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DEEN - Hitori Janai

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gowww
This beatmap was submitted using in-game submission on 2010年8月20日 at 10:49:40

Artist: DEEN
Title: Hitori Janai
Source: DRAGON BALL GT
Tags: Frill DB
BPM: 131.98
Filesize: 3999kb
Play Time: 02:32
Difficulties Available:
  1. Easy (1.86 stars, 144 notes)
  2. Frill's Normal (3.22 stars, 204 notes)
  3. Hard (4.93 stars, 421 notes)
Download: DEEN - Hitori Janai
Information: Scores/Beatmap Listing
---------------
thanks! diff "Frill"
Muya
1st :D
swish
kamikyoku kamihumen :)
Frill
god
Natteke
:oops:
subarasikibuta
wasuremashita :o star~
Cyril Scarlet
Moded by Request ~

-General-

 ● tag の DEEN は入りません ε-(/・ω・)/

-Easy-

音声をベーシック系で使いたい場合でも、簡単でスライダーの途中に追加したい!
そんな時は使いたい音声を例えば Normal-slidertick2 に設定し
使用したい Tick に Custom N 2 入れてあげるといいですよ。

音声設定は多分もう知ってるだろうから大丈夫だね。

そして使用する為に Tick を入れたなら チキチキ音声がうるさい
と言う場合 Normal-slidertick で Custom N 1 で通常のパートを設定すれば
Tick のやかましい チキチキは 消えます。

使用するファイルは無音ファイル、下に張っておきますね。


-Hard-

00:09:658 (6) - これを 00:09:885 の方があってるかも。
00:13:294 (5) - これを 00:13:522 の方があってるかも。
00:15:567 (2) - ここを3連打にしてみては? 大半赤線で始まる連打多いけど、なんか今回音楽の連打がここに聞こえるw
00:30:453 - ノート追加はどうでしょう。
00:49:203 (4) - 新コンボ
00:50:340 (9) - スライダーの最後を無音、もしくは音声1-2にしてみては?合うと思うよん。
01:06:590 (6) - ノート追加 (もし追加した場合ここは配置変え必要ですねぇ)
01:09:658 (1) - 新コンボ削除
01:10:340 (7) - 新コンボ
01:12:385 (9) - 新コンボ
01:13:294 (1) - 新コンボ削除
01:13:976 (2) - 新コンボ
01:18:067 (4) - 新コンボ
01:21:703 (1) - を小さいフィニッシュ音、もしくは音声追加なし
そして 01:25:112 にノート追加 フィニッシュ音の方が合うかと。
01:34:431 (7) - 新コンボ?
01:43:181 (4) - ノート追加?
02:00:794 - ノート追加はどうでしょう
02:17:840 (9) - 上に同じ
02:26:931 (4) - 新コンボ
02:28:976 (10,11,12) - 綺麗に左右対称になってないです、若干ずれてる、12が。


Download: normal-slidertick.rar
mayosiiiiii
star~ :)
taka1235
GO
bakatii
:)
taNa
1
12
123
1234
5
Hanyuu
8-)
kioukiou
Some modded in irc.

star.
Aenna

taNa wrote:

1
12
123
1234
5
ponsaku
I love gowww.
Gottwald
一人じゃない君が希望に変わってゆくーー
saymun
:) :) :) (minor irc mod)
AngelHoney
All

remove Countdown ( click F4 => Storyboarding => Enable Countdown)

Frill's Normal

00:19:658 (1,2) - remove hitsound-Clap ,and add hitsound-Finish ? ( sounds like 00:34:203 (1,2)
01:32:385 (1,2) - ^
02:11:021 (7) - move left 1 gird....

Hard

00:25:112 (3,4,5,6) - hard to read T.T
01:20:908 (3) - start at 01:21:022 ?
01:27:158 (1,2,3,4,5) - strange ...?
02:34:431 (1) - end at 02:35:567 ?

:3
MeLLoN
こんにちわヾ(●´∀`●)ノ

・Offset +10~13
Whistelを使ってもいいかもしれません。

[Hard]
00:09:658 (6) - Remove note ?
00:54:203 (3) - Add finish ?
00:56:931 (3) - ^ ?
00:57:840 (6) - ^ ?
01:03:749 (5) - new combo plz
01:13:294 (5) - new combo
01:13:976 (1) - Remove new combo~
01:42:385 (1) - Remove new combo
01:42:612 (2) - new combo
02:01:703 (4) - 1 grid up ?
02:02:385 (6) - 2 grid down ?
02:02:612 (7) - 1 grid up ?
02:08:749 (3) - Add finish ?
02:09:203 (4) - new combo ?
02:09:658 (6) - Add finish ?
02:10:567 (9) - New combo
02:13:067 (5) - ^
02:16:249 (4) - ^
02:24:431 (7) - ^

ほとんど提案です!
Nice Map :3
roflninja
awsome map :D
Shulin
[General]

BPM: 131.97 (It definitely sounds early with just BPM 132)
Offset: 1028

(Remember to resnap all notes and recalculate slider ends if you use this timing)

[Frill's Normal]

01:28:294 (1) - Reduce volume on this note?
01:48:294 (2) - Remove finish and add clap to start and finish?

[Hard]

-- I think slider tick rate 2 looks better here ^_^

Excellent map, I love your style :D
Nakagawa-Kanon
1.BPM : 131.98 [You must change it]
2.delete .osb file

[Frill's]
overall : -1
00:36:945 (1) - remove new combo
00:37:399 (2) - and add new combo this object ><

[Hard]
00:05:118 (1,2,3,4,5) - How about make like this picture? : http://osu.ppy.sh/ss/20109
00:15:346 (1,2) - 1 grid up,1grid right


oh your diff has many jump ><
Arusha Shuna
Request Acce--
HOLY CRAP IT'S GOWWW o_O, didn't realize that till now OTL
Frill's Normal
00:16:486 (2) - minor spacing issue
02:03:783 (1) - 1 grid down
02:06:056 (1) - ^?
Hard
Green Wall @_@
well the spacing is a li'l bit scattered, but i know you made it intentionally. so i can't point out anything good
good map!
STAR!

PS: nazi modding, do NOT kudosu ;3~
AisamaDX
star~
Nakagawa-Kanon

dksslqj wrote:

1.BPM : 131.98 [You must change it]

you forgot it?
orioncomet
Your timing all difficulty aren't the same, on Frill's Normal have BPM 131.97 But on Hard have BPM 132.00.
fix them and resnap all note and re-check all note again,
because sometime the note will not on the right times If you were change BPM.

[Hard]
00:34:891 (6) - maybe newcombo here, It'd make those note jump easy to read more then this > <
00:46:255 (5) - ^
01:48:073 (7) - ^
02:31:937 (8) - this note sound is too loud ;w; low it a bit, Or replace sound clap with finish for like 01:19:664 (7)
f0012979
Star >A</
Rusty
good map! :)
ignorethis
may need someone else to check the timing

star'd 8-)
Garven
As per your request:

[General]
There's a lot of MP3 left over after you stop mapping - consider cutting it.

[Frill's Normal]
00:51:035 (1) - Kind of soon after a spinner for the easiest difficulty. With the way you've done the beats, it might have more impact if you deleted 1 and 2, and did three single hits with the 3 slider.
02:03:773 (1) - Same deal here. Kind of surprised there isn't kiai used for the choruses either, though it's fine without too.
A nice straight-forward normal diff.

[Hard]
Aah, those beats that suddenly aren't as audible! Makes an interesting effect while playing.
01:18:085 (1,2,3,4,5,6) - The angle from 5 -> 6 seems really sharp compared to the rest of the beats. Still plays fine, but it looks kinda weird.
02:25:822 (4) - Maybe reposition this to reduce the overlap with the slider?
02:31:505 (6,7,8) - I guess you ran out of space here too, hehe.
Nice map!
Bikko
Poof! Summoned!

My english is not good. I'm sorry about this but my contury is not english-speaking world. keep in mind please.


[General]

My acc is always in abyss, It's veryvery bad and sucks, but I could SS. so, as I think, Timing is fine now.


[Frill's Normal]

Nice relaxing map.

00:16:030 ~ 01:21:040 = 01:28:768 ~ 02:33:778

PERFECTLY SAME PATTERNS JUST FLIPEP. Yeah, I love this kind of C&P map, but It is immoderate. c'mon, It is short map just 354 combos. change your patterns on some parts little bit.

00:51:035 (1,2) These notes are too close with spinner's end timing, and It is normal diff. I suggest more empty place after spinner. till 00:51:944 or 00:52:399

02:03:773 (1,2) ^


[Hard]

Good patternmap. I love this.

00:08:188 (4,5) These 2 circles not perfect stacked with slider. as I think it is not an big issue because It is not effective actual play... but I recommend to move it slightly.

00:25:122 (3) Move up 1 grid.

00:33:191 (1) not perfect stacked with slider.

00:49:217 (1,2,3,4,5,6) not perfect symmetry. rotate it to clockwise 33, and move 1,2,3,4,5 slightly, and turn it back. If you want perfect symmetry.

01:29:905 (1) not perfect stacked with slider.

01:31:723 (1) ^ (well, these stacks are really tiny issue, These are nothing more than pixel-level Nazi modding. Also, on this type of map, Nazi-modding is silly. you can ignore it.)

02:11:047 (2) ^

I know they're all little more than nazi moddings(because Your map is too good to me, so It's really hard to find flaws). but IMO, 00:08:188 (4,5) stack is can be an issue.



[Total]

Good map, Good song, Totally, This mapset is charming. It should be ranked. star~
Neethime
Pink words:You have to fix these,they are mistakes.
Black words:Just suggestions.

[Frill's Normal]

Fine to me.

[Hard]
Some big jumps,covered notes,suddenly changed distance spacing make this diff harder than a Hard I think,though it doesn't contain many 1/4 notes.But it's not a big deal.

00:20:349 (1,2) - This jump is a bit sudden to me,could you make it a bit smaller?
00:28:986 (6) - new combo
00:52:399 (7) - ^
01:41:725 (7) - ^
01:43:088 (2) - 1 grid down.
02:09:456 (2) - 1 grid left.
02:09:683 (3) - 1 grid down.

Really nice map~Hard's hitsound work is great to me,nice green lines 8-)
I can't find obvious wrong in this map,so I can only do some nazi,sorry~
I think you may find a BAT to check and bubble your map now~
+Star
Shiro
Unrankable.
Major issues in the map: it is highly recommended to fix them.
Minor issue in the map: you don't have to follow them exactly, but I recommend you to.
Suggestions: those are personal opinions, feel free to follow them or not.
Possible fix suggestion.
If there's one black bold line in the whole mod post, I won't star the map. PLEASE NOTE THAT THIS DOESN'T MEAN I WILL STAR THE MAP IF THERE IS NO BLACK BOLD LINE. Learn to mathematical implication.

General:
The mp3 you are using is way longer than the mapped part. Cut it.

Frill's Normal:
00:27:850 (2) - Move it two grids left ?
00:45:580 (2) - Move it one grid down.
I think you should add some clap hitsounds and normal hitsounds on some slider ticks.


Hard:
Very nice map. The only thing I'd point out is:
01:25:131 (1) - Don't place circles in the center of the screen after a spinner, they're hidden by the 300/100 when the spinner is completed.

Aside from that, really nice map. You deserve a star.
Pokie
General
  • - Disable countdown on all diffs
    - Offset should move to -332ms and match the downbeat Edit: Remember to resnap after chagnes ;-;



Frill
  • - ;_; awwww copy&paste
00:05:119 (1) ~ 00:08:756 (1) - 1 grid left
00:35:578 (2) - remove finish
00:43:079 (5) - delete > 00:43:306 (x) - add a circle
01:48:322 (2) - remove finish
01:55:824 (5,6,7) - same as 00:43:079 -
02:34:233 (1) - spinner should be longer? Try to end up at 02:36:051

Hard
  • - Shinx** style!
    - Some of the sliders can be more curve.. e.g. 01:57:409 (1,4,7) -
00:58:309 (8) - new combo here?
00:58:764 (1) - and remove new combo
01:05:128 (6) - overlap it under 01:04:446 (4) -
01:14:902 (2) - 1 grid down for 2nd point of the slider
01:30:814 (4,5) - place them like this?
01:42:634 (1) - 1 grid down


Nice
James2250
remove the countdown on both difficulties
cut mp3?

Frill's Normal:
very very repetitive with the same patterns and same hitsounds all the way through which makes it kinda dull to play but I find no actual errors
I would just suggest to through and try and make some new and interesting patterns so it isn't so linear (also maybe try some new hitsound combinations, try making some nice slider patterns too?)
But you can leave it as is if you are fine with it

Hard:
Still think hitsounds could be more interesting but map is nice
Some very random jumps in this but I could hit most of them

*star*
Mismagius
Overall
MP3 needs to be cut. :o

Frill
Nothing wrong

Hard
00:11:029 (3) - i don't like this jump... it makes no sense, but you can keep it :o
01:06:947 (8) - make start of slider louder and then use finish on it?

I'm not a big fun of constant jumps, but this map is great. Star!
miccoliasms
:) :D ;) >:( :( :o :shock: :? 8-) :lol: :x :P :oops: :cry: :evil: :twisted: :roll: :!: :?: :idea: :arrow: :|
y u c a
ゴー!o(*・ω・)○ゴー!
mp3もゴー!o(*・ω・)○ゴー!
Card N'FoRcE
- General: (Considerations and things you need to check/fix for the whole map)
  • BPM is correct. Seeing 131,98 i thought it might be 132,000 but it's not. Don't change it.
    Are you sure that Source: "DRAGON BALL GT" is all capitalized?
- Frill's Normal:
  • .Opinions: (Just some thoughts, I'd personally like if you follow them)
    Ok.
- Hard:
  • .Opinions: (Just some thoughts, I'd personally like if you follow them)
    There are lots of sudden spacing changes like, for example, 00:22:622 (1,2,3,4,5,6). Personally, i don't quite like them, but i have to say that you used them with consistency for the whole map, so the map is playable and i am ok with that.
    Nothing else, the flow is good.
Good job.
Eirene
[Hard] :
really good, especially Hitsounds *.*
jumps :33333
3 remarks, feel free to ignore them >.<


00:15:121 (5,1) - you might have a little jump here, it would be cool >.<
01:19:221 (6,7) - maybe move up and right these circles
02:01:046 (2,5) - would be better like that ? :



[Normal] :
/Nazi ON/
there are few combos on the diff where you have a 2 squares spacing and then a 3 squares spacing.
Because the spacing is small, there is a big difference between 2 and 3 square grids.
sometimes it's a bit strange when playing

for exemple : 00:27:850 (2) - for this case, you should place the circle without grid snap
/Nazi OFF/
if you're lazy, don't change anything, it's all good >.<


[Easy] :
zzzZZZzzZZZZzzz
well, classic easy >.<

TKiller
[Normal]

00:09:665 (2) - hold shift and make it perfecly symmetrical with (1)

00:11:484 (4) - hold shift and make it perfecly symmetrical with (3)

don't forget to move next objects after that (if needed)

00:19:667 (1) - bezier sliders are better this way, imo


I think you get the point, to do this just hold shift and play with slider points a bit. Then just ctrl-c, ctrl-v, ctrl-r, etc.. to make the next one symmetrical

00:26:486 (1,3) - same goes to these

00:26:486 (1,3) - and, in some way, for these

And just check all other bezier sliders to fix if needed

01:20:130 (1,2,3) - why are they higher than slider end? o.o

02:07:865 (1,2,3) - lol, 1 grid down

[Eazy]

00:07:847 (4,1,2) - ugh, wtf, this is ugly

00:11:484 (4,5,6) - and this is too, in some way...

00:19:667 (5,6) - looks really wierd

00:25:122 (3,4) - 1 grid down

and, well, I got nothing to say about this Easy except it really lacks "neatness". Can't really suggest how to fix all this, because this is just overall desing and mapping style.

[Hard]

I wanted to ask you +1 OD when first checked it, but you already did that by now.
Hard is ok by me.
DeadAlready
:P nice map~

gogogo >w</

(EDIT: an advice in irc XD)
ah19980924
nice map
soulfear
good! :P
Vicho
good for me (:

star
ShaggoN
Blue: Sugestion. Not necessary, but should take good effects.
Green: Notification or cosmetic thing. May, but don't have to be fixed.
Orange: Should be fixed.
Red: Have to be fixed.

[Easy]
  1. 01:55:590 (1) - New combo look little weird here.
[Frill's Normal]
Cool :3

[Frill's Normal]
  1. 02:10:592 (1) - Same issue with new combo.
I like this stage. Jumps and spacing, are well planned, they're playing so naturally, no confusing.

Great beatmap. Hope it'll be ranked soon. Starrr'd :D
btw. Sorry it took so long :<
Beuchi
Hi!~

Remember these are just suggestions that you can totally ignore :P

~Easy~
No problems here~

~Frill's Normal~
No problems here~

~Hard~
00:58:308 (1,2,3,4) - This part looks pretty messy, I guess it's because of having all those notes in a short spacing when your whole map is spaced out o:

Meh, almost anything. I like your style! All the jumps are pretty intuitive and it isn't overmapped at all. Good luck!!
*star*

PS: Don't kudosu this, it's not worth it D:
PSPDS Eddie
perfect!!
Ignacio_old
*.*







Gladi's fan
EEeee
Irc modding on different offsets that needed to be fixed from diffs

map looked great, u lie when u say "noob mapper" :/
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