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*spiLa*&zanio - Traveller (Original Mix)

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Feb
hi from my queue (M4M).

I try my best here (I'm not that good on modding lower difficulties, but let's try at least hehe).

holycrap this is not my genre, but I try my best anyways lol

[General]

everything fine except combo colour I would suggest sth like a white color to fit the clouds :^)

[Journey]

  1. I thought the SV was a tiny bit to low in relation to the (for this starrating difficult) jumps. I'd try 1.70 once.
  2. Some jumps seem to be a bit random or untidy especially those from one side to another. Just to point some out: 01:28:497 (2) - this 02:23:782 (2) - this
  3. It was very hard for me to follow the musics rhythm because you almost only used whistle sound which can be good, but you should place at least the 2 and 4 beat claps.
  4. 00:34:711 (1) - rotate by -67° and move it a little down. Makes it more comfortable to hit imo.
  5. 01:15:640 (5,6) - kinda hard to read those tiny overlaps
  6. 01:41:354 (1,1) - stack this ontop or don't do it at all.
  7. 02:07:925 (5,6,7) - spacing bugs me a little bit.
  8. 02:16:710 (2) - little bit huge spacing.
  9. 02:37:497 (2,4) - This stack was a little bit hard to read.
  10. 03:11:139 (1,2,3,4,5) - I think you should just redo the combo from before.
  11. 03:52:282 (1) - why don't you emphasize the highest point of the song? I mean you put there an 1/1 repeat slider :x
    I expected Jumps here tbh. I generally wouldn't use so many repeat sliders in kiai as you did. Kiai is the point of the song, where you want to emphasize as much as possible. You did this earlier, but I forgot and found it again 01:20:997 (1) - yay.
end~

[Hard]

  1. 00:11:247 (2,3) - I wouldn't recommend using those stacks in >3 star diffs. Ppl can't really read those stacks underneath sliderends at this level.
  2. 00:52:390 (2,3) - ^
  3. 01:41:568 (1) - confusing NC. lonely NCs rarely work in lower diffs.
  4. 02:52:711 (7,1) - don't make them overlap. pretty confusing for lower players.
  5. 03:38:568 (1) - same as in Journey takes away the momentum created.
  6. 04:18:639 (2,3,4) - please not so tiny overlaps in hard - tiny overlaps ain't good in lower difficulties.
end~

[Normal]

  1. 00:56:568 (3,4,5,6) - I wouldn't recommend mapping after vocals in normal diffs. Newer players mainly follow main rhythm.
  2. 01:06:854 (3) - same spacing even tho it's red tick distance.
  3. 01:22:283 (5,6) - ^
  4. 01:37:068 (2) - ^ make sure your spacing is even'd out. Means the spacing shouldn't change much unless it's a 1/2 tick. I won't point this out again.
  5. 02:11:997 (5,6,1,2,3,4,5,1,2,3,4) - I don't think any new player can read this. I strongly recommend you to change this.
end~

Sorry don't have more :(
Hope it was still helpful to you :)
GL with mapset !
Topic Starter
DahplA

Feb wrote:

hi from my queue (M4M).

I try my best here (I'm not that good on modding lower difficulties, but let's try at least hehe).

holycrap this is not my genre, but I try my best anyways lol I appreciate it. Thank you.

[General]

everything fine except combo colour I would suggest sth like a white color to fit the clouds :^) Eh...they're alright right now.

[Journey]

  1. I thought the SV was a tiny bit to low in relation to the (for this starrating difficult) jumps. I'd try 1.70 once. I'd have to remap every slider for that to work. Not happening.
  2. Some jumps seem to be a bit random or untidy especially those from one side to another. Just to point some out: 01:28:497 (2) - this 02:23:782 (2) - this Random? They're fine to me. They follow the principles of flow, as well as white beat emphasis (these two being on reds means they get less spacing).
  3. It was very hard for me to follow the musics rhythm because you almost only used whistle sound which can be good, but you should place at least the 2 and 4 beat claps. Right now, I've put the claps where I hear them in the song, but if you suggest a part where claps may be good I can look into it.
  4. 00:34:711 (1) - rotate by -67° and move it a little down. Makes it more comfortable to hit imo. Ok
  5. 01:15:640 (5,6) - kinda hard to read those tiny overlaps Ok, I'll let the game auto-stack here.
  6. 01:41:354 (1,1) - stack this ontop or don't do it at all. Since the game wouldn't let me auto-stack here (I believe because of metronome reset) I did it manually. There should be a stack here since it's a 1/1 gap, and I read somewhere that's it's game-breaking or something since you can't read it. It's fine, no problem with it.
  7. 02:07:925 (5,6,7) - spacing bugs me a little bit. Again a manual stack. They're acceptable, as long as they are readable.
  8. 02:16:710 (2) - little bit huge spacing. True
  9. 02:37:497 (2,4) - This stack was a little bit hard to read. Ok, I moved the second object here a bit further away.
  10. 03:11:139 (1,2,3,4,5) - I think you should just redo the combo from before. Nah, this is mapped to the light drums.
  11. 03:52:282 (1) - why don't you emphasize the highest point of the song? I mean you put there an 1/1 repeat slider :x
    I expected Jumps here tbh. I generally wouldn't use so many repeat sliders in kiai as you did. Kiai is the point of the song, where you want to emphasize as much as possible. You did this earlier, but I forgot and found it again 01:20:997 (1) - yay. Ok, while I can't necessarily put jumps, since it will feel too mashy here, I can add 1/2 sliders in these parts to make it play better.
end~

[Hard]

  1. 00:11:247 (2,3) - I wouldn't recommend using those stacks in >3 star diffs. Ppl can't really read those stacks underneath sliderends at this level. I'd love a suggestion, because right now I want to add this triple in, but there's not enough room to change it without making it worse. If you could reply with a suggestion I'd be happy to reconsider this part.
  2. 00:52:390 (2,3) - ^ ^
  3. 01:41:568 (1) - confusing NC. lonely NCs rarely work in lower diffs. Gotta keep that consistency.
  4. 02:52:711 (7,1) - don't make them overlap. pretty confusing for lower players. Sure
  5. 03:38:568 (1) - same as in Journey takes away the momentum created. Fixed.
  6. 04:18:639 (2,3,4) - please not so tiny overlaps in hard - tiny overlaps ain't good in lower difficulties. Fixed
end~

[Normal]

  1. 00:56:568 (3,4,5,6) - I wouldn't recommend mapping after vocals in normal diffs. Newer players mainly follow main rhythm. Eh, this is the one part where I do mainly only map the vocals in this difficulty. I don't want this difficulty to be a whole 1/1 set, with no variation. I'll keep this.
  2. 01:06:854 (3) - same spacing even tho it's red tick distance. This is spaced correctly. No need to fix.
  3. 01:22:283 (5,6) - ^ ^
  4. 01:37:068 (2) - ^ make sure your spacing is even'd out. Means the spacing shouldn't change much unless it's a 1/2 tick. I won't point this out again. I'm confused...
  5. 02:11:997 (5,6,1,2,3,4,5,1,2,3,4) - I don't think any new player can read this. I strongly recommend you to change this. Changed it slightly so there's more sliders
end~

Sorry don't have more :(
Hope it was still helpful to you :)
GL with mapset !
Thank you very much for you mod C:
BigEarsMau


Hi there, DahplA!
You requested an M4M in my modding queue, soooooo.........here I am

Alright, let's take a look....

[Normal]

  1. 00:58:497 (1) - I suggest that you remove the NC from this circle since the lyrics haven't change to another verse yet. After that, NC the slider at 00:58:926 (2) so it'll fit with the next verse.
Sorry for giving you only one mod for this diff because generally, there's nothing seriously wrong with this diff. It is perfect for new players. Good job! :)

[Hard]
WARNING : This mod contains an awful amount of 'fluid'

  1. 00:10:283 (2) - I think this circle is a bit far away, making it a bit tricky to hit. It'll make players off guard from following the song's rhythm in this part and will result them in getting 100s or 50s. I suggest that you stack this circle under 00:10:068 (1) so players have an easier time understanding this part and also making this part more fluid.
  2. 00:41:568 (1,2,3,1,2,3) - This pattern is too simple and easy in this section of the song imo. You should add a circle at 00:43:068 and 00:44:783 to make this pattern more fluid. You can replicate it from the images below.
  3. 01:07:068 (1) - Snap this slider closer to 01:06:854 (5) to make this part more fluid because this slider is a bit far from the circle.
  4. 01:20:997 (1,2) - Add a circle at 01:21:640 to make this part more fluid.
  5. 02:21:210 (1) - Snap this slider closer to 02:20:996 (5) to make this part more fluid because this slider is a bit far from the circle.

Nice hitsounds btw :)

Well, that's all from me. Hope this helps! ;)
Kudosu are appreciated
Also, it would be very helpful if you answer the poll in my modding queue

Good luck for being ranked! :)
- BigEarsMau
Topic Starter
DahplA

BigEarsMau wrote:



Hi there, DahplA!
You requested an M4M in my modding queue, soooooo.........here I am

Alright, let's take a look....

[Normal]

  1. 00:58:497 (1) - I suggest that you remove the NC from this circle since the lyrics haven't change to another verse yet. After that, NC the slider at 00:58:926 (2) so it'll fit with the next verse. Good catch. I fixed it here, as well as the other part where this occurs.
Sorry for giving you only one mod for this diff because generally, there's nothing seriously wrong with this diff. It is perfect for new players. Good job! :)

[Hard]
WARNING : This mod contains an awful amount of 'fluid'

  1. 00:10:283 (2) - I think this circle is a bit far away, making it a bit tricky to hit. It'll make players off guard from following the song's rhythm in this part and will result them in getting 100s or 50s. I suggest that you stack this circle under 00:10:068 (1) so players have an easier time understanding this part and also making this part more fluid. I didn't stack, but I did reduce the distance from 2.0x to 1.5x
  2. 00:41:568 (1,2,3,1,2,3) - This pattern is too simple and easy in this section of the song imo. You should add a circle at 00:43:068 and 00:44:783 to make this pattern more fluid. You can replicate it from the images below. I've added circles to both parts here.
  3. 01:07:068 (1) - Snap this slider closer to 01:06:854 (5) to make this part more fluid because this slider is a bit far from the circle. Not for this part. There's a strong vocal and a finish on this note, so it needs to be emphasised.
  4. 01:20:997 (1,2) - Add a circle at 01:21:640 to make this part more fluid. Yep
  5. 02:21:210 (1) - Snap this slider closer to 02:20:996 (5) to make this part more fluid because this slider is a bit far from the circle. Same as above.

Nice hitsounds btw :)

Well, that's all from me. Hope this helps! ;)
Kudosu are appreciated
Also, it would be very helpful if you answer the poll in my modding queue

Good luck for being ranked! :)
- BigEarsMau
Thanks for the mod. I voted for the top option (which I believe was the best one).
Midge
m4m o/

[journey]
lower ar. this is probably going to be a dt map, lol

  1. intro would be fun to map, imo.
  2. 00:11:354 (3) - try this pattern instead? http://hnng.moe/f/2TP
  3. 00:12:533 - put a note here
  4. 00:14:140 (1) - not sure what you're mapping in this section. guitar/back melody would be much better to follow rather than just 1/4 notes. eg: http://hnng.moe/f/2TU as it is currently, it's kind of bland
  5. 00:17:568 (1,2,3,4) - another thing im noticing is that you don't like crossing notes over. it plays fine, but again, it's kind of boring. imo, jumps that cross over eachother are the most comfortable: http://hnng.moe/f/2TV
  6. 00:38:676 - i would heavily recommend putting notes on these, but tbh it's up to you on this one
  7. 00:51:854 (1) - you used the exact pattern at the beginning lol. change this up.
  8. 01:25:068 (2) - why not stack on 4?
  9. 01:38:568 (7,1) - cool antijump
good song

[hard]

lots of ds inconsistencies like 00:20:783 (6,1) - and 00:37:711 (4,1) -
gotta keep it consistent, it should be fine, but remember that for your next map

  1. 00:44:568 (3,4) - turn into a slider to emphasize the clap http://hnng.moe/f/2W1
  2. 01:13:068 (2,3) - kinda random antijump
  3. 01:22:497 - note here
  4. 03:11:782 (3,4,5) - might be too hard to read at this level
  5. 03:17:354 (4,5) - this too
  6. 03:26:354 (3,4) - i can see why you want the jump, but it doesn't look good lol
  7. 04:17:354 (4,5) - try doing a repeating slider instead
i can't mod hards, lol

[normal]

  1. 00:12:640 (4,5) - move so it's parallel http://hnng.moe/f/2W2
  2. 00:44:140 (4,5) - use a slider instead to stay consistent with the last 3 sliders
all i could find, clean diff.
Topic Starter
DahplA

Midge wrote:

m4m o/

[journey]
lower ar. this is probably going to be a dt map, lol I didn't make this map with DT in primary thoughts. I want NoMod to feel playable as well, so I went with this AR.

  1. intro would be fun to map, imo. It sounds like it would, but I'm following a different sound.
  2. 00:11:354 (3) - try this pattern instead? http://hnng.moe/f/2TP Sounds overmapped, and there's not anything on 00:11:568
  3. 00:12:533 - put a note here I don't want it to sounds overmapped here. Right now, the triple is the stronger part and there is barely any noise on the blue tick.
  4. 00:14:140 (1) - not sure what you're mapping in this section. guitar/back melody would be much better to follow rather than just 1/4 notes. eg: http://hnng.moe/f/2TU as it is currently, it's kind of bland It's only the start. Not to mention the suggestion provided is very weird and doesn't follow the rhythm I want.
  5. 00:17:568 (1,2,3,4) - another thing im noticing is that you don't like crossing notes over. it plays fine, but again, it's kind of boring. imo, jumps that cross over eachother are the most comfortable: http://hnng.moe/f/2TV Hmm. I like the suggestion, but I want to emphasise the clap 00:17:997 (3) - here more than anything, since it's the strongest beat. If I had cross jumps, then they'd all have almost equal spacing resulting in no emphasis.
  6. 00:38:676 - i would heavily recommend putting notes on these, but tbh it's up to you on this one Mostly the same reason as before.
  7. 00:51:854 (1) - you used the exact pattern at the beginning lol. change this up. In terms of rhythm, of course I'd keep the same pattern, but the aesthetics do look very similar. I change it up here.
  8. 01:25:068 (2) - why not stack on 4? Wanted some variation. Also gives good flow with 01:24:426 (1,2,3) -
  9. 01:38:568 (7,1) - cool antijump C:
good song

[hard]

lots of ds inconsistencies like 00:20:783 (6,1) - and 00:37:711 (4,1) -
gotta keep it consistent, it should be fine, but remember that for your next map But I want to emphasise the downbeats on this song.

  1. 00:44:568 (3,4) - turn into a slider to emphasize the clap http://hnng.moe/f/2W1 Ok, but I made it 1/2 instead of the suggested.
  2. 01:13:068 (2,3) - kinda random antijump It was never meant to be a jump. It's just to reverse the flow here.
  3. 01:22:497 - note here True
  4. 03:11:782 (3,4,5) - might be too hard to read at this level I don't believe it's too hard, rather a challenge.
  5. 03:17:354 (4,5) - this too This one is much simpler, just a 1/2 jump.
  6. 03:26:354 (3,4) - i can see why you want the jump, but it doesn't look good lol How? It's just a simple disposition.
  7. 04:17:354 (4,5) - try doing a repeating slider instead Nah, because 04:17:568 (5) - this sliderstart has a stronger beat, so it has an object here.
i can't mod hards, lol

[normal]

  1. 00:12:640 (4,5) - move so it's parallel http://hnng.moe/f/2W2 Ugh, looks antiflow-ish.
  2. 00:44:140 (4,5) - use a slider instead to stay consistent with the last 3 sliders No, because 00:44:568 (5) - has a clap.
all i could find, clean diff.
Thanks for the mod C:
Zaphkael

Yo, i have finally arrived :o

(wtf is this song lol)

Normal
00:12:854 (5) - I'd remove this and let the spinner start here, since the sound is too complex to map in a normal, and it will just mess with those newbies

00:34:283 (6,1) - I think that you can nicely blanket these BLANKET THESE I DARE YOU

00:53:997 - maybe a longer slider to fit the background more? Instead of just that note

00:55:283 (1) - Rather awkward change to vocals, no? Maybe keep mapping the instruments, it's easier to understand for the players, because 90% of them are going to misread this: 00:56:568 (3,4) -

01:15:854 (1,2) - maybe put a repeat arrow on that slider

02:11:354 (4) - again, they might misread

02:13:282 (2,3) - If it happens this much...nvm then :o

btw, slider shapes like this 02:24:854 (3) - , it might be just me but I don't find them polished, they are too curved for me lol, your map will look smoother if you made these a bit less curved, but that's just my opinion so feel free to ignore

04:11:139 (1) - I don't get why people make these kind of sliders without blanketing anything in them, they are so perfect for that :o

Nice map, no real problems I guess

Hard
00:11:461 - there is a clear sound here, I would do a 1/4th slider but that might be too hard soooo....well, do something if you can :P

00:12:854 (8) - slider?

00:52:604 - lol

00:53:997 (7) - the other lol

01:02:140 (1) - maybe start increasing ds here by a bit to emphasise that the tones go higher

01:37:068 - lolol

02:02:353 (5,1) - in places like these I would go for some jumps, your map is really safe

02:06:639 - lololol

02:08:139 (7) - lolol

and that's about how the map goes on (to help you if you really can't follow: the lololol stuff is either the slider that I keep suggesting, or the sound that is clearly hearable, but isn't mapped)

Journey
00:54:211 - this is insane, a spinner could work here

I really like this one, and really, I don't find anything with real problems, if I will go deeper it's only some nazi stuff and I guess that is not what you want xD

Good work, thanks for M4M again, sorry that I'm so late, blah blah blah
get this stuff ranked mate.

~Scout
Topic Starter
DahplA

inspectorscout wrote:


Yo, i have finally arrived :o

(wtf is this song lol)

Normal
00:12:854 (5) - I'd remove this and let the spinner start here, since the sound is too complex to map in a normal, and it will just mess with those newbies Eh, it doesn't make a whole lot of sense to do that, since I need a finish sound on that note which can't be achieved through a spinnerstart. This is also consistent with the other difficulties, so I will keep it.

00:34:283 (6,1) - I think that you can nicely blanket these BLANKET THESE I DARE YOU :C okee

00:53:997 - maybe a longer slider to fit the background more? Instead of just that note Why didn't I think of that. You are a pure genius.

00:55:283 (1) - Rather awkward change to vocals, no? Maybe keep mapping the instruments, it's easier to understand for the players, because 90% of them are going to misread this: 00:56:568 (3,4) - I think that the vocals are stronger than the instruments here. I don't want the whole thing to be all 1/1. Maybe if you suggest something here, I can consider it.

01:15:854 (1,2) - maybe put a repeat arrow on that slider Why?

02:11:354 (4) - again, they might misread Same thing

02:13:282 (2,3) - If it happens this much...nvm then :o C:

btw, slider shapes like this 02:24:854 (3) - , it might be just me but I don't find them polished, they are too curved for me lol, your map will look smoother if you made these a bit less curved, but that's just my opinion so feel free to ignore I think the extra curve looks nice.

04:11:139 (1) - I don't get why people make these kind of sliders without blanketing anything in them, they are so perfect for that :o I just didn't want it to look like this 04:09:425 (4) - so I made a shape :3

Nice map, no real problems I guess

Hard
00:11:461 - there is a clear sound here, I would do a 1/4th slider but that might be too hard soooo....well, do something if you can :P You're right. Now I gotta change all these patterns >.>

00:12:854 (8) - slider? Lol

00:52:604 - lol Lol

00:53:997 (7) - the other lol Lol

01:02:140 (1) - maybe start increasing ds here by a bit to emphasise that the tones go higher The spacing here is already pretty good. It indicates a strong part coming up.

01:37:068 - lolol Lol

02:02:353 (5,1) - in places like these I would go for some jumps, your map is really safe There's a spacing increase here.

02:06:639 - lololol Lol

02:08:139 (7) - lolol Lol

and that's about how the map goes on (to help you if you really can't follow: the lololol stuff is either the slider that I keep suggesting, or the sound that is clearly hearable, but isn't mapped) I got you. I think it will be a bit risky though to have inconsistencies with this and Insane. Ahh well...

Journey
00:54:211 - this is insane, a spinner could work here Got it. Placed in other similar spots as well.

I really like this one, and really, I don't find anything with real problems, if I will go deeper it's only some nazi stuff and I guess that is not what you want xD

Good work, thanks for M4M again, sorry that I'm so late, blah blah blah
get this stuff ranked mate.

~Scout
Thanks a lot for this mod. Don't worry about it being late, it's fine. Just a note, if a QAT complains about the blue tick slider thing in the Hards, then I will remove them. For now, they shall stay (and hopefully remain).
walaowey
hi dahpla o/
Sorry for the late mod :3

Nice song there :3

Anyway here's my mod xD

Journey
00:10:711 (1,2,3) - tbh, i personally dont like how this flow , *Click* (red is your current flowing while yellow is the flow i prefer.)well its up to u anyway :v
00:22:711 (1,2,3) - ^, the triplets at the end does not flow that well.. maybe you can try this out.. I think this flow better (do your own placement lol, i did it randomly:P)
00:25:283 (6,7) - imo, the flow is not that nice from (6) -> (7) .. maybe move (7) to the left side of (6)? because the slider is flowing to the left side :P
00:51:854 (1,2,3) - ^^ the first mod lol
01:36:426 (1,2,3) - alright this is better for me..lol
01:38:997 (1) - move this to x:117, y:71 , so that is looks better line up with the previous triplets
01:41:997 (1) - the stack is off lol, fix it
01:45:425 (1) - i think u can have bigger jump here to emphasizes the strong beat
02:01:497 (2) - move this circle higher, so that it flows through the slider (1) curve
02:05:997 (1,2,3) - lol, its back again..refer to 00:10:711 (1,2,3)
02:10:711 (5) - move this lower , imo, it does not flow well from (4) now
02:14:997 (3) - i think u can have bigger jump here, to emphasizes the strong beat
02:50:568 (1,2,3) - u know what i mean here right?
02:53:139 (1) - u could perhaps move this to x:274, y:98 to it line up better with the previous triplets too :P
04:21:425 (1) - lol..u know right? xD
04:22:711 (5) - bigger spacing maybe? to emphasizes the strong beats
04:23:997 (1) - maybe u can move it until its lining up with the previous triplets?

Hard
00:24:426 (1) - what happen to the jump lol? basically every first note u have use jump, but u didnt do that for this note lol..consider to add a little jump here :P
01:22:711 (1) - have more spacing for this, to emphasizes it
01:46:711 (4) - y is the spacing suddenly increase a lot for this note lol, i dont think it need such emphasizes and your previous part dont have this too
02:12:639 (1) - i think u should add a little more spacing here, because u make jump for the first part ar 00:58:497 (1)
02:37:497 (2) - i dont u should reduce this jump too, the beat is quite weak , u dont need to emphasize it
03:26:568 (4) - NC this?
03:42:854 (3,4) - you're using contant DS throughout the map..so i think u should use DS here too (1.5x? :P)

Normal
good diff.. actually i'm not good modding normal :v ..
its all in DS so i think it should be ok xDD

ok, thats all from me :D

Good luck ranking the map :)
Topic Starter
DahplA

walaowey wrote:

hi dahpla o/
Sorry for the late mod :3

Nice song there :3

Anyway here's my mod xD

Journey
00:10:711 (1,2,3) - tbh, i personally dont like how this flow , *Click* (red is your current flowing while yellow is the flow i prefer.)well its up to u anyway :v
00:22:711 (1,2,3) - ^, the triplets at the end does not flow that well.. maybe you can try this out.. I think this flow better (do your own placement lol, i did it randomly:P) I think these two are fine right now. Even though I did try and focus on the flow, these parts are unique you know :P
00:25:283 (6,7) - imo, the flow is not that nice from (6) -> (7) .. maybe move (7) to the left side of (6)? because the slider is flowing to the left side :P ...Really? It's good, calm down. One more time >.>
00:51:854 (1,2,3) - ^^ the first mod lol >:/
01:36:426 (1,2,3) - alright this is better for me..lol -.-
01:38:997 (1) - move this to x:117, y:71 , so that is looks better line up with the previous triplets This is intentional. Gotta give it that slight offset to make it look better
01:41:997 (1) - the stack is off lol, fix it Not fixing it. It's intentional for a 1/1 gap
01:45:425 (1) - i think u can have bigger jump here to emphasizes the strong beat Ok
02:01:497 (2) - move this circle higher, so that it flows through the slider (1) curve Moved it slightly upwards, not too much
02:05:997 (1,2,3) - lol, its back again..refer to 00:10:711 (1,2,3) <.<
02:10:711 (5) - move this lower , imo, it does not flow well from (4) now Ok
02:14:997 (3) - i think u can have bigger jump here, to emphasizes the strong beat No, what. The strong beat is the 4
02:50:568 (1,2,3) - u know what i mean here right? I will ignore. I don't even have to look at it, I already know.
02:53:139 (1) - u could perhaps move this to x:274, y:98 to it line up better with the previous triplets too :P Same thing :3
04:21:425 (1) - lol..u know right? xD sadasdaagahhah
04:22:711 (5) - bigger spacing maybe? to emphasizes the strong beats Ok
04:23:997 (1) - maybe u can move it until its lining up with the previous triplets?asssssssssssssssssaaaaaaaaaaaaaaaaa (You broke me)

Hard
00:24:426 (1) - what happen to the jump lol? basically every first note u have use jump, but u didnt do that for this note lol..consider to add a little jump here :P Oops
01:22:711 (1) - have more spacing for this, to emphasizes it Ok
01:46:711 (4) - y is the spacing suddenly increase a lot for this note lol, i dont think it need such emphasizes and your previous part dont have this too Yeah
02:12:639 (1) - i think u should add a little more spacing here, because u make jump for the first part ar 00:58:497 (1) Yes
02:37:497 (2) - i dont u should reduce this jump too, the beat is quite weak , u dont need to emphasize it How did it get over there...
03:26:568 (4) - NC this? Did I even make this...
03:42:854 (3,4) - you're using contant DS throughout the map..so i think u should use DS here too (1.5x? :P) Nope, must've been possessed at this time

Normal
good diff.. actually i'm not good modding normal :v ..
its all in DS so i think it should be ok xDD

ok, thats all from me :D

Good luck ranking the map :)
Thanks a lot.
Natsu
Mod Info:

  1. Unrankable
  2. Personal criteria
  3. Normal suggestions
  4. ¨*¨ may apply to other diffs.
Hi


General:

  1. Hitsounds are too soft and hard to hear at some points in your map, will be a nice idea if you recheck them again*
  2. silencing both slider-slide and slider-tick at the same time is unrankable
  3. Soft-hitfinish has like 5 ms delay Here is a fixed ver
Journey:

  1. AR 8,5 work alot better here, considering how relax the map is, also the BPM
  2. 00:10:068 (1,2,1,2,3,4,5,6,7,1,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5,6) - Hitsounds at the beginning are just clap clap finish, some whistles will make a rellay nice emphasize at certain beats with similar sounds in the music, ex: 00:11:997 - 00:14:140 - 00:15:640 (6) - etc.
  3. 00:10:068 (1) - add some hitsound? music is kinda ¨special¨ and I think gonna be a really nice idea to emphasize that with a hitsound.*
  4. 00:12:533 - In my opinion you should map this for consistency with your previous rhythm 00:11:247 -, map both or ignore both.
  5. 00:21:854 (4,5) - the big spacing change seems a bit unreasonable considering what is going in the music, so yeah personally I think you should reduce the spacing here.
  6. 00:24:426 (1,2,3,4,5,6) - A general problem around this diff is the weird spacing usage, tbh I do undestand some cases, but there are alot that I can't figure out, like: 00:24:426 (1,2,3,4,5,6) -
  7. 00:27:854 (1) - add finish, music need something stronger at this point*
  8. 00:31:818 - pretty much similar as 00:12:533 - ignoring the main melody beats make your map a bit weird to play at some sections, also take in mind that mapping some 00:32:033 - and ignoring others 00:31:818 - do create a really inconsistent rhythm a cross the map, will be cool if you recheck your rhythms some times more
  9. 00:34:604 this beat its really strong and shouldn't be ignored to be honest
  10. 00:41:568 (1,2) - about this, 2 feels really awkward to play, is like a feeling of hitting nothing, mmm just make 00:41:568 (1,2) - a slider will be really better.
  11. 00:45:533 - ignoring this really ruins the song rhythm, basically the same as 00:31:818 -
  12. 00:53:140 (4) - this section is similar as 00:10:068 - about hitsounding, so basically same suggestions
  13. 00:55:283 (1,2,3) - realy weird to play, just use the same spacing between the 3 objects
  14. 00:56:140 (4) - music is going in 1/2, so there isn't any reason to use extended sliders, there are no hold sounds or vocals to follow tbh, all end at 00:56:354
  15. 01:08:140 (4) - remove clap and just keep whistle there are any sound in the music that call for it, also you lost all the emphasize at the previous object by doing this*^
  16. 01:38:247 - same as 00:45:533 - you really should rethink rhythms at all this similar parts
  17. 01:59:782 (2,3,4) - nazi, fix the stack
  18. 02:10:282 (4) - same as 00:56:140 -
  19. 03:12:854 (1,2,3) - you dont need to break spacing like this at this really calm section, even if there is a pitch difference between beats, isn't really a big one, so you don't need to those jumps imo.
  20. 03:24:425 (4,5,6) - At this point im kinda tired of the rhythm going really wrong at this and other similar parts xD, so my suggestion:
  21. 03:35:139 (1,2,3) - 03:36:854 (1,2,3) - adding those triples sounds really bad since such a calm part, even if they are in the music, clicking them totally ruins the song atmosphere
  22. fine, but probably just me, spacing is a bit weird to play
Hard:

  1. AR 7 seems good, 7,2 looks random tbh
  2. 00:37:068 (3,4) - nazi, but the placement and slider shapes looks kinda bad, and I think you can do something better or atleast more visually appealing
  3. 00:42:426 (2,3,4) - pattern is also not nice to see , also the cursor movement is too straight and not comfortable to play atleast for me, I think you can improve design and flow here a bit.
  4. 01:32:568 (4) - this object seems random placed and broke the nice looking of all the previous section, maybe do a blanket with the previous 01:32:140 (3) - ?
  5. 01:45:425 (1,2) - nazi, stack this perfectly
  6. 02:20:139 (2,3) - flow get broked, I know that slider has their special way to play, but still this is too awkward for a hard diff, my suggestion
  7. 03:16:925 (2,3,4,5) - really not nice to play in a hard diff, previous way is more friendly 03:15:211 (2,3,4) - 03:13:497 (2,3,4) - also for keeping consistency
  8. 03:59:568 (2,3,4,5,6) - all the spacing at this diff is really consistent, so I don't see the reason for the random jumps here, just use the same spacing as you did in all this diff
  9. 04:05:139 (3,4) - similar as above
  10. really nice diff
Normal:

  1. AR 5,5 its too fast IMO, i think AR 5 works alot better than your current one
  2. 00:12:854 (5) - slider shape is really mmm ugly tbh, I think you can improve it alot
  3. 00:14:140 - missing finish add to other diffs too*
  4. 00:57:854 (5,6,7) - this kind of patterns are basically fine for a normal diff, but considering that you don't have an easy diff, this kind of patterns can be really stressfull to play for new players , so using two 1/2 sliders is more new player friendly, for other sider 01:22:283 (5,6,1) - this play alot better because circle circle slider , is like 3 safe clicks, but in the other case 00:57:854 (5,6,7) 5 and 6 overlap so a new player will unhold 5 too early or will click 6 too early as well that's the prob, this happen alot in the map, so I'm not sure what you will think, and for future maps consider adding always an easy diff :D
  5. 02:11:997 (5,6,7,1,2) - rhythm here could be considered as too confused for the easy diff in the set, so try to make this more simple
  6. Diff is basically fine, I just dislike this kind of pattern: 04:23:997 (1,2,3) - because I consider them too hard to play for newbies, since you don't have easy diff :(, but maybe just me
Anyways GL with this, really nice song
Topic Starter
DahplA

Natsu wrote:

Mod Info:

  1. Unrankable
  2. Personal criteria
  3. Normal suggestions
  4. ¨*¨ may apply to other diffs.
Hi


General:

  1. Hitsounds are too soft and hard to hear at some points in your map, will be a nice idea if you recheck them again* Made the whistle louder
  2. silencing both slider-slide and slider-tick at the same time is unrankable Ok.
  3. Soft-hitfinish has like 5 ms delay Here is a fixed ver Thank you.
Journey:

  1. AR 8,5 work alot better here, considering how relax the map is, also the BPM Sure.
  2. 00:10:068 (1,2,1,2,3,4,5,6,7,1,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5,6) - Hitsounds at the beginning are just clap clap finish, some whistles will make a rellay nice emphasize at certain beats with similar sounds in the music, ex: 00:11:997 - 00:14:140 - 00:15:640 (6) - etc. I can hear some special sounds, but not the ones you've highlighted.
  3. 00:10:068 (1) - add some hitsound? music is kinda ¨special¨ and I think gonna be a really nice idea to emphasize that with a hitsound.* 00:10:283 (2) - Ok, but I think the sound is better on 00:10:283 (2) -
  4. 00:12:533 - In my opinion you should map this for consistency with your previous rhythm 00:11:247 -, map both or ignore both. Changed.
  5. 00:21:854 (4,5) - the big spacing change seems a bit unreasonable considering what is going in the music, so yeah personally I think you should reduce the spacing here. Hm, never realised how large this was. Fixed.
  6. 00:24:426 (1,2,3,4,5,6) - A general problem around this diff is the weird spacing usage, tbh I do undestand some cases, but there are alot that I can't figure out, like: 00:24:426 (1,2,3,4,5,6) - The whole difficulty revolves around white beat emphasis, with larger spacing for more important beats, like the notes that play on white ticks. From this example, you can see that the notes on the red ticks (with exception of 00:24:640 (2,3,4) - since it's stacked on a clap) are spaced lower than notes on the white ticks. Of course, with this the downbeat also has the most spacing out of this whole combo.
  7. 00:27:854 (1) - add finish, music need something stronger at this point* Fixed on all.
  8. 00:31:818 - pretty much similar as 00:12:533 - ignoring the main melody beats make your map a bit weird to play at some sections, also take in mind that mapping some 00:32:033 - and ignoring others 00:31:818 - do create a really inconsistent rhythm a cross the map, will be cool if you recheck your rhythms some times more Yeah, IDK I think I was hesitating to add 5 streams because the last time I did it sounded overmapped. Will check over all parts
  9. 00:34:604 this beat its really strong and shouldn't be ignored to be honest Never heard it, thanks.
  10. 00:41:568 (1,2) - about this, 2 feels really awkward to play, is like a feeling of hitting nothing, mmm just make 00:41:568 (1,2) - a slider will be really better. I think it's ok. It's on a vocal so it shouldn't be something that players will miss.
  11. 00:45:533 - ignoring this really ruins the song rhythm, basically the same as 00:31:818 - By the way, you could've just said it applies elsewhere and I would've fixed it in all places :3
  12. 00:53:140 (4) - this section is similar as 00:10:068 - about hitsounding, so basically same suggestions Yep.
  13. 00:55:283 (1,2,3) - realy weird to play, just use the same spacing between the 3 objects I'm emphasising the fact that 00:55:283 (1,3) - have whistles on them.
  14. 00:56:140 (4) - music is going in 1/2, so there isn't any reason to use extended sliders, there are no hold sounds or vocals to follow tbh, all end at 00:56:354 Ok
  15. 01:08:140 (4) - remove clap and just keep whistle there are any sound in the music that call for it, also you lost all the emphasize at the previous object by doing this*^ There's a double clap, hence the two clap notes. I've stacked them as they're basically the same sound so it works.
  16. 01:38:247 - same as 00:45:533 - you really should rethink rhythms at all this similar parts I get it, I get it.
  17. 01:59:782 (2,3,4) - nazi, fix the stack Yep
  18. 02:10:282 (4) - same as 00:56:140 - Fixed
  19. 03:12:854 (1,2,3) - you dont need to break spacing like this at this really calm section, even if there is a pitch difference between beats, isn't really a big one, so you don't need to those jumps imo. Fixed.
  20. 03:24:425 (4,5,6) - At this point im kinda tired of the rhythm going really wrong at this and other similar parts xD, so my suggestion:
    Shh, calm down I got this.
  21. 03:35:139 (1,2,3) - 03:36:854 (1,2,3) - adding those triples sounds really bad since such a calm part, even if they are in the music, clicking them totally ruins the song atmosphere Fine :C
  22. fine, but probably just me, spacing is a bit weird to play
Hard:

  1. AR 7 seems good, 7,2 looks random tbh Fix
  2. 00:37:068 (3,4) - nazi, but the placement and slider shapes looks kinda bad, and I think you can do something better or atleast more visually appealing I don't see how it's so bad.
  3. 00:42:426 (2,3,4) - pattern is also not nice to see , also the cursor movement is too straight and not comfortable to play atleast for me, I think you can improve design and flow here a bit. It's fine...If you insist I made a slight change for it to be less straight.
  4. 01:32:568 (4) - this object seems random placed and broke the nice looking of all the previous section, maybe do a blanket with the previous 01:32:140 (3) - ? Fixed flow differently
  5. 01:45:425 (1,2) - nazi, stack this perfectly Fix
  6. 02:20:139 (2,3) - flow get broked, I know that slider has their special way to play, but still this is too awkward for a hard diff, my suggestion Fixed differently
  7. 03:16:925 (2,3,4,5) - really not nice to play in a hard diff, previous way is more friendly 03:15:211 (2,3,4) - 03:13:497 (2,3,4) - also for keeping consistency Ok
  8. 03:59:568 (2,3,4,5,6) - all the spacing at this diff is really consistent, so I don't see the reason for the random jumps here, just use the same spacing as you did in all this diff Was I drunk?
  9. 04:05:139 (3,4) - similar as above Fix
  10. really nice diff
Normal:

  1. AR 5,5 its too fast IMO, i think AR 5 works alot better than your current one
  2. 00:12:854 (5) - slider shape is really mmm ugly tbh, I think you can improve it alot Ok
  3. 00:14:140 - missing finish add to other diffs too*
  4. 00:57:854 (5,6,7) - this kind of patterns are basically fine for a normal diff, but considering that you don't have an easy diff, this kind of patterns can be really stressfull to play for new players , so using two 1/2 sliders is more new player friendly, for other sider 01:22:283 (5,6,1) - this play alot better because circle circle slider , is like 3 safe clicks, but in the other case 00:57:854 (5,6,7) 5 and 6 overlap so a new player will unhold 5 too early or will click 6 too early as well that's the prob, this happen alot in the map, so I'm not sure what you will think, and for future maps consider adding always an easy diff :D
  5. 02:11:997 (5,6,7,1,2) - rhythm here could be considered as too confused for the easy diff in the set, so try to make this more simple
  6. Diff is basically fine, I just dislike this kind of pattern: 04:23:997 (1,2,3) - because I consider them too hard to play for newbies, since you don't have easy diff :(, but maybe just me
    Fixed all.
Anyways GL with this, really nice song
Natsu
I'm a bit interesting on recheck this, maybe we can work together with normal diff so we can move forward, anyways gonna check later

nvm this set looks alot better to be now gj

General:

  1. remove Japanese from tags it will be added to genre I thinkm also remove soundcloud is like adding youtube, itunes etc, doesn't make much sense tbh
Journey:

  1. 00:31:283 (1,2,3,4) - this pattern really hard to play at first try, mmm try something like:
  2. 00:10:711 (1,2,3) - similar as above, maybe just stack 2 on 3 and make them more close to 1
  3. 00:38:783 (3,4) - jump is really hard and have the same spacing as the 1/2 ones, I'd reduce the spacing by alot
  4. 00:45:854 (4) - y: 152 seems more readable
  5. 00:51:854 (1,2,3) - similar to 00:10:711 -
  6. 01:07:926 (3,4,5) - a bit worry about this pattern, can you explain me why 3 and 4 have to be stacked and 5 have to be so close? I'd unstack 3 and 4, and make 4 and 5 a slider, since 5 is a really weak beat
  7. 01:36:426 (1,2,3) - similar to 00:10:711 -
  8. 01:39:640 (3,4) - spacing to big, reduce it as I suggested in 00:38:783
  9. 01:53:139 (4,5,6) - really not comfortable to play, can u use the same spacing bettwen them? actually the jump from 5 to 6 is really a forced movement imo
  10. 02:06:532 (2,3) - similar to 00:10:711 -
  11. 02:07:818 (5,6) - rhythm its inconsistent with other similar parts, try this instead:
  12. 02:23:032 (8) - there is nothing in the music
  13. 02:50:568 (1,2,3,4,5,6) - similar to 00:10:711 -
  14. 03:16:925 (3,4,5,6) - maybe use sliders instead? those doubles ar a pain to play, but if you like them its ok
  15. 03:40:925 (2,3) - jump its really overdone here, I highly suggest you to reduce the spacing
  16. 04:21:961 (2,3) - 00:10:711 -
  17. 04:23:354 (6,7) - jump is really overdone tbh people will read as 1/2 , I'd sugggest something similar to 00:38:783
  18. 04:24:639 (3,4) - ^
Hard:

  1. Fine
Normal:

  1. 00:10:711 (1,2) - rhythm really weird on 2, because the melody continue, what will be cool to do is making 2 a 1/2 slider, like:
  2. 00:52:497 (2) - same as above
  3. 01:25:926 - add a circle? if u do, apply to others kiais aswell
  4. 02:06:639 (2) - same as 00:10:711
  5. 02:51:211 (2) - ^
  6. 04:22:068 (2) - ^
No kudos, reply to this and lets see
Topic Starter
DahplA

Natsu wrote:

I'm a bit interesting on recheck this, maybe we can work together with normal diff so we can move forward, anyways gonna check later

nvm this set looks alot better to be now gj

General:

  1. remove Japanese from tags it will be added to genre I thinkm also remove soundcloud is like adding youtube, itunes etc, doesn't make much sense tbh Didn't know about that. Thanks.
Journey:

  1. 00:31:283 (1,2,3,4) - this pattern really hard to play at first try, mmm try something like: I've reduced the spacing here. It's basically your suggestion, but I've moved some things slightly so it looks better.
  2. 00:10:711 (1,2,3) - similar as above, maybe just stack 2 on 3 and make them more close to 1 Ok, I've also fixed other instances of this (I think I was on drugs when I made that pattern...)
  3. 00:38:783 (3,4) - jump is really hard and have the same spacing as the 1/2 ones, I'd reduce the spacing by alot You're right, I think I looked at the aesthetics before actually thinking about spacing.
  4. 00:45:854 (4) - y: 152 seems more readable Ok.
  5. 00:51:854 (1,2,3) - similar to 00:10:711 - Fixed from before.
  6. 01:07:926 (3,4,5) - a bit worry about this pattern, can you explain me why 3 and 4 have to be stacked and 5 have to be so close? I'd unstack 3 and 4, and make 4 and 5 a slider, since 5 is a really weak beat I'll make the 4,5 slider happen, but no way am I unstacking. I really want to represent this double clap properly and this is IMO a really good way to show it.
  7. 01:36:426 (1,2,3) - similar to 00:10:711 - Yep
  8. 01:39:640 (3,4) - spacing to big, reduce it as I suggested in 00:38:783 Eh. Maybe in this calm part, but normally it would've been fine.
  9. 01:53:139 (4,5,6) - really not comfortable to play, can u use the same spacing bettwen them? actually the jump from 5 to 6 is really a forced movement imo Damn
  10. 02:06:532 (2,3) - similar to 00:10:711 - Yep
  11. 02:07:818 (5,6) - rhythm its inconsistent with other similar parts, try this instead: Not even for variety :C
  12. 02:23:032 (8) - there is nothing in the music Hmm, never realised. I've also decided to remove the stack on 1 and make a 1/2 slider 02:22:711 since the red is a weaker beat.
  13. 02:50:568 (1,2,3,4,5,6) - similar to 00:10:711 - Ok.
  14. 03:16:925 (3,4,5,6) - maybe use sliders instead? those doubles ar a pain to play, but if you like them its ok I like them. Adds some complexity into this map.
  15. 03:40:925 (2,3) - jump its really overdone here, I highly suggest you to reduce the spacing Think it was drugs...
  16. 04:21:961 (2,3) - 00:10:711 - :3
  17. 04:23:354 (6,7) - jump is really overdone tbh people will read as 1/2 , I'd sugggest something similar to 00:38:783
  18. 04:24:639 (3,4) - ^ Fixed both.
Hard:

  1. Fine
Normal:

  1. 00:10:711 (1,2) - rhythm really weird on 2, because the melody continue, what will be cool to do is making 2 a 1/2 slider, like: Damn, nice catch. Gonna look throughout the whole map now to find them.
  2. 00:52:497 (2) - same as above
  3. 01:25:926 - add a circle? if u do, apply to others kiais aswell Nah, I think it's only appropriate here 01:22:497 (6) - when there's a sort of build up of the mid chorus.
  4. 02:06:639 (2) - same as 00:10:711
  5. 02:51:211 (2) - ^
  6. 04:22:068 (2) - ^ Fixed these.
No kudos, reply to this and lets see
Um, I actually had no idea but there were a lot of things I didn't fix which I must've missed when double checking...Just saying.

I really appreciate the re-check and also giving me a chance. I still have a lot to fix, and honestly this set doesn't promote me as well as it could've.

Jesus, I was bad at mapping. Maybe I still am :/
Natsu
sure just pm when you feel like moving this
Topic Starter
DahplA

Natsu wrote:

sure just pm when you feel like moving this
I'll get a few more mods first, maybe somewhere around 4. There have been a lot of changes so I'll need to get others to check.
SrSkyPlayer
m4m from my queue!
General

  1. There are just 3 combo colours this is probably because you really want to keep them but I have a suggestion to you If there's a complain about it.
  2. Everything is good.

Journey

  1. 00:38:140 (1) - Could you move these slider more to right and make a curve more smooth? I mean, this one is breaking the flow a little imo. Consider making something like it.
  2. 00:42:640 (5,6) - You should put more distance between them to keep the consistency as you were doing here 00:41:568 (1,2,3,4) - then the flow will continue as it's supposed to be.
  3. 00:49:926 (5,1) - This transition here is a little bit forced because the flow isn't being well used. Consider making something like it probably this one would fits more and keeps polished.
  4. 00:58:283 (6,1) - ^
  5. 02:28:711 (2) - Maybe you could curve this one to make it seems similar to the slider before 02:28:283 (1) - .
  6. 03:20:354 (3,4,5,6) - Just a suggestion imo you could turn these doubles into quick sliders, it would make some variety.

    Really nice difficulty, I liked it!

Hard

  1. 00:37:068 (3,4) - Could you make a blanket with them? If yes you probably would like to make one with them here 00:37:068 (3,1) - too, imo it will make it more polished.
  2. 02:13:496 (3) - Imo it will be better if you copy this slider 02:12:639 (1) - and make something symmetric.

Normal

  1. 01:17:568 (4) - Probably you can make it without this sharp curve, try something like it.
  2. 01:18:426 (5,1) - Blanket?

To be honest, I didn't find anything to say about your map imo it's good enough to be ranked, good luck with it!
Topic Starter
DahplA

SrSkyPlayer wrote:

m4m from my queue!
General

  1. There are just 3 combo colours this is probably because you really want to keep them but I have a suggestion to you If there's a complain about it.If I ever need a fourth one, but I think 3 is enough.
  2. Everything is good.

Journey

  1. 00:38:140 (1) - Could you move these slider more to right and make a curve more smooth? I mean, this one is breaking the flow a little imo. Consider making something like it. This one is meant to be straight (with small curve). Besides, the next one is curved, so it adds variety.
  2. 00:42:640 (5,6) - You should put more distance between them to keep the consistency as you were doing here 00:41:568 (1,2,3,4) - then the flow will continue as it's supposed to be. Ok
  3. 00:49:926 (5,1) - This transition here is a little bit forced because the flow isn't being well used. Consider making something like it probably this one would fits more and keeps polished. Yep. I like the sharp bend here :3
  4. 00:58:283 (6,1) - ^ This one is basically the same as the first suggestion, where I wanted it to be straight. I bent it towards it's previous object to give more variety.
  5. 02:28:711 (2) - Maybe you could curve this one to make it seems similar to the slider before 02:28:283 (1) - . Ah, I see. Nice.
  6. 03:20:354 (3,4,5,6) - Just a suggestion imo you could turn these doubles into quick sliders, it would make some variety. Doubles work better here IMO.

    Really nice difficulty, I liked it!

Hard

  1. 00:37:068 (3,4) - Could you make a blanket with them? If yes you probably would like to make one with them here 00:37:068 (3,1) - too, imo it will make it more polished. Ok
  2. 02:13:496 (3) - Imo it will be better if you copy this slider 02:12:639 (1) - and make something symmetric. Ok

Normal

  1. 01:17:568 (4) - Probably you can make it without this sharp curve, try something like it. Fix
  2. 01:18:426 (5,1) - Blanket? Did something different

To be honest, I didn't find anything to say about your map imo it's good enough to be ranked, good luck with it!
Thank you C:
Euny
DahplA i think it feels enough lol hope you ready for rank
Topic Starter
DahplA

Euny wrote:

DahplA i think it feels enough lol hope you ready for rank
Ok, just one more (to be safe :3). Thanks for the support.
micchi_chi

DahplA wrote:

Euny wrote:

DahplA i think it feels enough lol hope you ready for rank
Ok, just one more (to be safe :3). Thanks for the support.
Wubwubwub, I should be the last one then xD
M4M -w-

[General]
  1. Combo colors : why don't you use green instead of purple? :3 I think it should fit better...

[Normal]
  1. 00:11:354 (2) - Why don't you just do it like this http://puu.sh/kS5RR/0b2faa7f00.jpg it should flow better and you can DS afterwards.
  2. 00:12:854 (5) - The circle part could be better, use an actual circle to help -w- http://puu.sh/kS5X7/5e44e2552d.jpg
  3. 01:28:711 (5) - The flow is kinda pointy this way :/ maybe like this http://puu.sh/kS63v/95a328d7de.jpg
  4. 01:34:283 (2) - Why don't you place this at like (276,132), it should flow better that way I think...
  5. 03:15:211 (6) - Maybe it would be better to place this at the top of (5)... http://puu.sh/kS6dI/b6eff36732.jpg
  6. Well, nothing to mod since you basically uses simple pattern and rhythm, but, my style don't really match with your style of placing xD

[Hard]
  1. 00:11:247 (2,3) - Actually I prefer these not stacked tho... But it's alright
  2. 00:52:390 (2,3) - This look crumpled o-o maybe move these to the right a bit http://puu.sh/kS6o1/ab2f501f0a.jpg
  3. 01:06:426 (3,4,5,1) - From my experience playing, after a set of circles placed like that, a little jump to (1) would be kinda surprising and often cause combo breaks (Yeah, I'm not pro, I know >.<) I myself prefer zig zag pattern http://puu.sh/kS6vM/5f17bba02b.jpg (warning : kinda ruin the flow to (1)) x-x
  4. 01:19:926 (2) - I think it would fit more if you stack it with (3)'s head because (2) supports vocal, and (3) also supports vocal, they should be placed together (actual reason : I don't like circle that stacked at slider's end xD)
  5. 01:26:997 (3,4) - I think this rhythm should fit better http://puu.sh/kS6D2/ea6c1c3ed4.jpg
  6. 01:26:783 (2,2) - Why don't you just stack these xD
  7. 03:38:568 (1,2,3) - Is this on purpose ? .-. if not, why don't you make it like identical pattern like http://puu.sh/kS6M8/ac23db12e8.jpg or http://puu.sh/kS6NH/4b052e124b.jpg

[Journey]
  1. I think OD 7 should be sufficient
  2. 00:23:033 (2) - I like it better like this o-o http://puu.sh/kS6VH/0f968a8f17.jpg
  3. 02:17:568 (4) - Try to ctrl+g? let's see if it works better. (especially with the flow to (1))
  4. 02:36:747 A nice place to make a triplet actually :/ but since you want jump, maybe you can keep
  5. 02:41:140 (3) - What about ctrl+g? -w- if you do, you could try to ctrl+g these too 02:41:569 (4,5) -

That's all, pretty neat, your and my style just don't match xD
Good luck -w-
Topic Starter
DahplA

hanyuu_nanodesu wrote:

Wubwubwub, I should be the last one then xD
M4M -w-

[General]
  1. Combo colors : why don't you use green instead of purple? :3 I think it should fit better... Two people now want a green combo, so I will now add.

[Normal]
  1. 00:11:354 (2) - Why don't you just do it like this http://puu.sh/kS5RR/0b2faa7f00.jpg it should flow better and you can DS afterwards. Ok.
  2. 00:12:854 (5) - The circle part could be better, use an actual circle to help -w- http://puu.sh/kS5X7/5e44e2552d.jpg I did use a circle :3
  3. 01:28:711 (5) - The flow is kinda pointy this way :/ maybe like this http://puu.sh/kS63v/95a328d7de.jpg Ok
  4. 01:34:283 (2) - Why don't you place this at like (276,132), it should flow better that way I think...Never realised that :3
  5. 03:15:211 (6) - Maybe it would be better to place this at the top of (5)... http://puu.sh/kS6dI/b6eff36732.jpg Yep
  6. Well, nothing to mod since you basically uses simple pattern and rhythm, but, my style don't really match with your style of placing xD My map is bad :3

[Hard]
  1. 00:11:247 (2,3) - Actually I prefer these not stacked tho... But it's alright Nah, it's a 1/4 gap.
  2. 00:52:390 (2,3) - This look crumpled o-o maybe move these to the right a bit http://puu.sh/kS6o1/ab2f501f0a.jpg Ok
  3. 01:06:426 (3,4,5,1) - From my experience playing, after a set of circles placed like that, a little jump to (1) would be kinda surprising and often cause combo breaks (Yeah, I'm not pro, I know >.<) I myself prefer zig zag pattern http://puu.sh/kS6vM/5f17bba02b.jpg (warning : kinda ruin the flow to (1)) x-x Nah, the jumps suits here since finish.
  4. 01:19:926 (2) - I think it would fit more if you stack it with (3)'s head because (2) supports vocal, and (3) also supports vocal, they should be placed together (actual reason : I don't like circle that stacked at slider's end xD) Lol, ok
  5. 01:26:997 (3,4) - I think this rhythm should fit better http://puu.sh/kS6D2/ea6c1c3ed4.jpg Nah, this is good.
  6. 01:26:783 (2,2) - Why don't you just stack these xD What? These are one pixel off, come on :c
  7. 03:38:568 (1,2,3) - Is this on purpose ? .-. if not, why don't you make it like identical pattern like http://puu.sh/kS6M8/ac23db12e8.jpg or http://puu.sh/kS6NH/4b052e124b.jpg I'm bad.

[Journey]
  1. I think OD 7 should be sufficient Only if it becomes a problem. It'll make it too easy for No Mod accuracy
  2. 00:23:033 (2) - I like it better like this o-o http://puu.sh/kS6VH/0f968a8f17.jpg Yeah, me too. Wtf.
  3. 02:17:568 (4) - Try to ctrl+g? let's see if it works better. (especially with the flow to (1)) Did something different.
  4. 02:36:747 A nice place to make a triplet actually :/ but since you want jump, maybe you can keep Not really a beat on blue here.
  5. 02:41:140 (3) - What about ctrl+g? -w- if you do, you could try to ctrl+g these too 02:41:569 (4,5) - Flow comes worse off here.

That's all, pretty neat, your and my style just don't match xD
Good luck -w-
Haha. I changed up my style recently. Thanks for mod.
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