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DJ Ozawa - Tokyo (Innovaderz Remix)

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Nakano Itsuki
Lol why was moko's diff removed
Rip
Topic Starter
Asphyxia

StarrStyx wrote:

Lol why was moko's diff removed
Rip
Moko's diff was removed because I don't want modders to mod a difficulty that is going to get re-worked. Momoko is currently remapping.
Nakano Itsuki
Oh that's nice to hear, thought that was going to be removed forever.
I liked the starting slider in his original diff tbh
Asahina Momoko
un-ripped holy
J1NX1337
Note to any possible modders: Currently writing a full mod on every diff so would appreciate it if you didn't ninja me. lol
-Atri-
Can i GD? I'll make it for fun so you can add it onto the description
J1NX1337
Ok, finally got it done. Holy crap. lmao
So I did an in-depth mod thesis on every single difficulty in this mapset, trying to point out everything I could, including my personal opinion and feedback, so that we might actually have the chance to rank this in 6 months. :lol:
That was about or maybe even over 24 hours of modding work. This is excluding the 5½ hours of sleep I had in between and the couple hours of other business I did. lol

All difficulties were modded in difficulty order from easiest to most difficult. Have fun scrolling...

*deep breath*

"Normal" Mod - Open at your own risk
[General]

1) More tags

2) Update the map description a bit(?): Where's ProfessionalBox's Insane? You also forgot to credit Sing for their Extra. Also maybe consider arranging them in better difficulty order (Insanes and Extras).

3) Ran the mapset through AiBAT, has some unsnapped inherited timing sections so I thought I'd point those out at least. Will do it individually for each diff mod since they differ on some maps and not all maps have them.

4) I thought it was pretty weird how many diffs in this mapset stop using those snare hitsounds at 00:52:687 - and continue 00:55:773 - . Usually the circle or whatever object at 00:52:687 - is missing a snare which I find especially odd since it belongs to the same part of the song as the previous section where the snares were used? Idk just my 2 cents, not *such* a big deal

5) Many diffs are also missing kiai time, dunno if that really matters that much but I think it emphasizes most intense sections nicely, so made a note on that for every map that's missing them

6) There are also many maps in this mapset that have inconsistent NCs in the maps themselves. I pointed out a majority of them per map since they make things look, in my opinion, kinda messy, inconsistent and/or random, though I'm not sure if this is a case of unrankability or just the mapper's style?

[Nhawak's Beginner]

It's a Beginner diff! Cool sliders and stuff. A bit difficult to mod but here's what I could point out:

1) Unsnapped inherited timing sections at 00:22:862 - snap to 00:22:858 - and 01:05:376 - snap to 01:05:373 -

2) 00:48:916 (2) - Position this a bit more to the top right so it's right between the little gap in the slider 00:44:801 (1) - ?

3) 01:17:716 - Start kiai time here and end at 01:28:687 - Then again start at 01:39:658 - and end at 01:50:630 - (dunno if it really matters that much on Beginner but w/e lol)

[Easy]

An alright Easy even though it uses a lot of reverse sliders. Plays like it should, I think. I would've done a few things differently.

1) Unsnapped inherited timing sections at 00:22:862 - snap to 00:22:858 -, 00:23:033 - snap to 00:23:030 -, 01:05:376 - snap to 01:05:373 -, 01:08:461 - snap to 01:08:458 - and 01:11:204 - snap to 01:11:201

2) 00:31:430 (3,1) - Blanket could be a bit better. Move the end point of (1) a bit closer?

3) 00:40:001 (2) - ^

4) 00:42:058 (1) - Could improve on this blanket around the circle a bit. à la http://puu.sh/ncKwD/f4261e5d1e.jpg

5) Personal opinion, but I'd just map these 01:09:487 (4,5,1,2,3,1,2) - like these 01:06:744 (1,2,3,1,2,3) - because it's more fun to play and I don't really see a reason to switch it up, consistency-wise.

6) 01:38:287 (3) - Move the slider end up a bit for better slider curve leniency with 01:36:916 (1) - ?

7) 01:45:144 (1,3) - Blanket's a bit off.

8) 01:49:258 (3) - Curve this the other way around to emphasize the sound difference in the song between 01:49:258 (3,4) - ?

9) 01:50:630 - Tbh I'd just add a break here after this note, Easy diff and everything. Normal and Advanced have it too, so I think it'd be weird if this didn't.

10) 01:59:544 (2,1) - ^ In case you don't, maybe make these stack somehow?

11) 02:05:716 (2) - Snap this on the end of 02:05:716 (2) - since it's a bit off.

12) 02:22:173 (3) - Same here, not exactly snapped on the end of (1), a bit off.

[Sharkie's Normal]

I think this Normal needs more work. I think some patterns could look a lot better and the map also suffers from some consistency issues. Your reverse slider sections also look kinda messy. Depending on when exactly you made this map, I'd probably recommend doing some serious remaking. I think Normals should be intuitive for beginners and I don't see any reason to make complex-looking and inconsistent patterns and shapes.

1) Unsnapped inherited timing sections at 00:22:862 - snap to 00:22:858 -, 01:05:376 - snap to 01:05:373 -, 01:08:461 - snap to 01:08:458 - and 01:11:204 - snap to 01:11:201

2) 00:24:916 (5) - Would curve this a bit more to make it look better imo.

3) 00:27:658 (8) - I think this would look better if curved less?

4) 00:28:344 (1,3) - Blanket could look better here.

5) 00:36:573 (1,2,3,4,5,6,7) - there's quite a consistency problem with this and 00:33:830 (1,2,3,4,5,6) - . My friend complained about it as well and said it felt weird. I'd recommend you map these sections the same way. I'd also replace the reverse slider at 00:35:887 (6) - with an extended slider instead like you do in the latter part, since it feels out of place. I think consistency is quite important for easier diffs especially, since you're primarily following the rhythm.

6) 00:42:058 (1) - I think this slider could look a bit better. Looks like someone's toe got stepped on or something. lol

7) 00:50:801 (2,3) - I don't like this flow. I think you should make 00:50:801 (2) - flow more towards it, not beside it. Reposition stuff and/or reshape sliders?

8) 00:51:658 (4,5) - I think these sliders look too quirky compared to 00:50:287 (1,2) - even though it's the exact same sound in the song.

9) 00:55:773 (1,2,3,4,5,6,7) - There's more consistency problems here again, compared to 00:44:630 (1,2,3,4,5,6,7,8) - . Might wanna do some remapping. Choose the way you want to map to the music and don't switch it around so radically. It leads to problems like not having mapped 00:56:287 - even though you mapped to it on 00:45:144 -

10) 01:05:373 (3) - What's with the amount of curve points? I think you could make it look a lot better with some more effort imo.

11) 01:08:116 (4) - I'd lead this slider somewhere else and also probably stack 01:07:773 (3,5) - in the process.

12) 01:13:601 (4) - Why aren't you making this slider quirky to emphasize the wöb in the song like at 01:08:116 (4,4) - ?

13) 01:12:230 (1) - I'd somewhat nerf these curves. Way too heavy especially when there's really nothing special in the song to allow these.

14) 01:17:716 (1,2,3,4,5,6,1) - I feel like the way you mapped these is quite inconvenient and messy. For example 01:18:401 (2,3,4) - and then 01:19:773 (5,6,1) - there's a difference where you don't stack and where you do. Tbh I'd just seriously lower the amount of reverse sliders to make this more newbie friendly.

15) 01:24:573 (3) - Not curving this but curving this 01:25:944 (1) - ??

16) 01:30:744 (5) - Why all the quirkiness? Why not make this one quirky instead because of the wöb? 01:30:058 (4) - Like you've done before?

17) 01:30:744 (5) - Also a consistency problem with 01:36:230 (5,6) -

18) 01:44:458 (6) - I don't like the way you neglect 01:44:801 - here. Tbh I'd just shorten it to the beat.

19) 02:05:716 (4) - Could look much better if you just deleted the second red anchor and made it a regular curve point.

20) 02:12:573 (1) - lol What's up with that reverse end? Feels quite out of place imo.

21) 02:13:773 (3) - Here's another slider that could look better imo. Raise the second red anchor?

22) 02:18:058 (1) - Same as 20)

23) 02:31:773 (5) - You can smooth out curves by placing the red anchors right between two curve points so that they form a line. So yeah I also feel like you could do something more creative with this. It's also cool to place red anchors on slider ticks because that's where the beats are, so then it'd turn right on the beat e.g.

[deetz' Advanced]

An alright Advanced. I liked the consecutive half beat sliders. I also like the effective use of pauses here. Took another playthrough to get used to some of the intentional overlaps.

1) Unsnapped inherited timing sections at 00:22:862 - snap to 00:22:858 - and 01:05:376 - snap to 01:05:373

2) 01:21:658 (4,1) - Blanket maybe?

3) 01:25:258 (1) - This NC feels kinda useless. Makes 01:24:573 (1,2,3) - stand out for no particular reason.

4) 01:26:630 (1,2,1) - Proper triangle with these?

5) 01:38:801 (1,2) - I find this too confusing for an Advanced, really hard to read even for me, and it comes kinda unexpectedly. I'd just replace 01:38:801 (1) - with a reverse slider and circle on 01:39:573 - which could be stacked on 01:39:658 (1) - maybe.

6) 01:46:516 (3) - I think the direction this reverses towards looks kinda stupid and it really stood out to me while playing. Consider remaking this pattern.

7) 02:30:916 (2,3) - Consider switching places between these to avoid offbeat sliders and emphasize the sound in the song heard at 02:31:087 - and 02:31:430 - with clickable sliders.

[6006's Hard]

Great Hard! I like the patterns you use, they're very smooth and clean, great sliders too. Not much to point out here, good job!

1) Unsnapped inherited timing sections at 00:22:862 - snap to 00:22:858 -, 01:05:376 - snap to 01:05:373 -, 01:08:461 - snap to 01:08:458 -, 01:11:204 - snap to 01:11:201 - and you also have two inherited timing points at 01:39:658 - and the one that starts the kiai is unsnapped. You know what to do.

2) Drop OD7 to OD6.5 rather. Better for difficult hards, OD7 is usually used for Insanes and Light Insanes.

3) Preferably increase HP drain from 5 to like 5.5 or something. The Advanced diff has HP5 as well and the next diff difficulty-wise has HP7. That's kind of an awkward gap.

4) 01:18:744 (4,5) - Stack these? It's a bit off.

5) 01:26:973 (4,1) - Make these lenient by raising the end of (4) a bit?

6) 01:32:801 (1) - This slider could look a bit better imo and the blanket in the end with 01:33:316 (2) - is a bit off.

[Aka's Insane]

Cool Insane, flow and everything is good, plays well as it should. Though maybe consider renaming it to Aka's Light Insane? 4.1*

1) Unsnapped inherited timing sections at 01:05:376 - snap to 01:05:373 -, 01:08:461 - snap to 01:08:458 -, and 01:56:110 - snap to 01:56:116

2) I'd recommend dropping HP drain from 7 to 6 so it won't leave such a huge gap with the Hard. Also considering this being the easiest Insane, HP6 would be a better choice. Also perhaps consider a bit lower AR like 8.7 or 8.8 maybe for a better contrast with Mikii's Insane. Right now they're identical except Mikii's Insane is like 4,51* lol

3) 00:38:458 (2,3) - I think you should stack these. They stood out quite a lot to me while playing. If this is intentional, at least move the (2) to the *left* side of the (3).

4) 01:28:430 (5) - This should be on the half beat at 01:28:516 - where the sound in the music is. Also consider adding a new combo on 01:28:001 (3) - to emphasize the beat change and make reading it a bit easier.

5) 01:34:687 (2,4) - Stack maybe?

6) 01:48:573 (5) - Consider adding an NC here to emphasize the beat change and to make it a lot more readable. I dun goofd reading it the first time because I expected 01:48:830 (6) - to be half beat separated.

7) 02:03:658 (5) - Not sure about this circle. Can't really see what you're mapping to here. Maybe just extend the slider here?

8) 02:27:658 (1,2) - Blanket's off a bit. (Check the end point of the slider compared to the approach circle of the circle)

[Mikii's Insane]

An alright Insane, though I disagree with your use of new combos, way too many and they feel quite random to me. They also made the map a bit confusing.
OK after getting in depth with this map, imo you seriously need to do something about the NCs. Make them less common, more consistent. Preferably go through the whole map and make some changes.

1) Unsnapped inherited timing sections at 00:22:862 - snap to 00:22:858 - and 01:05:376 - snap to 01:05:373

2) Also I'd drop HP drain to 6.5 for better HP spread through the mapset, but looking at the gigantic load of NCs, maybe not. lol

3) 00:25:601 (1) - There is a consistency error here. 00:24:230 (1,2,1) - These are different combos but 00:25:601 (1,2) - these are the same. That makes no sense and makes it confusing trying to get the hang of what you're actually trying to emphasize with them. Also using this many NCs gives the player too much performance back and makes things too easy. I'd just remove NC at 00:24:744 (1) - or remap the beginning part a bit to make NCs fit better.

4) 00:26:287 (1) - Remove NC. I know you're trying to emphasize that sound in the song with these NCs but honestly I don't see the point since it makes the combo so short.

5) 00:27:658 (1) - Remove NC.

6) 00:29:030 (4) - Stack on the end of 00:28:001 (2) - maybe

7) 00:30:401 (1) - Remove NC.

8) 00:32:458 (1,2,3,4) - See here you do NCing in a much better fashion imo.

9) 00:39:830 (1) - You NC here but you didn't NC at 00:37:087 (3) - ?? Please try to make it more consistent and less common.

10) 00:46:687 (1) - What are you even emphasizing with this NC?

11) 00:51:487 (1,2,3,4,5) - Proper triangle with these and maybe stack 00:52:001 (5) - with 00:50:801 (3) - in the process?

12) 00:52:173 (1) - This combo is way too short, so remove the NC. Don't see what you're emphasizing since you don't do it here either 00:50:287 (1,2,3,4) - . Although the sound at 00:52:173 (1) - is different from 00:50:801 (3) - , I don't think that really justifies an NC, especially if the combo will be so short in that case.

13) 00:54:401 (3) - There should be an NC on this one. lol 00:53:716 (1) - Remove this one and place it there instead.

14) 01:01:258 (1,2,1,2,3,4,1,2,1,2) - NC consistency problem with this 00:50:287 (1,2,3,4) -. I'll leave the rest of the NC remaking up to you with some occasional comments.

15) 01:14:287 - Why don't you use quarter beat sliders here like before? They would work great to emphasize that sound in the song. I mean you don't have to since this part is consistent with 01:36:230 - but I think it'd fit the song more.

16) 01:17:716 - Start kiai time here and end at 01:28:687 - Then again start at 01:39:658 - and end at 01:50:630 -

17) 01:25:258 (1) - You NC here but you don't NC 01:26:630 (3) - even though it's the same part of the song?

18) 01:28:001 (1,1,1) - I find it excessive to NC on all of these. Just 01:28:001 (1) - is enough really.

19) 01:48:573 (1,1,1,1,2,1,1,1) - Nuff said.

20) 02:28:858 (6,4) - Stack these or something?

[-Leadercela-'s Insane]

A quite alright Collab Insane. Some patterns felt a bit spiky in terms of difficulty but played alright otherwise. SV changes were nice. Not a whole lot to say about this.

1) Unsnapped inherited timing sections at 00:22:862 - snap to 00:22:858 -, 01:05:376 - snap to 01:05:373 - and 01:39:661 - where you have an unsnapped inherited timing section with kiai as well as another unnecessary timing section which you should delete so they won't overlap.

2) 00:26:287 (4,5) - Why not map 00:26:630 - like you've done at 00:29:030 (2,3,4) - and 00:31:944 (2) - ?

3) 00:31:258 (7,1) - Blanket could be better.

4) 00:39:316 (1,2,3,1,2,3,1,2,1,2,3,1,2,3) - I think these jumps are a bit too tough, considering they're mostly 90° jumps which are often considered some of the hardest. I think they're also quite a spike compared to the other jumps in this map. Reduce spacing somewhat maybe?

5) 01:50:716 (1) - Consider shortening the spinner since it's imo somewhat tiring to spin that long. Maybe end it at 01:56:116 - Or start it from 01:58:858 - and end at 02:01:430 - or something.

6) 02:11:201 (1) - Looks cool but the fact that it's a half beat slider and not a circle is nearly impossible to see, so I keep goofing up on it and getting a 100, which throws me off.

7) 02:30:401 (1,2,3,4,1,2,3,4) - Maybe lower the spacing a little bit. Repetitive square jumps are hard enough as it is and ending a map with something like that is a bit too tough imo.

[N a s y a's Insane]

Pretty cool Insane. I like the way you used beat-long sliders. Really not much to say, I'd lower the volume of the hitsounds at some sections though since they seem too loud.

1) Maybe increase the OD a bit to like 7.5? I know a lot of the other Insanes are also 7.5 but uhh, there aren't really many streams in this or anything and accing felt a bit too easy. DnB usually goes well with higher OD anyway. Your call though.

2) 00:54:058 (6) - Maybe Ctrl+G this? Like you did here 00:53:030 (3,4) - ?

3) 01:14:973 (1) - That kinda came outta nowhere. Maybe lower the hitsound volume here a bit? That's pretty loud xD

4) 01:17:716 - Start kiai time here and end at 01:28:687 - Then again start at 01:39:658 - and end at 01:50:630 -

5) 01:36:916 (1) - Same as 3)

6) 02:24:058 (2) - Lower the hitsound volume on the slider end

7) 02:25:430 (2) - ^

8) 02:26:801 (2) - ^

9) 02:28:173 (2) - ^

[byfar's Insane]

Well that was a pretty interesting Insane. Cool sliders. Some parts were kinda challenging to read but I think it played well overall. Really interesting quarter beat slider patterns. Very quirky too, but hey, I like that.

1) Not sure about the audio lead-in time. Too short? 744 ms while the minimum apparently is 2000ms according to AiBAT. The sliders in the beginning are pretty nice though so it'd be a shame to lose them.

2) Unsnapped inherited timing section at 01:05:376 - snap to 01:05:373

3) 00:17:373 (1) - I think you could make the first curve here look a bit better maybe.

4) 00:52:001 (2,2) - I'd probably stack these.

5) 01:18:401 (1,2,3,1,2,3,4) - I'd space these apart a bit more to make it more obvious that they're quarter beat sliders. They came a bit unexpectedly after that really quirky part before this. Maybe also add a slight rotation per slider like 5°?

6) 01:40:858 (3,4) - Not sure why you only stack one of these unlike here 01:39:487 (2,3) -

7) 02:19:430 (1,1) - The blanket between these could be a bit better.

8) 02:32:887 (2) - Bit of a spacing difference here. At least make it 1,20x and not 1,17x?

9) 02:34:344 - Uh, I find that ending very abrupt. I'd place a note here or at least here 02:34:516 -

[Freybot's Insane]

A pretty good Collab Insane, plays fine. Not much more to add. lol

1) I'd raise the OD to 8. This is the hardest Insane in the mapset, star rating-wise, and the next hardest diff from this uses OD9. DnB usually calls for higher OD imo, and it's not like this uses too many streams or anything, so OD8 would feel right at home.

2) 00:24:230 (1,2) - Blanket could be a bit better.

3) 00:32:287 (8,2) - ^ Slider end's just a bit too far away

4) 00:33:830 (1) - Perhaps curve this as much as you curved 00:35:716 (2) - for a more consistent feeling

5) 00:38:458 (2) - Maybe curve this as much as 00:37:944 (1) - for the same reason

6) 00:42:058 (1,2,1,2,1,2,1) - Maybe move these all a bit so that 00:41:887 (4,1) - stack together

7) 00:48:401 (5) - I think it would sound better if you replaced this with a circle. Otherwise consider making the slider end more silent.

8) 00:49:773 (6) - ^

9) 00:52:173 (2,4,5) - Stack?

10) 01:00:573 (4,5) - Would feel better if these were on 01:00:401 - since that's where the prominent stream sound in the song is. I found them a bit unexpected where they currently are.

11) 01:30:916 (3) - Howbout replacing this with a quarter beat slider? Getting to the next triplet won't be a problem considering dropoff flow. You'd also get to map the sound at 01:31:001 - But then again I kinda like the triplet consistency. Your call.

12) 01:32:287 (2,1) - Stack?

13) 01:36:401 (3) - Same as 11)? Also small spacing difference between 01:36:230 (1,2,3) -

14) 01:39:316 (1,2) - Stack maybe?

15) 01:48:401 (4,1) - This jump angle makes you think that 01:48:830 (2,3) - are also separated by half beats even though they're not, just to follow the zig zag pattern. Perhaps consider repositioning 01:48:573 (1) - ?

16) 02:12:573 (1,3) - Blanket could be a tiny bit better. Slider end's too close.

17) 02:18:401 (2,2) - Doesn't really matter much but the latter slider isn't snapped to the stack.

18) 02:33:144 (1,2) - ^ lol

[tyui's Extra]

I expected quirky stuff. I got quirky stuff. No complaints there! Pretty unique Extra, not sure exactly how I should approach this but I'll give it a shot. I don't wanna mess too much with your style.
Also nice lawn you got there http://puu.sh/ndfcJ/709fa90d25.jpg

1) Unsnapped inherited timing sections at 01:01:058 - snap to 01:01:087 - and 01:42:501 - snap to 01:42:487

2) 00:56:287 (3) - Curve this a bit more for a better blanket?

3) 00:58:173 (8) - Raise the slider end a bit for a better blanket with 00:57:658 (3) - ?

4) 00:59:887 (1,2,3,4,5,6) - These came quite unexpectedly, maybe lower the spacing between them by just a bit? You emphasize the same sound here but with less spacing as well 00:48:916 (1,2,3,4,5,6) -

5) 01:17:716 - Start kiai time here and end at 01:28:687 - Then again start at 01:39:658 - and end at 01:50:630 -

6) 01:22:516 (2,3,4) - I would suggest making that a bit more readable since I have no idea what's going on with it even when staring at it in the editor.

7) 01:24:316 (4) - Ctrl+G this for a bit of symmetry with 01:24:573 (1,2) - ?

8) 01:24:573 (1,2,3) - I'd place these a bit closer to each other so that the next part would be more doable.

9) 01:25:258 (1) - I think it'd be preferable to reverse this one more time, point it towards 01:25:516 (3) - and remove 01:25:430 (2) - since otherwise this is definitely the hardest part of the entire map and it makes it quite spammy.

10) 01:25:601 (1) - I'd point this to the other direction like 01:25:687 (2) - to make it a bit easier to stream this.

11) 01:39:487 (1) - The double reverse here makes this slider quite susceptible to slider breaking. Maybe just reduce it to one reverse only.

12) 01:40:001 (5) - Maybe move this stream a bit and stack this slider on the end of 01:39:316 (5) - ?

13) 02:24:744 (4,5) - Curious as to why these aren't stacked but 02:24:744 (4,5) - and the rest are?

[Kloyd's Extra]

Oh hey, CS5 for a change, cool. Challenging streams, everything's in place for an Extra.

1) Unsnapped inherited timing sections at 00:22:862 - snap to 00:22:858 - and 01:05:376 - snap to 01:05:373

2) Even though the streams are quite challenging, I feel like a bit higher OD might fit this map better. OD7.5 perhaps?

3) 00:33:487 (1) - NC feels kind of unnecessary. What are you emphasizing exactly?

4) 00:38:630 (5) - Should probably NC because you've done so in the previous section every time when this sound comes up.

5) 00:41:373 (1,2,1,2) - Move these to the left so that 00:41:201 (2,2) - will stack?

6) 00:42:401 (1,2,3,4,1) - Reposition these a bit so that 00:42:401 (1,1) - would sorta have the same 1.0x spacing, like this: http://puu.sh/ndiAw/357214b84f.jpg

7) 00:53:630 - I think 20% hitsound volume is pretty much inaudible to me. Howbout 40%? At least enough to hear them. Raise it for other parts as well where you used 20%, preferably.

8) 01:05:544 (2,2) - The stack's just a little bit off. lol

9) 01:14:630 (1,2,3,4,1) - make these into a proper arc like here 01:31:087 (1,2,3,4,1) - ?

10) 01:17:716 - Start kiai time here and end at 01:28:687 - Then again start at 01:39:658 - and end at 01:50:630 -

11) 01:27:658 (3) - NC on this maybe for the beat change clarity.

12) 01:28:001 (1,1,1,1) - Stack's a bit off. Also hard to read but not really much you can do about that if you wanna keep the pattern I guess.

13) 01:32:458 (1) - NC here but not here 01:10:173 (5) - ?

14) 01:32:801 (1,2,3,1,2,1) - ^ with 01:10:858 (1,2,3,4,5,6) - ? I might have missed some other NC inconsistencies so perhaps run a full check yourself.

15) 02:24:230 (4,1) - Stack's a bit off. lol

[Extra]

Cool Extra, a lot less quirkier than the others so far. Found only minor stuff to suggest, so good work there.

1) Unsnapped inherited timing sections at 00:22:862 - snap to 00:22:858 -, 00:23:033 - snap to 00:23:030 -, 01:05:376 - snap to 01:05:373 -, 01:08:461 - snap to 01:08:458 - and 01:11:204 - snap to 01:11:201

2) 00:23:887 (5) - Curve this a bit more towards 00:24:230 (1) - maybe? The curve point is pretty useless right now as it is since it's the equivalent of a straight line more or less.

3) 00:28:687 (3) - Perhaps stack this on the slider end of 00:28:001 (5) - ?

4) 00:36:573 (1,4) - The stack between these is a tiny bit off. lol

5) 01:17:201 (2,3,4) - These could form a slightly better line I think.

6) 01:22:516 (6,7,8) - ^Same

7) 01:32:116 (7,1) - Stack perhaps.

8) 01:40:173 (6,7) - Blanket(?) looks a bit weird. Would move the end point of (6) more to the right

9) 01:45:487 (3,8) - Stack? Not much of a difference of course but would look neater imo, though you might have to adjust the pattern a bit in that case to not screw up the spacing I guess.

[galvenize's Extra]

Got some cool symmetry in this Extra and I like the slightly differing hitsounding as well. However there's an excessively difficult part in it imo that should be made a bit easier. Also double check your NCs, they seem to have some consistency problems and seemingly random changes.

1) Unsnapped inherited timing sections at 00:52:860 - snap to 00:52:858 -, 01:12:060 - snap to 01:12:058 -, 01:34:003 - snap to 01:34:001 -, 01:55:946 - snap to 01:55:944 -, 02:07:260 - snap to 02:07:258 -, 02:17:203 - snap to 02:17:201 -, 02:23:403 - snap to 02:23:373 - and 02:28:860 - snap to 02:28:858

2) You got some NC inconsistencies in the beginning here. 00:22:859 (1,2,3,4,5,6) - vs 00:24:230 (1,2,1,2,3,4,5) - ?

3) Also preferably NC here 00:28:344 (5) -

4) 00:47:544 (4) - Shouldn't this be NC too? And then you randomly NC here 00:49:602 (1) - ? Might wanna get it checked.

5) 01:06:744 - Double check your NCs at this section. I'd recommend NCing on the big white lines where there's sort of a wub in the song. 01:08:630 (1) - Is a pretty random place to NC for example. Either the note before it (preferably) or after it would do.

6) 01:19:430 (5,1) - Probably one one the toughest jumps in the map. I'd bring 01:18:916 (1,2,3,4,5) - and 01:19:602 (1,2,3) - a bit closer to each other or at least change the pattern a bit so that 01:19:430 (5,1) - are closer since that jump feels kinda awkward. I see this kiai section as easily the toughest part of the whole map and I'd prefer if it wasn't such a diff spike. I tend to pretty consistently miss either one of 01:19:430 (5,1) - and then 01:20:116 (4) - most often

7) 01:27:316 (1,2,3,1,2,3) - First time messed me up good but managed to do it pretty consistently after that. Maybe lower spacing between the circles to 1,30x?

8) 01:32:459 (1) - Seemingly random NC? I dunno, you might wanna double check the NCs in this section as well. I recommend following the same directions that I gave you for the section at 01:08:630 (1) - for best consistency

9) 01:52:002 (5) - NC

10) 02:01:430 - You should start increasing your hitsound volume here.

11) 02:04:344 (5) - NC. Also be sure to check the NC consistency in this part as well.

12) 02:23:544 - You should especially increase your hitsound volume here since it's still barely audible.

13) 02:25:944 (4,3) - Stack?

14) 02:29:030 - And you should especially have the hitsounds fairly audible here because of all these jumps.

[CRN's Extra]

TK! An alright Extra, though lots of consecutive circle jumps. Not my kind of jump patterns but that's just me. I think you could've done some more interesting stuff with sliders too since many of them seem a bit plain. Not much to point out here though.

1) Unsnapped inherited timing sections at 00:52:860 - snap to 00:52:858 - and 02:33:823 - snap to 02:33:830

2) 00:25:601 (7) - NC here. Not 00:25:944 (1) -

3) 00:25:944 (1) - Move this a bit to the lower left for a perfect rectangle with 00:25:944 (1,2,3,4,5,6) - ?

4) 00:32:287 (7,1,2) - Consistency error with 00:29:716 (1,2) - since you're not emphasizing 00:32:630 - at all

5) 02:01:944 - I don't really have anything else to point out but maybe make the the sliders at this point of the song a bit more interesting. You keep repeating this exact same shape 02:04:858 (2) - so many times.

[Chewin's Extra]

This is the part where I took a little nap for about 5½ hours just so I could keep up the strength for testplaying and modding!
Anyway, nice Extra. The difficulty in this one is mainly found in the stream jumps whereas the regular jump patterns are toned down a bit, which is an interesting change. Also there's some NC inconsistencies you might wanna take care of. The slow parts of the song are also full of inconsistencies that you should probably do something about.

1) Unsnapped inherited timing sections at 00:22:862 - snap to 00:22:858 -, 00:23:033 - snap to 00:23:030 -, 01:05:376 - snap to 01:05:373 -, 01:08:461 - snap to 01:08:458 - and 01:11:204 - snap to 01:11:201

2) 00:26:973 (5,1) - You keep repeating this NC style for the rest of the intro, however, it differs in the beginning at 00:25:601 (1) - and 00:24:230 (3,4) - so I'd recommend double checking your NCs on this map or just remaking them

3) 00:26:973 (5,1) - Blanket's a bit off.

4) 00:27:487 (2,1) - ^Same, slider end's too far away

5) 00:28:344 (5,1) - These are further spaced away than these 00:28:858 (2,1) - maybe considering doing something about that. The blankets are also quite messy but I'd imagine at this point that you don't really care.

6) 00:35:887 (4) - Missing NC? Inconsistent otherwise

7) 01:06:401 (1) - This NC seems kinda random. What is it supposed to emphasize exactly? Why the pause anyway?

8) 01:20:801 (2,3) - Maybe move these so that they stack with 01:22:001 (2) - ? Also slight spacing difference between 01:21:830 (1,2,3) -

9) 01:27:144 (6) - Move this down a bit so it's neatly between 01:27:316 (1,3) - ?

10) 01:51:144 - Considering this part, the spinner feels kinda abrupt when you suddenly change to that even though you were previously mapping to the little synths in the song. Perhaps gradually decrease hitsound volume here to make the change to the spinner more natural and less abrupt. Alternatively you could just remove these notes and start the spinner early on while leaving a longer break.

11) 02:02:973 (1) - Why so much half beat mapping here even though the rest of this part doesn't use nearly as many, and especially to emphasize this sound in the song, you've mainly used beat-long sliders like at 02:08:287 (3) - . I'd seriously make this part more consistent, consider doing a bit of remapping. The NC here also differs from the followings parts.

12) 02:11:201 (4) - NC

13) 02:13:087 - Why aren't you mapping this sound in the song even though you did it here 02:07:601 (2) - ?

14) 02:15:316 - You should make this clickable like you did at 02:09:830 (1) - because it feels a lot better and it's better consistency-wise as well. Would also help make your NCs more consistent here. So after you do that, add an NC here, then delete the NC on 02:15:830 (1) -

15) 02:16:687 (3,4,1,2) - Some serious consistency problems with this and 02:05:373 (4,5,1,2,3,4) - I'd advise making the same notes clickable as you did in the previous parts.

16) 02:22:173 (4) - NC

[Bonzi's Extra]

An alright Extra. This one uses much more quirky patterns than Chewin's Extra but shares similar spaced out streams. Also yay smaller CS for a change again! The usage of quarter beat sliders is quite nice. I also like what you did with the triplets in the streamy kiai part.
Also dank curve points you got there http://puu.sh/ndOGD/2d90476d96.jpg

1) Unsnapped inherited timing sections at 00:22:862 - snap to 00:22:858 -, 00:23:033 - snap to 00:23:030 - and 01:05:376 - snap to 01:05:373

2) 00:24:230 (1) - Why's there an NC here when you don't do the same for any of the upcoming parts?

3) 00:49:944 (6) - NC here like you did at 01:00:916 (1) - ?

4) 00:55:773 - Why's this not kiai while this 00:44:801 - is even though they sound exactly the same?

5) 01:05:030 (6,3) - Blanket(?) with the slider end could be better.

6) 01:25:258 (1,2,3) - I'd make the spacing between these and these 01:26:630 (1,2,3) - equal since I find that spacing increase highly unnecessary

7) 01:32:629 (7) - Apparently this is not snapped according to AiMod.

8) 01:43:773 (1,2,3,4) - I'd place this stream a bit more to the right so that 01:43:687 (4) - flows to it much better

9) 01:44:116 (1,2,3,4) - Move this stream a bit so that 01:43:687 (4,4) - will stack? Would look a bit cleaner.

10) 01:44:458 (1,2,3,4,1,2,3,4) - Would also decrease the spacing *between* these two streams a little bit. Don't see the point of such higher spacing right at the end which only makes shitmissing more likely. I think something like 1,50x would be ok. Also apply the same spacing between 01:45:059 (4,1) -

11) 02:01:430 (1,1) - Blanket these somehow with the slider curve maybe?

[Sing's Extra]

An ok Extra otherwise, but it suffers from some serious random NC overuse and inconsistency, many of which don't emphasize the song in any way, which I, at least personally, disagree with. This many NCs also rewards the player back with way too much performance. I'm not sure how it's deemed through rankability but subjectively, I'm not fond of it. Also some patterns were somewhat confusing and I'd imagine there's room for a bit of improvement regarding playability.

1) Unsnapped inherited timing section at 01:17:712 - snap to 01:17:716

2) 00:17:373 (1) - Howbout putting those red anchors on those slider ticks so that the slider ball turns right on the beat?

3) 00:25:430 (1) - For consistency, remove the NC here and place it on 00:25:601 (2) - instead and also remove the NC on 00:25:773 (1) - . This way you will properly emphasize the change in the song.

4) 00:32:287 (1) - This shouldn't be an NC. Instead this should: 00:32:458 (2) - since it's on the big white tick and it's where there's a change in the song. Also remove the NC on 00:32:630 (1) - since otherwise the combo is way too short.

5) 00:32:630 (1,2,1,1,2,3) - Should make the NCs as consistent here as here 00:29:716 (1,2,1,2,3,4,5) -

6) 00:44:630 - The rest of this section has a lot of random and inconsistent new combos. I'm not gonna bother really pointing them out anymore since I'd probably get a migraine. Just run a double check on all NCs and make them more consistent, thanks.

7) 01:08:630 (1) - Like what is up with this? 1-long combo with literally nothing to emphasize? Why?

8) 01:06:573 (1,1,2,3) - This feels really unintuitive aside from the NCs. 01:06:744 (1) - You'd expect like a half beat slider here or something, but instead it starts sudden back and forth circle jumps with 01:06:744 (1,2,3) - which tend to screw me over most of the time. Consider doing something about it.

9) 01:12:916 (1,2,3,4) - imo these sliders are spaced too closely which makes them difficult to read. Maybe increase spacing by just a bit.

10) 01:13:773 (2,3,4) - Position these a bit better so they're sort of blanketed by 01:13:258 (3) - ?

11) 01:16:001 (2) - Stack this on the end of 01:16:858 (1) - ?

12) 01:17:544 (1) - Not really sure about the 1/16s, feels like too much. Also the sounds are clearly on the 1/8s so this could be considered overmapping.

13) 01:18:230 (1,2,1,2) - I'd just space them somewhat further apart to make them a bit easier to read.

14) 01:21:658 (1,2,3) - Would place these a bit closer to 01:21:316 (3,4) - because when you're doing 01:21:316 (3,4) - you need to have your eyes on the slider starts to avoid shitmissing and then having to suddenly go for the big jump to the triplet stack plays awkwardly imo. 01:22:173 (1) - Maybe make a distant blanket with this at the same time.

15) 01:34:087 (8,1) - I don't find it obvious at all that these are separated by only a quarter beat. Decrease spacing? Replace 01:34:173 (1) - with a quarter beat slider maybe?

16) 01:34:858 (1,2,3) - Same thing as 9). Also 01:35:201 (3,4) - this spacing is waaaaay too high considering there's only a 1/8 beat separation here especially after having to divert your attention to the previous pattern's small spacing. Guaranteed miss.

17) 01:39:487 (2) - Same as 12). Also what is up with this completely insane spacing with a 1/8 beat separation? 01:39:487 (2,1) - 6.08x?? Please put the (1) slider next to the reverse.

18) 01:39:658 - Kiai time here? End at 01:50:630 -

19) 01:39:830 (2,3,4,5) - Tbh I don't like these 4-circle streams at all. I don't think they play well and they're an unnecessary difficulty spike compared to the rest of this section which is absolutely trivial compared to these streams. Consider replacing them with something else, for example circle + circle + quarter beat slider.

20) 01:47:373 (2,1) - Space these further apart for easier reading. I think they're kinda awkward as they are now.

21) 01:50:116 (2) - Stack this on the end of 01:49:430 (2) - ?

[momoko's Extra]

Pretty cool Extra. I feel like the spacing at a few points could be toned down a bit to avoid an unnecessary spike, but other than that it generally plays quite well.

1) What's with your stack leniency? I'm not sure if it's an unrankable issue but AiMod sure likes to complain about it lol

2) 00:27:144 (1) - Remove NC for consistency with 00:25:601 (1,2) - ?

3) 00:27:487 (2,1) - Stack these with 00:26:973 (1) - ?

4) 01:10:001 (4,1) - Stack maybe?

5) 01:12:230 (5,2) - Blanket could be a bit better. Slider end is a bit too far away.

6) 01:14:287 (3,2) - ^Same tbh

7) 01:17:373 (4) - No NC here even though you use one at 01:39:316 (1) - ? So either add one or remove one?

8) 01:17:716 - Start kiai time here and end at 01:28:687 - Then again start at 01:39:658 - and end at 01:50:630 -

9) 01:17:716 (6) - I think you should start the NCs at this section on the big white ticks where the sound in the song changes significantly. You later correct it here from here onwards: 01:23:201 (1) - but before that, all NCs are on the half beat right after the downbeat which seems unnatural to me.

10) 01:46:001 (1,2) - I think the spacing between these is somewhat too high which I think is an inconvenient difficulty spike. They're also kinda tough to read because of the spacing. I'd recommend reducing the spacing. Same for 01:46:258 (1,2) -, and especially 01:47:373 (1,2) - and 01:47:630 (1,2) -

11) 02:04:344 (1,2) - Reduce the curve juuust a bit for a perfect blanket lol

[RLC's Extra]

Really nice Extra! I like the patterns used here. Nice and smooth, plays well, nothing to complain about really. Well done.

1) 00:35:716 (3) - Maybe move this a bit to the right so that 00:35:373 (2) - points straight at it?

2) 00:43:087 (1) - Move this a bit to the right to preserve a perfect round stream here 00:42:573 (7,8,9,10,11,12,1) -

3) 00:50:630 (1) - Kind of an unnecessary NC I think. Should make it consistent with this 00:51:658 (1,2,3) -

4) 01:10:516 (4) - NC here maybe, like you've done with 01:07:773 (1) - and 01:13:258 (1) - to emphasize that specific sound in the song? Then again right now it's consistent with 01:32:458 (4) - so your call. Tbh I think either works and if you designed this specifically with no NC in mind then it's probably best to keep it as it is, though if you do add NC then do the same for 01:32:458 (4) -.

5) 01:17:030 (2,3,4) - Rotate this pattern a bit so that 01:17:030 (2) - is right on top of 01:16:516 (2) - and blanketing it perfectly?

6) 01:17:716 - Start kiai time here and end at 01:28:687 - Then again start at 01:39:658 - and end at 01:50:630 -

7) 01:26:630 (5) - NC here maybe since you've used quite a few NCs in this part of the song with the exception of this pattern.

8) 02:32:715 (4) - I feel like this last circle is a tiny bit off from the line. lol

[ProfessionalBox's Extra]

Nice Extra! Patterns are smooth and clear and things generally play well. Streams and sliders look good. SV is quite fast but it helps to make the map feel more intense. The stream spacing is maybe a bit too high for my taste though, which makes them much aim heavier.

1) Unsnapped inherited timing section at 01:17:712 - snap to 01:17:716

2) 00:22:858 - I feel like the SV from here to 00:33:830 - might be a bit too fast considering it's a pretty calm part of the song, which kind of stood out to me. It's fine playability-wise but somewhat lower SV suits it better imo.

3) 00:33:830 - Two timing points here on top of each other.

4) 00:41:716 (1,2) - Nerf this jump a bit to make the transition to the already relatively spaced stream a bit easier, I'd preferably not have a difficulty spike right at the beginning. I'd just move 00:41:716 (1) - a bit so that it gets the same "spacing" as 00:40:344 (1,1,1,1) - did. Then maybe move the stream start so that it shares that "spacing" too.

5) 01:30:058 (1) - Move the end point just a bit to the right for better leniency with 01:29:716 (3) -

6) 01:33:487 (1,2) - Might be a bit hard to see but the blanket(?) caused by the curve in slider is imperfect. Move the circle a bit to the top right?

7) 02:01:601 (1,2) - Unsnapped sliders.

8) 02:05:716 (1,3) - ^

[Winber1's Extra]

An ok Extra but not really my cup of tea. Literally stream jumps everywhere. Several parts felt too gimmicky than what they should've been and playability could be improved quite a bit.

1) 00:45:143 (2) - Apparently unsnapped according to AiMod.

2) 00:53:887 (2,3) - I think this is unnecessarily tricky. I think you should make it easier to read. More spacing? Something like this: http://puu.sh/nedDt/38e72e6a40.jpg

3) 00:57:144 (1,1) - Stack these maybe?

4) 00:54:401 (1,2,3,4) - Same spacing for these as for these 00:54:916 (1,2,3,4) - ?

5) 01:00:830 (4) - Flow-wise it would be better to place this in the back of 01:00:916 (5) - to get proper oval flow from 01:00:573 (3) -

6) 01:03:487 (6) - This feels really random and unintuitive. What is it supposed to be mapped to? Seems overmapped to me. I'd rather remove it, plays weird too.

7) 01:08:973 (6,7,8) - I have a personal dislike of 3-circle long streams after sliders since they tend to be quite awkward to play imo. This is especially tough because of all the stuff you have to do right before it so it just plays poorly. Also I don't like how you don't emphasize the sound at 01:09:401 - with anything.

8) 01:13:601 (2,3) - Stack is off.

9) 01:14:630 (8,9) - Replace these with quarter beat sliders to properly emphasize that sound in the song.

10) 01:14:973 (1,2,3,4) - Please just make these the same length. It's not even remotely obvious that you're switching randomly to the kick snares in the background with the varied length of these reverse sliders. Just plays poorly. Make them all the length of 01:14:973 (1) -

11) 01:30:916 (6,7,8) - Same as 7). At least you emphasize 01:31:344 - somehow here.

12) 01:34:944 (4,5) - This double comes very unexpectedly and plays poorly imo. I'd probably just fill this gap with a note 01:34:858 - . You also didn't have a double here 01:12:830 (3,1,2) - so this is quite inconsistent.

13) 01:36:573 (9,10) - Same as 9)

14) 01:37:258 (5) - The shortness of this reverse slider is unexpected. I'd either remove it or extend it to 01:37:558 - . I also recommend new comboing at 01:37:601 (8) -

15) 01:39:487 (6) - I'd position this a bit more to the left to get a clear sight of the beginning of the upcoming stream.

16) 01:39:830 (3,4) - I find this nook quite unnecessary and awkward to play.

17) 01:40:687 (1,2,1) - This transition is bad. The reverse slider reverses to the complete opposite direction and makes the start of this stream highly susceptible to missing.

18) 01:41:458 (6,1) - I don't like the way this flows either. The stream transition is quite awkward imo.

19) 01:42:744 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - I feel like you went completely overboard with this part. Constant stream jumps while switching from 1/6 streaming to 1/4 streaming couldn't possibly get more awkward. Really recommend remaking this part as it seems like an absurd difficulty spike to me. If I had to imagine a leaderboard, this is where 95% of the pros would probably break.

20) 01:55:601 (2) - Stack this on one of these 01:54:744 (1,2,3,4) - ?

21) 01:58:858 (1,2,3,4,1,2,3) - I don't like the way this pattern looks. The overlap looks stupid as well. Howbout redesigning this pattern? I'm sure you could come up with something that looks and plays a bit better. Having to do this 01:59:544 (3,4) - after 01:58:858 (1,2) - also feels weird.

22) 02:07:087 (1,2,3,4,5,6) - Extremely misleading, I goof up on these almost every time since I expect them to be triplets or something because you already stop following those beeps at 02:04:344 (1,2,3,1,2,3,4,5) - that also uses doubles, and then suddenly continuing them is plain weird.

23) 02:10:343 (2) - Apparently unsnapped according to AiMod.

24) 02:18:058 (1) - Personally I find it quite random how you switch from mapping to the song like 02:12:573 (1,1,1,1) - to suddenly half beats and stuff again. Might be a better idea to start a spinner from 02:18:744 - and end it at around 02:23:544 - or a little before it. It would emphasize the little humming sound in the song that you start hearing when the spinner starts.

25) 02:29:458 (6,1) - I think this transition is too rough to just start a stream with. I'd make it easier, with less spacing probably.

26) 02:30:058 (1,2) - That's just awkward. You should make it a lot more playable by Ctrl+G-ing the second slider.

27) 02:31:430 (1,2) - These are quarter beats you know, not half beats. lol Really awkward to have something that susceptible to breaking right at the end. I'd imagine most people will just spam this and hope they get lucky.

[Welcome to Skystar's Tokyo]

And welcome to the last diff to be modded, woo! That was quite a long way to go, but here I am.
That's one heck of a stamina killer Extra, though I feel like the difficulty is pretty well balanced around the map and it makes up for a good hardest difficulty of the mapset. I personally didn't really like how repetitive and exhausting 01:06:744 - and 01:28:687 - are but that's your choice as a mapper. So yeah nice Extra in any case. Really not much to point out here.

1) 00:43:430 (1) - Maybe move this a bit more to the left so it's perfectly covered by the curve of the stream?

2) 00:53:373 (3) - Move this a bit so that the gap between 00:53:030 (1,3) - is similar to the gap between 00:53:201 (2,4) - ? Doesn't matter much but I think it'd look a bit better.

3) 01:17:716 - Start kiai time here and end at 01:28:687 - Then again start at 01:39:658 - and end at 01:50:630 -

4) 01:17:887 (2) - I'd move this to the left a bit so that the spacing between 01:17:887 (2,3) - would be more merciful. Would play better.

5) 01:50:630 - Maybe add a couple slider patterns at this part for a chance of recovery from all that exhausting consecutive tapping you need to do before this?

Aaaah man I feel so relieved! Definitely the longest mod I've ever done and probably the longest mod I've ever seen on these forums as well. XD

I've never felt this welcomed to Tokyo in my life.

Also best 1 kudosu I've ever earned. I'm glad the system is so fair and balanced and definitely not broken or anything. :]

Also maybe call me back once Irre finishes his Extra xD
winber1
SPOILER

J1NX1337 wrote:

[Winber1's Extra]

An ok Extra but not really my cup of tea. Literally stream jumps everywhere. Several parts felt too gimmicky than what they should've been and playability could be improved quite a bit.

1) 00:45:143 (2) - Apparently unsnapped according to AiMod. k

2) 00:53:887 (2,3) - I think this is unnecessarily tricky. I think you should make it easier to read. More spacing? Something like this: http://puu.sh/nedDt/38e72e6a40.jpg I don't see anythign wrong with this. This is the flow I want.

3) 00:57:144 (1,1) - Stack these maybe? purposely done for the sake of further patterns and positioning of notes. I think it's fine.

4) 00:54:401 (1,2,3,4) - Same spacing for these as for these 00:54:916 (1,2,3,4) - ? Same spacing or not, not will notice whether it is or not spaced evenly. The main reason for the placement is not for spacing but rather its flow and pattern (i.e. on goes to the left a bit and the the other goes to the right a bit.)

5) 01:00:830 (4) - Flow-wise it would be better to place this in the back of 01:00:916 (5) - to get proper oval flow from 01:00:573 (3) - what. I'm assuming this doesn't mean at the slider end, because that doesn't seem to make any sense, and if you mean towards the top right of the beginning of the slider, I don't see how that flows any better. Not exactly sure what you are trying to say here.

6) 01:03:487 (6) - This feels really random and unintuitive. What is it supposed to be mapped to? Seems overmapped to me. I'd rather remove it, plays weird too. Not sure why you talked about this but not 01:01:258 (2,3) - . It's mapped to the snare, so it's obviously mapped to something, and the kick slider is there because I wanted a more fluid feeling between the two sliders. In terms of aesthetic idk, i just like it that way. Both play as a hticircle, but give slightly more of a connection between sliders than just a hitcircle. imo

7) 01:08:973 (6,7,8) - I have a personal dislike of 3-circle long streams after sliders since they tend to be quite awkward to play imo. This is especially tough because of all the stuff you have to do right before it so it just plays poorly. Also I don't like how you don't emphasize the sound at 01:09:401 - with anything. there was no suggestion, but i changed something to match the music I feel makes more sense.

8) 01:13:601 (2,3) - Stack is off. k

9) 01:14:630 (8,9) - Replace these with quarter beat sliders to properly emphasize that sound in the song. you seem to be attacking a little harshly. also properly emphasizing the song is very subjective. I'm keeping it like this because the pattern makes more sense with hitcircles imo. the jump wouldn't make as much sense with a kickslider imo.

10) 01:14:973 (1,2,3,4) - Please just make these the same length. It's not even remotely obvious that you're switching randomly to the kick snares in the background with the varied length of these reverse sliders. Just plays poorly. Make them all the length of 01:14:973 (1) - It's pretty obvious with the approach rate. I see no problem here, and it seems many people have no trouble reading this

11) 01:30:916 (6,7,8) - Same as 7). At least you emphasize 01:31:344 - somehow here. fixed my own way

12) 01:34:944 (4,5) - This double comes very unexpectedly and plays poorly imo. I'd probably just fill this gap with a note 01:34:858 - . You also didn't have a double here 01:12:830 (3,1,2) - so this is quite inconsistent. consistency between different sections is something I used to mention and somewhat care about, but in the end doing so does give a map less variability and in general less uniqueness to it. I don't think it's a valid argument anymore. If it is playable and makes sense, then I see no problem. You think it plays poorly and is unexpected, but I don't see anything unexpected about because it's very clearly mapped this way. If you're gonna say it's unexpected because i never did it before, well then everything start of a map is unexpected because none of it was done before.

13) 01:36:573 (9,10) - Same as 9) similar reasons.

14) 01:37:258 (5) - The shortness of this reverse slider is unexpected. I'd either remove it or extend it to 01:37:558 - . I also recommend new comboing at 01:37:601 (8) - should be pretty obvious with the given pattern and approach rate of next stream. I've used sliders of this length multiple times in previous sections and it's the same like as the average kickslider i use.

15) 01:39:487 (6) - I'd position this a bit more to the left to get a clear sight of the beginning of the upcoming stream. personally i think it's clear enough. I have it overlaped like this because of my personal aesthetic tastes.

16) 01:39:830 (3,4) - I find this nook quite unnecessary and awkward to play. not sure how this is awkward to play consider you basically are still gonna move your cursor in a straight line, but okay. I have there for aesthetic reasons. I don't like using straight lines all the time, that's basically it. I originally mapped it as a straight line but since got rid of it lol.

17) 01:40:687 (1,2,1) - This transition is bad. The reverse slider reverses to the complete opposite direction and makes the start of this stream highly susceptible to missing. with the closeness of the reverse slider, there should be no problem with missing, especially with the fact that you have a 1/4 tick gap between the end of the slider and the next note. Cross screen kickslider jumps don't seem to be a problem, so this should not either.

18) 01:41:458 (6,1) - I don't like the way this flows either. The stream transition is quite awkward imo. personal tastes i guess. stream jump matches when the musical melody starts a new phrase so I think it matches fine.

19) 01:42:744 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - I feel like you went completely overboard with this part. Constant stream jumps while switching from 1/6 streaming to 1/4 streaming couldn't possibly get more awkward. Really recommend remaking this part as it seems like an absurd difficulty spike to me. If I had to imagine a leaderboard, this is where 95% of the pros would probably break. perhaps, but i think it matches well with what the music is doing.

20) 01:55:601 (2) - Stack this on one of these 01:54:744 (1,2,3,4) - ? makes me feel much more uncomfortable that combo 1 is not aligned with 01:54:058 (1,2,3,4) - and playing wise I dont' think there is much of a problem.

21) 01:58:858 (1,2,3,4,1,2,3) - I don't like the way this pattern looks. The overlap looks stupid as well. Howbout redesigning this pattern? I'm sure you could come up with something that looks and plays a bit better. Having to do this 01:59:544 (3,4) - after 01:58:858 (1,2) - also feels weird. personal preference. I like the overlaps a lot, and i personally find this matches the somewhat mysterious ambient melody we are getting with this more tightly packed pattern. Spacing this without any overlap i personally find too boring.

22) 02:07:087 (1,2,3,4,5,6) - Extremely misleading, I goof up on these almost every time since I expect them to be triplets or something because you already stop following those beeps at 02:04:344 (1,2,3,1,2,3,4,5) - that also uses doubles, and then suddenly continuing them is plain weird. wasn't planning on following the beeps in the background. it was more trying to follow the "dun dun" as if they were fading out, thus smaller spacing to match the "fading out" which i guess you could argue doesn't exist, but the music gives me that feeling which I wanted to map out.

23) 02:10:343 (2) - Apparently unsnapped according to AiMod. k

24) 02:18:058 (1) - Personally I find it quite random how you switch from mapping to the song like 02:12:573 (1,1,1,1) - to suddenly half beats and stuff again. Might be a better idea to start a spinner from 02:18:744 - and end it at around 02:23:544 - or a little before it. It would emphasize the little humming sound in the song that you start hearing when the spinner starts. I didn't change anything, but i know what you mean. I mapped the long sliders because its where the long full measure bass line picks up again, so I wanted to emphasize that existed, and once we got that for a good count, I switched back to the growing melody once again.

25) 02:29:458 (6,1) - I think this transition is too rough to just start a stream with. I'd make it easier, with less spacing probably. most of the people that i know don't seem have any trouble with this, but me personally i've literalyl never messed this last section up. flows very well imo

26) 02:30:058 (1,2) - That's just awkward. You should make it a lot more playable by Ctrl+G-ing the second slider. i have no idea how doing that would be it any more playable than it is right now, and since i personally the feel and look of this better, I decided to just leave it as is.

27) 02:31:430 (1,2) - These are quarter beats you know, not half beats. lol Really awkward to have something that susceptible to breaking right at the end. I'd imagine most people will just spam this and hope they get lucky. it's not susceptible to breaking at all if you can fc the middle section. as I said earlier, this is not a difficult section to fc and flows well imo. Not sure what you are saying with the quarter beat business either tho. The 1/4 ticks are used for the rising fx in the background and the melody pattern. If i mapped them as quarters i would first not be following the drums and secondly not following the rising fx in the background. the 1/4 ticks adds a nice touch imo and placing only 1/2 ticks doesn't give me enough emphasis imo.
ty bby

http://puu.sh/nes1V/80954a8b64.osu
ac8129464363
modded every diff what a god
ProfessionalBox

deetz wrote:

modded every diff what a god
this ^
-Atri-
Welp, seems i see someone is modding this i would try once

For basics, i think J1NX1337 Has mentioned almost everything i gonna say in general so i won't repeat it here, However, i only have to gives some comments on those diffs

All i could say is 01:22:516 (2,3,4) - in tyui's extra is too cramped (make it so weird to play) and parts like 01:06:744 - to 01:16:344 - in Skystar's extra has appeared so many times, which make it so boring to play (i guess only twice so i think it's okay), even the music is same and 01:42:744 (1,2,3,4) - 01:43:430 (1,2,3,4) - is too crazy to click on

As a mapper that i don't care about how to represent the song itself, i think this is already enough to rank, i don't think it needs further modding, i don't find anything in spectacular, yet i prefer how it should keep the pattern how it is.
fieryrage
i should do the same because im smart
Frey

J1NX1337 wrote:

[Freybot's Insane]

1) I'd raise the OD to 8. This is the hardest Insane in the mapset, star rating-wise, and the next hardest diff from this uses OD9. DnB usually calls for higher OD imo, and it's not like this uses too many streams or anything, so OD8 would feel right at home. I guess it's fine, don't judge it by the star rating.

2) 00:24:230 (1,2) - Blanket could be a bit better. I am too lazy to deal with nazi things

3) 00:32:287 (8,2) - ^ Slider end's just a bit too far away the same

4) 00:33:830 (1) - Perhaps curve this as much as you curved 00:35:716 (2) - for a more consistent feeling waiting for more sugestions, for now I feel good about this.

5) 00:38:458 (2) - Maybe curve this as much as 00:37:944 (1) - for the same reason I think straight slider is fine as well.

6) 00:42:058 (1,2,1,2,1,2,1) - Maybe move these all a bit so that 00:41:887 (4,1) - stack together 00:41:887 (4,1) - their color is different so I guess it's not so obvious
Appreciate it. :)
Anxient


placeholder for the longest mod in history
ill stop here,ill continue it later. im done here.

mod
deetz' advanced
00:24:916 (3) - make this into a curved slider (get rid of the red tick) since this 00:27:658 (4) - . either you make (3) into a curve slider or turn (4) into a jagged slider. also the part the slider is representing doesnt have very a very sharp sound (synth) so this wouldnt be appropriate anyway.
00:48:916 (1) - maybe make the red ticks less compact and more free. it looks a bit meh compared to the others (up to this point anyway.) http://puu.sh/nuc57/e29ebd5b85.jpg
00:54:401 (1,2,3,4) - just making sure. this IS a perfect square right?
01:00:916 (3) - aesthetics. try rearranging this guy's position so that it looks more like this http://puu.sh/nucaV/2cc58d5c27.jpg. so it looks more slick
01:01:773 (2) - normally i would tell you to ctrl g this so that it plays better but youll have to rearrange a fuckton of notes. well if you DO decide to ctrl g this, just fix the other problems that may occur. not mandatory (forced). just my nazi thoughts :^))
01:05:201 (4) - it would be better imo if you placed this on the left instead of the right. feels more natural.
01:16:516 (2) - powerful beat ignored in the slidertrack. pls map :c
01:17:373 (4) - make this slider a 1/2.
01:25:258 (1,2,3) - make it a perfect triangle? c:
01:26:630 (1,2,1) - this too.
01:28:001 (1) - why NC?
01:36:916 (1,2,3) - this as well, and similar problems. i dont wanna keep repeating myself lol
01:47:887 (1,3) - have 3 face the same position as 1. just do some scaling magic.
02:05:716 (1) - why NC?
02:33:145 (1) - continue combo maybe?

6006's hard
00:24:230 (1) - i think a hitcircle - slider would work better here coz ive been told way too many times that stacks arent recommended in hard diffs, especially a perfect stack.
00:29:716 (1,2) - this as well, but keep this if you want. its not so bad.
00:35:716 (2) - use 1.03x as well lol to make followpoint visible
00:36:573 (1) - ctrl g this. it plays more smoothly from the previous note and provides good emphasis for 00:37:087 (2) -
00:47:201 (5,6) - ctrl g this, so that the next note is more visible. concealing the next note isnt a good idea imo lmao
01:10:173 (4) - ctrl g (4), and then 01:10:516 (5) - space out (5) more coz compared to 4, 5 has alot more emphasis. well you COULD do that, or you can just reverse the positions of the starting position of the sliders. whatever floats your boat i guess http://puu.sh/nudEL/8a98bd4e6e.jpg
01:11:887 (4) - same here. this lacks emphasis. try this http://puu.sh/nudHd/41b9443f59.jpg
01:13:601 (1,4) - bugs me a little that (4) isnt a curve slider.
01:18:744 (4,5) - no stack? :((
01:26:973 (4,1) - reminder: you DID use the same slider right?
01:30:058 (1,3) - this could be blanketted better.
02:07:601 (1) - you ignored a strong beat over 02:07:773 - here. map it with a clickable object pls. (slider start or hitcircle)
02:13:087 (1) - ^
02:18:573 (1) - ^
02:28:687 (4) - ctrl g this. flows more naturally from (3) and gives more emphasis to 02:29:030 (1) - here.
02:34:344 (1) - make these two hitcircle lol. its the end of the map, end it with a bang ;p

aka's insane
00:24:230 (4) - ctrl g coz you dont really need this much DS so early in the song, especially when 00:23:544 (2,3,4) - have the same amount of emphasis.
00:49:944 (7) - ctrl g this so that it plays better when doing to the next note ;l feels more natural imo
00:49:944 (7,1) - this overlap imo looks unfinished lol. i mean it overlaps so little. try making it overlap a bit more. http://puu.sh/nuoAo/a3c6103050.jpg
01:10:516 (6) - try making the DS from (5) to (6) wider to indicate emphasis.
01:13:001 - couldve been a triple. youve done it 01:10:173 (3,4,5) -
01:19:601 (3) - and similar parts, expected this to antijump in 01:19:430 (2) - because of this 01:18:058 (2,3,4,5) - :L make it consistent lol
01:31:430 (1,2,3,4) - is this a perfect square? if it isnt, make it one.
01:47:458 - not mapping this feels awkward to me haha...
01:49:258 - 01:50:287 - you dont seem to be using these timing points. mind getting rid of em?
02:01:601 (2,3) - stack better :l
02:09:830 (1,2) - blanket is a bit off but i may be wrong.
02:26:801 (2,3) - nazi mod, feel free to ignore. why the antijump lol :l you havent been doing this in the previous patterns.

mikii's insane
00:22:858 (1) - this note being alone feels like it needs special emphasis. try doing faster SV for this note only?
00:44:801 (2) - NC this maybe?
00:46:430 - dont completely silence this part, but make it much softer. like 40% ish?
00:47:716 (1,2) - theres a powerful beat in 2 so the antijump doesnt really make sense. place it anywhere you want just dont make it a antijump.
00:50:287 (1) - why a 3/4 slider here but not in 00:52:173 (1) - here?
00:51:487 (1) - continue combo
00:51:658 (7) - NC
00:52:173 (1) - continue combo
00:52:858 (1) - continue combo
00:53:030 (3) - NC
00:54:401 - 00:55:773 - i find the NCing here really weird. try NCing to every strong beat? try NCing so it looks like this http://puu.sh/nup5C/3d19d12ff0.jpg
01:04:687 (1) - theres a strong beat in 01:04:858 - here. dont ignore it. as much as consistency is a good thing, pls no ignore :c
01:14:801 (2) - could use less spacing
01:14:973 (1) - could use more spacing.
01:27:316 (1) - ctrl g maybe? feels more natural to play from 01:26:973 (6) - to 01:27:316 (1) -
01:36:744 (2,1) - this is way too sharp lol. even this wouldve worked better http://puu.sh/nupdy/40afb5c6ec.jpg. dont make the angle too sharp pls :c its uncomfy to play
01:37:944 (6) - could use more spacing. you even used the clap+whistle hits. use 2.25x DS. same as the (4) to (5). http://puu.sh/nuphA/aab5f0c598.jpg i placed it over here x72:y160
01:38:630 (2) - i feel like a triple woouldve worked more.
01:49:944 (1,1,1) - the DS got seriously underwhelming here. widen it more :c youre approaching a break.
02:34:344 - delete this timing point. youre not using it.

-leadercela-'s insane
00:49:944 (1) - i dont think stacking this would be a good idea. try this http://puu.sh/nupvh/60f0555c8f.jpg feels akward to play. at least itll force the player to move.
00:54:401 (1) - make this into a slider lol. it feels so empty.
01:08:116 (1,1) - and similar issues (that i deem issues anyway). dont perfectly stack them. i wont mention em again. tiring to type.
01:08:458 (1) - a noticeable beat exists in 01:08:630 - . i think its a bad idea to ignore em especiallt when youre on a insane diff.
01:09:830 (5) - ctrl g this so we have that circular flow. theres also little emphasis on 01:10:173 (1) - so i think itll be okay. either way, i dont think such wide DS would be appropriate if you left it be. so either ctrl g this or move 01:10:173 (1) - closer.
02:23:201 - try using 0.8x SV so it wont be so sudden.

nasya's insane
00:29:373 (4,2) - avoidable overlap.
00:28:687 (2) - 00:29:373 (4) - ctrl g this maybe? http://puu.sh/nupPu/7fc32524b0.jpg
00:31:430 (2,4) - same here.
00:42:573 (1,1,1) - this song is more intense in here, so why is the DS lower than the one in 00:42:058 (1,2,3) - ? doesnt make sense to me. make (1,2,3) DS shorter, and (1,1,1) DS wider.
00:54:058 (6) - ctrl g this, this looks out of place.
01:07:773 (5) - ctrl g. so it gives more impact to 01:08:116 (1) - as well as more DS from 01:07:601 (4) -
01:11:887 (1) - why NC?
01:13:944 (1,3) - avoidable overlap.
01:15:016 - 01:16:258 - lower the volume here. its distracting. or use another hitsound.
01:19:001 - you couldve mapped this by turning 01:18:916 (5) - to a kickslider.
01:20:287 (8) - and similar parts, ^
01:28:001 (1) - why NC?
01:33:830 (1) - why NC? if anything, 01:33:487 (2) - this should be NC'd and 01:33:144 (1) - should continue combo.
01:36:916 (1) - same as a similar mod.
01:48:230 (2) - ctrl g this for that flow and that major emphasis boost for 01:48:573 (1) - .
01:50:287 (1) - try lowering the DS? the song is losing intensity in this part.
02:01:430 - woah you didnt map this? :c
02:14:973 (4) - ctrl g this. you made circular flow with 02:13:944 (1,2) - so why not with 02:14:630 (3,4) - ?
02:31:773 (1,2,3,1,1,1) - same as the 4th mod.

omfg asphyxia why do you need so many GDs

byfar's insane
00:00:744 - wow someone actually mapped this part.
00:00:915 (1) - i think ill be better if the slider ended 00:01:944 - rather than 00:02:116 -
if you applied the above mod, 00:02:287 (1) - move this here 00:02:116 - and extend.
00:06:401 (1,1) - same here.
00:11:887 (1,1) - why.
00:17:373 (1,1) - why.
00:59:201 (3,5) - wanna blanket this?
01:11:887 (1,2) - ctrl g these two. yes. keep them highlighted and ctrl g them. http://puu.sh/nuqpC/4408ef7c7b.jpg
01:17:030 (1) - well this is kinda hard to read.
01:25:944 (1,2,3) - might wanna put 3 in the dead center, like this http://puu.sh/nuqwc/bfbde03c78.jpg
01:26:973 (6,7) - this could use a lot more spacing, away from 01:26:801 (5) - coz you have emphasis on 6.
01:33:144 (2,3) - i think making these like this would work better http://puu.sh/nuqCX/66ed081ce1.jpg
01:50:630 - no breaks for you huh?
02:12:144 - you could totally map this.
02:19:430 (1,1) - wow look at this blanket.
02:26:287 (1) - could use more spacing.
02:34:344 - makes me kinda upset you didnt map this. oh yeah, remove the timing point here. youre not using it anyway.

Freybot's insane
00:58:344 (8,1) - is this supposed to be a blanket? looks like it. fix blanket.
01:24:916 (2,3) - could use more spacing. i mean, 2 has a clap hitsound, meaning it has emphasis. so space it.
01:51:658 (6,7,1) - id appreciate it if 1 used the same DS as the others.
02:08:287 (3,1) - imrprove blanket?
02:33:144 (1,2) - stack it better.
02:32:801 (1,2) - reverse these? http://puu.sh/nvHAp/5159e556bc.jpg

rrtyui's extra
00:46:516 (2) - i recommend if you didnt stack this coz 2 has clap = emphasis. try this http://puu.sh/nvHGm/139ab1aee7.jpg
00:47:458 (9) - place this closer to (8) rather than (1) coz (1) has a more powerful beat. http://puu.sh/nvHID/fbbf5c0e92.jpg
00:49:344 (6) - overmap
00:55:430 (1) - why NC?
00:55:601 (1) - ^
01:06:230 (1) - ^
01:16:173 (2) - ctrl g? feels more natural imo
01:16:601 (2) - same as the 2nd mod. (3) has emphasis so make (2) closer to (1) http://puu.sh/nvHRq/85043732af.jpg
01:33:830 (1) - normally i would tell you to play it safe and stack it to (2), but you have a neat pattern going up 01:33:487 (1,2,1) - here. up to you if you wanna stack or no. it just looks kinda confusing to read?
01:46:258 (7,8) - okay this should definately be stacked. to (8).
01:47:630 (7,8) - ^
02:12:144 (3) - place this closer to (2), rather than (4)
02:34:344 (1,2) - id prefer it if it was moving downwards rather than upwards (unless optimized for HR players :LL)

update 5/03/2016: added Freybot and rrtyui's mod.
I Must Decrease
Since anxient isn't modding the 3 lowest diffs I'll give some quick comments on them:

Nhawak's Beginner
00:37:944 (3,1) - consider altering 3 to better match the curve of 1 with symmetry. http://puu.sh/nubZV/62b74aa722.jpg

00:39:316 (1,2) - blanket is imperfect, slider end is closer to that slider corner of 1 than slider head, maybe make this a bit more clean

00:44:939 - & 00:53:030 (1) - & 01:04:001 (1) - & 01:28:687 (1) - & 02:31:773 (1) - unneeded timing points

rest is fine, it's a beginner after all

Easy
00:44:939 - & 00:53:030 (1) - & 01:04:001 (1) - & 01:28:687 (1) - & 02:31:773 (1) - didnt check all of these in this diff, but i imagine you'll want to check unneeded timing points in this diff as well, for sure some of them are issues here too so yeah.

00:46:173 (3,2) - you're working yourself into a corner with this patterning, i feel like this overlap was unintentional and could be avoided, it isnt a huge issue but could be room for improvement.

02:13:944 (4) - is kind of weird for a new player given that the synth is on red tick but the slider isnt. I know it's an easy but you might be able to work around this better 02:19:430 (1) - same here

Sharkie's Normal
00:53:030 (1,2,3,4) - useless green ticks and here : 01:54:744 -

01:04:001 (1,2,3) - useless green ticks 01:28:001 (5) - same too

01:48:573 (2,3) - ugly overlap, adjust this slightly.

02:12:573 (1) - for a low star diff like this, these kinds of slider arrows can be a bit wonky and somewhat confusing to extremely new players, consider adjusting

02:34:516 (1) - i would just make this a circle to add a better sense of finality. With a slider it feels like it wants to continue


I could nit pick alot more about this diff but I'm not the best person for maps like these. It's really up to how asphyxia and other players and modders want to treat this slider design and overall appearance of the map, which can come off and clustered and ugly at times to me.
ProfessionalBox
Hello Asphyxia! My end of the m4m here (modaan koko modin englanniks koska muuten tuntuu oudolta lmao)

Nhawak's Beginner

01:09:487 (3) - The first curve on this could be improved a bit since it's not perfectly curved atm
01:46:516 (2) - By lowering this a bit the flow would follow even better from the slider before this
02:16:001 (5) - I think it would be cool if this was removed, but it can stay if you want to
02:23:544 (1) - The last curve on this can be improved by a tiny bit (this is really nazi xd)

Easy

00:23:544 (2) - Soften the curve on this for perfect blanket Kappa
00:32:458 (1) - Remove NC?
00:42:058 (1) - This curve is a bit off, make it larger and more round.
01:27:316 (1) - Remove NC?
01:33:487 (4,1) - Blanket xd
01:38:287 (3) - Soften the curve on this so that it lines up better with the curve on 01:36:916 (1) -
01:50:630 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Consider having a break here since it's an easy difficulty and the map doesn't have any breaks.
02:31:773 (1) - The curves on this can be improved to look more natural since they're currently unsymmetrical

this mod is wip
Rohit6

General

  1. perkele
  2. fix r hitsounds thx
  3. Add tags since set is Pending

Nhawak's Beginner

  1. I feel that the slidertick sounds are too loud in the intro, if you could reduce them by like 10-15% that would sound better
  2. There's also a bunch of sliderelbows that arent perfect which triggered me so ill just post them in the box below
  3. Sliders
    00:22:858 (1) - Would match the music better if the elbow was on downbeat ,similar to 00:39:316 (1)
    00:44:801 (1) - Not perfectly on downbeat xd
    02:23:544 (1) - Second elbow is slightly off in this one
  4. 00:53:030 (1) - I dont quite get the volume changes on the sliders , because the sound is consistent throughout and there's fluctuating sound produced by those green lines

Easy

  1. 00:42:058 (1,1) - Could make this not touch because aesthetics
  2. 00:46:173 (3,2) - Personally dont like overlaps in easier diffs but you'd have to respace the whole combo after it to fix so its upto you
  3. 02:26:287 (1,2) - You could do this because the whistle repeats on red and current you cant hear it which is sad

Sharkie's Normal

  1. You've missed a bunch of claps (most are unintentional I think)
  2. Claps on these
    00:52:687 (6) -
    00:53:373 (2) - Sliderhead(I know you're trying to follow the melody but the clap sounds nice with it)
    00:53:716 (3) - Sliderend
    00:54:916 (5) - Sliderhead
    00:55:430 (6) - Sliderhead
    01:16:344 (4) - Remove finish and add clap on sliderhead because there's no audible cymbal hit
    01:28:001 (5) - Claps on Sliderhead,reverse arrow and Sliderend
    01:38:287 (4) - Remove finish and add clap on sliderhead because there's no audible cymbal hit
    01:48:573 (3) - Clap on reverse arrow and sliderend,maybe play around the volume like you did with the earlier one
  3. 01:10:858 (4,5) - I really disagree with this kind of flow in a Normal , recommended to make it a bit more linear
  4. 01:12:230 (1) - Dangerous slider for a Normal imo , would be better if a higher percentage of the sliderbody was visible
  5. 01:27:316 (4,5) - This part sounds slightly empty imo , you can do this for emphasis on the next white tick ,if you decide to go with this add Whistle and Clap on the slider
  6. 01:28:001 (5) - Not 1/3 , its a blue tick reverse arrow slider
  7. 01:30:744 (5) - Dangerous slider again, would make things a wee bit easier if the sliderbody was more clear
  8. 01:47:887 (1,2,3) - Same as 01:27:316 (4,5) , and add strong kick hitsounds on white tick and weak kick hitsounds on red tick
  9. 02:12:573 (1,3) - It seems that you have a fetish for these sliders xd

deetz' Advanced

  1. 00:52:687 (3) - Clap
  2. 01:04:687 (3,4,1) - Kinda unintuitive for a Hard diff, try this , overlaps 1 a bit but it flows slightly better this way for me
  3. 01:06:744 (1) - (nazi) Move 10 pixels downwards so its equally spaced from the previous slider's sliderend
  4. 01:16:001 (4,2) - Overlap is meh but you'd have to change too much to just fix that so ignore this if you want
  5. 02:01:601 - NCs feel a bit off here, feel like too many of them are used , could try 1 NC every 2 measures if someone else has an issue with this

6006's Hard

  1. Hitsounds that you have forgotten
    00:52:687 (4) - Clap
    00:53:373 (2) - Clap
    00:54:058 (4) - Clap
    00:54:401 (1) - Add Clap
    00:54:916 (1) - Add Whistle + Clap because the beat is going 1-2-3-1-2-3
    00:55:088 (2) - Remove Whistle
  2. 01:05:030 (4) - 00:54:058 (4) - Consistency please , either keep both 1/2 or 3/4
  3. 01:14:630 (4) - (nazi) 1 pixel down
  4. 01:32:801 (1) - Could make this a bit more smoother like 01:30:058 (1) -
  5. 02:00:230 (1) - Change to sampleset D:9 for the kick sound on the sliderend
  6. 02:07:087 - Wouldnt recommend the sv change to be so high , maybe tone it down a bit like 0.9~
  7. 02:12:573 - ^
  8. 02:18:058 - ^ + Add Finish
  9. 02:34:344 (1) - Make this 2 circles for final downbeat emphasis

Aka's Insane

  1. Hitsounds
    00:53:373 (2) - Clap
    00:54:058 (5) - Clap
    00:54:401 (1) - Whistle + Clap
    00:54:916 (3) - Clap
    00:55:430 (5) - Clap
    01:27:316 (1,2) - Clap on sliderheads
    01:28:001 (3,4,5) - Clap
    02:34:344 (1) - Remove Clap because its more of a percussion so it sounds off , something like Normal Whistle would fit better
  2. Use lower volume on the sliderends
    00:47:201 (6) -
    00:57:487 (2) -
  3. 01:17:716 - Personal dislike the 1/2 stacks in the kiai because they are kinda inconsistent , it would be better if they were more consistent because 1/2 stacks are kinda risky and its kinda annoying when they dont follow a certain pattern
  4. 01:28:431 (5) - Should be snapped to red tick not blue
  5. 02:03:658 (5) - Cant quite understand what this note is supposed to follow ,but if you're following the synth-y thing in the background then this would be better

Mikii's Insane

  1. 00:31:773 (3,4) - Should be a 1/2 slider+triple
  2. 00:36:573 (1) - Should make it 1/1 like 00:33:830 (1) - , but if you really want to keep the 3/4 then reduce volume on the sliderend
  3. 00:44:630 (1) - More of a percussion than a Clap , something like Normal Whistle works better with this , also reduce sliderend volume
  4. Ok so a lot of sliders end on nothing(blue tick,etc) and it sounds really bad because its not supported by the music so it's preferable that you put them at like 20-30% volume so it doesnt sound overmapped
  5. Also, the NC pattern is kinda weird in this which is not really needed for DnB, regular downbeat NCs work fine
  6. The emphasis seems wonky too like 00:47:716 (1,2) - the red->white DS should be higher because white tick is strong and has a snare on it , stacking it kinda removes the pressure and emphasis
  7. 00:49:087 (4) - Sliderend on snare , clicking the passive rhythm instead of the strong rhythm which is unintuitive
  8. 00:49:773 (5,6,7) - DS between weak beats is higher and strong beats is lower which is bad emphasis wise
  9. 00:53:201 (4,2) - The strong snares are only heard not played ,whereas the weaker beats are played
  10. 01:00:744 (1,2,3) - Same as 00:49:773 (5,6,7) -
  11. 01:11:887 (5,6) - Correct rhythm here is this
  12. Most of the things I pointed out are recurring issues I see throughout the map , this is mainly because I dont like this kind of freestyle mapping ,that's why I cant mod it fully , sorry

-Leadercela-'s Insane

  1. Lower volume on sliderend
    00:22:858 (1) -
    00:47:544 (1) -
    00:49:944 (1) -
    01:06:744 (1) -
    01:08:116 (1) - All of the slowdown sliders
    01:32:801 (3) -
    01:35:544 (1) -
    02:33:658 (2) -
  2. 00:45:487 (3) - 00:56:458 (3) - I feel the red tick here should be playable since most of the section is mapped solely to beats ,it feels awkward hearing the strong kick on the sliderend and not playing it
  3. 01:16:859 (1) - No need for NC here imo
  4. 01:38:973 (7) - ^

gl!
Topic Starter
Asphyxia
@Eru The spacing on the doubles are intentionally done like that, they were supposed to be larger compared to the last stream.

J1NX1337 wrote:

Ok, finally got it done. Holy crap. lmao
So I did an in-depth mod thesis on every single difficulty in this mapset, trying to point out everything I could, including my personal opinion and feedback, so that we might actually have the chance to rank this in 6 months. :lol:
That was about or maybe even over 24 hours of modding work. This is excluding the 5½ hours of sleep I had in between and the couple hours of other business I did. lol

All difficulties were modded in difficulty order from easiest to most difficult. Have fun scrolling...

*deep breath*

"Normal" Mod - Open at your own risk
[General]

1) More tags Added (almost) all I think

2) Update the map description a bit(?): Where's ProfessionalBox's Insane? You also forgot to credit Sing for their Extra. Also maybe consider arranging them in better difficulty order (Insanes and Extras). Will do when have more time

3) Ran the mapset through AiBAT, has some unsnapped inherited timing sections so I thought I'd point those out at least. Will do it individually for each diff mod since they differ on some maps and not all maps have them. fixed

4) I thought it was pretty weird how many diffs in this mapset stop using those snare hitsounds at 00:52:687 - and continue 00:55:773 - . Usually the circle or whatever object at 00:52:687 - is missing a snare which I find especially odd since it belongs to the same part of the song as the previous section where the snares were used? Idk just my 2 cents, not *such* a big deal

5) Many diffs are also missing kiai time, dunno if that really matters that much but I think it emphasizes most intense sections nicely, so made a note on that for every map that's missing them personal preference if it's a GD, as long as it stays consistent betwene the owners diffs

6) There are also many maps in this mapset that have inconsistent NCs in the maps themselves. I pointed out a majority of them per map since they make things look, in my opinion, kinda messy, inconsistent and/or random, though I'm not sure if this is a case of unrankability or just the mapper's style?

[Easy]

An alright Easy even though it uses a lot of reverse sliders. Plays like it should, I think. I would've done a few things differently.

1) Unsnapped inherited timing sections at 00:22:862 - snap to 00:22:858 -, 00:23:033 - snap to 00:23:030 -, 01:05:376 - snap to 01:05:373 -, 01:08:461 - snap to 01:08:458 - and 01:11:204 - snap to 01:11:201

2) 00:31:430 (3,1) - Blanket could be a bit better. Move the end point of (1) a bit closer?

3) 00:40:001 (2) - ^

4) 00:42:058 (1) - Could improve on this blanket around the circle a bit. à la http://puu.sh/ncKwD/f4261e5d1e.jpg

5) Personal opinion, but I'd just map these 01:09:487 (4,5,1,2,3,1,2) - like these 01:06:744 (1,2,3,1,2,3) - because it's more fun to play and I don't really see a reason to switch it up, consistency-wise. I just wanted to have more variation, I think I'll keep it for the sake of that D:

6) 01:38:287 (3) - Move the slider end up a bit for better slider curve leniency with 01:36:916 (1) - ?

7) 01:45:144 (1,3) - Blanket's a bit off.

8) 01:49:258 (3) - Curve this the other way around to emphasize the sound difference in the song between 01:49:258 (3,4) - ? Hmm, considering how the previous 2 sliders are, I think this is overall more fitting for myself

9) 01:50:630 - Tbh I'd just add a break here after this note, Easy diff and everything. Normal and Advanced have it too, so I think it'd be weird if this didn't. I might do this if BNs suggest this more, but I really want to stay consistent between break times in my own diffs

10) 01:59:544 (2,1) - ^ In case you don't, maybe make these stack somehow? I wanted a straight line from the end of 4 to 1 so ehhhhh

11) 02:05:716 (2) - Snap this on the end of 02:05:716 (2) - since it's a bit off.

12) 02:22:173 (3) - Same here, not exactly snapped on the end of (1), a bit off. Both of these are fine tho, snapping stuff to 1/4 in an easy is kinda meh, especially when you can simplify them like this

[Extra]

Cool Extra, a lot less quirkier than the others so far. Found only minor stuff to suggest, so good work there.

1) Unsnapped inherited timing sections at 00:22:862 - snap to 00:22:858 -, 00:23:033 - snap to 00:23:030 -, 01:05:376 - snap to 01:05:373 -, 01:08:461 - snap to 01:08:458 - and 01:11:204 - snap to 01:11:201

2) 00:23:887 (5) - Curve this a bit more towards 00:24:230 (1) - maybe? The curve point is pretty useless right now as it is since it's the equivalent of a straight line more or less.

3) 00:28:687 (3) - Perhaps stack this on the slider end of 00:28:001 (5) - ? Would break the form I wanted there

4) 00:36:573 (1,4) - The stack between these is a tiny bit off. lol

5) 01:17:201 (2,3,4) - These could form a slightly better line I think.

6) 01:22:516 (6,7,8) - ^Same

7) 01:32:116 (7,1) - Stack perhaps. That's impossible considering how far up 7 is

8) 01:40:173 (6,7) - Blanket(?) looks a bit weird. Would move the end point of (6) more to the right

9) 01:45:487 (3,8) - Stack? Not much of a difference of course but would look neater imo, though you might have to adjust the pattern a bit in that case to not screw up the spacing I guess. Would require some immense re-placing

Xexxar wrote:

[box=Easy]00:44:939 - & 00:53:030 (1) - & 01:04:001 (1) - & 01:28:687 (1) - & 02:31:773 (1) - didnt check all of these in this diff, but i imagine you'll want to check unneeded timing points in this diff as well, for sure some of them are issues here too so yeah.

00:46:173 (3,2) - you're working yourself into a corner with this patterning, i feel like this overlap was unintentional and could be avoided, it isnt a huge issue but could be room for improvement. I could probably, but I didn't find a cool placement to replace this one, and the overlap isn't that visible in-game because it happens kinda late and fades away

02:13:944 (4) - is kind of weird for a new player given that the synth is on red tick but the slider isnt. I know it's an easy but you might be able to work around this better 02:19:430 (1) - same here I tried to simplify them because they technically work like this, but if more ppl suggest I'll prolly will

ProfessionalBox wrote:

Hello Asphyxia! My end of the m4m here (modaan koko modin englanniks koska muuten tuntuu oudolta lmao)

Easy

00:23:544 (2) - Soften the curve on this for perfect blanket Kappa
00:32:458 (1) - Remove NC?
00:42:058 (1) - This curve is a bit off, make it larger and more round.
01:27:316 (1) - Remove NC?
01:33:487 (4,1) - Blanket xd
01:38:287 (3) - Soften the curve on this so that it lines up better with the curve on 01:36:916 (1) -
01:50:630 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Consider having a break here since it's an easy difficulty and the map doesn't have any breaks. If more ppl suggest, might, but I want to stay really consistent w/ break times
02:31:773 (1) - The curves on this can be improved to look more natural since they're currently unsymmetrical

this mod is wip

Rohit6 wrote:

General

  1. perkele
  2. fix r hitsounds thx
  3. Add tags since set is Pending

Easy

  1. 00:42:058 (1,1) - Could make this not touch because aesthetics
  2. 00:46:173 (3,2) - Personally dont like overlaps in easier diffs but you'd have to respace the whole combo after it to fix so its upto you ddddddddddddddddddddd dont know a good replacement ahh d
  3. 02:26:287 (1,2) - You could do this because the whistle repeats on red and current you cant hear it which is sad thats so ass to re-arrange but Ill do it if ppl suggest so more


gl!
Thanks guys! No reply = fixed / adjusted.

edit: Fixed almost everything for RLC from your guys suggestions, thank you!
ac8129464363

J1NX1337 wrote:

[deetz' Advanced]

An alright Advanced. I liked the consecutive half beat sliders. I also like the effective use of pauses here. Took another playthrough to get used to some of the intentional overlaps.

1) Unsnapped inherited timing sections at 00:22:862 - snap to 00:22:858 - and 01:05:376 - snap to 01:05:373

2) 01:21:658 (4,1) - Blanket maybe? nah the curve with the other slider is more important

3) 01:25:258 (1) - This NC feels kinda useless. Makes 01:24:573 (1,2,3) - stand out for no particular reason. adjusted, also made me notice some other fucked up ncs lol

4) 01:26:630 (1,2,1) - Proper triangle with these? ya

5) 01:38:801 (1,2) - I find this too confusing for an Advanced, really hard to read even for me, and it comes kinda unexpectedly. I'd just replace 01:38:801 (1) - with a reverse slider and circle on 01:39:573 - which could be stacked on 01:39:658 (1) - maybe. yep

6) 01:46:516 (3) - I think the direction this reverses towards looks kinda stupid and it really stood out to me while playing. Consider remaking this pattern. redid it, should look much nicer now

7) 02:30:916 (2,3) - Consider switching places between these to avoid offbeat sliders and emphasize the sound in the song heard at 02:31:087 - and 02:31:430 - with clickable sliders. don't want it to be too dense

Anxient wrote:

deetz' advanced
00:24:916 (3) - make this into a curved slider (get rid of the red tick) since this 00:27:658 (4) - . either you make (3) into a curve slider or turn (4) into a jagged slider. also the part the slider is representing doesnt have very a very sharp sound (synth) so this wouldnt be appropriate anyway. sur
00:48:916 (1) - maybe make the red ticks less compact and more free. it looks a bit meh compared to the others (up to this point anyway.) no :d
00:54:401 (1,2,3,4) - just making sure. this IS a perfect square right? ur moms a perfect square
01:00:916 (3) - aesthetics. try rearranging this guy's position so that it looks more like this http://puu.sh/nucaV/2cc58d5c27.jpg. so it looks more slick no this is what i want
01:01:773 (2) - normally i would tell you to ctrl g this so that it plays better but youll have to rearrange a fuckton of notes. well if you DO decide to ctrl g this, just fix the other problems that may occur. not mandatory (forced). just my nazi thoughts :^)) i want antiflow here. if you didnt notice there is a system to it lol
01:05:201 (4) - it would be better imo if you placed this on the left instead of the right. feels more natural. and i like this better :d
01:16:516 (2) - powerful beat ignored in the slidertrack. pls map :c i cant hear anything thats relevant to this diff
01:17:373 (4) - make this slider a 1/2. na
01:25:258 (1,2,3) - make it a perfect triangle? c: ok
01:26:630 (1,2,1) - this too. ok
01:28:001 (1) - why NC? make sure the player reads it
01:36:916 (1,2,3) - this as well, and similar problems. i dont wanna keep repeating myself lol ok
01:47:887 (1,3) - have 3 face the same position as 1. just do some scaling magic. i changed this part
02:05:716 (1) - why NC? ok
02:33:145 (1) - continue combo maybe? no this is how i do ncs lol

Rohit6 wrote:

deetz' Advanced

  1. 00:52:687 (3) - Clap lemme hear ur ass clap
  2. 01:04:687 (3,4,1) - Kinda unintuitive for a Hard diff, try this , overlaps 1 a bit but it flows slightly better this way for me i want this to not flow tho so flo antonio
  3. 01:06:744 (1) - (nazi) Move 10 pixels downwards so its equally spaced from the previous slider's sliderend no cuz so flo antonio
  4. 01:16:001 (4,2) - Overlap is meh but you'd have to change too much to just fix that so ignore this if you want avalon no oko
  5. 02:01:601 - NCs feel a bit off here, feel like too many of them are used , could try 1 NC every 2 measures if someone else has an issue with this i adjusted for consistency a bit

thx everyone
also messed with settings a bit
N a s y a
8-)
http://puu.sh/nKEjO/cca485dbfe.zip

add tag ''nasya'' please
galvenize
Sing
xd http://puu.sh/nL66S/9b49dd9daf.osu

also pls add me to tags and description thank
Bonzi
ErunamoJAZZ
01:17:716 (1) - If you place close to the slider head, the reading is better -> http://puu.sh/kFHwq/ae699111d6.jpg the puush is dead, but i think i got it
01:48:830 (2) - mm.. this jump feels a bit extreme. A little bit closer now
J1NX1337
1) Unsnapped inherited timing sections at 00:22:862 - snap to 00:22:858 -, 00:23:033 - snap to 00:23:030 - and 01:05:376 - snap to 01:05:373 fixed them

2) 00:24:230 (1) - Why's there an NC here when you don't do the same for any of the upcoming parts? removed it

3) 00:49:944 (6) - NC here like you did at 01:00:916 (1) - ? okay

4) 00:55:773 - Why's this not kiai while this 00:44:801 - is even though they sound exactly the same? made some changes to the kiais

5) 01:05:030 (6,3) - Blanket(?) with the slider end could be better. done

6) 01:25:258 (1,2,3) - I'd make the spacing between these and these 01:26:630 (1,2,3) - equal since I find that spacing increase highly unnecessary i don't know, i feel they don't make much of a notable difference...

7) 01:32:629 (7) - Apparently this is not snapped according to AiMod. fixed

8) 01:43:773 (1,2,3,4) - I'd place this stream a bit more to the right so that 01:43:687 (4) - flows to it much better remapped, i didn't quite like the whole stream.

9) 01:44:116 (1,2,3,4) - Move this stream a bit so that 01:43:687 (4,4) - will stack? Would look a bit cleaner. ^

10) 01:44:458 (1,2,3,4,1,2,3,4) - Would also decrease the spacing *between* these two streams a little bit. Don't see the point of such higher spacing right at the end which only makes shitmissing more likely. I think something like 1,50x would be ok. Also apply the same spacing between 01:45:059 (4,1) - ^

11) 02:01:430 (1,1) - Blanket these somehow with the slider curve maybe? done

thanks
http://puu.sh/nLs85/f0390a72de.osu
Nyukai
So many diffs xD Looks nice.
ProfessionalBox
Updated, fixed pretty much everything JINX pointed out and made some slight adjustments of my own too


code
osu file format v14

[General]
AudioFilename: tokyo.mp3
AudioLeadIn: 0
PreviewTime: 43344
Countdown: 0
SampleSet: Normal
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 33830,44801,66744,77716,88687,99658,110630,121601,143544,154516
DistanceSpacing: 0.7
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:Tokyo (Innovaderz Remix)
TitleUnicode:Tokyo (Innovaderz Remix)
Artist:DJ Ozawa
ArtistUnicode:DJ Ozawa
Creator:Asphyxia
Version:ProfessionalBox's Extra
Source:
Tags:dnb drum and bass Nhawak Sharkie deetz orza6006 Aka Mikii -kevincela- Leader N_a_s_y_a nasya byfar toybot Frey rrtyui Kloyd galvenize caren_sk crn Chewin Bonzi Sing asahina momoko m_o_k_o_r_i RLC ProfessionalBox winber1 Skystar amamiya yuko
BeatmapID:781213
BeatmapSetID:333139

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8.5
ApproachRate:9.3
SliderMultiplier:1.9
SliderTickRate:1

[Events]
//Background and Video events
0,0,"wallhaven-212934.jpg",0,0
//Break Periods
2,110830,118304
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Zero__wind
m4m here
I'm not pro at modding difficult maps so I'll try to stick to the lower ones

General
normal-hitnormal9.wav has 10ms delay and it's unrankable, please fix that hitsound
I think some beats in the part from 01:39:658 - to 01:50:630 - like 01:40:687 - ~ 01:40:858 - and 01:42:058 - ~ 01:42:230 - are 1/6 ones instead of 1/4, but they sound kinda iffy at some points. I'm not really sure about how to deal with them but at least I'll mention this here.

Nhawak's Beginner
please remove the useless inherited points
01:01:258 (1) - you may wanna move it to (222,274) sot it looks stacked with 00:55:773 (1) -
01:16:344 (2) - have a clap here?
01:36:916 (2) - clap at end? similar to the one above
01:47:201 - recommended to add a circle here so that the rhythm 01:45:144 (1,2,3,1) - seems more coherent
02:18:058 (1) - maybe whistle on head?
02:31:087 - add a circle? same as 01:47:201 -

Easy
please remove the useless inherited points which don't change anything, such as 00:53:373 - 00:53:716 - and on
00:41:373 (4,1) - maybe blanket
00:54:401 (3) - I will add clap to all three beats as it fits the music pretty well
osu crashed when modding this ;w; Tokyo doesn't welcome me
01:06:401 (4) - probably need a clap here?
01:10:516 (5) - need whistle for consistency with 01:07:773 (3,3) -
01:09:487 (4) - aslo you may want to add NC here for the sake of consistency as well
01:14:973 (1) - whistle at reversing point? it should be the same as former parts as the music just repeats itself
01:19:087 (3,2) - this little overlap doesn't look so neat imo
01:21:830 (1) - just personal preferrence but I'd like to move it to (472,216) for more natural flow
01:32:458 (2) - add whistle, similar to the former part
01:38:287 (3) - whistle at end?
01:44:459 (4) - you'll probably want a whistle on head to cimplete your hitsounding pattern
01:49:258 (3) - try having soft finish on head for the cymbal sound in the music?
01:56:116 (1,2) - the spacing seems a bit uneven
02:19:430 (1,2) - the blanket seems a bit off, move the ending node a little to the left?

Sharkie's Normal
please remove the useless inherited points
I think AR5 is fairly enough for this diff
00:26:630 (4) - move it up a bit to around (144,40) so it plays more natural?
00:52:687 (6) - missing clap
00:53:373 (2,3,4,5,6) - well, missing many claps on them
01:05:373 (3) - better clap at end?
01:10:516 (3) - add whistle to be consistent with 01:07:773 (3,6) - ? like 01:16:001 (3) -
01:20:287 (6,1) - unstack them? it'll seem more intuitive as you spaced out the former pattern 01:18:401 (2,3,4) -
01:22:858 (5) - add whistle for consistency
01:26:630 (3) - also whistle at end like 01:25:258 (5) - ?
01:28:001 (5) - wrong snap. it shouldn't be a 2/3 slider but 3/4 instead, plz extended it a bit to make it reverse at 01:28:258 - and adjust the spacing accordingly
01:32:458 (3) - add whistle? same as 01:10:516 (3) -
01:34:858 (2) - move to (384,36) for smoother flow?
01:38:801 (5,6) - add clap on 5 and whistle on the head of 6? I think they'll help explain the rhythm
01:48:573 (2) - wrong snap, same as 01:28:001 (5) -
01:49:258 (3) - you may want a whistle on head
02:02:801 (4) - whistle on head? for high-pitch melody
02:08:287 (3) - ^ and the following similar ones
02:12:573 (1) - the slider shapte may be confusing in a Normal diff, better not to twist it so hard
02:30:401 (3) - the whistle at reversing point seems redundant imo
02:31:773 (5) - add NC?

deetz' Advanced
please remove the useless inherited points
00:28:687 (2,3) - blanket seems a bit off, mnove the mid and ending node of 3 a bit to the left?
00:42:744 (3,4) - whistle at their ends like 00:42:058 (1,2) - ?
00:55:773 (1) - have a soft finish on head to emphasise downbeat?
01:04:687 (3,4,1) - the flow seems kinda unnatural to me. try to rotate 01:04:687 (3) - by -25° and move to (236,44) for smoother flow?
01:16:516 (2) - drum sample on head sounds great
01:22:516 (3) - whistle at end to keep your hitsound pattern consistent?
01:26:630 (4) - ^
01:21:830 (1) - blanket with 01:21:658 (4) - ?
01:28:001 (1) - wrong snap. it shouldn't be a 2/3 slider but 3/4 instead just like 01:48:573 (3) - , plz extended it a bit to make it reverse at 01:28:258 - . and you can remove the NC on it
01:38:801 (1) - NC seems unnecessary imo, also, add clap on head and reversing point as well?
01:39:487 (2) - use drum sample?
01:49:258 (1) - have a soft finish to emphasize downbeat?
02:02:801 (1) - whistle on head?
02:08:287 (1) - ^ also the latter similar ones
02:18:059 (1) - finish for consistency?
02:32:802 (4) - whistle at end like the former ones

6006's Hard
please remove the unnecessary inherited points which don't change anything like 00:23:030 -
OD6 or 6.5 instead? as some of the Insanes are only with OD7
00:42:916 - add whistle here and at 00:43:258 (5) - ? so that they sound consistent with 00:42:058 (1,2) -
00:54:401 (1,1,1) - add clap to them? I think it fits the music nicely and also explains this pattern which divided beats in groups of 3
00:55:773 (1) - soft finish on head to emphasize downbeat?
01:10:516 (5) - add whistle to its head and tail so it sounds consistent with 01:07:773 (4,4) - ?
01:16:516 (2) - drum sample for the kickdrum beat~
01:22:516 (4) - add whistle to its end to make the whistle pattern consistent?
01:26:973 (4) - whistle on head for same reason ^
01:27:658 (2) - clap on head?
01:32:458 (5) - same as 01:10:516 (5) -
01:37:430 (2) - have a drum sample here?
01:38:801 (3) - also clap on head? it's the same drum like 01:39:058 - and 01:39:316 -
01:45:830 (3,3) - add finish on their heads like 01:45:144 (1,1) - ? I think they share the same drum
01:48:059 (2,3,4,5,1) - you may also want more finish sounds on them as the drums in the music are real intense here
02:18:058 (1) - finish on head like the former ones?
real clean diff, nothing can be complained about

Aka's Insane
please remove the unused inherited points like 01:49:601 (3) - where there're no notes
00:24:230 (4) - not important, just maybe stack with 00:22:858 (1) - ?
00:33:830 (1,2) - I'd recommend to start the 1/2 slider first and then the circle follows, cause starting a slider from 00:33:830 - may represent the keyboard sound better (it's a hold)
00:38:458 (2,3) - stack them? not a must but it seems more consistent with your other patterns which are completely stacked
00:50:973 (3) - missing whistle on head
00:54:401 (1,3,5) - add clap to them? it fits the music really well
01:15:487 (2) - drum sample may sound nice on it
01:16:516 (2) - ^
01:38:544 (2) - ^
01:28:430 (5) - you probably mean to put it at 01:28:516 -
01:32:801 (1,2,3) - I don't really like how they're so closely placed, looks a bit cluttered imo (not talking about distance snap). maybe move 2 down a little and 3 up a bit?
01:38:801 (2) - clap on head?
01:40:001 (2) - whistle at end like 01:41:373 (2) - for consistency?
01:40:687 (6) - wrong snap, this should be a 1/6 reverse instead
01:42:058 (7) - ^
01:48:573 (5) - add NC here and move the NC from 01:49:087 (1) - to 01:49:258 (2) - seems more reasonable according to the rhythm
02:08:287 (4,5) - maybe blanket
02:18:058 (1) - finish on head like the former ones?
02:22:173 (1) - I suggest to remove the NC for consistency

Mikii's Insane
00:23:373 (1,2) - move NC from 1 to 2 for consistency? referring to 00:26:116 (2,1) - and 00:27:487 (2,1) - and on
00:24:744 (1,2) - ^
00:54:401 (3,1) - move the NC from 1 to 3 and 00:54:916 (4,1) - move NC from 1 to 4 and the rhythm will look more organized (00:54:401 (3,1,2,3) - in a group and 00:54:916 (4,1,2,3) - in another)
00:56:116 (3) - move this out to somewhere around (332,4) may make the flow smoother imo
00:55:773 (2) - soft finish on head to emphasize downbeat?
01:01:773 (1) - try touse 1/2 slider here instead so that you can have a beat at 01:01:944 - with whistle which will be really cool.
01:09:144 (1) - better remove this NC? it's just too many
01:14:630 (1) - ^
01:31:087 (1) - ^
01:36:573 (1) - ^
01:17:030 (1) - drum sample at end? similar to 01:15:658 (4) -
01:38:287 (1) - drum sample at end? the kickdrum seems really strong there
01:40:687 (2) - wrong snap, this should be a 1/6 reversing slider instead
01:42:058 (4,5) - ^
02:11:201 (2,3) - this small spacing may be kinda confusing, you don't have any similar spacing usage in this part
02:23:544 (1) - missing whistle on head
02:32:116 (1,3) - moving the NC from 1 to 3 seems more intuitive imo

-Leadercela-'s Insane
00:22:858 (1) - soft finish sounds better on head imo
00:28:344 (6,1) - exchanging NC for consistency?
00:31:087 (6,1) - ^
00:44:801 (1,3) - maybe blanket?
01:00:916 (9,3) - not important, but you may want their tail stacked, it looks tidier imo. it won't hurt your blanket
01:19:601 (5) - maybe NC for consistency in this part?
01:40:687 (5,6,7) - wrong snap, should be on 1/6 instead
01:42:058 (5,6,7) - ^
01:44:116 (2,7) - are acceptable as there are drumbeats landing on 1/4 in the music
02:27:316 (1) - remove this single NC or add another NC on 02:28:687 (3) - so they will be consistent
02:29:373 (1) - remove NC for consistency?
I really like this diff, it sounds and plays cool

byfar's Insane
00:50:801 (3) - also whistle at end like 00:52:173 (1) - ? it fits the music nicely
00:51:658 (1) - maybe make it a 3/4 slider instead so the rhythm can be consistent with 00:50:287 (1) - ?
00:56:116 (1,1,1) - I don't think you need so many NCs for them, looks weird especially when comparing to 00:57:144 (1,2,3,4,5,6,7,8,9,10) - and latter stanzas
01:04:687 (1) - this NC seems redundant, better remove it
01:06:658 (4,1) - wow this is pretty unfriendly
01:22:858 (3) - whistle on head to be consistent with 01:21:487 (1) - and other similar ones
01:26:801 (5,6) - this spacing plays really weird, it's just too small, especially when being in a part with many 1/4 jumps
01:28:001 (1,1,1) - no I don't think they should be ending on 1/3 snap divisor, the rhythm has already changed back to 1/4 things considering where 01:28:258 (1) - starts. so if you insist on using slider at this point, use 1/4 sliders instead.
01:29:373 (1,2) - this small spacing also feels out of place, simply because all of the other notes in this part are swiftly jumping around which makes them unfitting
01:38:544 (2) - drum sample on head and 01:38:801 (1) - clap on head? it's just sad to miss hitsounds on strong drum beats
01:49:258 (1) - soft finish to emphasize this heavy beat?
02:18:058 (1) - finish on head like the former ones?
the long sliders are impressive

Freybot's Insane
00:59:201 (5,6) - make them the same shape?
01:40:687 (1,2,3) - wrong snap, should be 1/6 instead
01:42:058 (2,3,4) - ^
01:47:887 (1) - probably missing a finish here
02:22:173 (1,2,3,4,1) - I'm not sure why isn't there a single whistle on them, it sounds weird
02:33:144 (1) - soft finish on head to be consistent with 00:43:430 (1) - ? also it might be better to use normal samples for the streams and other things like the beginning part as the drums are pretty strong from 02:29:030 (1) - on

N a s y a's Insane
00:55:430 (6) - maybe drum sample at end?
01:40:687 (5,6,7) - wrong snap, should be on 1/6 instead
01:42:058 (5,6,7) - ^
02:18:144 (1) - set some inherited points to gradually increase the volume of this spinner? it will sound great imo
02:24:058 (2) - stack one more circle with whistle on it at 02:24:230 - ? I think there's another keyboard note at this point. it sounds the same as 02:24:058 (2) - but they are two seperate beats, not a long one like 02:23:544 (1) - . of course, same for the following 02:25:601 - and on.
I'm not generally not a fan of having so many slider overlaps though, I think it's your style. and this diff plays pretty cool, nice work.

that's all for me
Good luck~
-Kazuto
winber1
k i come to fix ass
i only mod extra diff cuz i am fixing ass

skystare

00:34:687 (2) - 00:36:058 (2) - 00:37:430 (2) - i would consider making hitcricle triplets or using somehting similar to 00:38:630 (1,2,3) -
00:42:058 (1,2,3,4,1,2,3,4,1,2,3,4,1) - personally, bigger spacing would fit this section better imo. the SV is fine, but the stream seems a little underwhelming
01:06:744 - man this sectoin always make me a little sad cuz a lot of things in da bacground not mapped :((((( :((2121
01:16:687 (3,2,3,4,6) - i would consider using soft hitsounds for these notes and the
01:19:601 (1,2,3,4) - personally makes more sense to me to make combo 1 2 and 3 a kickslider and to make combo 4 a hitcircle
01:20:973 (1,2,3,4) - ^
02:31:773 (1,2,3,4,1,2,3,4,1,2,3,4,1) - similar to before. i feel lieka bigger spacign might make more sense.

pro box

00:24:058 (5) - personally, instead of having this triplet here, i'd rather turn this into a hitcircle and add a note at 00:23:801 - or maybe even 00:23:973 - , but that's just me.
00:50:630 (2,3,4) - this always really weird to me. makes more sense imo if u strated a triplet rhythm at 00:50:801 - instead of at 00:50:630 - (i.e. something like http://puu.sh/nSxDA/6e8f7cc05f.jpg) it just soudns so much more fitting to the music and to what u do later on in the section.
01:01:601 (2,3,1) - ^ (if you don't change this, you should remove the NC on 01:01:944 (1) - for consistency)
01:04:516 (1) - don't think this NC is needed.
01:09:144 (1) - conider using a hitcirlce instead to match the synth sound
01:12:058 (3) - you could consider moving this 1/4 tick back to match that scratch noise (which would probably require some moving around of hitcircles). not necessary in any way, just a possibility.
01:24:316 (5) - yea idk, not feeling this note. i'd personally remove it
01:28:001 (2) - NC makes sense here imo
01:31:087 (1) - again consider using hitcircle instead.
01:34:001 (3) - and again consider moving 1/4 tick back.
01:36:573 (1) - consider turning into a hitcircle instead.
01:38:544 (2,3) - i'd personally remove combo 3, and turn combo 2 into a 1/2 tick slider to match the drums better

rlc circuits

00:45:316 (3) - might consider to turn it into a triplet
01:19:687 - personally i think it sounds better with a note in here

yea idk this shit is like superconducting. not much resistance man


momo

00:28:687 - yea tbh not realy the best spot for this spacing. it's pretty clearly playing a note here, this just feels weird to me. i'd add a note or something here. for instance you can start that pattern here instead 00:26:973 (1,1) -
00:31:430 - ^
00:48:573 (1) - makes more sense as a hitcircle imo
00:51:316 (2) - ^
01:06:401 (1,2) - consider making the spacing for the sliders smaller than 01:06:058 (1,2) - to match the previous stream pattern. Or you can have it the other way around and make this part have bigger spacing.
01:28:001 (1,1,1) - hitsounds on the end sound weird to me
01:38:801 (1,2,3) - this is so awkward imo. match music enjoy game pls
01:44:116 (1,2,3,4) - wtf happened to ur hitcircle stacking. same at 01:44:801 (1,2,3,4) -
02:29:030 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - although it's an interesting pattern as it mirrors the stream afterwards, this always felt exrtemely boring to play. like bro


bonfire

00:28:687 - would consider adding something here and same at 00:31:430 -
01:42:744 - personally i would at least do someting to match the 1/6 tick notes, but i guess it's fine as is
01:45:744 - personally i'd add a note and remake the pattern
01:47:116 - ^
02:18:058 (1) - slider aesthetics another whole issue, as these sliders aren't exactly to my tastes, but regardless, when doing slider art i personally don't like overlapping unless the overlap looks good or is part of the pattern.


chewing gum

00:55:601 (1) - i'd rather add a note on the white tick. idk missing the main beat is a little weird
01:16:601 (2,3) - consider removing combo 3 and turning combo 2 into a 1/2 tick slider
01:18:316 - personallt i feel this section is missing a whole slew of hitcircles to match those triplets in the music. so here, and also 01:19:001 - 01:19:687 - 01:20:373 - 01:20:973 - , and etc.
01:28:516 (1) - consider turning this into a kick slider
01:31:344 - consider adding a hitcircle
01:38:544 (2,3) - again u can consider changing combo 2 into a 1/2 tick slider
01:54:058 (1,2,3,4,1,2,1,2,3) - not a huge deal, but just looking at it, it feels slightly off in that everythign is calming down, but some reason spacing is increasing, at least for this 01:54:058 (1,2,3,4) - and 01:55:258 (2,1) -
01:56:201 (1) - end spinner at 02:01:430 - and add note at 02:01:601 - ?
02:06:401 (2,3,4) - small detail, but it's not the same as 02:17:373 (1,2) - . you could consider making combo 3 and 4 into one 3/4 tick slider.

song

00:24:916 (2) - might make more sense if u ended the slider at 00:24:916 (2) - and add a hitcircle after. it just feels like ur missing smoething here. you even use this pattern in the 2nd half of the section too, so yeah
00:27:144 (2) - ^ (and obviously remake the pattern after)
00:33:830 (1,2,1,2,1,2,1,2) - are u making these 2 note combos not line up with each on purpose? like help psl. like what is this 00:36:744 (2,2,2,2) - and 00:39:487 (2,2,2,2) - not spaced evenly pls help
00:38:801 (4) - literally nazing ur ass but why not make the slider point towards the disappearing 3, i.e. http://puu.sh/nSOAK/551cd840c8.jpg the way it is just makes me feel weird. it's just not paralle with the previous slider and just points nowhere idk. triangles pls
00:44:630 (1) - so any reason why this is 1/6?
00:45:316 (1,1) - i would get rid of one of these NC
00:48:573 (5) - consider turning this into a hitcircle. imo makes more sense with previous patterns (not aesthetically, but rhythmically)
00:48:744 (1) - remove combo
00:50:973 (2) - makes more sense to end on 00:51:144 - imo
01:05:802 (2) - imo sounds better if u move this to 01:05:973 - and obviuosly change the pattern
01:06:401 (3) - i would consider turning this into a hitcirlce as well. (previous two suggestion together: http://puu.sh/nSP8u/915038f7cc.jpg )
01:12:916 (1,2,3,4) - wH04Aa2 ch0ill bruh
01:16:516 (2,3) - remove combo 3 and turn combo 2 into like a 1/4 or 1/8 repeat slider? or even just delete combo 3 and call it a day?
01:26:630 (2) - change to 1/6
01:50:716 (1) - uhhh silence spinner at the end?
02:01:430 - where da note at bro
02:23:201 (1) - geez like can't even see the repeat almost. I would really consider increasing the SV a little bit so that it's a little bit more visible.

CkAReN

00:32:458 (1,2,3) - what. i'm pretty u know what i'm gonna say, but this isn't even with the music. pls fix to wat u did before.
00:37:773 (9) - would rather change into 2 hit circles instead like u did previously
00:54:058 (6) - why not just mirror 5? this looks weird.
00:59:801 - to be consistent with 00:48:744 (1,2,3) - you could add a note here. I also think adding a note at 01:00:830 - makes sense too
01:24:316 (8) - i would remove this note and unstack 7 and 9. unnecessary triplet imo.
01:27:316 (1,2,3,4,5,6) - but why dad. why no 1/3
01:48:573 (4,5,6,7) - personally i think u can come up with a better pattern that matches the drums better (i.e. hitting the beat at 01:48:830 - ), but it's up to you to change it i guess.
01:54:916 (7,8,9,10) - i see no place for this pattern. literally looks like u wanted to do this so you decided to do and then u never did it again. when it comes to unique spacing/patterns, i think it makes more sense to make it look like u truly mean what u are doing, which can be done either by doing it multiple times (consistency) or by really emphasizing the pattern. In this case, you can't really emphasize the pattern, so you kinda have to consistently do it to make it look like u actually know what u are doing, but you only do it once here and call it day. It just looks misplaced and random as it stands right now.
02:12:144 - hitcircle?
02:33:487 (2,3,4) - literally makes no sense to me LOL. doesn't match the "welcome to tokyo" and also doesn't end with the music, so uhhh fix pls.

galven eyes

00:38:116 (2,3) - i'd turn this into one slider tbh
01:06:059 (1,2) - did u make these not parallel on purpose?
01:27:316 (1,2,3,1,2,3) - why no 1/3333333333333333333333333333333333333333333333333333333333333333333333333333333
01:42:402 (1,2,3,1,2,3,1,2,3,1,2,3) - i'd switch these around, so that the closer triplets come first, and then the jump gets bigger and the farther triplets come second.
01:50:458 - end spinner here and add note after?
02:10:344 (3,4) - consider removeing combo 4 and turning combo 3 into a 1/1 slider?
02:27:659 (1) - why is this not a 3/4 tick slider with a note after it
02:32:802 (3,4) - i'd consider mapping the 1/8 notes here in some way, whether it's a repeat slider or whatever.

assfix

00:48:144 - where da hitcircle. i demand hitcircle pls. obviously requires you to move some notes too. basically it just makes more sense with the fact that you did this 00:45:316 (3,4,5) -
00:52:858 (6) - do you really need this note? i'd consider deleting it
00:53:716 (1) - i'm not too okay with this particular slider as u are just glossing over the drum beats, but the other ones are fine.
00:55:344 - hitcircle?
01:00:573 (5,6,7) - i have an urge to make a 5 note stream here but okay, or at least add a triplet or something idk
01:04:687 (1) - sad lyfe
01:50:973 - makes sense to me to add a note here
02:34:516 (1) - do you really need a NC here


DARK KLOYD III

01:09:230 (2) - if u are gonna follow that stream thing in the abck, i don't think this note makes too much sense, but its up to you
01:14:716 (2) - ^
01:16:687 (3) - tbh plays better if u turned this into two hitcircles instead (and moved around the pattern)
01:20:116 (7) - i'd prefer to end at 01:20:287 - and add a note after
01:24:230 (4) - a little awkward to have this 1/1 pause before clicking on the next note. personally makes more sense to have something else at 01:24:401 -
01:58:858 (4) - whoa dawg not spaced evenly
02:34:516 (1) - do need a new combo here or no

ryutiir

00:29:030 (4) - why end slider here. why not end at 00:29:201 - and add note after
00:31:773 (4) - ^
00:44:630 (2) - uhh do you want these default claps sounds? or is that a mistake
01:25:430 (2,3) - why are these stacks, i'd turn then into a short kick slider or somethign similar.
02:34:344 (1,2) - default claps on purpse? or no?

literally too lazy to bb code this,i just bold it for you kthx
Chewin
thank you guys C:

SPOILER
osu file format v14

[General]
AudioFilename: tokyo.mp3
AudioLeadIn: 0
PreviewTime: 43344
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 39231,65288,66659,77631,88602,99573,110545
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.899999

[Metadata]
Title:Tokyo (Innovaderz Remix)
TitleUnicode:Tokyo (Innovaderz Remix)
Artist:DJ Ozawa
ArtistUnicode:DJ Ozawa
Creator:Asphyxia
Version:Chewin's Extra
Source:
Tags:dnb drum and bass Nhawak Sharkie deetz orza6006 Aka Mikii -kevincela- Leader N_a_s_y_a nasya byfar toybot Frey rrtyui Kloyd galvenize caren_sk crn Chewin Bonzi Sing asahina momoko m_o_k_o_r_i RLC ProfessionalBox winber1 Skystar amamiya yuko
BeatmapID:746302
BeatmapSetID:333139

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:9
ApproachRate:9.2
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"wallhaven-212934.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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[Colours]
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Combo2 : 98,255,98
Combo3 : 117,180,255
Combo4 : 247,102,123

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Buttercup
[Winber1's Extra]
  1. 00:35:887 - well i can hear a important sound here, it must be clicked ofc, remove this slider and put a circle in this tick
  2. 01:06:745 (1) - jump this slider too? to do consistency with 01:05:973 (8,1) - and 01:06:316 (4,1) -
  3. 01:14:287 (4,5,6,7,8) - u flowed these sounds here but not in 01:08:801 -
  4. 01:27:315 (1,2,3,1,2,3) - nc in every note to alert players the 1/3? loooooool this seems like 1/4 ;;
  5. 01:51:487 (1) - it needs more spacing


[Professionalbox's Extra]
  1. 00:25:773 (2) - eeeh... emphasis isnt in this note, so put jump in 00:25:944 (3,4,5) - (white tick with stronger sound?????)
  2. 00:58:516 (1) - same aaaaaaaaa missing spacing ;;;;;;;;;;
[Momoko's Extra]
  1. 00:28:687 - sounds empty :^)
  2. 00:31:430 - same??
  3. 02:30:401 - space this part and add nc will get better
[Sing's 3xtra]
  1. 00:51:830 (1) - u put a note here so put in 00:50:458 - too


[Bonzi's Extra]
  1. 00:57:487 (1) - i dont think this slider flows the rhythm in a nicely way , maybe note in 00:57:658 -
  2. 01:28:516 (1) - overlap it, very uncomfortable to read
  3. 02:30:401 (1) - this part is emphasized, add more spacing pls
[Chewin's Extra]
  1. 01:47:201 - what do you think about put the same spacing of 01:45:830 ? there isnt any thing on the song that imposes a spacing change
  2. 02:34:516 (2) - missing nc i guess
[CRN's Extra]
  1. 00:32:630 (1) - you jumped a sound here
  2. 01:06:401 (1) - isn't it exaggerated? ;w; plays weird, imo u must stay the same spacing
  3. 01:54:401 (6) - in this part, I don't think sliders like that (1/1) flows the song nicely ><
  4. 01:54:916 (7) - missing nc
  5. 02:34:516 - put a note here, it is empty
[galvenize's Extra]
  1. 00:52:001 - missing a clap ><
  2. 01:34:173 (6) - nc to alert sv change?
[Kloyd's Extra]
  1. 00:48:744 (8) - it doesn't flow very well cuz slider is in the opposite direction the circle starts ctrl + h and ctrl +j fix it ww
  2. 00:56:973 (7) - same issue
rest of diffs are fin3
sorry for delay, I wasn't having time for osu these months ;c;
call me for mod other map when u need
Aka
ErunamoJAZZ

ErunamoJAZZ wrote:

[Aka]
  1. 01:06:052 (3,4,5) - lol, are you sure?, this is very troll xD sorry, i don't see anything troll in there :c

J1NX1337

J1NX1337 wrote:

[Aka's Insane]

Cool Insane, flow and everything is good, plays well as it should. Though maybe consider renaming it to Aka's Light Insane? 4.1* i don't like that "Light" naming and well, its obvious that it's the easiest Insane in the set, so naaaaah

1) Unsnapped inherited timing sections at 01:05:376 - snap to 01:05:373 -, 01:08:461 - snap to 01:08:458 -, and 01:56:110 - snap to 01:56:116 done

2) I'd recommend dropping HP drain from 7 to 6 so it won't leave such a huge gap with the Hard. Also considering this being the easiest Insane, HP6 would be a better choice. Also perhaps consider a bit lower AR like 8.7 or 8.8 maybe for a better contrast with Mikii's Insane. Right now they're identical except Mikii's Insane is like 4,51* lol 6,5 as for HP. AR stays as it is since lower ones would not suit the SV imo

3) 00:38:458 (2,3) - I think you should stack these. They stood out quite a lot to me while playing. If this is intentional, at least move the (2) to the *left* side of the (3). these are intentional, i'd like to give these objects movements fully to the left. and placing (2) like that would lead the pattern be left->right which i don't want to achieve

4) 01:28:430 (5) - This should be on the half beat at 01:28:516 - where the sound in the music is. Also consider adding a new combo on 01:28:001 (3) - to emphasize the beat change and make reading it a bit easier. you're right. done

5) 01:34:687 (2,4) - Stack maybe? like, they are kinda stacked?????????

6) 01:48:573 (5) - Consider adding an NC here to emphasize the beat change and to make it a lot more readable. I dun goofd reading it the first time because I expected 01:48:830 (6) - to be half beat separated. done

7) 02:03:658 (5) - Not sure about this circle. Can't really see what you're mapping to here. Maybe just extend the slider here? 02:04:001 (6) - this circle is mapper for the same kind of sound (5) was mapped to, leaving it as it is

8) 02:27:658 (1,2) - Blanket's off a bit. (Check the end point of the slider compared to the approach circle of the circle)

Anxient

Anxient wrote:

aka's insane
00:24:230 (4) - ctrl g coz you dont really need this much DS so early in the song, especially when 00:23:544 (2,3,4) - have the same amount of emphasis. i don't this ctrl-g'd slider will flow good so nah. and i do think the emphazis in this place is suitable
00:49:944 (7) - ctrl g this so that it plays better when doing to the next note ;l feels more natural imo i don't want this part having a lot of movement changes, i mean this pattern 00:48:230 (4,5,6,1,2,3,4,5,6,7) - goes to the left all the time and here 00:50:287 (1) - goes a direction change, which is a good emphazis, i believe
00:49:944 (7,1) - this overlap imo looks unfinished lol. i mean it overlaps so little. try making it overlap a bit more. http://puu.sh/nuoAo/a3c6103050.jpg it's ok! D:
01:10:516 (6) - try making the DS from (5) to (6) wider to indicate emphasis. i'd like to have these without emphazis :c leaving it only for downbeat sliders here
01:13:001 - couldve been a triple. youve done it 01:10:173 (3,4,5) - the section would be overplaced with triplets, not going for consistency here
01:19:601 (3) - and similar parts, expected this to antijump in 01:19:430 (2) - because of this 01:18:058 (2,3,4,5) - :L make it consistent lol the part is remapped atm
01:31:430 (1,2,3,4) - is this a perfect square? if it isnt, make it one. idk rhombus? lol
01:47:458 - not mapping this feels awkward to me haha... only for u ♥
01:49:258 - 01:50:287 - you dont seem to be using these timing points. mind getting rid of em? k
02:01:601 (2,3) - stack better :l they are perfectly stacked >:l
02:09:830 (1,2) - blanket is a bit off but i may be wrong. it's ok >:l
02:26:801 (2,3) - nazi mod, feel free to ignore. why the antijump lol :l you havent been doing this in the previous patterns. wat

Rohit6

Rohit6 wrote:

Aka's Insane

  1. Hitsounds00:53:373 (2) - Clap
    00:54:058 (5) - Clap
    00:54:401 (1) - Whistle + Clap
    00:54:916 (3) - Clap
    00:55:430 (5) - Clap
    01:27:316 (1,2) - Clap on sliderheads
    01:28:001 (3,4,5) - Clap
    02:34:344 (1) - Remove Clap because its more of a percussion so it sounds off , something like Normal Whistle would fit better
    half of these are already applied lol. liked the last suggestion!
  2. Use lower volume on the sliderends00:47:201 (6) -
    00:57:487 (2) -
    using soft sampleset already
  3. 01:17:716 - Personal dislike the 1/2 stacks in the kiai because they are kinda inconsistent , it would be better if they were more consistent because 1/2 stacks are kinda risky and its kinda annoying when they dont follow a certain pattern the part is remapped a bit atm, but i left some 1/2 stacks, i like them.
  4. 01:28:431 (5) - Should be snapped to red tick not blue done with previous mod
  5. 02:03:658 (5) - Cant quite understand what this note is supposed to follow ,but if you're following the synth-y thing in the background then this would be better naaaaah, don't like the suggestion and replied for this thing in the previous mod

Zero__wind

Zero__wind wrote:

Aka's Insane
please remove the unused inherited points like 01:49:601 (3) - where there're no notes
00:24:230 (4) - not important, just maybe stack with 00:22:858 (1) - ? i don't see the point of moving it since (1) has dissapeared a long time ago
00:33:830 (1,2) - I'd recommend to start the 1/2 slider first and then the circle follows, cause starting a slider from 00:33:830 - may represent the keyboard sound better (it's a hold)
00:38:458 (2,3) - stack them? not a must but it seems more consistent with your other patterns which are completely stacked this one is intentional, replied to one of above mods
00:50:973 (3) - missing whistle on head added
00:54:401 (1,3,5) - add clap to them? it fits the music really well doooone already
01:15:487 (2) - drum sample may sound nice on it w
01:16:516 (2) - ^w
01:38:544 (2) - ^w
01:28:430 (5) - you probably mean to put it at 01:28:516 - yepyepyep changed with prev mods
01:32:801 (1,2,3) - I don't really like how they're so closely placed, looks a bit cluttered imo (not talking about distance snap). maybe move 2 down a little and 3 up a bit? if just a biiiit
01:38:801 (2) - clap on head? ya
01:40:001 (2) - whistle at end like 01:41:373 (2) - for consistency? k
01:40:687 (6) - wrong snap, this should be a 1/6 reverse instead
01:42:058 (7) - ^
01:48:573 (5) - add NC here and move the NC from 01:49:087 (1) - to 01:49:258 (2) - seems more reasonable according to the rhythm already like thaat
02:08:287 (4,5) - maybe blanket i like it as it is :c
02:18:058 (1) - finish on head like the former ones? k
02:22:173 (1) - I suggest to remove the NC for consistency k

thaaaaaaaaaaaaaaaaaaaaaaaaaanks

diff (copy everythinggggg)
osu file format v14

[General]
AudioFilename: tokyo.mp3
AudioLeadIn: 0
PreviewTime: 43344
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 22852,39231,88602,99573,110545,154516
DistanceSpacing: 1.5
BeatDivisor: 6
GridSize: 4
TimelineZoom: 2.399999

[Metadata]
Title:Tokyo (Innovaderz Remix)
TitleUnicode:Tokyo (Innovaderz Remix)
Artist:DJ Ozawa
ArtistUnicode:DJ Ozawa
Creator:Asphyxia
Version:Aka's Insane
Source:
Tags:dnb drum and bass Nhawak Sharkie deetz orza6006 Aka Mikii -kevincela- Leader N_a_s_y_a nasya byfar toybot Frey rrtyui Kloyd galvenize caren_sk crn Chewin Bonzi Sing asahina momoko m_o_k_o_r_i RLC ProfessionalBox winber1 Skystar amamiya yuko
BeatmapID:766602
BeatmapSetID:333139

[Difficulty]
HPDrainRate:6.5
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"wallhaven-212934.jpg",0,0
//Break Periods
2,116316,120830
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo4 : 247,102,123

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289,310,84230,2,0,P|236:310|194:326,1,88.000002685547,10|0,0:0|0:0,0:0:0:0:
52,370,84573,5,0,0:0:0:0:
52,370,84744,1,0,0:0:0:0:
63,238,84916,1,8,0:0:0:0:
77,107,85087,1,2,0:0:0:0:
243,84,85258,1,2,0:0:0:0:
243,84,85344,1,0,0:0:0:0:
243,84,85430,1,2,0:0:0:0:
283,209,85601,2,0,L|270:308,1,88.000002685547,10|0,0:0|0:0,0:0:0:0:
435,185,85944,6,0,P|418:143|391:101,1,88.000002685547
267,71,86287,1,8,0:0:0:0:
267,71,86458,1,2,0:0:0:0:
179,206,86630,1,2,0:0:0:0:
179,206,86716,1,0,0:0:0:0:
179,206,86801,1,2,0:0:0:0:
99,99,86973,2,0,P|156:99|194:104,1,88.000002685547,8|0,0:0|0:0,0:0:0:0:
307,181,87316,6,0,B|309:216|309:216|297:267,2,58.6666684570313,10|0|0,0:0|0:0|0:0,0:0:0:0:
358,109,87658,2,0,B|377:86|377:86|404:75,2,55.0000016784669,10|0|0,0:0|0:0|0:0,0:0:0:0:
399,188,88001,5,10,0:0:0:0:
203,160,88258,1,10,0:0:0:0:
248,366,88516,1,8,0:0:0:0:
375,262,88687,6,0,P|279:256|185:257,1,160,4|8,0:0|0:0,0:0:0:0:
103,304,89201,1,0,0:0:0:0:
19,204,89373,2,0,P|21:150|35:107,1,80,2|2,0:0|3:2,0:0:0:0:
145,147,89716,2,0,P|181:106|219:82,1,80,10|2,0:0|0:0,0:0:0:0:
307,180,90058,6,0,B|362:176|362:176|398:145|398:145|478:144,1,160,0|8,3:0|0:0,0:0:0:0:
476,263,90573,1,0,0:0:0:0:
372,323,90744,2,0,L|317:322,2,40,2|0|2,0:0|0:0|3:2,0:0:0:0:
267,263,91087,1,10,0:0:0:0:
239,265,91173,1,0,0:0:0:0:
211,267,91258,1,2,0:0:0:0:
183,269,91344,1,0,0:0:0:0:
155,271,91430,5,0,3:0:0:0:
49,215,91601,1,0,0:0:0:0:
108,110,91773,1,8,0:0:0:0:
215,164,91944,1,0,0:0:0:0:
335,156,92116,2,0,P|381:126|406:93,1,80,2|2,0:0|3:2,0:0:0:0:
289,262,92458,2,0,P|320:308|353:333,1,80,8|0,0:0|0:0,0:0:0:0:
175,261,92801,6,0,B|67:252|67:252|-3:274,1,160,0|8,3:0|0:0,0:0:0:0:
123,343,93316,1,0,0:0:0:0:
230,187,93487,2,0,P|183:178|130:174,1,80,2|2,0:0|3:2,0:0:0:0:
272,270,93830,1,8,0:3:0:0:
272,270,93916,2,0,P|309:270|353:264,1,80,0|0,0:0|0:0,0:0:0:0:
347,288,94173,6,0,P|333:205|315:111,1,160,4|8,0:0|0:0,0:0:0:0:
245,35,94687,1,0,0:0:0:0:
169,128,94858,2,0,P|111:125|58:117,1,80,2|2,0:0|3:2,0:0:0:0:
239,37,95201,2,0,P|276:35|321:35,1,80,8|2,0:0|0:0,0:0:0:0:
432,130,95544,6,0,P|370:132|322:239,1,160,0|8,3:0|0:0,0:0:0:0:
369,315,96058,1,0,0:0:0:0:
470,249,96230,1,2,0:0:0:0:
454,249,96316,1,0,0:0:0:0:
438,248,96401,1,2,3:2:0:0:
283,306,96573,1,10,0:0:0:0:
255,310,96658,1,0,0:0:0:0:
227,313,96744,1,2,0:0:0:0:
199,314,96830,1,0,0:0:0:0:
170,312,96916,6,0,P|123:270|97:163,1,160,0|8,3:0|0:0,0:0:0:0:
215,178,97430,1,0,0:0:0:0:
215,178,97601,2,0,P|218:123|227:78,1,80,2|2,0:0|3:2,0:0:0:0:
340,78,97944,1,10,0:0:0:0:
459,63,98116,1,2,0:0:0:0:
405,195,98287,6,0,L|268:188,1,120,4|0,0:0|3:0,0:0:0:0:
354,334,98801,2,0,L|501:323,2,120,8|8|8,0:0|0:0|0:0,0:0:0:0:
220,270,99487,2,0,L|218:250,3,20,0|0|0|0,3:0|0:0|0:0|0:0,0:0:0:0:
190,293,99658,6,0,P|142:293|87:300,1,88.000002685547,6|0,0:0|0:0,0:0:0:0:
14,175,100001,2,0,P|62:175|112:166,1,88.000002685547,8|2,0:0|0:0,0:0:0:0:
101,168,100258,1,0,0:0:0:0:
101,168,100344,1,0,0:0:0:0:
161,49,100516,1,0,0:0:0:0:
305,91,100687,2,0,L|357:89,3,29.3333342285157,10|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
246,241,101030,6,0,P|238:284|238:328,1,88.000002685547,2|0,0:0|0:0,0:0:0:0:
124,244,101373,2,0,P|131:200|131:156,1,88.000002685547,8|2,0:0|0:0,0:0:0:0:
122,127,101630,1,0,0:0:0:0:
104,101,101716,1,0,0:0:0:0:
80,81,101801,1,0,0:0:0:0:
50,72,101887,1,0,0:0:0:0:
202,38,102058,2,0,L|241:32,3,29.3333342285157,10|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
268,158,102401,6,0,P|326:164|394:148,1,88.000002685547,2|0,0:0|0:0,0:0:0:0:
464,85,102744,1,10,0:0:0:0:
464,85,102830,1,0,0:0:0:0:
464,85,102916,1,0,0:0:0:0:
481,240,103087,2,0,P|476:294|469:338,1,88.000002685547,2|0,0:0|0:0,0:0:0:0:
342,360,103430,1,10,0:0:0:0:
342,360,103516,1,0,0:0:0:0:
342,360,103601,1,0,0:0:0:0:
201,246,103773,6,0,P|189:213|185:176,3,44.0000013427735,2|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
96,215,104116,2,0,P|100:180|114:145,3,44.0000013427735,10|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
122,142,104458,5,0,0:0:0:0:
150,121,104544,1,0,0:0:0:0:
184,114,104630,1,0,0:0:0:0:
219,114,104716,1,0,0:0:0:0:
249,130,104801,2,0,L|239:29,1,88.000002685547,10|0,0:0|0:0,0:0:0:0:
325,201,105144,6,0,P|286:227|243:230,1,88.000002685547,6|0,0:0|0:0,0:0:0:0:
268,369,105487,2,0,P|221:367|184:345,1,88.000002685547,10|0,0:0|0:0,0:0:0:0:
172,336,105744,1,0,0:0:0:0:
160,322,105830,1,2,0:0:0:0:
152,181,106001,1,0,0:0:0:0:
33,268,106173,2,0,L|34:371,1,88.000002685547,10|0,0:0|0:0,0:0:0:0:
15,162,106516,6,0,P|54:137|97:135,1,88.000002685547,6|0,0:0|0:0,0:0:0:0:
219,198,106858,2,0,P|222:151|245:115,1,88.000002685547,10|0,0:0|0:0,0:0:0:0:
255,103,107116,1,0,0:0:0:0:
270,92,107201,1,2,0:0:0:0:
420,101,107373,1,0,0:0:0:0:
420,101,107458,1,0,0:0:0:0:
420,101,107544,2,0,L|414:195,1,88.000002685547,10|0,0:0|0:0,0:0:0:0:
408,346,107887,5,6,0:0:0:0:
408,346,108058,1,2,0:0:0:0:
281,282,108230,1,2,0:0:0:0:
281,282,108401,1,2,0:0:0:0:
163,360,108573,5,10,0:0:0:0:
89,161,108830,1,10,0:0:0:0:
25,362,109087,1,2,0:0:0:0:
126,264,109258,5,8,0:0:0:0:
389,215,110458,5,2,0:0:0:0:
247,232,110630,1,4,0:0:0:0:
256,192,110716,12,0,116116,0:0:0:0:
331,133,121430,5,0,0:0:0:0:
417,161,121601,2,0,L|427:289,1,111.999996582031,4|0,0:0|0:0,0:0:0:0:
425,272,122287,2,0,P|388:280|310:272,1,111.999996582031
190,246,122801,2,0,P|257:217|262:77,1,223.999993164063,2|0,0:0|0:0,0:0:0:0:
190,120,123658,1,0,0:0:0:0:
369,103,124001,1,0,0:0:0:0:
275,194,124344,6,0,L|162:186,1,111.999996582031,2|0,0:0|0:0,0:0:0:0:
79,195,124858,1,2,0:0:0:0:
79,195,125030,2,0,P|94:236|90:305,1,111.999996582031,0|2,0:0|0:0,0:0:0:0:
259,303,125716,2,0,P|302:319|311:325,1,55.9999982910157,0|0,0:0|0:0,0:0:0:0:
220,231,126058,2,0,P|236:188|242:179,1,55.9999982910157,0|0,0:0|0:0,0:0:0:0:
349,141,126401,2,0,L|408:148,1,55.9999982910157,0|0,0:0|0:0,0:0:0:0:
421,144,126658,1,0,0:0:0:0:
436,136,126744,2,0,P|447:85|446:60,1,55.9999982910157,0|0,0:0|0:0,0:0:0:0:
382,226,127087,6,0,L|401:357,1,111.999996582031,4|0,0:0|0:0,0:0:0:0:
468,289,127601,1,0,0:0:0:0:
321,352,127773,2,0,P|267:353|190:339,1,111.999996582031,0|0,0:0|0:0,0:0:0:0:
229,224,128287,2,0,L|210:98,1,111.999996582031,2|0,0:0|0:0,0:0:0:0:
144,63,128801,2,0,P|129:100|123:122,1,55.9999982910157,0|0,0:0|0:0,0:0:0:0:
143,197,129144,1,0,0:0:0:0:
143,197,129316,1,0,0:0:0:0:
242,170,129487,2,0,L|318:175,1,55.9999982910157,0|0,0:0|0:0,0:0:0:0:
386,252,129830,6,0,P|397:200|463:155,1,111.999996582031,2|0,0:0|0:0,0:0:0:0:
468,240,130344,1,2,0:0:0:0:
383,329,130516,2,0,L|246:326,1,111.999996582031,0|2,0:0|0:0,0:0:0:0:
271,326,131201,2,0,P|219:332|159:328,1,111.999996582031,0|0,0:0|0:0,0:0:0:0:
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97,175,132058,1,0,0:0:0:0:
209,171,132230,2,0,P|206:109|200:73,1,83.9999974365235,0|0,0:0|0:0,0:0:0:0:
180,84,132573,6,0,P|236:90|305:78,1,111.999996582031,4|0,0:0|0:0,0:0:0:0:
260,247,133258,1,0,0:0:0:0:
400,154,133601,1,0,0:0:0:0:
400,154,133773,2,0,P|366:177|279:157,1,111.999996582031,2|0,0:0|0:0,0:0:0:0:
225,229,134287,2,0,L|221:286,1,55.9999982910157,0|0,0:0|0:0,0:0:0:0:
290,346,134630,1,0,0:0:0:0:
290,346,134801,1,0,0:0:0:0:
191,366,134973,2,0,P|154:366|128:361,1,55.9999982910157,0|0,0:0|0:0,0:0:0:0:
43,266,135316,6,0,L|58:150,1,111.999996582031,2|0,0:0|0:0,0:0:0:0:
141,189,135830,1,2,0:0:0:0:
141,189,136001,2,0,P|181:169|199:151,1,55.9999982910157,0|0,0:0|0:0,0:0:0:0:
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371,203,136687,1,0,0:0:0:0:
371,203,136858,2,0,P|426:206|501:213,1,111.999996582031,0|0,0:0|0:0,0:0:0:0:
395,291,137373,2,0,P|357:291|323:287,1,55.9999982910157,0|0,0:0|0:0,0:0:0:0:
327,288,137630,1,0,0:0:0:0:
316,285,137716,2,0,L|315:358,1,55.9999982910157,0|0,0:0|0:0,0:0:0:0:
200,300,138058,6,0,P|187:251|186:166,1,111.999996582031,4|0,0:0|0:0,0:0:0:0:
206,108,138573,1,0,0:0:0:0:
206,108,138744,2,0,P|237:101|341:80,1,111.999996582031,0|0,0:0|0:0,0:0:0:0:
371,148,139258,2,0,P|425:161|480:161,1,111.999996582031,2|0,0:0|0:0,0:0:0:0:
288,167,139773,2,0,P|264:192|246:223,1,55.9999982910157,0|0,0:0|0:0,0:0:0:0:
389,256,140116,2,0,P|364:232|333:214,1,55.9999982910157,0|0,0:0|0:0,0:0:0:0:
291,290,140458,1,0,0:0:0:0:
291,290,140801,6,0,L|157:284,1,111.999996582031,2|0,0:0|0:0,0:0:0:0:
89,295,141316,1,2,0:0:0:0:
89,295,141487,1,0,0:0:0:0:
65,117,141830,1,2,0:0:0:0:
229,46,142173,2,0,P|296:45|350:88,1,111.999996582031
351,160,142687,2,0,L|343:257,1,83.9999974365235,0|0,0:0|0:0,0:0:0:0:
330,257,143030,1,0,0:0:0:0:
222,243,143201,2,0,B|115:249,1,83.9999974365235,2|0,0:0|0:0,0:0:0:0:
121,264,143544,6,0,P|83:246|49:152,1,136.000002593994,2|0,0:0|0:0,0:0:0:0:
100,76,144058,1,2,0:0:0:0:
200,92,144230,2,0,P|253:93|295:88,1,68.0000012969971,2|0,0:0|0:0,0:0:0:0:
366,120,144573,2,0,P|398:117|451:123,1,68.0000012969971,0|0,0:0|0:0,0:0:0:0:
290,184,144916,6,0,P|278:254|272:343,1,136.000002593994,2|0,0:0|0:0,0:0:0:0:
173,294,145430,1,2,0:0:0:0:
125,204,145601,2,0,P|122:152|128:118,1,68.0000012969971,2|0,0:0|0:0,0:0:0:0:
31,180,145944,2,0,P|27:213|29:247,1,68.0000012969971,0|0,0:0|0:0,0:0:0:0:
203,224,146287,6,0,L|364:231,1,136.000002593994,2|0,0:0|0:0,0:0:0:0:
430,184,146801,1,2,0:0:0:0:
430,184,146973,2,0,P|406:157|377:139,1,68.0000012969971,2|0,0:0|0:0,0:0:0:0:
276,137,147316,2,0,L|188:142,1,68.0000012969971
83,124,147658,6,0,P|145:86|157:7,1,136.000002593994,2|0,0:0|0:0,0:0:0:0:
58,22,148173,1,2,0:0:0:0:
0,105,148344,2,0,L|3:185,1,68.0000012969971,2|0,0:0|0:0,0:0:0:0:
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216,245,149030,5,2,0:0:0:0:
216,245,149201,1,0,0:0:0:0:
287,317,149373,1,0,0:0:0:0:
376,267,149544,1,2,0:0:0:0:
376,267,149716,2,0,P|412:262|459:264,1,68.0000012969971,2|0,0:0|0:0,0:0:0:0:
316,195,150058,2,0,P|334:166|359:134,1,68.0000012969971,2|0,0:0|0:0,0:0:0:0:
231,229,150401,6,0,L|215:141,1,68.0000012969971,2|2,0:0|0:0,0:0:0:0:
196,55,150744,1,0,0:0:0:0:
113,126,150916,1,2,0:0:0:0:
113,126,151087,2,0,P|55:129|30:125,1,68.0000012969971,2|0,0:0|0:0,0:0:0:0:
9,230,151430,1,2,0:0:0:0:
106,277,151601,1,0,0:0:0:0:
200,205,151773,5,2,0:0:0:0:
224,207,151858,1,0,0:0:0:0:
247,212,151944,1,2,0:0:0:0:
269,220,152030,1,0,0:0:0:0:
290,231,152116,2,0,L|292:284,3,34.0000006484985,2|0|2|0,0:0|0:0|0:0|0:0,0:0:0:0:
341,285,152458,2,0,L|337:333,3,34.0000006484985,2|0|2|0,0:0|0:0|0:0|0:0,0:0:0:0:
387,341,152801,2,0,L|390:363,6,17.0000003242493,2|0|0|0|0|0|0,0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
429,375,153144,5,4,0:2:0:0:
408,215,154344,5,2,1:0:0:0:
429,375,154516,1,4,0:0:0:0:
ac8129464363

VINXIS wrote:

heya ssfix can i mak the sb fr tokyo lo
galvenize
orza6006
ErunamoJAZZ

ErunamoJAZZ wrote:

Hello~

[orza6006]
  1. 01:26:287 (2) - mm.. this repeat feels a bit hidden for me. I think if you place 01:26:801 (3) - in http://puu.sh/kHKbx/c54aca1503.jpg , its more easily to read :3
Left it so long that the puush is broken, sorry ;__;


Good luck!!!

J1NX1337

J1NX1337 wrote:

[6006's Hard]

Great Hard! I like the patterns you use, they're very smooth and clean, great sliders too. Not much to point out here, good job!

1) Unsnapped inherited timing sections at 00:22:862 - snap to 00:22:858 -, 01:05:376 - snap to 01:05:373 -, 01:08:461 - snap to 01:08:458 -, 01:11:204 - snap to 01:11:201 - and you also have two inherited timing points at 01:39:658 - and the one that starts the kiai is unsnapped. You know what to do. All fixed

2) Drop OD7 to OD6.5 rather. Better for difficult hards, OD7 is usually used for Insanes and Light Insanes. Done

3) Preferably increase HP drain from 5 to like 5.5 or something. The Advanced diff has HP5 as well and the next diff difficulty-wise has HP7. That's kind of an awkward gap. Increased to 5.7 because I'm an edgy kid I feel like 6 is too high and 5.5 is too low

4) 01:18:744 (4,5) - Stack these? It's a bit off. Done

5) 01:26:973 (4,1) - Make these lenient by raising the end of (4) a bit? Just makes it more awkward imo and the aesthetics aren't as good either

6) 01:32:801 (1) - This slider could look a bit better imo and the blanket in the end with 01:33:316 (2) - is a bit off. I'm fine with the look of the slider but I fixed the blanket

Anxient

Anxient wrote:

6006's hard
00:24:230 (1) - i think a hitcircle - slider would work better here coz ive been told way too many times that stacks arent recommended in hard diffs, especially a perfect stack. I don't think there's anything wrong with it, perfectly readable
00:29:716 (1,2) - this as well, but keep this if you want. its not so bad. Yeah it's fine
00:35:716 (2) - use 1.03x as well lol to make followpoint visible Never heard a rule that followpoints have to be visible
00:36:573 (1) - ctrl g this. it plays more smoothly from the previous note and provides good emphasis for 00:37:087 (2) - Yeah ok
00:47:201 (5,6) - ctrl g this, so that the next note is more visible. concealing the next note isnt a good idea imo lmao Don't like how it flows
01:10:173 (4) - ctrl g (4), and then 01:10:516 (5) - space out (5) more coz compared to 4, 5 has alot more emphasis. well you COULD do that, or you can just reverse the positions of the starting position of the sliders. whatever floats your boat i guess http://puu.sh/nudEL/8a98bd4e6e.jpg I'm following the emphasis of the higher pitched melody at 4 than 5
01:11:887 (4) - same here. this lacks emphasis. try this http://puu.sh/nudHd/41b9443f59.jpg Takes away the emphasis of the following slider which is what I'm going for
01:13:601 (1,4) - bugs me a little that (4) isnt a curve slider. I don't like putting two curve sliders at a shallow angle in my maps
01:18:744 (4,5) - no stack? :(( Fixed in J1NX's mod
01:26:973 (4,1) - reminder: you DID use the same slider right? Whoops, fixed
01:30:058 (1,3) - this could be blanketted better. Tried to make it a little better
02:07:601 (1) - you ignored a strong beat over 02:07:773 - here. map it with a clickable object pls. (slider start or hitcircle) I don't think the beat's that strong and it's pretty clear what I'm following
02:13:087 (1) - ^ ^
02:18:573 (1) - ^ ^
02:28:687 (4) - ctrl g this. flows more naturally from (3) and gives more emphasis to 02:29:030 (1) - here. Doesn't flow nicely into the next note
02:34:344 (1) - make these two hitcircle lol. its the end of the map, end it with a bang ;p Done

Rohit6

Rohit6 wrote:

6006's Hard

  1. 00:52:687 (4) - Clap It's already on the head and I see no reason to put it on the tail
    00:53:373 (2) - Clap ^
    00:54:058 (4) - Clap ^
    00:54:401 (1) - Add Clap Done
    00:54:916 (1) - Add Whistle + Clap because the beat is going 1-2-3-1-2-3 Done
    00:55:088 (2) - Remove Whistle Done
  2. 01:05:030 (4) - 00:54:058 (4) - Consistency please , either keep both 1/2 or 3/4 If I make the first one 3/4 I end up with a 1/4 jump, if I make the second one 1/2 I end up with a difficult to read mess, I think a slight lack of consistency is better than either of those
  3. 01:14:630 (4) - (nazi) 1 pixel down Done
  4. 01:32:801 (1) - Could make this a bit more smoother like 01:30:058 (1) - I made the blanket a little better at the end and I'm happy with it now
  5. 02:00:230 (1) - Change to sampleset D:9 for the kick sound on the sliderend Nice touch, done
  6. 02:07:087 - Wouldnt recommend the sv change to be so high , maybe tone it down a bit like 0.9~ I think it'll lose its effect if it's any lower
  7. 02:12:573 - ^ ^
  8. 02:18:058 - ^ + Add Finish ^ but finish added
  9. 02:34:344 (1) - Make this 2 circles for final downbeat emphasis Already fixed in Anxient's mod

Zero__wind

Zero__wind wrote:

6006's Hard
please remove the unnecessary inherited points which don't change anything like 00:23:030 - Already done from J1NX's mod
OD6 or 6.5 instead? as some of the Insanes are only with OD7 Already changed to 6.5 from J1NX's mod
00:42:916 - add whistle here and at 00:43:258 (5) - ? so that they sound consistent with 00:42:058 (1,2) - Done
00:54:401 (1,1,1) - add clap to them? I think it fits the music nicely and also explains this pattern which divided beats in groups of 3 Already fixed from Rohit's mod
00:55:773 (1) - soft finish on head to emphasize downbeat? Done
01:10:516 (5) - add whistle to its head and tail so it sounds consistent with 01:07:773 (4,4) - ? Done
01:16:516 (2) - drum sample for the kickdrum beat~ Done
01:22:516 (4) - add whistle to its end to make the whistle pattern consistent? Done
01:26:973 (4) - whistle on head for same reason ^ Done
01:27:658 (2) - clap on head? Done
01:32:458 (5) - same as 01:10:516 (5) - Done
01:37:430 (2) - have a drum sample here? Done
01:38:801 (3) - also clap on head? it's the same drum like 01:39:058 - and 01:39:316 - Done
01:45:830 (3,3) - add finish on their heads like 01:45:144 (1,1) - ? I think they share the same drum Done
01:48:059 (2,3,4,5,1) - you may also want more finish sounds on them as the drums in the music are real intense here Done
02:18:058 (1) - finish on head like the former ones? Fixed from Rohit's mod
real clean diff, nothing can be complained about

Thanks for mods everyone! <3

diff
osu file format v14

[General]
AudioFilename: tokyo.mp3
AudioLeadIn: 0
PreviewTime: 43344
Countdown: 0
SampleSet: None
StackLeniency: 0.3
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LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 39231,65288,66659,77631,88602,99573,110545
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.899999

[Metadata]
Title:Tokyo (Innovaderz Remix)
TitleUnicode:Tokyo (Innovaderz Remix)
Artist:DJ Ozawa
ArtistUnicode:DJ Ozawa
Creator:Asphyxia
Version:6006's Hard
Source:
Tags:dnb drum and bass Nhawak Sharkie deetz orza6006 Aka Mikii -kevincela- Leader N_a_s_y_a nasya byfar toybot Frey rrtyui Kloyd galvenize caren_sk crn Chewin Bonzi Sing asahina momoko m_o_k_o_r_i RLC ProfessionalBox winber1 Skystar amamiya yuko
BeatmapID:783412
BeatmapSetID:333139

[Difficulty]
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CircleSize:4
OverallDifficulty:6.5
ApproachRate:8
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152,128,133944,6,0,P|92:140|40:116,2,120.000004577637,2|0|0,0:0|0:0|0:0,0:0:0:0:
272,48,134973,1,0,0:0:0:0:
224,184,135316,6,0,L|232:304,1,120.000004577637,2|0,0:0|0:0,0:0:0:0:
292,344,135830,2,0,P|348:324|408:348,1,120.000004577637,2|0,0:0|0:0,0:0:0:0:
464,380,136344,1,2,0:0:0:0:
408,264,136687,6,0,P|466:240|486:190,1,120.000004577637,0|0,0:0|0:0,0:0:0:0:
413,190,137201,1,0,0:0:0:0:
376,128,137373,2,0,L|368:36,2,90.0000034332277,0|0|0,0:0|0:0|0:0,0:0:0:0:
341,192,138058,6,0,B|281:186|281:186|247:163|247:163|187:158,1,160,4|0,0:0|0:0,0:0:0:0:
292,264,138573,6,0,B|244:259|244:259|221:241|221:241|173:237,1,120.000004577637,0|0,0:0|0:0,0:0:0:0:
116,272,139087,2,0,P|88:288|59:290,1,60.0000022888184,0|0,0:0|0:0,0:0:0:0:
69,217,139430,6,0,L|73:97,1,120.000004577637,2|0,0:0|0:0,0:0:0:0:
212,64,140116,2,0,L|208:184,1,120.000004577637,0|0,0:0|0:0,0:0:0:0:
248,324,140801,6,0,P|308:308|360:328,1,120.000004577637,2|0,0:0|0:0,0:0:0:0:
432,316,141316,2,0,L|440:196,1,120.000004577637,2|0,0:0|0:0,0:0:0:0:
412,128,141830,1,2,0:0:0:0:
412,128,142173,6,0,B|384:140|352:128|352:128|320:116|292:128,1,120.000004577637,0|0,0:0|0:0,0:0:0:0:
256,188,142687,2,0,L|252:60,1,120.000004577637,0|0,0:0|0:0,0:0:0:0:
200,16,143201,1,0,0:0:0:0:
64,104,143544,6,0,P|36:180|80:236,1,160,2|0,0:0|0:0,0:0:0:0:
112,165,144058,2,0,P|157:226|128:297,1,160,2|0,0:0|0:0,0:0:0:0:
48,312,144573,1,0,0:0:0:0:
176,220,144916,6,0,B|216:200|256:220|256:220|296:240|332:220,1,160,2|0,0:0|0:0,0:0:0:0:
296,148,145430,2,0,P|372:155|409:224,1,160,2|0,0:0|0:0,0:0:0:0:
369,290,145944,1,0,0:0:0:0:
296,148,146287,6,0,L|300:68,1,80,2|0,0:0|0:0,0:0:0:0:
368,24,146630,1,0,0:0:0:0:
436,64,146801,2,0,P|472:137|436:200,1,160,2|0,0:0|0:0,0:0:0:0:
392,132,147316,1,0,0:0:0:0:
264,36,147658,6,0,L|180:40,1,80,2|0,0:0|0:0,0:0:0:0:
104,42,148001,1,0,0:0:0:0:
146,111,148173,2,0,P|165:177|108:240,1,160,2|0,0:0|0:0,0:0:0:0:
88,164,148687,2,0,P|54:183|33:217,1,80
72,320,149030,6,0,L|152:316,1,80,2|0,0:0|0:0,0:0:0:0:
208,260,149373,2,0,L|288:264,1,80,0|2,0:0|0:0,0:0:0:0:
360,232,149716,2,0,P|372:188|364:152,1,80,2|0,0:0|0:0,0:0:0:0:
300,112,150058,2,0,P|288:156|296:192,1,80,2|0,0:0|0:0,0:0:0:0:
432,272,150401,5,2,0:0:0:0:
476,204,150573,1,2,0:0:0:0:
444,132,150744,2,0,L|448:52,1,80,0|2,0:0|0:0,0:0:0:0:
380,8,151087,5,2,0:0:0:0:
308,44,151258,1,0,0:0:0:0:
303,123,151430,1,2,0:0:0:0:
370,166,151601,1,0,0:0:0:0:
360,284,151773,6,0,L|320:280,3,40,2|0|2|0,0:0|0:0|0:0|0:0,0:0:0:0:
284,300,152116,2,0,L|244:304,3,40,2|0|2|0,0:0|0:0|0:0|0:0,0:0:0:0:
212,280,152458,2,0,L|172:276,3,40,2|0|2|0,0:0|0:0|0:0|0:0,0:0:0:0:
136,288,152801,2,0,L|132:312,8,20,2|0|0|0|0|0|0|0|4,0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:2,0:0:0:0:
136,288,154344,5,8,0:0:0:0:
144,160,154516,1,4,0:0:0:0:
Kite
WOAH THERE, WAY TOO SPICY
kinda important imo

[Extra]
00:22:862 - Unsnapped hitsound section
00:23:033 - ^
01:26:973 (6,7) - bad movement / transition
02:05:716 (1,2) - this should actually be a 1/4 triplet pattern, seems like you skipped 02:05:887 -
02:16:687 (1,2) - ^
02:33:144 (1) - x450 y350 would have more impact

[galvenize's Extra]
00:22:858 - this seems awfully quiet volume-wise, and you keep the same volume despite drums kicking in later on
01:13:430 (6,1) - bad movement / transition
01:27:316 (1,2,3,1,2,3) - might be better to avoid full circle pattern for this 1/3 section, notes like 01:27:773 (2) - sound a bit off; if you want to keep full circle you should re-organize the pattern to indicate 1/3 better (slightly more spacing and alligned in triangles might work)
02:32:630 (2,3) - bad movement / transition (https://osu.ppy.sh/ss/4887535 would work better for example)

[CRN's Extra]
00:22:858 - same as in galvenize's difficulty, seems really quiet volume-wise
01:08:116 (1) - these slowdown sliders are extremely weird and kill the tempo / pace of your patterns; it would be a lot better to shorten them by 1/4 and add a beat for a triplet instead
01:10:858 (1) - ^
01:13:601 (1) - ^
01:27:316 (1,2,3,4,5,6) - should be 1/3 instead, there is drum on the red ticks but overmapping blue ticks for a 1/4 is wrong if it covers a dominant 1/3 melody
01:28:001 (7,1,1) - could arrange these like the patterns before https://osu.ppy.sh/ss/4887565
01:30:058 (1) - same as before
01:32:801 (1) - ^
01:35:544 (1) - ^
01:48:744 (6,7) - ctrl+g rhythm here, really dominant drum beat lands on sliderend and it feels weird
02:33:830 (3,4) - too close to eachother imo (can be misread as 1/4) https://osu.ppy.sh/ss/4887584 might be better

[Chewin's Extra]
00:26:201 (2) - overmapped and sticks out like a sore thumb, also feels extremely odd hitting 2 triplets in a row in this section
01:48:573 (1,2,3) - I would suggest making these anti-jumps, it would be more clear to realize its a 3/4 rhythm instead of spacing it really far out 01:48:573 (1,2,3) -

[Sing's Extra]
00:22:858 - extremely confusing spacing in the intro section here;
00:24:744 (1,2,3) - 1/4 distance between sliders is the same as 1/2 distance between slider and circle
00:26:630 (4,1) - way too close i thought this is another 1/4 rhythm
00:27:144 (2,1) - rather questionable too but this wasnt too bad
00:38:801 (4) - ?

https://osu.ppy.sh/ss/4887681 & https://osu.ppy.sh/ss/4887692 & https://osu.ppy.sh/ss/4887700
^ You should decide what you actually want to do

I could go on at this point but I think it would be better if you took another really indepth look at your difficulty and sort out confusing / inconsistent spacings as much as possible.

[Bonzi's Extra]
01:08:630 (3,1) - might be a bit of a stretch for 1/4 slider distance if you compare it to 01:36:058 (3,1) - it works out way better here

Amazing difficulty design

[momoko's Extra]
00:22:858 (1,1) - Would probably be better to ctrl+g the rhythm here
01:18:744 - sudden increase in volume ? doubling the volume seems a bit overboard
01:20:116 - ^
01:21:487 - ^
01:32:801 (1,1) - 1/4 distance seems excessive, easy to misread it as 1/2 (https://osu.ppy.sh/ss/4887784 could work or 01:33:144 (1,2) - ctrl+g)
01:44:116 (1,2,3,4) - this stack looks really messy while playing, should probably stack it properly
while we are at it, are you sure you want to have 1/6s as circles there? you used repeat sliders for every other pattern
01:44:801 (1,2,3) - ^
02:33:058 (16,1) - distance increase intended? looks random

[RLC's Extra]
00:25:344 - those slider-end silences freak me out, always makes me think I missed.. can you make them a tiny bit more audible?
01:22:173 (5,1) - really excessive spacing with nothing in the music to back it up
01:26:630 (1,2,3,4) - how come you decided to use circles only for this 1/6 stack whereas you used repeat sliders for others during this part
01:31:430 (1) - stacking this on top of 01:30:573 (3) - would make the patterns more clear
01:31:773 (3,1) - and 01:32:373 (3,1) - are super dodgy, almost identical spacing but different snaps
01:47:373 (4,5) - again excessive jump

[ProfessionalBox's Extra]
k

[Winber1's Extra]
00:31:344 (3) - overmapped, feels weird and sticks out way too much.. 00:28:516 (2,3,4) - this should work way better
01:34:858 - you shouldn't leave this unmapped
01:37:258 (5,6) - Uh, this seems to random tbh, are you sure you don't want to keep the sliderchain consistent?
01:47:116 (8,1,2,3) - can be easily misread as 1/4s, your other 1/4 patterns leading into 1/6 bursts were more distinct


[Welcome to Skystar's Tokyo]
k
Okoratu
I'll try to match for 36 mins drain
Jarl Strasse, Liquid Dreams, 1001 Dreams, BRUNO'S BRAUHAUS

gl figuring out what to do with ppl who map 1/6 vs ppl who slap 1/4 over it, i think 1/6 is correct for most uses and it can be made playable as moko showed very well

[beginner]
00:50:973 - should have a normal whistle like 00:52:344 -
the green lines that go through sliders and look like they manipulate sliderticks don't do anything is that intended LOL

[skystar]
  1. 00:33:830 (1,2,1) - 00:35:201 (1,2,1) - 00:36:573 (1,2,1) - 00:37:944 (1,2,1) - pretty minor but i think it'd feel a lot better if the spacing was focused on the points where you have normal whistles so that 1->2 is bigger than 2->1, you do this for the majority of the next part so i guess it wouldn't hurt to do that here too
  2. 01:05:887 (1,2,3,4,5) - i guess it'd be more interesting if you had to move more to catch this stream but whatever
  3. 01:21:144 (2,3,4) - going back forth and using more spacing between these would be more fitting with what you do for the entire rest of this, the linear stuff comes out of nowhere and disappears just as fast again, i think it'd be better if you just did back/forth or up/down things with this >_>
  4. 01:43:773 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - why are these not spaced? all the others are spaced i dont get it
  5. the S:C98 on 02:22:516 - and probably a few more sliders triggers nothing as the hitsound for that isn't there. if you just want to make ticks less loud u should just go with 20% or somethign here
[rrtyui]
  1. 00:23:544 (2,3,4,5) - i think ingame stacking doesn't work as you intended it here
  2. 00:28:001 (1,2) - don't seem necessary and i'd say they ruin the atmosphere a bit, how about just 2 circles?
  3. 00:35:030 (4,5,1) - 00:36:401 (4,5,1) - 00:37:773 (4,5,1) - with all the 1/4 stuff going on i think the 1/2 spacing here should be bigger to make this more pleasant to read
  4. 01:20:801 (2) - going by the logic of 01:17:887 (2,3) - this should be a circle or something because the thing where you slapped all 1/6 sliders doesn't play here
  5. 01:22:516 (2,3,4) - i think this should be more readable as i don't even know what's going on here when looking at it in edit, this also almost killed me in play further confirming that this is just clusterfuck
  6. 01:26:630 (1,2) - same but not as severe
  7. 01:40:858 (2) - 01:42:230 (2) - these should be 1/4 like 01:42:916 (2) - 01:43:601 (2) -
  8. 01:43:773 (1) - should be 1/4 as well???
  9. 01:45:830 (5) - 01:47:201 (5) - should be 1/6?
  10. 02:30:058 (1,2) - why are 02:29:716 (1,2) - 02:31:087 (1,2,1,2) - stacked properly but this one isnt
  11. that one spinner is kind of really short, are you sure you need a spinner?
snapping is confuse

[deetz]
holy shit how old is htis
  1. 00:34:344 (2,3,4) - i think these and every iteration of that is better off as circle+1/1 slider or circle+1/2 slider, the 2 circles in the end of each of these just don't feel right
  2. 01:05:373 (1) - i recommend splitting this up into two 3/2 sliders, fits the music way better and doesn't leave the player feeling awkward on its end
  3. 01:17:373 (4) - i would follow the same thing as 01:17:030 (3) - , the 1/2 layer
  4. 01:28:001 (1) - idk what youre on but this is 3/4
  5. 01:43:773 (1) - muh this could be so interesting but instead you do boring long slider :////
[winber1]
  1. 00:23:201 (2,3,4,5,6,7,1,2) - not really a fan of this because the sounds are barely audible and your solution with 1/2 sliders works way better for these as well
  2. 00:28:687 (3) - could delte for a break like 00:29:887 (2,1) -
  3. 00:36:144 (4) - this one doesn't make the most musical sense and actually mislead me to believe that 00:36:144 (4,5) - are 1/4 spacing so i hit 5 early by a lot most of the time >_>
  4. 01:14:973 (1,2,3,4) - these being unevenly long doesn't ring with me that much, i actually tried this a few times and i still can't make sense of it that much, so what's 2 holding so much longer that 3 has to be so short and why is spacing between these set to accentuate 3?
  5. 02:04:001 (8,9) - 02:07:430 (3,4,5,6) - 02:09:487 (6,7) - id like these more if they were 1/2 sliders instead so that the rhythm for your sliders is a bit more clear
  6. sudden sliderart part felt a bit out of place because the first half of it is mapped out, i think it'd be better to either do full sliderart or no sliderart part but that's just my opinionlol
  7. 02:29:030 - to 02:31:687 - is that heavy overmapping really necessary, you could do something closer to the song here which does an 1/2 buildup into a stream and not a stream buildup into another stream tbh
[byfar]
holy shit get less loud sliderticks in the begining this sounds aaaaaaaaaaaaaaaa
  1. 01:17:030 (1,2,3,4,5,1) - your target audience is still insane players, i don't think this will be easy to comprehend for them as this is the only heavier reading hazard in this diff and can kill someone easily, i think you should probably avoid this
  2. 01:28:001 (1,1,1) - lol inventive sliderend snapping
  3. the way you map some of the 1/6 only (01:43:430 (3) - ) and ignore it in 01:44:116 (3,4,5) - 01:44:801 (5) - is weird
  4. 02:19:430 (1) - xd blanket
[moko]
the soft-hitnormals in your intro sound obnoxious tbh
other than that i like this diff a lot i hope it gets ranked (xD!!)
  1. 01:09:316 (2,1) - i think these shouldn't be linear, 01:08:801 (1,2,1,2) - go up down up down because of the background instruments and the next thing you would logically do is moving back up after this kind of movement (like 01:13:258 (1,2,1) - )
  2. 01:22:516 (2) - is this intentional? looks like a mistake
  3. 01:30:058 (1) - i think a slider like http://puu.sh/oclEg/ab2dc032e0.jpg would look better
  4. 01:33:830 (3,4,5,6,1) - doublets could be more interesting than what you have right now
  5. 01:44:116 (1,2,3,4) - 01:44:801 (1,2,3,4) - these stacks are basically unreadable, please do something about this >_<
  6. 01:45:830 (4) - 01:47:201 (4) - shouldnt these be 1/6? i mean current placement works better for gameplay but you usually map the 1/6 as 1/6 in this diff so im curious why you didnt here
[mikii]
  1. 00:29:287 (5,6) - i think this would look a bit better if it was stacked or not using so big streamspacing from end to end
  2. 00:53:201 (4,2) - i don't get these, they don't really flollw anything much, the whitetick stuff is more dominant too, but they aren't a huge issue gameplay wise so do whatever i guess xd
  3. 01:02:116 (2) - whistle sounds like an accident
  4. 01:14:287 (1,2,1,2) - shouldn't these be 1/4 sliders like 01:08:801 (1,2,1,2) - because same background sounds
  5. 01:36:230 (3,4,1,2) - combos and ^
  6. 01:49:601 (2,1) - overlap looks really really odd ://
  7. 02:34:344 - should have the 1/4 slider like 00:44:630 - does imo
[bonzi]
  1. 00:46:173 (1,2,3) - not a fan of gimmicks such as these because i think they play like ass but you seem to be quite fond of them so i won't mention that again lol
  2. 01:02:630 (1,2,3,4,1) - feels much too big, like half of the time i just 100 these 3/4 sliders because i'm leaving them early, consider nerfing the 1/4 spacing involved in this pattern
  3. 01:28:516 (1) - can you use something readable instead, just reloading the slider in the same position throws me off so hard :/
  4. 01:32:116 (4,5,6,7) - these don't look really parallel, were they supposed to, it bugs me, like only 01:32:630 (7) - is slightly to the right and the rest is same slider
  5. 02:33:144 (1) - the background sound more accurately ends in 02:33:744 - , if you were going for that
[sharkie]
have you tried to see if this is less clusterfuck with AR 6?
  1. 01:12:230 (1) - i think the red nodes could manipulate the sliderspeed a bit less here
  2. 01:28:001 (5) - 01:48:573 (2) - idk why you do this but i think this is just normal 3/4
  3. 02:12:573 (1,3) - are these slidershapes really necessary
[assfix]
  1. 00:25:944 (3) - 00:28:687 (3) - 00:31:430 (3) - this note doesn't have focus whatsoever in the song and playing it with a moderate spacing doesn't feel right or nice 00:27:144 (2,3) - does this mkuch better
  2. 01:30:058 (1,1) - these look too close, i don't think slider- and circleborders touching is visually that appealing and 01:35:544 (1,1) - looks a lot better in that regard imo
  3. 01:41:544 (6,7,8,9) - 02:12:573 (1,2) - view this with stacking on or ingame to see that your blanket sucks xd

Asphyxia wrote:

###M

Hello Asphyxia,

We need to disqualify your map for the following reasons:

Extra:

Rhythm

There are several inappropriate overmapped sections to be found. For instance:

  1. 01:51:144 (2,3,4,1,2,1,2,1,2,1,2,1,2,3) - Please get rid off those, and follow the song more explicitely.
[Freybot]
partsb would be great
Frey (?):
  1. 00:42:744 (1,2,1,2) - i think these would feel nicer with less spacing
  2. 01:17:373 (1,2,1) - i don't think that symmetric jump fits musically here :/ 2->1 shoudl have more or equal spacing to 1-2 in this case, and the difference is too big to just go "yeah it's symmetry just ignore it"
  3. 01:26:630 (1,2,3,4,5,6) - i think this plays better if it's moved a bit more to the left as it improves the movement from 3 a bit
bot (?):
  1. 00:58:858 (2,6) - wasn't really all to obvious to read where the slider begins and which note 2 is supposed to be because both are visible so shortly after (may also be my skin) but how bout just stacking these and maybe curve 6 less because 5 isn't that curvy either
  2. 01:31:773 (1,2,1,2) - i think these could follow the song more closely
the only other thing im concerned about is that you just outright ignore all the 1/6

[Kloyd]
I can't pass this in 4 tries so something tells me that 00:39:316 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - and 02:29:030 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - could be more intuitive...

[galvenize]
  1. 00:50:287 (1,2,1,2,3,4) - i think these work better with not thaaaaaaaaaat high SV, 1.3x should do to be honest. 01:02:287 (1,2,3) - were especially confusing to read and play due to the SV being THIS HIGH
  2. 01:27:316 (1,2,3,1,2,3,1) - not even the 6 star diffs use this high streamspacing, you might misread this for 1/4 triplets if it's using this much space
  3. 01:51:316 (1,2,3,4) - you have these as sliders in every other instance of this rhythmpattern, so why is only the first one circles, wouldn't it be more interesting if you alternated between sliders and circles? in that case 01:54:059 (5,6) - 01:56:802 (5,1) - or sth else could be circles, if not at least swap ncs on the last example
  4. 01:44:459 (3) - offscreen in 4:3
[ProBox]
  1. i think the effect of the last object is better as a circle only, holding it on a fadeout doesn't feel too nice
  2. 00:26:287 (6,7,8,9,10) - stuff like this would be better represented as doubles btw because the main instrument is not really playing on the white tick in the middle of that stream but you do this all day so :/
  3. normal whistles in intro are really loud and seem to be there for no reason lol
only other concern is that you completely ignore the 1/6 present in this song but actually following would mean remap streampart so :/

[leadercela]
ok no clue who did what because i cant just go OH THATS SYMMETRIC THATS FREY
  1. 00:52:173 (2) - i think having this face downwards instead to the right would make for a smoother movement
  2. 00:55:601 (6,1) - i think having this further up would play better when coming from that stream and trying to ccatch the repeatslider
  3. 02:06:573 (3) - can you follow the song more closely??
  4. 02:33:658 (2) - the wobble sound is actually more closely to 02:33:744 - so if that's what this slider's supposed to map thenit shoudl start there lol
[aka]
  1. i think the first part is mapped to densely, the main instrument pauses at times like 00:25:944 - 00:28:687 - 00:31:430 - and you map through them a lot. I think it'd be better to keep these as 1/1 restmoments
  2. 00:38:458 (2,3) - what happened to that stack lol
  3. 01:11:973 - i think these doublets are worth mapping, just as you did in 01:33:487 (3,4,5) -
  4. 02:01:430 - is this part intentionally so sparsely hitsounded
  5. muting sliderends to wards the end so much doesn't seem necessary
  6. 02:34:344 (1) - maybe an 1/4 slider would fit better
[6006]
  1. 00:25:601 (1,2) - 00:22:858 (1,2) - for these a rhythm such as 00:26:973 (1,2) - would fit the music better
  2. 01:17:030 (4) - why do you extend this all of a sudden? basically it's the same thing as 01:07:430 (3,4) - or should be musically..? idk any good reason to not do 1/2 instead
  3. 01:24:916 (2,3,4,5,6) - i tihink this is too much spacing in relation to other objects, also that these stack perfectly might make this hard to read for your target audience
  4. 01:49:258 (1) - curve at the end of this could be smoother
  5. 01:50:630 - for this part you could try using more combos to see if that drains less or more hp? i think the overall hp drained in this section is quite high
  6. 02:00:230 (1) - the sliderslide sounds like sandpaper here >_<
  7. 01:43:087 (4) - could use a nc ?
Topic Starter
Asphyxia

Zero__wind wrote:

m4m here
I'm not pro at modding difficult maps so I'll try to stick to the lower ones

General
normal-hitnormal9.wav has 10ms delay and it's unrankable, please fix that hitsound
[color=#8000FF]I think some beats in the part from 01:39:658 - to 01:50:630 - like 01:40:687 - ~ 01:40:858 - and 01:42:058 - ~ 01:42:230 - are 1/6 ones instead of 1/4, but they sound kinda iffy at some points. I'm not really sure about how to deal with them but at least I'll mention this here.
I talked about this with few of the QATs some time ago, and they said that it is fine to map 1/6's as 1/4, especially because some of the parts are really iffy. Undermapping has always been acceptable if done like this afaik

Easy
please remove the useless inherited points which don't change anything, such as 00:53:373 - 00:53:716 - and on
00:41:373 (4,1) - maybe blanket
00:54:401 (3) - I will add clap to all three beats as it fits the music pretty well I prefer current setup, with claps, sounds a little too noisy for me :<
osu crashed when modding this ;w; Tokyo doesn't welcome me
01:06:401 (4) - probably need a clap here? Sound doesn't support it that well so I left it w/o one
01:10:516 (5) - need whistle for consistency with 01:07:773 (3,3) -
01:09:487 (4) - aslo you may want to add NC here for the sake of consistency as well
01:14:973 (1) - whistle at reversing point? it should be the same as former parts as the music just repeats itself
01:19:087 (3,2) - this little overlap doesn't look so neat imo
01:21:830 (1) - just personal preferrence but I'd like to move it to (472,216) for more natural flow Prefer to keep the current one due to the patterning
01:32:458 (2) - add whistle, similar to the former part
01:38:287 (3) - whistle at end?
01:44:459 (4) - you'll probably want a whistle on head to cimplete your hitsounding pattern
01:49:258 (3) - try having soft finish on head for the cymbal sound in the music?
01:56:116 (1,2) - the spacing seems a bit uneven
02:19:430 (1,2) - the blanket seems a bit off, move the ending node a little to the left?

Kite wrote:

WOAH THERE, WAY TOO SPICY
kinda important imo

[Extra]
00:22:862 - Unsnapped hitsound section
00:23:033 - ^
01:26:973 (6,7) - bad movement / transition I testplayed it at least 10 times and it feels fine to me, so dunno..
02:05:716 (1,2) - this should actually be a 1/4 triplet pattern, seems like you skipped 02:05:887 -
02:16:687 (1,2) - ^
02:33:144 (1) - x450 y350 would have more impact

Okoratu wrote:

I'll try to match for 36 mins drain
Jarl Strasse, Liquid Dreams, 1001 Dreams, BRUNO'S BRAUHAUS

gl figuring out what to do with ppl who map 1/6 vs ppl who slap 1/4 over it, i think 1/6 is correct for most uses and it can be made playable as moko showed very well Replied to Zero too, talked to a QAT and they said that undermapping them is fine, but if this causes too many issues, I'll see what I can do. (I hope not because otherwise majority of this set needs to remap a lot of stuff lol)

[assfix]
  1. 00:25:944 (3) - 00:28:687 (3) - 00:31:430 (3) - this note doesn't have focus whatsoever in the song and playing it with a moderate spacing doesn't feel right or nice 00:27:144 (2,3) - does this mkuch better There is a difference tho, if you remove the notes you pointed out, you can hear a small beat to them, thus the circles there. They're different from the latter example and it'd feel wrong to delete them
  2. 01:30:058 (1,1) - these look too close, i don't think slider- and circleborders touching is visually that appealing and 01:35:544 (1,1) - looks a lot better in that regard imo
  3. 01:41:544 (6,7,8,9) - 02:12:573 (1,2) - view this with stacking on or ingame to see that your blanket sucks xd

Asphyxia wrote:

###M

Hello Asphyxia,

We need to disqualify your map for the following reasons:

Extra:

Rhythm

There are several inappropriate overmapped sections to be found. For instance:

  1. 01:51:144 (2,3,4,1,2,1,2,1,2,1,2,1,2,3) - Please get rid off those, and follow the song more explicitely. it's supposed to follow the vocal thingy xd and it switches to 1/2 when they're not (that) audible anymore zz I'll remove 'em if they cause issues

winber1 wrote:

k i come to fix ass
i only mod extra diff cuz i am fixing ass
assfix

00:48:144 - where da hitcircle. i demand hitcircle pls. obviously requires you to move some notes too. basically it just makes more sense with the fact that you did this 00:45:316 (3,4,5) -
00:52:858 (6) - do you really need this note? i'd consider deleting it Yeah, feels better with a constant rhythm rather than a break
00:53:716 (1) - i'm not too okay with this particular slider as u are just glossing over the drum beats, but the other ones are fine. d but the echo
00:55:344 - hitcircle? better again w/o one imho
01:00:573 (5,6,7) - i have an urge to make a 5 note stream here but okay, or at least add a triplet or something idk uhm maybe, I feel like plain 1/2 there is better but if more ppl suggest a triplet I can use one
01:04:687 (1) - sad lyfe xd
01:50:973 - makes sense to me to add a note here
02:34:516 (1) - do you really need a NC here consistencyyyyy

winber1 wrote:

rlc circuits

00:45:316 (3) - might consider to turn it into a triplet
01:19:687 - personally i think it sounds better with a note in here agreed in a way but he tends to follow the more audible sound on this part?

yea idk this shit is like superconducting. not much resistance man

Kite wrote:

WOAH THERE, WAY TOO SPICY
kinda important imo

[RLC's Extra]
00:25:344 - those slider-end silences freak me out, always makes me think I missed.. can you make them a tiny bit more audible?
01:22:173 (5,1) - really excessive spacing with nothing in the music to back it up
01:26:630 (1,2,3,4) - how come you decided to use circles only for this 1/6 stack whereas you used repeat sliders for others during this part Wanted to introduce couple of sliders before this so that ppl know what's coming for sure, and that they don't mistake it for a 1/4 stack
01:31:430 (1) - stacking this on top of 01:30:573 (3) - would make the patterns more clear Imo the pattern is already pretty clear here, just some stack action
01:31:773 (3,1) - and 01:32:373 (3,1) - are super dodgy, almost identical spacing but different snaps
01:47:373 (4,5) - again excessive jump I think this is fine because the whole section is pretty spaced out, they feel quite similar in terms of spacing
Thank you so much everyone! :) Appreciate it!

No reply = fixed / adjusted.
Yohanes
oh god
Spaghetti

Sorry for late!

[Metadata]
  1. Artist: Check!
  2. Title: Check!
  3. Diff Name: Check!
  4. Tags: Check!
[Files]
  1. Delete the .osb
[Timing]
  1. BPM: Check!
  2. Offset: Check!
  3. Red Points: Check!
  4. Green Points: It seems like the kiai times vary across all difficulties. I don’t know if that’s a very good idea on terms of consistency but I assume it’s fine.
[Hitsounding]
  1. W1: 00:35:716 (3) - Maybe add a slidertick that has that basskick sound on it? It’s kinda nazi ik but I think it’d sound a lot better.
  2. W1: 01:30:401 (4) - Missing clap.
  3. W1: 02:19:259 (2) - Missing whistle(?)
  4. W1: 02:29:030 (1) - This ending sounds so empty with no hitsounds, especially being a buildup, why not just add basskicks to add to the buildup?
  5. RLC: 01:16:516 (2,1,2,3,4) - Something seems off about the hitsounds here. Maybe take a look at it?
  6. Momoko: 02:29:030 (1) - Maybe add something to compliment the buildup at the end? (basskicks, snares, whatever.)
  7. Sing: 01:39:658 (1) - Why not add claps and hits here where it’s appropriate? This is a kiai and I feel like the main drums shouldn’t be ignored, especially here.
  8. galvenize: 01:47:887 (1) - Finish?
  9. Asphyxia: 01:12:230 (1) - Whistle?
  10. Asphyxia: 01:34:173 (1) - ^
  11. Kloyd: 00:37:087 (3) - Missing whistle.
[Welcome to Skystar's Tokyo]
  1. 01:05:373 (1,2,3,1,2,3,4,5) - This is just me but I think it’d work better and leave a greater impact if you spaced this out right before the more mellow part since it’s the ending of the last phrase.
  2. 01:28:687 (1,2,3,4,1,2,3,4) - I don’t think that the difference in spacing between 01:28:687 (1,2,3,4) - and 01:29:373 (1,2,3,4) - is justified since the melody is pretty calm and doesn’t have much of a change between them to justify such a big increase. Either space out the first four more or the second four less, that or make it gradual to compliment the arpeggio. Same applies to the rest.
  3. 01:48:744 (2,3,4,5) - Spacing these out more would suit the doubles better since there’s more of a pause when playing them and a feeling of a greater rhythm gap. Also it would add to the impact with the drums hitting so hard there as the rest cuts out.
  4. 01:52:687 (1,2,3,4) - Try a zigzag motion here of some sort, it might suit it better since the second square on the square part zigzags.
  5. 01:55:430 (1,2,3,4) - ^
  6. Well actually if you want either apply it to all the parts with linear flow, or make the square part linear so it’s more consistent idk. :V
  7. 02:11:201 (2) - I don’t understand why you ignore the synths here and compliment it everywhere else, it doesn’t make much sense to me.
  8. 02:22:173 (2) - ^
  9. 02:27:658 (1,2,3,4) - I don’t think this flows very well compared to the others in this section but do what you want lol.
[Winber1's Extra]
  1. 00:24:573 - I think filling rhythm gaps like this would make the section flow much better, since most of it has a continuous rhythm that doesn’t stop anyways.
  2. 00:25:602 (1,2) - Stuff like this might be misread as a double, I’d space out the note as it’d add a better effect with the emphasis on the offbeat as well. Same applies with others like this.
  3. 00:30:058 - Same as the first point.
  4. 00:32:801 - ^
  5. 00:43:430 (1) - Silencing the last note at the end of a buildup is a bad idea, it really makes the buildup anticlimactic. Why not just silence the slider end?
  6. 01:06:745 (1) - Holy shit this section is so well mapped, GJ.
  7. 01:28:773 (4,5) - I think it’d be more aesthetically pleasing if you made these notes face towards the direction the slider goes, like this.
  8. 01:37:430 (6) - Maybe NC? It’d look nicer IMO.
  9. 01:48:573 (1) - Amazing.
  10. 02:12:573 (1) - I don’t understand why you chose to do slider art on the second half of this section when the first half is exactly the same. :V
  11. 02:33:144 (1) - Mute this sliderend? It’s not ending on any beats and it sounds kinda weird.
[ProfessionalBox's Extra]
  1. 00:43:430 (1) - This might be kinda hard to read with the repeating slider over it, why not just space it out of the end a little?
  2. 00:58:516 (1) - I think this could use more spacing emphasis, try spacing it out a bit more.
  3. 01:05:887 (7,8,1,2,3,4,5,6,7,8,1) - *cums*
  4. 02:33:144 (1) - Same as first point (just for consistency).
  5. Teach me how to map.
[RLC's Extra]
  1. 01:26:630 (1,2,3,4) - This might be better as a repeating slider since the rest are, and it’d make the ones on the next section with them pop out a lot more.
[momoko's Extra]
  1. 01:28:001 (1,1,1) - I think spacing these out more would feel much better to play with the impact of the ending of the section.
[Bonzi's Extra]
  1. 01:13:258 (1) - Maybe polish the middle anchor of this slider? Something like this looks much nicer.
  2. 01:49:258 (1) - Why u ignoring all these rhythms though, it’d make for a very nice ending before the break if you mapped it out.
[Sing's Extra]
  1. 00:27:658 (1) - I feel like this can use some more emphasis, maybe space it out?
  2. 00:41:030 (1) - This sudden stop after a giant jump doesn’t make much sense to me, spacing this out would suit the pattern much better. Apply this fix to all similar parts.
  3. 00:50:630 (2,1) - I think moving the NC to 2 would make this pattern much easier to read.
[Chewin's Extra]
  1. :d
[CRN's Extra]
  1. 01:27:316 (1,2,3,4,5,6) - ⅓
  2. 02:33:144 (1,2,3,4) - Nice slider art.
[galvenize's Extra]
  1. :d
[Extra]
  1. :d
[Kloyd's Extra]
  1. 00:42:401 (1,2,3,4) - Holy wtf LOL.
  2. 01:49:258 (1) - This would have a better effect if you stack it on the head of 01:48:830 (1) - .
  3. 02:34:344 (1,1) - Maybe space this out more? It’d make the ending much more intense.
[tyui's Extra]
  1. 00:43:430 (1) - TOKYO
  2. 01:22:516 (2,3,4) - Is this even readable lmao.
  3. 01:24:316 (4) - Holy shit.
[N a s y a's Insane]
  1. 01:46:858 (2) - I think ctrl+g would flow much better.
  2. 02:02:801 (3) - Maybe a slider would fit better here to compliment the synth and fill the gap?
  3. 02:23:544 (1) - Why not compliment the rest of the drums for the buildup was well? This feels kinda anticlimactic and the music here has so much more potential in it.
[Freybot's Insane]
  1. No collab times anywhere don’t hurt me.
  2. 00:24:401 (2) - Space this out for better emphasis on the offbeat?
  3. 00:29:887 (2) - ^
  4. 00:37:944 (1) - The rest of the sliders that start on this beat are much more spaced out to compliment the downbeat, why not do the same here?
[byfar's Insane]
  1. 02:34:344 - Add something to the end here so it’s consistent with the other diffs?
[-Leadercela-'s Insane]
  1. 00:54:573 - Maybe add a note here to fill the rhythm gap? It’s kinda awkward imo.
[Mikii's Insane]
  1. 02:01:430 - You’re skipping a pretty audible beat here, adding another circle to the stack would fix this.
[Aka's Insane]
  1. 02:27:658 (1) - Space this out a bit more for better emphasis and consistency with the rest of the sliders like this?
[6006's Hard]
  1. This is the best hard I’ve ever looked at.
[deetz' Advanced]
  1. :d
[Sharkie's Normal]
  1. :d
[Easy]
  1. :d
[Nhawak's Beginner]
  1. 00:52:344 (2) - Newbies might be hitting early on these since the strong beat is on the ½ red tick but there’s nothing that can fix that comes to mind so :d

Final Thoughts

This is one of the better giant sets I’ve seen, Quality is maintained through out a consistent and reasonable diff gap, and I can’t wait to see this ranked. rrtyui’s and 6006’s diff blew me away whith its gimmicks, whilst still maintaining quality and rankability. Good job on this and I can’t wait to see this in the top played beatmaps of the past 24 hours (or possibly at the top of that).
.
Good luck!
uzzi

Spaghetti wrote:

mod stuff
No change, thanks for mod!
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