This map has been deleted on the request of its creator. It is no longer available.
我晚上看不了Puu的圖片,等我明天再改 OrzAdol Christin wrote:
555。。。之前写好的mod,Chrome一卡死,然后全丢了。。。我也發生過這種事情ahhGeneral
- N和H的宽屏支持没关 …… fix ~
Labyrinth
- 00:43:018 (4,5) - 节奏上交换这两个物件。00:43:355 - 这个点成立才看了会好些。…… ok ~
- 00:58:861 (2) - 试试ctrl+g?…… 我想過,但是因為節奏太單調了這種倒轉的方式已經擺太多了Orz
- 01:22:793 (1,2,3,4) - 试打的时候感觉这组单点来的有些突然。。如果是我的话,单点会放在旋律的转折位置吧,比如01:25:490 - 这样的。……第四節那邊我更想表現人聲,所以就把單點擺其他有音的地方了……
- 02:46:389 (1,2,3,4) - 没什么问题,但有些无趣。试试把后两个ctrl+g。……這樣打圖才有明顯的感覺“哦哦這裡是表現人聲” = =
- 03:07:793 (1) - 个人感觉,根据前后的节奏这个折返用的不是特别妥当,建议用这样的,可以兼顾一下鼓点……這邊我感覺比較緩和想多空一點,像03:12:007 - 我也空了 :
- 03:13:186 (1) - ^
- 03:20:771 (3,4) - 建议把这两根滑条换个方向。连续5根滑条都朝下,打着真的不无聊么。。。……同上……的確有點無聊ahm 下次我試試加點斜的
- 03:25:490 (1,2,3) - 跟后面一起看的话感觉这三个flow不是特别好,特别是2-3的减速跟鼓点完全不搭。我试着重新摆了一下。
- 04:05:602 (4) - 试着向下弯一下?
Normal
- 尽量还是避免使用多种DS,这样比较安全。……放心啦 233
- 01:18:411 (4) - 1.13*,稍微修一下吧…… fix ~
- 03:45:040 (4,5,1) - 作为Normal感觉这个flow过于曲折了。建议把1的位置调整下。(这大概伴随着成吨的改动。。)…… 好,的確是成噸的改動ahh ~
- 03:58:523 (5,6) - 建议ctrl+g,不然有些绕。。…… ok
- 不太会摸Normal以下的难度,反正我是那种,感觉差不多就没问题的了。。…… 其實我也是,很少做Normal =.=
没了。Hard搞完了再来叫我吧。遇到这种整洁style我一般都没什么辙。。。擺的不好看怎麼對得起BG OuO …… 我們兩個圖都是3/4的鼓點不過我可以翻倍分開就好看了ahh
祝你好运
i can't see PUU when night , wait sunriseAsahina Momoko wrote:
hiGeneral
- normal-hitclap.wav is unused, remove it if you don't intend to use it …… fix ~
- you can add "eclipse" to tag, that's the album title this song is included in…… ok , how to rescue tag LOL
- not need to check widescreen support …… all close down √
Normal
- 00:46:052 - hmm how about add circle here? …… ye add a note better , but i miss many voice and drum yet …… so i want add here Orz
- 01:57:849 - finish break time here …… i dislike push break except “Paragraph division” like the map here 08:26:124 -
- 02:12:344 - same as 00:46:052 -
- 03:07:288 (2) - try this one, maybe fit to music……ok
- 04:04:591 (1) - ctrl+j'd form is better imo …… ok √
Hard
- 00:23:130 (3) - how about ctrl+g? …… i know the flow bad , but i think it's follow voice more obvious , i only pay attention to flow in "hardest part "
- 00:32:906 (1) - flow with 00:32:568 (6) - is not good, try this one …… ah …… ok
- 00:53:299 (1) - remove NC …… ok
- 01:14:872 (1) - ^…… ^
oh it was wip lolLabyrinth
- 00:36:950 (1) - remove NC and add on 00:37:288 (2) - makes sense i guess …… i just add NC when white link before QAQ , your are right , fix
- 02:03:243 (1,2) - ^…… ^
- 02:20:601 (7,1) - felt to a bit close each other…… O_O
- 04:07:287 (1) - nice ♥ …… naya ~
nice diff!!
nice mapset and song, good luck~!!(∩・▽・∩)
(>﹏<)
那個url 的代碼就算你不放也是有自動的鏈接跳轉的,前面加個空格就能被識別了liangv587 wrote:
[Normal]
01:20:097 (3) - 有点出界 …… 左右應該沒問題
03:09:984 (2,3) - 1/2不好下节奏,2折返不就好咯 …… ah …… 我覺得長滑乾淨一點,折返有點擠而且我新人的時候不知道怎麼打折返【喂喂
03:32:231 (1) - 有点出界
[Hard]
00:19:085 (2,1) - flow不好,分别ctrl+g……難打的地方才有強調作用 QAQ
00:28:524 (2,1) - 同上
按照这spread,这hard要3.1~3.2呢……尾殺可以拯救世界【
[Labyrinth]
精美,flow有些地方不顺
00:36:950 (1,2) - nc换到2……好
02:29:535 (3) - flow太不顺了,ctrl+g?……不不我喜歡同向滑條,不是很難的地方我不介意flow 差一點
02:55:827 (1) - 我都是下意识从下方划上来……改了 ;w;
03:01:220 (1,3) - 换下位置flow顺点……額,這樣345就直線了,我覺得我的好點
03:14:366 (4,5,1) - 看了半分钟没看懂,是我的话会这样http://puu.sh/j06PX.jpg
03:46:725 (7,1) - 这种反人类,朝左边甩不好吗,一定要反着干 …… 改了Orz http://puu.sh/j06WV.jpg
04:01:557 (4) - 竟然没有ctrl+g……這種我糾結了整個圖,到處都是雙滑條四滑條的節奏……所以就有的正有的反了
04:07:287 (1) - 下意识的从有点拉过来了
moonlightleaf wrote:
[Normal]
没什么可挑的
01:25:827 (4) - 可删系列……我三個難度都是跟人聲
02:52:119 (4) - ^
03:14:366 - 加note……這邊我覺得比較舒緩所以空了很多,三個難度都是
03:33:579 (3) - 感觉弯滑条合适些
03:58:860 (6) - 位置不是很好 (200,164)这样 ……好
[Hard]
01:30:545 (4) - snap……fix
00:19:085 (2) - 不如头和00:19:928 (2) 叠,21距离也有点远 …… 我不喜歡疊note疊之前的滑條頭或者尾,下面的變距我也認為都沒事
00:24:816 (1,2,3) - 试试……好
00:28:524 (2) - (195,144),離前面太近了
00:36:276 (2,1) - 距离有点坑,第一次HD就跪了
00:54:141 (6,1,2) - 试试都单独ctrl+g 一次……圈接滑條放跳太鬼畜
01:10:658 (1) - 位置真不好, 还有后面又被距离坑了次
01:15:715 (5,6) - 不如都放(448,196)这样……我認為直線和大弧線很難打
01:19:254 (2) - 并不喜欢这样的挨着
01:22:793 (1) - 只是参考(insane里有了)……太難了,insane這邊是黃色我用的也是小距離,只有粉色和部分紫色是跳梗
01:33:579 (1) - ^
01:37:625 - 后面没有了么 ? rip……
[Insane]
00:22:035 (8) - delete
00:38:215 (7) - ^ 并没有音
00:43:608 (6) - 好吧 这都是一系列,下面不挑了……LOL
01:15:715 (7,8) - 建议滑条,8的打击感太差……我都overmap 那麼多了 ah , 對於我目標的節奏和難度來說這樣才是恰當的做法
01:35:602 (5) - try (增加难度可以叠2……連續單點我只在最後擺了一次
03:01:894 (5) - ^ 同上做法
02:06:951 (5,6) - 可以中心旋转15°或30°……後面的break 會很難看
02:46:389 (1,2,3,4) - 一致朝向 感觉不是很好在这里 …… ah ……我喜歡同向
03:33:579 (1,2,3,4) - 有必要flow平行四边形
04:00:208 (4) - ctrl+g 感觉爽
嘛,相当不错的图,打起来也清爽,只是8分3连我还是不会打, 加油
手快打錯……不知為何 FrostxE 點了favAdol Christin wrote:
谁是Forst......Fort?
2 years ago , i ask for 25 BAT to mod , fail*23 …… so i hate old Chinese BAT until now , i never forget who is power , who is flowerAdol Christin wrote:
waa我偶像。。彻底服了
Momochikun wrote:
hi
[Labyrinth]
00:27:512 (1,2,3) - try this pattern ? i think it'll got better flow …… 00:28:355 (2,3) - jump not my wish , it's important than flow
02:04:255 (5) - i'd stack this with (3) or something similiar to make the transition became more fun
02:10:491 (2,3) - wew i thought they'll get anti jump just like other patterns …… anti jump too many …… so i do some different
02:36:950 (1,2,3,4,1,2) - idk if this was did on purpose, but personally i'd like to see the diff became more dense along with the time. add some note to cover the drums here ? …… ahh …… i know , but 4 note better follow voice
03:06:276 (1) - from this part until the kiai you're becaming to more strict into the vocal and skipping the drum, different with the rest of the part. Well it's your choice.. but dividing some of them into 1/4 would be better imo
03:26:838 (1) - missing finish……fix
03:38:635 (4) - curved slider to fit the rest of pattern ?…… i do some different when last kiai Orz
pretty fine diff :3
---------Kencho wrote:
我的第150Post就獻給你了(>﹏<) >.>[General]
- 加個歌詞SB?……有機會吧……
[Labyrinth]
- 這個圖依舊能看出很有水仙的風格√
- 00:30:209 (1,2) - 顯得太擠了,2和3都分別放下一點吧……好
00:44:198 (2) - 這個這樣放會好看點,然後後面的3也跟著微移一下吧……好
00:53:468 (2,3) - 我覺得這兩個疊起來會合曲一點,不然會顯得後面4567有點奇怪……疊太多了 【
01:19:422 (3,4) - 先弄彎,然後像這樣放√……
02:19:759 (2,3) - 和上面說的一樣,疊起來會好一點
02:38:973 (4) - 按照間距的遞增,放到x420 y326吧……我不是遞增額……
03:22:793 (1,2,3,4) - 這裡也運用遞增吧,3放遠一點就好了……
03:46:725 (7,1) - 間距有點太近了,把滑條旋轉20度,然後放到這裡……反了一下
04:07:287 (1) - 驚呆了♥>_<[Normal]祝順利起飛~
- 低難度真的可以變化DS嗎? …… 應該沒事吧233
- DS誤差檢查了一次沒有超過+-0.05x,nice diff