Repr1se wrote:
But to discuss anti-cheating policy, we have to define who a cheater is. At what point does someone become a cheater? We know that there are cursordance/all-mod SS cheaters out there and can agree that they are cheaters. They cheat for their own pleasure. However, most don't regard C as a cheater. He did cheat, but it was a means for what he wanted: a ban. To me this is a gray area, and on a case-by-case basis.
Broadly, people who use nonofficial programs to alter their gameplay. We can go right ahead and define the subset of
banworthy people that used programs of any sort to alter their gameplay.
From my perspective, we only want to ban players that make rankings useless and thereby ruin friendly competition/fun for others. If you look at this motive alone, this would legitimize all sorts of "offline-cheating", which seems reasonable at first. It doesn't collide with our primary motive at all, or does it?
With legalizing offline-cheating, and creating an environment of acceptance for programs that mess with the game, we lay the foundation for the rankings demise. When making programs accessible and acceptable for any sort of use, we do 2 things:
- we diminish the leap from people toying with the thought of cheating and people downloading hacks (due to higher accessibility)
- we diminish the leap from people possessing the hack and people using the hack (due to higher acceptability)
So yes, not punishing offline-cheating, or any other sort of cheating that has no or little effect on leaderboards, does have an effect on our primary motive. Indirectly.
To prevent this from happening, it is most effective to make hacks
- as inaccessible as possible
- establish a culture of disdain against
any sort of cheating
- and, that goes without saying, max out on punishment-measures for the greatest deterrent effect
I believe that this was formerly done, the "zero-tolerance-policy".
If you view it from this perspective, people like C would rightfully get caught in the crossfire of zero-tolerance, even though they aren't the primary target.
The question is, is this really useful? For once, its easy because you don't have to listen to everyones explanation of why they cheated. It's also as effective as it gets if you want to keep cheaters away from your game.
It's not effective in terms of considering individual circumstances. It's horrible at that.
whoops, theres no
tl;dr