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Rita - Hajimari no Toki

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Total Posts
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Topic Starter
NatsumeRin
This beatmap was submitted using in-game submission on 2010年8月27日 at 19:39:35

Artist: Rita
Title: Hajimari no Toki
Source: OniMari
Tags: 130cm
BPM: 151
Filesize: 21751kb
Play Time: 02:08
Difficulties Available:
  1. Hajimari (2.99 stars, 156 notes)
  2. Oni (4.82 stars, 304 notes)
  3. Rin (5 stars, 436 notes)
Download: Rita - Hajimari no Toki
Download: Rita - Hajimari no Toki (no video)
Information: Scores/Beatmap Listing
---------------
moe moe 100pa-
StoryBoard by kaouji.
Credits to Armin (compress the video) and lovhin456 (hitcircle.png)
Enjoy.
Vikon
8-)
Colin Hou
;)
AngelHoney
>~</
Selee
BPM:75.500
Offset:7,779

BPM:151.400
Offset:21,731

NR触 我发那贴错了成么

T_T 你们一群触手在玩我

啊啊啊 尽力了 不准的话别给了...
LKs
<_<
eveless
>_>
MoonFragrance
Nice map, i'd like to suggest only one thing..

[Hard]
00:26:251 (5,6,7,8,1,3) - considering this diff is [Hard], they are really hard to discern. i suggest to arrange them more neat.

Hitsounds is very nice, good luck :)
[Aramary]
> <

Download: normal-normal.rar
Alace
I guess osu`s normalhit is good enough for this song
offset:4788 (delete the second offset)
Topic Starter
NatsumeRin

Alace wrote:

I guess osu`s normalhit is good enough for this song
offset:4788 (delete the second offset)
fixed offset.
second offset is for the hold slider. won't change (mean -7 , same as the first.).
edit: default hitnormal is good enough? 啪啪啪啪啪啪啪 with a clap complex with the music. at least not enough for me.
KanbeKotori
;)
ignorethis
yo~

irc modded.
youngdow
:)
TTTTTTTTTTTT
yeaa :)
[Shalon]
star
Disoy
Cyril Scarlet
(ノ゚ω゚)ノ
Crazy Jay
啊列>_>没打星
给一个

irc mod
maay
impressive
Eirene
this just insanely great >.<
Topic Starter
NatsumeRin
thanks guys. this will be another [Rin] with best hitsounds and StoryBoard. 1 more week.
need time to finish other diffs since i have to forget what i use in [Rin] first to make [Oni], now start to forget [Oni] lol.
wanhyrzh
Wait for easier diff <.<
Shana
sTARS
KanaRin
mayosiiiiii
starrr~ >A<
TheVileOne
Hajimari

00:49:291 (3,4) - Line up better?? Possibly center the combo? Also I suggest rotating the combo so that it is angled slightly. The curved sliders look better when they are not flat against the screen. Just select the notes and click rotate by. Make sure to fix the spacing for the sliders at the end of the combo after.

Other than that, it's fine.

Oni

00:55:648 (3,4,5) - Make the angle nicer?

This looks better. I did this with grid snap turned off, but I doubt that would be required.

http://osu.ppy.sh/ss/21899

01:19:489 (6) - Add a new combo. It goes from vocal to beat here and it would turn a 10 note combo into two 5 note ones.

01:21:674 (4) - Move the first move point down 1 unit (Fixes the alignment with the previous note)

Rin

00:14:324 (4) - Move down 1 unit. (Makes it look a little nicer)

00:58:429 (3) - doesn't follow symmetry. Checking in if this is not intentional.

01:36:972 (3) - New combo. (Single out the larger jump)
01:37:767 (5) - New combo. ^

01:38:760 (3,4,5) - Spacing should be equal. Fix.


Eh. I guess I can star this.
Topic Starter
NatsumeRin

TheVileOne wrote:

Hajimari

00:49:291 (3,4) - Line up better?? Possibly center the combo? Also I suggest rotating the combo so that it is angled slightly. The curved sliders look better when they are not flat against the screen. Just select the notes and click rotate by. Make sure to fix the spacing for the sliders at the end of the combo after. emmm, got what you mean. i place them like this just because don't want to start notes from center. for line up, let me think.

Other than that, it's fine.

Oni

00:55:648 (3,4,5) - Make the angle nicer?

This looks better. I did this with grid snap turned off, but I doubt that would be required. nice. i map with grid snap off :P

http://osu.ppy.sh/ss/21899

01:19:489 (6) - Add a new combo. It goes from vocal to beat here and it would turn a 10 note combo into two 5 note ones. no. to keep the whole sentence in a combo.

01:21:674 (4) - Move the first move point down 1 unit (Fixes the alignment with the previous note) ahhh, i made it curve a bit here= =

Rin

00:14:324 (4) - Move down 1 unit. (Makes it look a little nicer) k.

00:58:429 (3) - doesn't follow symmetry. Checking in if this is not intentional. it is.

01:36:972 (3) - New combo. (Single out the larger jump) don't need it since players at this level should be able to read this, so don't want to break combo here.
01:37:767 (5) - New combo. ^ ^

01:38:760 (3,4,5) - Spacing should be equal. Fix. needn't to be here.


Eh. I guess I can star this.
Curisu
Rin~ :D

试玩了一遍 觉得压力好大= =||
[Oni]
00:20:086 (1,2) - 交换new combo?

[Rin]
00:20:682 (1) - 这2x好鬼畜...
02:07:965 (7,8,9,10,11,12,13) - 好难看清楚?

好美的歌 好美的图 :) star~
lovhin456
Hi ~

General;
- Ahh, your maps always have great hitsounds :3
- Nice song ~
- Add a nice skin ?? I made this...use it if you like it :3

Hajimari;
- 00:27:039 >> one grid/space left
- 00:27:834 >> 2 grids/spaces left
- This diff doesn't end at the same point as the other diff. But I guess that has a good reason which I don't understand xD

Oni;
- 00:15:516 >> new combo ??

Rin;
- Is okk ~

* Star ~ :3



Faust
Wow. This is a pretty mapset. Great craftsmanship, everything goes right in place. I do think adding another combo colour would be better, maybe a more gentle floral pink for transition of colours throughout the map. Very, very well done.

Oni: I think this is beautiful. It's got a good pace flowing throughout it. Not disruptive at all, pretty slider
and circle patterning. There's nothing to pick on here.

Rin: Quite fierce, I must say. Loads of Timing Sections. I have only one issue here.

- 00:26:642 - Woah. Circles 8 and 1 are being clogged behind that pattern of 5, 6 and 7. I would advise you to move
them somewhere else.
Topic Starter
NatsumeRin

yangzd88 wrote:

Rin~ :D

试玩了一遍 觉得压力好大= =||
[Oni]
00:20:086 (1,2) - 交换new combo? 恩,应该换的

[Rin]
00:20:682 (1) - 这2x好鬼畜... 仍然是2x(为了带起速度感)不过换了个画法,应该不那么容易断了.
02:07:965 (7,8,9,10,11,12,13) - 好难看清楚? 10上加了new combo,再看不清我就免责了.

好美的歌 好美的图 :) star~

lovhin456 wrote:

Hi ~

General;
- Ahh, your maps always have great hitsounds :3
- Nice song ~
- Add a nice skin ?? I made this...use it if you like it :3 nice. i'll test it and then decide. probably will use it.
SPOILER
[attachment=2:ebc44]hitcircle.png[/attachment:ebc44]
[attachment=1:ebc44]hitcircle.png[/attachment:ebc44]
[attachment=0:ebc44]star2.png[/attachment:ebc44]

Hajimari;
- 00:27:039 >> one grid/space left = =but i even didn't use grid snap... the notes are placed in purpose.
- 00:27:834 >> 2 grids/spaces left ^
- This diff doesn't end at the same point as the other diff. But I guess that has a good reason which I don't understand xD emm..? it's at the same point. the 1ms is caused by the red lines of other two diffs.

Oni;
- 00:15:516 >> new combo ?? k.

Rin;
- Is okk ~

* Star ~ :3

Faust wrote:

Wow. This is a pretty mapset. Great craftsmanship, everything goes right in place. I do think adding another combo colour would be better, maybe a more gentle floral pink for transition of colours throughout the map. Very, very well done.

Oni: I think this is beautiful. It's got a good pace flowing throughout it. Not disruptive at all, pretty slider
and circle patterning. There's nothing to pick on here.

Rin: Quite fierce, I must say. Loads of Timing Sections. I have only one issue here.

- 00:26:642 - Woah. Circles 8 and 1 are being clogged behind that pattern of 5, 6 and 7. I would advise you to move
them somewhere else. hide them in purpose. in this way the next combo00:27:039 (1,2...) are shown with a better effect.
Teras
A great song as usual eh? ;)

The whole mapset looks fine to me..But you might want to shrink the size on the video if you can. Though this isn't something necessary.

Sorry that I can't be of more help... :(
Kurai
Hi :3

Sorry, I can't mod that, because that's perfect ;3
Krisom
General-
01:27:436 - Kiai time should start on the main beat, here. The lyrics start earlier, I know, but the drums and the rest of the instruments start the chorus here :v

Hajamari-
00:09:556 (3) - I was expectiong for this slider end to sound as 00:06:377 (1) does.

Oni-
00:20:086 (6) - Follow the 0.5 spacing or add a new combo here. It's confusing as it is now.

Rin-
01:31:707 (x) - Add a note?
01:44:422 (x) - And here?

Nice as always
Topic Starter
NatsumeRin

Krisom wrote:

General-
01:27:436 - Kiai time should start on the main beat, here. The lyrics start earlier, I know, but the drums and the rest of the instruments start the chorus here :v k.

Hajamari-
00:09:556 (3) - I was expectiong for this slider end to sound as 00:06:377 (1) does. this is for stress the next custom clap, so no change for this.

Oni-
00:20:086 (6) - Follow the 0.5 spacing or add a new combo here. It's confusing as it is now. added new combo

Rin-
01:31:707 (x) - Add a note? no. want to keep the combo's shape.
01:44:422 (x) - And here? ^

Nice as always
Astom
Hi~
[SB]
-A little fix in code, replace it in u .osb file
Sprite,Foreground,Centre,"SB\A.png",320,240
_F,0,21079,21476,0,1
_M,0,21476,,320,240
_F,0,35781,36178,1,0
_F,0,47701,48098,0,1
_F,0,119621,120416,1,0

[Skin]
-star2.png 50x50 resize it please =)

Nice song ^^ I love Rita's songs <3 so starred
Topic Starter
NatsumeRin

Astom wrote:

Hi~
[SB]
-A little fix in code, replace it in u .osb file
Sprite,Foreground,Centre,"SBA.png",320,240
_F,0,21079,21476,0,1
_M,0,21476,,320,240
_F,0,35781,36178,1,0
_F,0,47701,48098,0,1
_F,0,119621,120416,1,0

fixed.

[Skin]
-star2.png 50x50 resize it please =)

= = my fault.

Nice song ^^ I love Rita's songs <3 so starred
kaouji
Sprite,Foreground,Centre,"SB A.png",320,240
F,0,21079,21476,0,1
F,0,21476,35781,1
F,0,35781,36178,1,0
F,0,36178,47304,0
F,0,47304,47701,0,1
F,0,47701,119621,1
F,0,119621,120416,1,0

i think it's my mistake.
- S
:) star
GladiOol
Increase Drain Rate on [Rin] by one.
On [Oni] by one or two.


Beatmap looks solid in my eyes~
No need to kudosu this!

Starred~
Topic Starter
NatsumeRin
k. both increased by 1.
Garven
wtf I never starredmodded this? I know I've played it before... Ah well.

Only thing I didn't like is how quiet the hit sounds were compared to the song during the kiai points. Otherwise great!
IceBeam
[Hajimari]
00:15:913 - I've added a note here,and it sounds better to me.
00:32:999 (4) - It seems to be out of Grid Snap.Not major,but somehow I've spotted it,so better fix.

And another thing: The first time I've seen it I said: "Oni and Rin? 2 Insanes with only 1 Normal?"
Probably you will need another difficultry between them? But Oni plays like Hard,however.So,maybe rename it,cause for me Oni one must be smth incredibly hard.
Topic Starter
NatsumeRin

SadKangaroo wrote:

[Hajimari]
00:15:913 - I've added a note here,and it sounds better to me. not me...= = follow the long~long~voice...
00:32:999 (4) - It seems to be out of Grid Snap.Not major,but somehow I've spotted it,so better fix. .... i don't use grid snap in fact.

And another thing: The first time I've seen it I said: "Oni and Rin? 2 Insanes with only 1 Normal?"
Probably you will need another difficultry between them? But Oni plays like Hard,however.So,maybe rename it,cause for me Oni one must be smth incredibly hard. Oni is take from the source, not the same meaning of many [Oni]s you have seen... however i admit it's in fact the same word and same meaning.
DJPop
How about using custom spinner?

~Hajimari~
02:08:960 (1) - silence the hitsound

~Oni~
02:08:959 (1) - silence the hitsound

~Rin~
02:08:959 (1) - silence the hitsound

That's all I could find, +Star
Topic Starter
NatsumeRin

DJPop wrote:

How about using custom spinner? can't find a nice one so just leave it there.

~Hajimari~
02:08:960 (1) - silence the hitsound

~Oni~
02:08:959 (1) - silence the hitsound

~Rin~
02:08:959 (1) - silence the hitsound


don't want to silence the last spinner...


That's all I could find, +Star
Mafiamaster
我bubble
Topic Starter
NatsumeRin

Mafiamaster wrote:

我bubble
...................
eveless

Mafiamaster wrote:

我bubble
...............................................
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