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RSP - Sakura ~Anata ni Deaete Yokatta~

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Orgol
go !
Topic Starter
DarkRingSystem
thorlee
:) 12加油❤
mjw5150
又是旧坟换新坑lol
LQX
沙包路过。。。
mjw5150
Rare
:oops:
sherrie__fay
要歌詞SB的話請給我歌詞QAQ
沒有歌詞告訴我歌的名字也可以QAQ
這麼做SB我下不去手QAQ


---------------------------------------------
槽有了歌词我听哭了有木有
哭了
想做整个的SB了
可是尼玛的你一首歌MP3就9M了啊
纠结中
Hakosaki Chisa
Ring酱
Fight!!
>w<\
>3<
Nymph
加油~
_Kiva
瞎了DRS第一张
肯定蛋痛
KayeSara
做快点吧 :)
下面先做了taiko的一部分,你看看怎么样
下面是BG~ :oops: 希望能喜欢


Download: RSP - Sakura ~Anata ni Deaete Yokatta~ (DarkRingSystem) [H-Miku's Taiko].osu
Naniokore
so great ,i like this one
Dotsu
default-dot.png default-comma.png default-x.png default-percent.png 这四个文件都用不到 删掉好了 :D
ReVeNg3r
8-)
zsr123
:)
Topic Starter
DarkRingSystem

impossiblexu wrote:

default-dot.png default-comma.png default-x.png default-percent.png 这四个文件都用不到 删掉好了 :D
Good idea 正愁文件大了 XD
Shirakawa Kotori
喜欢这歌
S h i o n
star~
Nyar
star :)
abalee
這reversearrow.png是怎麼回事了看著彆扭...

對於這種慢歌用這樣的mapping stlyle我自己有點不接受. :?
Topic Starter
DarkRingSystem

abalee wrote:

這reversearrow.png是怎麼回事了看著彆扭...

對於這種慢歌用這樣的mapping stlyle我自己有點不接受. :?

reversearrow.png 这样比较醒目
别扭的话 估计还是习惯问题 毕竟你老都看了好几年的别样的reversearrow.png了 lol

160bpm 不算太慢了 orz 我想大多数玩家还是可以接受这种 mapping stlyle的

Anyway thank for your watching~
Niva
(:

[General]
-> Make the spinner approach circle more visible?

[SB]
-> I think it's better to add a subtle fade effect for BG8.jpg and BG9.jpg, such as:
Sprite,Foreground,Centre,"SB\BG\BG8.jpg",320,240
F,0,90778,91528,0.6,0
S,0,90778,91528,1.09216,1.17
This code also works well with white picture or blurred BG8.jpg and BG9.jpg (:

[impossiblexu's Easy]
00:48:778 (1) - Add hitsound finish at beginning?
00:59:278 (3) - This linear curve kills the map's flow imo. I think something like http://osu.ppy.sh/ss/104411 gives better flow.
02:35:278 (2,3) - Curve these like http://osu.ppy.sh/ss/104414 ?
Amazing diff ><

[Hard]
-> Why the lead-in time is different with impossiblexu's Easy? ><
00:08:653 (4) - New combo?
00:16:340 (6) - New combo?
00:30:778 (3) - I think, it's better to change this to circle, because there's a break after this
00:54:778 (1) - Stack this to the previous (8)
01:45:403 (7,8) - Stack with 01:44:278 (3) , otherwise it will get ugly in play mode
02:15:590 (11,12,13) - Unintuitive jump ):
03:29:653 (3) - Placing like this would be better for me : http://osu.ppy.sh/ss/104417
04:33:403 (10) - Remove break after this?
04:33:778 - Remove inheriting section

[H-Miku's Taiko]
-> I can't mod taiko diff, but that lead-in time is also different...

Star! Lovely and relaxing song~
Dotsu

Nivalis wrote:

[impossiblexu's Easy]
00:48:778 (1) - Add hitsound finish at beginning?
00:59:278 (3) - This linear curve kills the map's flow imo. I think something like http://osu.ppy.sh/ss/104411 gives better flow.
Changed into smooth slider
02:35:278 (2,3) - Curve these like http://osu.ppy.sh/ss/104414 ?
Amazing diff ><
Thanks a lot

Download: RSP - Sakura ~Anata ni Deaete Yokatta~ (DarkRingSystem) [impossiblexu's Easy].osu
Topic Starter
DarkRingSystem

Nivalis wrote:

(:

[General]
-> Make the spinner approach circle more visible?

[SB]
-> I think it's better to add a subtle fade effect for BG8.jpg and BG9.jpg, such as:
Sprite,Foreground,Centre,"SB\BG\BG8.jpg",320,240
F,0,90778,91528,0.6,0
S,0,90778,91528,1.09216,1.17
This code also works well with white picture or blurred BG8.jpg and BG9.jpg (:

[impossiblexu's Easy]
00:48:778 (1) - Add hitsound finish at beginning?
00:59:278 (3) - This linear curve kills the map's flow imo. I think something like http://osu.ppy.sh/ss/104411 gives better flow.
02:35:278 (2,3) - Curve these like http://osu.ppy.sh/ss/104414 ?
Amazing diff ><

[Hard]
-> Why the lead-in time is different with impossiblexu's Easy? ><
00:08:653 (4) - New combo?
00:16:340 (6) - New combo?
00:30:778 (3) - I think, it's better to change this to circle, because there's a break after this
00:54:778 (1) - Stack this to the previous (8)
01:45:403 (7,8) - Stack with 01:44:278 (3) , otherwise it will get ugly in play mode
02:15:590 (11,12,13) - Unintuitive jump ):
03:29:653 (3) - Placing like this would be better for me : http://osu.ppy.sh/ss/104417
04:33:403 (10) - Remove break after this?
04:33:778 - Remove inheriting section

[H-Miku's Taiko]
-> I can't mod taiko diff, but that lead-in time is also different...

Star! Lovely and relaxing song~

fixed a lot thx
lxy
RSP
LKs
音效不错 ;)
Nymph
快 点 做 啊 ! :|
粉星激励一下你~
Topic Starter
DarkRingSystem

Nymph_ wrote:

快 点 做 啊 ! :|
粉星激励一下你~
:D
ok ok
Suzully
RSP~            
I love this song<33
Yumeko Yuki
卧(我水)槽~神曲啊...
[Hard]
00:00:965 (3) - 这个删掉...
00:42:965 (5,1) - 改成这样的如何
02:11:653 (3,1,2) - 把3和1去掉 把2这个slider放到3的位置上..再在02:12:403 (1) - 这里加个circle
03:03:590 (4,5) - 这里改成一个占1/2拍的slider
03:05:653 (5) - 往后1/4拍 并且在原有的位置上加个circle
03:58:903 (9) - 这里加个circle 并且打上whistle
04:20:278 (11,12,13,14) - 这段个人认为还是跟vocal比较合适= =
大部分都是节奏方面的

神曲怎能不star~~~
Topic Starter
DarkRingSystem

Yumeko Yuki wrote:

卧(我水)槽~神曲啊...
[Hard]
00:00:965 (3) - 这个删掉...
00:42:965 (5,1) - 改成这样的如何
SPOILER
[attachment=0:e4725]screenshot002.jpg[/attachment:e4725]
02:11:653 (3,1,2) - 把3和1去掉 把2这个slider放到3的位置上..再在02:12:403 (1) - 这里加个circle
03:03:590 (4,5) - 这里改成一个占1/2拍的slider
03:05:653 (5) - 往后1/4拍 并且在原有的位置上加个circle
03:58:903 (9) - 这里加个circle 并且打上whistle
04:20:278 (11,12,13,14) - 这段个人认为还是跟vocal比较合适= =
大部分都是节奏方面的

神曲怎能不star~~~
对不起 忘了说了 我hard diff在remap orz 辛你了
OzzyOzrock
Only a month late =w=

[H-Miku's Taiko]
- It's KayeSara's taiko now lol. Use that name instead.
- OD8? If you want to make it strict, the highest is 7, but recommended is 5 to not frustrate...
- Make sample settings Normal, not soft.

Note placements seem fine, but you follow lyrics a lot lol.
Try to use kkd instead of kdd sometimes, and ddk instead of dkk :3

Star~
Megurine Luka
:)

[General]

添加折返arrow的png。就算是用default现在也需要加(虽然这个让人很无语,不过tutuhaha一张图里被戳泡的原因里有一点就是这个
[Colours]
Combo1 : 0,0,160
Combo2 : 255,255,255
Combo3 : 255,255,0
Combo4 : 0,255,255
SliderBorder : 255,255,255
这个清风说要加XD,因为有人用自己的自定义皮肤有可能slider边缘的颜色不是白色的
另外combo color不是很符合BG,为啥不用紫色色调?
对我来说音量略响了,降低一点volume?(主要是Easy
tag+Clannad?

[Easy]
OD+1
00:26:278 (3) - 感觉这种直直的折角不是很符合这首歌;_;
01:12:778 (1,3) - ^
01:48:778 (1) - 首尾放在同一根vertical line上如何?
01:50:278 (3) - ^horizontal line
02:53:278 (3) - 同第一条
03:05:278 (3) - http://puu.sh/6g4Z suggestion
03:12:778 (1) - 同第一条
04:50:278 (1) - ^


[Normal]
CS-1
HP-1
00:12:778 (5) - NC
00:20:278 (5) - ^
00:24:778 (6) - ^
00:28:528 (1) - 拔掉NC
00:51:028 (4) - NC,呜太懒了后面不提了,NM的combo数尽量控制在7左右
01:12:403 (9) - 和7重叠?
01:50:278 (8) - nazi一下,7,8间距和6,7之间不等
02:30:028 (5) - 改成一个circle?
02:45:778 (7,8,9,10) - NM不建议这么摆,对新手来说略难
04:09:403 (2,3,4) - ^
04:12:778 (3,4,5) - ^
04:23:278 (3) - http://puu.sh/6g6E just suggestion

[Hard]
01:01:528 (2) - no fin
01:04:903 (7,8,9,10,11) - fin听起来有点拥挤,拔掉8的
01:12:403 (2) - no fin
01:18:028 (1) - 拔掉slider头的那个fin
01:26:840 (1,2,3,4,5,6,7,8,9) - 这段不找机会加重音效么?比如clap什么的?
01:29:278 (1,2,3,4,5) - ^,这里应该更重才对
02:16:903 (2) - no fin
02:18:028 (6) - ^
02:24:403 (2) - ^,太懒了后面不说了;_;
02:52:903 (6) - 这个其实可以减SV的
02:53:653 (7,8) - 没对好
03:36:028 (5,6,7) - http://puu.sh/6g8e just suggestion
03:54:403 (1,2,3,4,5,6,7,8,9) - 建议分开,哪怕只是错开一点点
04:06:403 (3,4) - 尾巴没对好
04:42:778 (3,4) - 上移,和1,2同一水平线,其实我觉得1,2能跟3,4中心对称更好(就是1,2左边3,4右边)


好图:3加油~
Topic Starter
DarkRingSystem

Megurine Luka wrote:

:)

[General]

添加折返arrow的png。就算是用default现在也需要加(虽然这个让人很无语,不过tutuhaha一张图里被戳泡的原因里有一点就是这个
[Colours]
Combo1 : 0,0,160
Combo2 : 255,255,255
Combo3 : 255,255,0
Combo4 : 0,255,255
SliderBorder : 255,255,255
这个清风说要加XD,因为有人用自己的自定义皮肤有可能slider边缘的颜色不是白色的 done
另外combo color不是很符合BG,为啥不用紫色色调?
对我来说音量略响了,降低一点volume?(主要是Easy
tag+Clannad?

[Easy]
OD+1
00:26:278 (3) - 感觉这种直直的折角不是很符合这首歌;_;
01:12:778 (1,3) - ^
01:48:778 (1) - 首尾放在同一根vertical line上如何?
01:50:278 (3) - ^horizontal line
02:53:278 (3) - 同第一条
03:05:278 (3) - http://puu.sh/6g4Z suggestion
03:12:778 (1) - 同第一条
04:50:278 (1) - ^


[Normal]
CS-1
HP-1
00:12:778 (5) - NC
00:20:278 (5) - ^
00:24:778 (6) - ^
00:28:528 (1) - 拔掉NC
00:51:028 (4) - NC,呜太懒了后面不提了,NM的combo数尽量控制在7左右
01:12:403 (9) - 和7重叠?
01:50:278 (8) - nazi一下,7,8间距和6,7之间不等
02:30:028 (5) - 改成一个circle?
02:45:778 (7,8,9,10) - NM不建议这么摆,对新手来说略难
04:09:403 (2,3,4) - ^
04:12:778 (3,4,5) - ^
04:23:278 (3) - http://puu.sh/6g6E just suggestion

Fixed

[Hard]
01:01:528 (2) - no fin
01:04:903 (7,8,9,10,11) - fin听起来有点拥挤,拔掉8的
01:12:403 (2) - no fin
01:18:028 (1) - 拔掉slider头的那个fin
01:26:840 (1,2,3,4,5,6,7,8,9) - 这段不找机会加重音效么?比如clap什么的?
01:29:278 (1,2,3,4,5) - ^,这里应该更重才对
02:16:903 (2) - no fin
02:18:028 (6) - ^
02:24:403 (2) - ^,太懒了后面不说了;_;
02:52:903 (6) - 这个其实可以减SV的
02:53:653 (7,8) - 没对好
03:36:028 (5,6,7) - http://puu.sh/6g8e just suggestion
03:54:403 (1,2,3,4,5,6,7,8,9) - 建议分开,哪怕只是错开一点点
04:06:403 (3,4) - 尾巴没对好
04:42:778 (3,4) - 上移,和1,2同一水平线,其实我觉得1,2能跟3,4中心对称更好(就是1,2左边3,4右边)


Fixed so much thanks very much~

好图:3加油~
Miyabi_old_1
;)

纯支持!!!!!!!!!!!!!!!!!!!!!
Beren
w
SapphireGhost
I've heard this somewhere before.

[General]
- Red timing sections are inconsistent, but the correct offset is 778, as that's where the first downbeat is. Notes before the first timing section are okay.
- Kiai should be consistent on difficulties made by the uploader, meaning [Normal] and [Hard].
- [KayaSare's Taiko] does not need any Audio Lead-In.
- "kiai-a2.png", "kiai-a4.png" and "scorebar-ki2.png" are unused files. Please delete them and Full Submit.
- Use the SB Load Guide to disable the background and fix the storyboard accordingly. This removes the need for black.png and reduces filesize, and more importantly prevents the SB Load from being too high at parts. For example, the SB Load here will be 0.00x instead of 2.00x.
- I don't think your current slider border matches the hitcircle overlay very well, try something like 222,222,222.

[Hard]
- Some stuff is unsnapped, so use Timing -> Resnap All Notes.
- I'm a bit worried about the Stack Leniency, as it can prevent stacking where it should be occurring, such as here. I'd advise looking through and manually stacking these parts, or putting the Stack Leniency at such a level that they would stack automatically.
04:48:965 - Break is quite short and unnecessary, especially at such a low drain rate.

[Normal]
- Difficulty was mostly fine so most of this is just about prettiness stuff.
01:28:903 (4) - Remove overlap with HP bar here, it looks a bit nicer. (I guess 01:11:278 (8) - could also count, though it's not by much...)
- Also, it might be best to remove overlap in these three places:
01:06:778 (1,2) -
03:15:778 (6,7) -
04:34:903 (1,2) -


[impossiblexu's Easy]
- This is made well, no complaints here.

Yeah, I guess that's it. I was tired, so maybe I missed stuff or something. I don't know. PM me for a re-check after fixes.
Topic Starter
DarkRingSystem

SapphireGhost wrote:

I've heard this somewhere before.

[General]
- Red timing sections are inconsistent, but the correct offset is 778, as that's where the first downbeat is. Notes before the first timing section are okay. Oh ,it my mistake ,fixed ~
- Kiai should be consistent on difficulties made by the uploader, meaning [Normal] and [Hard]. Fixed ,it is really a little different
- [KayaSare's Taiko] does not need any Audio Lead-In. yeah~
- "kiai-a2.png", "kiai-a4.png" and "scorebar-ki2.png" are unused files. Please delete them and Full Submit. OK
- Use the SB Load Guide to disable the background and fix the storyboard accordingly. This removes the need for black.png and reduces filesize, and more importantly prevents the SB Load from being too high at parts. For example, the SB Load here will be 0.00x instead of 2.00x.
sherrie__fay has been fixed it~
- I don't think your current slider border matches the hitcircle overlay very well, try something like 222,222,222. Nice color~

[Hard]
- Some stuff is unsnapped, so use Timing -> Resnap All Notes. Done
- I'm a bit worried about the Stack Leniency, as it can prevent stacking where it should be occurring, such as here. I'd advise looking through and manually stacking these parts, or putting the Stack Leniency at such a level that they would stack automatically.
Ok, I think I can manually stacking these notes.
04:48:965 - Break is quite short and unnecessary, especially at such a low drain rate. Done

[Normal]
- Difficulty was mostly fine so most of this is just about prettiness stuff.
01:28:903 (4) - Remove overlap with HP bar here, it looks a bit nicer. (I guess 01:11:278 (8) - could also count, though it's not by much...)
- Also, it might be best to remove overlap in these three places:
01:06:778 (1,2) -
03:15:778 (6,7) -
04:34:903 (1,2) -


Fixed them all~
[impossiblexu's Easy]
- This is made well, no complaints here. = =b

Yeah, I guess that's it. I was tired, so maybe I missed stuff or something. I don't know. PM me for a re-check after fixes.
very careful mod here <3 thanks~
SapphireGhost
Still some small problems found.
- Kiai times on [Normal] and [Hard] are still slightly different, make sure they're exactly the same.
- I checked the snapping again, auto re-snapping wasn't working. Apparently, a ton of sliderends got unsnapped. I'm not really sure if there's a way to fix this quickly.
Stuff
00:20:653 (4) - Unsnapped slider (end). 00:21:215 (5) - Unsnapped slider (end). 00:24:778 (6) - Unsnapped slider (end). 00:25:340 (8) - Unsnapped slider (end). 00:25:903 (9) - Unsnapped slider (end). 00:26:653 (1) - Unsnapped slider (end). 00:27:215 (3) - Unsnapped slider (end). 00:45:028 (2) - Unsnapped slider (end). 00:48:590 (2) - Unsnapped slider (end). 00:49:528 (4) - Unsnapped slider (end). 00:50:278 (5) - Unsnapped slider (end). 00:54:028 (9) - Unsnapped slider (end). 00:54:778 (1) - Unsnapped slider (end). 00:55:340 (2) - Unsnapped slider (end). 00:55:715 (3) - Unsnapped slider (end). 00:56:278 (4) - Unsnapped slider (end). 00:56:653 (5) - Unsnapped slider (end). 00:57:028 (6) - Unsnapped slider (end). 01:02:278 (4) - Unsnapped slider (end). 01:03:028 (5) - Unsnapped slider (end). 01:04:153 (6) - Unsnapped slider (end). 01:14:653 (1) - Unsnapped slider (end). 01:23:090 (5) - Unsnapped slider (end). 01:23:840 (2) - Unsnapped slider (end). 01:24:778 (6) - Unsnapped slider (end). 01:25:903 (3) - Unsnapped slider (end). 01:26:278 (4) - Unsnapped slider (end). 01:28:153 (7) - Unsnapped slider (end). 01:33:778 (8) - Unsnapped slider (end). 01:44:653 (4) - Unsnapped slider (end). 01:46:903 (7) - Unsnapped slider (end). 01:49:340 (4) - Unsnapped slider (end). 01:49:903 (5) - Unsnapped slider (end). 01:50:840 (2) - Unsnapped slider (end). 01:51:215 (3) - Unsnapped slider (end). 02:12:028 (1) - Unsnapped slider (end). 02:13:153 (5) - Unsnapped slider (end). 02:13:903 (6) - Unsnapped slider (end). 02:14:653 (7) - Unsnapped slider (end). 02:15:590 (10) - Unsnapped slider (end). 02:18:778 (1) - Unsnapped slider (end). 02:19:153 (2) - Unsnapped slider (end). 02:19:528 (3) - Unsnapped slider (end). 02:19:903 (4) - Unsnapped slider (end). 02:20:278 (5) - Unsnapped slider (end). 02:20:840 (6) - Unsnapped slider (end). 02:22:153 (5) - Unsnapped slider (end). 02:23:278 (10) - Unsnapped slider (end). 02:23:653 (11) - Unsnapped slider (end). 02:24:778 (4) - Unsnapped slider (end). 02:25:340 (5) - Unsnapped slider (end). 02:25:903 (6) - Unsnapped slider (end). 02:30:028 (6) - Unsnapped slider (end). 02:33:028 (3) - Unsnapped slider (end). 02:36:778 (6) - Unsnapped slider (end). 02:38:278 (8) - Unsnapped slider (end). 02:40:153 (7) - Unsnapped slider (end). 02:40:903 (8) - Unsnapped slider (end). 02:43:340 (6) - Unsnapped slider (end). 02:43:715 (7) - Unsnapped slider (end). 02:47:278 (7) - Unsnapped slider (end). 02:48:778 (5) - Unsnapped slider (end). 02:50:278 (10) - Unsnapped slider (end). 02:51:028 (1) - Unsnapped slider (end). 02:51:403 (2) - Unsnapped slider (end). 02:51:778 (3) - Unsnapped slider (end). 02:52:153 (4) - Unsnapped slider (end). 02:52:528 (5) - Unsnapped slider (end). 02:52:903 (6) - Unsnapped slider (end). 02:56:653 (3) - Unsnapped slider (end). 02:57:028 (4) - Unsnapped slider (end). 02:58:340 (4) - Unsnapped slider (end). 03:03:590 (5) - Unsnapped slider (end). 03:05:653 (11) - Unsnapped slider (end). 03:08:278 (1) - Unsnapped slider (end). 03:09:590 (6) - Unsnapped slider (end). 03:10:153 (7) - Unsnapped slider (end). 03:10:528 (8) - Unsnapped slider (end). 03:10:903 (9) - Unsnapped slider (end). 03:11:278 (10) - Unsnapped slider (end). 03:11:653 (11) - Unsnapped slider (end). 03:12:215 (1) - Unsnapped slider (end). 03:13:715 (7) - Unsnapped slider (end). 03:14:653 (1) - Unsnapped slider (end). 03:15:028 (2) - Unsnapped slider (end). 03:15:403 (3) - Unsnapped slider (end). 03:15:778 (4) - Unsnapped slider (end). 03:16:903 (1) - Unsnapped slider (end). 03:17:653 (2) - Unsnapped slider (end). 03:18:028 (3) - Unsnapped slider (end). 03:18:403 (4) - Unsnapped slider (end). 03:24:403 (1) - Unsnapped slider (end). 03:25:903 (4) - Unsnapped slider (end). 03:26:653 (5) - Unsnapped slider (end). 03:27:403 (6) - Unsnapped slider (end). 03:28:528 (1) - Unsnapped slider (end). 03:29:278 (2) - Unsnapped slider (end). 03:29:653 (3) - Unsnapped slider (end). 03:30:403 (1) - Unsnapped slider (end). 03:31:153 (2) - Unsnapped slider (end). 03:31:903 (3) - Unsnapped slider (end). 03:32:465 (4) - Unsnapped slider (end). 03:32:840 (5) - Unsnapped slider (end). 03:33:215 (6) - Unsnapped slider (end). 03:33:778 (7) - Unsnapped slider (end). 03:34:153 (8) - Unsnapped slider (end). 03:59:653 (1) - Unsnapped slider (end). 04:02:653 (1) - Unsnapped slider (end). 04:03:403 (3) - Unsnapped slider (end). 04:05:090 (9) - Unsnapped slider (end). 04:05:653 (1) - Unsnapped slider (end). 04:06:028 (2) - Unsnapped slider (end). 04:06:403 (3) - Unsnapped slider (end). 04:06:778 (4) - Unsnapped slider (end). 04:07:153 (5) - Unsnapped slider (end). 04:07:528 (6) - Unsnapped slider (end). 04:07:903 (7) - Unsnapped slider (end). 04:16:715 (4) - Unsnapped slider (end). 04:17:653 (1) - Unsnapped slider (end). 04:18:403 (3) - Unsnapped slider (end). 04:20:653 (7) - Unsnapped slider (end). 04:21:028 (8) - Unsnapped slider (end). 04:23:840 (1) - Unsnapped slider (end). 04:24:215 (2) - Unsnapped slider (end). 04:24:590 (3) - Unsnapped slider (end). 04:25:153 (4) - Unsnapped slider (end). 04:25:903 (6) - Unsnapped slider (end). 04:26:465 (7) - Unsnapped slider (end). 04:26:840 (8) - Unsnapped slider (end). 04:27:215 (9) - Unsnapped slider (end). 04:27:965 (2) - Unsnapped slider (end). 04:28:340 (3) - Unsnapped slider (end). 04:28:715 (4) - Unsnapped slider (end). 04:29:653 (2) - Unsnapped slider (end). 04:30:403 (4) - Unsnapped slider (end). 04:31:903 (6) - Unsnapped slider (end).
I don't think there are any other problems. I'll ask someone if it's really necessary to snap all those sliderends sometime when I have the chance. But I guess that's all for now.
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