I'm back. Apologies for the delay, I was busy IRL and ... *rambles off excuses* >_<
GeneralMust have forgotten to mention this last time, but regarding your timing points for Kiai: in the timing panel, check "inherit previous timing settings". This should be checked unless you're changing the BPM to a non 0.5 / 1 / 2x number. The lines on the top part of the ... playbar at the bottom should turn from red to green (showing non - inherited vs. inherited timing sections)
ANOTHER WALL OF TEXT WARNING D;
EasyDUDE! This difficulty has MASSIVELY IMPROVED! Seriously ;D
00:27:724 (2) - 00:38:89 (5) - WHY OH WHY DID YOU KILL SPACING HERE T_T Keep spacing like you did before D< Space this out more like the rest of the song!
02:19:034 (2 - 5) - Same thing here. All these notes must be placed further apart
02:23:999 (1, 2) - Erm, follow picture on my previous mod? If not, moar space needed
Look! Done with Easy already >D NEXT!
Normal00:07:034 (2, 3) - Move one grid up
00:10:344 (2, 3) - Same
00:28:551 (5) - Move this down one and left one
00:30:206 (2) - Move two grids right (ack! The return of nazi spacing D:)
00:31:034 (4) - Down two and left one. (5) should be left two and down one
00:32:896 (1) - Move one grid down. Use whistle / clap for (1), finish for (2)
00:34:758 (5) - Jump in normal? o_O If not intended, fix like so. (5) should be one grid above centre, (6) should be moved 3 or so grids right
00:37:241 (3) - Move one grid right and two down
00:51:931 (3 - 6) - (3, 4) should move one grid right, (5) two. Finally, (6) should be one right and one up. It should look nicer now
01:05:397 (1) - Move this up so it's about level with the red guy's shoulder
01:19:034 (1 - 5) - Alternate between clap and whistle here? So odds get clap and evens whistle ... unless you like the reverse better XD
01:24:827 (2) - HITSOUNDS! D< Use the same clap, whistle, clap, finish pattern in easy on all the (2)s
01:31:448 (1 - 4) - Clap, whistle, clap, finish
01:34:758 (1 - 6) - Clap, finish, clap, clap, whistle, finish? Alternatively you could make (4, 5) whistle, clap instead, but I think clap, whistle sounds better
01:44:275 (1, 2) - Should be moved two and one grid right respectively. Add clap on end of (1, 3), and whistle on (2)
01:46:551 (2, 3) - Move one and two grids left respectively. Hitsounds should be the same as well
01:48:413 (3) - One grid down. Hitsounds! D<
01:49:241 (4) - New combo
01:50:275 - Add circle here. For this combo use whistle, clap, whistle, nothing, clap
01:50:896 (1) - Finish at the beginning, clap at the end (use for all these sliders)
02:05:379 (3) - Move this one or two grids up, then (4) two grids right
02:06:413 (2) - One grid right
02:08:068 (2) - Move two grids left
02:10:758 (4) - Change whistle to finish?
02:11:792 (2, 4) - Move down two grids. Do this for all the patterns like this (move up if it's the other way). The final light blue combo only needs to be moved one grid up
02:19:654 (3 - 5) - Too close together, move (3) one grid left, (4) two then (5) ... a few more XD
02:22:344 (3, 4) - Add clap to slider ends
02:23:999 (1, 2, 4) - Use whistle, clap, change clap to finish?
02:24:620 (2) - Move three grids up
... Somehow my mods always end up longer than I intended >_< MUST GET TO HARD! D<
HardWhat is with your stacking. Stack leniency turned all the way down is unrankable. Set it back to the default (7, I think)
00:12:413 (7) - Move this three grids left
00:14:068 (9) - WTF spacing. Move so it's covering the front part of the red guy's hair?
00:15:517 (3 - 5) - (3) one grid right, (4) one up, (5) left one. Same thing for the later one except reverse (3, 5)
00:31:448 (6) - Move this up one and left one
00:34:758 (6, 7) - Move two and one grids up respectively
00:39:724 (2) - Should be two grids right and one down
00:42:413 (1, 2) - (1) should be moved one grid right, (2) three right and one down
00:43:862 (end of 3) - Move the slider end point one grid right, and the slider itself one grid up. (1) of next combo should go one up as well
00:44:896 (1, 2) - One and two grids down, respectively
00:45:931 (2) - Move up and right one grid, then (4) down and right one
00:47:379 (2) - Up one grid
00:48:413 (2) - One grid up. (3) one grid right and (4) one up as well
00:51:931 (3 - 6) - (3, 4) one grid right, (5) two, (6) one
01:12:413 (1 - 9) - I know this is just a simple back and forth, but it looks REALLY confusing when playing. Maybe re - design this?
01:31:655 (2) - One grid right and down
01:57:103 (7) - Should be moved two grids up and right
02:05:378 (4, 5) - Move (4) two grids up and right then line (5) up with (3)
02:06:413 (7, 8) - Move three grids right
02:07:447 (10) - New combo. (11) should be moved two grids right and down
02:08:689 (5, assuming you used anew combo) - Move half beat later to the tall white tick, add a note here. Fix spacing
02:14:275 (1 - 5) - Spacing. Move (2 - 5) two grids right, then (1) two grids up. (7 - 10) should be moved one grid left as well
02:19:861 (4) - One grid down
02:23:999 (1 - 3) - Spacing. Move like so? (3) should still be stacked under (2)
02:31:860 (1 - 9) - Nice design here. I like it
02:35:171 (3, 4) - Spacing, too close together
02:36:619 (6, 7) - Move two and four grids left, respectively. Fix spacing for (8), etc. Start a new combo either at (5) or (8) or wherever feels best to you
We made it to the end! You know I gave myself a time limit and was like I'm going to stop at this time ... yea. It didn't happen >_< No hitsound mod for Hard yet ... blehh, I'm too tired D:
I want to give you a star. I really do, but ... the wall of text says otherwise
Keep working on it!
JY JY! ([url=http://www.chinasmack.com/glossary#加油]If you don't get it ...[/url]) EDIT: That was SUPPOSED to work, except it's being STUPID and isn't D<