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Demetori - Yuuga ni Sakase, Sumizome no Sakura ~ Border of L

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Total Posts
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Topic Starter
Keada
This beatmap was submitted using in-game submission on 28. august 2015 at 23:22:09

Artist: Demetori
Title: Yuuga ni Sakase, Sumizome no Sakura ~ Border of Life
Source: 東方Project
Tags: Touhou ZUN 如臨深遠 ~雨縒煙柳~東方妖々夢 ~ Perfect Cherry Blossom 西行寺 幽々子 Yuyuko Saigyouji c71 Tokunan 徳南 Kyuuhouji 九宝時 Sinen ni Nozomu ga Gotoshi Bloom Nobly
BPM: 175
Filesize: 11252kb
Play Time: 05:51
Difficulties Available:
  1. Phantasm Stage (5,25 stars, 1571 notes)
Download: Demetori - Yuuga ni Sakase, Sumizome no Sakura ~ Border of Life
Information: Scores/Beatmap Listing
---------------
meh
-Genesis
hype
Topic Starter
Keada

-Genesis wrote:

hype
Hype!
ukod
irc mod thingy before upload
2015-06-08 14:49 Ukod: looks really good overall but 1 or 2 parts seemed a little off, i'll try to find them and suggest what would be better imo
2015-06-08 14:49 Keada: oh yeah
2015-06-08 14:49 Keada: :D
2015-06-08 14:49 Keada: thanks :3
2015-06-08 14:50 Ukod: 03:07:002 (1,2,3,4,5,6,7,8,1,2,3,4) -
2015-06-08 14:50 Ukod: i guess these jumps are the build up to the guitar solo, but i find this part to be significantly less intense than the guitar part
2015-06-08 14:51 Ukod: either decrease the range of the jumps here or increase them in the solo
2015-06-08 14:51 Keada: oh
2015-06-08 14:51 Keada: hmm
2015-06-08 14:51 Keada: ill consider that
2015-06-08 14:51 Keada: because later parts is like smaller range
2015-06-08 14:51 Ukod: yea
2015-06-08 14:52 Keada: the only part im not sure about is this one 03:19:345 (1,2,3,4,5,6,7,8,9,10) -
2015-06-08 14:52 Keada: i didnt exactly know what to do here
2015-06-08 14:52 Keada: D:
2015-06-08 14:52 Keada: any ideas?
2015-06-08 14:53 Ukod: only thing i could come up is a stream with a 1/4 jump on every white tick
2015-06-08 14:53 Ukod: found the other part i didnt quite get
2015-06-08 14:53 Ukod: 00:49:516 (7,1) -
2015-06-08 14:53 Ukod: i feel between those there should be another note
2015-06-08 14:53 Keada: oh yeah
2015-06-08 14:54 Keada: hmm ill consider that too, because im following the drums
2015-06-08 14:54 Keada: but yeah
2015-06-08 14:54 Ukod: and then a jump should lead into the repeatslider
2015-06-08 14:54 Keada: the guitar
2015-06-08 14:56 Ukod: after looking at the last kiai id suggest to give the guitar solo higher spacing overall
2015-06-08 14:56 Keada: yeah
2015-06-08 14:56 Ukod: kand find anything else, good luck with the map
2015-06-08 14:56 Ukod: *cant
Kuki
irc :3

SPOILER
2015-06-11 17:09 Kuki: ACTION is playing [http://osu.ppy.sh/b/716576 Demetori - Yuuga ni Sakase, Sumizome no Sakura ~ Border of Life [Phantasm Stage]]
2015-06-11 17:15 Kuki: Plays nicely
2015-06-11 17:15 Keada: \:D/
2015-06-11 17:15 Kuki: few problems I could spot to mod on
2015-06-11 17:16 Kuki: Are you down for an IRC:?
2015-06-11 17:16 Keada: sure ^^
2015-06-11 17:16 Kuki: ACTION is editing [http://osu.ppy.sh/b/716576 Demetori - Yuuga ni Sakase, Sumizome no Sakura ~ Border of Life [Phantasm Stage]]
2015-06-11 17:16 Kuki: First off
2015-06-11 17:16 Kuki: 00:02:545 (3,4,5) - this here
2015-06-11 17:17 Kuki: I misread as a double after the note
2015-06-11 17:17 Kuki: it would work well if you made it a double instead and moved it back a tick like this
2015-06-11 17:17 Kuki: http://puu.sh/iksYJ/0e345321b2.jpg
2015-06-11 17:18 Keada: youre actually right, sounds better
2015-06-11 17:18 Keada: :>
2015-06-11 17:18 Kuki: 00:02:716 - then add a note here
2015-06-11 17:18 Kuki: ^_^
2015-06-11 17:19 Kuki: 00:03:573 (2,3,4,5) - would be ideal to do the same here
2015-06-11 17:19 Kuki: since it's relatively the same pattern as before
2015-06-11 17:19 Kuki: would make sense to change
2015-06-11 17:20 Keada: yeah
2015-06-11 17:20 Keada: thats true
2015-06-11 17:20 Kuki: 000:07:688 (2,3,4,5,6,7) - consistant spacing would be nice herer
2015-06-11 17:21 Kuki: 00:19:002 (3,4,5,1) - spacing consistancy
2015-06-11 17:21 Kuki: 00:16:602 (5,2) - fix stack
2015-06-11 17:21 Kuki: 00:21:745 (2,3,4) - this is hard to read and play but sounds nice
2015-06-11 17:21 Kuki: I'd say ctrl+g 00:21:973 (3,4) -
2015-06-11 17:22 Kuki: that works great
2015-06-11 17:22 Keada: sure just let me xD erh get through this
2015-06-11 17:22 Keada: first
2015-06-11 17:22 Kuki: that way the slider is on the weird beat
2015-06-11 17:22 Kuki: not the hitcircle
2015-06-11 17:22 Kuki: so you can hit it wrong and it won't penalize you
2015-06-11 17:22 Kuki: since you aren't expecting it
2015-06-11 17:23 Kuki: and hitcircle is on a red tick again
2015-06-11 17:23 Kuki: 00:29:287 (1,2,3,1,1) - consistancy with spacing (even though they're not in the same timeslot, aestheticzzzz)
2015-06-11 17:23 Keada: 00:19:345 (5,1) - here
2015-06-11 17:23 Keada: its a jump
2015-06-11 17:23 Keada: but
2015-06-11 17:24 Kuki: yeah jump is fine
2015-06-11 17:24 Kuki: just sliders before
2015-06-11 17:24 Keada: yeah, only like 0.1x distance tho xD
2015-06-11 17:24 Kuki: 00:25:173 (1) - if you just move the third point two ticks back it's a better slider
2015-06-11 17:24 Kuki: I consider doing this for everything
2015-06-11 17:24 Kuki: yeah but it's still inconsistant
2015-06-11 17:26 Keada: 00:21:745 (2,3,4) - this part ill keep tho, noone has had problems with this , and it plays nice so
2015-06-11 17:26 Kuki: idk I strongly reccomend chjanging
2015-06-11 17:26 Kuki: it's fine and to the beat
2015-06-11 17:26 Kuki: but
2015-06-11 17:26 Kuki: it's weird to play
2015-06-11 17:26 Kuki: even if it's played right it's still awkward
2015-06-11 17:27 Kuki: and is easily misread
2015-06-11 17:27 Kuki: ontop of that having the slider there is a better idea since it's on a different beat
2015-06-11 17:27 Kuki: and you can get it wrong without getting it wrong essentially
2015-06-11 17:27 Keada: welp, but not gonna change it
2015-06-11 17:27 Keada: only if many people say this
2015-06-11 17:27 Kuki: 01:07:002 (3,4,5,1) - fix blanket
2015-06-11 17:28 Kuki: bn might say later on
2015-06-11 17:28 Kuki: depends
2015-06-11 17:28 Kuki: it's playable just not ideal imo
2015-06-11 17:29 Kuki: 01:10:773 (2) - move red tick left by one, fixes aesthetics
2015-06-11 17:31 Kuki: 02:10:602 (6,1,2) - fix spacing
2015-06-11 17:31 Keada: 01:10:773 (2) - what you meant with this?
2015-06-11 17:31 Kuki: actually
2015-06-11 17:31 Keada: :S
2015-06-11 17:32 Kuki: looks like it might be okay
2015-06-11 17:32 Kuki: move the curve
2015-06-11 17:32 Kuki: red tick curve
2015-06-11 17:32 Kuki: over by one tick
2015-06-11 17:32 Kuki: left
2015-06-11 17:32 Kuki: aestheticz
2015-06-11 17:32 Keada: oh
2015-06-11 17:33 Keada: and the spacing 02:10:602 (6,1,2) - is fine + im going for a pattern there
2015-06-11 17:34 Kuki: 02:42:659 (2) - why not copy 02:42:145 (1) - for symmetry? looks nicer imo
2015-06-11 17:34 Kuki: yeah I noticed after i said
2015-06-11 17:35 Keada: yeah
2015-06-11 17:35 Keada: ait ive changed the things that I havent said anything about
2015-06-11 17:35 Kuki: k
2015-06-11 17:37 Kuki: k
2015-06-11 17:38 Kuki: that's it I guess
2015-06-11 17:38 Kuki: couldn't find anything else
2015-06-11 17:38 Kuki: anything you're unsure of that you want me to check?
2015-06-11 17:38 Keada: ait nice :D
2015-06-11 17:38 Keada: erh yeah actually one thing
2015-06-11 17:38 Keada: 03:18:316 (2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,1) - how do you think this plays out?
2015-06-11 17:39 Keada: I was a bit unsure
2015-06-11 17:39 Keada: :S
2015-06-11 17:40 Kuki: 03:34:430 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - this is a bit hard
2015-06-11 17:40 Kuki: and kinda overdone copypaste wise
2015-06-11 17:40 Keada: its meant too
2015-06-11 17:40 Kuki: but that's really my only problem there
2015-06-11 17:41 Kuki: well I mean there's no way it couldn't be overdone
2015-06-11 17:41 Kuki: but yeah
2015-06-11 17:41 Keada: its meant because the guitar
2015-06-11 17:41 Keada: :D
2015-06-11 17:41 Keada: that part is fine
2015-06-11 17:41 Kuki: yeah ik flow is really bad there though
2015-06-11 17:41 Keada: I asked a BN
2015-06-11 17:41 Kuki: I would move the other 3 a little bit maybe?
2015-06-11 17:41 Kuki: atm seems like flow goes too straight if you know what I mean
2015-06-11 17:41 Keada: 3?
2015-06-11 17:41 Kuki: that can make things awkward
2015-06-11 17:42 Kuki: 03:35:802 (1,2,3,1,2,3,1,2,3,1,2,3) - these
2015-06-11 17:42 Kuki: kinda like this
2015-06-11 17:42 Kuki: http://puu.sh/iku4d/d937660aa5.jpg
2015-06-11 17:42 Kuki: to provide a little bit of flow at least
2015-06-11 17:42 Kuki: because I don't think they play very nicely
2015-06-11 17:42 Kuki: too linear imo
2015-06-11 17:43 Keada: oh well, ill change it if many people again complains
2015-06-11 17:43 Kuki: k
Lama Poluna
Hello :3 m4m

00:09:916 (7) -
00:46:773 (8) - Move x:296 y:100.
00:49:688 (8) - Move x:457 y:80.
00:51:059 (1) - Move x:472 y:224.
01:22:773 - Add very slow slider?
04:39:745 - ^
02:39:573 - ^
04:17:802 - ^
01:29:459 (1) - Make it more enveloping.
01:33:573 (1) - ^
01:34:945 (1) - ^
04:20:888 (1) - ^

Gl ;)
Topic Starter
Keada

Lama Poluna wrote:

Hello :3 m4m

00:09:916 (7) - nice :D added
00:46:773 (8) - Move x:296 y:100. why? :S that wouldve just been weird
00:49:688 (8) - Move x:457 y:80. ait
00:51:059 (1) - Move x:472 y:224. ait
01:22:773 - Add very slow slider? nah
04:39:745 - ^ ^
02:39:573 - ^ ^
04:17:802 - ^ ^
01:29:459 (1) - Make it more enveloping.
01:33:573 (1) - ^
01:34:945 (1) - ^
04:20:888 (1) - ^ tried to do this ^ hopefully looks better

Gl ;)
Thanks for the mod :3
Frey
σ(゚ー^*)

  • [Phantasm Stage]
  1. better not use pure white color, that's risky.
  2. 00:04:430 (7) - you can add a NC, it would emphasize the triangle
  3. 00:10:773 (9) - NC? This part of music is obviously especial
  4. 00:20:716 (3) - add clap? it sounds a bit empty
  5. 02:23:116 (1) - hey, I think you should use a less slider velocity for this slider, and extend it to 02:23:373, then place it to a proper place. You should emphasize the temporary drum stop. Or, don't put anything at 02:23:288 , like 02:39:573 (1,2) -
  6. 02:33:230 (7) - NC this then remove NC of 02:33:573 (1) - because 02:33:230 (7,8,9,1,2,3,4,5) - they are the same pattern, it should be nice if they are same color
  7. 04:27:402 (4) - it would be interesting if you move it to x136 y208
Good Luck with a star attached :)
Topic Starter
Keada

Frey wrote:

σ(゚ー^*)

  • [Phantasm Stage]
  1. better not use pure white color, that's risky. aww D: welp ;w; ill change it if BNs/QATs say it
  2. 00:04:430 (7) - you can add a NC, it would emphasize the triangle ait
  3. 00:10:773 (9) - NC? This part of music is obviously especial aiiit
  4. 00:20:716 (3) - add clap? it sounds a bit empty Im hitsounding to the music and I dont hear a clap there ;w;
  5. 02:23:116 (1) - hey, I think you should use a less slider velocity for this slider, and extend it to 02:23:373, then place it to a proper place. You should emphasize the temporary drum stop. Or, don't put anything at 02:23:288 , like 02:39:573 (1,2) - Ait changed sv to x0.80
  6. 02:33:230 (7) - NC this then remove NC of 02:33:573 (1) - because 02:33:230 (7,8,9,1,2,3,4,5) - they are the same pattern, it should be nice if they are same color ait fixed
  7. 04:27:402 (4) - it would be interesting if you move it to x136 y208 awesome
Good Luck with a star attached :)
Thank you for the mod :D ill mod yours soon :3 and thank you for the star <3
Crimmi
Hello, from my mod queue!~

General


Checked through the files and everything is in order~


[Phantasm Stage]


While to me there are not many problems with this map, I just have to point out some stuff while combing through it:
  1. 00:02:716 (5,6,7) - There's a bit of a change in spacing, while I saw other jumps similar to this have consistent spacing.
  2. 00:55:688 (2,3,4,5,6) - Maybe you could form this to be a star pattern? :3
  3. 01:47:288 (1) - This object is touching the scorebar~
  4. 02:34:088 (1) - Maybe move the bottom red node to x:440|y:208 so it doesn't obscure the player from notes (2,3,4).
  5. 04:01:516 (7,8,9,1) - I am not sure would fly by with the BN's but a 1/6 spaced stream is a bit risky, eh?
Nothing much here, good song btw, good luck~!
Topic Starter
Keada

Crimmi wrote:

Hello, from my mod queue!~

General


Checked through the files and everything is in order~


[Phantasm Stage]


While to me there are not many problems with this map, I just have to point out some stuff while combing through it:
  1. 00:02:716 (5,6,7) - There's a bit of a change in spacing, while I saw other jumps similar to this have consistent spacing. oh yeah erhm, I forgot to change that when I got a mod earlier xD so yeah fixed now
  2. 00:55:688 (2,3,4,5,6) - Maybe you could form this to be a star pattern? :3 Ill think about this one, because I was going for 2 trianlges since its 6 notes and stuff, but could go for a pentagon with 6 edges but yeah, thinking about it
  3. 01:47:288 (1) - This object is touching the scorebar~ Fixed~
  4. 02:34:088 (1) - Maybe move the bottom red node to x:440|y:208 so it doesn't obscure the player from notes (2,3,4). oh yeah, now that you mentioned it xD Fixed
  5. 04:01:516 (7,8,9,1) - I am not sure would fly by with the BN's but a 1/6 spaced stream is a bit risky, eh? Yeah ill just risk it :D
Nothing much here, good song btw, good luck~!
Thank you~ :3
Okoratu
a rather short log
20:03 Keada: Heey~ I was just wondering if you have time for a testplay? :D
20:03 Okoratu: in like 5 mins
20:03 Okoratu: ~
20:03 Keada: ait :3
20:07 Okoratu: k
20:07 *Keada is listening to [http://osu.ppy.sh/b/716576 Demetori - Yuuga ni Sakase, Sumizome no Sakura ~ Border of Life]
20:07 Keada: :D
20:15 Okoratu: actually this has potential
20:16 Keada: oh :D
20:16 Keada: thats nice to hear
20:16 Keada: ^-^
20:16 Okoratu: o
20:16 Okoratu: it's hitsounded
20:16 Keada: yeah :D
20:16 Okoratu: i was like are those sounds in the song
20:16 Okoratu: or not
20:16 Keada: xD
20:16 Keada: haha
20:16 Okoratu: should probably be increased to be more obviously hitsounds
20:17 Keada: so increase by 10% maybe?
20:17 Okoratu: dunno
20:18 Keada: maybe ill do that since you said you didnt hear much hitsounds etc ^^
20:18 Okoratu: 01:00:659 (8,1) - in places like this the way you emphasize objects and the way the song goes don't really match
20:19 Okoratu: the same thing is the case in many other places but this one was the most obvious
20:19 Keada: oh
20:19 Keada: yeah it should have more spacing is what you say then, I wasnt completely sure what to do when i mapped so
20:20 Keada: cause it would fuck up the pattern later D:
20:20 Okoratu: 01:20:030 (1,2,3,4,5,6,7) - rofl i can never pull patterns like this off in a way they work
20:21 Keada: xD
20:21 Keada: oh
20:24 Okoratu: 02:33:059 (6,1,2,3) - these could be more spaced because the previous thing 02:32:888 (5,6) - had more as well
20:24 Keada: oh yeah, ill fix that
20:25 Keada: :>
20:25 Okoratu: now that i listen to those hitsounds with a bit more volume they seem familiar
20:26 Okoratu: reminds me a lot of the samples used in higan kikou
20:26 Keada: oh
20:27 Keada: yeah I took some hitsounds from GW ^^
20:27 Okoratu: 03:20:373 (7,8,9,10,1) - idk how much it'd break your map but 03:19:345 (1,2,3,4,5,6) - are all back and forth motions so i think this would play better if you would have to do a backwards motion from 03:20:202 (6) - , at least it'd be more intuitive
20:28 Keada: hmm
20:29 Keada: would be hard from there
20:29 Keada: cause of overlapping etc
20:29 Keada: D:
20:29 Okoratu: just saying that it'd probably be more intuitive to play
20:29 Okoratu: nothing more
20:29 Okoratu: lol
20:30 Keada: oh
20:30 Okoratu: 03:37:173 (1,2,3,4,5,6,7,8) - idk why this rhythm is the way it is
20:30 Keada: so its nothing wrong if I let it be there
20:31 Okoratu: the guitar does 3/4 things
20:31 Keada: oh? I hear doubles there but from the guitar
20:31 Okoratu: the drums do regular stuff
20:32 Okoratu: http://puu.sh/irgJd/93fd21c0c4.jpg
20:32 Okoratu: shouldn't that be like this then
20:32 Okoratu: ??
20:33 Keada: oooooh
20:33 Keada: :D
20:33 Keada: xD
20:34 Okoratu: 03:38:888 (3,4) - whatever you did there it shouldn't be on 1/8 but rather on 1/3 things http://puu.sh/irgSa/23ac8aee87.jpg
20:34 Okoratu: except my hearing is completely broken
20:34 Okoratu: but i don't think it is
20:34 Okoratu: lol
20:36 Keada: I have it on 1/3 dont I?
20:36 Keada: or was it 1/8?
20:37 Okoratu: you have the sliderend snapped on 1/8
20:37 Okoratu: and the circle as well
20:37 Okoratu: .
20:37 Keada: oh lol :D fixed that now
20:37 Keada: it was 1/3 before
20:37 Keada: but
20:37 Keada: :S
20:37 Keada: dunno what happened
20:37 Keada: xD
20:38 Okoratu: 04:33:745 (2,3,4,5,6,7,8) - this is incredibly awkward
20:39 Okoratu: http://puu.sh/irhfP/b9f6a8efd9.jpg replacing 3 with circles would be uhh less awkward
20:39 Keada: that would be better yeah
20:39 Keada: xD
20:39 Keada: everybody break there
20:39 Keada: so
20:39 Keada: didnt know what to do either
20:39 Keada: D.
20:41 Okoratu: the very end is incredibly lazy
20:42 Keada: you meant overlaps etc?
20:42 Keada: D:
20:42 Okoratu: no the 4 spinners
20:42 Okoratu: rofl
20:42 Keada: oooh
20:42 Keada: yeah I did that because of the music kind of stops there
20:43 Keada: xD
20:43 Keada: haha
20:43 Keada: not stops
20:43 Keada: but
20:43 Keada: like here 05:40:602 (1) -
20:43 Keada: stops kind of
20:44 Keada: but yeah thanks for having a look at it ^^
20:44 Keada: taking*

20:44 Okoratu: no problem, gl
Topic Starter
Keada

Okoratu wrote:

a rather short log
20:03 Keada: Heey~ I was just wondering if you have time for a testplay? :D
20:03 Okoratu: in like 5 mins
20:03 Okoratu: ~
20:03 Keada: ait :3
20:07 Okoratu: k
20:07 *Keada is listening to [http://osu.ppy.sh/b/716576 Demetori - Yuuga ni Sakase, Sumizome no Sakura ~ Border of Life]
20:07 Keada: :D
20:15 Okoratu: actually this has potential
20:16 Keada: oh :D
20:16 Keada: thats nice to hear
20:16 Keada: ^-^
20:16 Okoratu: o
20:16 Okoratu: it's hitsounded
20:16 Keada: yeah :D
20:16 Okoratu: i was like are those sounds in the song
20:16 Okoratu: or not
20:16 Keada: xD
20:16 Keada: haha
20:16 Okoratu: should probably be increased to be more obviously hitsounds
20:17 Keada: so increase by 10% maybe?
20:17 Okoratu: dunno
20:18 Keada: maybe ill do that since you said you didnt hear much hitsounds etc ^^
20:18 Okoratu: 01:00:659 (8,1) - in places like this the way you emphasize objects and the way the song goes don't really match
20:19 Okoratu: the same thing is the case in many other places but this one was the most obvious
20:19 Keada: oh
20:19 Keada: yeah it should have more spacing is what you say then, I wasnt completely sure what to do when i mapped so
20:20 Keada: cause it would fuck up the pattern later D:
20:20 Okoratu: 01:20:030 (1,2,3,4,5,6,7) - rofl i can never pull patterns like this off in a way they work
20:21 Keada: xD
20:21 Keada: oh
20:24 Okoratu: 02:33:059 (6,1,2,3) - these could be more spaced because the previous thing 02:32:888 (5,6) - had more as well
20:24 Keada: oh yeah, ill fix that
20:25 Keada: :>
20:25 Okoratu: now that i listen to those hitsounds with a bit more volume they seem familiar
20:26 Okoratu: reminds me a lot of the samples used in higan kikou
20:26 Keada: oh
20:27 Keada: yeah I took some hitsounds from GW ^^
20:27 Okoratu: 03:20:373 (7,8,9,10,1) - idk how much it'd break your map but 03:19:345 (1,2,3,4,5,6) - are all back and forth motions so i think this would play better if you would have to do a backwards motion from 03:20:202 (6) - , at least it'd be more intuitive
20:28 Keada: hmm
20:29 Keada: would be hard from there
20:29 Keada: cause of overlapping etc
20:29 Keada: D:
20:29 Okoratu: just saying that it'd probably be more intuitive to play
20:29 Okoratu: nothing more
20:29 Okoratu: lol
20:30 Keada: oh
20:30 Okoratu: 03:37:173 (1,2,3,4,5,6,7,8) - idk why this rhythm is the way it is
20:30 Keada: so its nothing wrong if I let it be there
20:31 Okoratu: the guitar does 3/4 things
20:31 Keada: oh? I hear doubles there but from the guitar
20:31 Okoratu: the drums do regular stuff
20:32 Okoratu: http://puu.sh/irgJd/93fd21c0c4.jpg
20:32 Okoratu: shouldn't that be like this then
20:32 Okoratu: ??
20:33 Keada: oooooh
20:33 Keada: :D
20:33 Keada: xD
20:34 Okoratu: 03:38:888 (3,4) - whatever you did there it shouldn't be on 1/8 but rather on 1/3 things http://puu.sh/irgSa/23ac8aee87.jpg
20:34 Okoratu: except my hearing is completely broken
20:34 Okoratu: but i don't think it is
20:34 Okoratu: lol
20:36 Keada: I have it on 1/3 dont I?
20:36 Keada: or was it 1/8?
20:37 Okoratu: you have the sliderend snapped on 1/8
20:37 Okoratu: and the circle as well
20:37 Okoratu: .
20:37 Keada: oh lol :D fixed that now
20:37 Keada: it was 1/3 before
20:37 Keada: but
20:37 Keada: :S
20:37 Keada: dunno what happened
20:37 Keada: xD
20:38 Okoratu: 04:33:745 (2,3,4,5,6,7,8) - this is incredibly awkward
20:39 Okoratu: http://puu.sh/irhfP/b9f6a8efd9.jpg replacing 3 with circles would be uhh less awkward
20:39 Keada: that would be better yeah
20:39 Keada: xD
20:39 Keada: everybody break there
20:39 Keada: so
20:39 Keada: didnt know what to do either
20:39 Keada: D.
20:41 Okoratu: the very end is incredibly lazy
20:42 Keada: you meant overlaps etc?
20:42 Keada: D:
20:42 Okoratu: no the 4 spinners
20:42 Okoratu: rofl
20:42 Keada: oooh
20:42 Keada: yeah I did that because of the music kind of stops there
20:43 Keada: xD
20:43 Keada: haha
20:43 Keada: not stops
20:43 Keada: but
20:43 Keada: like here 05:40:602 (1) -
20:43 Keada: stops kind of
20:44 Keada: but yeah thanks for having a look at it ^^
20:44 Keada: taking*

20:44 Okoratu: no problem, gl
Thankichu~
Mint
Small IRC with mapper, fix few patterns.
Log
21:26 Keada: Heey~ I was just wondering if you have time for a testplay? :3
21:26 appleeaterx: testplay? fine
21:27 *Keada is listening to [http://osu.ppy.sh/b/716576 Demetori - Yuuga ni Sakase, Sumizome no Sakura ~ Border of Life]
21:27 Keada: thanks :D
21:34 appleeaterx: woah
21:34 appleeaterx: really good actually!
21:34 Keada: owo
21:34 Keada: thanks :D
21:34 appleeaterx: so fun to play
21:34 Keada: Thats nice to hear o3o
21:35 appleeaterx: hmm
21:35 appleeaterx: just few things
21:35 Keada: mhm ^^
21:35 appleeaterx: dont use pure white combo colour 255,255,255
21:35 Keada: ow okay, i will not do that ^^ i wasnt sure if I could use or not so xD
21:36 Keada: ill use something more darker white ish maybe?
21:36 appleeaterx: yeaa more greyish would be much better (and rankable lol)
21:36 appleeaterx: but really, 03:18:316 (2,3,4,5,6,7) - really well mapped
21:37 Keada: thanks :D
21:37 Keada: http://puu.sh/irlxu/279f2b266e.png so like this
21:37 Keada: the colour*
21:37 Keada: :3
21:37 appleeaterx: would be better yea
21:37 appleeaterx: 03:38:545 (1,2,3,4,5,6,1) - here i recommend to stick with one spacing
21:38 appleeaterx: like 1.4x consistent all the way
21:38 appleeaterx: because it's a bit hard to see the difference between snaps now
21:38 Keada: owh okay :D ill change that now ^^
21:38 Keada: 1.4x inc
21:39 Keada: 03:39:116 (4,5) - from those two tho
21:39 Keada: should I still have 1.4x
21:39 Keada: it kind of gives the map a huge diff spike, at least imo
21:39 Keada: not a huge spike but
21:39 Keada: yeah
21:39 Keada: you get what I mean right? xd
21:40 appleeaterx: hmm maybe not completely all the way through
21:40 appleeaterx: but just make it more clear which one is 1/3 and which one is 1/4 lol
21:40 Keada: ooh
21:40 Keada: yeah
21:40 appleeaterx: i couldnt really see the difference between the snaps here at this part
21:40 Keada: ive done that now so
21:41 appleeaterx: also, 03:26:716 (6,7) - not sure about how large this jump is
21:41 appleeaterx: its quite big now after that kickslider
21:42 Keada: yeah
21:42 Keada: hmm
21:43 appleeaterx: well dont have to change of course
21:43 appleeaterx: bit lazy now so ill just leave a star and wish you good luck!
21:44 Keada: yeah thank you! :D do you leave the chat log too or? ^^
21:45 appleeaterx: one last thing: 04:34:430 (9,1) - i broke here.. jump is really large imo, especially because this just plays as a stream and i didnt expect it to jump so fast o_o
21:46 Keada: ooh
21:46 Keada: yeah hmm
21:47 Keada: stack with the 04:33:059 (4) -
21:47 Keada: would play better I guess?
21:47 Keada: ^^
21:50 appleeaterx: yeah, i actually thought of http://puu.sh/irmyb/f7b32997f7.jpg or http://puu.sh/irmCS/f7b601da1e.jpg
21:50 appleeaterx: but thats up to you
21:53 Keada: i like the 2nd one actually
21:53 Keada: changed it to that :D
21:54 appleeaterx: =w=b

Really fun to play, good luck :)
Topic Starter
Keada

appleeaterx wrote:

Small IRC with mapper, fix few patterns.
Log
21:26 Keada: Heey~ I was just wondering if you have time for a testplay? :3
21:26 appleeaterx: testplay? fine
21:27 *Keada is listening to [http://osu.ppy.sh/b/716576 Demetori - Yuuga ni Sakase, Sumizome no Sakura ~ Border of Life]
21:27 Keada: thanks :D
21:34 appleeaterx: woah
21:34 appleeaterx: really good actually!
21:34 Keada: owo
21:34 Keada: thanks :D
21:34 appleeaterx: so fun to play
21:34 Keada: Thats nice to hear o3o
21:35 appleeaterx: hmm
21:35 appleeaterx: just few things
21:35 Keada: mhm ^^
21:35 appleeaterx: dont use pure white combo colour 255,255,255
21:35 Keada: ow okay, i will not do that ^^ i wasnt sure if I could use or not so xD
21:36 Keada: ill use something more darker white ish maybe?
21:36 appleeaterx: yeaa more greyish would be much better (and rankable lol)
21:36 appleeaterx: but really, 03:18:316 (2,3,4,5,6,7) - really well mapped
21:37 Keada: thanks :D
21:37 Keada: http://puu.sh/irlxu/279f2b266e.png so like this
21:37 Keada: the colour*
21:37 Keada: :3
21:37 appleeaterx: would be better yea
21:37 appleeaterx: 03:38:545 (1,2,3,4,5,6,1) - here i recommend to stick with one spacing
21:38 appleeaterx: like 1.4x consistent all the way
21:38 appleeaterx: because it's a bit hard to see the difference between snaps now
21:38 Keada: owh okay :D ill change that now ^^
21:38 Keada: 1.4x inc
21:39 Keada: 03:39:116 (4,5) - from those two tho
21:39 Keada: should I still have 1.4x
21:39 Keada: it kind of gives the map a huge diff spike, at least imo
21:39 Keada: not a huge spike but
21:39 Keada: yeah
21:39 Keada: you get what I mean right? xd
21:40 appleeaterx: hmm maybe not completely all the way through
21:40 appleeaterx: but just make it more clear which one is 1/3 and which one is 1/4 lol
21:40 Keada: ooh
21:40 Keada: yeah
21:40 appleeaterx: i couldnt really see the difference between the snaps here at this part
21:40 Keada: ive done that now so
21:41 appleeaterx: also, 03:26:716 (6,7) - not sure about how large this jump is
21:41 appleeaterx: its quite big now after that kickslider
21:42 Keada: yeah
21:42 Keada: hmm
21:43 appleeaterx: well dont have to change of course
21:43 appleeaterx: bit lazy now so ill just leave a star and wish you good luck!
21:44 Keada: yeah thank you! :D do you leave the chat log too or? ^^
21:45 appleeaterx: one last thing: 04:34:430 (9,1) - i broke here.. jump is really large imo, especially because this just plays as a stream and i didnt expect it to jump so fast o_o
21:46 Keada: ooh
21:46 Keada: yeah hmm
21:47 Keada: stack with the 04:33:059 (4) -
21:47 Keada: would play better I guess?
21:47 Keada: ^^
21:50 appleeaterx: yeah, i actually thought of http://puu.sh/irmyb/f7b32997f7.jpg or http://puu.sh/irmCS/f7b601da1e.jpg
21:50 appleeaterx: but thats up to you
21:53 Keada: i like the 2nd one actually
21:53 Keada: changed it to that :D
21:54 appleeaterx: =w=b

Really fun to play, good luck :)
Thankichu~
Topic Starter
Keada
I changed Kiai time's SV a little bit, for those wondering :D
Aka told me it would be better so :>

Updated.
Jona
Awesome map, lykke til 8-)

*Throws star*
Topic Starter
Keada

Jona wrote:

Awesome map, lykke til 8-)

*Throws star*
Takker ;D <3
Exa
As requested in my queue
:

[Phantasm Stage]

00:07:002 (6) - Don't abuse hitsounds.
00:07:002 (6,1) - The flow here is weird, both because the slider is not following it and because the transition seems forceful.
00:08:373 (7,1) - Make big jumps only when you know the flow suggests it.
00:11:116 (3) - Place at (119,259).
00:16:430 (4,1) - Not a perfect blanket.
00:27:402 (8,9) - Rotate the slider so you make a nice transition into it.
00:30:659 (1,2) - Are you trying to blanket?
00:56:373 (6,1) - Again, bad transition here.
01:07:002 (3,4,5,1) - None of these blanket perfectly.
01:12:659 (5,1) -
01:34:602 (6,1) -
01:40:259 (5,1) - Too little SV here.
01:50:888 (3,1) - Space them a bit apart for better readability.
01:55:002 (4) - New combo here.
02:10:430 (5,6) - Try Ctrl+G on these two. They ok as they are though.
02:19:688 (4) - Try making major beats stand out in some way.
03:34:430 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,5,6,7,8,9) - Compared to the rest of the song, this is too hard. you can keep it though.
04:18:145 (1,2) - Are you trying to blanket?
04:39:745 (4,1) - Stack these for better readability.
04:41:459 (1,2) -
05:21:059 (5) - Rotate by 20 and replace.
05:29:288 (8,1) - Stack these.
05:38:545 (3,4) - You suddenly reduce DS here.

[General]

- Reduce to AR 9
- Mind your hitsounding.

Awesome map and music. I am looking forward to seeing this ranked. Kds for you!
I was not able to give you much info regarding the flow due to the fact that I am unable to pass this.
Topic Starter
Keada

Exa wrote:

As requested in my queue
:

[Phantasm Stage]

00:07:002 (6) - Don't abuse hitsounds. Dont see what you mean but, removed the whistle on this
00:07:002 (6,1) - The flow here is weird, both because the slider is not following it and because the transition seems forceful. Ctrl+J ed
00:08:373 (7,1) - Make big jumps only when you know the flow suggests it. This is fine as it is now
00:11:116 (3) - Place at (119,259). Nah, following the DS here
00:16:430 (4,1) - Not a perfect blanket. okay fixed
00:27:402 (8,9) - Rotate the slider so you make a nice transition into it. is fine as it is + its blanketing 00:26:374 (1) -
00:30:659 (1,2) - Are you trying to blanket? Gave the next slider more form so it blankets better
00:56:373 (6,1) - Again, bad transition here. This is fine as it is now
01:07:002 (3,4,5,1) - None of these blanket perfectly. Fixed
01:12:659 (5,1) - ^
01:34:602 (6,1) - ^
01:40:259 (5,1) - Too little SV here. ? :S
01:50:888 (3,1) - Space them a bit apart for better readability. fiiine .-.
01:55:002 (4) - New combo here. Dont need that
02:10:430 (5,6) - Try Ctrl+G on these two. They ok as they are though. Ill just leave them as they are
02:19:688 (4) - Try making major beats stand out in some way. huh? :S
03:34:430 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,5,6,7,8,9) - Compared to the rest of the song, this is too hard. you can keep it though. yeah, I want this to be here, wanna try something new as well
04:18:145 (1,2) - Are you trying to blanket? This seems fine to me
04:39:745 (4,1) - Stack these for better readability. This is fine as well, everybody reads this fine, + im doing this because of the next sliderend to stack with 04:38:716 (1) -
04:41:459 (1,2) - ?
05:21:059 (5) - Rotate by 20 and replace. ait fine
05:29:288 (8,1) - Stack these. Nah, I like them how they are now
05:38:545 (3,4) - You suddenly reduce DS here. okay changed some notes

[General]

- Reduce to AR 9 Nah
- Mind your hitsounding. The hitsounds are fine imo :P I hitsounded to the music mostly so

Awesome map and music. I am looking forward to seeing this ranked. Kds for you! Thank you <3
I was not able to give you much info regarding the flow due to the fact that I am unable to pass this.
Thanks for the mod o3o/
Edit: And the star <3
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