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Ni-Sokkususu - Shukusai no Elementalia

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10
Topic Starter
neuro
This map has been deleted on the request of its creator. It is no longer available.
Icsia
Half way finished!
Collab
Icsia
sorry for late ;w; i did my best!
Collab
Icsia
Fixed you asked!
Collab
TheMefisto
Hi!
Collab

00:07:864 (1,2) - Maybe slider would be better?
00:17:964 (4) - Move to x: 236, y: 272 -> blanket
00:29:164 (7) - Are you sure about this note? Sounds weird. Think that's unnecessary
00:48:464 (1,2) - Blanket
00:49:064 (2) - Move to x: 408, y: 268 -> blanket
00:54:064 (2,3) - Blanket
01:21:064 (2) - Move to x: 136, y: 60 -> blanket
01:23:364 (4,5) - Blanket
01:27:364 (4,1) - Maybe reduce DS here? To 1.7, for example, like these 01:27:764 (4,1) -
02:06:564 (2,3) - Blanket
02:07:064 (1,2) - Think something like this would be better ( http://puu.sh/jdpLa/4ed25e4cca.jpg )
02:38:676 (1) - Increase volume for last part?
03:02:676 (1) - and 03:02:853 (2) - ctrl+g (better flow, i think)
03:09:559 (8,1) - This jump so huge, maybe reduce DS?
03:13:264 (1,1,1) - Don't know about green lines. I belive, that's unnecessary

Good luck! :)
Topic Starter
neuro

TheMefisto wrote:

Hi!
Collab

00:07:864 (1,2) - Maybe slider would be better? ok
00:17:964 (4) - Move to x: 236, y: 272 -> blanket ok
00:48:464 (1,2) - Blanket fixed
00:49:064 (2) - Move to x: 408, y: 268 -> blanket ^
02:38:676 (1) - Increase volume for last part? sure
03:02:676 (1) - and 03:02:853 (2) - ctrl+g (better flow, i think) yeah it works
03:09:559 (8,1) - This jump so huge, maybe reduce DS? didnt like that part anyways fixed
03:13:264 (1,1,1) - Don't know about green lines. I belive, that's unnecessary dunno what i was doing there fixed

thanks
Come[Back]Home
Collab


00:03:064 (1) This one should be placed here 208/176 to keep a good jump flow
00:09:064 (2,4) Those could be circles to so the drums 00:08:664 stick out more
00:20:964 (4,5) Is the DS-change here really necessary? Feels kinda random
00:30:464 (2) I think if this slider starts here 00:30:564 its better to play and fits more with the music
00:30:864 (2) ^
00:32:264 (7,8,1,2,3) This is overmapped. It doesnt fit imo
00:35:464 (1,2,1,2,3,4,1,2,3,4,1,2,3,4) This just doesnt feel and plays right since its totally overmapped
01:19:264 (1) Why the NC on this one? Theres no need to
01:24:964 (7,1) DS-change and NC are kinda unnecessary
01:25:564 There could be a circle here since theres a strong sound. Its weird to just ignore it
01:45:864 (3) I think theres no need for a 3/4 slider here. 1/2 should be enough
01:49:064 (3) ^
01:50:664 (3) ^
02:23:064 (1,2,3,4,5) Why the overmap?
03:06:206 (1,2,3,4,5,6,7,8) Some movement here would be nice, otherwise youre killing the cool flow
03:09:029 (5,6,7,8) Those stacks are really hard to read, and you havent used them before, so i think you should remove it


Yep, thats it~
Good Luck >w<
Topic Starter
neuro

Come[Back]Home wrote:

Collab


00:03:064 (1) This one should be placed here 208/176 to keep a good jump flow ok
00:09:064 (2,4) Those could be circles to so the drums 00:08:664 stick out more i cant really map this part with circles so ill just put strong hitsounds there
00:20:964 (4,5) Is the DS-change here really necessary? Feels kinda random fixed
01:45:864 (3) I think theres no need for a 3/4 slider here. 1/2 should be enough i like the way it plays
01:49:064 (3) ^ ^
01:50:664 (3) ^ ^
02:23:064 (1,2,3,4,5) Why the overmap? okay fixed
03:06:206 (1,2,3,4,5,6,7,8) Some movement here would be nice, otherwise youre killing the cool flow meh
03:09:029 (5,6,7,8) Those stacks are really hard to read, and you havent used them before, so i think you should remove it fixed


Yep, thats it~
Good Luck >w<
thanks for modding :)
Vespirit
You should take "collab" out of the tags, it's already the difficulty name :P
sottovoce
Why AR9.6 for a 150bpm 5.5 star map? Seems a bit over the top.
BanchoBot
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