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t+pazolite (ft. Nanahira) - Otsukimi PARTY HARD

posted
Total Posts
11
Topic Starter
Anxient
This beatmap was submitted using in-game submission on Saturday, August 8, 2015 at 8:26:48 AM

Artist: t+pazolite (ft. Nanahira)
Title: Otsukimi PARTY HARD
Tags: KAKATTEKOYEAH!!!! TAG MATCH KAWAII-GABBA Cutie & Headshaking Sounds C.H.S Makyu
BPM: 180
Filesize: 5641kb
Play Time: 00:48
Difficulties Available:
  1. Easy (1.46 stars, 62 notes)
  2. Geronimaa's Light Insane (3.18 stars, 92 notes)
  3. Kawaii Hardcore (5.31 stars, 944 notes)
  4. Makyu's Insane (4.74 stars, 623 notes)
Download: t+pazolite (ft. Nanahira) - Otsukimi PARTY HARD
Information: Scores/Beatmap Listing
---------------
didn't expect this song to exist, didn't you?

Completed diffs:
>Extra

Incomplete diffs:
>Makyu's Insane 64.2% Complete!
>Geronimaa's Light Insane 20.2% Complete!
>Hard
>Normal
>Easy (at least 10%ish done?)

Hitsounding
>Kawaii Hardcore ~65%ish

pkk
wh
Topic Starter
Anxient

pkk wrote:

wh
this exists. surprised? :O
clayton
short irc mod
SPOILER
2015-06-25 19:41 Cl8n: well I'm assuming you only wanted me to test top diff
2015-06-25 19:41 Anxient: easy isnt even remotely close to done
2015-06-25 19:42 Cl8n: for that slower section please change the hitsounding
2015-06-25 19:42 Cl8n: that was the most noticible thing I would change
2015-06-25 19:42 Anxient: i will
2015-06-25 19:42 Anxient: but i dont know what hitsound to use D:
2015-06-25 19:43 Cl8n: spacing gets inconsistent and a little weird here 00:21:480 -
2015-06-25 19:43 Cl8n: only for a few seconds tho
2015-06-25 19:44 Cl8n: I would NC here 00:45:646 (7) - and here 00:50:980 (9) -
2015-06-25 19:45 Cl8n: remove whistle on the end of 00:53:480 (1) -
2015-06-25 19:46 Cl8n: this doesn't really make a difference, but just in case if a QAT gets mad lol, move this to the red line instead of blue 01:04:230 (1) -
2015-06-25 19:46 Cl8n: or alternatively just delete that spinner
2015-06-25 19:46 Cl8n: it would be a nice close into the break
2015-06-25 19:48 Cl8n: NC here 01:40:063 (7) -
2015-06-25 19:48 Cl8n: NC here 01:45:396 (6) -
2015-06-25 19:49 Cl8n: same NC spots for the whole kiai time ^
2015-06-25 19:49 Cl8n: there are 3 more sections like this, I think
2015-06-25 19:50 Cl8n: 02:40:230 (1) - exact same comment I made on the other spinner
2015-06-25 19:51 Cl8n: 02:53:980 (3) - should start on blue tick
2015-06-25 19:51 Cl8n: I would start this on the next red tick, not blue 03:00:230 (1) -
2015-06-25 19:52 Cl8n: Throughout all of next kiai, same exact comments I made about NC's in the first kiai
2015-06-25 19:53 Cl8n: 02:18:896 (1) - I would start this on the next red tick, not blue. Same for 03:44:230 (1) -
glhf with mapset
Side
:v party hard
PatZar
OP
GD taiko dong ya
Topic Starter
Anxient

PatZar wrote:

OP
GD taiko dong ya
nah thanks for the offer tho ;w;
Danshi_old_1
Kawaii Hardcore:
00:26:813 Perhaps move this slider?
-
00:30:063 - 00:30:646 Feels odd.
-
00:46:813 Remove this note and at 00:46:480 add timing section slowed to 0.50 and back up to 0.70 at 00:47:480 then remove circle at 00:47:480 Going back to 00:46:480 and adding a circle then at 00:46:646 on the red tick create a new slider that lasts all the way to red tick 00:47:313.
-
Maybe finishing the spinner a little early at 02:18:980 so you can fit a circle in at 02:21:480 on the white tick.
-
Remove 02:39:980 and 02:40:146.
Now Start something new on 02:40:146 because the spinner feels lazy at 02:40:313.
-
02:50:813 - 02:55:813 Some of these sliders feel out of the rhythm.
-
03:00:146 remove this circle as it doesn't seem to be needed.
-
03:21:480 Hitsound for continuing reverse slider sounds weird!
-
That is all that I could quickly think of..
I know you didn't request this just thought I would let loose a few opinions :)
Download of my edit so you can view the changes before you implement them
(Not everything I suggested is in here): Here

If this helped please show appreciation by awarding kudosu! <3
silento
Is this map ded?
Topic Starter
Anxient
for a long time, yes
MidnightAries
i hope this is ranked soon....

I liked this map too much for it to remain unranked :(
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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