yeah..Very good BG
okay, I'll use bg
thank you~
cdfa > wa
okay, I'll use bg
thank you~
cdfa > wa
James2250 wrote:
I normally recommend maps to have at least a 2 second audio lead-in if they start straight away but will leave that up to you
ok
Normal:
01:44:900 (1) - I guess this is rankable for a normal but it would be nicer if it was more obvious how to follow the path on it
01:47:809 (1) - ^
all fixed
Dk's Hard:
-Seeing as Insane even has a break it would be nice if you could include a small break in here somewhere too
00:08:900 (1,2,3) - kind of odd spacing here
ah,,okay fixed
Lunatic:
-The other difficulties all flow pretty well but I run into problems with this one, it seems like some of the jumps are just here to make it harder and don't necessary flow with the song
-I do not suggest having both OD and AR and 9, try and do OD -1 at least
od -1 okay fixed
00:00:718 (3,4,5) - seems like an odd place to have a jump in my opinion i think it's ok..
00:03:445 (2,3) - ^ ^
01:46:718 (7,8) - ^ ^
02:04:900 (1) - this is the only difficulties that has a finish at the end of this, try to make it more consistent on all of the difficulties?
In general everything looks ok but I would try and tone some of those jumps down on Lunatic slightly more~
all of this except the repeat is required for rankingSaten-san wrote:
Everyone's forgetting the Easy?Also, Easy and Lunatic got AudioLeadIn: 1996, while Hard got 1985 and Normal 2007
- 01:31:809 (3) - with this many repeats, it would only get confusing. Similar beat at 01:43:082 (4) - but longer slider. I would recommend that you make a similar slider at 01:31:809 (3) (Something like this maybe~)
all diffs starts on the same spot so why not the same lead-in~?
Hard
01:21:599 - the kiai section is not snapped (might as well snap the end-point)
(would've be more fun if it was used on all diffs~♪)
I'm sorry I love you Okuu (Add her nickname to the tags please)
This. AR8 would be much, much better.Shiirn wrote:
AR9 for lunatic is overkill and unnecessary
James2250 wrote:
Back to this map~
-The minor difference on the audio lead-in doesn't really matter as no one could notice it in game but I guess you might as well fix it
Easy:
01:31:809 (3) - I agree that this could be more beginner friendly as it is harder to follow so many repeat on a short slider
saymun's Normal:
01:44:900 (1) - looking at the sliders like this again, it would be nice if they could be changed so it is clear how to follow the slider path instead of holding it in 1 place (seeing as this is only a Normal)
Dk's Hard:-I would say raise the tick rate but it doesn't seem to make any difference between 0.5 / 1.0 in this case so that's fineviewtopic.php?p=974962#p974962
-Again isn't a big issue, but might as well snap the end of the kiai as mentioned earlier
-I still recommend having a short break somewhere on the map to give players a rest
00:37:082 (7) - kind of a strange place to have a slowed down slider imo
01:04:172 (1,2,3) - keep the spacing equal
Lunatic:
-Consider lowering the AR to 8 as people have mentioned in the thread
00:13:627 (1,2,3,4,5) - try and keep the spacing on this combo consistent?
01:09:991 (1,2,3,4) - keep the spacing consistent
01:42:900 (4,5) - odd jump
01:46:718 (7,8) - ^
Still slightly more jumps on Lunatic than I would like to see but isn't too bad overall, call me back after fixes and I should be able to rank
you are persistentOnosakiHito wrote:
Do you maybe want now a Taiko guest diff.? I would made an easy one if you like!
Sorry, it is Nuclear Fusion... so I need to ask severel times to be sure. ._.
This song and mapset is too nice to have not a Taiko diff. ...
The Taiko diff dosen't even need a mod. ._.
まぁ・・・しかたないーよ・・・石頭のを本当にごめんなさい。< For the not jpn speaker, I'm giving up at this point. > <Frill wrote:
you are persistent
・当たり前だ!これはお空の曲です!
no, thank you
・でも何でーTAT
・太鼓は面白いませんか?
・分からないよー。
・Ne! James! Say something!> <