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TwoThirds - Bring it Back

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Topic Starter
RyoKazuka

Log Off Now wrote:

M4M

[General]

Seems fine

[Easy]

00:04:307 (5,1) - nazi blanket (slider end) fixed

00:29:135 (2,3,4,5) - I would prefer a more curved flow for an easy difficulty instead of a sharp turn flow like this one, could potential be confusing fixed

00:33:273 (1) - I would curve this less aggressively and also face the curve to the other direction, just so the player has some sort of idea where the next slider is going to be (yes i know there's arrows but slider angles also help) keeping it because its usually a technique that i often use

00:37:411 (5,6) - I would remove 6 and make 5 a long slider ending where 6 is since I assume you're following the saxophone here and this is a change to the drums, a bit too sudden of a change imo fixed

01:43:618 (5,6) - I'm not much of a fan of this overlap, not sure what you can do to change it though without changing flow direction im not a big fan of overlaps too but previously it was a major prob and this is all i can do

02:00:859 (5,6) - Consider making 6 blanket 5? I usually do flows like this

[Normal]

aesthetic mod incoming

00:09:825 (5) - I would honestly move this a bit more to the left to make a triangle shape, this is personal taste tho thanks

00:20:859 (6) - Again move this to the left for a bit more curved shape (personal again) following the x axis on this one

01:24:652 (2) - I would turn this into an angular slider instead of curved since at the moment the flow could potentially be a bit weird due to how weird 2 is angled for the blanket im really a fan of straight sliders xd but i will put this into consideration

01:41:894 (2,3) - nazi blanket

01:44:997 (3,4) - ^

02:03:790 (3,4) - I would just turn this into a slider, 2 notes is a bit overmapped for the music in this section you do know the tapping consistency is the same as 01:57:411 (1,2,3) - since you are about to tap two times on this part

[Hard]

blanketz

OD6?

00:08:445 (1,2) - nazi blanket i think all of my blankets that you pointed are all fine xd

00:19:480 (1,2) - super nazi blanket (slider end on (1)) even this one as well

01:21:549 (1,2) - blanket (won't point blankets out anymore) except this one

01:32:583 - Downbeats like this imo should be clickable, theres a heavy bass kick and the saxophone also changes pitch here, this goes for the rest of this section since this is to keep the consistency with the prev section that has the same melody as this, no changes here

01:49:135 (1,2,3,4) - I'm not sure why these are all triples, theres nothing in the music that suggests they should be used, the only place where I can see one that should be used in this mini section is 01:51:204 (3) - here? consistency with prev section

Your emphasis gets a bit weird from here, where snare notes that I think should be clickable aren't and things that shouldn't are, but emphasis gets a lot better from this point 02:13:963 - , maybe try taking some pointers from that section and put them in the section before? blame the artist for the drum pattern, im following the music very finely here and there

[Insane]

00:00:170 (1,2,3,4) - I'm not much of a fan of perfect stacking although this is personal preference, I would much prefer a style of stacking like this 00:04:307 (1,2,3,4) - instead keeping it for the sake of the triangle, tbh this old style of mine is p harsh

tbh theres not much wrong with this diff, although I would advise you to check blankets again :P sure do

[]

Hope this helps!
thanks for modding !
xiyangOvO
Hope it will be ranked quickly!
Topic Starter
RyoKazuka


I hope so

thanksaaa :D

xiyangOvO
OH long time no see but i still like this beatmap
why dont you find someone to bubble it or rank it?
it will be better to find someone help you
but if i have time i can mod it once again
Topic Starter
RyoKazuka


Im about to get a mod (currently doing m4m)

you can always check by anytime :D
i will try to rank

Izzywing
M4M as requested, from #modreqs :)

00:09:480 (3) - Consider moving this so it's not touching 1.

^One thing you can do is make 00:08:963 (2) a ctrl+H of 00:08:445 (1), and then put 00:09:480 (3) on the y axis. This way, everything is symmetrical.

00:26:894 (2,3) - I don't think 3 is properly stacked under 2

00:29:135 (1) - This is kinda nazi, but ctrl+h this slider and you'll notice that it doesn't completely overlap 00:29:652 (2). Try fixing it for the sake of symmetry.

00:32:928 (3) - maybe put this directly under the bottom of 2

00:44:652 (2,3) - highlight these two, ctrl+> twice, and then overlap it with 00:44:307 (1) and 00:45:342 (4). Try to get them to look the same.

01:12:928 (4) - maybe make this a ctrl+h of 01:12:583 (3)

01:32:583 (1) - I would move 01:32:238 (4) - and 01:31:894 (3) - so they aren't touching this slider, I think it would look better.

02:12:238 (3) - I'd make this perfectly vertical to match the symmetry of 02:11:204 (1,2)

Overall a really fun map.

[Hard]

00:47:267 - Meh, this break could be mapped with pretty similar rhythm to the insane. Just feels weird to have nothing here right after the drop for so long.

02:00:170 (1,2) - Minor blanket fix

02:30:514 (1) - make this clickable and move the slider to 02:30:601. Same applies to the Insane, I guess.

Dinky mod so I'll just mod the rest of it I guess.

[Normal]

00:11:204 (1) - get the red slider point inside of the slider tick for the symmetry

00:13:273 (2) - ^

00:34:652 (1,3) - ^

Overall this diff is great. Very solid and I can't really come up with mistakes because I can't find any :/

[Easy]

Nothing to point out. Looks great to me.

Sorry if my mods on stuff that weren't Insane seem underwhelming, but this mapset's honestly just pretty good overall. Gave a star.

Good luck!
Topic Starter
RyoKazuka

Hobbes2 wrote:

M4M as requested, from #modreqs :)

00:09:480 (3) - Consider moving this so it's not touching 1.

^One thing you can do is make 00:08:963 (2) a ctrl+H of 00:08:445 (1), and then put 00:09:480 (3) on the y axis. This way, everything is symmetrical. fixed it in a way

00:26:894 (2,3) - I don't think 3 is properly stacked under 2 fixed

00:29:135 (1) - This is kinda nazi, but ctrl+h this slider and you'll notice that it doesn't completely overlap 00:29:652 (2). Try fixing it for the sake of symmetry. fixed

00:32:928 (3) - maybe put this directly under the bottom of 2 fixed

00:44:652 (2,3) - highlight these two, ctrl+> twice, and then overlap it with 00:44:307 (1) and 00:45:342 (4). Try to get them to look the same. the current one is already fine for me

01:12:928 (4) - maybe make this a ctrl+h of 01:12:583 (3) fixed

01:32:583 (1) - I would move 01:32:238 (4) - and 01:31:894 (3) - so they aren't touching this slider, I think it would look better. sure

02:12:238 (3) - I'd make this perfectly vertical to match the symmetry of 02:11:204 (1,2) done

Overall a really fun map. thanks meng

[Hard]

00:47:267 - Meh, this break could be mapped with pretty similar rhythm to the insane. Just feels weird to have nothing here right after the drop for so long. intentional because i really wanted insane to be the 'special' diff

02:00:170 (1,2) - Minor blanket fix fixed

02:30:514 (1) - make this clickable and move the slider to 02:30:601. Same applies to the Insane, I guess. fixed

Dinky mod so I'll just mod the rest of it I guess.

[Normal]

00:11:204 (1) - get the red slider point inside of the slider tick for the symmetry

00:13:273 (2) - ^

00:34:652 (1,3) - ^ fixed all

Overall this diff is great. Very solid and I can't really come up with mistakes because I can't find any :/

[Easy]

Nothing to point out. Looks great to me.

Sorry if my mods on stuff that weren't Insane seem underwhelming, but this mapset's honestly just pretty good overall. Gave a star.

Good luck!


thanks for the helpful mod

you mod so fast- Ill mod your map asap :o

xiyangOvO
wow i have just found that this beatmap have been uploaded for a year!!!Congratulations!
[Easy]
00:16:721 (1) - Change a direction or position. It may be a little bad because this silder is covered by 00:15:342 (5) -
Apart from this, everything is ok!
[Normal]
00:08:445 (3) - maybe let it a littile left?
01:16:032 (1) - x184 y312 may be better?
01:31:204 (3,4,5) - try to let them like this it may be better>http://puu.sh/pFDki/03a3aab7fe.jpg
01:36:721 (3) - x85 y264 may be better.
01:37:756 (5) - away from the prev slider and closer to next circle maybe like this>http://puu.sh/pFDAl/b0d3fe7061.jpg
01:38:445 (2) - x352 y168
01:39:997 (6) - x60 y240
01:40:514 (7) - x144 y92 ps: if this is not the hard difficulty it's better to let one object not to close the next object.
so much for this... i have to study now. :)
Manysi
yo

A part of easy was modded trough irc

The rest:
It would be better to use soft-hitnormal as default cuz you are making unnecessary noise with the current hitnormals. My idea would be to use soft when there are no kicks/snares and use normal when there is.

thease are highly recommended

01:33:963 (5) - the arrow doesnt hit the horn :arrow: use thease instead 01:25:687 (3,4) -
01:39:480 (4,6) - same + 01:44:997 (6) - really needs a better place xd
02:01:549 (6) - ye its totally subjective but those reverses might as well be normal longer sliders for the same reason above (doesnt land on anything).
Ik it looks c00l but the little nazi in me wants something more fitting to the music.

Normal
Some rhythms are less intuitive here than in ez but hey,it needs to be different somehow.

00:14:652 (4,5) - rotate the slider by nazi° to the right
00:33:273 (2,3,4) - tiny rhythm inconsistency 00:27:756 (3,4) - might as well apply here too 00:38:790 (3,4) - or just remove 00:34:307 (4) - if lazy
00:43:618 (1,2) - follow the kicks pls. Best solution: add circle 00:44:652 and make 00:44:997 (2) - reverse
01:13:963 (3) - i would use 1/2 sliders but hey, it fits
01:19:135 (2,4) - i find them kinda ugly :(. You can do better that this
01:37:756 (5,1,2,3,4,5) - find some structure pls, a hexagon for example. It looks messy rn.
01:46:721 add a circle and stack under 01:46:376 (1) - so you emphasize both the beat and the stop. If you do this than also put circles between the sliders cuz no big change in the music and you will keep intensity this way.
01:57:928 (2) - eh delete, me dont like. 01:58:618 (4) - can stay
02:03:618 you can also do the double 1/2 thing here too
02:09:480 (4,5) - ctrl+g and flip it

Hard
00:02:411 (3,3) - dont overmap in a hard lo
00:26:032 (3) - why not ctrl+h? you blanketed the previous ones
01:07:756 (1,2,3,4) - structure would be nice but its not that bad rn
01:31:204 (1,2) - looks weird. I would reuse 01:31:204 (1) - instead.
01:38:445 (1,2,3,4,1) - nice movement! :)
01:49:135 (1,2,3,4,1,2,3,4,1) - reeeeally dont like this. Its nothing like 00:42:928 (1,2,3,4,1,2,3,4,1) - in the music. I recommend remapping it.
01:57:411 the normal clap here (and like everywhere) is a almost inaudible for me. Even the hitnormal overwhelm it.
02:22:238 (1,2) - stacking is not the best option in places like this imo. You could space the slider further with the ds cuz every beat in this section had even spacing. There is no way anyone would misread it.
02:30:601 (1) - lazy :x

Not so insane anymore
00:02:928 (1) - stack on top of 2. Will be consistent with 00:01:549 (1,2) - + you give pressure to the right note. (Apply to whole section.)
00:05:687 (1,2,3,4) - square? just for variety
00:11:204 (1,2,3,4) - or here
00:16:721 (1,2,3,4) - zigzag works too
00:22:238 (1,2,3,4) - geometry nazi: just look at the sliderends
00:31:894 (1,2) - this plays meh.
00:42:238 (1) - no need for nc. I can read it anyways.
00:43:618 (1) - same
00:49:221 (2,1) - this kind of custom stacking is rather awkward. Generally it will look bad if you go above 1.0
01:02:238 I would increas the spacing from here to emphasize the buildup. Its no big deal tho.
01:10:514 (1,2) - a liiitle blanketing maybe? Its awkard how it looks like you wanted to but actually didnt.
01:24:307 (1,2,3,4) - nice copy-pasta you think i wont notice 8-)
01:38:618 (2,3,4,5,6,1,2,3,4,5,6) - I dont get you rhythm logic anymore :?
01:49:135 (1,2,3,4) - dont think this follows the song correctly. It would rather be 1/2 sliders instead of thease 01:49:480 (2,4) - cuz only the other two has beats on every tick.

I liked the older version more of insane. Right now it just feels like a lot is left unmapped and its not satisfying anymore. :(
Topic Starter
RyoKazuka


fixed the ez mentioned by xiyang but didnt fix anything in nm as it breaks the spacing consistency
useful mod but no kds since youve earned it before

manysi sorry for making ya mod nm, i realized this set is horrible except insane ;;; (gonna remap nm and possibly ez)
didnt fix anythin in ez because im keeping some consistency here and there

fix some things in hd but not all and yes some parts are very ew (ill try doing my best in remapping this)
and for hs (thats like the only thing i got)

manysi said - stacking is not the best option in places like this imo. You could space the slider further with the ds cuz every beat in this section had even spacing. There is no way anyone would misread it. (before i like doing stacks cos its cool but then yes its the old mapping's fault and ill try dealing with it)

oh my god this set is so horrid klanjdklfgfnsdjk;nkjnsdfdflnsdklksdflkjsdalawdjf


Manysi
I'll re-mod those than.
71M073J
Gonna mod a bit because i like the beatmap
Easy:
01:25:342 (2,3,4) - This looks(and sounds) REALLY out of place
01:33:963 (5) - i don't really see this following music, i might just be nitpicking but it fells strange(the return point)
01:39:480 (4) - see above
01:44:997 (6) - same
01:57:411 (1,1) - for some reason it sounds better if you put hitcircle first and then slider
02:02:928 (1,2) - same here
02:08:445 (1,2) - and here
02:27:756 (3,4) - it would sound better (and go with the rhythm)with 1,5 beat slider and a hitcircle at the last beat, or do a reverse slider like in 02:29:135 (5) -

Normal seems perfect to me
Hard:
01:08:618 (4,1) - this annoys me to no end, i think it should be made more clear that a longer pause exists there(and all other spots like that)
01:14:307 (4,1) - ,01:19:652 (4,1) - ,01:25:342 (4,1) - ,01:58:273 (4,1) - ,02:03:963 (4,1) - ,02:09:307 (4,1) - You should be aware that as much as that is your beatmapping style, those are off beat and automatically throw off player who follow the beat

Insane: i have no complaints
overall:
89738 offset-i see no reason for the inheriting section to turn off kiai and then immediately back on - i'd advise deleting that inheriting section
Topic Starter
RyoKazuka

didnt change anything in easy as some sliders do follow the rhythm and some mainly for consistency

changed some things in hard

didnt change offset as it seems fine
the kiai was reasonable as whenever the greenline triggers it, effects would comeout from the screen and starting from here 01:29:825 (1) - it gives the burst feeling for another kiai section to be played

Cheesecake
rank it back
Grim Rapper
Bring it Rank!
pls tell me if you're done in Insane so I can mod the whole mapset , okay? ;)
(can you linked the Light Insane diff in the description, if you still have one?)
Topic Starter
RyoKazuka
sure its almost done

i dont have the old insane, sorz :C
Manysi

Grim Rapper wrote:

Bring it Rank!
pls tell me if you're done in Insane so I can mod the whole mapset , okay? ;)
(can you linked the Light Insane diff in the description, if you still have one?)
this?
SPOILER
osu file format v14

[General]
AudioFilename: TwoThirds-Bring it Back (www.myfree.cc).mp3
AudioLeadIn: 0
PreviewTime: 89997
Countdown: 0
SampleSet: None
StackLeniency: 0.9
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 22238,34652,40170,45687,62238,67756,89825,111894,133963,150514,156032
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:Bring it Back
TitleUnicode:Bring it Back
Artist:TwoThirds
ArtistUnicode:TwoThirds
Creator:RyoKazuka
Version:hs
Source:
Tags:DnB drum and bass chill electronic 006 embrace monstercat cut version
BeatmapID:1023525
BeatmapSetID:333019

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"1874845.jpg",0,0
//Break Periods
2,112238,116032
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
170,344.827586206897,4,2,1,30,1,0
170,-125,4,2,1,30,0,0
22238,-100,4,1,1,60,0,0
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151894,-125,4,1,1,40,0,0
153273,-125,4,1,1,45,0,0
154652,-125,4,1,1,50,0,0
156032,-125,4,1,1,55,0,0


[Colours]
Combo1 : 128,255,255
Combo2 : 0,128,192
Combo3 : 107,182,182
Combo4 : 128,255,128

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178,357,102756,2,0,P|213:330|257:321,2,90,0|2|2,0:0|0:0|0:0,0:0:0:0:
365,308,103273,2,0,P|408:299|444:272,1,90,10|2,0:0|0:0,0:0:0:0:
444,111,103618,6,2,P|408:84|256:78,1,180,2|8,0:0|0:0,0:0:0:0:
178,113,104135,2,0,P|99:121|55:101,2,90
196,6,104652,1,8,0:0:0:0:
265,187,104825,1,0,0:0:0:0:
350,122,104997,6,2,P|417:106|413:206,1,180,2|8,0:0|0:0,0:0:0:0:
376,288,105514,1,0,0:0:0:0:
376,288,105687,2,0,P|377:333|381:382,1,90,2|0,0:0|0:0,0:0:0:0:
131,377,106032,2,0,P|134:332|136:288,1,90,8|0,0:0|0:0,0:0:0:0:
58,212,106376,6,2,P|115:250|234:189,1,180,2|8,0:0|0:0,0:0:0:0:
189,113,106894,1,0,0:0:0:0:
189,113,107066,2,0,L|69:123,1,90,2|0,0:0|0:0,0:0:0:0:
323,113,107411,2,0,L|443:123,1,90,8|0,0:0|0:0,0:0:0:0:
414,228,107756,5,2,0:0:0:0:
256,308,107928,1,0,0:0:0:0:
98,228,108101,1,8,0:0:0:0:
256,150,108273,1,0,0:0:0:0:
256,308,108445,2,2,P|220:222|259:147,1,180,2|8,0:0|0:0,0:0:0:0:
380,318,109135,6,0,L|308:328,3,45,2|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
176,324,109480,2,0,L|132:318,3,45,8|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
321,217,109825,2,0,L|327:155,3,45,2|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
191,217,110170,2,0,L|185:155,3,45,8|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
113,192,110514,5,2,0:0:0:0:
256,300,110687,1,0,0:0:0:0:
399,192,110859,1,10,0:0:0:0:
256,84,111032,1,0,0:0:0:0:
174,259,111204,2,0,P|164:322|181:359,1,90,2|0,0:0|0:0,0:0:0:0:
339,345,111549,2,0,P|349:301|338:259,1,90,2|0,0:0|0:0,0:0:0:0:
256,192,111894,5,6,0:0:0:0:
95,66,117411,6,0,P|139:98|219:87,1,108,4|0,0:0|0:0,0:0:0:0:
190,99,117756,2,0,P|186:149|196:181,1,72,8|0,0:0|0:0,0:0:0:0:
277,252,118101,2,0,P|283:217|276:182,1,72,0|0,0:0|0:0,0:0:0:0:
195,279,118445,2,0,P|191:329|201:361,1,72,0|8,0:0|0:0,0:0:0:0:
196,349,118963,6,0,P|151:348|98:352,2,72,0|8|0,0:0|0:0|0:0,0:0:0:0:
282,353,119480,2,0,P|315:353|365:341,1,72,0|0,0:0|0:0,0:0:0:0:
459,258,119825,2,0,P|423:258|388:266,1,72,8|0,0:0|0:0,0:0:0:0:
328,202,120170,6,0,P|355:134|306:56,1,144,0|8,0:0|0:0,0:0:0:0:
183,72,120687,2,0,P|156:137|184:202,1,144,0|0,0:0|0:0,0:0:0:0:
171,286,121204,2,0,P|143:265|108:257,1,72,8|0,0:0|0:0,0:0:0:0:
249,326,121549,6,0,P|327:314|394:304,1,144,0|8,0:0|0:0,0:0:0:0:
447,238,122066,1,0,0:0:0:0:
447,238,122238,2,0,P|451:173|443:147,1,72,0|0,0:0|0:0,0:0:0:0:
377,42,122583,2,0,P|373:78|380:114,1,72,8|0,0:0|0:0,0:0:0:0:
343,191,122928,6,0,P|282:186|220:181,1,108,4|0,0:0|0:0,0:0:0:0:
235,182,123273,2,0,P|239:218|244:253,1,72,8|0,0:0|0:0,0:0:0:0:
184,111,123618,2,0,P|180:76|174:40,1,72,0|0,0:0|0:0,0:0:0:0:
134,183,123963,2,0,P|137:217|143:258,1,72,0|8,0:0|0:0,0:0:0:0:
143,254,124480,6,0,P|99:248|61:248,2,72,0|8|0,0:0|0:0|0:0,0:0:0:0:
218,297,124997,2,0,P|263:293|299:284,1,72,0|0,0:0|0:0,0:0:0:0:
409,224,125342,2,0,P|373:217|338:215,1,72,8|0,0:0|0:0,0:0:0:0:
334,128,125687,6,0,B|365:98|375:72|375:72|361:37|319:12,1,144,0|8,0:0|0:0,0:0:0:0:
184,17,126204,2,0,B|151:37|137:72|137:72|147:98|178:128,1,144,0|0,0:0|0:0,0:0:0:0:
256,163,126721,2,0,P|256:203|256:245,1,72,8|0,0:0|0:0,0:0:0:0:
193,294,127066,6,0,B|221:335|291:335|328:287,1,144,0|8,0:0|0:0,0:0:0:0:
377,229,127583,1,0,0:0:0:0:
377,229,127756,2,0,P|380:165|371:139,1,72,0|0,0:0|0:0,0:0:0:0:
308,32,128101,2,0,P|304:67|310:103,1,72,8|0,0:0|0:0,0:0:0:0:
245,160,128445,6,0,P|185:153|127:147,1,108,4|0,0:0|0:0,0:0:0:0:
137,148,128790,2,0,P|143:112|141:77,1,72,8|0,0:0|0:0,0:0:0:0:
105,229,129135,2,0,P|98:264|100:300,1,72,0|0,0:0|0:0,0:0:0:0:
177,340,129480,2,0,P|217:338|258:334,1,72,0|8,0:0|0:0,0:0:0:0:
248,335,129997,6,0,L|337:345,2,72,0|8|0,0:0|0:0|0:0,0:0:0:0:
191,268,130514,2,0,P|188:205|198:167,1,72,0|0,0:0|0:0,0:0:0:0:
237,53,130859,2,0,P|242:89|239:125,1,72,8|0,0:0|0:0,0:0:0:0:
308,176,131204,6,0,P|365:221|361:302,1,144,0|8,0:0|0:0,0:0:0:0:
144,287,131721,2,0,P|148:218|204:176,1,144,0|0,0:0|0:0,0:0:0:0:
256,280,132238,2,0,L|256:351,1,72,8|0,0:0|0:0,0:0:0:0:
320,222,132583,6,0,P|390:234|472:248,1,144,0|8,0:0|0:0,0:0:0:0:
458,159,133101,1,0,0:0:0:0:
401,94,133273,1,0,0:0:0:0:
111,94,133618,1,8,0:0:0:0:
111,94,133963,6,0,P|103:162|95:243,1,144,4|8,0:0|0:0,0:0:0:0:
169,282,134480,2,0,P|176:210|184:138,1,144,0|0,0:0|0:0,0:0:0:0:
256,90,134997,1,8,0:0:0:0:
256,90,135342,6,0,P|321:83|359:93,1,72,0|0,0:0|0:0,0:0:0:0:
461,135,135687,2,0,P|425:143|390:142,1,72,8|0,0:0|0:0,0:0:0:0:
413,51,136032,1,0,0:0:0:0:
302,168,136204,1,0,0:0:0:0:
469,143,136376,1,8,0:0:0:0:
469,143,136721,5,0,0:0:0:0:
469,143,137066,2,0,P|455:219|458:233,1,72,8|0,0:0|0:0,0:0:0:0:
390,317,137411,2,0,P|387:281|375:247,1,72,0|0,0:0|0:0,0:0:0:0:
256,187,137756,1,8,0:0:0:0:
137,247,137928,1,0,0:0:0:0:
220,335,138101,6,0,P|255:341|304:347,1,72,0|0,0:0|0:0,0:0:0:0:
256,187,138445,2,0,P|220:180|172:175,1,72,8|0,0:0|0:0,0:0:0:0:
313,263,138790,2,0,P|348:269|397:275,1,72,0|0,0:0|0:0,0:0:0:0:
349,115,139135,2,0,P|313:108|265:103,1,72,8|0,0:0|0:0,0:0:0:0:
213,162,139480,6,0,P|242:103|191:19,1,144,4|8,0:0|0:0,0:0:0:0:
155,98,139997,2,0,P|126:157|177:241,1,144,0|0,0:0|0:0,0:0:0:0:
228,270,140514,1,8,0:0:0:0:
228,270,140859,6,0,P|233:305|230:341,1,72,0|0,0:0|0:0,0:0:0:0:
296,216,141204,2,0,P|293:180|298:144,1,72,8|0,0:0|0:0,0:0:0:0:
427,75,141549,1,0,0:0:0:0:
387,186,141721,1,0,0:0:0:0:
287,50,141894,1,8,0:0:0:0:
287,50,142238,5,0,0:0:0:0:
287,50,142583,2,0,P|237:50|196:55,1,72,8|0,0:0|0:0,0:0:0:0:
88,121,142928,2,0,P|124:121|160:119,1,72,0|0,0:0|0:0,0:0:0:0:
287,50,143273,1,8,0:0:0:0:
327,192,143445,1,0,0:0:0:0:
256,311,143618,6,0,P|211:317|176:311,1,72,0|0,0:0|0:0,0:0:0:0:
65,242,143963,2,0,P|101:236|137:240,1,72,8|0,0:0|0:0,0:0:0:0:
279,188,144307,2,0,P|243:194|208:191,1,72,0|0,0:0|0:0,0:0:0:0:
89,120,144652,2,0,P|124:113|160:117,1,72,8|0,0:0|0:0,0:0:0:0:
196,38,144997,6,0,P|105:26|32:52,1,144,4|8,0:0|0:0,0:0:0:0:
12,114,145514,2,0,P|18:183|27:273,1,144,0|0,0:0|0:0,0:0:0:0:
87,318,146032,1,8,0:0:0:0:
87,318,146376,6,0,P|154:326|181:314,1,72,0|0,0:0|0:0,0:0:0:0:
278,248,146721,2,0,P|243:245|209:256,1,72,8|0,0:0|0:0,0:0:0:0:
87,318,147066,1,0,0:0:0:0:
254,333,147238,1,0,0:0:0:0:
186,174,147411,1,8,0:0:0:0:
186,174,147756,5,0,0:0:0:0:
186,174,148101,2,0,P|177:128|179:99,1,72,8|0,0:0|0:0,0:0:0:0:
333,103,148445,2,0,P|334:139|326:174,1,72,0|0,0:0|0:0,0:0:0:0:
256,255,148790,1,8,0:0:0:0:
103,192,148963,1,0,0:0:0:0:
178,103,149135,6,0,P|230:87|267:90,1,72,0|0,0:0|0:0,0:0:0:0:
402,87,149480,2,0,P|350:103|313:100,1,72,8|0,0:0|0:0,0:0:0:0:
466,24,149825,2,0,P|491:82|482:118,1,72,0|0,0:0|0:0,0:0:0:0:
469,228,150170,2,0,P|449:198|445:163,1,72,8|0,0:0|0:0,0:0:0:0:
509,308,150514,5,0,0:0:0:0:
256,192,150601,12,2,156032,0:0:0:0:
Grim Rapper
IIRC mod in insane diff
also when mod

SAVAGE

RyoKazuka wrote:

This is RyoKazuka, not Monstrata 8-)
Xinnoh
hi, M4M

Insane
00:25:514 (2) - ctrl-h that

00:27:756 (1,2,3) - Constant distance spacing for a jump like that.

00:40:170 (1) - ctrl-j

00:43:273 (2,2) - ctrl-g, better flow

01:18:445 (5) - Too far

00:49:825 (1) - Optional: These types of sliders should be farther away, resnap the distance without 00:49:738 (3) to see what I mean

01:11:894 (1,2,3) - Incorrect spacing, see how 1 & 3 are positioned compared to the top slider

01:16:549 (2) - Would flow better if this was lower & left more

01:22:928 (1) - ctrl g+h+j would flow better

01:27:066 (1) - Just a little too far

02:28:790 (7,1) - Too far, need constant spacing for taps like this.

01:33:963 (1) - tbh these kinds of sliders just look shorter than they do, make it more clear that they are longer sliders with a turn.

01:39:997 (2) - Put end of slider higher

01:51:204 (3,4,5,6) - Would suggest moving 4&5 closer to make distance more consistent.

02:30:514 (1) - Put closer to the spinner

May also mod hard depending on how much is done for my map

Also, for Hard, AR 7 and that slider velocity don't mix at all, would suggest AR 8
Topic Starter
RyoKazuka


lost the response but fixed a thing or two

thanks for modding and good luck modding other maps iykwim

your mod will come later because im gonna get used to the song and your style



be sure to play first before modding
Famous
oh shit waddup! My promised mod~

Easy
  • Well nothing much to say except 00:43:618 (1) and 01:49:825 (1). You don't need NC here but it's also unnecessary to remove them. Solid easy, no more to say.

Normal
    1. 00:41:204 (2,3) - That could cause some visual problems to normmal players beacuse it looks a bit confusing. I don't think that you really have to fix this but I just wanted to point that out.
    2. 01:51:032 (4,5,1) - Since the sliders are a bit curvy you could move that whole thing a bit more down to improve the flow. Example

Hard
  • I really like that diff. The only thing that bothers me is 02:13:101 (2,1). These Sliders are a bit too close.

Insane
  1. You could set the Stack Leniency to 4 so the stacks looks more beautiful.
  2. 00:41:894 (1) - NC is not necessary. Remove NC.
  3. 01:49:825 (1) - Same as above.
  4. 01:51:894 (1) - What about moveing that circle to x:256 y:124? Imo it's looks way better and it will still fit in to your pattern + spacing.

Awesome set, calm song and also a chill map. Good luck! :3/~
Topic Starter
RyoKazuka


fixed almost everythin except visuals in nm because it looks neat so i dont think itll be confusing
second nc in nsane cos i did that previously
also i like the current stack leniency but ill try lower it in future mapping

am i ready for bns
Electoz
[General]

  1. 00:01:549 - Is it just me or the offset should be here instead? Feels like it would make more rhythmic sense if NCs in lower diffs were on 00:01:549 - 00:07:066 - 00:23:618 - etc instead of the current ones.
  2. 01:30:170 - Would be nice if kiai restarted here instead of 01:29:825 - since the intensity came back on 01:29:825 and there's a strong beat at that point.
  3. 02:30:601 (1) - Why a spinner? The intensity hasn't changed yet so it would be more proper if you mapped this part normally and then a spinner on 02:34:652 .
[Easy]

  1. 00:15:342 (5,2) - Doesn't look really neat imo, that overlap should be avoided.
  2. 00:27:756 (1) - Kinda curious why you prioritized 00:28:273 over 00:28:445 .
  3. 00:29:135 (2,3) - A 2/1 slider would fit better here to keep the simplicity on what you're following since 00:29:825 (3) is not clickable on the same sound as 00:30:170 (4) - 00:30:514 .
  4. 01:02:238 (1) - Just my preference but I'd rather end this spinner on 01:06:376 instead(and maybe mute it) cuz this part 01:07:756 - isn't really worth sacrificing for a recovery time as the rhythm changed there.
  5. 01:43:618 (5,6) - Uh doesn't look nice lol, kinda understand that you ran out of space but it can be better than this.
[Normal]

  1. 01:02:238 (1) - Same as Easy, imo better end this at 01:07:066 and then start mapping at 01:07:756 instead.
  2. 00:22:238 (1,2) - 00:42:928 (1,2) - Can be confused with stuff like 01:09:825 (2) - 01:20:859 (5) etc since they have different number of repeats so please refrain from using those 2 repeats sliders to avoid confusion in gameplay.
  3. Didn't really check deeply in the diff cuz I think this can be improved more, there are some places which you used a denser rhythm than higher diffs and I can't figure out why like 01:14:135 (2,3) - 01:34:480 (3,4) for example, try looking at what you were trying to follow in higher diffs and then apply it in a simpler(less dense) version on Normal.
[Hard]

  1. 00:00:170 - Use a lower SV on this part? Like what you did in Insane.
  2. 00:23:618 (1,2) - Was expecting the same rhythm as 00:29:135 (1,2) since 00:23:963 isn't really worth clickable considering how you followed the another sound on 00:24:825 - 00:24:997 - 00:25:514 - 00:26:032 - 00:26:376 .
[Insane]

  1. 00:44:307 (1,2) - aw would be cool if you can pull off some sort of symmetry on these sliders cuz they look kinda random compared with some cool symmetric stuff you did like 00:42:928 (1,2,1,2) and 00:44:307 (1,2,3,4,5,1) in Hard.
  2. 01:02:238 (1,2,3,4,1,2,3,1) - Just my preference but would be nice if you can use a higher overall spacing than 1.2 to express the intensity which is gradually increasing.
  3. 02:23:790 (2,3,4) - 02:29:307 (2,3,4) - Kinda curious why you made different spacings on these places.
I might interested in iconing this if you can get like 5-6 more mods on Normal and polish it up, good luck~
Topic Starter
RyoKazuka
gonna reply after my vacation
Manysi
↑gonna re-mod after his vacation↑
Topic Starter
RyoKazuka

Electoz wrote:

[General]

  1. 00:01:549 - Is it just me or the offset should be here instead? Feels like it would make more rhythmic sense if NCs in lower diffs were on 00:01:549 - 00:07:066 - 00:23:618 - etc instead of the current ones. i was pretty unsure about this back then but Im actually satisfied with the current one, ill change once i get some confirmation
  2. 01:30:170 - Would be nice if kiai restarted here instead of 01:29:825 - since the intensity came back on 01:29:825 and there's a strong beat at that point.
  3. 02:30:601 (1) - Why a spinner? The intensity hasn't changed yet so it would be more proper if you mapped this part normally and then a spinner on 02:34:652 . since having a spinner in every diff is recommended (at least for me), Insane is the only one that has 1 spinner which is at the very end for score differentiation. to keep the set consistent, i apply that spinner along with the other diffs and mapping streams at the end for Insane will only make the difficulty harder
[Easy]

  1. 00:15:342 (5,2) - Doesn't look really neat imo, that overlap should be avoided.
  2. 00:27:756 (1) - Kinda curious why you prioritized 00:28:273 over 00:28:445 .
  3. 00:29:135 (2,3) - A 2/1 slider would fit better here to keep the simplicity on what you're following since 00:29:825 (3) is not clickable on the same sound as 00:30:170 (4) - 00:30:514 .
  4. 01:02:238 (1) - Just my preference but I'd rather end this spinner on 01:06:376 instead(and maybe mute it) cuz this part 01:07:756 - isn't really worth sacrificing for a recovery time as the rhythm changed there. its really my style to end a spinner at the drop/kiai, plus leaving it there would be pretty awkward than the one i have right now
  5. 01:43:618 (5,6) - Uh doesn't look nice lol, kinda understand that you ran out of space but it can be better than this. ive been waiting for someone to point this out
[Normal]

  1. 01:02:238 (1) - Same as Easy, imo better end this at 01:07:066 and then start mapping at 01:07:756 instead.
  2. 00:22:238 (1,2) - 00:42:928 (1,2) - Can be confused with stuff like 01:09:825 (2) - 01:20:859 (5) etc since they have different number of repeats so please refrain from using those 2 repeats sliders to avoid confusion in gameplay. its the same case as how Insane works as in triple repeat sliders and 1/4 repeat sliders, i think its fine since those sliders only occurs on buildups (and the slider end spacings should be noticed)
  3. Didn't really check deeply in the diff cuz I think this can be improved more, there are some places which you used a denser rhythm than higher diffs and I can't figure out why like 01:14:135 (2,3) - 01:34:480 (3,4) for example, try looking at what you were trying to follow in higher diffs and then apply it in a simpler(less dense) version on Normal. i mainly follow the drums in the kiais and imo the current ones are neat than the other rhythms that i've tried (it'll make the aesthetics weird if apply them)
[Hard]

  1. 00:00:170 - Use a lower SV on this part? Like what you did in Insane. ill considerate it since if i apply this, then i'll have to do the same at the after kiai
  2. 00:23:618 (1,2) - Was expecting the same rhythm as 00:29:135 (1,2) since 00:23:963 isn't really worth clickable considering how you followed the another sound on 00:24:825 - 00:24:997 - 00:25:514 - 00:26:032 - 00:26:376 .
[Insane]

  1. 00:44:307 (1,2) - aw would be cool if you can pull off some sort of symmetry on these sliders cuz they look kinda random compared with some cool symmetric stuff you did like 00:42:928 (1,2,1,2) and 00:44:307 (1,2,3,4,5,1) in Hard. i dont want to abuse the symmetric mapping
  2. 01:02:238 (1,2,3,4,1,2,3,1) - Just my preference but would be nice if you can use a higher overall spacing than 1.2 to express the intensity which is gradually increasing. will discuss this with a friend
  3. 02:23:790 (2,3,4) - 02:29:307 (2,3,4) - Kinda curious why you made different spacings on these places. i really saw the opportunity when i map this 02:29:135 (1,2,3) - and i like my maps to have various patterns
I might interested in iconing this if you can get like 5-6 more mods on Normal and polish it up, good luck~


thanks for modding ! and i had a great stay at the hotel xd

no reply = fixed

Secretpipe
I'm so glaaaaad that you're on the way to rank the map man!

I'll try to give a short nazi mod when i'll be available
Topic Starter
RyoKazuka


thanks pipe

gonna do some m4m to kill some time

Exote
we discussed some stuff on the Normal diff before with this hottie
Topic Starter
RyoKazuka
bae helps me by A LOT but never received kds :((( </55
Cheesecake
go ryo!!
Topic Starter
RyoKazuka
thanks chese ayy
Hollow Delta
From #modreqs doing M4M.

General
The BG needs to be 1366 x 768 or 1024 x 768. You're background isn't either one. You'll have to cut the image to fit properly.

Easy
SPOILER
01:44:997 (6) - Snap this note.
00:04:307 (3,4) - Flow between these 2 notes isn't very good. I'd try this pattern: http://puu.sh/rMo6p/8393cdb015.jpg
00:08:445 (2) - I see the swirl pattern, but it doesn't flow very well into 3. You could rotate 1 and 2 by their heads so you keep the pattern while not having to re-snap a bunch of notes. Rotate in a counter-clockwise direction so it aims towards 3.
00:09:825 (3,4) - Flow here isn't very good. Try this shape: http://puu.sh/rMolK/a30b65379a.jpg
00:15:342 (3) - I see you're trying to avoid an overlap here, but not only does the previous note not flow easily into this note, it doesn't flow good going into the next. You'll need to do a different pattern so the flow is better while avoiding the overlap.
00:20:859 (3,4,5) - Especially in easy, sliders should aim towards the next not so that is has fair flow. You could bring 4 up so that it's above 3, and bring 5 up too. You should flip the curve of 5 horizontally so it blankets and flows better.
00:33:273 (5) - This note is aiming towards the border, while the next note is to the bottom-left of the screen. Flip this note horizontally to fix it.
00:43:618 (3,4) - I'd recommend turning this into red-anchor point curved sliders so they flow better.While they're not aiming at each other, the flow could be improved by adding circular motion.
01:27:066 (5,6) - 5 is aiming up while the next note is below it. This flow is too hard for an 'easy' player to play. I'd try a different pattern or see if you can somehow flip it without it going off screen.
01:36:721 (2) - This note aims upwards, while the next note is below it. Again, see if you can flip this slider and re-snap it so it flows better.
01:39:480 (4) - ctrl + g for better flow.
01:43:618 (5) - Again, this slider is aiming towards the border while the next note should be pointed at. Try a different pattern or flip it.
01:49:825 (4,5) - Try anchor-point curved sliders for better circular flow.
02:28:101 (4) - Flip this curve so it aims towards the next note.

Normal
SPOILER
00:08:445 (2) - Should flip this slider so it aims towards the next note.
00:45:687 (1) - I'd bring this note to the front of the slider for better flow.
01:10:514 (4) - I'd angle 4 a bit and re-shape and bring up 5 so it flows better.
01:21:549 (1,2) - 1 is aiming forward, while the next note is under it. I noticed you went for symmetry here, so some flipping around could fix it.
01:39:480 (2) - Bring this up and curve so for better flow.

Hard
SPOILER
00:05:687 (1,2) - The flow here isn't very good. You could flip 1, ctrl + g 1, or try a completely different shape.
00:11:204 (1) - Flip this slider so it aims at 2.
00:14:480 (2) - Bring this note down a bit so it plays better.
00:17:411 (2) - ctrl + g for better flow. Or if you want the spacing, try a different pattern.
01:08:618 (3) - Flip this slider so it aims at 1.
01:11:549 (3) - Ctrl + g for better flow.
01:12:411 (2,3) - Bring this up a bit for better flow.
01:14:135 (3) - Flip so it aims towards the next note.

Insane
SPOILER
00:01:549 (1,2) - Flow here isn't good. You could make 1 and 2 share the same pattern, or angle 1 so it aims at 2.
00:07:066 (1) - Do the pattern you did for 2 in the last mod.
00:24:307 (3,4) - I'd ctrl + g each note separately so you have the same concept, but better flow.
00:25:514 (2) - ctrl + g for better flow.
00:36:032 (1) - Flip horizontally so it blankets the next note.
01:13:790 (2) - ctrl + g for better flow.
02:05:687 (1) - Flip so it blankets the next note and flows better.
02:22:238 (1) - Make this either curve downwards instead of upwards, or try a straight slider as the flow here isn't good.
HootOwlStar
yea. m4m
[general]
  1. basically the bg prob as mentioned above
  2. this is actually optional since it is consistent throughout all the difficulties and it isn't an issue. but two parts that is suggested to be mapped include 01:51:893 - which has similar music intensity throughout the rest of the song except the outro ofc, and the part covered by the spinner 02:30:514 (1) - in which the spinner could actually start at 02:36:031 -
[ez]
  1. minor issues. 00:15:342 (3,4) - they almost collide and it isn't really pleasing tbh so please do something for the a e s t h e t i c s or you could refer to my suggestions https://osu.ppy.sh/ss/6350893 + 01:43:618 (5,6) - and AiMod actually works in distance snap checking
  2. 00:44:997 (4) - 01:51:204 (5) - do you want to split up the sliders into 1/1 slider followed by a circle // 2 circles with 2/1 gaps in between? since imo the slider ends represent notes that introduce new music sections, and hence should be clickable instead of brought over by the sliders
  3. 01:02:238 (1) - tbh ending the spinner at 01:06:376 - and start mapping at 01:07:755 - should be making more sense and same thing applies to normal diff. but it's up to you anyway
  4. 01:29:825 (1) - 02:13:963 (1,2) - clearly the ticks of the sliders should be implemented clickable notes instead of carried over. sth like this https://osu.ppy.sh/ss/6350917 // https://osu.ppy.sh/ss/6350926
[norm]
  1. problem is that you shuffle between two main music parts and you tend to simplify one to emphasize the other. it isn't wrong, it's just that it will be hard for the players to get your ideas in the first play. the struggle is understandable btw since I encounter the same issue lolz but just keep it in mind anyway.
    taking a really great quote from a decent modder:

    LMT1996 wrote:

    Yeah I think you sometimes tried to deviate from one rhythm for another when you think it's more prominent (which sometimes is a debate which one is more prominent). Interesting idea, but that causes random inconsistencies that players can't really expect and that's what could be considered "unfair". Maybe try this idea as well: if you think there's a rhythm that is a lot more prominent than the other, give it a special treatment, like a fancy shape, or maybe "slider for vocals, circle for drums".
  2. 00:22:238 (2,3) - 00:42:928 (1,2) - 01:49:135 (1,2) - personally suggest to avoid reverses >2 times in lower diffs even though it isn't an issue + for the first one, the prominent beats are the bassdrum notes and the claps are relatively less audible, and hence timelines like https://osu.ppy.sh/ss/6351015 // https://osu.ppy.sh/ss/6351019 might work even better + for the latter two replacing each reverse sliders with 3/4 sliders would be much more fitting to emphasize the trumpets
  3. 00:25:686 - quite an audible beat for the percussion and ignoring it seems weird during gameplay so maybe implement a circle here or sth
  4. 00:41:204 (2,3) - quite a risky pattern anyway since to me it seems clumped even though the flow is good. please at least fix the blanket if you want to keep the pattern
  5. shortening the spinner and map at 01:07:756 - as in Hard diff could still work in this difficulty, but well if you want to keep the spinner 01:02:238 (1) - , you could already start mapping at 01:08:100 - anyway. players in this level should be able to adapt the short reaction time (345ms) imo but still not sure btw lo
Hard diff is good, and couldn't mod Insane diff. so that's all of my mod. good luck in ranking.
Topic Starter
RyoKazuka

Bubblun wrote:

From #modreqs doing M4M.

General
The BG needs to be 1366 x 768 or 1024 x 768. You're background isn't either one. You'll have to cut the image to fit properly.

Easy
SPOILER
01:44:997 (6) - Snap this note.
00:04:307 (3,4) - Flow between these 2 notes isn't very good. I'd try this pattern: http://puu.sh/rMo6p/8393cdb015.jpg it does flow and such slider shape should not be introduced in this earlier stage, that kind of slider is preferably used for Advanced+
00:08:445 (2) - I see the swirl pattern, but it doesn't flow very well into 3. You could rotate 1 and 2 by their heads so you keep the pattern while not having to re-snap a bunch of notes. Rotate in a counter-clockwise direction so it aims towards 3. most of the " this flow is not good " statement is currently pointing out at the same pattern of my style and im not gonna reply to the others cos its filling the form
00:09:825 (3,4) - Flow here isn't very good. Try this shape: http://puu.sh/rMolK/a30b65379a.jpg ^
00:15:342 (3) - I see you're trying to avoid an overlap here, but not only does the previous note not flow easily into this note, it doesn't flow good going into the next. You'll need to do a different pattern so the flow is better while avoiding the overlap.
00:20:859 (3,4,5) - Especially in easy, sliders should aim towards the next not so that is has fair flow. You could bring 4 up so that it's above 3, and bring 5 up too. You should flip the curve of 5 horizontally so it blankets and flows better.
00:33:273 (5) - This note is aiming towards the border, while the next note is to the bottom-left of the screen. Flip this note horizontally to fix it. i dont think thats necessary
00:43:618 (3,4) - I'd recommend turning this into red-anchor point curved sliders so they flow better.While they're not aiming at each other, the flow could be improved by adding circular motion. ^
01:27:066 (5,6) - 5 is aiming up while the next note is below it. This flow is too hard for an 'easy' player to play. I'd try a different pattern or see if you can somehow flip it without it going off screen.
01:36:721 (2) - This note aims upwards, while the next note is below it. Again, see if you can flip this slider and re-snap it so it flows better.
01:39:480 (4) - ctrl + g for better flow. finally
01:43:618 (5) - Again, this slider is aiming towards the border while the next note should be pointed at. Try a different pattern or flip it.
01:49:825 (4,5) - Try anchor-point curved sliders for better circular flow.
02:28:101 (4) - Flip this curve so it aims towards the next note.

Normal
SPOILER
00:08:445 (2) - Should flip this slider so it aims towards the next note. like i mention above at easy, you are questioning my mapping style
00:45:687 (1) - I'd bring this note to the front of the slider for better flow. i prefer it blanket
01:10:514 (4) - I'd angle 4 a bit and re-shape and bring up 5 so it flows better.
01:21:549 (1,2) - 1 is aiming forward, while the next note is under it. I noticed you went for symmetry here, so some flipping around could fix it. i prefer it symmetrical
01:39:480 (2) - Bring this up and curve so for better flow.

Hard
SPOILER
00:05:687 (1,2) - The flow here isn't very good. You could flip 1, ctrl + g 1, or try a completely different shape. pls play it first before stating this it really bugs me
00:11:204 (1) - Flip this slider so it aims at 2.
00:14:480 (2) - Bring this note down a bit so it plays better.
00:17:411 (2) - ctrl + g for better flow. Or if you want the spacing, try a different pattern. ctrl g makes the pattern a bit generic
01:08:618 (3) - Flip this slider so it aims at 1.
01:11:549 (3) - Ctrl + g for better flow. woah then where do i emphasize then
01:12:411 (2,3) - Bring this up a bit for better flow.
01:14:135 (3) - Flip so it aims towards the next note.

Insane
SPOILER
00:01:549 (1,2) - Flow here isn't good. You could make 1 and 2 share the same pattern, or angle 1 so it aims at 2. i disagree, it flows well if you play it properly
00:07:066 (1) - Do the pattern you did for 2 in the last mod. i prefer it like this it flows just the same if i change it
00:24:307 (3,4) - I'd ctrl + g each note separately so you have the same concept, but better flow. i like this concept more since i map flows differently
00:25:514 (2) - ctrl + g for better flow. ^
00:36:032 (1) - Flip horizontally so it blankets the next note. currently making the pattern 00:35:342 (3,4,1) - symmetrical
01:13:790 (2) - ctrl + g for better flow. it'll disrupt the flow from the prev note and the current pattern flows perfectly fine
02:05:687 (1) - Flip so it blankets the next note and flows better. the current one flows best if you actually play it
02:22:238 (1) - Make this either curve downwards instead of upwards, or try a straight slider as the flow here isn't good. it flows okay here if you play it


fix something in ez and changed bg

thanks for modding :)

Topic Starter
RyoKazuka


fixed hoot's first suggestion on ez

thanks



thx for being bae
17:25 RyoKazuka: wait
17:25 RyoKazuka: do bgs have to be
17:25 RyoKazuka: 1366 768?
17:25 RyoKazuka: is it compulsory?
17:26 HootOwlStar: it is compulsory to be 4:3 or 16:9
17:26 HootOwlStar: in which yours doesnt seem to be either
17:26 RyoKazuka: they say it can be inbetween
17:40 RyoKazuka: btw can i reply mod here?
17:40 RyoKazuka: xdd
17:40 HootOwlStar: can you not reply here
17:40 RyoKazuka: just some clarifications
17:40 HootOwlStar: since showing it to other modders is also important
17:40 HootOwlStar: well whatever i guess
17:40 RyoKazuka: 01:51:894 (1) - i want a break here for insane
17:41 RyoKazuka: since having it only for insane is weird
17:41 RyoKazuka: i did through out
17:41 RyoKazuka: 02:30:601 (1) - spinner replicates the 1/4 drums
17:42 HootOwlStar: why do you need the break in insane anyway. and spinner thing is understandable i guess
17:43 RyoKazuka: lol do you want to play 2 mins straight
17:43 RyoKazuka: i dont think so
17:43 RyoKazuka: i understand the concept ' map everything '
17:43 HootOwlStar: lolz dude why not
17:43 HootOwlStar: it;'s short
17:43 RyoKazuka: but a short break could change the momentum
17:44 HootOwlStar: yeah I always miss the timing accuracy after breaks anyway
17:44 HootOwlStar: but I respect your decision anyway
17:44 RyoKazuka: thanks
17:44 RyoKazuka: fixed the first sugg in ez
17:45 HootOwlStar: oko
17:45 RyoKazuka: 01:49:825 (4) - didnt fix this because im clearly following the sound
17:46 RyoKazuka: 01:02:238 (1) - i think i already explain this at electoz
17:48 HootOwlStar: I didn't even point out the former lolz and the latter is fine
17:48 RyoKazuka: o ya
17:49 RyoKazuka: 01:29:825 (1) - im following the sax
17:49 RyoKazuka: 01:39:480 (4) - but this is for consistency
17:51 HootOwlStar: where were you refering for the latter
17:51 RyoKazuka: ez
17:51 HootOwlStar: for the former i know youre refering the sax but ignoring the crash beat is like wh for me
17:51 HootOwlStar: i didn't point out the latter in my mod tho
17:52 RyoKazuka: a
17:52 RyoKazuka: point it now
17:53 HootOwlStar: t h e
17:53 RyoKazuka: okay so
17:53 RyoKazuka: i really got smth to say
17:53 RyoKazuka: about
17:54 RyoKazuka: 00:22:238 (2,3) -
17:54 RyoKazuka: i know peeps might point this out
17:54 RyoKazuka: nm
17:54 RyoKazuka: if its okay to use 1/4 repeat for hard
17:55 RyoKazuka: cant you use the same concept at normal but ONLY readable
17:55 RyoKazuka: its slower but the concept is the same\
17:55 HootOwlStar: yah i didn't say they are issues that will affect the ranking
17:55 HootOwlStar: I just say that it is not encouragable
18:01 RyoKazuka: im not sure about your
18:01 RyoKazuka: last suggestion on nm
18:01 RyoKazuka: about having that much of a recovery time
18:01 RyoKazuka: i cant actually recall
18:02 HootOwlStar: then just fukc it up and refuse my suggestion
18:02 HootOwlStar: rmb u could always do thingz u liek
18:02 RyoKazuka: ok bro
18:02 RyoKazuka: i think thats the end of the mod
18:02 RyoKazuka: here kudos
18:02 RyoKazuka: thanks
18:02 HootOwlStar: yah thank me later
18:02 HootOwlStar: too late
18:03 RyoKazuka: sorz i havent been sharing opinions
18:03 RyoKazuka: my best friend is playing other games ugh now i rarely see him
18:03 RyoKazuka: here
18:04 HootOwlStar: ok d ad
18:04 RyoKazuka: o ya if you wanna see how i do advanced
18:04 *RyoKazuka is editing [https://osu.ppy.sh/b/970754 C-Show - Rocking to the Beat [Ryo's Advanced]]
18:04 RyoKazuka: heres a sample
18:05 HootOwlStar: I dislike J-cores
18:05 HootOwlStar: btw why don't you post the log
18:05 RyoKazuka: its dnb
18:05 RyoKazuka: okay
LMT
omg how did my line end up here? hahaha
Topic Starter
RyoKazuka

LMT1996 wrote:

omg how did my line end up here? hahaha


#wisewords

Izzywing
Been listening to this song more, it's so good! Good luck with rank.
Topic Starter
RyoKazuka

Hobbes2 wrote:

Been listening to this song more, it's so good! Good luck with rank.


you were so young back then xd

thanks man

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