perhaps,but smooth it out more because atm it isn't vey nice to play.
2015-07-27 02:45 DexFrild: Okay, I will try to do something.
2015-07-27 02:45 Kuki: k
2015-07-27 02:47 Kuki: alright, clear! :)
2015-07-27 02:47 DexFrild: 01:58:801 (4) - I stacked it with 01:56:967 (3) - It's okay?
2015-07-27 02:48 DexFrild: Oh, you quite already. So, thank you very much!
2015-07-27 02:48 Kuki: yep
xtrem3x
Request via Simple Taiko Modding Queue (M4M)

_____________________________________________________

General:

don = d
kat = k
Big Don = D
Big Kat = K

_____________________________________________________

Grimbow's Oni:

All suggestions are based in low/high BG/Drum sounds (in vocal sounds is with arguments)

00:22:967 - Change to finish note

00:42:051 - Delete

00:57:634 - Change to D (same as 00:54:967- )
00:57:967 - Same

00:59:967 - In this 5 notes delete 1st, 2nd and 4th note and ---
01:00:301 - Change to D (same as 00:54:967- )
01:00:634 - Same

01:02:967 - Change to D (same as 00:54:967- )
01:03:301 - Same

01:13:567 - ctrl+g with next note

01:18:134 - dkdk -> ddkk

01:29:634 - Change to D (Same as 01:26:967- )
01:29:967 - Same

01:31:967 - Same indications as 00:59:967

01:34:967 - Change to D (Same as 01:26:967- )
01:35:301 - Same

01:37:967 - Change to K

01:40:634 - Change to D
01:43:301 - Same
01:45:967 - Same

01:48:134 - Remove finish (is very weird this part 2 finish in Velocity change?)

02:30:967 - Change to D (again about 00:54:967- )
02:31:301 - Same
02:33:634 - Same
02:33:967 - Same

02:36:217 - Delete
02:36:301 - 02:30:967 - Change to D (again about 00:54:967- )

02:41:967 - Change to K (Same as 01:37:967- )

02:44:634 - Change to D (Same as 01:40:634- )
02:47:301 - Same
02:49:967 - Same

02:52:134 - Remove finish (Same as 01:48:134- )

03:23:967 - Change to Finish note (have sound for this but D or K It depends on you)
03:24:301 - Same

03:45:467 - Remove Finish
03:56:134 - Same

03:59:301 - Change to D

04:01:551 - Delete
04:01:634 - Change to K (normally my suggest is a finish note in 04:01:967- but here is different)

04:04:634 - Change to D (here is normal again)

04:07:301 - Change to K

04:09:967 - Change to D

04:12:301 - Remove finish (RULE!!) or delete 04:12:217

04:12:634 - Change to D
04:15:301 - Same

04:27:967 - This -> This (is better focusing vocal sound and hits)

04:29:801 - Change to d

04:30:384 - Move to 04:30:184 (no have sound for 5-notes, is better fill this place and leave a triple)

04:30:551 - Move to 04:30:717

04:30:967 - This -> This (more fluid with vocal sound)

_____________________________________________________

uff... first time I mod this kind of songs.
Grimbow

xtrem3x wrote:

Request via Simple Taiko Modding Queue (M4M)

_____________________________________________________

General:

don = d
kat = k
Big Don = D
Big Kat = K

_____________________________________________________

Grimbow's Oni:

All suggestions are based in low/high BG/Drum sounds (in vocal sounds is with arguments)

00:22:967 - Change to finish note Changed!

00:42:051 - Delete I'm going to keep this note in here, I feel like the ddkkddkk roll here flows well in conjunction with the vocals and the instruments in the music

00:57:634 - Change to D (same as 00:54:967- ) Changed!
00:57:967 - Same This too!

00:59:967 - In this 5 notes delete 1st, 2nd and 4th note and --- I'd like to map the hi-hat roll that's played here so I'm going to keep these notes
01:00:301 - Change to D (same as 00:54:967- ) Not going to change this one since it is at the end of a dkkkd
01:00:634 - Same Changed this one though!

01:02:967 - Change to D (same as 00:54:967- ) Added
01:03:301 - Same Added

01:13:567 - ctrl+g with next note I'm assuming you mean 01:13:467 (341,342) - , in which case, changed!

01:18:134 - dkdk -> ddkk This part follows the drums pattern and not the vocals so dkdk is more appropriate I feel

01:29:634 - Change to D (Same as 01:26:967- ) Changed!
01:29:967 - Same Changed!

01:31:967 - Same indications as 00:59:967 Declined for same reasons

01:34:967 - Change to D (Same as 01:26:967- ) Added!
01:35:301 - Same This too

01:37:967 - Change to K Changed! This sounds a lot better

01:40:634 - Change to D Changed!
01:43:301 - Same Changed!
01:45:967 - Same Changed!

01:48:134 - Remove finish (is very weird this part 2 finish in Velocity change?) I think here I tried to map both the cymbals but you are right, it feels a little odd, changed!

02:30:967 - Change to D (again about 00:54:967- ) Changed!
02:31:301 - Same Changed!
02:33:634 - Same Changed!
02:33:967 - Same Changed!

02:36:217 - Delete Mapping the hi-hat here, will keep the note
02:36:301 - 02:30:967 - Change to D (again about 00:54:967- ) These are already D's?

02:41:967 - Change to K (Same as 01:37:967- ) Changed!

02:44:634 - Change to D (Same as 01:40:634- ) Changed!
02:47:301 - Same Changed!
02:49:967 - Same Changed!

02:52:134 - Remove finish (Same as 01:48:134- ) Removed it!

03:23:967 - Change to Finish note (have sound for this but D or K It depends on you) Changed and ctrl+g'd them to match the pitch of the instruments
03:24:301 - Same ^

03:45:467 - Remove Finish I'm going to keep this finisher and the next one as the drums here are all played on the cymbals and are emphasized pretty hard so I'd like to follow that
03:56:134 - Same ^

03:59:301 - Change to D Changed!

04:01:551 - Delete Changed!
04:01:634 - Change to K (normally my suggest is a finish note in 04:01:967- but here is different) Changed!

04:04:634 - Change to D (here is normal again) Changed!

04:07:301 - Change to K Changed!

04:09:967 - Change to D Changed!

04:12:301 - Remove finish (RULE!!) or delete 04:12:217 Deleted the suggested note and made the triplet dkd

04:12:634 - Change to D Changed!
04:15:301 - Same Changed!

04:27:967 - This -> This (is better focusing vocal sound and hits) I didn't take this suggestion directly, but I did change some parts in this section to better map the vocals

04:29:801 - Change to d This is a d?

04:30:384 - Move to 04:30:184 (no have sound for 5-notes, is better fill this place and leave a triple) I removed the note, you are correct about it not needing 5 notes, it works much better as a triple!

04:30:551 - Move to 04:30:717 Added a note at 04:31:051 -

04:30:967 - This -> This (more fluid with vocal sound) I changed this part also when I changed this part

_____________________________________________________

uff... first time I mod this kind of songs.
Thank you kindly for the mod! :D Updated map
ZTH
Hello~ From my modding queue. Please note that these are just my personal suggestions and are optional.

General

  1. Don't see any general issues here.

Grimbow's Oni

  1. 00:50:134 (211) - change to d so that the pattern has a smooth transition of ddkkdd. (3 consecutive kats can quite overpower the song)
  2. 00:51:134 (218) - change to d to reflect the lowered voice.
  3. 00:53:467 (232,233) - Either change to dk for consistency or only change 00:53:467 (232) to d to reflect the lowered voice.
  4. 00:59:967 (266,267,268,269,270) - I find this pattern a bit awkward. The first kat 01:00:051 on that pattern doesn't really emphasize anything so it serves better as a don. This is optional but move the note 01:00:217 (269) to 00:59:884 and change it to d. Here, you have a nice ddddk d with a stand alone d at the end to emphasize more on the electric guitar.
  5. 01:09:634 (316,317,318,319,320,321,322) - Instead of d kkd ddk, how about kkd d ddk? Represents those vocals better.
  6. 01:19:467 (380) - change to d. No sound can be emphasized here to give it a k.
  7. 01:47:967 - This inherited point serves no purpose.
  8. 02:20:467 (672) - change to d. No emphasized sound here.
  9. 02:24:301 (694) - change to k to match the vocal.
  10. 02:52:134 (829) - change to d. This note exactly sounds the same as the note before (which is a d) so giving it a k is a bit random. Plus, this emphasizes the next K finisher.
  11. 03:45:467 (1079) - change to d. No emphasized sound.
  12. 03:56:134 (1141) - Change from K to D? Same reason as above. This note sounds the same as the previous note. (And is less ugly to read with those finishers and sv changes.)
  13. 04:11:967 (1215) - change to k to match the snare.
  14. 04:28:301 (5) - change to d so that there are less kats in this section (which quite overpowers the song).
  15. 04:42:467 (93) - change to k? This would be consistent to 04:39:801 (77) and 04:47:801 (125) .
  16. 05:12:717 (227) - change to k to put more emphasize on the folk instrument.
  17. 05:16:134 (250) - change to k for the same reason.
  18. 05:22:301 (288) and 05:22:801 (292)- Either change both of them to k or only change one of them. Puts more emphasize on folks instruments and adds some flow.

Overall a decent map, with some interesting usage of finishers. Coupled with this amazing song, I can't wait to see this approved~

GL~ ;)
EncoreW
hi, as your request, noob mod here

[General]

conbo colors, these combo colors really close to this bg, the same dark as that, try to change some or all of them

[Helvetia]

as a 5 stars map, AR8.5 is too slow i believe, change that to 9 plz, it's equal to a 180bpm map

spacing in this song, especially in 3-note and 5-note streams, a little too monotone, try to let them become a little more variety, to be honest, i think this spacing are all to close, you can use 0.6 or 0.8 ds somewhere to instead some 0.4 spacing, because too close spacing stream can't be very tone with your jump difficulty

00:42:967 (1,2,3,4,5,6,7,8) - i don't know why this place look like a 2+2+3+1 pattern, 00:44:134 (8) - and there maybe 2 circle more suitable than a slider

01:03:634 (5) - add a whistle?

01:22:467 (6,7,8) - ctrl+G plz, this place need't a long jump so suddenly, you can try a more tender way to reflect this part

02:00:301 (1,2,3) - 03:35:634 (3,4,5,6) - this spacing a little too difficult, more should appear in 1/2 spacing not 1/4

02:04:801 (4,5) - ditto, and you can change 02:04:801 (4) - this note's place or 02:04:967 (5) - ctrl+G to solve that

02:55:634 (3) - 02:55:967 (4) - ctrl+G this two slider, i think flow will be better

03:12:967 (2,3,4,5) - try this pattern? 11111

04:20:301 (1) - 04:22:967 (1) - 04:24:301 (4) - 04:25:634 (1) - 04:26:967 (3) - need more work in hitsounds in every white line

04:53:634 (1) - 04:54:301 (3) - ctrl+G plz

04:59:301 (1,2,3) - try the same pattern as 03:01:967 (1,2,3,4) - ?

05:32:384 (1) - this spinner maybe ends too early

ok i finished
Estaryo
:) Hello from my Queue :)

In the following I will show you what I would change and why.


General

  1. I am no Fan of 1/8 Notes I think that 180 BPM 1/4 would match better, but you changed the Slider Velocity to compensate it so ok

Grimbow's Oni

  1. 00:30:967 (98,99,100) - Change (98) D with (99) K // You have DKD and the Song brings a Hihat on the first Note

  2. 00:57:467 (255) - Change to K // Pattern sounds like 2-2-2-1 in the Song

  3. 00:57:967 (257) - Change to D // 256,257 sounds like the same

  4. 00:59:967 (266,267) - Delete // There's a short break in the Song hear for sourself

  5. 01:02:801 (281) - Change to K

  6. 01:28:634 (440-446) - Change (443) to D and (445,446) to K // Pattern Sounds like 2-2-2-1 in the Song

  7. 01:31:801 (455) - Change to D

  8. 01:31:967 (456,457) - Delete

  9. 01:33:967 (466-472) - Same as 01:28:634

  10. 01:39:301 (490-496) - Same as 01:28:634

  11. 01:42:134 (503-505) - Change Colours of the Notes

  12. 01:42:634 (506-507) - Delete

  13. 03:14:467 (907) - Place K // sounds like there has to be a note

  14. 03:16:134 (915) - Place D

  15. 04:44:467 (105,106,107) - Change Colours // The Notes 104,106,110 all sound the same in the Song, so all Don and filling up with Kat


    ______________________________________________________________________________________

  16. 02:30:967/03:56:301 - I would overwork the 7 Note Patterns in this Sections too. For more individualism try KDKDKKD instead of KKDDKKD both patterns are matching the song.

  17. 04:11:967 - On what have you mapped the pattern? If you follow the Guitar like before then it sound a bit strange because you placed a triplet at the break. I would prefer an K_D_K_D___DDK there


That's all, I like the Song
I hope this was helpfull in any way.
:) For Questions feel free to ask and leave a comment :)
else good luck for getting it ranked
Topic Starter
DexFrild

T-Mac wrote:

hi, as your request, noob mod here
You underestimate yourself, bro! Nice mod. Thank you for that.
[General]

T-Mac wrote:

conbo colors, these combo colors really close to this bg, the same dark as that, try to change some or all of them
Made violet a bit brighter.
[Helvetia]

T-Mac wrote:

spacing in this song, especially in 3-note and 5-note streams, a little too monotone, try to let them become a little more variety, to be honest, i think this spacing are all to close, you can use 0.6 or 0.8 ds somewhere to instead some 0.4 spacing, because too close spacing stream can't be very tone with your jump difficulty
Some patterns was fixed with 0.8 ds.

T-Mac wrote:

04:53:634 (1) - 04:54:301 (3) - ctrl+G plz
I left 3'rd slider due to the highlighting a snare.
Thank you again.
Topic Starter
DexFrild
ZTH, Estaryo, thank you for your mods. I hope Grimbow will be back soon ;)
Frey
Nice song with great hitsounds

  • Helvitia
  1. 01:51:634 (3) - Ctrl+G seems better
  2. 03:20:301 (1,2) - Ctrl+G? but if you decide to fix it, do remember to adjust the hitsound too.
  3. 04:16:967 (4) - move it to x372 y272 ? it looks better
  4. 05:30:300 (7) - NC?
  5. 05:32:384 (1) - well, I think you can extend this spinner, cuz the sound seems not fading out yet before 05:40:301 -

Good luck, star attached
Topic Starter
DexFrild
Thank you for mod and star. Everything accepted except the last two things. There shouldn't be a NC and spinner would be too long. I think it is ok to finish it a bit later, after finishing voices.
Zectro
Heya! M4M from your queue

[Helvetia]
Ooo a map with a custom skin, don't see that very often anymore!

00:21:551 (11,1) - Looks quite weird
00:28:301 (1) - Don't like this shape at all
00:36:301 (1,2) - I think this tripple is the wrong way - I know you did it on purpose but it looks weird
01:54:967 (1) - I don't like this shape either
01:56:301 (1,2) - Doesn't really work that well imo
03:08:634 (2) - Sliderend the same distance from 03:08:967 (3) - as 03:08:301 (1) - please
03:09:967 (2) - This can definetly look better
03:58:967 (1,2,3) - Make this spacing more consistent
04:46:634 (8,9) - Do something different with this maybe?
04:54:134 (2,3) - This blanket can look way better
05:04:301 (1,3) - Fix this a bit up

That's really all I can say about this for now since you know what you are doing, good luck!
Topic Starter
DexFrild
Hey, Zectro. Thank you for mod, but let me give you an advice. If you suggest in your mod, that some objects should be replaced or blanket should be better, attach the coordinates, please. Or screenshots with examples. It is difficult to change something, because you have no idea what modder means.
DreaM117er
OK, this is yours :)

[Skin]
  1. Just 2 problem. One is color, play-skip.png and reversearrow.png are too dark. I can see anything. Easy to say: Very hard to read.
  2. play-warningarrow.png, section-pass.png and section-fail.png are unless, remove them. Coz no diff have breaktime. And Taiko diff I checked, no need these objects.
  3. That's all :)
[Main Difficulty]

  • 00:33:634 (1,2) - I think a slider more better, coz 00:33:801 (2) - follow no sounds. A 1/4 slider with arrow feels strange on rhythm.
    00:54:634 (5) - use 2 circles?? I think this 00:54:801 - drum use circle very nice
    01:27:634 (3) - ^
    01:51:634 (3,4) - make better look
    02:00:301 (1) - Ctrl+G??
    03:32:134 (5,1) - this is too far, get close more better
    03:44:301 (1,2) - ^
    05:32:384 (1) - I think spinner can make longer to 05:37:634 - or 05:40:301 -

Good luck :)
Topic Starter
DexFrild
Thank you. I fixed everything. Just kept play-warningarrow.png for multiplayer (coop mode). And spinner is ending with whistle 05:36:801 - .
Zectro

DexFrild wrote:

Hey, Zectro. Thank you for mod, but let me give you an advice. If you suggest in your mod, that some objects should be replaced or blanket should be better, attach the coordinates, please. Or screenshots with examples. It is difficult to change something, because you have no idea what modder means.
Thanks for the advice, will do!
Narcissu

  • [general]
  1. e …… skin a bit dark but no problem , just the reversearrow too unobvious to see …… by the way, about the sliderfollowcircle-3 , you need a slider long than half bar …… then the png is useful lol
  2. hitsound good :D

    [Helvetia]
  3. 00:38:967 (1,2,3,4,5) - someone dislike overmap after downbeat , in most cases it should be ↓↓↓ …… are you sure the overmap follow music ?

  4. 00:46:967 (1) - i miss here because the 1/4slider too short and reversearrow.png unobvious kukuku
  5. 01:31:967 (4,5,6,7,1) - same DS ? your note all in gird line , if you want to more precise , try “ctrl+shift+f” , convert slider to stream
  6. 03:26:967 (1,2) - 03:44:634 (2,3) - the part without rest, stack these 1/1 note (180BPM) better than jump ……
  7. some sampleset shoud be soft imo …… such as 04:50:467 - , and i suggest add more extra normal sampleset when note and slider head such as 04:52:134 (4) - 04:55:134 (2) - 05:01:301 (4,5) -
  8. 05:21:301 (3,4,1) - e …… big jump use acute angle easy to FC
  9. 05:32:384 (1) - end here 05:37:634 - ? bule line is mistake imo
good luck ……
Deppyforce
hi

Helvetia

  1. 00:16:967 (3) - this was emphasized with clap and whistle, the 2 -> 3 jump should be bigger than 00:17:134 (4,5,6) -
  2. 00:22:467 (6,7,8) - 6 -> 7 and 7 -> 8 should have same ds and i think this jump is too big compared to 00:16:967 (3,4,5,6) -
  3. 00:37:967 (3,4,5,6,7) - 3 -> 4 should be bigger than 5 -> 6
  4. 01:02:634 (3,4,1,2,3,4,5) - Delete circles here i cant hear any note on them
  5. 01:23:634 (3) - this should be mapped with a 1/4 slider and a circle imo
  6. 01:57:634 (1) - ^ and 01:57:634 (1,2,3) - should have more ds since they has clap on them to emphasize
  7. 02:25:134 (6,7,8) - why stack this? this'll work better if its jump imo
  8. 03:01:967 (1,2,3,4) - more ds and that jump in 1st kiai is way bigger so fix pls
  9. 03:39:634 (4,5,6) - map this like ^ part you mapped
  10. 04:45:967 (4,5,6,7,8,9) - change pattern this doesnt works well here imo
  11. 04:59:301 (1,2,3,4) - more ds
  12. 05:10:967 - this shouldnt be kiai imo
  13. 05:31:967 (3,4,1) - make a perfect triangle pls the last jump can have like higher ds
thats it gl
Topic Starter
DexFrild
Thank you for your mods, guys!
Narcissu
[Helvetia]

Narcissu wrote:

  1. 00:38:967 (1,2,3,4,5) - someone dislike overmap after downbeat , in most cases it should be ↓↓↓ …… are you sure the overmap follow music ?
    http://puu.sh/lvD6G/d4c25cf664.jpg
I hear a snare roll there.

Narcissu wrote:

00:46:967 (1) - i miss here because the 1/4slider too short and reversearrow.png unobvious kukuku
Anyway, it would be better to use this slider there.

Narcissu wrote:

some sampleset shoud be soft imo …… such as 04:50:467 - , and i suggest add more extra normal sampleset when note and slider head such as 04:52:134 (4) - 04:55:134 (2) - 05:01:301 (4,5) -
I keep it as it is. Normal sampleset don't fit the music there.

Narcissu wrote:

05:32:384 (1) - end here 05:37:634 - ? bule line is mistake imo
No, it's ok.
Deppyforce

Helvetia

Deppyforce wrote:

  1. 01:02:634 (3,4,1,2,3,4,5) - Delete circles here i cant hear any note on them
I changed pattern, but I kept (4) circle (now it is (3)) because there is hi-hat.

Deppyforce wrote:

02:25:134 (6,7,8) - why stack this? this'll work better if its jump imo / 03:01:967 (1,2,3,4) - more ds and that jump in 1st kiai is way bigger so fix pls / 04:59:301 (1,2,3,4) - more ds
It is ok with such ds. But I'll change it if someone else will notice it.
Grimbow
ZTH

ZTH wrote:

Hello~ From my modding queue. Please note that these are just my personal suggestions and are optional.

General

  1. Don't see any general issues here.

Grimbow's Oni

  1. 00:50:134 (211) - change to d so that the pattern has a smooth transition of ddkkdd. (3 consecutive kats can quite overpower the song) Nice suggestion, changed!
  2. 00:51:134 (218) - change to d to reflect the lowered voice. I accepted this but because it fits the bass kick of the drum and that's what I'm following here so I guess it works out in the end!
  3. 00:53:467 (232,233) - Either change to dk for consistency or only change 00:53:467 (232) to d to reflect the lowered voice. I'm following the violin (hurdy gurdy? I can never tell the difference) here and that's what the pitch of the notes is matching
  4. 00:59:967 (266,267,268,269,270) - I find this pattern a bit awkward. The first kat 01:00:051 on that pattern doesn't really emphasize anything so it serves better as a don. This is optional but move the note 01:00:217 (269) to 00:59:884 and change it to d. Here, you have a nice ddddk d with a stand alone d at the end to emphasize more on the electric guitar. I sort of took this suggestion? I changed the original pattern to kkkkd to better follow the hi-hats of the drums and both keep in time with the guitar
  5. 01:09:634 (316,317,318,319,320,321,322) - Instead of d kkd ddk, how about kkd d ddk? Represents those vocals better. It's now dkkkddddk because I am confused as to how I mapped this any other way
  6. 01:19:467 (380) - change to d. No sound can be emphasized here to give it a k. I agree! Changed
  7. 01:47:967 - This inherited point serves no purpose. You are absolutely correct, killed it
  8. 02:20:467 (672) - change to d. No emphasized sound here. Ah but it follows the vocals and ties the flow of this section together so I'd like to keep it as a k
  9. 02:24:301 (694) - change to k to match the vocal. Did just that
  10. 02:52:134 (829) - change to d. This note exactly sounds the same as the note before (which is a d) so giving it a k is a bit random. Plus, this emphasizes the next K finisher. You are correct and I have fixed this
  11. 03:45:467 (1079) - change to d. No emphasized sound. Yep, changed it
  12. 03:56:134 (1141) - Change from K to D? Same reason as above. This note sounds the same as the previous note. (And is less ugly to read with those finishers and sv changes.) Ooooh that SV change was ugly. Added a timing point to fix it and changed it to a D anyway
  13. 04:11:967 (1215) - change to k to match the snare. those are toms but I changed it anyway
  14. 04:28:301 (5) - change to d so that there are less kats in this section (which quite overpowers the song). Nope, I feel like this note in particular is pretty emphasized as a snare hit so I'd like to keep it as is, and it also flows nicely into the two k's afterwards
  15. 04:42:467 (93) - change to k? This would be consistent to 04:39:801 (77) and 04:47:801 (125) . It certainly would! Changed
  16. 05:12:717 (227) - change to k to put more emphasize on the folk instrument. Did!
  17. 05:16:134 (250) - change to k for the same reason. This one too!
  18. 05:22:301 (288) and 05:22:801 (292)- Either change both of them to k or only change one of them. Puts more emphasize on folks instruments and adds some flow. I changed this section up a little bit because I didn't like where the gap was but it works now!

Overall a decent map, with some interesting usage of finishers. Coupled with this amazing song, I can't wait to see this approved~ Thank you kindly!

GL~ ;)

Estaryo

Estaryo wrote:

:) Hello from my Queue :)

In the following I will show you what I would change and why.


General

  1. I am no Fan of 1/8 Notes I think that 180 BPM 1/4 would match better, but you changed the Slider Velocity to compensate it so ok

Grimbow's Oni

  1. 00:30:967 (98,99,100) - Change (98) D with (99) K // You have DKD and the Song brings a Hihat on the first Note Following the Violin (Hurdy gurdy?) here so no change

  2. 00:57:467 (255) - Change to K // Pattern sounds like 2-2-2-1 in the Song I have a theme of changing this pattern everytime it comes up in the song since it appears often so to keep consistency here I'm going to keep this as it is

  3. 00:57:967 (257) - Change to D // 256,257 sounds like the same It certainly does! Changed

  4. 00:59:967 (266,267) - Delete // There's a short break in the Song hear for sourself Nope, there's a very clear hi-hat strike right there

  5. 01:02:801 (281) - Change to K Declined for same reason as above

  6. 01:28:634 (440-446) - Change (443) to D and (445,446) to K // Pattern Sounds like 2-2-2-1 in the Song Declined for the same reason as above

  7. 01:31:801 (455) - Change to D Declined for the same reason as above, also I don't feel like this warrants a finish

  8. 01:31:967 (456,457) - Delete I changed this section before I got to this mod so this is no longer relevant

  9. 01:33:967 (466-472) - Same as 01:28:634 Declined for the same reason as that mod

  10. 01:39:301 (490-496) - Same as 01:28:634 Declined for the same reason as that mod

  11. 01:42:134 (503-505) - Change Colours of the Notes Deeeeclined for the saaaame reason as aboooooooove

  12. 01:42:634 (506-507) - Delete Changed this section also before I got to this mod

  13. 03:14:467 (907) - Place K // sounds like there has to be a note You and me had the same idea, except I put a d here

  14. 03:16:134 (915) - Place D Same as above except I put a k here lol

  15. 04:44:467 (105,106,107) - Change Colours // The Notes 104,106,110 all sound the same in the Song, so all Don and filling up with Kat Nope, this section follows the drums closely and I'd like to keep it that way


    ______________________________________________________________________________________

  16. 02:30:967/03:56:301 - I would overwork the 7 Note Patterns in this Sections too. For more individualism try KDKDKKD instead of KKDDKKD both patterns are matching the song. I can see what you are getting at and I do appreciate it but as I mentioned above, it is this way for a reason and I would like to stick to my guns here

  17. 04:11:967 - On what have you mapped the pattern? If you follow the Guitar like before then it sound a bit strange because you placed a triplet at the break. I would prefer an K_D_K_D___DDK there Following the drums here


That's all, I like the Song
I hope this was helpfull in any way. Thank you kindly for your mod and it was helpful! Sorry I declined a lot of it but a lot of it was based around the same sort of thing that I have no intention of changing
:) For Questions feel free to ask and leave a comment :)
else good luck for getting it ranked
Vovan
From my modding queue (with prismetical).

OMG THE HEAD OF THE LITTLE GIRL XD



Sorry for the short mod, I'm beginner at modding insane diffs :x

[Helvetia]

02:50:967 (1,2) - Uh... Your jump isn't a but too... Hard ?

04:16:634 (2,3,4,5,6,7) - Same
Topic Starter
DexFrild
Thanks. I kept the second issue. There is not too large distance, I think.
-Makishima S-
Rank pls
Rank pls
Rank pls
Rank pls
Rank pls
Rank pls
Rank pls
Rank pls
Rank pls
Rank pls
Rank pls
Rank pls

Still want mod for it or just graveyarded such amazing map with great song?

I AM SICK OF MOTHERFUCKIN PP ABUSING MAPS, WELP!
Topic Starter
DexFrild

[Taiga] wrote:

Still want mod for it or just graveyarded such amazing map with great song?
Of course it will be ranked and I need mods here. I just don't have enough time to map because I'm working on our first album with my band. After recording I will be back and rank this shit XD If you can mod it, I will be grateful to you :)
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