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David Guetta ft. Sia - Titanium

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Total Posts
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Topic Starter
Loony
This beatmap was submitted using in-game submission on Monday, February 15, 2016 at 7:21:29 PM

Artist: David Guetta ft. Sia
Title: Titanium
Tags: Nothing but the Beat
BPM: 126
Filesize: 4089kb
Play Time: 03:50
Difficulties Available:
  1. Easy (1.63 stars, 219 notes)
  2. Normal (1.73 stars, 284 notes)
  3. Titanium (3.65 stars, 454 notes)
Download: David Guetta ft. Sia - Titanium
Information: Scores/Beatmap Listing
---------------
Stone-heart, machine gun
Firing at the ones who run
Stone heart loves bulletproof glass


You shoot me down but I won't fall
I am titanium

---------------
Planned Diffs
- Light Hard (Lazer's GD)
Ready for modding
- Easy (by me) [100% - fully hitsounded]
- Normal (by me) [100% - fully hitsounded]
- Titanium (by me) [100% - fully hitsounded]
---------------
Any advices about this mapset are really valuable for me.
Hope you like it!
Loony Key
Easy

  1. correct AR ( do AR 3-4)
  2. try on easy red ticks do not use!
  3. Easy and normal difficulty should be in one pace, so will be easier to beginners to perceive a map
  4. the distance between the notes make the entire map of the same
  5. 00:13:099 (2,3,4) - replace on slider 00:13:099-00:13:575
  6. 00:14:527 (3) - mvoe on 00:14:051 and finish here 00:15:003
  7. 00:41:908 (1,2) - unstuck read me
  8. 00:28:813 (1,2,3,4) - replace on
    00:28:813-00:29:289 - slider
    00:29:765 - note
    00:30:241-00:30:479 - slider
  9. 01:06:670 (1,2,3) - rework ^ for beginners too hard
  10. 01:44:527 (1,2,3,4,5) - ^ rework
    01:44:765 - 01:45:241 - slider
    01:45:718 - note
    01:46:194 - 01:46:670 - slider
  11. 01:48:575 (1) - finish here 01:49:051
  12. 01:59:765 (1,2,3,4,5) - rework examples above or -
    02:00:003 - note
    02:00:479 - 02:00:956 - slider
    02:01:432 - note
    02:01:908 - note
  13. 02:20:003 (2) - offgrid
  14. 02:28:575 (1) - on easy difficulty too hard for beginners, make smoother
  15. 02:51:670 - 02:58:813 - can break away? and pointed objects
Hard

  1. 00:17:146 (1) - offgrid
  2. 00:32:384 (1,2,3) - make a smoother transition between notes
  3. 01:49:527 (4,5,6) - ^
  4. 00:42:860 (4,5) - may be worth unstuck?
  5. 01:57:384 - Add to note here
  6. 02:20:956 (1) - delete NC
  7. 02:21:908 (2) - NC
  8. 02:22:860 (1) - delete NC
  9. 02:22:622 - add note
  10. 02:23:456 - add note
  11. leave only this pause - 02:02:146 - 02:16:670
Topic Starter
Loony
Thank you very much for your mod! I will reply to it and mod your beatmap as soon as I come back home.
So thank you again!
Topic Starter
Loony
Here's the reply:


Loony Key wrote:

Easy

  1. correct AR ( do AR 3-4) FIXED
  2. try on easy red ticks do not use! Okay!
  3. Easy and normal difficulty should be in one pace, so will be easier to beginners to perceive a map Will consider it FIXED
  4. the distance between the notes make the entire map of the same FIXED
  5. 00:13:099 (2,3,4) - replace on slider 00:13:099-00:13:575 FIXED
  6. 00:14:527 (3) - mvoe on 00:14:051 and finish here 00:15:003 FIXED
  7. 00:41:908 (1,2) - unstuck read me FIXED
  8. 00:28:813 (1,2,3,4) - replace on
    00:28:813-00:29:289 - slider
    00:29:765 - note
    00:30:241-00:30:479 - slider FIXED
  9. 01:06:670 (1,2,3) - rework ^ for beginners too hard FIXED
  10. 01:44:527 (1,2,3,4,5) - ^ rework
    01:44:765 - 01:45:241 - slider
    01:45:718 - note
    01:46:194 - 01:46:670 - slider FIXED
  11. 01:48:575 (1) - finish here 01:49:051 FIXED
  12. 01:59:765 (1,2,3,4,5) - rework examples above or -
    02:00:003 - note
    02:00:479 - 02:00:956 - slider
    02:01:432 - note
    02:01:908 - note FIXED
  13. 02:20:003 (2) - offgrid FIXED
  14. 02:28:575 (1) - on easy difficulty too hard for beginners, make smoother FIXED
  15. 02:51:670 - 02:58:813 - can break away? and pointed objects Will consider it


Hard

  1. 00:17:146 (1) - offgrid FIXED
  2. 00:32:384 (1,2,3) - make a smoother transition between notes FIXED
  3. 01:49:527 (4,5,6) - ^ FIXED
  4. 00:42:860 (4,5) - may be worth unstuck? FIXED
  5. 01:57:384 - Add to note here FIXED
  6. 02:20:956 (1) - delete NC Sorry, it is okay as it is.
  7. 02:21:908 (2) - NC Sorry, it is okay as it is.
  8. 02:22:860 (1) - delete NC Sorry, it is okay as it is.
  9. 02:22:622 - add note FIXED
  10. 02:23:456 - add note FIXED
  11. leave only this pause - 02:02:146 - 02:16:670 Sorry, it is okay as it is.
CrystilonZ
From my queue :)
what you did here is pretty good actually :D
and I just realized that this is a WIP map did you read the rules? lol
Anyway, I will overlook it this time for the mod you've done for me XD

[General]
BG must be in jpg format, and it should be 1366*768 for 16:9

[Easy]
01:12:384 (1) - this is extremely old-fashion which isn't used anymore. Try something creative that fits well with 01:14:289 (1) - . Take a look in some maps made by experts
01:18:099 (1,2) - this is bugging me so bad. Try to change (2) into a straight slider and make them overlap each other. I've done this frequently in my Hard in the map you've modded
01:35:241 (1,1) - this can be made better. Try blanketing them
00:19:051 (1,1) - Overlapping like this is not the best choice in Easy
02:17:622 (2,3,4) - Kind of sloppy, try making them into a square.
02:47:622 (1) - idk, I think this spinner don't fit
03:06:670 (1,2,1) - try blanketing 1 with 1(second)
03:29:527 (1,1) - same as 01:12:384 (1) -

The following mod will be entirely about Titanium diff

[Flow]
Mostly, the flow is pretty good except for these notes.
00:06:432 (4,5) -
00:33:813 (6,7,1) -
00:42:860 (4,5) -
01:04:765 (1,2) - ctrl G on 2
01:06:670 (1,2) - ^
01:34:765 (4,1) -
01:56:670 (3,4) -
03:44:765 (1,1,1,1) - these sliders are indeed creative, but they're not that good in playing

[Pattern & Consistency]
00:11:432 (1,2,3) - weird blanketing, make the distance between them equal
00:18:813 (1,2,3,4) - put 4 at 160/176 to form a square
00:22:860 (1,5) - parallel
00:28:575 (2,3,4,5) - square
01:00:956 (1,2,3,4,1,2,3,4) - imo, this is VERY random and many people will criticize this
01:08:575 (1,2,3,4,1,2,3,4) - ^
01:14:051 (8,1) - continue that 01:12:384 (1,2,3,4,5,6,7) - pattern
01:35:241 (1,4) - stack?
01:41:908 (3,4,5,6) - idk, I think the stack here doesn't fit
01:55:241 (4,5,6,7) - imo, the 567 curve should be rotated by 45 degrees clockwise
01:57:384 why there's no circle here?
01:57:622 (5,2) - idk, stack doesn't fit
02:24:765 (1,2,3,4,1,2,3,4) -
02:17:146 (1,2,3,4,1,2,3,4) -
03:04:765 (1) - ctrl G on this
03:18:099 (1,2,3,4,1,2,3,4,1,2) -
03:26:670 (1,2,3,1,2,3) -
03:29:527 (1,2,3,4,5,6,7,8,1,2,3,4) - they overlap each other so hard
03:45:718 (1) - I'm not sure this slider whether it's rankable

[Others]
You really should stablise NCs. Choose either 1 big-white or 2 white but not both
Actually, the kiai time of this song has so much potential. Find some wub-wub map and see what I mean

Good luck !
Topic Starter
Loony

CrystilonZ wrote:

From my queue :)
what you did here is pretty good actually :D
and I just realized that this is a WIP map did you read the rules? lol
Anyway, I will overlook it this time for the mod you've done for me XD

[General]
BG must be in jpg format, and it should be 1366*768 for 16:9 I changed the format, but I couldn't find higher resolution, so it will stay in 1024*600 :/

[Easy]
01:12:384 (1) - this is extremely old-fashion which isn't used anymore. Try something creative that fits well with 01:14:289 (1) - . Take a look in some maps made by experts I will change that, but I need to find some inspiration to do that.
01:18:099 (1,2) - this is bugging me so bad. Try to change (2) into a straight slider and make them overlap each other. I've done this frequently in my Hard in the map you've modded Changed, but in my own way
01:35:241 (1,1) - this can be made better. Try blanketing them Also changed, but not double blanket, but smth in that way
00:19:051 (1,1) - Overlapping like this is not the best choice in Easy Fixed!
02:17:622 (2,3,4) - Kind of sloppy, try making them into a square. Fixed!
02:47:622 (1) - idk, I think this spinner don't fit Removed!
03:06:670 (1,2,1) - try blanketing 1 with 1(second) Fixed!
03:29:527 (1,1) - same as 01:12:384 (1) - As I said, looking for inspiration right now.

The following mod will be entirely about Titanium diff

[Flow]
Mostly, the flow is pretty good except for these notes.
00:06:432 (4,5) - Hmm, I think it's good, but thanks!
00:33:813 (6,7,1) - I think I fixed it.
00:42:860 (4,5) - Also fixed!
01:04:765 (1,2) - ctrl G on 2 Fixed!
01:06:670 (1,2) - ^ Fixed!
01:34:765 (4,1) - I fixed it... At least I think so.
01:56:670 (3,4) - Fixed!
03:44:765 (1,1,1,1) - these sliders are indeed creative, but they're not that good in playing Will consider it, cause I really like them :P I will wait till somebody else criticize it, and I will change it then ;)

[Pattern & Consistency]
00:11:432 (1,2,3) - weird blanketing, make the distance between them equal Fixed!
00:18:813 (1,2,3,4) - put 4 at 160/176 to form a square Square formed in my own way
00:22:860 (1,5) - parallel I think I did with it what should be done
00:28:575 (2,3,4,5) - square Fixed!
01:00:956 (1,2,3,4,1,2,3,4) - imo, this is VERY random and many people will criticize this Mhm, if another modder criticize it I will definitiely change that.
01:08:575 (1,2,3,4,1,2,3,4) - ^
01:14:051 (8,1) - continue that 01:12:384 (1,2,3,4,5,6,7) - pattern I think it's good as it is.
01:35:241 (1,4) - stack? Fixed!
01:41:908 (3,4,5,6) - idk, I think the stack here doesn't fit Fixed!
01:55:241 (4,5,6,7) - imo, the 567 curve should be rotated by 45 degrees clockwise Fixed!
01:57:384 why there's no circle here? Added a circle!
01:57:622 (5,2) - idk, stack doesn't fit I think it's good as it is.
02:24:765 (1,2,3,4,1,2,3,4) -
02:17:146 (1,2,3,4,1,2,3,4) -
03:04:765 (1) - ctrl G on this
03:18:099 (1,2,3,4,1,2,3,4,1,2) -
03:26:670 (1,2,3,1,2,3) -
03:29:527 (1,2,3,4,5,6,7,8,1,2,3,4) - they overlap each other so hard Fixed!
03:45:718 (1) - I'm not sure this slider whether it's rankable I'm not sure either, but as I said, maybe I'll change all of these sliders, so it will be gone.

[Others]
You really should stablise NCs. Choose either 1 big-white or 2 white but not both Hope so everything with NC's is okay now.
Actually, the kiai time of this song has so much potential. Find some wub-wub map and see what I mean

Good luck !
First, thanks a lot for modding this in spite of that's WIP mapset! And I apologize for that. I really appreciate it, and in fact, it's in WIP only because I'm waiting for the GD's.
Your mod wasn't only helpful, but also teaching, so thanks for that :D I will look for inspiration in maps made by experts, and I'll try to change things that I didn't fix now, but have to be done.
So thank you again :)
No Pulse
In-Game little moddie
18:16 Loony: Hej, mam nadzieję, że nie przeszkadzam. Jak byś miał chwilę, to może byś mógł spojrzeć na moją aktualnie rozwijaną beatmapę? xd Wiem, już mi moda na innej robiłeś, ale tak jakoś zerknąć przynajmniej może, bo mam dylemat i problem ze spreadingiem, rozumiesz.
18:16 PulseOfSk8: A no spoko, to rzuć np
18:16 Loony: Tak się zastanawiam, czy by nie usunąć poziomu Easy z tej beatmapy:
18:17 *Loony is listening to [http://osu.ppy.sh/b/734270 David Guetta ft. Sia - Titanium]
18:17 PulseOfSk8: Ło Cie panie, nie trawie tej piosenki XD
18:17 PulseOfSk8: ale zerknąć mogę
18:17 Loony: Ojej, no to nie trafiłem xD
18:18 Loony: Wiesz, nic na siłe, ale każda najmniejsza sugestia na miarę złota, wiesz
18:18 *PulseOfSk8 is playing [http://osu.ppy.sh/b/734270 David Guetta ft. Sia - Titanium [Titanium]]
18:18 PulseOfSk8: wiem wiem
18:20 Loony: tam gdzie teraz grasz są takie single note'y, i też myślę czy by tego jakoś nie zmienić
18:21 *PulseOfSk8 is editing [http://osu.ppy.sh/b/734270 David Guetta ft. Sia - Titanium [Titanium]]
18:22 Loony: już mam
18:22 PulseOfSk8: Tu Ci tylko powiem parę słów, bo z Normalem i Easy musiałbym trochęposiedzieć, a po prostu po ludzku mi się nie chce, wybacz XD
18:22 Loony: Nie no ogarniam, luzik ;d
18:22 Loony: I tak dzięks że mimo niestrawności z tą piosenką zdecydowałeś się wgl cokolwiek pomóc xd
18:23 PulseOfSk8: Diff generlanie całkiem spoko, ma ręce i nogi, jest w miarę estetyczny i ma dobrze utrzymane "flow"
18:23 PulseOfSk8: 00:09:527 (1,3) - Trochę śmielej z tymi dwoma
18:24 PulseOfSk8: Bo aktualnie razi w oczy taki "niezdecydowany" shape
18:24 PulseOfSk8: 00:20:718 (5,3) - Tutaj niewielki overlapik, zestackowałbym je po prostu
18:24 Loony: śmielej? Czyli bardziej oddalić w sensie?
18:25 Loony: Aaa
18:25 PulseOfSk8: No żeby miały bardziej konkretny kształt, bo akutlanie wyglądają jakbyś nie do końca wiedział czy chciałeś je powyginać, czy nie
18:25 Loony: Mhm
18:25 Loony: Fakt xD
18:26 PulseOfSk8: 01:16:194 - Co do całej sekcji yhm...dropu? Chyba mogę tak to nazwać XD
18:26 PulseOfSk8: Flow jest dobre, wszystko git
18:26 PulseOfSk8: tylko design trochę tu boli
18:27 PulseOfSk8: Mógłbyś spędzić dłuższą chwilę z tymi sliderami
18:27 PulseOfSk8: Nadać im trochę różnorodności, przy okazji poprawiając wygodę grania
18:28 PulseOfSk8: Bo aktualnie to są tam głównie dwa typy sliderów
18:28 Loony: Okay, dzięks wielkie, to się nazywa prawdziwy modder, nie trawi piosenki, a pomoże ;)
18:28 Loony: Mhm
18:28 PulseOfSk8: a tam, nie trzeba lubić piosenki żeby móc coś powiedzieć o mapie
18:28 Loony: A z tymi single note'ami to nie muszę nic zmieniać, jak sądzisz?
18:28 PulseOfSk8: ale błagam, nigdy nie przychodź mi z jakimikolwiek japanese, chinese, tv size etc. bo rozszarpie XD
18:28 PulseOfSk8: który dokładnie?
18:29 PulseOfSk8: którymi*
18:29 Loony: Hah, nie zamierzam, nie martw się ;d
18:29 Loony: Już wysyłam
18:29 PulseOfSk8: 01:00:956 -
18:29 Loony: 03:18:099 (1,2,3,4,1,2,3,4) - to np
18:29 PulseOfSk8: niee, jest spoko
18:29 PulseOfSk8: nie boli w oczy, gra siew porządku
18:29 PulseOfSk8: gracze lubią jak mogą sobie od czasu do czasu "potańczyć" kursorem
18:29 Loony: Okej, dzięks, tyle mi trzeba było ;d
18:30 Loony: Jak chcesz kudosu, czy cosiek, po prostu daj posta, a sie zalatwi ;d
18:30 PulseOfSk8: hmmm, cóż, kudosem nie pogardzę XD
Abraxos

Heyyy I'm Abrax (still squid guy at the moment) and I'm the one who chose your map! So why don't we get into this?

General

  1. BPM and Offset : ( ✓ )
  2. Aimod : ( ✓ )
  3. Kiai : ( ✓ )
  4. Metadata : ( ✓ )
  5. Hitsound : ( × ) I'm sure it isn't really a huge problem, but some sounds here and there for the chorus part might be nice. Sorry I can't provide some examples though; I can't hitsound :(
  6. Video : ( ✓ )

Easy

  1. This map was perfectly done! There was nothing wrong with it, although I didn't check (thoroughly) for DS. But playing through it I could see that you had a lot of slider and note aesthetics. :D

Normal

  1. 00:01:194 (3) - It seems like you are missing a note here.
  2. 00:39:051 (2) - Have this slider face downwards like so?:
  3. I didn't find anything else other than that, but some slider formations like the one above ^ could use a little touching up. But they aren't really a huge problem, and this diff was generally fun to play :)

TITANIIIIIIIIIIIIUM

  1. 00:09:289 (4,3) - Possible stack? Note 4 could go on top of the head of slider 3? It makes it a little more fun to play too.
  2. 00:09:527 (1,3) - Slider shapes are irregularly shaped. They don't have to move, maybe edit them like so?
  3. 00:13:099 (1,1,1,1,2) - Irregular flow. The circle that appears when you hold a slider is right outside the slider head. It makes for back and forth motions which I don't recommend much. Notice in this image the golden ring does not cover the slider head, which indicates that the cursor has to follow it a little to get the whole slider down: Maybe you would want to see another way of placing the sliders so you would decide whether to change it or not?
    SPOILER
    and
  4. 00:30:479 (1,2) - The follow up from the slider to the note is a little off here. Try to make it so that the whole pattern 00:30:479 (1,2,3) roughly looks like a sector of a circle like so:
  5. 00:31:670 (4,5,6) - Following the pattern above; maybe have the slider curve up and spread the notes out like so. The cursor follows up with the slider and goes in a little loop before going down a catching the next slider.
  6. 00:33:337 (4,5,6) - Could the slider be straight so it corroborates with the notes?
  7. 00:39:527 (8) - The shortness of the slider means that the red anchor point is really hard to show. Maybe have it center the slider so it looks like a 135 degree elbow?
  8. 00:42:860 (4) - This blanket seems a little too late to me; the note is a little too far away on the timeline. It could be a S shaped slider though. :D
  9. From 00:45:241 (4) to 01:00:956 (1) - Is this 20 second break OK? I mean, this is a specially named difficulty, so it seems as though the break is a little too long. I'm not too sure though, maybe you wanna nerf the difficulty down a little by inserting this long break?
  10. 01:28:575 (3) - I can't help but notice the slider tick is not at the center of this slider. Fix ples? :D {&}
  11. 01:29:527 (1) - Which sound is this spinner trying to follow other than the clap at the end? Maybe you could continue the mapping into here too and end off with a clap?
  12. 01:53:813 (5) - This is a weird slider shape. Maybe change it?
  13. From 02:01:432 (4) to 02:17:146 (1) - Same thing as the break above ^^^
  14. 02:23:575 (2,2) - Possible stack here. But you have to balance it out by moving 02:25:718 (3) to the middle of 2 and 4 too.
  15. 02:28:575 (1,1) - Why not you do the same with 01:12:384 (1) to 01:15:718 (3) here too? The spinners aren't following any sound except for the last clap sound.
  16. 02:33:337 (4) - Same thing as {&}
  17. 02:34:765 (3,4) - I'd rather this overlap for two curve sliders or one straight one and a curve one. Maybe this bow would work?
  18. 03:36:670 (6) - It breaks the rhythm the notes were trying to place. Looking at the front 03:33:337 (1,2,3,4,5,6), the beat should go according to that too. After all, I don't think the music would suggest such a slider too.
  19. 03:40:003 (4) - It's a weird slider shape here. Maybe try a S slider?
  20. 03:45:718 (1) - Make this beat a repeat slider so it covers the I AM TI part.
  21. 03:46:670 (1,1) - These two sliders end on the red tick, not the white one.


Overall

  1. This seems like a potential DT mapset, and it was quite well done! :D
  2. The jumps in the titanium difficulty were fun to play, and I would see DT on it no probs!
  3. I really hope my mod helped you! If this is for rank, then good luck with rank! :D

Edit: (words)
Topic Starter
Loony
Thank you for your mod! I'll reply to it when I come back home, cause now I'm on a trip. So expect the reply max in two days. I'll edit this post, for not making a double post. I decided to post a new reply, for you to notice it.
Topic Starter
Loony

L0rdCthulhu wrote:


Heyyy I'm Abrax (still squid guy at the moment) and I'm the one who chose your map! So why don't we get into this?

General

  1. BPM and Offset : ( ✓ )
  2. Aimod : ( ✓ )
  3. Kiai : ( ✓ )
  4. Metadata : ( ✓ )
  5. Hitsound : ( × ) I'm sure it isn't really a huge problem, but some sounds here and there for the chorus part might be nice. Sorry I can't provide some examples though; I can't hitsound :( Actually I have just started hitsounding this mapset so when I finish it, I'll update the mapset with them. Actually... I hitsounded it last night! :D
  6. Video : ( ✓ )

Easy

  1. This map was perfectly done! There was nothing wrong with it, although I didn't check (thoroughly) for DS. But playing through it I could see that you had a lot of slider and note aesthetics. :D Thank you very much for such motivating words! Generally, I was thinking of to remove this difficulty, because of the spreading (the diffrence between Easy's and Normal's is very low.), but now I'm sure I'll let it stay, so thank you! :)

Normal

  1. 00:01:194 (3) - It seems like you are missing a note here. In the blank place between the 2nd slider and the 3rd slider? Hmm, that's my idea, for more variety and avoiding 1/2 sliders, so it will stay as it is.
  2. 00:39:051 (2) - Have this slider face downwards like so? FIXED!:
  3. I didn't find anything else other than that, but some slider formations like the one above ^ could use a little touching up. But they aren't really a huge problem, and this diff was generally fun to play :) Thanks, I will look for that kind of slider formations, and do "a little touching up" ;)

TITANIIIIIIIIIIIIUM

  1. 00:09:289 (4,3) - Possible stack? Note 4 could go on top of the head of slider 3? It makes it a little more fun to play too. FIXED!
  2. 00:09:527 (1,3) - Slider shapes are irregularly shaped. They don't have to move, maybe edit them like so? Will consider it
  3. 00:13:099 (1,1,1,1,2) - Irregular flow. The circle that appears when you hold a slider is right outside the slider head. It makes for back and forth motions which I don't recommend much. Notice in this image the golden ring does not cover the slider head, which indicates that the cursor has to follow it a little to get the whole slider down: Maybe you would want to see another way of placing the sliders so you would decide whether to change it or not? I don't understand what's the problem with (my understanding lvl I know), so could you explain me that again for example in-game? Cause maybe there's is a problem, and I should change it, but I just don't get it :(
    SPOILER
    and
  4. 00:30:479 (1,2) - The follow up from the slider to the note is a little off here. Try to make it so that the whole pattern 00:30:479 (1,2,3) roughly looks like a sector of a circle like so: FIXED!
  5. 00:31:670 (4,5,6) - Following the pattern above; maybe have the slider curve up and spread the notes out like so. The cursor follows up with the slider and goes in a little loop before going down a catching the next slider. Sorry, I like it as it is so it will stay like that.
  6. 00:33:337 (4,5,6) - Could the slider be straight so it corroborates with the notes? I changed that, but I didn't make it straight. But thanks for pointing out the problem!
  7. 00:39:527 (8) - The shortness of the slider means that the red anchor point is really hard to show. Maybe have it center the slider so it looks like a 135 degree elbow? FIXED!
  8. 00:42:860 (4) - This blanket seems a little too late to me; the note is a little too far away on the timeline. It could be a S shaped slider though. :D Hmm, will consider it.
  9. From 00:45:241 (4) to 01:00:956 (1) - Is this 20 second break OK? I mean, this is a specially named difficulty, so it seems as though the break is a little too long. I'm not too sure though, maybe you wanna nerf the difficulty down a little by inserting this long break? Mhm, I think increasing the star rating of this difficulty would be great, so I'll consider mapping this break.
  10. 01:28:575 (3) - I can't help but notice the slider tick is not at the center of this slider. Fix ples? :D {&} FIXED!
  11. 01:29:527 (1) - Which sound is this spinner trying to follow other than the clap at the end? Maybe you could continue the mapping into here too and end off with a clap? FIXED!
  12. 01:53:813 (5) - This is a weird slider shape. Maybe change it? FIXED!
  13. From 02:01:432 (4) to 02:17:146 (1) - Same thing as the break above ^^^
  14. 02:23:575 (2,2) - Possible stack here. But you have to balance it out by moving 02:25:718 (3) to the middle of 2 and 4 too. FIXED!
  15. 02:28:575 (1,1) - Why not you do the same with 01:12:384 (1) to 01:15:718 (3) here too? The spinners aren't following any sound except for the last clap sound. FIXED!
  16. 02:33:337 (4) - Same thing as {&} FIXED!
  17. 02:34:765 (3,4) - I'd rather this overlap for two curve sliders or one straight one and a curve one. Maybe this bow would work? I think it's FIXED now!
  18. 03:36:670 (6) - It breaks the rhythm the notes were trying to place. Looking at the front 03:33:337 (1,2,3,4,5,6), the beat should go according to that too. After all, I don't think the music would suggest such a slider too. FIXED!
  19. 03:40:003 (4) - It's a weird slider shape here. Maybe try a S slider? I changed it in my own way, but thanks again for picking this problem out!
  20. 03:45:718 (1) - Make this beat a repeat slider so it covers the I AM TI part. I think I did what you said, so FIXED!
  21. 03:46:670 (1,1) - These two sliders end on the red tick, not the white one. Changed the whole part in my own way.


Overall

  1. This seems like a potential DT mapset, and it was quite well done! :D Thanks! :D
  2. The jumps in the titanium difficulty were fun to play, and I would see DT on it no probs! That's great :)
  3. I really hope my mod helped you! If this is for rank, then good luck with rank! :D

Edit: (words)
Thanks a lot for your mod again! It was very helpful, and motivating, and really nice :)
Yoges
Hello! From my modding queue.

general

There's really not much wrong with this map.
The only things i could spot were in the Titanium

Titanium

  1. 01:14:289 (1,2) - Those should either be 3 repeat sliders with 3 repeats each or 2 repeat sliders with the 1 ending at 01:15:122 and the 2 begining at 01:15:241 The way you have it makes the flow a bit awkward
  2. 01:44:527 (4,1,2,3,4) - Maybe delete the first 4 and move all the sliders back so they start from where the 4 was and add a note at 01:46:432 like this It would flow better imo
  3. 02:30:479 (1,2) - Same as 01:14:289 (1,2)
Topic Starter
Loony

Yoges wrote:

Hello! From my modding queue.

general

There's really not much wrong with this map. That's good then ;3
The only things i could spot were in the Titanium

Titanium

  1. 01:14:289 (1,2) - Those should either be 3 repeat sliders with 3 repeats each or 2 repeat sliders with the 1 ending at 01:15:122 and the 2 begining at 01:15:241 The way you have it makes the flow a bit awkward Fixed
  2. 01:44:527 (4,1,2,3,4) - Maybe delete the first 4 and move all the sliders back so they start from where the 4 was and add a note at 01:46:432 like this It would flow better imo Will consider it
  3. 02:30:479 (1,2) - Same as 01:14:289 (1,2) Fixed
Thanks for your mod! Although it was short, it was heplful :)
nya10
Hello, I'm nya10 from ~ Lovely Modding Quest ~ (・`ェ´・)つ
Well so my first impression , the map itself is already good (the Normal and Easy are great (: ) , my mod is only just suggestion to you , feel free to deny it~

Titanium

General:
There's a bit spacing inconsistency that may disturb a player experience to play this map (although it's not much , I'd still recommend fixing it a bit would be helpful)
For example : 00:38:337 (1,2,3) - (1,2) is 1.1x DS and (2,3) is in 1.2x DS and 01:53:337 (3,4,5) -
(well actually I thought the DS in this diff (it is intended as a hard , isn't it, is a bit too much for a hard)) , feel free to consider it , I don't want to ruin your mapping style, it's just my thought that was coming up when I'm doing mod on this diff.

00:38:813 (4,5,6,7,8) - Actually the positioning of circle 7 kind of making me curious, it feels a bit uncomfortable. I'd prefer to make it something like this though: It's a suggestion though (:

00:42:146 (1,2) - Put a circle between 1 and 2, make it a triplet imo (it doesn't need to be spaced, stacked one is good enough)

03:31:432 (1,2,3,4,5,1,2) - I'm thinking that the stream is a bit too rough, especially when the cursor is transitioning from circle 3 to 4 to 5 to 1 and to 2. Here is an example of what I mean:
SPOILER
(don't mind the spacing, I don't use it at all xD, you should adjust it on your own from here, it's just kinda a bad example afterall.... Just to give you some thought)

03:32:265 (3,4,5,6,1,2,3) - Try to move circle 1 such that that circle coincide with the approach circle of circle 3, it plays prettier imo. Here is the pic :
Normal
01:32:384 (3) - Move the middle point of slider 3 to 96/276 , although no one would notice it, it plays a bit prettier imo

01:44:527 (1) - Move the middle point (the red one) to 332/156

Easy
01:25:241 (3,1) - You would like to move the beginning point of slider 1 to 224/44 and endpoint to 372/132 to make a better blanket, or just do it by yourself~

03:23:813 (1,2) - Fix the blanket a bit here, especially the blanket from beginning point of slider 1 to slider 2

Note: I don't mod about hitsounding , so try to ask about hitsound mod to someone else

Anyway feel free to contact me via forum PM / ingame if there's something you don't understand (:
Goodluck with the map~ , I can't wait to see it ranked soon
micchi_chi
Yo from my modding Q
Sorry for late mod >.<

AMBUREGUL EMESEYU BAHRELWAY BAHRELWAY forget it, only Indonesian will understand xD

Anyway, let's start

Red : unrankable issue
Blue : highly suggested to fix
Black : normal suggestion
Green : random comment

[General]
  1. maybe you can add some tags, maybe like the album : Nothing but the Beat
  2. Cool BG bruh

[Easy]
  1. There's one DS problem, pls fix
  2. You used too much NC, try to NC every two big white ticks instead of every big white tick, it'll make the combo at least longer.
  3. 00:08:575 (2) - There's no sound here 00:09:289 it don't really make sense to end the slider there, better just use 1/1 slider and end it here 00:09:051 just like what you did before.
  4. 00:11:432 (1,1,2) - Instead of using circle, maybe you can do it like this http://puu.sh/jtBLx/475dd53628.jpg it'll be easier to hit for new players.
  5. 01:05:718 (2) - same as third suggestion ^^
  6. 01:08:099 (4) - Well this fit the rhythm nicely but I suggest to avoid placing reverse at big white tick since it would cause the big white tick to be less emphasized than the other notes, if there's big sound, you better can click it.
  7. 01:12:384 (1,1) - Maybe you can do it like this :3 http://puu.sh/jtBWk/0b6ba779fe.jpg or if you want to make 01:14:289 (1) - rounded http://puu.sh/jtBZJ/fc67325edb.jpg or http://puu.sh/jtC1t/81ff51a7c5.jpg it'll look neater :3
  8. 02:18:575 (4,2) - Warning, nazi mod; stack better.
  9. 02:32:384 (1) - Add finish hitsound, I hear cymbal there.
  10. 02:39:051 (2) - ^ at the tail and whenever you think necessary, try to selfmod okay -w-
  11. That's all, solid Easy :3

[Normal]
  1. Maybe you could try to make this harder since the diff star difference from Easy is just 0.1 since the diff star jump to Hard is very far (I know there will be Light Hard; oh yeah, maybe better name the light Hard "Advanced", but still the jump from Easy to Normal is too small imo)
  2. 00:03:575 Try to add a note here to increase the density.
  3. 00:15:956 ^ and to support the vocal
  4. 00:33:337 (2) - Try to split this to make the diff harder http://puu.sh/jtCqO/104aa2011c.jpg or to support vocal http://puu.sh/jtCvu/86f117cae2.jpg
  5. 01:14:289 (1) - Nice slider bruh -w-
  6. Why it's suddenly got full of note at the chorus o-o maybe try to make the difficulty more balanced through the song.
  7. 01:58:099 (1) - split this to 1/1 slider followed by a circle.
  8. 02:30:479 (1) - This kind of slider might be unrankable tho

    Osu! Standard Ranking Criteria wrote:

    Slider anchors/nodes must not be used to manipulate slider speeds
    I don't really sure what this mean tho but better be safe, avoid this kind of slider. Furthermore, this is Normal, it might be confusing.
  9. 03:20:718 Add a note to support vocal?
  10. 03:22:860 (1) - split this to 1/1 slider followed by a circle.
  11. 03:48:575 (1) - Maybe try to make the spinner end consistent, you end this at white tick on Easy...
  12. I don't know why this only 1.69 star while it indeed looks a lot harder than Easy... Osu diff starring are weird .-.

[Titanium]
  1. Is this Hard? It can be labeled as Insane because of the pretty far jump imo. Maybe think of this as Insane and just name the upcoming Light Hard (Advanced) to be Hard.
  2. 00:41:075 Add a note here to follow vocal and to make a better polarity
  3. 01:00:956 Try to use set of 1/2 sliders for this part to make the diff harder and for variation -w-
  4. 01:16:194 You've used too many same rhythm in a while :/ it's getting kinda boring
  5. Good diff but I think you should use some more variation at the chorus -w-

Good luck~ ^^
transcendental
Hello, random mod. Saw the thread and since I love this song so much I couldn't resist.

Easy:

00:08:575 (2) - end at 00:09:051
00:27:622 (2,1) - I would switch these two. The synth rhythm suggests a single slider, 1/2 gap, then the repeating slider. See 00:43:575.

Sorry, not much here. It looked good to me.

Normal:

00:01:194 - Circle here?
00:08:813 - ^
00:10:718 - ^
01:09:289 - ^ follow vocals
01:11:194 - ^ follow vocals
01:15:956 (2) - remove
01:36:432 - Circle here?
03:35:956 - ^
03:41:670 - ^
03:42:622 - ^
03:45:479 - ^
03:48:575 (1) - End at 03:50:003 like the other two diffs.

Titanium

I actually didn't find anything, this looked fantastic.

I'd also be thrilled to do a GD Extra for you, this song has so many possibilities.
Topic Starter
Loony

nya10 wrote:

Hello, I'm nya10 from ~ Lovely Modding Quest ~ (・`ェ´・)つ
Well so my first impression , the map itself is already good (the Normal and Easy are great (: ) , my mod is only just suggestion to you , feel free to deny it~

Titanium

General:
There's a bit spacing inconsistency that may disturb a player experience to play this map (although it's not much , I'd still recommend fixing it a bit would be helpful)
For example : 00:38:337 (1,2,3) - (1,2) is 1.1x DS and (2,3) is in 1.2x DS and 01:53:337 (3,4,5) -
(well actually I thought the DS in this diff (it is intended as a hard , isn't it, is a bit too much for a hard)) , feel free to consider it , I don't want to ruin your mapping style, it's just my thought that was coming up when I'm doing mod on this diff. Will consider it

00:38:813 (4,5,6,7,8) - Actually the positioning of circle 7 kind of making me curious, it feels a bit uncomfortable. I'd prefer to make it something like this though: It's a suggestion though (: Will consider it

00:42:146 (1,2) - Put a circle between 1 and 2, make it a triplet imo (it doesn't need to be spaced, stacked one is good enough) FIXED!

03:31:432 (1,2,3,4,5,1,2) - I'm thinking that the stream is a bit too rough, especially when the cursor is transitioning from circle 3 to 4 to 5 to 1 and to 2. Here is an example of what I mean:
SPOILER
(don't mind the spacing, I don't use it at all xD, you should adjust it on your own from here, it's just kinda a bad example afterall.... Just to give you some thought)
FIXED!

03:32:265 (3,4,5,6,1,2,3) - Try to move circle 1 such that that circle coincide with the approach circle of circle 3, it plays prettier imo. Here is the pic : FIXED!

Normal
01:32:384 (3) - Move the middle point of slider 3 to 96/276 , although no one would notice it, it plays a bit prettier imo FIXED!

01:44:527 (1) - Move the middle point (the red one) to 332/156 FIXED!

Easy
01:25:241 (3,1) - You would like to move the beginning point of slider 1 to 224/44 and endpoint to 372/132 to make a better blanket, or just do it by yourself~ FIXED!

03:23:813 (1,2) - Fix the blanket a bit here, especially the blanket from beginning point of slider 1 to slider 2 FIXED!

Note: I don't mod about hitsounding , so try to ask about hitsound mod to someone else

Anyway feel free to contact me via forum PM / ingame if there's something you don't understand (:
Goodluck with the map~ , I can't wait to see it ranked soon
Thanks a lot for your mod! It was very helpful! :)

hanyuu_nanodesu wrote:

Yo from my modding Q
Sorry for late mod >.<
Sorry for a very late reply ;_;
AMBUREGUL EMESEYU BAHRELWAY BAHRELWAY forget it, only Indonesian will understand xD

Anyway, let's start

Red : unrankable issue
Blue : highly suggested to fix
Black : normal suggestion
Green : random comment

[General]
  1. maybe you can add some tags, maybe like the album : Nothing but the Beat
  2. Cool BG bruh Thanks ^^

[Easy]
  1. There's one DS problem, pls fix FIXED!
  2. You used too much NC, try to NC every two big white ticks instead of every big white tick, it'll make the combo at least longer. Sorry, but nope
  3. 00:08:575 (2) - There's no sound here 00:09:289 it don't really make sense to end the slider there, better just use 1/1 slider and end it here 00:09:051 just like what you did before. FIXED!
  4. 00:11:432 (1,1,2) - Instead of using circle, maybe you can do it like this http://puu.sh/jtBLx/475dd53628.jpg it'll be easier to hit for new players. Will consider it
  5. 01:05:718 (2) - same as third suggestion ^^
  6. 01:08:099 (4) - Well this fit the rhythm nicely but I suggest to avoid placing reverse at big white tick since it would cause the big white tick to be less emphasized than the other notes, if there's big sound, you better can click it. Hmm, sorry, but nope.
  7. 01:12:384 (1,1) - Maybe you can do it like this :3 http://puu.sh/jtBWk/0b6ba779fe.jpg or if you want to make 01:14:289 (1) - rounded http://puu.sh/jtBZJ/fc67325edb.jpg or http://puu.sh/jtC1t/81ff51a7c5.jpg it'll look neater :3 FIXED!
  8. 02:18:575 (4,2) - Warning, nazi mod; stack better. FIXED!
  9. 02:32:384 (1) - Add finish hitsound, I hear cymbal there. FIXED!
  10. 02:39:051 (2) - ^ at the tail and whenever you think necessary, try to selfmod okay -w- FIXED!
  11. That's all, solid Easy :3

[Normal]
  1. Maybe you could try to make this harder since the diff star difference from Easy is just 0.1 since the diff star jump to Hard is very far (I know there will be Light Hard; oh yeah, maybe better name the light Hard "Advanced", but still the jump from Easy to Normal is too small imo)
  2. 00:03:575 Try to add a note here to increase the density. FIXED!
  3. 00:15:956 ^ and to support the vocal FIXED!
  4. 00:33:337 (2) - Try to split this to make the diff harder http://puu.sh/jtCqO/104aa2011c.jpg or to support vocal http://puu.sh/jtCvu/86f117cae2.jpg FIXED!
  5. 01:14:289 (1) - Nice slider bruh -w- Thanks ^^
  6. Why it's suddenly got full of note at the chorus o-o maybe try to make the difficulty more balanced through the song. Will consider that
  7. 01:58:099 (1) - split this to 1/1 slider followed by a circle. FIXED!
  8. 02:30:479 (1) - This kind of slider might be unrankable tho

    Osu! Standard Ranking Criteria wrote:

    Slider anchors/nodes must not be used to manipulate slider speeds
    I don't really sure what this mean tho but better be safe, avoid this kind of slider. Furthermore, this is Normal, it might be confusing. FIXED!
  9. 03:20:718 Add a note to support vocal? FIXED!
  10. 03:22:860 (1) - split this to 1/1 slider followed by a circle. FIXED!
  11. 03:48:575 (1) - Maybe try to make the spinner end consistent, you end this at white tick on Easy... FIXED!
  12. I don't know why this only 1.69 star while it indeed looks a lot harder than Easy... Osu diff starring are weird .-. Yep, that's true ;_;

[Titanium]
  1. Is this Hard? It can be labeled as Insane because of the pretty far jump imo. Maybe think of this as Insane and just name the upcoming Light Hard (Advanced) to be Hard. Will consider that
  2. 00:41:075 Add a note here to follow vocal and to make a better polarity Sorry, I can't hear anything here, either the vocal nor beat.
  3. 01:00:956 Try to use set of 1/2 sliders for this part to make the diff harder and for variation -w- Will consider that
  4. 01:16:194 You've used too many same rhythm in a while :/ it's getting kinda boring Will consider it to make more variety
  5. Good diff but I think you should use some more variation at the chorus -w-

Good luck~ ^^
Thank you very much for your mod! ;)

bigjoe97 wrote:

Hello, random mod. Saw the thread and since I love this song so much I couldn't resist.

Easy:

00:08:575 (2) - end at 00:09:051 FIXED!
00:27:622 (2,1) - I would switch these two. The synth rhythm suggests a single slider, 1/2 gap, then the repeating slider. See 00:43:575. Thanks, but no, I prefer that way

Sorry, not much here. It looked good to me.

Normal:

00:01:194 - Circle here? Nope
00:08:813 - ^ Nope
00:10:718 - ^ FIXED!
01:09:289 - ^ follow vocals Nope
01:11:194 - ^ follow vocals FIXED!
01:15:956 (2) - remove Nope
01:36:432 - Circle here? Nope
03:35:956 - ^ Nope
03:41:670 - ^ Nope
03:42:622 - ^ FIXED!
03:45:479 - ^ Nope
03:48:575 (1) - End at 03:50:003 like the other two diffs. FIXED!

Titanium

I actually didn't find anything, this looked fantastic. Wow, thanks ^^

I'd also be thrilled to do a GD Extra for you, this song has so many possibilities.
Sorry for such a late reply, and thanks a lot for your mod! Of course, if you still want to make a GD, the door is open!
RVMathew
Hi there. 6 months ago you posted in my queue for t/336458/start=60 for a NM request. Here I am 6 months later with a mod.

Note that whatever I say is my own opinion so you do not have to follow everything I say.

General
1) Tags are inconsistent according to AI mod.

2) I recommend using audio leadin of around 1000-2000 ms to allow people to get ready for the beatmap.

Titanium

1) 00:04:765 (3,4) - shift 4 up a little bit. https://osu.ppy.sh/ss/4343017

2) 00:15:241 (1,2,3,4,5) - For this pattern, use ctrl+shift+d as a guide to make the pentagon pattern better.

3) 00:20:479 (4,5) - I was thinking of making this into a 1/2 slider to finish off this pattern: 00:19:051 (1,2,3,4,5). I am curious as to why you decided to not complete that pattern?

4) 00:41:908 There is a strong beat here, so I am curious as to why you mapped a 1/2 slider 00:41:432 (4) with a repeat, instead of breaking it up into a 1/2 slider and a note? I assume you did that because with the current setup you get better flow into the triplet.

5) I don't like the chorus of the song, but you mapped it really nicely. Kudos for that.

Otherwise, this beatmap looks really nice.

Normal
1) 00:19:051 (1,2,3,4,1) - Pentagon looks imperfect to me. Use ctrl+shift+d as a guide to make it look better. If you already used it then disregard this post.

2) 00:25:241 (2,3) - Perhaps make the sliders parallel.

3) 01:16:194 (1) - Maybe curve the slider like this for better flow? https://osu.ppy.sh/ss/4343412

Good difficulty.

Easy
1) 00:12:860 (1,2) - I am wondering if this pattern may be too difficult terms of rhythm since everywhere else except here you use 1/1 rhythm. However, with your pattern it sounds better.

2) 03:38:099 (2) - Blanket can be improved. This is a small thing though.


Final Thoughts
I do not like David Guetta and most people that make big room tracks and electro stuff like this; they make songs which are only worth listening for a few weeks at most then you forget about it. I prefer progressive trance/progressive house with bpm of 138+. However, I must say that you mapped this song very well (I liked the way you mapped the chorus in hard), and it looks really, really good.

Good luck and sorry for replying 6 months later.
Topic Starter
Loony

RVMathew wrote:

Hi there. 6 months ago you posted in my queue for t/336458/start=60 for a NM request. Here I am 6 months later with a mod.

Note that whatever I say is my own opinion so you do not have to follow everything I say.

General
1) Tags are inconsistent according to AI mod.

2) I recommend using audio leadin of around 1000-2000 ms to allow people to get ready for the beatmap.

Titanium

1) 00:04:765 (3,4) - shift 4 up a little bit. https://osu.ppy.sh/ss/4343017

2) 00:15:241 (1,2,3,4,5) - For this pattern, use ctrl+shift+d as a guide to make the pentagon pattern better.

3) 00:20:479 (4,5) - I was thinking of making this into a 1/2 slider to finish off this pattern: 00:19:051 (1,2,3,4,5). I am curious as to why you decided to not complete that pattern?

4) 00:41:908 There is a strong beat here, so I am curious as to why you mapped a 1/2 slider 00:41:432 (4) with a repeat, instead of breaking it up into a 1/2 slider and a note? I assume you did that because with the current setup you get better flow into the triplet.

5) I don't like the chorus of the song, but you mapped it really nicely. Kudos for that.

Otherwise, this beatmap looks really nice.

Normal
1) 00:19:051 (1,2,3,4,1) - Pentagon looks imperfect to me. Use ctrl+shift+d as a guide to make it look better. If you already used it then disregard this post.

2) 00:25:241 (2,3) - Perhaps make the sliders parallel.

3) 01:16:194 (1) - Maybe curve the slider like this for better flow? https://osu.ppy.sh/ss/4343412

Good difficulty.

Easy
1) 00:12:860 (1,2) - I am wondering if this pattern may be too difficult terms of rhythm since everywhere else except here you use 1/1 rhythm. However, with your pattern it sounds better.

2) 03:38:099 (2) - Blanket can be improved. This is a small thing though.


Final Thoughts
I do not like David Guetta and most people that make big room tracks and electro stuff like this; they make songs which are only worth listening for a few weeks at most then you forget about it. I prefer progressive trance/progressive house with bpm of 138+. However, I must say that you mapped this song very well (I liked the way you mapped the chorus in hard), and it looks really, really good.

Good luck and sorry for replying 6 months later.
First... wow.. Ya know, I didn't write anything next to your advices, because I have accepted all of them. :o
Nothing left to say, awesome modder makes awesome mods, so thanks a heaven for your mod, and for a star as well!!!
PS: You chose the best moment for mod, because I have just come back from a long break, so don't worry about these 6 months ;)
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