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Quad City DJ's vs. KOTOKO - Ao-slamonoclast

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Topic Starter
bitor
This beatmap was submitted using in-game submission on Tuesday, September 07, 2010 at 11:55:52 PM

Artist: Quad City DJ's vs. KOTOKO
Title: Ao-slamonoclast
Tags: slam space jam blazblue novelty mashup
BPM: 145
Filesize: 5278kb
Play Time: 02:40
Difficulties Available:
  1. Easy (1.7 stars, 199 notes)
  2. Hard (4.56 stars, 313 notes)
  3. Normal (3.31 stars, 257 notes)
Download: Quad City DJ's vs. KOTOKO - Ao-slamonoclast
Information: Scores/Beatmap Listing
---------------
This is a rather fun mashup of BlazBlue: Calamity Trigger's theme and Space Jam. Hope you enjoy playing it as much as I enjoyed mapping it!

Thanks to Mianki, EvianBubble, and GladiOol for modding this.

8/12/10
Further mods from EvianBubble. Cleared out some old updates.

8/21/10
More of EvianBubble's mods.

9/3/10
Last of EvianBubble's mods.

9/7/10
First round of GladiOol's mods. Cleared up some more old updates.
Mianki
SPOILER
Hiya. Found some stuff :D. PM me when you've fixed these and I'll re-check and give star. Don't get scared, they're pretty minor but basic stuff ^^

Overall:

Raise all difficulties circle size by 1.

Easy:

00:31:448 (6) New combo
00:43:448 (5) ^
00:50:896 (4) ^
00:52:137 (7) Distance snap
00:52:965 This spinner might be too short for a Easy difficulty. Lenghten it to 00:54:620?
01:03:724 (5) 1 grid down and left
01:12:413 (6) New combo
01:28:137 (5) ^
01:49:241 (7) ^
01:54:620 (5) ^
02:02:068 (6) ^
02:07:826 (5) ^
02:10:758 (1) Remove new combo
02:11:586 New combo
02:13:241 ^
02:14:896 ^
02:16:551 ^
02:24:000 (6) New combo and move this somewhere else


Normal:

00:10:137 (6) New combo
00:13:241 Put a note here?
00:16:551 ^
00:28:551 (4.5) Distance snap
00:30:827 (4.5) ^
00:40:758 (3) New combo?
00:41:586 ^
00:42:413 ^
00:44:068 ^
00:44:892 ^
00:45:724 ^
00:47:172 ^
00:52:137 (8.10) Distance snap
01:03:455 (5) 1 grid down and left
01:08:896 (3-8) Same new combo pattern here
01:12:413 (3) New combo
01:16:551 (4) Distance snap
01:17:783 (7) ^
01:25:448 (3...) New combo pattern :P
01:48:206 (2) Distance snap
01:58:551 (3) The pattern~
02:02:068 New combo
02:06:206 (5) ^
02:07:826 ^
02:11:586 (5) ^
02:13:241 ^
02:16:551 ^
02:21:931 Put a note here?
02:24:000 (5) New combo

Hard:

00:10:137 (7) New combo
00:13:241 Note here with a new combo
00:14:068 Note here
00:15:310 ^
00:15:724 ^
00:16:137 ^
00:16:551 Note here with a new combo
00:17:379 Note here
00:18:620 ^
00:19:034 ^
00:19:448 ^
00:38:275 (5.6.7.8) Distance snap
00:40:758 (3) New combo pattern from Normal :P
00:51:310 (8) New combo
00:57:103 (7) Move this a bit more up, so it looks symmetrical
01:00:413 (7) ^
01:03:724 (7) ^ (But down)
01:07:034 (6) ^
01:08:896 (3) The pattern
01:12:413 (3-11) Move the circles that they're each other's under :P
01:27:931 (8) New combo
02:05:172 (3.5.8.10.13) Distance snap
02:11:586 (5) New combo
02:26:689 (3) The pattern
02:31:862 (4) New combo

Edit: Recheck

Hard:

01:12:413 (3) New combo

Aight looking good :P. And remember to give kudos (look at the "Give Kudos" on my comments' left side)
Star~
Topic Starter
bitor

Mianki wrote:

Edit: Recheck

Hard:

01:12:413 (3) New combo
If that's the part I think it is, it'll be done tonight.

Man, it's been so long since my first ranked map. The approval process became so involved in my absence. I must admit, the newer ranked maps are much better than the older ones.
EvianBubble
Hey there! How do you do :) All right, let's start!

General
Delete .osb file and full submit
No Kiai time? O_o
Add preview point on all difficulties

Easy
Kinda feels more like an "Easy+" to me, especially since slider velocity is so high :S Lower it maybe?
You're only using lv 1 grid?! I'm going to be using lv 3 grid throughout my mod so just keep that in mind for spacing and stuff
00:10:758 (3) - New combo
00:18:620 (2) - Move four grids right (lv 3) so it's the same as the previous one
00:26:482 (1 - 3) - Spacing = WTF? Look at (1, 2) and compare it to (2, 3). Notice how (1, 2) are CLOSER but are further apart from each other timewise, and vice versa with (2, 3)? Yea. Should not happen :S Why don't you move (1) into the top right area?
00:33:103 (1) - Move three grids right
00:35:172 (5) - Move one right
00:36:413 (1) - One grid down
00:38:068 (4) - Three right and one down
00:38:896 (6) - One up
00:40:137 - For two combos you have this triangle pattern going. Move all of it 3 grids right
00:40:137 (1, 3, 4) - Switch their positions, then move (4) to the same place as (1)
00:47:172 (5) - New combo
00:48:413 (1 - 3) - I suggest re - positioning them like so (fixes spacing)
00:52:137 (4, 5) - Squishing them closer since there's not enough space, huh? How about changing it like so?
01:12:413 (1, 3, 5) - Remove whistle
01:16:137 (3) - Move two grids right. Add clap
01:16:965 (5) - Add clap. Also, change it like this
01:17:793 (7) - Add finish?
01:21:103 (1) - Move 2 grids up, add whistle?
01:22:344 (4) - Change clap to finish
01:24:827 (1 - 4) - I suggest these hitsounds: clap, whistle, clap, finish. Add to all combos until the break
01:27:310 (4) - Three grids up
01:36:413 (3) - Same as above
01:44:275 (1 - 6) - Okay, spacing died here, but I guess it's okay? Changing it would make it better tho :S Add whistle to (1, 3, 5)
01:49:241 (1, 3, 4, 1 of next combo) - Add hitsounds like this: whistle, whistle, clap, finish
So erm, did you not finish adding hitsounds or something? :S Well whatever, I'll keep giving suggestions I guess
01:52:137 (2) - Move two grids left. Add clap
01:52:331 (3) - New combo? Add whistle
01:57:517 - Start Kiai time here? Preview point here?
02:10:758 (6) - Move two grids down. Change whistle to finish?
02:18:206 (1) - Lol what killed spacing here? Move here?
02:21:310 (1) - Move like this?
02:21:931 - Add note here, so the spacing works :S Sorry, didn't realise there was an extra beat >_<
02:24:620 (2 - 4) - Fix spacing like so?
02:25:655 - End Kiai time here? Not sure about this one
02:32:275 (5) - New combo?
02:33:931 - Alternative ending point for Kiai time if you like here better
02:35:172 (2) - Move four right (so it's on the line) and three down
02:37:655 (6) - New combo. Move (6 - 8) five grids up
02:38:482 (8) - Remove finish
02:39:310 (1) - Move here?
02:40:965 (3) - Change clap to finish (I think it fits better, and it's the end of the song)

Ack! I just realised how much I've written >_< I'm really sorry! OTL Continuing ... on ...? T_T

Normal
It feels a LOT like easy with harder difficulty settings and more notes. Seriously. I suggest changing things up and making it more interesting to play
Follow suggestions above for Kiai time, preview point, etc. and WATCH YOUR SPACING. Seriously. I know, I hate it when people say this, but really, heed my warning! Lol

Hard
Okay first of all, you need to lower HP drain. You have some random breaks that aren't actual breaks, and I died from one of those because there WEREN'T ANY NOTES. HP-1 (or maybe even 2)
You seriously shouldn't be using lv1 grid spacing for anything other than a beginner, IMO :S
This also feels a lot like the other two difficulties :S Change it as well

Overall it's OK I suppose. I'd definitely like to give this a star, so ask me for a recheck when you've fixed stuff up. Good luck! :D
EvianBubble
Yo, hey there again! :) Sorry for the delay, I wasn't in a modding mood yesterday >_<
By the way, I just realised you created the Code Monkey song, lol XD

WARNING. WALL OF TEXT AHEAD. SERIOUSLY

General
Seriously. It's way better. Can still be improved (hence, this post) but like, yea, nice work :D
Still need to delete that .osb file. Go into your Osu! songs folder and delete it. Full submit after. Don't go back to the "design" panel or it'll make a new one (or so I'm told)
You don't need commas for tags, you only need to separate them with spaces
You're going to get somewhat of a hitsound mod as well orz (of course, feel free to refuse if you dont' like it). I feel like I'm going to write an essay again X_X
Erm, actually, you should probably go through the difficulties yourself and put in some more hitsounds that you like (not me, haha) :P

Easy
The beginning is woah fixed. Nice
00:26:482 (1) - The distance is better but it's too high (generally I'd avoid having anything touch the health / progress bar and accuracy). Move three grids down and left
00:29:793 (1) - This is too far away from the slider. Move three grids left. After move (2) one grid up and two left. The spacing between (2) and (3) should still be OK, but fix if it isn't
00:31:448 (1) - Move one up
00:32:068 (3, 4, 5) - Move (3, 4) one grid left (you know I'm picky about these things haha) then (5) two
00:33:103 (1) - Too close to (5). Assuming you moved like above, move two left and one down, then stack (2) with (5). (3) should be moved one grid left as well (fix (4) if it bothers you). Also, add finish to (1), and clap to (2, 5, 2 of next combo)
00:35:172 (5) - Lol spacing died. Perhaps re - arrange like so?
00:50:896 (1, 3) - Now that I look at it again, the spacing seems slightly off. Move (1) one grid left and (3) one right
00:52:965 (1) - Add finish to this spinner?
00:55:862 (2 - 5) - Being really picky now, move (2) one grid left and (5) one right
01:06:206 (1) - Move one grid left
01:16:551 (4) - My spacing appears to be slightly off. Move one grid left
01:21:103 (1, 2) - Maybe change hitsounds to clap, whistle? Even though I suggested whistle before lol. Well, go with what you like more XD
01:33:517 (4) - Same as above
02:02:068 (1 - 5) - Although the spacing if off here, I do like the pattern, so it's your choice whether to change it or not. If you do want to change it, I suggest keeping the pattern but spacing it out more, like this
02:09:930 (4) - Move this left one grid
02:11:999 (2) - Move this up six or seven grids, and do this with all the other patterns like this. Not only does this fix the spacing, but it will prevent confusion in the next difficulty where the spacing is the same but you have to click faster (I was fooled by this as well)
02:19:034 (2 - 5) - Lolspacing? Move them farther apart, I think keeping the same downward pattern should be OK
02:23:999 (1, 2) - I suggest moving them to the top to fix the spacing here. Make (1 - 4) hitsounds clap, whistle, clap, finish?
02:29:378 (1) - This is too far away from (4), but it can't be too close to (2) either. I suggest moving it up two grids and right two
02:36:412 (4, 5) - Lolspacing. Move (4) three grids right, then (5) six
02:37:654 (1, 2) - Move (1) six left and (2) three

Normal
How about lowering SV to 1.2 ish so it's in the middle of Easy (1) and Hard (1.5)?
00:08:275 (5) - Rotate this about 97degrees ish then move it right, I think this looks better, keeps it different from Easy and fixes spacing as well
00:16:551 (3) - New combo?
00:27:931 (3) - Move one grid left
00:28:758 (6) - Extend to 00:29:379 (the white tick), fix spacing?
00:30:206 (2, 4) - Move one left and right, respectively. Then move (5) one right as well. (7) should be one left
00:32:896 (1, 2) - (1) should be one up, (2) one up and one right
00:36:413 (1) - Two left and one down
Compare spacing at 00:38:068 (4, 5) vs. 00:39:931 (1, 2). Go through the map and make sure it's all the same, I recommend the one at (4, 5) so just make notes half beat apart touching slightly (they should mostly be one or two grid changes). I won't be pointing out small errors like this anymore
00:51:310 (5) - New combo?
01:22:344 (4) - Change clap to finish?
01:36:206 (4, 5) - Derp spacing, move down two and one right
02:19:034 (2) - What is up with this slider? Make it end at 02:19:448 (white tick) then fix spacing
02:22:344 (3, 4) - Same thing here

... Okay I'm going to have to stop now X_X Sorry I didn't get to hard T_T orz
Seriously though, this is getting WAY better. I sense a star coming your way soon ... :O
If it's not too much trouble, could you maybe say what you did / didn't do and why if applicable?
Topic Starter
bitor
Easy
There were a few things I did differently, but mostly were spacing. I feel most of my spacing is now sound, because any odd spacing I did is from different combos, and I was able to get 98% with a mouse. However, if you notice anything waaay off, please inform me.

Normal
Lowered the SV to 1.2 like you said, and although it messed up the timing on a few sliders, I actually like most of them better with way for Normal. Mixes things up. Don't worry though, any slider you mentioned got too messed up, I fixed, along with the ones from 02:04:551 (1) to 02:08:068 (2).
00:08:275 (5) - I did rotate it, and had to change the shape a little so it would fit on screen.
And all the spacing issues should be resolved, although the way I moved a few around didn't match up exactly with your suggestions.

Hard
General fixes (spacing and hit sounds) and mixing up to make it even more different from Normal.



Thanks so much for going this in depth with me. Let's hope deleting the .osb works this time!

On another note, yeah, I mapped Code Monkey a couple years ago. It was my first beatmap, and managed to get it ranked the week I finished it, lol.
EvianBubble
I'm back. Apologies for the delay, I was busy IRL and ... *rambles off excuses* >_<

General
Must have forgotten to mention this last time, but regarding your timing points for Kiai: in the timing panel, check "inherit previous timing settings". This should be checked unless you're changing the BPM to a non 0.5 / 1 / 2x number. The lines on the top part of the ... playbar at the bottom should turn from red to green (showing non - inherited vs. inherited timing sections)

ANOTHER WALL OF TEXT WARNING D;

Easy
DUDE! This difficulty has MASSIVELY IMPROVED! Seriously ;D
00:27:724 (2) - 00:38:89 (5) - WHY OH WHY DID YOU KILL SPACING HERE T_T Keep spacing like you did before D< Space this out more like the rest of the song!
02:19:034 (2 - 5) - Same thing here. All these notes must be placed further apart
02:23:999 (1, 2) - Erm, follow picture on my previous mod? If not, moar space needed
Look! Done with Easy already >D NEXT!

Normal
00:07:034 (2, 3) - Move one grid up
00:10:344 (2, 3) - Same
00:28:551 (5) - Move this down one and left one
00:30:206 (2) - Move two grids right (ack! The return of nazi spacing D:)
00:31:034 (4) - Down two and left one. (5) should be left two and down one
00:32:896 (1) - Move one grid down. Use whistle / clap for (1), finish for (2)
00:34:758 (5) - Jump in normal? o_O If not intended, fix like so. (5) should be one grid above centre, (6) should be moved 3 or so grids right
00:37:241 (3) - Move one grid right and two down
00:51:931 (3 - 6) - (3, 4) should move one grid right, (5) two. Finally, (6) should be one right and one up. It should look nicer now
01:05:397 (1) - Move this up so it's about level with the red guy's shoulder
01:19:034 (1 - 5) - Alternate between clap and whistle here? So odds get clap and evens whistle ... unless you like the reverse better XD
01:24:827 (2) - HITSOUNDS! D< Use the same clap, whistle, clap, finish pattern in easy on all the (2)s
01:31:448 (1 - 4) - Clap, whistle, clap, finish
01:34:758 (1 - 6) - Clap, finish, clap, clap, whistle, finish? Alternatively you could make (4, 5) whistle, clap instead, but I think clap, whistle sounds better
01:44:275 (1, 2) - Should be moved two and one grid right respectively. Add clap on end of (1, 3), and whistle on (2)
01:46:551 (2, 3) - Move one and two grids left respectively. Hitsounds should be the same as well
01:48:413 (3) - One grid down. Hitsounds! D<
01:49:241 (4) - New combo
01:50:275 - Add circle here. For this combo use whistle, clap, whistle, nothing, clap
01:50:896 (1) - Finish at the beginning, clap at the end (use for all these sliders)
02:05:379 (3) - Move this one or two grids up, then (4) two grids right
02:06:413 (2) - One grid right
02:08:068 (2) - Move two grids left
02:10:758 (4) - Change whistle to finish?
02:11:792 (2, 4) - Move down two grids. Do this for all the patterns like this (move up if it's the other way). The final light blue combo only needs to be moved one grid up
02:19:654 (3 - 5) - Too close together, move (3) one grid left, (4) two then (5) ... a few more XD
02:22:344 (3, 4) - Add clap to slider ends
02:23:999 (1, 2, 4) - Use whistle, clap, change clap to finish?
02:24:620 (2) - Move three grids up

... Somehow my mods always end up longer than I intended >_< MUST GET TO HARD! D<

Hard
What is with your stacking. Stack leniency turned all the way down is unrankable. Set it back to the default (7, I think)
00:12:413 (7) - Move this three grids left
00:14:068 (9) - WTF spacing. Move so it's covering the front part of the red guy's hair?
00:15:517 (3 - 5) - (3) one grid right, (4) one up, (5) left one. Same thing for the later one except reverse (3, 5)
00:31:448 (6) - Move this up one and left one
00:34:758 (6, 7) - Move two and one grids up respectively
00:39:724 (2) - Should be two grids right and one down
00:42:413 (1, 2) - (1) should be moved one grid right, (2) three right and one down
00:43:862 (end of 3) - Move the slider end point one grid right, and the slider itself one grid up. (1) of next combo should go one up as well
00:44:896 (1, 2) - One and two grids down, respectively
00:45:931 (2) - Move up and right one grid, then (4) down and right one
00:47:379 (2) - Up one grid
00:48:413 (2) - One grid up. (3) one grid right and (4) one up as well
00:51:931 (3 - 6) - (3, 4) one grid right, (5) two, (6) one
01:12:413 (1 - 9) - I know this is just a simple back and forth, but it looks REALLY confusing when playing. Maybe re - design this?
01:31:655 (2) - One grid right and down
01:57:103 (7) - Should be moved two grids up and right
02:05:378 (4, 5) - Move (4) two grids up and right then line (5) up with (3)
02:06:413 (7, 8) - Move three grids right
02:07:447 (10) - New combo. (11) should be moved two grids right and down
02:08:689 (5, assuming you used anew combo) - Move half beat later to the tall white tick, add a note here. Fix spacing
02:14:275 (1 - 5) - Spacing. Move (2 - 5) two grids right, then (1) two grids up. (7 - 10) should be moved one grid left as well
02:19:861 (4) - One grid down
02:23:999 (1 - 3) - Spacing. Move like so? (3) should still be stacked under (2)
02:31:860 (1 - 9) - Nice design here. I like it
02:35:171 (3, 4) - Spacing, too close together
02:36:619 (6, 7) - Move two and four grids left, respectively. Fix spacing for (8), etc. Start a new combo either at (5) or (8) or wherever feels best to you

We made it to the end! You know I gave myself a time limit and was like I'm going to stop at this time ... yea. It didn't happen >_< No hitsound mod for Hard yet ... blehh, I'm too tired D:

I want to give you a star. I really do, but ... the wall of text says otherwise :? Keep working on it! JY JY! ([url=http://www.chinasmack.com/glossary#加油]If you don't get it ...[/url]) :P
EDIT: That was SUPPOSED to work, except it's being STUPID and isn't D<
Topic Starter
bitor

EvianBubble wrote:

I'm back. Apologies for the delay, I was busy IRL and ... *rambles off excuses* >_<

General
Must have forgotten to mention this last time, but regarding your timing points for Kiai: in the timing panel, check "inherit previous timing settings". This should be checked unless you're changing the BPM to a non 0.5 / 1 / 2x number. The lines on the top part of the ... playbar at the bottom should turn from red to green (showing non - inherited vs. inherited timing sections)

ANOTHER WALL OF TEXT WARNING D;

Easy
DUDE! This difficulty has MASSIVELY IMPROVED! Seriously ;D
00:27:724 (2) - 00:38:89 (5) - WHY OH WHY DID YOU KILL SPACING HERE T_T Keep spacing like you did before D< Space this out more like the rest of the song! It wasn't my fault! Distance Spacing got messed up, probably when I messed around with the slider velocity. Anyway, I brought the distance spacing up to 1.0x, I think it worked nicely.
02:19:034 (2 - 5) - Same thing here. All these notes must be placed further apart
02:23:999 (1, 2) - Erm, follow picture on my previous mod? If not, moar space needed
Look! Done with Easy already >D NEXT!

Normal
00:07:034 (2, 3) - Move one grid up
00:10:344 (2, 3) - Same
00:28:551 (5) - Move this down one and left one
00:30:206 (2) - Move two grids right (ack! The return of nazi spacing D:)
00:31:034 (4) - Down two and left one. (5) should be left two and down one
00:32:896 (1) - Move one grid down. Use whistle / clap for (1), finish for (2)
00:34:758 (5) - Jump in normal? o_O If not intended, fix like so. (5) should be one grid above centre, (6) should be moved 3 or so grids right
The jump was just a spacing error, derp. Fixed.
00:37:241 (3) - Move one grid right and two down
00:51:931 (3 - 6) - (3, 4) should move one grid right, (5) two. Finally, (6) should be one right and one up. It should look nicer now
01:05:397 (1) - Move this up so it's about level with the red guy's shoulder
01:19:034 (1 - 5) - Alternate between clap and whistle here? So odds get clap and evens whistle ... unless you like the reverse better XDI actually like whistle, clap, clap, clap, whistle here.
01:24:827 (2) - HITSOUNDS! D< Use the same clap, whistle, clap, finish pattern in easy on all the (2)sNot sure if I understood that, but I ran with it :lol:
01:31:448 (1 - 4) - Clap, whistle, clap, finish
01:34:758 (1 - 6) - Clap, finish, clap, clap, whistle, finish? Alternatively you could make (4, 5) whistle, clap instead, but I think clap, whistle sounds betterI went with the first one.
01:44:275 (1, 2) - Should be moved two and one grid right respectively. Add clap on end of (1, 3), and whistle on (2)
01:46:551 (2, 3) - Move one and two grids left respectively. Hitsounds should be the same as well
01:48:413 (3) - One grid down. Hitsounds! D<
01:49:241 (4) - New combo
01:50:275 - Add circle here. For this combo use whistle, clap, whistle, nothing, clapI see what you were going for here, but the original 4-7 were supposed to be like a breakdown of sorts. I'll still make the new combo, but I'm not going to add this circle, or use any hitsounds here unless I need to for Ranked.
01:50:896 (1) - Finish at the beginning, clap at the end (use for all these sliders)
02:05:379 (3) - Move this one or two grids up, then (4) two grids right
02:06:413 (2) - One grid right
02:08:068 (2) - Move two grids left
02:10:758 (4) - Change whistle to finish?
02:11:792 (2, 4) - Move down two grids. Do this for all the patterns like this (move up if it's the other way). The final light blue combo only needs to be moved one grid up
02:19:654 (3 - 5) - Too close together, move (3) one grid left, (4) two then (5) ... a few more XD
02:22:344 (3, 4) - Add clap to slider ends
02:23:999 (1, 2, 4) - Use whistle, clap, change clap to finish?
02:24:620 (2) - Move three grids up

... Somehow my mods always end up longer than I intended >_< MUST GET TO HARD! D<

Hard
What is with your stacking. Stack leniency turned all the way down is unrankable. Set it back to the default (7, I think)I did not know I could not get Ranked with this off. I had a reason for it, but you mention it later, so I set it back to 7.
00:12:413 (7) - Move this three grids left
00:14:068 (9) - WTF spacing. Move so it's covering the front part of the red guy's hair?
00:15:517 (3 - 5) - (3) one grid right, (4) one up, (5) left one. Same thing for the later one except reverse (3, 5)
00:31:448 (6) - Move this up one and left one
00:34:758 (6, 7) - Move two and one grids up respectively
00:39:724 (2) - Should be two grids right and one down
00:42:413 (1, 2) - (1) should be moved one grid right, (2) three right and one down
00:43:862 (end of 3) - Move the slider end point one grid right, and the slider itself one grid up. (1) of next combo should go one up as well
00:44:896 (1, 2) - One and two grids down, respectively
00:45:931 (2) - Move up and right one grid, then (4) down and right one
00:47:379 (2) - Up one grid
00:48:413 (2) - One grid up. (3) one grid right and (4) one up as well
00:51:931 (3 - 6) - (3, 4) one grid right, (5) two, (6) one
01:12:413 (1 - 9) - I know this is just a simple back and forth, but it looks REALLY confusing when playing. Maybe re - design this?This right here is why I had the stack leniency off. This looks ugly with it on, so I changed the pattern.
01:31:655 (2) - One grid right and down
01:57:103 (7) - Should be moved two grids up and right
02:05:378 (4, 5) - Move (4) two grids up and right then line (5) up with (3)Oooh, I really like how that looks.
02:06:413 (7, 8) - Move three grids right
02:07:447 (10) - New combo. (11) should be moved two grids right and down
02:08:689 (5, assuming you used anew combo) - Move half beat later to the tall white tick, add a note here. Fix spacing Due to how moving this around changed momentum, I had to add a not to the next combo. Still, I like it.
02:14:275 (1 - 5) - Spacing. Move (2 - 5) two grids right, then (1) two grids up. (7 - 10) should be moved one grid left as well
02:19:861 (4) - One grid down
02:23:999 (1 - 3) - Spacing. Move like so? (3) should still be stacked under (2)
02:31:860 (1 - 9) - Nice design here. I like itThankya
02:35:171 (3, 4) - Spacing, too close together
02:36:619 (6, 7) - Move two and four grids left, respectively. Fix spacing for (8), etc. Start a new combo either at (5) or (8) or wherever feels best to you

We made it to the end! You know I gave myself a time limit and was like I'm going to stop at this time ... yea. It didn't happen >_< No hitsound mod for Hard yet ... blehh, I'm too tired D:

I want to give you a star. I really do, but ... the wall of text says otherwise :? Keep working on it! JY JY! ([url=http://www.chinasmack.com/glossary#加油]If you don't get it ...[/url]) :P
EDIT: That was SUPPOSED to work, except it's being STUPID and isn't D<
All right, there's that. Hopefully Easy and Normal are all nice and done now.
EvianBubble
Yo! You're allowed to rant at me and stuff for being lazy lol >_<

Easy
00:27:724 (2) - 00:38:896 (5) - SPACING STILL NOT FIXED HERE D<
00:48:413 (1 - 3) - SPACING RAWR D<
02:02:068 (1 - 5) - This still needs to be spaced out more
02:19:034 (2 - 5) - Same here

Normal
00:26:482 (1, 2) - Move into the upper right area but not too much lol (maybe in the middle ish)
01:36:206 (4, 5) - Move (4) one down and (5) one left

Hard
00:45:931 (2, 4) - Move one up and left, then (4) one down and right
00:56:482 (4, 6) - These aren't grid snapped? Move them so they are then another grid up
00:59:793 (4, 6) - Same here
01:03:103 (4, 6) - Move them down in this case
01:06:413 (3, 5) - Yarly
01:58:551 (4, 5, 7) - Move one and two grids up respectively. (7) should go one grid right and down

Nice. I am seriously loving this lol. Go get some other mods already! XD

+1 star, you definitely earned it! :D
GladiOol
[General]
  1. You need to add in more hitsounds in all diff's!
[Hard]
  1. Slider Tick Rate 2 maybe?
00:13:241 (8) - Add New Combo.
00:29:379 (1) - Remove New Combo.
00:40:758 (1) - ^
00:41:379 (5) - Add New Combo.
00:42:413 (1) - Remove New Combo.
00:44:068 (1) - ^
00:44:689 (7) - Add New Combo.
00:44:896 (1) - Remove New Combo.
00:45:724 (1) - ^
00:46:137 (6) - Add New Combo.
00:47:172 (1) - Remove New Combo.
00:52:965 (1) - Extend by 1/1.
01:54:620 (2) - Add New Combo.
02:09:103 (6) - ^
02:09:517 (1) - Remove New Combo.
02:19:034 (2,3) - Stack (3) perfectly under Slider End (2).
02:37:655 (1) - Remove New Combo.
02:40:965 (3) - Remove Hit Finish hitsound. Sounds silly~


Will mod rest later! Don't kudosu yet!
BanchoBot
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