么么哒
Xexxar wrote:
z12031203120321's Insane: 01:30:884 (5) - this note isnt snapped. It 2 MS early. √
Ayaya's Extra: 00:25:552 (3) - this note is snapped to 1/16th for its slider end. √
This snapping was talked in Lasse's first mod before. For the whole map aya's diff has different style of rhythm choice and placement from the top diff (most rhythm and placement are simplified in this one), so it's not necessary (and not very practical) to make up with that consistence.Yuii- wrote:
top diff: 00:40:718 (2) - should be 1/6 instead. this is unsnapped completely, there's nothing in the background music that supports the 1/2
aya's difficulty has that snapping as well, would be nice if you could make it consistent
I'm sorry, did you really just say "Another diff does it correctly, so why should another diff do it right?"imoutosan wrote:
This snapping was talked in Lasse's first mod before. For the whole map aya's diff has different style of rhythm choice and placement from the top diff (most rhythm and placement are simplified in this one), so it's not necessary (and not very practical) to make up with that consistence.Yuii- wrote:
top diff: 00:40:718 (2) - should be 1/6 instead. this is unsnapped completely, there's nothing in the background music that supports the 1/2
aya's difficulty has that snapping as well, would be nice if you could make it consistent
I can partly agree with the idea... But a slider looks too bulky in a circle-only part imo. Besides someone complained that it could be misread as 1/4 triple because there's no 1/6 rhythms elsewhere, so it's still too intense (even if it were 1/4 triple) for such a calm part of the song.Xexxar wrote:
ya im sorry yuii but following the song is subjective
in all seriousness, why not do a pattern like this:
this objectively follows the song better and is still quite playable.
Generally speaking I don't really think following the 1/6 rhythm here is a good idea. In this case either slider or circle is better it not that important to me...Xexxar wrote:
It's quite easy to hit the 1/6th double if you were to do it how I suggested since it's just a quick double tap of two fingers. It's not overly intense if its mapped this way. It's not "hard", but relatively hard. For this part I'd like to make players feel relaxed, so even a little raise of difficulty is counterproductive to the overall arrangement of the map.
If your complaint is readability, know that you switch between 1/3 and 1/4th streams without passive rhythms and with spacing that is extremely unintuitive as well. I'm don't mind it at all. It's some player's feeling.
As for "slider in a circle only part" being "too bulky", the song didn't decide for you to map this as circles only. Yeah, it's just my own aesthetics. The song decided that it should be a relatively calm part here, and as the mapper I think a 1/2 circle only part is a good way to tell that. Different people cam get different preference in expressing a same thing, and this should not be discouraged (if they work, of course), isn't it?
(natsu remix feat. soulfear)Natsu wrote:
or ask someone to add a sound in 1/2 at the mp3 /hides