forum

Poppin Zhe Xun - Tori no Uta (Poppin Ver.)

posted
Total Posts
64
Topic Starter
Colin Hou
This beatmap was submitted using in-game submission on 2011年11月11日 at 7:19:57

Artist: Poppin Zhe Xun
Title: Tori no Uta (Poppin Ver.)
Source: Air
Tags: Nymph Nymph_ Orito Shinji Key
BPM: 100.04
Filesize: 4467kb
Play Time: 02:06
Difficulties Available:
  1. Hard (4.76 stars, 284 notes)
  2. Nymph's Normal (2.95 stars, 145 notes)
Download: Poppin Zhe Xun - Tori no Uta (Poppin Ver.)
Information: Scores/Beatmap Listing
---------------
10 June. RIP - 川上とも子 (CV of 神尾観鈴)

Normal by Nymph_

Last full-upload: 11/11/11.
Saten ruiko
star>_>
senaya
finish this :D
FutakiKanata
S o r d a
star:p
bakabaka
8-)
se-sukeEila
star~ :)
eveless
T.T
Topic Starter
Colin Hou

goodbye wrote:

T.T
?
kiririn_
T.T
Topic Starter
Colin Hou

kiririn_ wrote:

T.T
T.T
kodomonoyume
T.T
swish
;__;
Orgol
;________________________________;
Heatherfield
T.T star
sliderslide的声音蛮违和的样子...为啥不消音呢
Topic Starter
Colin Hou

Heatherfield wrote:

T.T star
sliderslide的声音蛮违和的样子...为啥不消音呢
因为hitsound还没搞啊 T.T 本来准备Normal搞完一起搞的 结果Normal懒得动啊
Topic Starter
Colin Hou
Anyone want to map a guest normal diff for this set? Contact with me if you're willing to ;)

Remember you should at least have 1 ranked mapset/guest diff.


Getta
Nymph
...我去...鸟之诗八音盒MIX..........加star

NORMAL基本完毕了 顺带把静音SLIDER BODY也放进去了 :P

感觉TIMING到了后面还是OFF了一点..

Download: normal.rar
Diasios
[Nymph's Normal]

  • 00:53:984 (3,4) - Delete (4). End (3) at 00:54:284 (red tick). Add a circle at 00:54:583 (white tick).
    01:03:580 (3,4,5) - Delete (4). End (3) at 01:03:880 (red tick). Add a circle at 01:04:180 (white tick).
[Hard]

  • 00:01:502 (1,1,1) - Remove "New Combo"s.
    00:14:397 (1) - Remove "New Combo"
    01:13:477 (1) - ^
    01:18:275 (1) - ^
    01:55:162 (6) - Add "New Combo"
    01:56:362 (1) - Remove "New Combo"
    01:57:561 (4) - Add "New Combo"
    02:02:360 (6) - ^
    02:04:759 (1,1,1,1,1,1) - Keep the circle at 02:04:759 (white tick) and delete the others. Start the spinner at 02:04:909 (blue tick, otherwise you could start it in the yellow tick at 02:04:834) and end it at 02:06:858 (red tick)

Beautiful song and beatmap, good job~
Nymph

xxheroxx wrote:

[Nymph's Normal]

  • 00:53:984 (3,4) - Delete (4). End (3) at 00:54:284 (red tick). Add a circle at 00:54:583 (white tick).
    01:03:580 (3,4,5) - Delete (4). End (3) at 01:03:880 (red tick). Add a circle at 01:04:180 (white tick).Actually both of these are on purpose and I think they may be fine, so I think I am gonna to keep these. thx!
Magicphoenix
Lol wtf ?!
I never knew that...urgh... , R.I.P Kawakami T;T

Star for you~ love song
HellDawn
Normal
00:08:699- Clap <3
00:23:094- ^
00:32:691- ^
00:43:187- whistle ?
00:49:485- clap ?
01:09:578- Remove new combo
01:30:271- clap
01:49:464- ^

Hard
00:33:291- clap
01:59:661- ^ ?

Nice mapset <3

Lanttu
This map is so beautiful, seriously. ;_; I love everything about this, have my star <3

(t-though, I have to say that the hitsounds in hard feel way too loud for my ears.. ;u; )
Nymph

HellDawn wrote:

Normal
00:08:699- Clap <3
00:23:094- ^
00:32:691- ^
00:43:187- whistle ?
00:49:485- clap ?
01:09:578- Remove new combo
01:30:271- clap
01:49:464- ^
sorry but all rejected :<
Topic Starter
Colin Hou

Lanttu wrote:

This map is so beautiful, seriously. ;_; I love everything about this, have my star <3

(t-though, I have to say that the hitsounds in hard feel way too loud for my ears.. ;u; )
get the volumes about -10, I think it should be OK now.

thanks for checking and star.

also thx xxheroxx and HellDawn, nothing changed though.
biwako
[Nymph's Normal]
AR-1
00:45:287 - delete unused section
00:50:385 (1) - 1grid right(Grid Level 3)
[Hard]
00:16:797 (1) - 2nd point 2gird left(Grid Level 3)
00:21:595 (1) - 2nd point move to x:328 y:224
00:54:883 (6) - move to x:152 y:32
01:11:977 (1) - 2nd point 1grid right and up
01:50:364 (1) - 2nd point 1grid left

beautiful map :)
gyt
Hi!
Maybe it's only for me but I see strange blinking line when image moving http://puu.sh/5FEH (in game too)
Also why you use diff. specific SB settings, if they are the same?

[Nymph's Normal]
AR-1, OD-1 if it's the easiest diff in this mapset
00:53:984 (3,4) - can be difficult for novices
01:03:580 (3,4) - ^
01:21:574 (3) - add new combo?
01:50:364 (3) - ^

[Hard]
00:01:502 (1,1,1) - do you need all these new combos?
00:06:150 (4) - follow nothing - why not place it on 00:06:000?
00:10:949 (4) - ^ well ok, you use it many times after, so I give up. It plays nice anyway :)
00:14:997 (1) - remove new combo?
00:43:787 (1) - ^
01:03:880 (1) - ^
01:13:477 (1) - ^
01:18:275 (1) - ^
01:38:068 (2,3) - hm, this jump does not marked with new combo like others
01:55:162 (6) - add NC?
01:56:362 (1) - remove NC?
01:57:561 (4) - add NC?
02:05:059 (1), 02:05:659 (1) - well, maybe remove NC too?
So I found nothing except a bit inconsistent combo placing. Why so old? :?
Nymph

biwako wrote:

[Nymph's Normal]
AR-1 ok
00:45:287 - delete unused section K
00:50:385 (1) - 1grid right(Grid Level 3) X

gyt wrote:

Hi!
Maybe it's only for me but I see strange blinking line when image moving http://puu.sh/5FEH (in game too)
Also why you use diff. specific SB settings, if they are the same?

[Nymph's Normal]
AR-1, OD-1 if it's the easiest diff in this mapset K
00:53:984 (3,4) - can be difficult for novices I think it is ok for a normal. not easy.
01:03:580 (3,4) - ^
01:21:574 (3) - add new combo? X
01:50:364 (3) - ^ K, added on 4.
done~ thx a lot :P

Download: Poppin Zhe Xun - Tori no Uta (Poppin Ver.) (Colin Hou) [Nymph's Normal].osu
Topic Starter
Colin Hou
fixed some and updated Nymph_'s.

old map yeah, I also have many unuploaded maps *.* but ranking them is too difficult so not submitted.

letting the SB script in .osu is for an easier way of updating it. or I have to full submit every single time after doing some changes.

thx for the modding and I'm trying to clear the requests I've got so plz wait.
Lesjuh
Hard
01:40:767 (1,2) - Partially hidden under the previous slider.
02:06:033 (1) - This spinner is pretty short for such a relaxing map. Consider lowering the OD so it's a little easier.

Normal
Use kiai time! (Same as in hard)

Check it out and I'll bubble!
Shiirn
chotto!

Hard
00:08:100 (2,3) - (2) does not activate the auto-stack since it is a slider, consider manually stacking it (moving it up 3 pixels and left two) normally nobody would care, but since they are both the exact same angle, just opposite directions, it can cause confusion.
00:24:894 (2,3) - ^ without the same-angle problem
00:56:083 (2,3) - ^ i know that this has never really been an issue before, but i got harangued by (someone) for it before so it might be easier to just fix it...shouldn't take long?
01:24:873 (2,3) - ^asdf idk ignore me if it doesn't make sense
02:06:033 (1) - what lesjuh said, this spinner is too fast for such a nice and flowing map. Make it a long slider imo \o/
Topic Starter
Colin Hou

Lesjuh wrote:

Hard
01:40:767 (1,2) - Partially hidden under the previous slider. for pattern and, not a problem in visiability.
02:06:033 (1) - This spinner is pretty short for such a relaxing map. Consider lowering the OD so it's a little easier. I tried, but even in OD5 still 2000, so I took Shiirn's advice.

Normal
Use kiai time! (Same as in hard) done!

Check it out and I'll bubble!

Shiirn wrote:

chotto!

Hard
00:08:100 (2,3) - (2) does not activate the auto-stack since it is a slider, consider manually stacking it (moving it up 3 pixels and left two) normally nobody would care, but since they are both the exact same angle, just opposite directions, it can cause confusion. this is a validly used pattern and not a problem for the low bpm. manually stacking is not a bad idea but in HardRock mode, things will get messed up.
00:24:894 (2,3) - ^ without the same-angle problem ^
00:56:083 (2,3) - ^ i know that this has never really been an issue before, but i got harangued by (someone) for it before so it might be easier to just fix it...shouldn't take long? ^
01:24:873 (2,3) - ^asdf idk ignore me if it doesn't make sense ^
02:06:033 (1) - what lesjuh said, this spinner is too fast for such a nice and flowing map. Make it a long slider imo \o/ oh, I just got that the very end of the music is 02:07:008, nice catch.
thank you guys. uploading now.
Mystica
科林侯姐!。
SPOILER
Your message is too short.
Your message is too short.
Your message is too short.
Lesjuh
Give normal a kiai burst halfway the chorus too and I'll bubble :x
Topic Starter
Colin Hou

Lesjuh wrote:

Give normal a kiai burst halfway the chorus too and I'll bubble :x
oops fixed
Lesjuh
Bubbled!~
Topic Starter
Colin Hou

Lesjuh wrote:

Bubbled!~
thx tennen Lesjuh

/me giggles
Sakura
Well first of all, why are you doing a 2 diff mapset, with only 1 diff from you?, you should probably send this back to WIP and start working on either an extra diff, or make both diffs yourself, it's only a 2 min song :<

[Hard]
00:07:200 (1,2) - http://osu.ppy.sh/ss/165125 Sliders are acting like stack 0 and hence unrankable
00:56:083 (2,3) - Same as above

That's all
Topic Starter
Colin Hou

Sakura Hana wrote:

Well first of all, why are you doing a 2 diff mapset, with only 1 diff from you?, you should probably send this back to WIP and start working on either an extra diff, or make both diffs yourself, it's only a 2 min song :<
this is really a slow song and 2 diffs are for not be too boring or overmapped, Nymph want to map a Normal so I accept his diff

[Hard]
00:07:200 (1,2) - http://osu.ppy.sh/ss/165125 Sliders are acting like stack 0 and hence unrankable
00:56:083 (2,3) - Same as above
As I said in the replay to Shiirn, but well, if you don't mind the weired stacks in HardRock mode, I've changed them, also on 00:24:894 (2,3) which you overlooked.

That's all
thx for checking, I think it will take another 1 year to get a bubble for this now orz
lolcubes
Such a beautiful song! <3 Air.

Here's some stuff you might consider before I rebubble:

[Hard]:
  1. 00:01:502 (1,1,1) - I didn't like these new combos because there is only one melody line playing here, removing all 3 from here would give a more "whole" feeling. (the other similar stuff with the new combos does make sense if you follow the music so I am okay with that - 01:02:980 (1,2,1,1))
  2. 01:04:180 (1) - Would be best to remove this new combo to follow the music better in my opinion. If you listen to the music, you will notice that the start of the "clapping" sounds is at 01:03:880 (1), which makes it the starting note for this "section", not the one highlighted here.
Everything looks good, these are only minor suggestions which you should consider, and just tell me if you change them or not and I will rebubble.

Also, in contrast what Sakura said about diffs, I am fine this being 2 diffs because easier diff than that normal would be too boring, and making an Insane diff for this song would be butchering the music. That's all.
Topic Starter
Colin Hou

lolcubes wrote:

Such a beautiful song! <3 Air.

Here's some stuff you might consider before I rebubble:

[Hard]:
  1. 00:01:502 (1,1,1) - I didn't like these new combos because there is only one melody line playing here, removing all 3 from here would give a more "whole" feeling. (the other similar stuff with the new combos does make sense if you follow the music so I am okay with that - 01:02:980 (1,2,1,1)) the pitch goes up so I let the combo color goes light, and this is also why I picked these colors. so I want to keep it.
  2. 01:04:180 (1) - Would be best to remove this new combo to follow the music better in my opinion. If you listen to the music, you will notice that the start of the "clapping" sounds is at 01:03:880 (1), which makes it the starting note for this "section", not the one highlighted here. 01:02:980 (1,2,1,2) - these notes sounds like a part and when it comes to 01:04:180 (1), I think I need a new combo then. well, I've canceled the new combo on 01:03:880 (2) so that's more like a whole pattern.
Everything looks good, these are only minor suggestions which you should consider, and just tell me if you change them or not and I will rebubble.

Also, in contrast what Sakura said about diffs, I am fine this being 2 diffs because easier diff than that normal would be too boring, and making an Insane diff for this song would be butchering the music. That's all.
kudosud for giving the inspiration on 01:03:580 (1,2) things and thx for checking the whole set.
lolcubes
Ka~blam!

Re-Bubbled!
Topic Starter
Colin Hou
thanks a lot :D
abalee
...把air1弄成1070x600也沒有關係,我不認為這樣會算是超限。
要不壓縮成856x480,雖然看起來質量差了也不會超出限制太多...

關於這個應該是在MH有討論,確實有合理要求的話部分超限是OK的.
Topic Starter
Colin Hou

abalee wrote:

...把air1弄成1070x600也沒有關係,我不認為這樣會算是超限。
要不壓縮成856x480,雖然看起來質量差了也不會超出限制太多...

關於這個應該是在MH有討論,確實有合理要求的話部分超限是OK的.
改成1070x600了
的确切成两个貌似负载不会变少而且在分辨率大于600高度的机器上看会有瑕疵

thx aba
Heatherfield
oh fk 快rank吧
abalee
話說考慮一下把hard最後一個spinner去掉,明明感覺map很緩和後面突然給個短spinner有點不爽...
Topic Starter
Colin Hou

abalee wrote:

話說考慮一下把hard最後一個spinner去掉,明明感覺map很緩和後面突然給個短spinner有點不爽...
这个还是算了吧 ;_;
abalee
那就算吧 ._.
lolcubes
As per request.

[General]
  1. 00:40:788 - I think you should remove this break in both diffs. I tested the HPdrain and it's fine without it. The break kinda ruins the music if you ask me, as the music still "holds" which you should just wait for the next note, instead of relax and not care about anything and then just continue. Probably just me though.
[Hard]
  1. 00:47:236 - I feel like you're missing a note here, because you mapped 00:46:486 (4) which covers both the beat and the melody. The spot I highlighted is where melody plays.
[Nymph's Normal]
  1. 01:21:574 (3) - Please raise the volume. Silenced hitcircles are unrankable. ;x; What you could do is put a section with 20% volume at 01:20:374, a timing section at 01:20:974 with 15% volume and a timing section at 01:21:574 with 10% volume. It still gives a really nice decrescendo but it's not silenced completely and fits the music rather nice.
That silenced note really bothers me, the one you're "missing" not so much, it's your choice if you put it there or not, it doesn't sound that bad as it is now.
show more
Please sign in to reply.

New reply