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The Ghost Of 3.13 - Sleep Prelude

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Total Posts
31
Topic Starter
Mortem
This beatmap was submitted using in-game submission on 11. července 2015 at 22:17:35

Artist: The Ghost Of 3.13
Title: Sleep Prelude
Tags: Old Lost Unfinished Broken Chibichan10 gokugohan12468
BPM: 75
Filesize: 5119kb
Play Time: 01:30
Difficulties Available:
  1. Dream (2,05 stars, 117 notes)
  2. Goku's Normal (1,5 stars, 101 notes)
  3. Chibi's Easy (0,95 stars, 54 notes)
Download: The Ghost Of 3.13 - Sleep Prelude
Information: Scores/Beatmap Listing
---------------


#9


Mapset
Easy - ChibiChan10
Normal - gokugohan12468
Dream - Pjecoo

Storyboard - Pjecoo
Hitsounds - Sieg

Kyouren
Sleep dream w/
Topic Starter
Mortem

gokugohan12468 wrote:

Sleep dream w/
:3
Come[Back]Home
Chibi's Easy

00:07:700 (2,3,4) Hmm, i think you could improve the flow by doing this. 00:14:900 (2,3,4) I suggest you move 00:14:900 (2) too 288/280 (3) too 180/296 and (4) too 104/216 for a better flow
00:22:100 (2,3) I think this could be a slider to fill the emptiness
00:42:900 (1) You could move this too 292/128 for a perfect square with 00:40:500 (2,3,4)
00:53:300 (2) This one looks outta place, you should have it like (1) so it'll fit more
01:07:700 (4) Move this one too 148/208 for a perfect triangle with 01:06:100 (2,3)
01:10:900 (1,2) Same as 00:53:300 (2)

Goku's Normal

General
It may just be me, but i think sv 2,00 is a bit too high because Easy has 1,00

00:06:500 (3,1) Improve blank
00:12:900 (4,1) ^
00:14:900 (3) Move it too 88/236 and 00:15:300 (4) too 44/312 for a better flow
00:25:700 (3,1) Improve blank
00:37:300 (2) Curvy and blank with the slider before (1) would look nice, example 01:16:900 (4,1) Improve blank

Dream

00:06:500 (5) I think this one should repeat till here 00:06:800 since theres a sound too
00:12:900 (4) Same till 00:13:200
00:19:300 (3) ^
00:25:700 (4) ^
00:32:100 (4) ^
00:38:500 (5) ^
00:39:100 You could add a circle here since theres a sound
00:51:300 (4) Same as 00:38:500 (5)
00:51:700 (1,2,3) I think the change of ds is a bit confusing
00:57:700 (4) Same as 00:38:500 (5)
01:10:500 (4) ^
01:16:900 (5) ^

You just have to enlarge all repeatsliders ive pointed out 1 tick

Good Luck, and cool SB~
Topic Starter
Mortem
@Come[Back]Home Fixed all mentioned things. Thank you.
Kyouren
Fixed all etc. 00:37:300 (2), Reason: That have a instrumental music, so No!
Thanks for mod~

Goku's Normal
osu file format v14

[General]
AudioFilename: sleep prelude.mp3
AudioLeadIn: 0
PreviewTime: 70400
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.9
BeatDivisor: 8
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Sleep Prelude
TitleUnicode:Sleep Prelude
Artist:The Ghost Of 3.13
ArtistUnicode:The Ghost Of 3.13
Creator:Pjecoo
Version:Goku's Normal
Source:
Tags:Old Lost Unfinished Broken
BeatmapID:723847
BeatmapSetID:325816

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:2
SliderTickRate:2

[Events]
//Background and Video events
0,0,"8QpQ8p5giz4.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
500,800,4,2,0,20,1,0


[Colours]
Combo1 : 216,175,204
Combo2 : 192,192,192
Combo3 : 192,173,192
Combo4 : 128,128,128

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YellowManul
myu~ (>owo)>


Chibi's Easy
00:38:900 (1,2) - fix blanket owo
00:42:900 (1) - fix that overlap :<
00:57:700 (1,2) - blanket?
01:02:500 (5) - you should copy 01:01:300 (4) - here, it will be more beautiful ;w;
01:17:300 (1,2) - blanket?
01:21:900 (1) - your spinner should be on the end of the tick, and i suggest start spinner here 01:21:900


Dream
It's better to put AR7, not 7,6. owo\
00:16:500 (1) - I'd make this curve. (Like: http://puu.sh/iDgrZ/9cda5bfd49.jpg or blanket owo)
00:24:100 (2,3) - very nazi thing, but i WANT them to look like this: http://puu.sh/iDgus/5331cd1130.jpg
01:15:300 (2,3,4) - sudden jump owo\
same with spinner



ok short mod
u know
#blamemanul


goodluck owo/// :)
Snaggletooth
M4M! Sorry for the delay. You know what I've been doing.

  1. Check your Tags! Goku's Normal has diffrent Tags.
  2. Please consider silencing your slider-slide. It sounds really cringy to have
    a constant relatively loud drum-roll while playing this song. http://puu.sh/iEnt6/57b02858c8.wav

[Chibi's Easy]
  1. 01:22:900 (1) - As long as that spinner ends off-beat it's unrankable. Please shorten
    the spinner to 01:32:500 and silence it.

  2. Placement Issues:
    1. 00:07:700 (2) - I highly suggest you stretch the slider-path a bit more. Havin it crunched like that
      can result in some confusion for new players. They might release earlier because they thought it was
      only a short slider, while it was in fact a 1/1 slider. You're also not highlighting anything with this
      shape, so I don't really see a reason to keep it that way. 00:10:900 (4) - Something like that
      would be totally fine.
    2. 00:42:900 (1,2) - The overlap is bugging me, but more importantly, the DS is messed up here.
      That's a jump and on easier difficulties it's not allowed. Please fix this.

[Goku's Normal]
  1. 01:22:900 (1) - Since Easy had an unrankable issue (and perhaps shortened the spinner) I suggest
    you do the same to keep consistency. Shorten the spinner to 01:32:500 and silence it.

  2. Rhythmical Issues:
    1. 00:34:700 (4) - Is there a particular reason as to why you start your slider on a blue tick? There
      is no no bell, sound or anything on the blue tick. I highliy
      suggest you set this slider to 00:34:900
    2. 00:46:900 (4) - Considering that this song has a very low 'beat'-density, it is important to catch
      as much as possible to acctually... well... Play. You're missing a bell on 00:47:100 which can be
      fixed with a little change in rhythm and as far as I know, I havent seen a 'missed' bell anywhere
      else in your map.


[Dream]
  1. 01:22:900 (1) - As long as that spinner ends off-beat it's unrankable. Please shorten
    the spinner to 01:32:500 and silence it.

  2. Rhythmical Issues:
    1. 00:45:000 (6) - Consider removing this circle. It dosn't hit any noise other than the
      glitch-bell (Yes, that what we shall call it) which already starts on 00:44:900 - this makes
      it play very awkward since theres no real tune to orient on. Acctually, why don't
      you use a 1/16 slider here? It would fix the consistency with 00:38:500 (5) - ect ect

    2. 01:04:100 (5,6,7) - ^ //Consistency
    3. 01:15:900 (3,4) - I really, really don't know how to describe this other than 'It
      plays reeeeally off while playing'. Considering that this whole map focuses on the bells, mapping
      such a faint drum-rim sound is not a good idea. The sample-set drowns it out anyways, making
      it a bit 'useless'. You could simply use one circle on 01:16:000 or use a 1/8 slider here.
  3. Placement Issues:
    1. 00:12:900 (4) - I don't see a problem using DS 0.9x here. This will take care of the ovelap and
      considering that the rest of the map is really really easy (+ it's supposed to be a 'hard' Difficulty),
      this should be an easy and acceptable fix.
    2. 00:24:700 (3) - ^
    3. 00:34:500 (5) - ^
    4. 00:38:900 (1,2,3) - ^
    5. 00:41:100 (6) - ^ // Even if you decide to not use 0.9x, fix the DS with 0.7x as it is
      messed up here anyways.
    6. 00:44:100 (3,4) - ^
    7. 00:49:700 (2,3) - ^
    8. 00:52:300 (2,3) - ^
  4. Hitsound Issues:
    1. 00:06:500 (5) - Consider using only 5-8% volume on this hold-slider. The current volume is to
      big and drowns out the really calm and quiet song.
    2. 00:12:900 (4) - ^
    3. 00:19:300 (3) - ^
    4. 00:25:700 (4) - ^
    5. 00:32:100 (4) - ^
    6. 00:38:500 (5) - ^
    7. 00:51:300 (4) - ^
    8. 00:57:700 (4) - ^
    9. 01:10:500 (4) - ^
    10. 01:16:900 (4) - ^
    11. 00:34:100 (4) - Consider removing whistle from the slider tracks here. You never use it anywhere
      else, the other difficulties don't use it either making this inconsistent. Besides that, it really dosn't harmonize
      with the song and drowns it out, more than highlight anything.

Good luck
Topic Starter
Mortem
@Snaggletooth: Fixed all you've mentioned. Also about hitsounds and stuff, I asked Sieg for hitsounds, so I'll apply your hitsound suggestions after he'll finish it.
@YellowManul: Fixed.

Thanks you two~ ♥
Sieg
http://puu.sh/iFOmC/cff4efbeb8.zip
just a sketch, all changes up to you
Topic Starter
Mortem

Sieg wrote:

just a sketch, all changes up to you
Thanks c:
Kyouren
Fixed all, thanks for mod~ :3
Update!

Goku's Normal
osu file format v14

[General]
AudioFilename: sleep prelude.mp3
AudioLeadIn: 0
PreviewTime: 70500
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.9
BeatDivisor: 8
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Sleep Prelude
TitleUnicode:Sleep Prelude
Artist:The Ghost Of 3.13
ArtistUnicode:The Ghost Of 3.13
Creator:Pjecoo
Version:Goku's Normal
Source:
Tags:Old Lost Unfinished Broken
BeatmapID:723847
BeatmapSetID:325816

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:2
SliderTickRate:2

[Events]
//Background and Video events
0,0,"8QpQ8p5giz4.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
500,800,4,2,1,14,1,0
78900,-100,4,2,1,16,0,0
82100,-100,4,2,1,20,0,0


[Colours]
Combo1 : 216,175,204
Combo2 : 192,192,192
Combo3 : 192,173,192
Combo4 : 128,128,128

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260,300,48900,5,2,0:0:0:0:
336,248,49300,2,0,P|296:220|224:216,1,100,2|0,0:1|0:0,0:0:0:0:
176,156,50100,1,2,0:1:0:0:
176,156,51300,1,0,0:0:0:0:
104,212,51700,6,0,P|152:244|216:240,1,100,0|0,0:0|0:0,0:0:0:0:
236,236,52300,2,0,L|264:188,1,50,2|0,0:0|0:0,0:0:0:0:
256,104,52900,1,2,0:1:0:0:
340,72,53300,2,0,P|320:40|260:16,1,100,0|0,0:0|0:0,0:0:0:0:
220,20,53900,2,0,L|164:28,1,50,0|2,0:0|0:1,0:0:0:0:
72,280,55300,5,2,0:0:0:0:
144,228,55700,2,0,P|104:196|52:192,1,100,2|0,0:1|0:0,0:0:0:0:
20,108,56500,1,2,0:1:0:0:
20,108,57700,1,0,0:0:0:0:
44,20,58100,6,0,P|88:48|108:112,1,100,2|0,0:1|0:0,0:0:0:0:
184,140,58900,2,0,P|224:148|288:128,1,100,2|0,0:0|0:0,0:0:0:0:
356,84,59700,1,2,0:1:0:0:
408,156,60100,2,0,L|432:256,1,100,2|0,0:0|0:0,0:0:0:0:
260,308,61300,6,0,P|184:316|144:296,1,100,2|2,0:1|0:0,0:0:0:0:
96,248,62100,2,0,P|48:232|0:240,2,100,0|2|2,0:0|0:0|0:0,0:0:0:0:
308,84,64100,1,0,0:0:0:0:
272,112,64300,1,2,0:0:0:0:
236,140,64500,6,0,L|120:148,1,100,2|2,0:0|0:1,0:0:0:0:
64,200,65300,2,0,P|52:240|80:304,1,100,2|0,0:0|0:0,0:0:0:0:
160,304,66100,1,2,0:1:0:0:
244,276,66500,2,0,L|360:276,1,100,0|0,0:0|0:0,0:0:0:0:
448,128,67700,6,0,L|340:128,1,100,4|0,0:0|0:0,0:0:0:0:
276,180,68500,1,2,0:0:0:0:
116,264,69300,2,0,L|232:272,1,100,2|0,0:0|0:0,0:0:0:0:
384,336,70500,1,0,0:0:0:0:
448,272,70900,6,0,P|412:252|336:256,1,100,2|0,0:0|0:0,0:0:0:0:
264,264,71700,1,2,0:1:0:0:
136,140,72500,2,0,L|104:240,1,100,4|0,0:1|0:0,0:0:0:0:
156,312,73300,1,4,0:0:0:0:
240,276,73700,6,0,L|270:180,1,100,2|0,0:1|0:0,0:0:0:0:
228,100,74500,2,0,P|164:96|124:68,1,100,4|0,0:0|0:0,0:0:0:0:
60,132,75300,2,0,P|8:240|60:292,1,200,2|0,0:0|0:0,0:0:0:0:
220,228,76900,1,0,0:0:0:0:
292,280,77300,6,0,P|312:228|288:168,1,100,2|2,0:0|0:1,0:0:0:0:
228,136,78100,2,0,P|208:90|218:42,1,100,4|0,0:0|0:0,0:0:0:0:
308,40,78900,1,4,0:1:0:0:
396,44,79300,1,0,0:0:0:0:
444,120,79700,1,2,0:0:0:0:
376,188,80100,6,0,P|360:248|460:324,1,200,2|2,0:1|0:1,0:0:0:0:
448,236,81300,1,0,0:0:0:0:
460,148,81700,1,2,0:0:0:0:
388,96,82100,1,4,0:1:0:0:
256,192,82900,12,0,92400,0:0:0:0:
riffy
Hello there, as promised. Please note that all the things listed here are just suggestions, you are NOT obligated to follow any of these.

[Storyboard]
  1. noise(n).png files have no code in your .osb, therefore they're unused and should be either removed or codded. :)
  2. You can avoid unnecessary M code.
    How do I do that?
    Sprite,Background,Centre,"sb/kotatko.png",320,240
    M,0,19700,,300,419
    We can clearly see that those objects appear in the centre of the window (x320y240)and then they're moved to x300y419. So, we edit the first line to make objects appear where we want them to and remove unnecessary M command.
    Sprite,Background,Centre,"sb/kotatko.png",300,4190
    Don't forget to do the same with the girl's silhouette.
  3. An epilepsy warning might be necessary due to quickly flashing elements (noise).
[General]
  1. Instead of slightly pink combo colours I'd recommend to use something sepia-like to make it match better with the main theme of the set.
    Colors
    [Colours]
    Combo1 : 177,177,137
    Combo2 : 192,192,192
    Combo3 : 179,181,157
    Combo4 : 128,128,128
  2. The spinner in the end feels pretty long, maybe we could amake it shorter nand fin ish it on the downbeat, so that it makes more sense with the track and doesn't exhaust players with endless spinning.
[Chibi's Easy]
  1. 00:04:500 (4,1) - try to avoid spacing changes like this one, they can be easily misread as 3/2 patterns.
  2. 00:07:700 (2) - minor - the song itself is very calm and soft, in addition to this - this is the easiest diff. I would highly recommend to avoid any forced and self-overlapping curves as they might confuse some newbies. This or a simple straight slider would do better, I believe.
  3. 00:10:100 - the stronger beat (which is placed on a downbeat, by the way) is unclickable here. It might lower playability of the difficulty, as the players can't feel the strongest beats of the track. Why don't we try a rhythm like this instead?
    Note: 00:32:500 - -similar with the suggestion above, I think.
  4. 00:40:500 (2,3) - as the beats are quite weak, I'd recommend to use a slider here, instead of two circles.

    The difficulty is not bad, but I would say it needs some more mods on its appearance and maybe a few fixes in terms of its rhythm.
[Goku's Normal]
  1. Circle size of 3,9 or 4 would make much more sense and improve the balance of the spread
  2. 00:30:500 - I am pretty sure that the beat here is a strong one and should have more emphasis on it. So, how about a rhythm like this instead?
  3. 01:13:700 (1) - as the beats here are really weak, this slider feels really forced. I'd say it feels much better without the slider here.

    I'd recommend to get a few more opinions just to be sure about the diffs as I feel quite uncomfortable with a few patterns here. But overall, that is fine.
[Mysterious]
I thought a diffname like this would be a little more suitable for this song. Just my vision of the song, though.
  1. 00:02:500 (4,5) - there is a beat ignored in the next white tick, and it sounds stronger than the ones you have mapped. What do you think about this?
  2. 00:04:900 - I can hardly hear anything strong enough to begin a sllider here. I'd probably remove the slider and focus on the main stuff. example
  3. 00:09:100 (5) - might work better as an 1/4 slider. Check it out, it should perfectly represent a suddden stop at the white tick.
  4. 00:26:100 (1) - shouldn't this one be finished at 00:26:300 - where the beat actually is? It is a weak, but audible one.
  5. 00:30:900 (3) - try to add a repeat here, this would sound so much better. Why? Because there is a stop on the red tick, which is begging to have a slidertail on it, I believe.
  6. 00:32:500 (1,2) - another one, the stronger beat is left out and mapped with a slidertail. Have a look at this and let me know what do you think about this!
  7. 00:56:300 (2) - sounds like this little guy does not really follow anything. Probably it's better if we get him out of the playfield.
  8. 01:04:100 (5,6,7) - I'd suggest to use sliders instead of triplets, so, the spread will work slightly better. And what's more, players will have a chance to relax and feel the song as an actual "Sleep Prelude"

    Just a few more fixes in terms of rhythm and this will be a great diff!
What do we have here? A pretty nice and almost good-to-go set with a few fixes/mods required.

~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Kyouren
Fixed all, but I change CS, HP, AR, OD +0.5~ :3
Thanks for mod~, Update!

Goku's Normal
osu file format v14

[General]
AudioFilename: sleep prelude.mp3
AudioLeadIn: 0
PreviewTime: 70500
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.9
BeatDivisor: 8
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Sleep Prelude
TitleUnicode:Sleep Prelude
Artist:The Ghost Of 3.13
ArtistUnicode:The Ghost Of 3.13
Creator:Pjecoo
Version:Goku's Normal
Source:
Tags:Old Lost Unfinished Broken
BeatmapID:723847
BeatmapSetID:325816

[Difficulty]
HPDrainRate:4.5
CircleSize:3.5
OverallDifficulty:4.5
ApproachRate:5.5
SliderMultiplier:2
SliderTickRate:2

[Events]
//Background and Video events
0,0,"8QpQ8p5giz4.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
500,800,4,2,1,14,1,0
78900,-100,4,2,1,16,0,0
82100,-100,4,2,1,20,0,0


[Colours]
Combo1 : 216,175,204
Combo2 : 192,192,192
Combo3 : 192,173,192
Combo4 : 128,128,128

[HitObjects]
52,248,500,6,0,P|124:256|160:244,1,100,4|0,0:0|0:0,0:0:0:0:
204,176,1300,1,2,0:0:0:0:
292,192,1700,1,0,0:0:0:0:
168,320,2500,2,0,L|68:304,1,100,2|0,0:1|0:0,0:0:0:0:
52,124,3700,6,0,P|124:112|168:132,1,100,2|0,0:1|0:0,0:0:0:0:
376,264,5300,1,2,0:1:0:0:
112,208,6500,1,0,0:0:0:0:
40,152,6900,6,0,P|104:120|152:132,1,100,2|0,0:1|0:0,0:0:0:0:
204,172,7700,2,0,P|272:184|312:168,1,100,2|0,0:0|0:0,0:0:0:0:
372,120,8500,2,0,L|396:8,2,100,2|2|0,0:1|0:1|0:0,0:0:0:0:
340,296,10100,5,2,0:1:0:0:
268,348,10500,1,0,0:0:0:0:
80,156,11700,1,2,0:1:0:0:
344,92,12900,1,0,0:0:0:0:
399,160,13300,6,0,P|354:180|305:176,1,100,2|0,0:1|0:0,0:0:0:0:
224,140,14100,2,0,P|174:135|129:156,1,100,2|0,0:0|0:0,0:0:0:0:
52,200,14900,1,2,0:1:0:0:
4,276,15300,2,0,P|60:288|100:272,1,100,0|2,0:1|0:1,0:0:0:0:
232,156,16500,6,0,L|280:256,1,100,2|0,0:1|0:0,0:0:0:0:
240,328,17300,1,4,0:1:0:0:
88,232,18100,1,4,0:0:0:0:
300,64,19300,1,0,0:0:0:0:
324,152,19700,6,0,P|256:144|228:120,1,100,2|0,0:1|0:0,0:0:0:0:
156,80,20500,1,2,0:0:0:0:
72,240,21300,1,2,0:0:0:0:
228,332,22100,2,0,P|280:328|328:288,1,100,2|0,0:1|0:0,0:0:0:0:
372,128,23300,5,2,0:1:0:0:
200,180,24100,2,0,B|144:200|88:152|88:152|40:160|48:224,1,200,0|0,0:0|0:0,0:0:0:0:
200,308,25700,1,0,0:0:0:0:
280,352,26100,6,0,P|288:316|264:248,1,100,2|0,0:1|0:0,0:0:0:0:
220,184,26900,1,2,0:0:0:0:
92,56,27700,1,2,0:0:0:0:
32,224,28500,2,0,P|32:256|80:312,1,100,2|0,0:1|0:0,0:0:0:0:
232,228,29700,5,0,0:0:0:0:
412,252,30500,1,0,0:0:0:0:
468,172,30900,2,0,L|472:56,1,100,2|0,0:1|0:0,0:0:0:0:
296,40,32100,1,0,0:0:0:0:
208,56,32500,6,0,P|224:92|364:100,1,200,0|2,0:0|0:0,0:0:0:0:
444,60,33700,1,0,0:0:0:0:
472,148,34100,2,0,L|448:264,1,100,2|2,0:0|0:1,0:0:0:0:
372,288,34900,1,0,0:0:0:0:
200,216,35700,6,0,P|116:212|132:304,1,200,2|0,0:0|0:0,0:0:0:0:
292,228,37300,2,0,L|292:172,1,50,2|2,0:0|0:1,0:0:0:0:
92,72,38500,1,0,0:0:0:0:
28,132,38900,6,0,L|16:204,1,50,2|2,0:0|0:0,0:0:0:0:
44,220,39300,2,0,P|96:236|144:224,1,100,2|2,0:0|0:1,0:0:0:0:
212,172,40100,1,0,0:0:0:0:
284,224,40500,2,0,L|392:232,1,100,2|0,0:1|0:0,0:0:0:0:
464,188,41300,1,0,0:0:0:0:
308,100,42100,6,0,P|256:92|200:112,1,100,2|0,0:1|0:0,0:0:0:0:
144,168,42900,2,0,P|95:176|47:162,1,100,0|0,0:0|0:0,0:0:0:0:
100,92,43700,1,2,0:1:0:0:
188,92,44100,2,0,L|252:88,1,50,2|0,0:0|0:0,0:0:0:0:
356,156,44900,1,0,0:0:0:0:
396,236,45300,6,0,P|336:244|296:224,1,100,2|2,0:0|0:0,0:0:0:0:
260,208,45900,2,0,L|196:192,1,50,2|2,0:1|0:0,0:0:0:0:
120,188,46500,1,0,0:0:0:0:
44,140,46900,2,0,L|88:104,1,50
208,64,47700,1,0,0:0:0:0:
260,300,48900,5,2,0:0:0:0:
336,248,49300,2,0,P|296:220|224:216,1,100,2|0,0:1|0:0,0:0:0:0:
176,156,50100,1,2,0:1:0:0:
176,156,51300,1,0,0:0:0:0:
104,212,51700,6,0,P|152:244|216:240,1,100,0|0,0:0|0:0,0:0:0:0:
236,236,52300,2,0,L|264:188,1,50,2|0,0:0|0:0,0:0:0:0:
256,104,52900,1,2,0:1:0:0:
340,72,53300,2,0,P|320:40|260:16,1,100,0|0,0:0|0:0,0:0:0:0:
220,20,53900,2,0,L|164:28,1,50,0|2,0:0|0:1,0:0:0:0:
72,280,55300,5,2,0:0:0:0:
144,228,55700,2,0,P|104:196|52:192,1,100,2|0,0:1|0:0,0:0:0:0:
20,108,56500,1,2,0:1:0:0:
20,108,57700,1,0,0:0:0:0:
44,20,58100,6,0,P|88:48|108:112,1,100,2|0,0:1|0:0,0:0:0:0:
184,140,58900,2,0,P|224:148|288:128,1,100,2|0,0:0|0:0,0:0:0:0:
356,84,59700,1,2,0:1:0:0:
408,156,60100,2,0,L|432:256,1,100,2|0,0:0|0:0,0:0:0:0:
260,308,61300,6,0,P|184:316|144:296,1,100,2|2,0:1|0:0,0:0:0:0:
96,248,62100,2,0,P|48:232|0:240,2,100,0|2|2,0:0|0:0|0:0,0:0:0:0:
308,84,64100,1,0,0:0:0:0:
272,112,64300,1,2,0:0:0:0:
236,140,64500,6,0,L|120:148,1,100,2|2,0:0|0:1,0:0:0:0:
64,200,65300,2,0,P|52:240|80:304,1,100,2|0,0:0|0:0,0:0:0:0:
160,304,66100,1,2,0:1:0:0:
244,276,66500,2,0,L|360:276,1,100,0|0,0:0|0:0,0:0:0:0:
448,128,67700,6,0,L|340:128,1,100,4|0,0:0|0:0,0:0:0:0:
276,180,68500,1,2,0:0:0:0:
116,264,69300,2,0,L|232:272,1,100,2|0,0:0|0:0,0:0:0:0:
384,336,70500,1,0,0:0:0:0:
448,272,70900,6,0,P|412:252|336:256,1,100,2|0,0:0|0:0,0:0:0:0:
264,264,71700,1,2,0:1:0:0:
136,140,72500,2,0,L|104:240,1,100,4|0,0:1|0:0,0:0:0:0:
156,312,73300,1,4,0:0:0:0:
228,100,74500,6,0,P|164:96|124:68,1,100,4|0,0:0|0:0,0:0:0:0:
60,132,75300,2,0,P|8:240|60:292,1,200,2|0,0:0|0:0,0:0:0:0:
220,228,76900,1,0,0:0:0:0:
292,280,77300,6,0,P|312:228|288:168,1,100,2|2,0:0|0:1,0:0:0:0:
228,136,78100,2,0,P|208:90|218:42,1,100,4|0,0:0|0:0,0:0:0:0:
308,40,78900,1,4,0:1:0:0:
396,44,79300,1,0,0:0:0:0:
444,120,79700,1,2,0:0:0:0:
376,188,80100,6,0,P|360:248|460:324,1,200,2|2,0:1|0:1,0:0:0:0:
448,236,81300,1,0,0:0:0:0:
460,148,81700,1,2,0:0:0:0:
388,96,82100,1,4,0:1:0:0:
256,192,82900,12,0,92400,0:0:0:0:
Euny
as your request! sorry for delay dom!


  • Chibi's Easy
  1. 00:07:700 (2) - flow feels bit uncomfortable for me. how about this?
  2. 00:06:900 (1,2,3,4) - these are pretty weird timeline imo. lets makes these more easier.
  3. i'm not sure its fine or not. just i recommend keep ds. these objects are too close or far. please recheck some..
    00:24:100 (3,1)
    00:44:100 (2,1)
    01:02:500 (5,1)
  • Goku's Normal
  1. 00:16:500 (1) - how about change for more curvy? it will be better flow for next object.
  2. 00:17:300 (2) - change volume or additions. i feel bit loud this normal finish.
  3. 01:12:500 (3) - this additions again. please less volume. like 01:18:900 (3) - this
  • Dream
  1. 00:16:500 (1) - how about change shape like this? i feel looks better.
  2. 00:17:300 (2) - this sound bit loud for music imo. lets less volume
  3. 00:30:900 (3) - i think reverse doesnt fit to this. cause 00:31:300 (4) - here is no sound. i recommend to remove reverse.
  4. 00:32:500 (1,2) - flow feels bit uncomfortable for me. 00:32:500 (1) - rotate this slider with -22 degrees(with selection centre) and move 00:33:300 (2) - this bit close. much pretty.
  5. 00:34:100 (4) - i think this object bit far with 00:34:500 (5) - this. lets less distance. like this.
  6. 00:44:100 (3,4) - how about change these for 1/8 slider? i saw you already using for similar parts. that tapping too harsh.
  7. 01:06:100 (4,5) - hmm,, isnt they are too close?
  8. 01:12:500 (3) - same reason by 00:17:300 (2) -this. less volume bit..
that's it :)
hope this is helpful... ;)
Topic Starter
Mortem
@Euny Fixed everything except: 00:30:900 (3) - & 00:44:100 (3,4) -. Thank you.
MoodyRPG
Random mod.

General
  1. ~
Chibi's Easy
  1. 00:13:300 (1) - Make this slider on the other side, like this
Goku's Normal
  1. Keep the consistency in Slider Tick like the others difficulties, use 1, not 2
Dream
  1. 00:15:700 (5) - Just a suggestion, stack this note with the previous slider?
  2. 00:38:900 (1,2,3) - Make this pattern more curved
Only suggestions, perfect map and nice song of 3.13 :), I hope this will get ranked

Good luck Pjecoo o\
Kyouren
Not fixed about change volume, reason: i don't listening a hitsound, so is fixed and slider tick, reason: because this song is slow, so it's okay :3
Thanks for mod~ :3
Upgrade!

Goku's is a evill wolf!
osu file format v14

[General]
AudioFilename: sleep prelude.mp3
AudioLeadIn: 0
PreviewTime: 70500
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.9
BeatDivisor: 8
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Sleep Prelude
TitleUnicode:Sleep Prelude
Artist:The Ghost Of 3.13
ArtistUnicode:The Ghost Of 3.13
Creator:Pjecoo
Version:Goku's Normal
Source:
Tags:Old Lost Unfinished Broken Chibichan10 gokugohan12468
BeatmapID:723847
BeatmapSetID:325816

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:2
SliderTickRate:2

[Events]
//Background and Video events
0,0,"8QpQ8p5giz4.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
500,800,4,2,1,14,1,0
78900,-100,4,2,1,16,0,0
82100,-100,4,2,1,20,0,0
82900,-100,4,2,1,5,0,0


[Colours]
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Anyway, here is a better slider~ :3
SPOILER
389,207,17300,2,0,B|320:248|256:192|256:192|168:120|64:228,1,310
Topic Starter
Mortem

MoodyRPG wrote:

Dream
  1. 00:15:700 (5) - Just a suggestion, stack this note with the previous slider? - Leaving like it is.
  2. 00:38:900 (1,2,3) - Make this pattern more curved - Fixed.
Only suggestions, perfect map and nice song of 3.13 :), I hope this will get ranked

Good luck Pjecoo o\
- Thanks c:
Kyouren
Thanks for mod, Geronimma~ :3
Upgrade!
Goku's want crying ;w;
osu file format v14

[General]
AudioFilename: sleep prelude.mp3
AudioLeadIn: 0
PreviewTime: 70500
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.5
BeatDivisor: 8
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Sleep Prelude
TitleUnicode:Sleep Prelude
Artist:The Ghost Of 3.13
ArtistUnicode:The Ghost Of 3.13
Creator:Pjecoo
Version:Goku's Normal
Source:
Tags:Old Lost Unfinished Broken Chibichan10 gokugohan12468
BeatmapID:723847
BeatmapSetID:325816

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:2
SliderTickRate:2

[Events]
//Background and Video events
0,0,"8QpQ8p5giz4.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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17300,-100,4,2,1,10,0,0
78900,-100,4,2,1,16,0,0
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