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David Hasselhoff - True Survivor

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Yauxo
I like the idea, but I wouldve probably liked it way more if the difficulty curve went from '07 style to '15 style. I dont think '07 has had 4.86 Star maps on a 149 BPM map :v
Mapping has evolved and become "more difficult" (nowadays you Extras everywhere, which you wouldnt see in '07), visualizing that in a difficulty curve wouldve been sex.

Either way, gl!
-Makishima S-


Dropping star for imo one of the best mapping times.
2008 the dream can be real \o/
whymeman

Yauxo wrote:

I like the idea, but I wouldve probably liked it way more if the difficulty curve went from '07 style to '15 style. I dont think '07 has had 4.86 Star maps on a 149 BPM map :v
Mapping has evolved and become "more difficult" (nowadays you Extras everywhere, which you wouldnt see in '07), visualizing that in a difficulty curve wouldve been sex.

Either way, gl!
Maps don't have to be "forced" into being difficult. If that's all mapping was about, then it loses the point of what makes it enjoyable in osu. Also, i'll come back in about 1 hour to check on the map. Alright, lets see....


[Crimzek's Survival Training]

02:14:356 (2,3) - I'm a bit worried about the 1/2's here since totally novice players might easily get confused. Maybe a rearrange like this. I won't nitpick on it too much since it is hard to make decent alternating flows in a dumbed down manner for Easy difficulties.

[Not Survivingg]

00:50:195 - 01:17:980: This whole section is missing the custom clap sound. Was this intentional or forgotten?
02:07:108 (1) - Missing finish hitsound?
02:52:209 (1) - ^

['09 - '10 Survivors!]

02:28:852 (6) - Slider not snapped to the timeline. Adjust and resnap the end please.

[ezek's Survival Skills]

01:52:007 (1) - Add a finish here?
02:39:323 (1) - ^

['11 - '12 Survivors!]

01:43:751 (6) - Slider not snapped to the timeline. Adjust it and resnap the end please.
01:47:777 (1) - Hitnote not snapped to timeline. Please resnap it.
02:00:665 - Maybe add a finish here?
02:07:108 - ^

[]True Survivor!

Seems good to me so far....

['07 - '08 Survivors!]

00:44:959 (1) - Slider not snapped to the timeline. Adjust it and resnap.
00:46:972 - ^
00:47:576 - ^
00:53:415 - ^

* As for the sliders not being snapped. There's actually two ways a slider can be unsnapped to the timeline. You'll have the startpoint (where the slider starts) and endpoint (where the slider ends) being dislocated. Most of the time its the endpoint being unsnapped usually due to not checking after BPM and Offset changes. Startpoints of the slider can be dislocated by improper snapping like using 1/16 and snapping it into a random division by accident, or it gets unsnapped by the same issues of BPM and Offset changes, but only the end gets snapped in, not the startpoint.


From: 00:44:959 (1)

If you take a a very close look where the (1) is, you can see its slightly off to the left of the 1/1 mark. You won't see these things easily unless you maximize the zoom. But even then, you won't be able to easily see it since it can be off by 1 ms and that's barely noticeable without AIMod. Easiest way to fix this is to shift it on the timeline to resnap the startpoint then readjust/resnap the endpoint.

That's about it that I can pick at. I don't want to get nitpicky too much as its supposed to be a map with different styles put into one. Gotta respect that you know?
Topic Starter
Crimmi

whymeman wrote:

Yauxo wrote:

I like the idea, but I wouldve probably liked it way more if the difficulty curve went from '07 style to '15 style. I dont think '07 has had 4.86 Star maps on a 149 BPM map :v
Mapping has evolved and become "more difficult" (nowadays you Extras everywhere, which you wouldnt see in '07), visualizing that in a difficulty curve wouldve been sex.

Either way, gl!
Maps don't have to be "forced" into being difficult. If that's all mapping was about, then it loses the point of what makes it enjoyable in osu. Also, i'll come back in about 1 hour to check on the map. Alright, lets see....


[Crimzek's Survival Training]

02:14:356 (2,3) - I'm a bit worried about the 1/2's here since totally novice players might easily get confused. Maybe a rearrange like this. I won't nitpick on it too much since it is hard to make decent alternating flows in a dumbed down manner for Easy difficulties. Lengthened (2) and placed (3) Somewhere else.

[Not Survivingg]

00:50:195 - 01:17:980: This whole section is missing the custom clap sound. Was this intentional or forgotten?
02:07:108 (1) - Missing finish hitsound?
02:52:209 (1) - ^

All above, fixed.

['09 - '10 Survivors!]

02:28:852 (6) - Slider not snapped to the timeline. Adjust and resnap the end please.

[ezek's Survival Skills]

01:52:007 (1) - Add a finish here?
02:39:323 (1) - ^

All above fixed.

['11 - '12 Survivors!]

01:43:751 (6) - Slider not snapped to the timeline. Adjust it and resnap the end please.
01:47:777 (1) - Hitnote not snapped to timeline. Please resnap it.
02:00:665 - Maybe add a finish here?
02:07:108 - ^

Don't know why, but I carefully fixed those.

[]True Survivor!

Seems good to me so far....

['07 - '08 Survivors!]

00:44:959 (1) - Slider not snapped to the timeline. Adjust it and resnap.
00:46:972 - ^
00:47:576 - ^
00:53:415 - ^

Fixed all of mtmcl's sliders.

* As for the sliders not being snapped. There's actually two ways a slider can be unsnapped to the timeline. You'll have the startpoint (where the slider starts) and endpoint (where the slider ends) being dislocated. Most of the time its the endpoint being unsnapped usually due to not checking after BPM and Offset changes. Startpoints of the slider can be dislocated by improper snapping like using 1/16 and snapping it into a random division by accident, or it gets unsnapped by the same issues of BPM and Offset changes, but only the end gets snapped in, not the startpoint.


From: 00:44:959 (1)

If you take a a very close look where the (1) is, you can see its slightly off to the left of the 1/1 mark. You won't see these things easily unless you maximize the zoom. But even then, you won't be able to easily see it since it can be off by 1 ms and that's barely noticeable without AIMod. Easiest way to fix this is to shift it on the timeline to resnap the startpoint then readjust/resnap the endpoint.

That's about it that I can pick at. I don't want to get nitpicky too much as its supposed to be a map with different styles put into one. Gotta respect that you know?
Thanks for the mod, I appreciate that.
THE FLAT EARTH
Best map 2015.
DeletedUser_3641262
Holy shit 07-08 survivors diff is so fun with EZ. I love you so much for making it.
ZekeyHache
Go we need some go we need some mo-ods ♪... ok it doesn't fit... but we really need some
Topic Starter
Crimmi

ezek wrote:

Go we need some go we need some mo-ods ♪... ok it doesn't fit... but we really need some
We do. . . but no one mods 4+ diffs unless it's animu ;_;
whymeman

Crimmi wrote:

ezek wrote:

Go we need some go we need some mo-ods ♪... ok it doesn't fit... but we really need some
We do. . . but no one mods 4+ diffs unless it's animu ;_;
Feels true enough since the song choice of today's modders really bother me......
Arusamour
how do you even mod this
Topic Starter
Crimmi

Boobs wrote:

how do you even mod this
Idk.
julchiar
I hope this gets ranked, really cool set. True Survivor! and '11 - '12 Survivors! play really well. The 2nd jump pattern in '07 - '08 Survivors! is copmlete nuts lol. Apart from that I like it a lot.
Topic Starter
Crimmi

julchiar wrote:

I hope this gets ranked, really cool set. True Survivor! and '11 - '12 Survivors! play really well. The 2nd jump pattern in '07 - '08 Survivors! is copmlete nuts lol. Apart from that I like it a lot.
Thanks, I will try my best.
Myxo
WE NEED SOME ACTION IN THIS THREAD

['07 - '08 Survivors!]

  • mtmcl
  1. 00:43:349 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,4) - From all the four measures used at the intro, the first one is by far the hardest. It's a high-spaced 1/2-circle pattern while the others all use sliders that are easier to play, due to slider leniency. I would recommend you to put the circle-pattern not at the very beginning, as it will be very difficult for players to start with while the following patterns are much easier. Maybe exchange it somehow with the second or third measure?
  2. 00:56:034 (4,5) - Hmm, just an aesthetical thing here. In my opinion it would be better to copy-paste (4), use CTRL+G, CTRL+H and CTRL+J on it to use it for (5). This way, the pattern would appear more symmetrical: http://puu.sh/kqeS3/e40573fe69.jpg

    Blue Dragon
  3. 01:52:209 (1,1) - I would recommend you to end the first spinner on the blue tick earlier (turning down the volume for that tick) and starting the second one at the white tick. The reason is that it will play more intuitve in my opinion. If you hear the hitsound showing that the spinner has ended, you can't expect another spinner to come afterwards, and since these spinners are really short it will be hard to pull it off properly. If the spinner ends a bit earlier and is silenced, players will expect another spinner to come.

    whymeman
  4. 02:12:343 (3,4,5) - CTRL+G this rhythm-wise? Since you are not following vocals here it makes sense to follow the drums accurately, in my opinion.
  5. I really like your kiai, it's just that it is completely (and by that I really mean, completely) different from all the other kiais. There is barely anything that connects it with the others, in terms of SV, spacing, slidershapes etc. Sure, it's a collab, but I personally find it important to have some kind of consistency between the mappers. Oh well, there is nothing to do about it now I suppose.

    ktgster
  6. 02:42:343 (5) - In my opinion it would sound better to end it at 02:43:551 - to follow the vocal, and to add a circle at 02:43:954 -
  7. 02:44:759 (3,4,5) - Consider spacing this triplet out somehow, just like 01:14:960 (7,8,9) - ? Your section is currently significantly easier than the first sections, so I'd recommend you to keep that consistent
  8. 02:56:839 (7) - Again, I think it would sound better to end it earlier at 02:57:645 - to follow the vocal perfectly.
  9. I like the section, as I already said it's significantly easier than the previous sections though. Oh well, it should be fine as the Collab is still super neat!
[True Survivor!]

  1. 00:48:182 (4,5,6,1,2,3,4,5,6) - You got such cool drum-hitsounding here, why didn't you do something similar for patterns later in the song? Like 03:22:813 (1,2,3,4,5,6) - and 03:36:303 (1,2,3,4,5) -
  2. 00:56:034 - Add a Finish here? I feel that the vocal is missing some kind of emphasis here, especially since you ignore the cymbal sound on the big white tick afterwards.
  3. 02:06:907 - Same as above.
  4. 02:54:826 (6) - I don't think this rhythm fits well here.. 02:55:027 - feels like it should be mapped somehow. I would recommend you this rhythm: http://puu.sh/kqhrH/9220475d59.jpg (The current pattern looks quite weird anyway with the three sliders stacked on top of each other's tails. If you keep it it would be better to use copy-paste and rotate to create this pattern, so it looks more clean)
  5. Rhythm and patterns are mostly fine, what this difficulty needs is mods for hitsounding, blankets etc, cleaning it a bit up to improve it's quality.
['11 - '12 Survivors!]

  • Cancel
  1. 00:47:980 (5,6) - This gap feels empty. I suppose you accidently deleted something here? If not, I would recommend you to make 00:47:980 (5) a triplet.
  2. 01:04:490 (1,2,3,4,5,6,1) - Move (4) and (6) a bit down, to have a higher visual spacing here? It would fit better to the other patterns you used here
  3. 01:25:027 (1) - This slider is highly unrankable. The upper part is a complete mess and is unreadable for players. Please use a slidershape that doesn't overlap itself in such a way.
Slowly updating this mod.
Mao
I love this
whymeman

Desperate-kun wrote:

WE NEED SOME ACTION IN THIS THREAD

whymeman
02:12:343 (3,4,5) - CTRL+G this rhythm-wise? Since you are not following vocals here it makes sense to follow the drums accurately, in my opinion.
I really like your kiai, it's just that it is completely (and by that I really mean, completely) different from all the other kiais. There is barely anything that connects it with the others, in terms of SV, spacing, slidershapes etc. Sure, it's a collab, but I personally find it important to have some kind of consistency between the mappers. Oh well, there is nothing to do about it now I suppose.
It still follows the drums, but in a different manner. 02:12:142(2) then 02:12:343 (3) - 02:12:745, and 02:13:148 (5) have drum claps while the rest is normal. This gives it a more dynamic form of sound with the music. I could map strictly with the drums, but I like to add a bit of diversity to things. I'll still consider the idea if its really needed.

As for the Kiai...... no clue what you're talking about since it seems ideal enough where it is atm. Even Blue Dragon's part uses it in a similar concept. I always make sure to consider how and where its used. Though, keeping things too much the same wouldn't be much of a collab of different styles either.
Topic Starter
Crimmi

Desperate-kun wrote:

WE NEED SOME ACTION IN THIS THREAD

['07 - '08 Survivors!]

  • mtmcl
  1. 00:43:349 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,4) - From all the four measures used at the intro, the first one is by far the hardest. It's a high-spaced 1/2-circle pattern while the others all use sliders that are easier to play, due to slider leniency. I would recommend you to put the circle-pattern not at the very beginning, as it will be very difficult for players to start with while the following patterns are much easier. Maybe exchange it somehow with the second or third measure? The jumps he did we're inspired by Savage Garden - I Want You, but I nerfed them so they won't be too much of a problem.
  2. 00:56:034 (4,5) - Hmm, just an aesthetical thing here. In my opinion it would be better to copy-paste (4), use CTRL+G, CTRL+H and CTRL+J on it to use it for (5). This way, the pattern would appear more symmetrical: http://puu.sh/kqeS3/e40573fe69.jpg Fixed.

    [True Survivor!]

    1. 00:48:182 (4,5,6,1,2,3,4,5,6) - You got such cool drum-hitsounding here, why didn't you do something similar for patterns later in the song? Like 03:22:813 (1,2,3,4,5,6) - and 03:36:303 (1,2,3,4,5) - I was following the instruments very closely, hence why I added them where they fit the most.
    2. 00:56:034 - Add a Finish here? I feel that the vocal is missing some kind of emphasis here, especially since you ignore the cymbal sound on the big white tick afterwards. Fixed.
    3. 02:06:907 - Same as above. Fixed.
    4. 02:54:826 (6) - I don't think this rhythm fits well here.. 02:55:027 - feels like it should be mapped somehow. I would recommend you this rhythm: http://puu.sh/kqhrH/9220475d59.jpg (The current pattern looks quite weird anyway with the three sliders stacked on top of each other's tails. If you keep it it would be better to use copy-paste and rotate to create this pattern, so it looks more clean) Used a different method.
    5. Rhythm and patterns are mostly fine, what this difficulty needs is mods for hitsounding, blankets etc, cleaning it a bit up to improve it's quality.
Thanks for the mod, waiting on the others~
ZekeyHache

hm?
Topic Starter
Crimmi

ezek wrote:


hm?
Gotta get more of it, where should I get it from?
Raymonf
"'11-'12 Survivors!" gave me nightmares and flashbacks.
whymeman

Raymonf wrote:

"'11-'12 Survivors!" gave me nightmares and flashbacks.
LOL

2011 ~ 2012 Action too OP for you then.
Topic Starter
Crimmi
back from the dead.
ZekeyHache
the dead from the back.
whymeman
action back from the dead.
Mismagius
hi, about the mod, I'll keep the spinners as they are since I want them to represent the music ;_;
sorry, i forgot completely about this
Kuki
dope
Topic Starter
Crimmi
I shall hunt for mods if I get the chance.
Kuki
in my nm q bub have a good day good luck with the map
whymeman
I may not be around much, but i'm still watching out for any needed changes. Just let me know when Crimmi.
ZekeyHache
Same here.
Mismagius
neva givup
Topic Starter
Crimmi
Back in action.
Dagresha
we need some ACTION
Bonsai
Hiya, from #modreqs, thought I should give this a shot some time ^^

General
  1. The diffnames are not gonna work like that since "'11 - '12 Survivors!" and "True Survivor!" are not indicating their level of difficulty at all. Also I find it quite weird that three diffs have an exclamation mark at the end but the other four don't, and also that five of the diffs have "Survivor(s)" but then there's also "Survival (Skills)", doesn't make any sense to me and just seems overall messy - Maybe have it generally be "Easy/Normal/.. Survivor" (with an additional s for the collabs ofc) and call the historical collabs smth like "Hard/Insane/whatever Survivors of '11 - '12" etc?
  2. uhm the SB in the 'historical collabs' is gone lol
'07 - '08 Survivors
  1. I know this is a collab and thus the NCing is not consistent but there are some points where I think adding/removing one would be for the better, to make it a bit more balanced - My suggestions would be:
    Add at 00:46:571 -; add 01:07:511 or add at 01:08:316 and remove the one at 01:09:524 instead so it goes with the lyrics -; add 01:33:282 -; add 01:39:725 or 01:40:128 to indicate the start of the drums (although that didn't happen anywhere else so dunno) -; 01:42:947 -; remove 01:45:363 -; remove 02:19:188 -; add one somwhere in 02:33:685 (1,2,3,4,5,6,7,8,9,10,11) -; add 02:55:027 -;
  2. 00:53:417 - Clap missing
  3. Really minor but 01:11:839 (1,1) - If that's not one of the old-style-gimmicks then I'd suggest extending the spinner to where the circle is, this is rhythmically kinda weird rn and the vocals hold on a bit longer too
  4. 01:41:336 - The inconsistency of how Kicks are hitsounded from here on is really weird, it's not even varying with any system as far as I can see
True Survivor!
  1. HP9 holy moly, it takes like 200 notes to fully restore the HP, pls lower it lol
    Might also be related to the extremely imbalanced NCing, because 95% of the map you NC every second measure, but then you have some extreme imbalances at 01:25:229 (1,2,3,1,2,3,1,2,1,2,3,4,1,2,3,4) - 02:37:712 (1,2,1,2,1,2,1,2) - and some minor ones where you NC an additional measure at 01:39:725 (1) - 02:11:940 (1) - 02:34:289 (1) - 02:44:356 (1) - 03:03:484 (1) - 03:17:376 (1,2,3) -(which doesn't make sense at all) - 03:29:256 (1) and 03:42:141 (1) -, so I definitely advise you to delete those extreme ones, but also it would preferable if you avoided the minor ones too by either deleting them too or simply NCing every measure throughout the whole song, it's just rather imbalanced like this
    (still HP is way too high anyways lol pls)
  2. About the spacing-structure: Making the Kiais the same as the Verses is weird but fine ofc, what is rather weird though is that while you generally only put jumps at the drum-breakdowns, you do that very inconsistently, mostly bc you put jumps where there are no drums at all like at 01:25:229 (1,2,3,1,2,3,1,2,1,2,3,4,1,2,3,4) with this having it's extreme counterpart at 02:11:940 (1,2,3,4,5,6) where there are actually drums but absolutely zero jumps, but also bc the more into the map the more random small jumps you put, being 02:24:625 (4,5) - 02:33:685 (3,4,5,1) - 03:13:551 (5,6,7,8,9,10) -, and that just seems pretty random.
    And yeah, I think needless to say is that 00:43:349 (1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3,4,5,6,7,8,9) and 02:37:712 (1,2,1,2,1,2,1,2) do not fit the spacing of the rest of the map at all, if you wanna represent the intensity at the second one I'd just recommend putting a spinner there (almost all diffs have way more spinners anyways), the first one just seems unreasonable bc there's nothing intense going on and that is by far the hardest part of the whole map lol
  3. 01:15:564 (1,2) - uh dunno if this is on purpose, but the head of (2) is not in the middle of (1) and generally making both the same slider would probably look much better too ^^
  4. 01:36:303 (1,6) - swap NC
    Also swap at 03:30:665 (1,2) so it fits the vocals?
  5. 01:36:101 (5,2) - are those supposed to stack? ^^ Also 02:16:168 (9,2) - 03:25:027 (2,4) -
  6. 02:17:376 (2,3,4,5,6,7,8,9) - uh this looks like a failed attempt of a hexagon
  7. 02:30:262 (2) - why is this one offbeat, ignoring the white tick? you didn't do that anywhere else iirc
    03:32:678 (5) - 03:35:497 (4) - I don't think you did offbeat-sliders like that anywhere else either, seems random / not fitting the beat
    And 03:34:692 (2) - is also one of its kind, ignoring the downbeat for no apparent reason
Hardened Survivor
  1. Yeah please just go through your NCing yourself
  2. 00:50:396 (4) - Why is this offbeat? There is no particularly strong sound on the head while the beat at the tail is naturally stronger anyways and there are vocals there. Same with drums at 02:25:027 (5) -, also with synthesizer at 02:39:927 (2) -, and 03:20:598 (8) -
  3. 01:00:061 (2,3) - Making (2) reverse once instead of (3) would avoid the random offbeat-slider here too
  4. 01:25:229 (1,2,3,4,5,6,7,8) - First of all, this is simply waaay to extreme. I mean after 01:14:155 (1,2,3,4,5,6) this probably can't be called a Hard anymore anyways (if that's what the diffname is supposed to hint at), but this is just way too difficult for the difficulty anyways, that's some really extreme diffspike right there. Second, there isn't even a buildup here yet, the increasing whooshing starts to become noticeable at 01:26:839 and it would also make sense to space this second combo more than the first one since it's closer to the Kiai and there's actually more intense stuff happening than at the first one. But yeah, please don't do it like the first combo at all lol
  5. 02:31:873 (5) - Why do you ignore the downbeat here? Also 02:35:698 (9) is not ideal either, ignoring the major downbeat which would also be NCd
  6. 02:50:799 (1,2,3,4,5,6,7) - aaaah the diffspike, why don't you just space it approximately the same as all those other sections too? D:
  7. 03:06:504 (4,5,1) - At the time that the player sees this, the pattern that cuases this extremely weird spacing is not visible yet, so this just looks really bad imo, better think of something else here
'11 - '12 Survivors
  1. 00:47:175 (1) - Remove NC
  2. 00:48:182 - seems like there is a circle missing here lol
  3. Ok seems like the general NCing is every measure, so here I go again with a cool list of stuff to do to make it reasonably balanced: Add at 00:51:605 (5) -, add 01:12:141 (6) -, remove 01:14:759 (1) -, remove 01:33:685 (1) -, add 01:40:128 (4) -, add 01:42:947 (4) -, remove 01:50:195 (1) -, maybe add at 01:54:222 (4) since that combo is so long due to the slider -, remove 01:59:356 (1,1) -, swap 02:10:329 (7,1) as I don't see any reason for that being inconsistent -, 02:11:940 (3,1,2,1,2,3) doesn't make any sense to me and might be rather confusing to read due to the offset-sliders anyways -, remove 02:13:954 (1) and 02:20:396 (1) -, add 02:16:772 (7) -, remove 02:23:618 (1) -, remove 02:30:464 (1) -,
  4. 02:10:329 - Dunno whose part starts here but the hitsounding doesn't fit the rest of the map at all, please be a bit more considerate
  5. Also the gap between 02:20:396 (1,1) is in this form unique to the whole map, seems really weird for no reason and 02:21:403 (1,2) plays extremely weird too since (2) gets more emphasis at it needs to be jumped on, making this a slider would already make it much better (I'll just ignore the random offbeat-sliders following this lol)
Ye I need to do other stuff too today so I'm not gonna look at the lower diffs anymore, sorry :(
Good luck with this, although it looks like it still needs a lot of work (or rather, ACTION! hrrhrrhrr)
Topic Starter
Crimmi

Bonsai wrote:

Hiya, from #modreqs, thought I should give this a shot some time ^^

General
  1. The diffnames are not gonna work like that since "'11 - '12 Survivors!" and "True Survivor!" are not indicating their level of difficulty at all. Also I find it quite weird that three diffs have an exclamation mark at the end but the other four don't, and also that five of the diffs have "Survivor(s)" but then there's also "Survival (Skills)", doesn't make any sense to me and just seems overall messy - Maybe have it generally be "Easy/Normal/.. Survivor" (with an additional s for the collabs ofc) and call the historical collabs smth like "Hard/Insane/whatever Survivors of '11 - '12" etc? Renamed, even though people could clearly read the description for the meanings >.>
  2. uhm the SB in the 'historical collabs' is gone lol Gonna get a hold of either ezek or whymeman for the SB names again.
'07 - '08 Survivors
  1. I know this is a collab and thus the NCing is not consistent but there are some points where I think adding/removing one would be for the better, to make it a bit more balanced - My suggestions would be:
    Add at 00:46:571 -; add 01:07:511 or add at 01:08:316 and remove the one at 01:09:524 instead so it goes with the lyrics -; add 01:33:282 -; add 01:39:725 or 01:40:128 to indicate the start of the drums (although that didn't happen anywhere else so dunno) -; 01:42:947 -; remove 01:45:363 -; remove 02:19:188 -; add one somwhere in 02:33:685 (1,2,3,4,5,6,7,8,9,10,11) -; add 02:55:027 -; Done.
  2. 00:53:417 - Clap missing
  3. Really minor but 01:11:839 (1,1) - If that's not one of the old-style-gimmicks then I'd suggest extending the spinner to where the circle is, this is rhythmically kinda weird rn and the vocals hold on a bit longer too I guess, fixed.
  4. 01:41:336 - The inconsistency of how Kicks are hitsounded from here on is really weird, it's not even varying with any system as far as I can see I will leave that up to Blue Dragon.
True Survivor!
  1. HP9 holy moly, it takes like 200 notes to fully restore the HP, pls lower it lol
    Might also be related to the extremely imbalanced NCing, because 95% of the map you NC every second measure, but then you have some extreme imbalances at 01:25:229 (1,2,3,1,2,3,1,2,1,2,3,4,1,2,3,4) - 02:37:712 (1,2,1,2,1,2,1,2) - and some minor ones where you NC an additional measure at 01:39:725 (1) - 02:11:940 (1) - 02:34:289 (1) - 02:44:356 (1) - 03:03:484 (1) - 03:17:376 (1,2,3) -(which doesn't make sense at all) - 03:29:256 (1) and 03:42:141 (1) -, so I definitely advise you to delete those extreme ones, but also it would preferable if you avoided the minor ones too by either deleting them too or simply NCing every measure throughout the whole song, it's just rather imbalanced like this
    (still HP is way too high anyways lol pls)
  2. About the spacing-structure: Making the Kiais the same as the Verses is weird but fine ofc, what is rather weird though is that while you generally only put jumps at the drum-breakdowns, you do that very inconsistently, mostly bc you put jumps where there are no drums at all like at 01:25:229 (1,2,3,1,2,3,1,2,1,2,3,4,1,2,3,4) with this having it's extreme counterpart at 02:11:940 (1,2,3,4,5,6) where there are actually drums but absolutely zero jumps, but also bc the more into the map the more random small jumps you put, being 02:24:625 (4,5) - 02:33:685 (3,4,5,1) - 03:13:551 (5,6,7,8,9,10) -, and that just seems pretty random. Not really random, I just put the various jumps when I think the drums are more intense.
    And yeah, I think needless to say is that 00:43:349 (1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3,4,5,6,7,8,9) and 02:37:712 (1,2,1,2,1,2,1,2) do not fit the spacing of the rest of the map at all, if you wanna represent the intensity at the second one I'd just recommend putting a spinner there (almost all diffs have way more spinners anyways), the first one just seems unreasonable bc there's nothing intense going on and that is by far the hardest part of the whole map lol Fixed.
  3. 01:15:564 (1,2) - uh dunno if this is on purpose, but the head of (2) is not in the middle of (1) and generally making both the same slider would probably look much better too ^^ Done.
  4. 01:36:303 (1,6) - swap NC Done.
    Also swap at 03:30:665 (1,2) so it fits the vocals? Done.
  5. 01:36:101 (5,2) - are those supposed to stack? ^^ Also 02:16:168 (9,2) - 03:25:027 (2,4) - Done.
  6. 02:17:376 (2,3,4,5,6,7,8,9) - uh this looks like a failed attempt of a hexagon Lol, I wasn't going for a hexagon~
  7. 02:30:262 (2) - why is this one offbeat, ignoring the white tick? you didn't do that anywhere else iirc Whoops.
    03:32:678 (5) - 03:35:497 (4) - I don't think you did offbeat-sliders like that anywhere else either, seems random / not fitting the beat Replaced.
    And 03:34:692 (2) - is also one of its kind, ignoring the downbeat for no apparent reason
Hardened Survivor
  1. Yeah please just go through your NCing yourself
  2. 00:50:396 (4) - Why is this offbeat? There is no particularly strong sound on the head while the beat at the tail is naturally stronger anyways and there are vocals there. Same with drums at 02:25:027 (5) -, also with synthesizer at 02:39:927 (2) -, and 03:20:598 (8) -
  3. 01:00:061 (2,3) - Making (2) reverse once instead of (3) would avoid the random offbeat-slider here too
  4. 01:25:229 (1,2,3,4,5,6,7,8) - First of all, this is simply waaay to extreme. I mean after 01:14:155 (1,2,3,4,5,6) this probably can't be called a Hard anymore anyways (if that's what the diffname is supposed to hint at), but this is just way too difficult for the difficulty anyways, that's some really extreme diffspike right there. Second, there isn't even a buildup here yet, the increasing whooshing starts to become noticeable at 01:26:839 and it would also make sense to space this second combo more than the first one since it's closer to the Kiai and there's actually more intense stuff happening than at the first one. But yeah, please don't do it like the first combo at all lol I got to disagree a slight bit there, I heard the build up before and not after, even after listening to the song over a few times over so yeah, I think those jumps are justified and quite clearable.
  5. 02:31:873 (5) - Why do you ignore the downbeat here? Also 02:35:698 (9) is not ideal either, ignoring the major downbeat which would also be NCd Done.
  6. 02:50:799 (1,2,3,4,5,6,7) - aaaah the diffspike, why don't you just space it approximately the same as all those other sections too? D:
  7. 03:06:504 (4,5,1) - At the time that the player sees this, the pattern that cuases this extremely weird spacing is not visible yet, so this just looks really bad imo, better think of something else here Changed the sliders.
'11 - '12 Survivors
  1. 00:47:175 (1) - Remove NC
  2. 00:48:182 - seems like there is a circle missing here lol
  3. Ok seems like the general NCing is every measure, so here I go again with a cool list of stuff to do to make it reasonably balanced: Add at 00:51:605 (5) -, add 01:12:141 (6) -, remove 01:14:759 (1) -, remove 01:33:685 (1) -, add 01:40:128 (4) -, add 01:42:947 (4) -, remove 01:50:195 (1) -, maybe add at 01:54:222 (4) since that combo is so long due to the slider -, remove 01:59:356 (1,1) -, swap 02:10:329 (7,1) as I don't see any reason for that being inconsistent -, 02:11:940 (3,1,2,1,2,3) doesn't make any sense to me and might be rather confusing to read due to the offset-sliders anyways -, remove 02:13:954 (1) and 02:20:396 (1) -, add 02:16:772 (7) -, remove 02:23:618 (1) -, remove 02:30:464 (1) -,
  4. 02:10:329 - Dunno whose part starts here but the hitsounding doesn't fit the rest of the map at all, please be a bit more considerate
  5. Also the gap between 02:20:396 (1,1) is in this form unique to the whole map, seems really weird for no reason and 02:21:403 (1,2) plays extremely weird too since (2) gets more emphasis at it needs to be jumped on, making this a slider would already make it much better (I'll just ignore the random offbeat-sliders following this lol)


Leaving that up to the collabers when I get a hold of them.

Ye I need to do other stuff too today so I'm not gonna look at the lower diffs anymore, sorry :(
Good luck with this, although it looks like it still needs a lot of work (or rather, ACTION! hrrhrrhrr) Thanks.
ZekeyHache
Ay lol xD I forgot about the sb names xD I'm gonna make them on sunday or Monday
Weber
giving this a shot since I really like the song and admire the concept behind 07' - 08' survivors collab, I think that shits cool as hell

Easy:

00:46:168 (4) - 00:47:376 (6) - Try replacing with this to match the music better: http://puu.sh/oD4Aq/dbd6065c73.jpg
01:14:155 (7) - Red tick might be a little wonky for this easy diff, the slider does kind of still work when pulled back or pushed forward to either of the white ticks around it.
02:14:356 (2) - Fix blanket
03:26:034 (1,3) - Not sure if this is rankable

Normal:

01:24:826 (7) - Put another hitcircle here on the red tick and push spinner forward to white tick and adjust length
03:18:383 (1) - Bring this slider out a little like so: http://puu.sh/oD5eG/d869fbbb37.jpg to make 03:19:390 (3) - wrap around it a little better

Hard:

01:02:477 (1) - Slider unnecessary, change to singular hitcircle
03:41:135 (3) - Change to this: http://puu.sh/oD5DZ/2b1a8810b1.jpg

Other diffs are fine. Also it's intimidating as shit attempting to find errors in Extra Survivors, as a player that started mid last year L O L
ZekeyHache

Tatsumaki wrote:

Hard:

01:02:477 (1) - Slider unnecessary, change to singular hitcircle I started the slider on the dowbeat instead~ I got what's going on here~
03:41:135 (3) - Change to this: http://puu.sh/oD5DZ/2b1a8810b1.jpg well, it's good idea actually~
Thanks 4 the mod!
I did other stuff by myself aside from the mod~
AC-TION!
osu file format v14

[General]
AudioFilename: True Survivor.mp3
AudioLeadIn: 0
PreviewTime: 86839
Countdown: 1
SampleSet: Soft
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LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 61269,68115
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.1

[Metadata]
Title:True Survivor
TitleUnicode:True Survivor
Artist:David Hasselhoff
ArtistUnicode:David Hasselhoff
Creator:Crimmi
Version:ezek's Hard
Source:Kung Fury
Tags:ezek Cancel Blue Dragon mtmcl whymeman Tari jyvii Kyshiro ktgster Laser Unicorns 80's Tribute Mitch Murder Jorgen Elofsson Synthwave
BeatmapID:715092
BeatmapSetID:321460

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CircleSize:4
OverallDifficulty:6
ApproachRate:7
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360,192,100128,1,4,0:0:0:0:
348,180,100531,2,0,L|264:168,1,80,4|0,0:0|0:0,0:0:0:0:
192,152,100933,1,4,0:0:0:0:
192,152,101135,1,0,0:0:0:0:
64,116,101336,2,0,P|108:60|192:56,1,160,4|8,0:0|0:0,0:0:0:0:
256,104,101940,1,0,0:0:0:0:
320,56,102141,2,0,P|404:60|448:116,1,160,0|8,0:0|0:0,0:0:0:0:
460,196,102745,1,0,0:0:0:0:
460,196,102947,5,0,0:0:0:0:
184,336,103349,1,8,0:0:0:0:
72,312,103551,1,0,0:0:0:0:
156,232,103752,1,0,0:0:0:0:
156,232,104155,1,8,0:0:0:0:
76,184,104558,6,0,P|132:140|216:160,1,160,0|8,0:0|0:0,0:0:0:0:
272,212,105162,1,0,0:0:0:0:
336,260,105363,2,0,P|396:304|476:284,1,160,0|8,0:0|0:0,0:0:0:0:
504,212,105967,1,0,0:0:0:0:
504,132,106168,2,0,P|448:88|364:108,1,160,0|8,0:0|0:0,0:0:0:0:
192,340,106974,1,0,0:0:0:0:
192,340,107376,1,8,0:0:0:0:
440,192,107779,5,4,0:0:0:0:
72,192,108182,1,4,0:0:0:0:
156,96,108383,6,0,L|236:80,1,80
312,104,108786,2,0,L|392:88,1,80,0|8,0:0|0:0,0:0:0:0:
256,164,109188,6,0,B|296:196|356:180|356:180|424:164,1,160
488,148,109792,1,8,0:0:0:0:
460,224,109994,2,0,L|448:304,1,80
409,167,110396,2,0,L|421:87,1,80,0|8,0:0|0:0,0:0:0:0:
340,200,110799,1,0,0:0:0:0:
340,200,111001,2,0,B|284:236|240:248|192:216,1,160,0|8,0:0|0:0,0:0:0:0:
128,168,111605,1,0,0:0:0:0:
128,168,112007,1,0,0:0:0:0:
256,192,112209,12,4,114223,0:0:0:0:
220,136,119054,6,0,L|220:96,1,40,0|8,0:0|0:0,0:0:0:0:
292,248,119356,2,0,L|292:288,1,40,0|4,0:0|0:0,0:0:0:0:
292,176,119658,1,0,0:0:0:0:
292,96,119860,2,0,P|328:68|368:64,2,80,0|0|8,0:0|0:0|0:0,0:0:0:0:
356,144,120464,1,0,0:0:0:0:
416,196,120665,2,0,P|376:220|340:220,1,80,4|0,0:0|0:0,0:0:0:0:
236,184,121068,1,8,0:0:0:0:
184,124,121269,1,0,0:0:0:0:
184,124,121470,2,0,P|156:184|208:256,1,160,0|8,0:0|0:0,0:0:0:0:
456,312,122276,6,0,P|472:284|480:236,1,80
376,200,122678,2,0,P|360:228|352:276,1,80,8|0,0:0|0:0,0:0:0:0:
456,312,123081,2,0,P|472:284|480:236,2,80,0|0|8,0:0|0:0|0:0,0:0:0:0:
320,352,123685,5,0,0:0:0:0:
192,352,123886,1,0,0:0:0:0:
128,240,124088,1,0,0:0:0:0:
192,128,124289,1,8,0:0:0:0:
320,128,124490,1,0,0:0:0:0:
384,240,124692,1,0,0:0:0:0:
128,240,125094,6,0,L|48:240,1,80,8|0,0:0|0:0,0:0:0:0:
192,128,125497,2,0,B|188:88|188:88|164:56,1,80
320,128,125900,2,0,B|324:88|324:88|348:56,1,80,8|0,0:0|0:0,0:0:0:0:
384,240,126303,2,0,L|464:240,1,80,4|0,0:0|0:0,0:0:0:0:
256,244,126705,1,0,0:0:0:0:
256,244,126907,1,0,0:0:0:0:
156,144,127108,6,0,B|112:88|88:104|64:120|20:64,1,160,4|8,0:0|0:0,0:0:0:0:
100,28,127712,2,0,B|108:92|84:100|60:108|72:180,1,160
96,312,128316,1,8,0:0:0:0:
96,312,128517,2,0,P|160:348|244:332,1,160
312,292,129121,1,8,0:0:0:0:
312,292,129323,1,0,0:0:0:0:
304,68,129725,1,0,0:0:0:0:
88,128,130128,1,0,0:0:0:0:
88,128,130531,1,0,0:0:0:0:
64,240,130732,6,0,L|20:308,1,80,8|0,0:0|0:0,0:0:0:0:
136,256,131135,2,0,L|180:188,1,80
200,296,131537,2,0,L|156:364,1,80,8|0,0:0|0:0,0:0:0:0:
240,232,131940,5,2,0:0:0:0:
240,232,132141,1,0,0:0:0:0:
284,144,132343,1,4,0:0:0:0:
284,144,132544,1,0,0:0:0:0:
336,60,132745,1,2,0:0:0:0:
336,60,132946,1,0,0:0:0:0:
432,100,133148,1,4,0:0:0:0:
432,100,133349,1,0,0:0:0:0:
440,216,133551,5,4,0:0:0:0:
72,216,133954,1,4,0:0:0:0:
148,312,134155,5,0,0:0:0:0:
216,352,134356,1,0,0:0:0:0:
296,352,134558,1,0,0:0:0:0:
364,312,134759,1,8,0:0:0:0:
256,216,134960,6,0,L|256:56,1,160
184,92,135564,1,8,0:0:0:0:
328,92,135766,1,0,0:0:0:0:
184,168,135967,2,0,P|136:152|116:124,1,80
328,168,136370,2,0,P|376:152|396:124,1,80,8|0,0:0|0:0,0:0:0:0:
256,56,136772,2,0,L|256:216,1,160,0|8,0:0|0:0,0:0:0:0:
188,260,137376,2,0,P|256:296|324:260,1,160
360,188,137980,1,8,0:0:0:0:
124,280,138383,6,0,B|84:268|84:268|44:268,1,80
24,192,138786,2,0,L|108:192,1,80,8|0,0:0|0:0,0:0:0:0:
124,104,139188,2,0,B|84:116|84:116|44:116,2,80,0|0|8,0:0|0:0|0:0,0:0:0:0:
208,64,139792,1,0,0:0:0:0:
340,36,139994,5,4,0:0:0:0:
480,352,140396,1,4,0:0:0:0:
336,344,140598,5,0,0:0:0:0:
256,328,140799,1,0,0:0:0:0:
180,308,141001,1,0,0:0:0:0:
104,288,141202,1,8,0:0:0:0:
20,180,141403,6,0,B|52:120|52:120|140:96,1,160
220,76,142007,1,8,0:0:0:0:
344,48,142209,2,0,B|384:36|384:36|420:48,1,80
508,144,142612,2,0,B|468:156|468:156|432:144,1,80,0|8,0:0|0:0,0:0:0:0:
300,112,143015,1,0,0:0:0:0:
300,112,143215,2,0,B|256:116|224:144|224:144|176:152|152:176,1,160,0|8,0:0|0:0,0:0:0:0:
88,216,143819,2,0,P|88:284|160:328,1,160
240,316,144423,1,8,0:0:0:0:
240,316,144826,6,0,L|256:236,1,80
328,204,145229,2,0,L|344:124,2,80,8|0|4,0:0|0:0|0:0,0:0:0:0:
316,284,145833,1,0,0:0:0:0:
260,152,146034,1,2,0:0:0:0:
412,184,146235,1,0,0:0:0:0:
384,316,146437,2,0,P|340:356|252:324,1,160,4|8,0:0|0:0,0:0:0:0:
316,284,147041,1,0,0:0:0:0:
248,252,147242,2,0,P|292:212|380:244,2,160,0|8|0,0:0|0:0|0:0,0:0:0:0:
24,44,148450,5,8,0:0:0:0:
112,120,148652,1,0,0:0:0:0:
212,56,148853,1,0,0:0:0:0:
212,56,149256,1,8,0:0:0:0:
284,36,149658,6,0,B|292:96|240:124|240:124|296:160,1,160,0|8,0:0|0:0,0:0:0:0:
360,184,150262,1,0,0:0:0:0:
436,208,150464,2,0,P|452:268|400:348,1,160,0|8,0:0|0:0,0:0:0:0:
324,352,151068,1,0,0:0:0:0:
208,324,151269,2,0,B|164:312|128:324|128:324|88:336|48:320,1,160,0|8,0:0|0:0,0:0:0:0:
292,152,152074,2,0,B|336:140|372:152|372:152|412:164|452:148,1,160,0|8,0:0|0:0,0:0:0:0:
144,136,152880,5,4,0:0:0:0:
476,296,153283,1,4,0:0:0:0:
344,328,153484,5,0,0:0:0:0:
296,264,153685,1,0,0:0:0:0:
216,264,153886,1,0,0:0:0:0:
168,328,154088,1,8,0:0:0:0:
48,256,154289,6,0,B|20:216|28:168|28:168|40:96,1,160
100,48,154893,1,8,0:0:0:0:
204,112,155094,2,0,P|240:128|284:124,1,80
348,40,155497,2,0,P|312:24|268:28,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
448,116,156101,2,0,B|420:168|420:168|384:192|384:192|360:244,1,160,0|8,0:0|0:0,0:0:0:0:
328,320,156705,1,0,0:0:0:0:
328,320,157108,1,0,0:0:0:0:
256,192,157309,12,0,158920,0:0:0:0:
24,48,159323,6,0,B|92:48|92:48|120:64|120:64|180:64,1,160,4|8,0:0|0:0,0:0:0:0:
256,88,159927,1,0,0:0:0:0:
332,64,160128,2,0,B|392:64|392:64|420:48|420:48|488:48,1,160,0|8,0:0|0:0,0:0:0:0:
496,172,160732,1,0,0:0:0:0:
460,280,160933,1,0,0:0:0:0:
460,280,161135,2,0,P|424:312|392:320,1,80,0|8,0:0|0:0,0:0:0:0:
316,304,161537,1,0,0:0:0:0:
244,272,161739,2,0,P|160:264|116:324,1,160,0|8,0:0|0:0,0:0:0:0:
196,336,162343,1,0,0:0:0:0:
64,260,162544,6,0,B|52:200|52:200|76:100,1,160,0|8,0:0|0:0,0:0:0:0:
112,32,163148,1,0,0:0:0:0:
188,60,163349,2,0,B|224:68|256:100|256:100|288:68|324:60,1,160,0|8,0:0|0:0,0:0:0:0:
396,24,163954,2,0,P|404:56|392:100,1,80
340,192,164356,2,0,P|332:224|344:268,1,80,0|8,0:0|0:0,0:0:0:0:
188,352,164860,1,0,0:0:0:0:
188,352,164960,1,8,0:0:0:0:
88,288,165162,1,0,0:0:0:0:
208,236,165363,1,2,0:0:0:0:
208,236,165766,6,0,P|220:160|160:116,1,160,4|8,0:0|0:0,0:0:0:0:
144,196,166370,1,0,0:0:0:0:
144,196,166571,2,0,L|296:144,1,160,0|8,0:0|0:0,0:0:0:0:
408,100,167175,1,0,0:0:0:0:
408,100,167376,2,0,P|460:156|460:236,1,160,0|8,0:0|0:0,0:0:0:0:
420,304,167980,1,0,0:0:0:0:
356,352,168182,1,0,0:0:0:0:
232,324,168383,5,2,0:0:0:0:
160,304,168786,1,2,0:0:0:0:
160,228,169188,1,2,0:0:0:0:
228,204,169591,1,2,0:0:0:0:
280,260,169994,1,2,0:0:0:0:
216,264,170396,1,2,0:0:0:0:
344,192,170799,6,0,L|368:116,1,80
256,108,171202,2,0,L|256:24,1,80,0|4,0:0|0:0,0:0:0:0:
168,192,171605,2,0,L|144:116,1,80,0|8,0:0|0:0,0:0:0:0:
136,344,172209,6,0,B|176:364|216:352|236:324|256:180|256:180|276:324|296:352|336:364|376:344,1,480,4|2,0:0|0:0,0:0:0:0:
444,320,173618,1,2,0:0:0:0:
216,36,175027,5,2,0:0:0:0:
296,36,175229,1,2,0:0:0:0:
256,104,175430,2,0,L|256:264,1,160,2|2,0:0|0:0,0:0:0:0:
256,344,176034,1,2,0:0:0:0:
364,224,176437,1,2,0:0:0:0:
148,224,176839,1,2,0:0:0:0:
216,352,178249,5,2,0:0:0:0:
296,348,178450,1,2,0:0:0:0:
256,280,178652,2,0,L|256:40,1,240,4|2,0:0|0:0,0:0:0:0:
336,88,179860,5,2,0:0:0:0:
368,160,180061,2,0,P|412:104|384:28,1,160,2|2,0:0|0:0,0:0:0:0:
336,88,180866,2,0,B|300:112|276:136|276:200|320:240|372:236|372:236|400:252|400:252,1,240,2|2,0:0|0:0,0:0:0:0:
452,304,181672,1,2,0:0:0:0:
216,332,183484,6,0,P|180:344|140:332,1,80,4|0,0:0|0:0,0:0:0:0:
296,264,183886,2,0,P|332:252|372:264,1,80,2|0,0:0|0:0,0:0:0:0:
180,268,184289,1,4,0:0:0:0:
184,240,184490,1,0,0:0:0:0:
332,328,184692,1,2,0:0:0:0:
328,356,184893,1,0,0:0:0:0:
440,240,185094,5,4,0:0:0:0:
72,240,185497,1,4,0:0:0:0:
116,140,185698,5,0,0:0:0:0:
192,112,185900,1,0,0:0:0:0:
256,160,186101,1,0,0:0:0:0:
320,112,186303,1,8,0:0:0:0:
396,140,186505,1,0,0:0:0:0:
440,240,186705,2,0,B|428:288|372:304|328:272|328:272|320:292,1,160,0|8,0:0|0:0,0:0:0:0:
256,340,187309,1,0,0:0:0:0:
192,292,187511,2,0,B|184:272|184:272|140:304|84:288|72:240,1,160,0|8,0:0|0:0,0:0:0:0:
136,192,188115,5,0,0:0:0:0:
72,144,188316,2,0,B|84:96|140:80|184:112|184:112|192:92,1,160,0|8,0:0|0:0,0:0:0:0:
256,44,188920,1,0,0:0:0:0:
320,92,189122,2,0,B|328:112|328:112|372:80|428:96|440:144,2,160,0|8|0,0:0|0:0|0:0,0:0:0:0:
256,344,190329,1,8,0:0:0:0:
200,276,190531,1,0,0:0:0:0:
312,276,190732,1,0,0:0:0:0:
256,200,190933,1,0,0:0:0:0:
256,200,191135,1,8,0:0:0:0:
256,120,191336,1,0,0:0:0:0:
324,76,191537,6,0,P|256:40|188:76,1,160,4|4,0:0|0:0,0:0:0:0:
120,168,192141,2,0,L|40:168,2,80
152,240,192745,1,8,0:0:0:0:
216,288,192947,1,0,0:0:0:0:
296,288,193148,1,0,0:0:0:0:
360,240,193350,1,0,0:0:0:0:
392,168,193552,2,0,L|472:168,2,80,8|0|0,0:0|0:0|0:0,0:0:0:0:
312,168,194155,1,0,0:0:0:0:
312,168,194356,6,0,L|312:88,2,80,8|0|0,0:0|0:0|0:0,0:0:0:0:
256,212,194960,2,0,L|256:292,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
200,168,195564,2,0,L|200:88,2,80,0|0|8,0:0|0:0|0:0,0:0:0:0:
256,192,196168,12,8,197578,0:0:0:0:
72,260,197980,5,4,0:0:0:0:
440,260,198383,1,4,0:0:0:0:
448,144,198584,5,0,0:0:0:0:
400,80,198786,1,0,0:0:0:0:
324,100,198987,1,0,0:0:0:0:
288,28,199188,1,8,0:0:0:0:
364,172,199390,6,0,P|344:248|272:268,1,160
204,228,199994,1,8,0:0:0:0:
104,160,200195,2,0,P|68:144|28:148,1,80
56,260,200598,2,0,P|92:275|132:272,1,80,0|8,0:0|0:0,0:0:0:0:
252,240,201000,1,0,0:0:0:0:
252,240,201202,2,0,B|308:208|356:224|408:244,1,160,0|8,0:0|0:0,0:0:0:0:
404,324,201806,2,0,P|472:288|480:208,1,160
440,144,202410,1,8,0:0:0:0:
144,136,202812,6,0,L|64:148,1,80
76,228,203215,2,0,L|156:216,1,80
128,60,203618,2,0,L|48:72,2,80
220,44,204222,1,0,0:0:0:0:
144,136,204423,5,4,0:0:0:0:
476,296,204826,1,4,0:0:0:0:
344,296,205027,5,0,0:0:0:0:
296,232,205228,1,0,0:0:0:0:
216,232,205430,1,0,0:0:0:0:
168,296,205631,1,8,0:0:0:0:
344,296,205833,2,0,P|376:224|332:160,1,160
256,148,206437,1,8,0:0:0:0:
132,132,206638,2,0,P|88:144|60:164,1,80
104,264,207041,2,0,P|148:252|176:232,1,80,0|8,0:0|0:0,0:0:0:0:
256,148,207443,5,0,0:0:0:0:
256,148,207645,2,0,P|296:88|380:76,1,160,0|8,0:0|0:0,0:0:0:0:
456,52,208249,2,0,B|476:96|440:148|396:156|396:156|380:172,1,160
328,236,208853,1,8,0:0:0:0:
112,324,209255,6,0,P|92:292|96:252,1,80
152,192,209658,1,8,0:0:0:0:
164,180,210061,2,0,L|248:168,1,80
320,152,210463,1,8,0:0:0:0:
320,152,210665,1,0,0:0:0:0:
448,116,210866,6,0,P|404:60|320:56,1,160,4|8,0:0|0:0,0:0:0:0:
256,104,211470,1,0,0:0:0:0:
192,56,211671,2,0,P|108:60|64:116,1,160,0|8,0:0|0:0,0:0:0:0:
52,196,212275,1,0,0:0:0:0:
52,196,212477,1,0,0:0:0:0:
328,336,212879,1,8,0:0:0:0:
440,312,213081,1,0,0:0:0:0:
356,232,213282,1,0,0:0:0:0:
356,232,213685,1,8,0:0:0:0:
436,184,214088,6,0,P|380:140|296:160,1,160,0|8,0:0|0:0,0:0:0:0:
240,212,214692,1,0,0:0:0:0:
176,260,214893,2,0,P|116:304|36:284,1,160,0|8,0:0|0:0,0:0:0:0:
8,212,215497,1,0,0:0:0:0:
8,132,215698,2,0,P|64:88|148:108,1,160
320,340,216504,1,8,0:0:0:0:
216,312,216705,1,0,0:0:0:0:
296,240,216907,1,4,0:0:0:0:
72,192,217309,5,4,0:0:0:0:
440,192,217712,1,4,0:0:0:0:
356,96,217913,6,0,L|276:80,1,80
200,104,218316,2,0,L|120:88,1,80,0|8,0:0|0:0,0:0:0:0:
256,164,218718,6,0,B|216:196|156:180|156:180|88:164,1,160
24,148,219322,1,8,0:0:0:0:
52,224,219524,2,0,L|64:304,1,80
103,167,219926,2,0,L|91:87,1,80,0|8,0:0|0:0,0:0:0:0:
172,200,220329,5,0,0:0:0:0:
172,200,220531,2,0,B|228:236|272:248|320:216,1,160,0|8,0:0|0:0,0:0:0:0:
384,168,221135,1,0,0:0:0:0:
384,168,221537,1,0,0:0:0:0:
256,192,221739,12,4,223753,0:0:0:0:
Topic Starter
Crimmi

Tatsumaki wrote:

giving this a shot since I really like the song and admire the concept behind 07' - 08' survivors collab, I think that shits cool as hell

Easy:

03:26:034 (1,3) - Not sure if this is rankable

Normal:

01:24:826 (7) - Put another hitcircle here on the red tick and push spinner forward to white tick and adjust length
03:18:383 (1) - Bring this slider out a little like so: http://puu.sh/oD5eG/d869fbbb37.jpg to make 03:19:390 (3) - wrap around it a little better

Other diffs are fine. Also it's intimidating as shit attempting to find errors in Extra Survivors, as a player that started mid last year L O L
Thanks for the mod!
Mismagius
awwww the older dffnames were cooler but i guess it makes sense since only 07 08 were actually related to their times

i need to check my mod sorry
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