forum

TeddyLoid - ME!ME!ME! feat. daoko

posted
Total Posts
50
Topic Starter
Chaoslitz
This beatmap was submitted using in-game submission on 2015年9月17日 at 下午 05:15:49

Artist: TeddyLoid
Title: ME!ME!ME! feat. daoko
Tags: 日本アニメ(ーター)見本市 Nihon Nippon Anime Animator Mihonichi AnimeStyle
BPM: 125
Filesize: 7864kb
Play Time: 05:29
Difficulties Available:
  1. LOVE!FOR!YOU! (4.41 stars, 1044 notes)
Download: TeddyLoid - ME!ME!ME! feat. daoko
Information: Scores/Beatmap Listing
---------------

#14
"Fallen Love"

Video +18 WARNING





Special Thanks
  1. pishifat - For hitsound
  2. StarForYou for the diff name

! ! !
A!R!R!

O!L!9!

O!G!A!

B!L!7!

N!C!E!
Starfy
pro is you
1st

Good map star~
Nakano Itsuki
Topic Starter
Chaoslitz

StarrStyx wrote:

Fatfan Kolek
03:10:876 (2) - those are 3/8, not 1/3
03:14:304 (2) - also 3/8, not 1/2
03:15:697 (4) - there is no sound
03:17:733 (2) - 3/8
03:19:125 (4) - no sound
03:20:733 (1) - this slider should end on the red tick on 03:20:947 - because of the voice
03:21:697 (2,4) - overmap, no sound there
03:22:554 (4) - ^
03:24:590 (2) - 3/8
03:25:983 (4) - no sound
03:26:197 - why is this blank? D: you've missed a sound here
03:28:019 (2) - 3/8
03:29:412 (4) - no sound
03:31:447 (2) - 3/8
03:32:840 (4) - no sound
03:33:054 - sound you've missed
03:34:876 (2) - 3/8
03:36:269 (4) - no sound
03:39:162 (3) - 3/8
03:42:590 (2) - 3/8
03:45:162 (2) - 3/8
03:46:554 (4) - no sound
03:48:590 (2) - 3/8
03:49:983 (4) - no sound
03:52:876 (3) - 3/8
03:59:733 (3) - 3/8
04:03:162 (3) - there is actually no 3/8 or 1/3 sound

just pointing these things out for you, no kds pls :D
no speedrank pl0x
Topic Starter
Chaoslitz

Fatfan Kolek wrote:

03:10:876 (2) - those are 3/8, not 1/3
03:14:304 (2) - also 3/8, not 1/2
03:15:697 (4) - there is no sound
03:17:733 (2) - 3/8
03:19:125 (4) - no sound
03:20:733 (1) - this slider should end on the red tick on 03:20:947 - because of the voice
03:21:697 (2,4) - overmap, no sound there
03:22:554 (4) - ^
03:24:590 (2) - 3/8
03:25:983 (4) - no sound
03:26:197 - why is this blank? D: you've missed a sound here
03:28:019 (2) - 3/8
03:29:412 (4) - no sound
03:31:447 (2) - 3/8
03:32:840 (4) - no sound
03:33:054 - sound you've missed
03:34:876 (2) - 3/8
03:36:269 (4) - no sound
03:39:162 (3) - 3/8
03:42:590 (2) - 3/8
03:45:162 (2) - 3/8
03:46:554 (4) - no sound
03:48:590 (2) - 3/8
03:49:983 (4) - no sound
03:52:876 (3) - 3/8
03:59:733 (3) - 3/8
04:03:162 (3) - there is actually no 3/8 or 1/3 sound

just pointing these things out for you, no kds pls :D
no speedrank pl0x
omg thanksss it helps a lot
for those you mentioned about no sound i will leave it first, because i am following rhythm rather than the music (I hope it is not overmapped uwu)
good luck on requalifying your map :3
Jing Yuan
lewd

mod
[General]
not sure whether feat. daoko should be in the artist section or the title section, feel free to correct me.
the complete silence during the outro could be cropped out.
[Fallen Love]
00:26:676 (3) - make the curve on this slider a little bit more extreme. to me, it feels like it sends the cursors on a downward angle, which makes it awkward to move to the next slider.
00:28:476 (3) - this note feels like it’s in a fairly awkward place, i think that it should be moved either to the middle, straight with the slider, or off to the right, so that it flows into the next slider.
00:47:316 (1) - make the slider curve up, toward the next slider, instead of down. just minor flow reasons.
00:49:476 (2) - i think that this should be made the start of the NC instead of the previous note. i think that because the slider is part of the vocals, instead of the bgm, the NC should be representative of this.
01:10:716 (2) - move this note up a little bit. i think that the current placement of the note makes the cursor go down and away from the next slider.
01:15:636 (1,2,3) - the spacing here feels a bit too far for what isn’t that strong of a noise that it’s being mapped to. i think that it should be lowered.
01:37:724 (5) - it sounds like the vocal o- syllable starts at the sliderend, and that the sliderstart is mapped to silence (or that guitar chord). i think that this slider should instead be turned into a note at 01:37:890.
01:54:724 (6) - make part of the purple NC, as it is part of the vocals, i think that it should be grouped along with the notes that are mapped to the vocals for this portion.
01:56:890 (6) - i think this note should be removed because it isn’t mapped to a point in the vocals.
02:24:724 - i think a spinner could be placed here. the slow rise of the cymbal noise could be a place for the spinner.
03:11:840 - here, the vocal syllables continue, but there is a break in the stream, making a discrepancy between the two. because of this, i think that a note should be added here.
03:46:126 - ^
04:38:083 (1,2,3,4) - the spacing here feels like it is too far for the strength of the song here. i think that it should be lowered.
04:58:878 (5) - i think that this should be moved a very tiny little bit to the right so that it points directly at the following slider. (this is really minor though.)
05:08:083 (1,1) - while this patterning looks unique and interesting, to me, it doesn’t make much sense to have the final note of 5 identical sounds be a NC. maybe instead the ¼ long sliders could be the NC starters for the streams.

dude this map plays so well
z1085684963
hi
  • Fallen Love

  1. 00:30:516 (4,5) - ctrl+g?
  2. 00:55:116我觉得可以在这里加个转盘
  3. 01:00:756 (1) - 加一点向左的弧度?
  4. 01:21:396 (2) - ctrl+g?
  5. 02:54:162 (1) - 个人感觉拉两个长条还不如一个转盘好
  6. 03:09:590 (1) - 噫,超市爷爷好可怕;w;
  7. 03:11:304 (1,2,3,4,5,1,2,3,4,5) - hitnormal的存在感还是太低了,建议这种全部加上normal的whistle
  8. 04:14:447 (1,2) - ctrl+g?
  9. 04:18:992 (2,1,3) - Delete

超市神马破
vidoe
Topic Starter
Chaoslitz

Mofu kun wrote:

lewd

mod
[General]
not sure whether feat. daoko should be in the artist section or the title section, feel free to correct me.
the complete silence during the outro could be cropped out. should be fine abuot the metadata
[Fallen Love]
00:26:676 (3) - make the curve on this slider a little bit more extreme. to me, it feels like it sends the cursors on a downward angle, which makes it awkward to move to the next slider. fixed
00:28:476 (3) - this note feels like it’s in a fairly awkward place, i think that it should be moved either to the middle, straight with the slider, or off to the right, so that it flows into the next slider. fixed
00:47:316 (1) - make the slider curve up, toward the next slider, instead of down. just minor flow reasons. the flow seems fine to me, and 00:47:316 (1,5), if you know what i mean
00:49:476 (2) - i think that this should be made the start of the NC instead of the previous note. i think that because the slider is part of the vocals, instead of the bgm, the NC should be representative of this. there is downbeat :p
01:10:716 (2) - move this note up a little bit. i think that the current placement of the note makes the cursor go down and away from the next slider. just because i don't want it to be very flow
01:15:636 (1,2,3) - the spacing here feels a bit too far for what isn’t that strong of a noise that it’s being mapped to. i think that it should be lowered. It is, but I want to make difference with previous 3 notes, so I increased the ds
01:37:724 (5) - it sounds like the vocal o- syllable starts at the sliderend, and that the sliderstart is mapped to silence (or that guitar chord). i think that this slider should instead be turned into a note at 01:37:890. then the gap leave there will be weird
01:54:724 (6) - make part of the purple NC, as it is part of the vocals, i think that it should be grouped along with the notes that are mapped to the vocals for this portion. fixed
01:56:890 (6) - i think this note should be removed because it isn’t mapped to a point in the vocals. there is vocal .-.
02:24:724 - i think a spinner could be placed here. the slow rise of the cymbal noise could be a place for the spinner. Dont feel like I am going to place one tho :cc
03:11:840 - here, the vocal syllables continue, but there is a break in the stream, making a discrepancy between the two. because of this, i think that a note should be added here. tbh, it dont follow either the vocal or bgm, but the rhythm only, I don't know if it is fine or not but i will just keep it first
03:46:126 - ^
04:38:083 (1,2,3,4) - the spacing here feels like it is too far for the strength of the song here. i think that it should be lowered. It is quite strong imo
04:58:878 (5) - i think that this should be moved a very tiny little bit to the right so that it points directly at the following slider. (this is really minor though.) should be fine
05:08:083 (1,1) - while this patterning looks unique and interesting, to me, it doesn’t make much sense to have the final note of 5 identical sounds be a NC. maybe instead the ¼ long sliders could be the NC starters for the streams.

dude this map plays so well

z1085684963 wrote:

hi
  • Fallen Love

  1. 00:30:516 (4,5) - ctrl+g? 不用了o.o
  2. 00:55:116我觉得可以在这里加个转盘 我覺得不太需要
  3. 01:00:756 (1) - 加一点向左的弧度?在跟00:59:076 (2) 平衡啦ww
  4. 01:21:396 (2) - ctrl+g? flow怪怪的
  5. 02:54:162 (1) - 个人感觉拉两个长条还不如一个转盘好 轉盤也太沒特色=w=
  6. 03:09:590 (1) - 噫,超市爷爷好可怕;w; ;w;w;???
  7. 03:11:304 (1,2,3,4,5,1,2,3,4,5) - hitnormal的存在感还是太低了,建议这种全部加上normal的whistle 這樣我覺得就可以了
  8. 04:14:447 (1,2) - ctrl+g? why .-.-.-.
  9. 04:18:992 (2,1,3) - Delete 不了,空著太怪

超市神马破
vidoe
thanks for mod
gonna remap a bit
Starfy
As your request

[General]
-Fine

[FALLEN LOVE!]
-00:06:516 (3,1) - Don't you think the flow is really weird o.o?
-00:20:196 (6) - This should be placed further, it can match more the rhythm imo
-00:25:116 (5) - Why not move this right more a bit to attach more flow
-00:34:836 (1,2,3,4) - Curved stream shape is better because it can match more the flow
-00:42:036 (3,4,5) - Why not move 00:42:396 (5) - right a bit to match the flow constructed at 00:42:036 (3) -
-01:14:196 (1,2,3) - This is really hard to read tbh, because their distance is very similar but the rhythm is different
-01:15:156 (1,3,2) - The perfection of this triangle can be improved
-01:15:316 (2,1,3) - ^
-01:16:476 (2) - Why not put this note under 01:16:596 (3) - because the flow is really strange...
-01:17:076 (1,2,3) - The perfection of this triangle can be improved
-01:17:236 (2,1,3) - As well (Sorry for triangle nazi wwww)
-01:18:036 (1,2,3) - Mentioned before, maybe try to make a more obvious distance to let players distinguish the rhythm easily
-01:20:836 Why not map this downbeat lol The rhythm will be more cool
-01:29:076 (1,2) - Humm I think using note can emphasize the rhythm a lot better
-02:32:390 (1) - Why...why not use a decelerated slider to replace the spinner?
-02:54:162 (1) - I think you should consider to mute the slider end, the sound makes weird
-02:55:876 (1) - As well
-03:02:733 (1) - ^
-03:11:840 This sound is so lonely do you know huh
-03:12:590 (6) - Maybe place a bit near? The sudden big distance is weird but there is no special sound can be emphasized
-Holy god Electroic part J die me
-That's all
-Damn it so aweesome
-Please firetrucking rank it
Topic Starter
Chaoslitz

StarForYou wrote:

As your request

[General]
-Fine

[FALLEN LOVE!]
-00:06:516 (3,1) - Don't you think the flow is really weird o.o? LowBPM should be fine o.o
-00:20:196 (6) - This should be placed further, it can match more the rhythm imo no spaced stream
-00:25:116 (5) - Why not move this right more a bit to attach more flow fixed
-00:34:836 (1,2,3,4) - Curved stream shape is better because it can match more the flow style ww
-00:42:036 (3,4,5) - Why not move 00:42:396 (5) - right a bit to match the flow constructed at 00:42:036 (3) - yea still style. just want something linear o3o
-01:14:196 (1,2,3) - This is really hard to read tbh, because their distance is very similar but the rhythm is different fixed
-01:15:156 (1,3,2) - The perfection of this triangle can be improved fixed
-01:15:316 (2,1,3) - ^ fixed
-01:16:476 (2) - Why not put this note under 01:16:596 (3) - because the flow is really strange... style
-01:17:076 (1,2,3) - The perfection of this triangle can be improved fixed
-01:17:236 (2,1,3) - As well (Sorry for triangle nazi wwww) fixed
-01:18:036 (1,2,3) - Mentioned before, maybe try to make a more obvious distance to let players distinguish the rhythm easily fixed
-01:20:836 Why not map this downbeat lol The rhythm will be more cool should be fine ww
-01:29:076 (1,2) - Humm I think using note can emphasize the rhythm a lot better so many notes :<
-02:32:390 (1) - Why...why not use a decelerated slider to replace the spinner? too lazy to think slider shape (:3 [ ]
-02:54:162 (1) - I think you should consider to mute the slider end, the sound makes weird it is fine i think
-02:55:876 (1) - As well
-03:02:733 (1) - ^
-03:11:840 This sound is so lonely do you know huh I follow bgm
-03:12:590 (6) - Maybe place a bit near? The sudden big distance is weird but there is no special sound can be emphasized check that ds = w=
-Holy god Electroic part J die me
-That's all
-Damn it so aweesome no
-Please firetrucking rank it approve
thankssssss
pishifat
queue

  1. use the 44byte blank hitsound for your sliderslide (search "blank" on the ranking criteria)
  2. a couple hitsounds that have slight delays. would be nice to get rid of those, especially the ones used as hitnormals
  3. are hitsounds incomplete or something? like the first kiai are missing out on the super loud beat 1 and 3 kicks, the second kiai has kicks on 2 and 4 while the song has them on all white ticks, the first bpm change section could easily emphasize more than just claps since there's a buttload of loud stuff, third kiai is missing out on claps and kicks everywhere, yeayeayeaetc.
  4. also related to hitsounds: pitched hitsounding like 02:05:724 (1) - should be backed by a non-pitch-matching hitnormal of some kind. if the sound is exactly matching the music, feedback is minimal. there's also some other hitsounds that i'd think should be more audible, but these ones are the most important for sure
  5. .osb tho
    --
  6. 00:32:796 (5,1) - not understanding why both of these have stronger sounds on their tails than heads, both in instrumentals and vocals. if it's for the sake of variety, do so without contradicting the music (so no passive sliders ya)
  7. 01:33:724 - volumezzz
  8. 01:35:390 (5) - same idea as earlier, except this one is like only vocals, which are emphasizing the blue ticks. your rhythm isn't. this or something with similar points of importance works fine
  9. 01:47:557 (2,3) - so this is supposed to be reflective of 01:48:390 (4,5) - i assume (which is why they're copy paste), but their timeline placement is fucked. just like how the vocal thing starts on a white tick at 01:48:390 (4) - , it shouhld start on a white tick for 2 as well at 01:47:724 - , not the blue tick before it. rhythm between 1 and 2 probably would need to be changed along with 3->4 spacing
  10. 01:49:724 (1,2) - spacing between these should be larger. could easily be confused for 1/4 spacing even in regularly distance snapped areas, but is especially confusing after a 1/4 jump much larger than this. spaicng it around 1.7x (since that's the constant ds for 1/4 stuff) or higher would be a lot easier to interpret
  11. 02:54:162 (1,1) - using the same slidershape for two completely different things in the music is pretty... lame i guess. it's just not really matching the music to the fullest
  12. 02:57:590 (2) - way better as 2 circles since the second drumhit is louder than the first byfar
  13. 02:58:447 (5,6) - placement as it is now is giving like no emphasis to 6, whereas it deserves just as much as 5 (since they're like the same sound). spacing more from 5->6 = good idea
  14. 03:13:019 (1,2,1) - lol at least differnetiate 1/4 and 1/2 spacing. having them back to back as like almost the same thing is really misleading. the same thing happens in other places throughout this section (makign your 1/2 spacing look more like 1/4). 03:16:447 (1,2,1) - is like what spacing should be for this kind of stuff
  15. 03:15:590 (3) - nice offscreen slider bro
  16. 03:41:197 (2) - 03:51:483 (2) - 03:54:912 (2) - 03:58:340 (2) - 04:01:769 (2) - all of these have irrelevant sounds on heads and super loud stuff on tails. i get you're trying to do super cool slider wub gameplay, but if it's not followign the song it's just nonsense
  17. 04:00:162 (1,2,3,4) - movement here is pretty awkward due to how linear yet inconsistently spaced. using sharper angles between objects would work best. i don't know how it would be possible for object arrangements, but more consistent linear spacing would also work as well
  18. 04:11:492 (2,3) - putting clickable things on each loud synth thing sounds way better than having sliderhead+tail covered, especially for the last one, which is held out longer than the others. par exemplethis is cool
  19. 05:03:424 (4) - while there is a sound on the head here, the one on the tail is definitely more powerful. passive slider blablabla ive said it too many times so far. the same blue tick soudn is on 05:03:765 (5) - as well, whcih you aren't emphasizing with a head, so it's like inconsistent too ?!??! yeahyoea toidsfjkfdsfdsfok
  20. 05:10:810 (1) - i hear what you're mapping, but it's not nearly as noticeable as what was being mapped right before this. anyone listening will be paying attention to the double stuff at 05:10:128 (2,3,4,5) - and will be expecting a click on the blue tick at 05:10:924 - . current rhythm ignores the main whatever sounds mapped before, which is pretty awk. this would work well
Kyle Y
No Kuds.

Becasue you have a lot of 1/4, and this song seems not like low bpm song. that's mean feel not like 125bpm.
I think you can increase the SV as the 1/4 slider do not like 1/4 now.
My modding is poor, and please feel free to reject.

00:11:196 (3,4) - For 1/4 spacing like this, If it is too close, I think it is more hard to play.
00:18:516 (1) - I don't know if blanketing important to you.
00:20:196 (6) - just becasue it is low bpm, just move further.
00:21:156 (4,1) - poor flow here, just like forcing player to play it.


[]
And I playtest for once, it is really hard to read for me. I think it is becasue ds for the notes are too low, and AR too high, maybe.
Then I think it is out of my ability to mod it.
I just stop here, just don't treat it as modding.
I prefer give up this good chance for having BN's mod, instead of just modding it.
Sorry about it.
Synpoo
hello, from your queue

[FALLEN LOVE!]
  1. 00:09:876 (3) - this is a little better on the red tick where 2 is so that it follows the high pitched w/e instrument instead of the quiet bass thump which is a very marginal sound in comparison, every other slider in this section follows this sound anyways
  2. 00:13:956 (2,3) - It feels really weird to have no spacing here even though there was a jump here 00:12:996 (2,3) - and they're pretty much the same sounds
  3. 00:30:756 (6) - Why is this slider on such a weak beat when there's stronger beats 00:30:516 and 00:30:996 that don't have one? I get you mapped the vocal (i think?) but it's just not as significant as the loud snare and bass hits that you've mapped with previous 1/4 sliders, and right now there is zero emphasis on the snare hit
  4. 00:31:236 (3) - Rather have the end clickable like you did with every other clap/clap rhythm in this section
  5. 00:32:796 (5,1) - These 1/4's starting on the blue tick makes me kinda sad ;-;
  6. 00:35:316 (5,1) - I don't like these being the same slider since they're different sounds, but it looks like you did it for the pattern so idk if you want to change it
  7. 00:40:836 (6) - This is the only slider that seems to follow the vocal in this section and ignores the importance of that snare drum at the end of it. Either delete 5 and start this there + circle or make it a 1/4+circle. None of your other sliders in this part clearly follow the vocals (except at the end obv)
  8. 01:47:557 (2,3) - 1/4 starting on blues again :( Except this was really rly awkward to play, you could move thesse two to a tick earlier and place a circle after otherwise you miss the start of the vocal and also have the sliders end on the strong one
  9. 01:55:057 (1) - Could be a 1/4 slider + circle instead as there's a pretty clear syllable on the red as well as a bass drum quadruplet here, and it emphasizes the start of this new measure a lot more
  10. 02:16:390 (1) - imo this looks better without the red node at the top right if you intend on having a smooth curve or pulling it out more if you want an angle, rather than this best of both worlds it's currently at
    every other slider is amazing tho
  11. 02:32:390 (1) - awwww I expected another amazing slider here. This spinner doesn't really represent the music well either since there's not really a buildup or a decrease in sound and it actually ignores a fairly significant beat here 02:35:057 which could also have a slider on it
  12. 02:54:162 (1,1) - I guess you got lazy with the slider art here?? They're totally different sounds yet they're the same slider. If you change them then you should change the first since the second is (essentially) the same sound as 03:02:733 (1) -
  13. 04:47:174 (1,2) - I think this is a little better as circle-circle-1/4 otherwise you miss the hi-hat + vocal on the red tick, and this slider isn't really following anything anyways
  14. 05:12:628 (4) - the spacing for this slider and only this slider is way larger than all the other ones mapped in this section with the exact same sound 05:14:447 (4,4,4,4) -
Topic Starter
Chaoslitz

Synpoo wrote:

hello, from your queue

[FALLEN LOVE!]
  1. 00:09:876 (3) - this is a little better on the red tick where 2 is so that it follows the high pitched w/e instrument instead of the quiet bass thump which is a very marginal sound in comparison, every other slider in this section follows this sound anyways
  2. 00:13:956 (2,3) - It feels really weird to have no spacing here even though there was a jump here 00:12:996 (2,3) - and they're pretty much the same sounds This should be fine
  3. 00:30:756 (6) - Why is this slider on such a weak beat when there's stronger beats 00:30:516 and 00:30:996 that don't have one? I get you mapped the vocal (i think?) but it's just not as significant as the loud snare and bass hits that you've mapped with previous 1/4 sliders, and right now there is zero emphasis on the snare hit Generally two note can represent more stronger music while the slider end can't
  4. 00:31:236 (3) - Rather have the end clickable like you did with every other clap/clap rhythm in this section
  5. 00:32:796 (5,1) - These 1/4's starting on the blue tick makes me kinda sad ;-; fixed in last mod
  6. 00:35:316 (5,1) - I don't like these being the same slider since they're different sounds, but it looks like you did it for the pattern so idk if you want to change it yea for patterns :/
  7. 00:40:836 (6) - This is the only slider that seems to follow the vocal in this section and ignores the importance of that snare drum at the end of it. Either delete 5 and start this there + circle or make it a 1/4+circle. None of your other sliders in this part clearly follow the vocals (except at the end obv)
  8. 01:47:557 (2,3) - 1/4 starting on blues again :( Except this was really rly awkward to play, you could move thesse two to a tick earlier and place a circle after otherwise you miss the start of the vocal and also have the sliders end on the strong one
  9. 01:55:057 (1) - Could be a 1/4 slider + circle instead as there's a pretty clear syllable on the red as well as a bass drum quadruplet here, and it emphasizes the start of this new measure a lot more I prefer a more simple rhythm here as the music is soft
  10. 02:16:390 (1) - imo this looks better without the red node at the top right if you intend on having a smooth curve or pulling it out more if you want an angle, rather than this best of both worlds it's currently at
    every other slider is amazing tho
  11. 02:32:390 (1) - awwww I expected another amazing slider here. This spinner doesn't really represent the music well either since there's not really a buildup or a decrease in sound and it actually ignores a fairly significant beat here 02:35:057 which could also have a slider on it too lazy ;A;
  12. 02:54:162 (1,1) - I guess you got lazy with the slider art here?? They're totally different sounds yet they're the same slider. If you change them then you should change the first since the second is (essentially) the same sound as 03:02:733 (1) -
  13. 04:47:174 (1,2) - I think this is a little better as circle-circle-1/4 otherwise you miss the hi-hat + vocal on the red tick, and this slider isn't really following anything anyways I prefer following vocal here >_>
  14. 05:12:628 (4) - the spacing for this slider and only this slider is way larger than all the other ones mapped in this section with the exact same sound 05:14:447 (4,4,4,4) -
fixed all in pishi's lol
thanks for mod :3
Monstrata
[FALLEN LOVE]

  1. osb
  2. 00:05:076 (1) - I always say this just because it's such an easy fix: Change the combo color to something non-blue so it'll be much easier to read on the default skin. 03:08:733 (1) - You could apply this here too.
  3. 00:06:516 (3,1) - Is this jump necessary? It's the intro and your jump on 00:10:356 (3,1) - isn't even that big or flow-breaking.
  4. 00:22:116 (1,2) - Ctrl+G'ing this rhythm makes a lot more sense to me. 00:22:356 - Is an important beat and you decide to make the blue tick clickable instead which is kinda odd.
  5. 00:27:156 (5) - Going by your NC pattern, you should NC here, 00:27:876 (1) - Remove the NC here, and NC 00:28:116 (2) - instead.
  6. 00:51:156 (1) - Cool (btw there's a really simple way to make loop designs using only 3 grey control points and 2 red control points lol)
  7. 01:02:556 (4,1) - This is such a big jump :P The spacing is too big that it can be misread as 1/2 or 1/3... Make it smaller please, like your other 1/4 jumps.
  8. 01:33:724 - Useless green line here.
  9. 02:11:057 (1) - Idk man, this slider just looks weird ;__;
  10. 02:28:390 (4,5) - I preferred the rhythm you used for: 02:31:057 (4,5) - . It's a 1/1 gap which is better imo. it's kind of strange to start the slider on a blue tick (even tho there is a vocal) and end on the drum beat at 02:29:057 - .
  11. 05:05:810 (1,2,3,4,1) - 05:07:628 (1,2,3,4,5) - Looks like an NC pattern inconsistency here. Can you double check.
Topic Starter
Chaoslitz

monstrata wrote:

[FALLEN LOVE]

  1. osb
  2. 00:05:076 (1) - I always say this just because it's such an easy fix: Change the combo color to something non-blue so it'll be much easier to read on the default skin. 03:08:733 (1) - You could apply this here too.
  3. 00:06:516 (3,1) - Is this jump necessary? It's the intro and your jump on 00:10:356 (3,1) - isn't even that big or flow-breaking.
  4. 00:22:116 (1,2) - Ctrl+G'ing this rhythm makes a lot more sense to me. 00:22:356 - Is an important beat and you decide to make the blue tick clickable instead which is kinda odd.
  5. 00:27:156 (5) - Going by your NC pattern, you should NC here, 00:27:876 (1) - Remove the NC here, and NC 00:28:116 (2) - instead.
  6. 00:51:156 (1) - Cool (btw there's a really simple way to make loop designs using only 3 grey control points and 2 red control points lol)
  7. 01:02:556 (4,1) - This is such a big jump :P The spacing is too big that it can be misread as 1/2 or 1/3... Make it smaller please, like your other 1/4 jumps.
  8. 01:33:724 - Useless green line here.
  9. 02:11:057 (1) - Idk man, this slider just looks weird ;__; I think it is fine ;__;
  10. 02:28:390 (4,5) - I preferred the rhythm you used for: 02:31:057 (4,5) - . It's a 1/1 gap which is better imo. it's kind of strange to start the slider on a blue tick (even tho there is a vocal) and end on the drum beat at 02:29:057 - .
  11. 05:05:810 (1,2,3,4,1) - 05:07:628 (1,2,3,4,5) - Looks like an NC pattern inconsistency here. Can you double check.
others are all fixed
thanks :3
Monstrata
#1 Good job :D.
Topic Starter
Chaoslitz

monstrata wrote:

#1 Good job :D.
Thanks >w<
ZZHBOY
姥爷您好

[FALLEN LOVE!]
od7.7感觉好奇怪啊 为啥不od8啊
00:58:676 (4) - 感觉这里放远点比较好啊 放256 352如何啊
01:17:716 (2,3,1) - 这里感觉打着有点卡手啊 试试01:17:716 (2,3) - ctrl+g然后01:18:036 (1) - 也ctrl+g?
01:47:390 - 这里鼓声空出来感觉不好啊 不如把01:47:557 - 空出来 建议把01:47:557 (2) - 移到 01:47:390 -
01:52:224 (7) - 移到292 192如何啊 感觉好点
01:53:057 (2) - 这个滑条弧度弄大点包好看点?
03:05:947 - 这个音放滑条尾感觉不太好啊 为啥不加个圈啊
04:20:810 (1,2) - 04:24:447 (1,2) - 感觉这里不用放这么远 而且音乐这里也不是很强烈 感觉按着ds放就好

这图很好玩啊 好了和我说吧
Topic Starter
Chaoslitz

ZZHBOY wrote:

姥爷您好

[FALLEN LOVE!]
od7.7感觉好奇怪啊 为啥不od8啊
00:58:676 (4) - 感觉这里放远点比较好啊 放256 352如何啊
01:17:716 (2,3,1) - 这里感觉打着有点卡手啊 试试01:17:716 (2,3) - ctrl+g然后01:18:036 (1) - 也ctrl+g? 不改了想保持這距離
01:47:390 - 这里鼓声空出来感觉不好啊 不如把01:47:557 - 空出来 建议把01:47:557 (2) - 移到 01:47:390 -
01:52:224 (7) - 移到292 192如何啊 感觉好点 style啦ww 像01:41:557 (7,1) -
01:53:057 (2) - 这个滑条弧度弄大点包好看点?
03:05:947 - 这个音放滑条尾感觉不太好啊 为啥不加个圈啊
04:20:810 (1,2) - 04:24:447 (1,2) - 感觉这里不用放这么远 而且音乐这里也不是很强烈 感觉按着ds放就好

这图很好玩啊 好了和我说吧
其他都改了
謝謝o/
ZZHBOY
#2
smallboat
Talk with mapper do a 'IRC check', seems this quality look fine and so good set, so Approved it

IRC (Chinese)
2015-09-16 00:02 smallboat: LOL好像都沒啥問題啊
2015-09-16 00:02 Chaoslitz: 好啊:333
2015-09-16 00:04 smallboat: 04:31:378 (6,7,8) - 只是有點看不慣同色stream間距不一樣的XD
2015-09-16 00:04 Chaoslitz: 我改改?
2015-09-16 00:05 smallboat: 好
2015-09-16 00:06 Chaoslitz: 可以了~
2015-09-16 00:06 smallboat: kay可以更新
2015-09-16 00:06 Chaoslitz: 更新了w
2015-09-16 00:07 smallboat: 好
2015-09-16 00:07 smallboat: 等35分
2015-09-16 00:07 Chaoslitz: 好xd
Stefan
This is still popular? oh well

meii18
wow another ME!ME!ME :D Congratulations Chaos =w=)b
Topic Starter
Chaoslitz
thanks >3<
Starfy
Diff name lmao
媽我上電視
Fatfan Kolek
._.
Okoayu
that 5 min irc mod lmaooo
Nakano Itsuki

StarForYou wrote:

Diff name lmao
媽我上電視
MOM GET THE CAMERA IM ON TV

(逃
Irreversible
Hey

I have found some potential issues that I feel are important enough to address before continuing:

LOVE!FOR!YOU!

Inaudible Hitsounds

  • There are several inaudible hitsounds, mainly caused because of the customs you've used. I lowered the music volume to 50% (while keeping effect volume at 100%) to check whether it's still inaudible, and it is. The feedback provided is not optimal either. Please either find another custom, or increase the hitsound volume.
  1. 01:14:196 (1) - Mainly this part
  2. 03:18:162 (1) - But also at parts like this

I personally think this should have received more mods, as you are still facing basic errors such as 03:52:019 (2,1) - this weird antijump and several flow errors (mainly caused due to very straight flow, but that's opinionated). However, this is not part of the DQ.

If you disagree with these suggestions, please reply to this thread justifying why so we can discuss alternatives.

Otherwise, please reply to this thread when these issues are resolved.

Thanks for working with us towards higher quality beatmaps, we hope to see your beatmap ranked soon!

###C
Topic Starter
Chaoslitz

Irreversible wrote:

Hey

I have found some potential issues that I feel are important enough to address before continuing:

LOVE!FOR!YOU!

Inaudible Hitsounds

  • There are several inaudible hitsounds, mainly caused because of the customs you've used. I lowered the music volume to 50% (while keeping effect volume at 100%) to check whether it's still inaudible, and it is. The feedback provided is not optimal either. Please either find another custom, or increase the hitsound volume.
  1. 01:14:196 (1) - Mainly this part
  2. 03:18:162 (1) - But also at parts like this

I personally think this should have received more mods, as you are still facing basic errors such as 03:52:019 (2,1) - this weird antijump and several flow errors (mainly caused due to very straight flow, but that's opinionated). However, this is not part of the DQ.

If you disagree with these suggestions, please reply to this thread justifying why so we can discuss alternatives.

Otherwise, please reply to this thread when these issues are resolved.

Thanks for working with us towards higher quality beatmaps, we hope to see your beatmap ranked soon!

###C
Not at home atm, I will check it later

but as I remember, I can listen to the hitsound while keeping same volume level with the music, so I wonder whats wrong with the custom hitsound because imo the volume is fine
ZZHBOY

Irreversible wrote:

Hey

I have found some potential issues that I feel are important enough to address before continuing:

LOVE!FOR!YOU!

Inaudible Hitsounds

  • There are several inaudible hitsounds, mainly caused because of the customs you've used. I lowered the music volume to 50% (while keeping effect volume at 100%) to check whether it's still inaudible, and it is. The feedback provided is not optimal either. Please either find another custom, or increase the hitsound volume.
  1. 01:14:196 (1) - Mainly this part
  2. 03:18:162 (1) - But also at parts like this

I personally think this should have received more mods, as you are still facing basic errors such as 03:52:019 (2,1) - this weird antijump and several flow errors (mainly caused due to very straight flow, but that's opinionated). However, this is not part of the DQ.

If you disagree with these suggestions, please reply to this thread justifying why so we can discuss alternatives.

Otherwise, please reply to this thread when these issues are resolved.

Thanks for working with us towards higher quality beatmaps, we hope to see your beatmap ranked soon!

###C
Though compare with music, these hitsounds maybe a little quiet, it's really audible. Pause upon a hitsound started can hear it clearly if your hearing has no problem.
Starfy
The commonly stated range of human hearing is 20 Hz to 20 kHz
Well I supposed this range is applicable for everyone
Monstrata
I can hear the hitsounding perfectly fine. I also happen to be half-deaf irl.

However, I can understand if the custom hitsounds used seem too similar to the actual sounds used in the music, and thus may not provide optimal feedback. I personally think the hitsounds are still unique enough that they can be distinguished from the actual percussion in the song.

I'll leave it up to Chaoslitz. Call me back <3
Irreversible

ZZHBOY wrote:

Though compare with music, these hitsounds maybe a little quiet, it's really audible. Pause upon a hitsound started can hear it clearly if your hearing has no problem.
You missed my point. It's not whether it's not audible as a hitsound itself, it's about whether it's audible while you play the song, which it not really is, and yeah, feedback provided is not good.

monstrata, you even said it's too similar, yet you want to push it forward without change?
Topic Starter
Chaoslitz

Irreversible wrote:

Hey

I have found some potential issues that I feel are important enough to address before continuing:

LOVE!FOR!YOU!

Inaudible Hitsounds

  • There are several inaudible hitsounds, mainly caused because of the customs you've used. I lowered the music volume to 50% (while keeping effect volume at 100%) to check whether it's still inaudible, and it is. The feedback provided is not optimal either. Please either find another custom, or increase the hitsound volume.
  1. 01:14:196 (1) - Mainly this part
  2. 03:18:162 (1) - But also at parts like this

I personally think this should have received more mods, as you are still facing basic errors such as 03:52:019 (2,1) - this weird antijump and several flow errors (mainly caused due to very straight flow, but that's opinionated). However, this is not part of the DQ.

If you disagree with these suggestions, please reply to this thread justifying why so we can discuss alternatives.

Otherwise, please reply to this thread when these issues are resolved.

Thanks for working with us towards higher quality beatmaps, we hope to see your beatmap ranked soon!

###C
Dicussed in-game and fixed both Inaudible Hitsounds issues by increasing 15% of hitsound volume
I did increase hitsound volume in 00:20:436 as well, for consistence between kiai parts

Since volume is increased, I prefer keeping 00:59:316, 01:00:276 and so on to use whistle, 75% of hitsound volume will be enough to emphasize these sounds, as well as to make difference with drums like 01:14:676, because the sound is totally different so I think it is suitable to use two different hitsounds to accentuate in two ways.

Also for drums from 00:12:756 to 00:20:436, before the kiai. I increased the volume but not as same as the kiai part to 60%, to increase drum volume like 00:17:076

Fixed some minor issues like 00:18:516 (1,2), 00:14:676 (1,2,3) as well

so basically the dq issues are fixed and I will see if the bns are willing to re-icon it again

Thanks!
ZZHBOY
seems better now
#1
Avena
What the hell, no.
This can't be moved forward like that
00:58:836 - 03:11:304 - etc - these hitsounds are inaudible, You can barely hear the kicks on the said parts, The regular hits are not even there.
Overall, the hitsound volume is abnormally low on this map, but the parts mentioned are the biggest offenders.
Irreversible
We talked ingame, and you still want to keep obvious mistakes?

00:01:236 (1) - Why is the end not silenced or quiet? There is absolutely no sound.
and more

It's always really fun to see how literally zero shits are given for quality maps nowadays.
Monstrata

monstrata wrote:

I can hear the hitsounding perfectly fine. I also happen to be half-deaf irl.

However, I can understand if the custom hitsounds used seem too similar to the actual sounds used in the music, and thus may not provide optimal feedback. I personally think the hitsounds are still unique enough that they can be distinguished from the actual percussion in the song.

I'll leave it up to Chaoslitz. Call me back <3
Wow calm down guys :P. Please enjoy game.

Irre, I didn't say the hitsounding was too similar. I said "I can understand (if you think) the custom hitsounds used seemed too similar". I was just sympathizing with your opinion by saying I can understand why you would think that and that I can see where you're coming from. But I think the hitsounding is still distinguishable. Chaoslitz already added some volume to them anyways.

Working with Chaoslitz now to make improvements to volume etc... without disrupting the rest of the map. I think it's fine but for quality issues we'll increase volume in a few places to make the hitsounds even more prominent. Sad that this ended up blowing up :P.
ZZHBOY

Priti wrote:

What the hell, no.
This can't be moved forward like that
00:58:836 - 03:11:304 - etc - these hitsounds are inaudible, You can barely hear the kicks on the said parts, The regular hits are not even there.
Overall, the hitsound volume is abnormally low on this map, but the parts mentioned are the biggest offenders.
Similar, but not inaudible. 00:58:836 - here, 60% is loud enough, too loud will only make here sounds weird. If most people can hear the obvious finish sound here, why don't you go to hospital and check up your hearing?

Irreversible wrote:

We talked ingame, and you still want to keep obvious mistakes?

00:01:236 (1) - Why is the end not silenced or quiet? There is absolutely no sound.
and more

It's always really fun to see how literally zero shits are given for quality maps nowadays.
Sincerely apologize to irre, i don't know what you discussed with mapper before. give the mapper several days to improve his mapper maybe it could be better.
Topic Starter
Chaoslitz

Priti wrote:

What the hell, no.
This can't be moved forward like that
00:58:836 - 03:11:304 - etc - these hitsounds are inaudible, You can barely hear the kicks on the said parts, The regular hits are not even there.
Overall, the hitsound volume is abnormally low on this map, but the parts mentioned are the biggest offenders.

Irreversible wrote:

We talked ingame, and you still want to keep obvious mistakes?

00:01:236 (1) - Why is the end not silenced or quiet? There is absolutely no sound.
and more

It's always really fun to see how literally zero shits are given for quality maps nowadays.
@Priti: Fixed with changing hitsound soft-normal2 and soft-normal3, the new one have better impact and a proper feedback, while keeping the hitsound volume to be more audible

@Irre: Fixed all except whistle in 00:59:316 and so on, as I explained in previous reply, and yea fixed the dq issues again with changing the hitsound with better feedback. Changed the clap in 00:17:076 (3) as well, to a stronger and louder one

Fixed 00:01:236 by moving red lines to 00:01:236 and then 5% for spinner end and I increased volume for section like 01:33:724 - 02:27:057 - from pishi's suggestion:
i also thought that the section between 01:33:724 (1) - and 02:05:057 (7) - should have overall higher volume. the song is quieter, but with the way music is normalized, it's technically pretty similar volume to the rest of the song. you're exaggerating the volume decrease more than you should. something like 55% would be good for the section
Please let me know if the inaudible issues aren't fixed properly

Thanks.
Monstrata
I'm ready to rebubble now, but I think its best if we wait for a response from Irre before we push this forward again.
Monstrata
Doesn't look like anyone's replying. Changes were made and DQ + bubble pop reasons properly addressed. Rebubbling.
ZZHBOY
Doesn't look like anyone's replying. Changes were made and DQ + bubble pop reasons properly addressed. Rebubbling #2
smallboat
Nothing to say at those hitsounding set, it sounds good, btw thank pishifat's hitsound help make it can be qualified.

Approved
Deppyforce
6.9 Mb lol Perfect
JMC
I think you must remove link video on description, it's very inapproriate content for public, osu! is for all ages.
Topic Starter
Chaoslitz

JMC wrote:

I think you must remove link video on description, it's very inapproriate content for public, osu! is for all ages.
ahhh sorry for late reply
perhaps I will put a more noticeable warning instead, to ensure only users in suitable ages are allowed to watch
Please sign in to reply.

New reply