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r300k & Mhz (Curium) - G.O.A

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Total Posts
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Topic Starter
TKiller
This beatmap was submitted using in-game submission on 9 августа 2010 г. at 22:14:09

Artist: r300k & Mhz (Curium)
Title: G.O.A
Source: ez2on
Tags: ez2dj natteke tieff [dbf] lepidopodus lepidon
BPM: 144
Filesize: 16691kb
Play Time: 02:04
Difficulties Available:
  1. Collab (4,99 stars, 375 notes)
  2. DBF's Easy (0,69 stars, 55 notes)
  3. Hard (4,87 stars, 263 notes)
  4. lepidon! - Taiko Oni (4,83 stars, 618 notes)
  5. Normal (4,28 stars, 183 notes)
Download: r300k & Mhz (Curium) - G.O.A
Download: r300k & Mhz (Curium) - G.O.A (no video)
Information: Scores/Beatmap Listing
---------------
fun facts:
Hard is a failed attempt at Normal
Normal is a failed attempt at Easy
This collab was started absolutely randomly
Last person joined in even more random way
It took about 1,5 hours to finish [Collab] and 11 days to get our lazy asses to do that after a quick start
Hanyuu
:D
tieff
Natteke
там с хитсаундами

Download: r300k & Mhz (Curium) - G.O.A (TKiller) [temp].osu
[DBF]
Star~
soulfear
A later star.
DJPop
Don't know this will work, I'll try to record the MV from the game.

But after I finish my exams. :(
Topic Starter
TKiller


looks like this hard is very easy.

Also, that would be cool, DJPop, my ez2solista refuses to enter MV watching mode.
lepidopodus
Taiko map finished. Oni lvl. 9 so it's hard one. (Well, at least I can FC this XD)
Just tell me if you don't like it or want to change something.

Download: r300k & Mhz (Curium) - G.O.A (TKiller) [lepidon! - Taiko Oni].osu
[DBF]
Done.
Mashley
Hitsounds are definitely much too quiet!
Offset seems off, use 2,951

Normal
00:57:967 (3,2,2) - Why did you use jiggly sliders here? They look and feel out of place.

Hard
Fine, I suppose

Insane
Good job on this diff, but it's confusing with the hitsounds so quiet.
00:14:633 (9) - I love this freeze, but it'd be cooler if you storyboarded something with it, like maybe invert the colours of the background for it's duration.
00:47:967 (5) - New combo like the rest of this bit
01:09:633 (2) - Please don't do this, it is VERY confusing to have a hitcircle at the end of such a fast reverse slider.
RainForce
star'd
Shiro
IRC modding.

It's good now, star~
wiedz
nice =w=
Vpalach
звезда
Faust
Excellent Beatmap, and with so few mods as well. Well done. At most, I only have suggestions I'd like you to follow, minor polishes here and there.

Normal: Like a Normal +.

02:04:201 - Move 1 grid up.

Hard: Actually a really good difficulty. It's beautiful.

00:28:383 - I suggest you shift this section a little more to the left.
01:03:175 - Move 1&2 1 grid left.
01:06:716 - As for this formation, here is what I suggest:

Collab: Pretty intimidating.

00:04:201 - Shift the slider 1 grid left so there is proper alignment.
Mizu_banned
Звезда :]
kamok
Gay
Sigillum
n0rm po ponyatiyam
Mutsui
I have seen anything disturbing, starred ;3
Topic Starter
TKiller

Rick_Astley wrote:

I haven't seen anything disturbing, starred ;3
I hope that I am right
Alim_26
Nice, starred.
Garven
As per your reque- untz untz untz

[General]
wtf is that fur line? I don't see how that's keeping any heat in.

[DBF's Easy]
Sliders need to be slower. Otherwise fine.

[TK's Easy]
00:42:950 (1,1,1,1,1,1,1,1,1,1,1,1,1,1) - Woo, osu!'s slowest ghetto spinner!
01:37:951 (1,1,1,1,1,1,1) - These might be pushing the Normal difficulty boundary here - mostly worried about the notes being so soon after a short spinner like that.

[lepidon!]
Love the sound of this.

[TK's Normal]
01:06:300 (1,2,3) - Hah, nice formation
01:59:633 (1,2,3,4,1,2,3,4,1,2,3,4,5,1) - Kind of a boring way to finish, doing the sameish square over and over again.

[Collab]
The 2x speed notification didn't feel like it was needed. The 2x sections felt natural enough, though I didn't even notice the warning until the second playthrough. >>
00:42:967 (1) - Lost 1/3 health for getting all 300's in this section. Bleh.
02:04:216 (3,4,1) - Oh, okay, here's the squares again, cool, cool, coo- oh hell no. Nice.

Nothing wrong here, bleh. Star~
Topic Starter
TKiller
one of the damn best mod posts ever :D

some points noted, too lazy to change right now
Card N'FoRcE
- General: (Considerations and things you need to check/fix for the whole map)
  • Timing issue. Why is the section at 14.633ms at 41,26 BPM (Hard diff)? You have to use 41,00 and fix the offset of the next section, that should start at 16284. Then, please add +8ms to all uninherited timing sections because timing will be a bit early (both Hard and Collab diff)
    And remember to resnap (lol)
- DBF's Easy:
  • .Opinions: (Just some thoughts, I'd personally like if you follow them)
    Nice patterns.
- Normal:
  • .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
    02:04:201 (4,5,6) - i see what you did here. But i think you need to move them another square down to make the stack match the previous spacing
- Hard:
  • .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
    01:52:966 (2) - new combo like you did in (ops i forgot to put when and now i don't remember :< )
    02:04:216 (4,5,1) - same thing as normal, but move to the right
- Collab:
  • .Opinions: (Just some thoughts, I'd personally like if you follow them)
    00:14:633 (9) - LOL. Well i don't think a new combo is needed because even if the player releases the button he can still recover without losing the combo.
    02:04:216 (3,4,1) - uhmuhmuhmuhmhuhmuhmuhmum...
- Lepidon! Taiko Oni:
  • .Opinions: (Just some thoughts, I'd personally like if you follow them)
    Niiiice (but too hard for me as usual lol)
Please fix the timing. I easily notice that that 15ms delay is wrong just by hearing the map play.
Other than that, i really liked it, nice patterns, nice hitsounds and it doesn't feel overmapped at all.
Star + KD star ^^
Topic Starter
TKiller
all fixed. Wow, I followed someone's mod by every line, what a rare sight. C'n'F too pro.
Topic Starter
TKiller


flashlight is fun
James2250
Hitsounds need to be turned up
make sure that all tags are the same

DBF's Easy:
looks good

Normal:
4.28 for a normal? Stupid star system...meh isn't that hard
01:44:201 (1,2,3,1,2,1,2) - make it so these are all stacked on each other (on the previous ones)

Taiko:
00:49:61 timing section isn't needed?

Hard:
00:27:950 - seems like an odd gap
00:34:721 - ^

Collab:
00:37:117 (9,10) - kind of hard to tell these are sliders after all the notes before them
00:38:784 (9,10) - ^
01:09:617 (1) - not a fan of this

*star*
Topic Starter
TKiller
had to reject mods for Hard and Collab, as I like those little gaps in Hard and traps in Collab.

Normal fixed. And oh yeah, tags, how did I miss them.
lepidopodus

James2250 wrote:

Taiko:
00:49:61 timing section isn't needed?
I think that's my mistake... So fixed.

Download: r300k & Mhz (Curium) - G.O.A (TKiller) [lepidon! - Taiko Oni].osu
mrtn
bubbled
Andrea
Some IRC Modding.

- Removed unused file .osb with a full submission.
- Fixed an unsnapped note on lepidon! - Taiko Oni difficulty.

Ranked~
Topic Starter
TKiller
for some reason, "Resnap all notes" worked wrong for lepidon's oni, and now 00:42:951 (1) actually IS unsnapped (it also becomes unsnapped if you snap it manually and then use "Resnap all notes" again)

It wouldn't be a problem, but when unsnapped, this note counts as a part of 1x bpm section and not the 0,5 one. Map is still perfectly readable, but this wasn't intended by mapper, so I want to ask if there is a way to fix this without unranking the whole set, since lot of people passed these maps with mods and I wouldn't like to waste their efforts.

I really didn't expect "Resnap all notes" to work in a wrong way, and the note Andrea was talking about actually became snapped after I did that.
lepidopodus
OTL....

Why this happens? see this.

2951,416.666666666667,4,1,0,80,1,0
42951,-200,4,2,0,70,0,0
71284,-100,4,1,0,70,0,1
111284,-100,4,1,0,80,0,0
x0.5 is in 42951, and it's perfectly 'snapped' when I checked in the editor. (editor says it's 00:42:951.)

184,185,42950,5,8
But note is actually in 42950, not 42951, so it's actually unsnapped, but Aimod says it's snapped. (And that's why the note considered as x1.0) Aimod isn't perfect, you should know that.
Originally it was 42951, but after 'Resnap all notes', it was moved to 42950. 'Resnap all notes' isn't perfect.

I should have set scroll speed change somewhat earlier than it should be...

EDIT : Ok, nobody except Taiko players and mappers care this, and players will blame me, and this one would be worse case with overlapping notes in Taiko map. :(
(Yeah, you noticed that one notes is really annoying, right?)

EDIT 2 : And BATs, please check there are no overlapping notes with scroll speed change like this case when you checking the mapset with Taiko only diff
Topic Starter
TKiller
I'm really sorry for this, lepidopodus, I'll try to reason with Remmy or someone else to resubmit taiko diff after snapping the note, it shouldn't even break the replays since they store data about key pressings and we only need to move one note by 1 ms.

Edit: sorry, talked to Ephemeral, he said changing .osu will break replays and requres a reset, so I guess, no way to fix this now. Well, map is still readable, probably some people will consider this note as a little "trap" you set. Well...

Yet again, I apologise, didn't know this can happen.
Ari-chan_old
Good job.
Shandro
пизда :D
and 11 days to get our lazy asses to do that after a quick start :D
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