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Two Door Cinema Club - Sun

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Total Posts
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Topic Starter
-SLize-
hi hiyori-sensei...thanks for your help i will fix it :D
-Ldan-
From my queue :) p/4303075/
Uhm uhm, offset 20137

Normal
Tip Section
00:30:024 (3) - 00:34:658 (1) - These two are unrankable, try to make them smoother.
00:53:196 (8) - Add new combo
00:53:814 (9) - Should end at 00:54:123 -
Move 00:54:586 (10) - to 00:54:431 - and add another note on 00:54:740 -
Add note 00:55:976 -
Add note 01:04:627 -
Add note 01:05:863 -
Add note 01:25:636 -
Add note 01:27:181 -
Add note 01:28:417 -
Add note 01:33:360 -
01:35:369 - to 01:39:076 - If you're not going to map this part please add a break.
Same in 01:46:800 - to 01:48:963 -
Add note 01:52:207 -
Add note 01:52:825 -
01:53:134 - Add new combo
01:56:532 - Add new combo
02:11:980 - Add new combo
02:24:030 - Add new combo
02:26:810 - Add note
02:27:737 - Add new combo
02:30:518 (1,2,3,4,5,6) - Notes could be added between these
02:41:641 - Add note

Hard
Tip Section
A lot of your combos go up to 10, try not to go higher then 4-6

Good Luck!
Topic Starter
-SLize-
hi -Ldan-sensei...sorry for late reply :o

thanks for your help...i am finished to update it :D

#sorry for my bad english
#sorry for my bad beatmap
Shinenite
Well, I went through my difficulty again I made a few adjustments to my difficulty as well as working a bit on the half assed hitsounding.. Please update it again, here's the contents of the updated .osu for it:

Updated .osu contents
osu file format v14

[General]
AudioFilename: TWO DOOR CINEMA CLUB - SUN.mp3
AudioLeadIn: 0
PreviewTime: 49797
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.6
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.1

[Metadata]
Title:Sun
TitleUnicode:Sun
Artist:Two Door Cinema Club
ArtistUnicode:Two Door Cinema Club
Creator:Topikuaman
Version:Shinenite's Insane
Source:
Tags:
BeatmapID:737918
BeatmapSetID:321254

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.79999990463257
SliderTickRate:2

[Events]
//Background and Video events
0,0,"bg.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
20137,617.919670442843,4,2,1,75,1,0
78839,-66.6666666666667,4,2,1,75,0,0
79302,-100,4,2,1,75,0,0
79302,-100,4,2,1,75,0,0
99230,-100,4,2,1,75,0,1
119004,-133.333333333333,4,2,1,75,0,0
123329,-105.263157894737,4,2,1,75,0,0
128272,-100,4,2,1,75,0,0
158551,-100,4,2,1,75,0,1
178324,-100,4,2,1,75,0,0


[Colours]
Combo1 : 255,255,0
Combo2 : 0,191,244
Combo3 : 40,255,30
Combo4 : 255,0,0

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(just copy and paste it replacing the old contents of the file)
Topic Starter
-SLize-
hi bro... you can check it now! :D :D
Shohei Ohtani
Wow Two Door Cinema Club it's like I'm really back in 2013

Insane:
00:22:299 (5,6) - Nice spacing there bud. It's mostly awkward because like it's just randomly in the top right corner, even though the pattern you're setting up takes me to the bottom left.
00:28:478 (5,6,7,8,9,1) - Walk me through this spacing because I don't get it
00:33:731 (8,9) - So tbh like, flow is a real thing that you should be thinking about. It's no fun to have your mouse jerking around just to hit basic notes.
00:34:658 (1,2,3) - The spacing between these notes is the same, yet there's different distances.
00:37:747 (8,9) - Ok so uh

So I'm going to stop the mod here. And mostly for the reason that instead of me pointing out every issue and being like "fix all of these", I want to explain the concept of spacing.

Spacing is still a living concept, it hasn't died with 2015 mapping. And even if there are jumps in a map, you're still supposed to keep a base line of what the map's spacing is, so people can read patterns. Right now, it's very random. I'm focusing more on the hitcircles rather than the spacing of the notes to help me read, which is no good. Hitcircles serve as a point of reference, but especially nowadays, you're focusing more on where the notes are rather than reading individual circles to time things. The biggest thing you can do with this map is literally go through the entire map and think "Why is this jump here? Does it fit within the music? Do I really need this? If I do, is it easily readable and distinguishable that this is a jump to someone who is reading this map for the first time."

That's pretty much what the rest of my mod for this diff would have said so . . . yeah :P

Also, the rest of the diffs should look at this as well. However. . .

Hard:
I'm not going to do a full detailed mod for this because I've explained everything that I would probably say in the above statement. However, here's some additional stuff

1) Circle size shouldn't be smaller than the highest diff. It should get progressively smaller from the lowest to the highest diff.
2) Hitsounds are super duper. I don't consider a map complete unless it has hitsounds, and if this was the first diff I modded, I'd stop the mod and tell you to put hitsounds in before I mod it. But uhhh you got lucky I guess xP.
3) Specifically with this diff, patterns are SUPER important. Maps are NOT art pieces, but they should still at least have a reason for the note placement. Things especially like overlaps are just not good. Make sure your note placement has REASON

PM me if you have any questions. Woohoo
Topic Starter
-SLize-
Hi Reditum-sensei.. sorry for late reply.. thanks for your mod :D
Shinenite

Reditum wrote:

Wow Two Door Cinema Club it's like I'm really back in 2013

Insane:
00:22:299 (5,6) - Nice spacing there bud. It's mostly awkward because like it's just randomly in the top right corner, even though the pattern you're setting up takes me to the bottom left.
00:28:478 (5,6,7,8,9,1) - Walk me through this spacing because I don't get it
00:33:731 (8,9) - So tbh like, flow is a real thing that you should be thinking about. It's no fun to have your mouse jerking around just to hit basic notes.
00:34:658 (1,2,3) - The spacing between these notes is the same, yet there's different distances.
00:37:747 (8,9) - Ok so uh

So I'm going to stop the mod here. And mostly for the reason that instead of me pointing out every issue and being like "fix all of these", I want to explain the concept of spacing.

Spacing is still a living concept, it hasn't died with 2015 mapping. And even if there are jumps in a map, you're still supposed to keep a base line of what the map's spacing is, so people can read patterns. Right now, it's very random. I'm focusing more on the hitcircles rather than the spacing of the notes to help me read, which is no good. Hitcircles serve as a point of reference, but especially nowadays, you're focusing more on where the notes are rather than reading individual circles to time things. The biggest thing you can do with this map is literally go through the entire map and think "Why is this jump here? Does it fit within the music? Do I really need this? If I do, is it easily readable and distinguishable that this is a jump to someone who is reading this map for the first time."

That's pretty much what the rest of my mod for this diff would have said so . . . yeah :P

Now that it's pointed out, I absolutely agree. I did this crazy spacing because I thought it'd bring up the difficulty because it's so hard with the BPM this song is and I guess I went a biiit overboard and it didn't even help with what I intended it to result in. I will review the entire map and fix the spacing.
I hope this is better than it was before. Here's the updated file:

Updated .osu
osu file format v14

[General]
AudioFilename: TWO DOOR CINEMA CLUB - SUN.mp3
AudioLeadIn: 0
PreviewTime: 49797
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.1

[Metadata]
Title:Sun
TitleUnicode:Sun
Artist:Two Door Cinema Club
ArtistUnicode:Two Door Cinema Club
Creator:Topikuaman
Version:Shinenite's Insane
Source:
Tags:
BeatmapID:737918
BeatmapSetID:321254

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.79999990463257
SliderTickRate:2

[Events]
//Background and Video events
0,0,"bg.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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178324,-100,4,2,1,75,0,0


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Combo3 : 40,255,30
Combo4 : 255,0,0

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Rohit6
Hello!

[General]
I would suggest renaming the Hard diff to Intermediate/Advanced or something like that because 2.23 star rating isnt really a 'Hard' diff
Similarly Shinenite's Insane should be renamed to Shinenite's Hard because this plays and is mapped more like a Hard diff.

[Hard]
I will overlook some things since this is your first map and i dont want to discourage you from mapping but you need to practice more.
Open up your favourite maps in the editor and see what they have done
You have used only straight sliders the whole map , I only saw a single curved slider.
You should use more curved sliders overall which makes the map flow better overall .
Also, try to avoid blue ticks in easy, normal and hard diffs unless you can hear instruments/vocals loud and clear
02:52:454 (2,3,4,5) , 00:44:854 (4,5,6) - this type of use of blue ticks is good
00:20:754 (3) , 00:23:226 (2) , 00:24:153 (3,4) - generally this type of use of blue ticks is awkward to play and doesnt fit the song overall
00:50:415 (1,2,3,4,5,6,1,2,3,4) - This is good
The thing with new combos(NCs) is that you have to be consistent when applying them , either in intervals from 1 big white tick to the other (which is 4 beats) or 2 big white ticks (which is 8 beats)
I'd suggest watching this guide first and looking through some of your favourite maps in the editor.
Dont worry , starting out mapping is kinda hard but when you get into it , its more rewarding than playing :D

[Shinenite's Insane]
00:21:372 (4) - Change the shape
00:23:226 (2,3) - The distance snap is weird which makes it feel like a 1/4 snap instead of a 1/2 jump
00:32:186 (5,6) - I would personally avoid overlaps for the main reason that they look ugly
00:38:056 (9,10) - Fix blanket
00:40:837 (4,5) - Make this a blanket
00:48:870 (8,1) - Potential blanket
01:04:009 (5,6) - Fix blanket
01:14:822 (7,8,9) - Blanket this properly
01:41:084 (2,3) - Fix blanket
01:41:702 (4,1) - Potential for a blanket
02:31:444 (1,3) - This shape looks ugly please change
02:55:697 (3) - Make a sharper angle with the red anchor
I pointed out only a single overlap , but sliderbodies in general should not overlap much besides some specific patterns
Shinenite

Rohit6 wrote:

[General]
I would suggest renaming the Hard diff to Intermediate/Advanced or something like that because 2.23 star rating isnt really a 'Hard' diff
Similarly Shinenite's Insane should be renamed to Shinenite's Hard because this plays and is mapped more like a Hard diff. Well, I don't really think my difficulty can be qualified as a Hard because in my opinion some of the jumps I have are a bit too hard for a Hard, but I do agree it isn't an Insane either, so I decided to rename it to a Hyper instead.

[Shinenite's Insane]
00:21:372 (4) - Change the shape Done.
00:23:226 (2,3) - The distance snap is weird which makes it feel like a 1/4 snap instead of a 1/2 jump Fixed.
00:32:186 (5,6) - I would personally avoid overlaps for the main reason that they look ugly Fixed.
00:38:056 (9,10) - Fix blanket (I'm actually really bad at blankets but I hope I did manage to "fix" it....) Done.
00:40:837 (4,5) - Make this a blanket Done.
00:48:870 (8,1) - Potential blanket Done.
01:04:009 (5,6) - Fix blanket Done.
01:14:822 (7,8,9) - Blanket this properly Done.
01:41:084 (2,3) - Fix blanket Done.
01:41:702 (4,1) - Potential for a blanket Done.
02:31:444 (1,3) - This shape looks ugly please change Done.
02:55:697 (3) - Make a sharper angle with the red anchor Changed it to a curved slider.
I pointed out only a single overlap , but sliderbodies in general should not overlap much besides some specific patterns Fixed the overlays where I thought they weren't needed. I hate them as well but DS made the sliders overlap and I left them like it. But I guess some of the patterns really don't need the overlays.
Updated .osu
osu file format v14

[General]
AudioFilename: TWO DOOR CINEMA CLUB - SUN.mp3
AudioLeadIn: 0
PreviewTime: 49797
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.6
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.1

[Metadata]
Title:Sun
TitleUnicode:Sun
Artist:Two Door Cinema Club
ArtistUnicode:Two Door Cinema Club
Creator:Topikuaman
Version:Shinenite's Hyper
Source:
Tags:
BeatmapID:737918
BeatmapSetID:321254

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.79999990463257
SliderTickRate:2

[Events]
//Background and Video events
0,0,"bg.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
20137,617.919670442843,4,2,1,75,1,0
78839,-66.6666666666667,4,2,1,75,0,0
79302,-100,4,2,1,75,0,0
79302,-100,4,2,1,75,0,0
99230,-100,4,2,1,75,0,1
119004,-133.333333333333,4,2,1,75,0,0
123329,-105.263157894737,4,2,1,75,0,0
128272,-100,4,2,1,75,0,0
158551,-100,4,2,1,75,0,1
178324,-100,4,2,1,75,0,0


[Colours]
Combo1 : 255,255,0
Combo2 : 0,191,244
Combo3 : 40,255,30
Combo4 : 255,0,0

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112,148,79457,6,0,L|196:140,1,44.9999976158143
232,232,79920,2,0,P|264:204|264:176,1,44.9999976158143,0|8,0:0|0:0,0:0:0:0:
388,168,80384,2,0,P|360:76|264:48,1,179.999990463257
228,216,81311,1,8,0:0:0:0:
264,76,81620,2,0,L|208:68,1,44.9999976158143
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128,232,82546,1,8,0:0:0:0:
224,332,82855,1,0,0:0:0:0:
248,180,83164,1,0,0:0:0:0:
248,180,83319,2,0,P|274:222|363:246,1,134.999992847443,0|8,0:0|0:0,0:0:0:0:
396,192,83937,6,0,L|344:160,1,44.9999976158143
292,40,84400,2,0,P|224:68|180:56,1,89.9999952316285
148,208,85018,1,8,0:0:0:0:
280,184,85327,2,0,P|360:228|440:200,1,179.999990463257
380,80,86254,1,8,0:0:0:0:
280,72,86563,2,0,L|192:60,1,44.9999976158143
180,60,86872,2,0,P|60:104|56:108,1,134.999992847443
136,172,87490,1,8,0:0:0:0:
72,320,87799,1,0,0:0:0:0:
232,312,88108,1,0,0:0:0:0:
380,240,88417,2,0,P|420:196|444:140,1,89.9999952316285,0|8,0:0|0:0,0:0:0:0:
292,56,89035,6,0,L|212:68,1,44.9999976158143
200,72,89344,2,0,P|112:140|120:212,1,179.999990463257,0|8,0:0|0:0,0:0:0:0:
352,308,90270,2,0,P|440:240|432:168,1,179.999990463257
284,200,91197,1,8,0:0:0:0:
160,180,91506,1,0,0:0:0:0:
88,88,91815,1,0,0:0:0:0:
244,48,92279,1,0,0:0:0:0:
288,44,92433,2,0,L|404:44,1,89.9999952316285,8|0,0:0|0:0,0:0:0:0:
396,84,92897,2,0,L|396:152,1,44.9999976158143
344,264,93360,1,0,0:0:0:0:
204,304,93669,5,8,0:0:0:0:
156,120,93978,1,0,0:0:0:0:
48,260,94287,2,0,P|100:308|144:300,1,89.9999952316285
156,120,94905,1,8,0:0:0:0:
92,296,95214,2,0,P|140:312|276:272,1,179.999990463257
256,192,95986,12,0,97994,0:0:0:0:
344,160,98303,5,0,0:0:0:0:
180,132,98612,2,0,P|168:160|172:192,2,44.9999976158143
332,296,99230,1,0,0:0:0:0:
168,224,99539,2,2,L|176:164,1,44.9999976158143
244,144,99848,2,2,L|237:191,3,44.9999976158143,10|2|2|2,0:0|0:0|0:0|0:0,0:0:0:0:
276,220,100466,1,2,0:0:0:0:
165,268,100775,6,0,L|167:223,1,44.9999976158143
96,200,101084,2,0,P|56:176|40:132,1,89.9999952316285,8|0,0:0|0:0,0:0:0:0:
116,124,101547,1,0,0:0:0:0:
176,112,101702,2,0,P|256:56|344:116,1,179.999990463257,0|8,0:0|0:0,0:0:0:0:
260,144,102629,5,0,0:0:0:0:
328,292,102938,1,0,0:0:0:0:
196,312,103247,6,0,L|148:304,1,44.9999976158143
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272,204,104019,2,0,P|285:268|240:315,1,134.999992847443
144,236,104637,1,0,0:0:0:0:
132,188,104791,2,0,L|76:184,1,44.9999976158143,8|0,0:0|0:0,0:0:0:0:
60,144,105100,1,0,0:0:0:0:
48,96,105255,2,0,P|86:43|151:45,1,134.999992847443
232,136,105873,5,0,0:0:0:0:
260,176,106027,2,0,L|232:224,1,44.9999976158143,8|0,0:0|0:0,0:0:0:0:
200,248,106336,1,0,0:0:0:0:
152,252,106491,2,0,P|116:200|144:108,1,134.999992847443
196,76,107263,5,8,0:0:0:0:
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260,272,108499,1,8,0:0:0:0:
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280,84,110662,1,0,0:0:0:0:
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424,324,111434,2,0,P|332:300|324:168,1,224.999988079071,0|8,0:0|0:0,0:0:0:0:
256,72,112515,5,0,0:0:0:0:
192,268,112824,1,0,0:0:0:0:
84,260,113133,5,0,0:0:0:0:
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160,120,113751,1,0,0:0:0:0:
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324,160,114369,1,0,0:0:0:0:
236,320,114678,2,0,L|281:324,1,44.9999976158143,8|0,0:0|0:0,0:0:0:0:
328,300,114987,1,0,0:0:0:0:
372,268,115142,2,0,P|417:221|404:157,1,134.999992847443
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216,204,117459,1,2,0:0:0:0:
268,204,117613,1,2,0:0:0:0:
304,244,117768,1,2,0:0:0:0:
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300,352,118540,1,2,0:0:0:0:
256,340,118695,1,2,0:0:0:0:
220,312,118849,1,0,0:0:0:0:
272,248,119004,6,0,P|224:208|136:184,1,134.999997997284
156,108,119931,1,0,0:0:0:0:
168,270,120239,2,0,P|216:310|244:318,1,67.499998998642
320,296,120857,2,0,L|392:228,1,67.499998998642
396,152,121475,2,0,L|396:60,1,67.499998998642
300,56,122093,2,0,P|200:128|112:120,1,202.499996995926
128,60,123484,5,0,0:0:0:0:
128,60,123639,1,0,0:0:0:0:
128,60,123793,2,0,P|136:128|216:160,1,128.249989780426
384,324,124719,1,0,0:0:0:0:
384,324,124874,1,0,0:0:0:0:
384,324,125028,2,0,P|376:256|296:224,1,128.249989780426
228,264,125801,1,0,0:0:0:0:
72,300,126110,1,0,0:0:0:0:
192,112,126419,1,0,0:0:0:0:
235,265,126728,1,0,0:0:0:0:
392,324,127037,2,0,B|423:269|423:269|315:265,1,170.999986373902
152,312,127963,5,0,0:0:0:0:
400,216,128272,1,0,0:0:0:0:
248,60,128581,1,0,0:0:0:0:
120,64,128890,2,0,P|136:116|188:160,1,89.9999952316285
296,140,129508,1,0,0:0:0:0:
212,248,129817,2,0,L|84:248,1,89.9999952316285
44,140,130435,1,0,0:0:0:0:
266,176,130744,2,0,L|176:176,1,89.9999952316285
380,184,131362,1,0,0:0:0:0:
380,184,131671,1,0,0:0:0:0:
380,184,131980,2,0,P|316:248|216:248,1,179.999990463257
71,44,133370,6,0,L|116:44,1,44.9999976158143
164,48,133679,1,0,0:0:0:0:
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219,340,134606,2,0,L|264:340,1,44.9999976158143
312,336,134915,1,0,0:0:0:0:
356,312,135070,2,0,P|352:248|308:216,1,89.9999952316285
320,152,135533,2,0,L|176:152,1,134.999992847443
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140,44,137541,5,0,0:0:0:0:
372,44,137850,1,0,0:0:0:0:
252,204,138159,2,0,L|276:244,1,44.9999976158143
300,284,138468,1,0,0:0:0:0:
268,324,138623,1,0,0:0:0:0:
72,256,139086,5,0,0:0:0:0:
76,48,139395,1,8,0:0:0:0:
280,256,139704,1,0,0:0:0:0:
284,48,140013,1,0,0:0:0:0:
144,292,140322,1,0,0:0:0:0:
148,84,140631,1,8,0:0:0:0:
348,296,140940,1,0,0:0:0:0:
352,88,141249,1,0,0:0:0:0:
280,256,141558,1,0,0:0:0:0:
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256,308,143720,5,0,0:0:0:0:
152,88,144029,1,0,0:0:0:0:
256,308,144338,1,8,0:0:0:0:
360,88,144647,1,0,0:0:0:0:
256,308,144956,1,0,0:0:0:0:
152,88,145265,1,0,0:0:0:0:
256,308,145574,1,8,0:0:0:0:
360,88,145883,1,0,0:0:0:0:
256,308,146192,1,0,0:0:0:0:
232,84,146501,6,2,L|187:84,1,44.9999976158143
136,84,146810,2,2,L|80:84,3,44.9999976158143,10|2|2|2,0:0|0:0|0:0|0:0,0:0:0:0:
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132,288,148046,2,2,L|177:288,3,44.9999976158143,10|2|2|2,0:0|0:0|0:0|0:0,0:0:0:0:
244,288,148664,5,0,0:0:0:0:
453,321,148973,1,0,0:0:0:0:
486,111,149282,1,8,0:0:0:0:
276,82,149591,1,0,0:0:0:0:
244,288,149900,1,0,0:0:0:0:
34,254,150209,1,0,0:0:0:0:
67,45,150518,1,8,0:0:0:0:
276,82,150827,1,0,0:0:0:0:
244,288,151135,1,0,0:0:0:0:
296,64,151444,6,2,B|332:52|360:68,1,44.9999976158143
344,112,151753,2,2,L|321:151,3,44.9999976158143,10|2|2|2,0:0|0:0|0:0|0:0,0:0:0:0:
216,320,152680,2,2,B|180:332|152:316,1,44.9999976158143
168,272,152989,2,2,L|191:233,3,44.9999976158143,10|2|2|2,0:0|0:0|0:0|0:0,0:0:0:0:
256,312,153607,5,0,0:0:0:0:
140,72,153916,1,0,0:0:0:0:
372,72,154225,1,8,0:0:0:0:
256,312,154534,1,0,0:0:0:0:
140,72,154843,1,0,0:0:0:0:
372,72,155152,1,0,0:0:0:0:
256,312,155461,1,8,0:0:0:0:
140,72,155770,1,0,0:0:0:0:
372,72,156079,1,0,0:0:0:0:
136,128,156388,6,2,L|156:44,1,44.9999976158143
136,176,156697,2,2,L|160:240,3,44.9999976158143,10|2|2|2,0:0|0:0|0:0|0:0,0:0:0:0:
376,128,157624,2,2,L|356:44,1,44.9999976158143
376,176,157933,2,2,L|352:240,3,44.9999976158143,10|2|2|2,0:0|0:0|0:0|0:0,0:0:0:0:
312,228,158551,6,0,P|262:299|176:301,1,179.999990463257,0|8,0:0|0:0,0:0:0:0:
88,64,160095,2,0,L|148:68,1,44.9999976158143
132,116,160404,2,0,B|156:172|156:172|212:152,1,89.9999952316285,8|0,0:0|0:0,0:0:0:0:
228,144,160867,1,0,0:0:0:0:
272,124,161022,2,0,P|344:100|460:104,1,179.999990463257,0|8,0:0|0:0,0:0:0:0:
448,196,161949,5,0,0:0:0:0:
244,232,162258,1,0,0:0:0:0:
208,336,162567,6,0,P|180:328|156:304,1,44.9999976158143
144,280,162876,2,0,P|168:248|164:192,1,89.9999952316285,8|0,0:0|0:0,0:0:0:0:
228,168,163339,2,0,P|241:232|208:307,1,134.999992847443
208,336,163957,1,0,0:0:0:0:
256,332,164111,2,0,L|300:335,1,44.9999976158143,8|0,0:0|0:0,0:0:0:0:
332,296,164420,1,0,0:0:0:0:
368,260,164575,2,0,P|416:192|372:128,1,134.999992847443
336,164,165193,5,0,0:0:0:0:
296,128,165347,2,0,L|319:90,1,44.9999976158143,8|0,0:0|0:0,0:0:0:0:
352,52,165656,1,0,0:0:0:0:
416,52,165811,2,0,P|439:127|443:187,1,134.999992847443
416,52,166583,5,8,0:0:0:0:
200,192,166892,1,0,0:0:0:0:
416,332,167201,1,0,0:0:0:0:
200,192,167510,1,0,0:0:0:0:
416,52,167819,1,8,0:0:0:0:
380,88,167973,2,0,L|372:140,1,44.9999976158143
412,192,168282,6,0,P|348:200|304:120,1,134.999992847443
220,88,169055,1,10,0:0:0:0:
156,88,169210,2,0,L|104:88,2,44.9999976158143
380,88,169982,1,0,0:0:0:0:
440,240,170291,1,8,0:0:0:0:
404,284,170445,2,0,L|374:318,1,44.9999976158143
328,320,170754,2,0,P|236:300|276:180,1,224.999988079071,0|8,0:0|0:0,0:0:0:0:
436,56,171835,5,0,0:0:0:0:
252,192,172144,1,0,0:0:0:0:
76,328,172454,5,0,0:0:0:0:
132,188,172762,2,0,L|176:188,1,44.9999976158143,8|0,0:0|0:0,0:0:0:0:
228,188,173071,1,0,0:0:0:0:
280,236,173226,2,0,P|296:192|280:136,1,89.9999952316285
272,104,173690,1,0,0:0:0:0:
160,192,173998,2,0,L|116:192,1,44.9999976158143,8|0,0:0|0:0,0:0:0:0:
64,192,174307,1,0,0:0:0:0:
64,240,174462,2,0,P|137:279|216:276,1,134.999992847443
236,272,175080,6,0,L|280:264,1,44.9999976158143,0|8,0:0|0:0,0:0:0:0:
320,236,175389,2,0,L|342:197,1,44.9999976158143
368,140,175698,2,0,P|448:172|480:152,1,89.9999952316285
448,120,176161,6,2,L|452:56,1,44.9999976158143
408,48,176470,1,10,0:0:0:0:
360,60,176624,1,2,0:0:0:0:
312,56,176779,1,2,0:0:0:0:
264,52,176934,2,0,L|244:100,1,44.9999976158143
112,184,177397,2,2,L|96:240,1,44.9999976158143
136,260,177706,1,10,0:0:0:0:
184,276,177861,1,2,0:0:0:0:
228,256,178015,2,2,L|288:196,1,44.9999976158143
136,36,178478,6,0,L|92:80,1,44.9999976158143
236,144,178942,2,0,L|192:188,1,44.9999976158143,8|0,0:0|0:0,0:0:0:0:
164,208,179252,1,0,0:0:0:0:
168,256,179405,2,0,L|212:296,2,44.9999976158143
324,160,179869,6,0,L|368:204,1,44.9999976158143
320,228,180177,2,0,L|364:272,1,44.9999976158143,8|0,0:0|0:0,0:0:0:0:
400,260,180487,1,0,0:0:0:0:
368,312,180641,2,0,L|416:344,2,44.9999976158143
264,320,181105,6,0,L|264:275,1,44.9999976158143
216,260,181414,2,0,L|216:215,1,44.9999976158143,8|0,0:0|0:0,0:0:0:0:
224,168,181722,1,0,0:0:0:0:
172,136,181877,2,0,L|108:136,2,44.9999976158143
240,96,182340,6,0,L|271:64,1,44.9999976158143
312,92,182649,2,0,L|356:136,1,44.9999976158143,8|0,0:0|0:0,0:0:0:0:
248,192,182958,1,4,0:0:0:0:
248,288,183113,1,4,0:0:0:0:
OrangeYouGlad
Main Ideas
Easy: Check out this thread Making Delicious Sliders. Simple and symmetrical shapes ftw.
Normal: Make a consistent rhythmic motif that the player will remember.
Advanced: Not hard enough and STRAIGHT LINES.
Over all: Consider changing the slider velocity. Its consistent throughout all your difficulties.


Easy
Easier maps are usually a good opportunity to show off your ability to create pretty sliders ~. Since you can’t get too technical with the overall map, symmetry and patterns are a great way to create more intuitive and aesthetically pleasing play.

Hp drain rate is quite high for an easy (currently 5) try using 2-3

00:34:967 - continue pattern from: 00:31:259 (2). This section can feel very 1-1 and boring since your song is quite relaxed and slow. Repeating 1/2 sliders are a great way to create variation in easier maps. If you continue to use the same 1-1 feel, create a more interesting experience by repeating and reflecting the previous pattern used on either the horizontal or vertical axis ( ctrl + j and ctrl + h respectively)

00:41:146 (2) – Not symmetrical to 00:39:910 (1) – consider copying slider 1 for symmetry and reflecting it. Or at least moving (2) from (x: 140 y: 148) to (x: 163 y: 122)

00:48:561 (4) – 2nd grey point (x: 192 y: 212) consider moving to (x: 195 y: 164) I think this creates a more symmetrical wave. Another way to create a more symmetrical way is here. This will give you overall a lot more control of the slider and have a much greater “wave” feel.

Reference with points:

Reference without points:

00:49:797 – consider using a plain kick for the hitsound here. If you need some help getting one send me a message.

01:00:920 (2) – for more aesthetically pleasing results, make the sliders be aimed at the same angle. The easy way to do this is to just copy and paste the first slider again. But a good way to check for this is to overlap your sliders and compare them.

Reference Before:
Reference Compare:
Reference After adjustments:

01:28:108 (6) – This slider isn’t very pretty (not symmetrical and quite uhh ungraceful?), consider remaking? ( I cant tell if this is trying to be a basic V shape or a wave. But you should choose one and go with it)

01:30:579 (2) – This isn’t bad by any means. It could just be a lot nicer I think. Its pretty close to being symmetrical You have a really nice z shape going on overall ( ex. 01:33:051 (4) -) so take advantage of it! Simple and symmetry is often nicer than complex and (sometimes) awkward shapes. So I’d change this to one of your very nicely executed ”z’s” ;)

01:44:792 (2) – adjust end point @ ( x: 248 y: 78) to (x: 253 y: 58 )

01:46:028 (3) – remake for symmetry

01:55:914 (8) – Not pretty. Looks like a basic arc. Try using this as over all shape for making symmetrical arcs. Mine is a little off but its pretty close.

Arc Reference:

Arc without points reference:

02:12:598 (4) – copy 02:10:745 (3) without the repeat for symmetry.
Reference:

02:16:306 (7) – your “S” here is quite nice actually but for more control you should follow the basic wave pattern showed above. The extraneous points create a more difficult slider to adjust.

Reference with points:
Reference without points:

02:21:867 (2) – similar issue to 0:41:146 (2)
02:29:282 (5) – align them straight then start the new combo for a more polished look.
Before:
After:
Results:

02:31:754 (3) – not symmetrical. copy 02:30:518 (2) and move.

02:36:697 (2,3 ) – unsymmetrical

02:41:023 (3) – basic and symmetrical v shape would be more aesthetically pleasing here.

02:44:112 (5) – awkward “z”. (end point @ x :344 y:264) consider moving to ( x: 352 y: 223)

02:52:145 (5) - I have to say this is a very nice slider :D

02:53:999 (6) – adjust this slider a bit for symmetry. ( 2nd red point x:127 y:271) to ( x:113 y:272) and straight start and end points

02:55:853 (7) – Basic V Shape.

Reference with points:

Reference without:


No hitsounds are used in this difficult. This could be because this is a work in progress, but I suggest that you add them as a next step to add a bit more pizzazz to your map

Normal
In these references I didn’t focus on symmetry and making it look nice for sake of time, but if possible employ whatever aesthetic changes will make it look nicer. These changes are just to make it match the melody without any extraneous sounds. ( Essentially if you don’t like the pattern I made at 00:30:950 ignore the rest. I essentially remapped it using that same rhythmic pattern.)

00:20:136 – No identifiable pattern at the starting. Use this as an opportunity to set up any reoccurring themes you plan on using. ( consider using a similar pattern to 01:04:936 – to 01:18:839)

00:28:788 (1, 2 ) – adjust angles ( refer to easy 01:00:920 (2))

00:30:950 (4) – remove 4 push 5 back 1/2 red tick and extend back to 00:31:877 -

Reference:

00:32:165 – add hit circle to match melody.

00:32:186 (5) – same as (00:30:950 (4) )

00:34:658 – add hit circle to match melody

00:35:893 (2) – same as (00:30:950 (4) )

00:37:129 – add hit circle to match melody.

00:39:601 (1) - – to 00:44:235 – I would consider following the pattern I prescribed above. Consider making the following changes:

00:39:601 – add hitcircle ( with the three hit circles in a row try making a small triangle.)

00:39:910 – 1 beat slider ( 1 /1)

Reference:

00:40:837 – follow previously established slider pattern

Reference:

00:42:073 – add hit circle

00:43:308 – omit hit circle

00:43:617 – (3) move to 00:43:308 -

00:44:544 – add hitcircle

00:45:784 – add hit circle

00:48:252 – remove hit circle push 00:48:561 (5) – back 1/2 ( 1 red tick)

Reference:

00:55:976 (5) – not inline with 4 and 3

01:00:919 (1) – shorten and turn into 1/2 repeating slider. Omit hitcircle at 01:01:846 – and continue repeating slider.
if you make this change consider changing 01:03:082 – so it only repeats 4 times like the slider I suggested and moving 01:03:700 (3) – back one 1/2 slider (red) tick and repeat it 4 times. Remove 01:05:863 (2) – and extend the previous repeating slide to 4 hits. You use a similar idea here (01:43:247 -)
in this reference focus more on the upper bar where the sliders and hit circles are shown.

Reference:

01:11:424 (5) – consider changing this to a 1/2 repeating slider. 01:12:351 (6) – consider removing and extending the repeating slider slider.

Reference:

01:12:660 (1) – start the variation on the pattern in the second repeat of the refrain. So shorten this slider by 1/2 to 01:12:969 – and place a hit circle at 01:13:278 – instead.

01:20:384 (2)– remove hit circle, move 01:20:693 (3)– slider to 01:20:384 and extend to 01:21:311. Consider reshaping this slider aswell.

01:22:856 (2) – similar idea to the idea above. Slider Extend to 01:23:782 -

01:24:091 – add hit circle

01:25:327 – similar idea to 01:20:384 (2) - extend slider to 01:26:254 -

01:26:563 – add hit circle

01:29:035 – move slider 1/2 tick over, add hitcircle here. NC

01:29:962 (1,2) – remove sliders.

01:30:270 – make slider end at 01:31:197 – to continue pattern.

01:33:051 – add hit circle

01:33:978 (5,6,7) – this sequence never really pops up again so consider continuing the pattern I suggested. ( if you do decide to follow it, delete this

sequence and replace it with my suggested pattern.

01:39:230 – to 01:59:004 – This is a good representation of the overall idea I’m suggesting during this mod. During the first kiai time you use a rhythmic motif to represent the melody and vary how it looks, rather than what’s happening rhythmically. This lets the map play much more intuitively. Good job here.

02:12:598 - NC

02:15:688 (10) – you had the right idea here extraneous points make symmetry difficult. Make the shape first and get the alignment right then rotate to where you want it to be. For the “U” shape I like to think of a pointy Erlenmeyer Flask. I did this in a hurry so its not super symmetrical. But you can see how having less control points gives you a much easier time when trying to create symmetrical shapes.
Reference:

02:26:810 (6) – and 02:27:119 (1) - this distance spacing isn’t consistent with everything else consider adjusting your pattern. Also the combo break is a little strange there. After you changes consider making the NC at 02:26:810 (6)

02:42:567 -add hit circle

02:54:925 (6) – this slider feels out of place. Turning into a 1/2 repeating slider.
Reference:

Advanced
This is where you can consider playing around a bit more and deviate away from the melody and interesting rhythmic ideas like small triplets. This overall is too similar to your normal difficulty and it seems like a very large leap from advanced to hyper. Consider increasing the spacing between 1/2 notes.

With hitsounds you can still emphasize the melody and have a more complex pattern than 1/1. In my opinion there is waaaay to much 1/1 going on here. You really need some more rhythmic diversity and more complexity going on at a “hard” level. Im going to do a brief mod here for now and consider returning to this later. Feel free to pm for more details.


00:51:651 (3,6) – ALIGN with (4) this isn’t straight.

00:58:448 (2) – same issue. Align with (3)

01:03:082 (1) – same issue align with (2)

01:36:141 (4) – align with (5)

01:53:752 (5) – align with (1)

01:54:061 (1) – align with (2, 3)

02:08:891 (1) – align with 2

02:10:745 (4) – align with 3

02:11:362 (5) – align with (4)

02:11:980 (6) – align with (5)

02:12:598 (1) – align with (6) – you made a new combo here get rid of the new combo for the fix and then put It back when you’re done.

Thank you for the modding opportunity, I look forward to seeing the finished product 8-)
Please reply to my mod letting me know what you think of the suggested changes. This will help me become a better mod in the future. Feel free to PM me if I'm online in game and you have any questions.
Topic Starter
-SLize-
Hi OrangeYouGlad-sensei sorry for late reply :cry:

OrangeYouGlad wrote:

Main Ideas
Easy: Check out this thread Making Delicious Sliders. Simple and symmetrical shapes ftw.
Normal: Make a consistent rhythmic motif that the player will remember.
Advanced: Not hard enough and STRAIGHT LINES.
Over all: Consider changing the slider velocity. Its consistent throughout all your difficulties.


Easy
Easier maps are usually a good opportunity to show off your ability to create pretty sliders ~. Since you can’t get too technical with the overall map, symmetry and patterns are a great way to create more intuitive and aesthetically pleasing play.

Hp drain rate is quite high for an easy (currently 5) try using 2-3 complete

00:34:967 - continue pattern from: 00:31:259 (2). This section can feel very 1-1 and boring since your song is quite relaxed and slow. Repeating 1/2 sliders are a great way to create variation in easier maps. If you continue to use the same 1-1 feel, create a more interesting experience by repeating and reflecting the previous pattern used on either the horizontal or vertical axis ( ctrl + j and ctrl + h respectively) not sure what i do is right or wrong

00:41:146 (2) – Not symmetrical to 00:39:910 (1) – consider copying slider 1 for symmetry and reflecting it. Or at least moving (2) from (x: 140 y: 148) to (x: 163 y: 122) complete

00:48:561 (4) – 2nd grey point (x: 192 y: 212) consider moving to (x: 195 y: 164) I think this creates a more symmetrical wave. Another way to create a more symmetrical way is here. This will give you overall a lot more control of the slider and have a much greater “wave” feel. help me for this :cry:

Reference with points:

Reference without points:

00:49:797 – consider using a plain kick for the hitsound here. If you need some help getting one send me a message. help me for this :cry:

01:00:920 (2) – for more aesthetically pleasing results, make the sliders be aimed at the same angle. The easy way to do this is to just copy and paste the first slider again. But a good way to check for this is to overlap your sliders and compare them. complete

Reference Before:
Reference Compare:
Reference After adjustments:

01:28:108 (6) – This slider isn’t very pretty (not symmetrical and quite uhh ungraceful?), consider remaking? ( I cant tell if this is trying to be a basic V shape or a wave. But you should choose one and go with it) complete

01:30:579 (2) – This isn’t bad by any means. It could just be a lot nicer I think. Its pretty close to being symmetrical You have a really nice z shape going on overall ( ex. 01:33:051 (4) -) so take advantage of it! Simple and symmetry is often nicer than complex and (sometimes) awkward shapes. So I’d change this to one of your very nicely executed ”z’s” ;) complete

01:44:792 (2) – adjust end point @ ( x: 248 y: 78) to (x: 253 y: 58 ) help me for this :cry:

01:46:028 (3) – remake for symmetry not sure what i do is right or wrong

01:55:914 (8) – Not pretty. Looks like a basic arc. Try using this as over all shape for making symmetrical arcs. Mine is a little off but its pretty close. complete

Arc Reference:

Arc without points reference:

02:12:598 (4) – copy 02:10:745 (3) without the repeat for symmetry. complete
Reference:

02:16:306 (7) – your “S” here is quite nice actually but for more control you should follow the basic wave pattern showed above. The extraneous points create a more difficult slider to adjust. complete

Reference with points:
Reference without points:

02:21:867 (2) – similar issue to 0:41:146 (2)complete
02:29:282 (5) – align them straight then start the new combo for a more polished look. complete
Before:
After:
Results:

02:31:754 (3) – not symmetrical. copy 02:30:518 (2) and move. complete

02:36:697 (2,3 ) – unsymmetrical not sure what i do is right or wrong

02:41:023 (3) – basic and symmetrical v shape would be more aesthetically pleasing here. complete

02:44:112 (5) – awkward “z”. (end point @ x :344 y:264) consider moving to ( x: 352 y: 223)
help me for this :cry:

02:52:145 (5) - I have to say this is a very nice slider :D thank you :D

02:53:999 (6) – adjust this slider a bit for symmetry. ( 2nd red point x:127 y:271) to ( x:113 y:272) and straight start and end points help me for this :cry:

02:55:853 (7) – Basic V Shape. complete

Reference with points:

Reference without:


No hitsounds are used in this difficult. This could be because this is a work in progress, but I suggest that you add them as a next step to add a bit more pizzazz to your map

Normal
In these references I didn’t focus on symmetry and making it look nice for sake of time, but if possible employ whatever aesthetic changes will make it look nicer. These changes are just to make it match the melody without any extraneous sounds. ( Essentially if you don’t like the pattern I made at 00:30:950 ignore the rest. I essentially remapped it using that same rhythmic pattern.)

00:20:136 – No identifiable pattern at the starting. Use this as an opportunity to set up any reoccurring themes you plan on using. ( consider using a similar pattern to 01:04:936 – to 01:18:839) help me for this :cry:

00:28:788 (1, 2 ) – adjust angles ( refer to easy 01:00:920 (2)) complete

00:30:950 (4) – remove 4 push 5 back 1/2 red tick and extend back to 00:31:877 - complete

Reference:

00:32:165 – add hit circle to match melody. help me for this :cry:

00:32:186 (5) – same as (00:30:950 (4) ) not sure what i do is right or wrong

00:34:658 – add hit circle to match melody complete

00:35:893 (2) – same as (00:30:950 (4) ) complete

00:37:129 – add hit circle to match melody. complete

00:39:601 (1) - – to 00:44:235 – I would consider following the pattern I prescribed above. Consider making the following changes:

00:39:601 – add hitcircle ( with the three hit circles in a row try making a small triangle.) complete

00:39:910 – 1 beat slider ( 1 /1) complete

Reference:

00:40:837 – follow previously established slider pattern not sure what i do is right or wrong

Reference:

00:42:073 – add hit circle not sure what i do is right or wrong

00:43:308 – omit hit circle complete

00:43:617 – (3) move to 00:43:308 - complete

00:44:544 – add hitcircle complete

00:45:784 – add hit circle complete

00:48:252 – remove hit circle push 00:48:561 (5) – back 1/2 ( 1 red tick) complete

Reference:

00:55:976 (5) – not inline with 4 and 3 complete

01:00:919 (1) – shorten and turn into 1/2 repeating slider. Omit hitcircle at 01:01:846 – and continue repeating slider.
if you make this change consider changing 01:03:082 – so it only repeats 4 times like the slider I suggested and moving 01:03:700 (3) – back one 1/2 slider (red) tick and repeat it 4 times. Remove 01:05:863 (2) – and extend the previous repeating slide to 4 hits. You use a similar idea here (01:43:247 -)
in this reference focus more on the upper bar where the sliders and hit circles are shown. complete

Reference:

01:11:424 (5) – consider changing this to a 1/2 repeating slider. 01:12:351 (6) – consider removing and extending the repeating slider slider. not sure what i do is right or wrong

Reference:

01:12:660 (1) – start the variation on the pattern in the second repeat of the refrain. So shorten this slider by 1/2 to 01:12:969 – and place a hit circle at 01:13:278 – instead. complete

01:20:384 (2)– remove hit circle, move 01:20:693 (3)– slider to 01:20:384 and extend to 01:21:311. Consider reshaping this slider aswell. complete

01:22:856 (2) – similar idea to the idea above. Slider Extend to 01:23:782 - complete

01:24:091 – add hit circle complete

01:25:327 – similar idea to 01:20:384 (2) - extend slider to 01:26:254 - complete

01:26:563 – add hit circle complete

01:29:035 – move slider 1/2 tick over, add hitcircle here. NC not sure what i do is right or wrong

01:29:962 (1,2) – remove sliders. complete

01:30:270 – make slider end at 01:31:197 – to continue pattern. not sure what i do is right or wrong

01:33:051 – add hit circle complete

01:33:978 (5,6,7) – this sequence never really pops up again so consider continuing the pattern I suggested. ( if you do decide to follow it, delete this

sequence and replace it with my suggested pattern. complete

01:39:230 – to 01:59:004 – This is a good representation of the overall idea I’m suggesting during this mod. During the first kiai time you use a rhythmic motif to represent the melody and vary how it looks, rather than what’s happening rhythmically. This lets the map play much more intuitively. Good job here. thank you :D

02:12:598 - NC complete

02:15:688 (10) – you had the right idea here extraneous points make symmetry difficult. Make the shape first and get the alignment right then rotate to where you want it to be. For the “U” shape I like to think of a pointy Erlenmeyer Flask. I did this in a hurry so its not super symmetrical. But you can see how having less control points gives you a much easier time when trying to create symmetrical shapes. complete
Reference:

02:26:810 (6) – and 02:27:119 (1) - this distance spacing isn’t consistent with everything else consider adjusting your pattern. Also the combo break is a little strange there. After you changes consider making the NC at 02:26:810 (6) not sure what i do is right or wrong

02:42:567 -add hit circle complete

02:54:925 (6) – this slider feels out of place. Turning into a 1/2 repeating slider. complete
Reference:

Advanced
This is where you can consider playing around a bit more and deviate away from the melody and interesting rhythmic ideas like small triplets. This overall is too similar to your normal difficulty and it seems like a very large leap from advanced to hyper. Consider increasing the spacing between 1/2 notes.

With hitsounds you can still emphasize the melody and have a more complex pattern than 1/1. In my opinion there is waaaay to much 1/1 going on here. You really need some more rhythmic diversity and more complexity going on at a “hard” level. Im going to do a brief mod here for now and consider returning to this later. Feel free to pm for more details.


00:51:651 (3,6) – ALIGN with (4) this isn’t straight. complete

00:58:448 (2) – same issue. Align with (3) complete

01:03:082 (1) – same issue align with (2) complete

01:36:141 (4) – align with (5) complete

01:53:752 (5) – align with (1) complete

01:54:061 (1) – align with (2, 3) complete

02:08:891 (1) – align with 2 complete

02:10:745 (4) – align with 3 complete

02:11:362 (5) – align with (4) complete

02:11:980 (6) – align with (5) complete

02:12:598 (1) – align with (6) – you made a new combo here get rid of the new combo for the fix and then put It back when you’re done. not sure what i do is right or wrong

Thank you for the modding opportunity, I look forward to seeing the finished product 8-)
Please reply to my mod letting me know what you think of the suggested changes. This will help me become a better mod in the future. Feel free to PM me if I'm online in game and you have any questions.
Thanks for your help I've changed it and hope that you can see it again :D
cheezstik
[Shinenite's Hyper]
  1. Why is this called hyper? Hyper is a reference to the diff name from BMS etc, so it usually is used in konami, bemani related songs in those games. Unless I'm unaware, this isn't in a game like that hahaha, so I'd advice changing the name to Shinenite's Hard as this is thematically incorrect and looks really weird and out of place.
  2. OD7 is probably too high for this, really slow and low starcount.
  3. 00:21:372 (4) - Questionable appearance of this slider, I'd consider improving the looks of it.
  4. 00:22:299 (5,6) - Either stack or make a slider imo, looks weird as it is.
  5. 00:23:690 (3) - Stop at red tick then make a new note 00:24:462 - here? Very undermapped rn considering it's the highest diff of spread (This is evident in the very high slider to circle ratio).
  6. 00:25:389 (1) - Another note 1/4 before this slider on blue tick.
  7. 00:27:243 (1) - Make this half the length, add another slider after it which ends at 2 and delete that 2. Now all these sliders represent the start of the guitar note. Mute slider ends up to the 5th slider.
  8. 00:33:422 (7,8) - More undermap, add a note between these 2.
  9. 00:35:893 (4) - ^ Make this a quarter of its length, add a note 1/4 after it, then another note 1/2 after that note.
  10. 00:40:837 (4) - Reduce this slider to only 1/4 long, and add a note to where it ended previously.
  11. These are just examples, the rest of the song follows the same trend of being incredible undermapped. Apply what I've wrote to the rest of the map, follow the drum beat more accurately and map more of it, cos right now you leave a lot of it out, which results in honestly a very boring and easy map, hardly felt like a hard or "hyper" and felt much more like a normal, no offense.
That's all I modded, don't take offense hopefully, I only point out honestly D: I don't try to be mean. GL with map.
Shinenite

cheezstik wrote:

[Shinenite's Hyper]
  1. Why is this called hyper? Hyper is a reference to the diff name from BMS etc, so it usually is used in konami, bemani related songs in those games. Unless I'm unaware, this isn't in a game like that hahaha, so I'd advice changing the name to Shinenite's Hard as this is thematically incorrect and looks really weird and out of place. Well, fair enough renamed it. Again.
  2. OD7 is probably too high for this, really slow and low starcount. Changed to 6.
  3. 00:21:372 (4) - Questionable appearance of this slider, I'd consider improving the looks of it. Done.
  4. 00:22:299 (5,6) - Either stack or make a slider imo, looks weird as it is. Made it a stack.
  5. 00:23:690 (3) - Stop at red tick then make a new note 00:24:462 - here? Very undermapped rn considering it's the highest diff of spread (This is evident in the very high slider to circle ratio). Fixed.
  6. 00:25:389 (1) - Another note 1/4 before this slider on blue tick. Done.
  7. 00:27:243 (1) - Make this half the length, add another slider after it which ends at 2 and delete that 2. Now all these sliders represent the start of the guitar note. Mute slider ends up to the 5th slider. Done.
  8. 00:33:422 (7,8) - More undermap, add a note between these 2. Done.
  9. 00:35:893 (4) - ^ Make this a quarter of its length, add a note 1/4 after it, then another note 1/2 after that note. Hopefully I did it right, done.
  10. 00:40:837 (4) - Reduce this slider to only 1/4 long, and add a note to where it ended previously. Done.
  11. These are just examples, the rest of the song follows the same trend of being incredible undermapped. Apply what I've wrote to the rest of the map, follow the drum beat more accurately and map more of it, cos right now you leave a lot of it out, which results in honestly a very boring and easy map, hardly felt like a hard or "hyper" and felt much more like a normal, no offense. I get what you mean but honestly I aimed to map more of the vocals than the music when I could and really, it sounds fine to me. If you have any other examples for the rest of the map that I can improve I'll take those but going through it myself I seriously cannot find anything to change, I don't really know why.
That's all I modded, don't take offense hopefully, I only point out honestly D: I don't try to be mean. GL with map. I don't think iit was mean at all, thanks for the mod although besides the examples you gave me I didn't change much because I really can't find any other places where it's undermapped in my opinion, well, basically what I said above.
Updated .osu
osu file format v14

[General]
AudioFilename: TWO DOOR CINEMA CLUB - SUN.mp3
AudioLeadIn: 0
PreviewTime: 49797
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.1

[Metadata]
Title:Sun
TitleUnicode:Sun
Artist:Two Door Cinema Club
ArtistUnicode:Two Door Cinema Club
Creator:Topikuaman
Version:Shinenite's Hard
Source:
Tags:
BeatmapID:737918
BeatmapSetID:321254

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.79999990463257
SliderTickRate:2

[Events]
//Background and Video events
0,0,"bg.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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[Colours]
Combo1 : 255,255,0
Combo2 : 0,191,244
Combo3 : 40,255,30
Combo4 : 255,0,0

[HitObjects]
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360,88,144647,1,0,0:0:0:0:
256,308,144956,1,0,0:0:0:0:
152,88,145265,1,0,0:0:0:0:
256,308,145574,1,8,0:0:0:0:
360,88,145883,1,0,0:0:0:0:
256,308,146192,1,0,0:0:0:0:
232,84,146501,6,2,L|187:84,1,44.9999976158143
136,84,146810,2,2,L|80:84,3,44.9999976158143,10|2|2|2,0:0|0:0|0:0|0:0,0:0:0:0:
39,288,147737,2,2,L|84:288,1,44.9999976158143
132,288,148046,2,2,L|177:288,3,44.9999976158143,10|2|2|2,0:0|0:0|0:0|0:0,0:0:0:0:
244,288,148664,5,0,0:0:0:0:
453,321,148973,1,0,0:0:0:0:
486,111,149282,1,8,0:0:0:0:
276,82,149591,1,0,0:0:0:0:
244,288,149900,1,0,0:0:0:0:
34,254,150209,1,0,0:0:0:0:
67,45,150518,1,8,0:0:0:0:
276,82,150827,1,0,0:0:0:0:
244,288,151135,1,0,0:0:0:0:
296,64,151444,6,2,B|332:52|360:68,1,44.9999976158143
344,112,151753,2,2,L|321:151,3,44.9999976158143,10|2|2|2,0:0|0:0|0:0|0:0,0:0:0:0:
216,320,152680,2,2,B|180:332|152:316,1,44.9999976158143
168,272,152989,2,2,L|191:233,3,44.9999976158143,10|2|2|2,0:0|0:0|0:0|0:0,0:0:0:0:
256,312,153607,5,0,0:0:0:0:
140,72,153916,1,0,0:0:0:0:
372,72,154225,1,8,0:0:0:0:
256,312,154534,1,0,0:0:0:0:
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256,312,155461,1,8,0:0:0:0:
140,72,155770,1,0,0:0:0:0:
372,72,156079,1,0,0:0:0:0:
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136,176,156697,2,2,L|160:240,3,44.9999976158143,10|2|2|2,0:0|0:0|0:0|0:0,0:0:0:0:
376,128,157624,2,2,L|356:44,1,44.9999976158143
376,176,157933,2,2,L|352:240,3,44.9999976158143,10|2|2|2,0:0|0:0|0:0|0:0,0:0:0:0:
312,228,158551,6,0,P|262:299|176:301,1,179.999990463257,0|8,0:0|0:0,0:0:0:0:
88,64,160095,2,0,L|148:68,1,44.9999976158143
132,116,160404,2,0,B|156:172|156:172|212:152,1,89.9999952316285,8|0,0:0|0:0,0:0:0:0:
228,144,160867,1,0,0:0:0:0:
272,124,161022,2,0,P|344:100|460:104,1,179.999990463257,0|8,0:0|0:0,0:0:0:0:
448,196,161949,5,0,0:0:0:0:
244,232,162258,1,0,0:0:0:0:
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144,280,162876,2,0,P|168:248|164:192,1,89.9999952316285,8|0,0:0|0:0,0:0:0:0:
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208,336,163957,1,0,0:0:0:0:
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352,52,165656,1,0,0:0:0:0:
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416,52,166583,5,8,0:0:0:0:
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328,320,170754,2,0,P|236:300|276:180,1,224.999988079071,0|8,0:0|0:0,0:0:0:0:
436,56,171835,5,0,0:0:0:0:
252,192,172144,1,0,0:0:0:0:
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272,104,173690,1,0,0:0:0:0:
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64,192,174307,1,0,0:0:0:0:
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320,236,175389,2,0,L|342:197,1,44.9999976158143
368,140,175698,2,0,P|448:172|480:152,1,89.9999952316285
448,120,176161,6,2,L|452:56,1,44.9999976158143
408,48,176470,1,10,0:0:0:0:
360,60,176624,1,2,0:0:0:0:
312,56,176779,1,2,0:0:0:0:
264,52,176934,2,0,L|244:100,1,44.9999976158143
112,184,177397,2,2,L|96:240,1,44.9999976158143
136,260,177706,1,10,0:0:0:0:
184,276,177861,1,2,0:0:0:0:
228,256,178015,2,2,L|288:196,1,44.9999976158143
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236,144,178942,2,0,L|192:188,1,44.9999976158143,8|0,0:0|0:0,0:0:0:0:
164,208,179252,1,0,0:0:0:0:
168,256,179405,2,0,L|212:296,2,44.9999976158143
324,160,179869,6,0,L|368:204,1,44.9999976158143
320,228,180177,2,0,L|364:272,1,44.9999976158143,8|0,0:0|0:0,0:0:0:0:
400,260,180487,1,0,0:0:0:0:
368,312,180641,2,0,L|416:344,2,44.9999976158143
264,320,181105,6,0,L|264:275,1,44.9999976158143
216,260,181414,2,0,L|216:215,1,44.9999976158143,8|0,0:0|0:0,0:0:0:0:
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248,192,182958,1,4,0:0:0:0:
248,288,183113,1,4,0:0:0:0:
xDarxen
Hullo, here is my mod as requested in my queue:

[General]
  1. Spacing is uneven. I know you can't do much about this right now, because it would mean a remap. Anyways~
  2. You have to add some tags! Come on, there must be something related to this song :D
[Easy]
  • 01:53:443 (6) - Add new combo.
  1. 02:15:070 (5) - Add new combo, because there is a small break at that point.
  2. 02:34:225 (5) - Add new combo and remove it from 02:35:461 (1).
  3. 02:47:820 (9) - Add new combo and remove it from 02:49:056 (1)
  4. Add two more circles at the end of the map (on white ticks) and move the spinner after. I'm suggesting you this, because there is a gap between the last note and the spinner.
[Normal]
  1. 00:32:186 (1) - Shorten the slider till the white tick (00:32:495) and add one circle at 00:33:113. Sounds better.
  2. 00:42:382 (1) - Remove new combo and add it to 00:44:544 (6), because it is inconsistant if you leave it like that.
  3. 00:46:090 (1) - Remove new combo.
  4. 00:55:976 - Add a circle.
  5. 00:59:683 (4) - Add new combo and remove it from 01:00:919 (1).
  6. 01:04:627 (4) - Add new combo and remove it from 01:04:936 (1).
  7. 01:14:823 (4) - Add new combo and remove it from 01:16:059 (1).
  8. 01:21:620 (3) - Add new combo and remove it from 01:22:546 (1).
  9. 01:24:400 (4) - Add new combo.
  10. 01:26:563 (6) - Add new combo and remove it from 01:26:872 (1).
  11. 01:29:035 (5) - Add new combo and remove it from 01:29:652 (1).
  12. 01:33:360 - Add a circle.
  13. 01:33:978 (4) - Add new combo.
  14. 01:52:207 (1) - Remove new combo and add it to 01:52:824 (3).
  15. 01:55:296 (1) - Remove new combo.
  16. 02:12:598 (1) - Remove new combo and add it to 02:13:834 (3).
  17. 02:22:485 (1) - Remove new combo and add it to 02:23:720 (2).
  18. 02:26:810 (1) - Remove new combo and add it to 02:28:664 (3).
  19. 02:29:900 (1) - Remove new combo.
  20. 02:33:607 (5) - Add new combo and remove it from 02:33:916 (1).
  21. 02:37:624 (1) - Remove new combo and add it to 02:38:551 (2).
  22. 02:42:567 (7) - Add new combo and remove it from 02:42:876 (1).
  23. Add three more circles at the end of the map so they fit the gap between the last note and the spinner.
[Advanced]
  1. 00:25:080 (4) - Add new combo.
  2. 00:26:007 - Add a circle.
  3. 00:26:625 (1) - Remove new combo and add it to 00:27:552 (2).
  4. 00:33:731 (1) - Remove new combo and add it to 00:34:658 (2).
  5. 00:38:675 (1) - Remove new combo and add it to 00:39:601 (3).
  6. 00:42:073 (1) - Remove new combo and add it to 00:44:854 (5).
  7. 00:46:399 (1) - Remove new combo.
  8. 00:49:797 (4) - Add new combo and remove it from 00:50:415 (1).
  9. 00:52:268 (4) - Add new combo.
  10. 00:59:684 (5) - Add new combo and remove it from 01:00:302 (1).
  11. 01:02:155 (4) - Add new combo and remove it from 01:03:082 (1).
  12. 01:04:009 (5) - Add new combo and remove it from 01:06:172 (1).
  13. 01:12:351 (6) - Add new combo and remove it from 01:12:660 (1).
  14. 01:14:822 (4) - Add new combo and remove it from 01:16:986 (1).
  15. 01:19:148 (5) - Add new combo and remove it from 01:19:457 (1).
  16. 01:23:783 (1) - Remove new combo and add it to 01:24:401 (2).
  17. 01:27:799 (1) - Remove new combo and add it to 01:29:035 (3).
  18. 01:36:141 (4) - Add new combo.
  19. 01:41:702 (5) - Add new combo.
  20. 01:49:117 (4) - Add new combo.
  21. 01:51:280 (1) - Remove new combo.
  22. 02:11:362 (5) - Add new combo.
  23. 02:12:598 (1) - Remove new combo and add it to 02:13:834 (3).
  24. 02:15:688 (1) - Remove new combo.
  25. 02:18:160 (2) - Add new combo and remove it from 02:19:086 (1).
  26. 02:21:558 (5) - Add new combo and remove it from 02:22:794 (1).
  27. 02:24:030 (3) - Add new combo.
  28. 02:28:973 (5) - Add new combo and remove it from 02:29:282 (1).02:31:445 (4) - Add new combo and remove it from 02:32:681 (1).
  29. 02:33:917 (3) - Add new combo and remove it from 02:35:152 (1).
  30. 02:36:079 (2) - Add new combo.
  31. 02:42:258 (1) - Remove new combo and add it to 02:42:567 (2).
  32. 02:47:820 (1) - Remove new combo and add it to 02:48:438 (2).
  33. 02:51:527 (1) - Remove new combo and add it to 02:52:454 (2).
  34. 02:53:690 (4) - Add new combo.
  35. 02:54:925 (6) - Add new combo and remove it from 02:56:471 (1).
[Shinenite's Hard]
  1. 00:32:186 (5) - Add new combo.
  2. 00:42:073 (7) - Add new combo.
  3. 00:51:341 (5) - Add new combo and remove it from 00:52:577 (1).
  4. 00:53:813 (5) - Add new combo.
  5. 00:59:683 (7) - Add new combo and remove it from 01:00:301 (1).
  6. 01:01:228 (4) - Add new combo.
  7. 01:03:700 (4) - Add new combo.
  8. 01:04:936 (7) - Add new combo.
  9. 01:14:822 (7) - Add new combo.01:16:059 (1) - Remove new combo and add it to 01:16:831 (3).
  10. 01:21:620 (5) - Add new combo. 01:26:563 (6) - Add new combo.
  11. 01:31:815 (6) - Add new combo.
  12. 01:33:669 (1) - Remove new combo and add it to 01:34:287 (3).
  13. 01:42:629 (1) - Remove new combo.
  14. 01:44:637 (4) - Add new combo.
  15. 01:50:662 (4) - Add new combo.
  16. 01:52:515 (1) - Remove new combo.01:54:678 (6) - Add new combo.
  17. 01:58:077 (6) - Add new combo.
  18. 02:04:719 (4) - Add new combo.
  19. 02:07:963 (1) - Remove new combo and add it to 02:08:581 (3).
  20. 02:14:606 (4) - Add new combo.
  21. 02:18:777 - Add a circle with new combo and remove new combo from 02:19:086 (1).
  22. 02:20:013 (4) - Add new combo.
  23. 02:21:249 (8) - Add new combo
  24. 02:21:867 (1) - Remove new combo.
  25. 02:22:794 (2) - Add new combo.
  26. 02:24:338 (3) - Add new combo.
  27. 02:25:574 (7) - Add new combo.
  28. 02:27:737 (3) - Add new combo.
  29. 02:30:209 (6) -Add new combo.
  30. 02:32:680 (3) - Add new combo.
  31. 02:35:152 (6) - Add new combo.
  32. 02:37:624 (3) - Add new combo.
  33. 02:40:095 (2) - Add new combo.
  34. 02:43:957 (4) - Add new combo.
  35. 02:49:982 (4) - Add new combo.
  36. 02:53:690 (5) - Add new combo.
  37. 02:57:397 (6) - Add new combo.
All these new combo changes I'm suggesting you, is because combos are usually placed to either match the vocal/musical phrases or to indicate the downbeat of each measure. Keep that in mind in your future beatmaps.
That's all! I hope it helped and good luck :D
Shinenite

xDarxen wrote:

[Shinenite's Hard]
  1. 00:32:186 (5) - Add new combo.
  2. 00:42:073 (7) - Add new combo.
  3. 00:51:341 (5) - Add new combo and remove it from 00:52:577 (1).
  4. 00:53:813 (5) - Add new combo.
  5. 00:59:683 (7) - Add new combo and remove it from 01:00:301 (1).
  6. 01:01:228 (4) - Add new combo.
  7. 01:03:700 (4) - Add new combo.
  8. 01:04:936 (7) - Add new combo.
  9. 01:14:822 (7) - Add new combo.01:16:059 (1) - Remove new combo and add it to 01:16:831 (3).
  10. 01:21:620 (5) - Add new combo. 01:26:563 (6) - Add new combo.
  11. 01:31:815 (6) - Add new combo.
  12. 01:33:669 (1) - Remove new combo and add it to 01:34:287 (3).
  13. 01:42:629 (1) - Remove new combo.
  14. 01:44:637 (4) - Add new combo.
  15. 01:50:662 (4) - Add new combo.
  16. 01:52:515 (1) - Remove new combo.01:54:678 (6) - Add new combo.
  17. 01:58:077 (6) - Add new combo.
  18. 02:04:719 (4) - Add new combo.
  19. 02:07:963 (1) - Remove new combo and add it to 02:08:581 (3).
  20. 02:14:606 (4) - Add new combo.
  21. 02:18:777 - Add a circle with new combo and remove new combo from 02:19:086 (1).
  22. 02:20:013 (4) - Add new combo.
  23. 02:21:249 (8) - Add new combo
  24. 02:21:867 (1) - Remove new combo.
  25. 02:22:794 (2) - Add new combo.
  26. 02:24:338 (3) - Add new combo.
  27. 02:25:574 (7) - Add new combo.
  28. 02:27:737 (3) - Add new combo.
  29. 02:30:209 (6) -Add new combo.
  30. 02:32:680 (3) - Add new combo.
  31. 02:35:152 (6) - Add new combo.
  32. 02:37:624 (3) - Add new combo.
  33. 02:40:095 (2) - Add new combo.
  34. 02:43:957 (4) - Add new combo.
  35. 02:49:982 (4) - Add new combo.
  36. 02:53:690 (5) - Add new combo.
  37. 02:57:397 (6) - Add new combo.
Welp, that's a lot of changes that I can't be bothered to reply to individually, so, I won't ANYWAY: I applied all of these.


Updated .osu
osu file format v14

[General]
AudioFilename: TWO DOOR CINEMA CLUB - SUN.mp3
AudioLeadIn: 0
PreviewTime: 49797
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.1

[Metadata]
Title:Sun
TitleUnicode:Sun
Artist:Two Door Cinema Club
ArtistUnicode:Two Door Cinema Club
Creator:Topikuaman
Version:Shinenite's Hard
Source:
Tags:
BeatmapID:737918
BeatmapSetID:321254

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.79999990463257
SliderTickRate:2

[Events]
//Background and Video events
0,0,"bg.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
20137,617.919670442843,4,2,1,75,1,0
27320,-100,4,2,1,5,0,0
27474,-100,4,2,1,75,0,0
27629,-100,4,2,1,5,0,0
27783,-100,4,2,1,75,0,0
27938,-100,4,2,1,5,0,0
28092,-100,4,2,1,75,0,0
28247,-100,4,2,1,5,0,0
28401,-100,4,2,1,75,0,0
28556,-100,4,2,1,5,0,0
28710,-100,4,2,1,75,0,0
78839,-66.6666666666667,4,2,1,75,0,0
79302,-100,4,2,1,75,0,0
99230,-100,4,2,1,75,0,1
119004,-133.333333333333,4,2,1,75,0,0
123329,-105.263157894737,4,2,1,75,0,0
128272,-100,4,2,1,75,0,0
158551,-100,4,2,1,75,0,1
178324,-100,4,2,1,75,0,0


[Colours]
Combo1 : 255,255,0
Combo2 : 0,191,244
Combo3 : 40,255,30
Combo4 : 255,0,0

[HitObjects]
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412,219,21372,2,0,B|376:236|336:228|336:228|332:280|316:304|268:292,1,179.999990463257,0|8,0:0|0:0,0:0:0:0:
312,108,22299,1,0,0:0:0:0:
312,108,22454,1,0,0:0:0:0:
120,64,22763,6,0,L|84:128,1,44.9999976158143
252,104,23226,2,0,L|268:148,1,44.9999976158143,8|0,0:0|0:0,0:0:0:0:
184,240,23690,2,0,P|264:280|328:268,1,134.999992847443
384,188,24462,1,8,0:0:0:0:
420,100,24771,2,0,L|375:100,1,44.9999976158143
444,228,25234,5,0,0:0:0:0:
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344,316,25698,2,0,L|254:303,1,89.9999952316285,8|0,0:0|0:0,0:0:0:0:
148,248,26316,1,0,0:0:0:0:
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228,148,26934,1,8,0:0:0:0:
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256,308,146192,1,0,0:0:0:0:
232,84,146501,6,2,L|187:84,1,44.9999976158143
136,84,146810,2,2,L|80:84,3,44.9999976158143,10|2|2|2,0:0|0:0|0:0|0:0,0:0:0:0:
39,288,147737,6,2,L|84:288,1,44.9999976158143
132,288,148046,2,2,L|177:288,3,44.9999976158143,10|2|2|2,0:0|0:0|0:0|0:0,0:0:0:0:
244,288,148664,5,0,0:0:0:0:
453,321,148973,1,0,0:0:0:0:
486,111,149282,1,8,0:0:0:0:
276,82,149591,1,0,0:0:0:0:
244,288,149900,1,0,0:0:0:0:
34,254,150209,5,0,0:0:0:0:
67,45,150518,1,8,0:0:0:0:
276,82,150827,1,0,0:0:0:0:
244,288,151135,1,0,0:0:0:0:
296,64,151444,6,2,B|332:52|360:68,1,44.9999976158143
344,112,151753,2,2,L|321:151,3,44.9999976158143,10|2|2|2,0:0|0:0|0:0|0:0,0:0:0:0:
216,320,152680,6,2,B|180:332|152:316,1,44.9999976158143
168,272,152989,2,2,L|191:233,3,44.9999976158143,10|2|2|2,0:0|0:0|0:0|0:0,0:0:0:0:
256,312,153607,5,0,0:0:0:0:
140,72,153916,1,0,0:0:0:0:
372,72,154225,1,8,0:0:0:0:
256,312,154534,1,0,0:0:0:0:
140,72,154843,1,0,0:0:0:0:
372,72,155152,5,0,0:0:0:0:
256,312,155461,1,8,0:0:0:0:
140,72,155770,1,0,0:0:0:0:
372,72,156079,1,0,0:0:0:0:
136,128,156388,6,2,L|156:44,1,44.9999976158143
136,176,156697,2,2,L|160:240,3,44.9999976158143,10|2|2|2,0:0|0:0|0:0|0:0,0:0:0:0:
376,128,157624,2,2,L|356:44,1,44.9999976158143
376,176,157933,2,2,L|352:240,3,44.9999976158143,10|2|2|2,0:0|0:0|0:0|0:0,0:0:0:0:
312,228,158551,6,0,P|262:299|176:301,1,179.999990463257,0|8,0:0|0:0,0:0:0:0:
88,64,160095,6,0,L|148:68,1,44.9999976158143
132,116,160404,2,0,B|156:172|156:172|212:152,1,89.9999952316285,8|0,0:0|0:0,0:0:0:0:
228,144,160867,1,0,0:0:0:0:
272,124,161022,2,0,P|344:100|460:104,1,179.999990463257,0|8,0:0|0:0,0:0:0:0:
448,196,161949,5,0,0:0:0:0:
244,232,162258,1,0,0:0:0:0:
208,336,162567,6,0,P|180:328|156:304,1,44.9999976158143
144,280,162876,2,0,P|168:248|164:192,1,89.9999952316285,8|0,0:0|0:0,0:0:0:0:
228,168,163339,2,0,P|241:232|208:307,1,134.999992847443
208,336,163957,5,0,0:0:0:0:
256,332,164111,2,0,L|300:335,1,44.9999976158143,8|0,0:0|0:0,0:0:0:0:
332,296,164420,1,0,0:0:0:0:
368,260,164575,2,0,P|416:192|372:128,1,134.999992847443
336,164,165193,5,0,0:0:0:0:
296,128,165347,2,0,L|319:90,1,44.9999976158143,8|0,0:0|0:0,0:0:0:0:
352,52,165656,1,0,0:0:0:0:
416,52,165811,2,0,P|439:127|443:187,1,134.999992847443
416,52,166583,5,8,0:0:0:0:
200,192,166892,1,0,0:0:0:0:
416,332,167201,1,0,0:0:0:0:
200,192,167510,1,0,0:0:0:0:
416,52,167819,1,8,0:0:0:0:
380,88,167973,2,0,L|372:140,1,44.9999976158143
412,192,168282,6,0,P|348:200|304:120,1,134.999992847443
220,88,169055,1,10,0:0:0:0:
156,88,169210,2,0,L|104:88,2,44.9999976158143
380,88,169982,5,0,0:0:0:0:
440,240,170291,1,8,0:0:0:0:
404,284,170445,2,0,L|374:318,1,44.9999976158143
328,320,170754,2,0,P|236:300|276:180,1,224.999988079071,0|8,0:0|0:0,0:0:0:0:
436,56,171835,5,0,0:0:0:0:
252,192,172144,1,0,0:0:0:0:
76,328,172454,5,0,0:0:0:0:
132,188,172762,2,0,L|176:188,1,44.9999976158143,8|0,0:0|0:0,0:0:0:0:
228,188,173071,1,0,0:0:0:0:
280,236,173226,2,0,P|296:192|280:136,1,89.9999952316285
272,104,173690,5,0,0:0:0:0:
160,192,173998,2,0,L|116:192,1,44.9999976158143,8|0,0:0|0:0,0:0:0:0:
64,192,174307,1,0,0:0:0:0:
64,240,174462,2,0,P|137:279|216:276,1,134.999992847443
236,272,175080,6,0,L|280:264,1,44.9999976158143,0|8,0:0|0:0,0:0:0:0:
320,236,175389,2,0,L|342:197,1,44.9999976158143
368,140,175698,2,0,P|448:172|480:152,1,89.9999952316285
448,120,176161,6,2,L|452:56,1,44.9999976158143
408,48,176470,1,10,0:0:0:0:
360,60,176624,1,2,0:0:0:0:
312,56,176779,1,2,0:0:0:0:
264,52,176934,2,0,L|244:100,1,44.9999976158143
112,184,177397,6,2,L|96:240,1,44.9999976158143
136,260,177706,1,10,0:0:0:0:
184,276,177861,1,2,0:0:0:0:
228,256,178015,2,2,L|288:196,1,44.9999976158143
136,36,178478,6,0,L|92:80,1,44.9999976158143
236,144,178942,2,0,L|192:188,1,44.9999976158143,8|0,0:0|0:0,0:0:0:0:
164,208,179252,1,0,0:0:0:0:
168,256,179405,2,0,L|212:296,2,44.9999976158143
324,160,179869,6,0,L|368:204,1,44.9999976158143
320,228,180177,2,0,L|364:272,1,44.9999976158143,8|0,0:0|0:0,0:0:0:0:
400,260,180487,1,0,0:0:0:0:
368,312,180641,2,0,L|416:344,2,44.9999976158143
264,320,181105,6,0,L|264:275,1,44.9999976158143
216,260,181414,2,0,L|216:215,1,44.9999976158143,8|0,0:0|0:0,0:0:0:0:
224,168,181722,1,0,0:0:0:0:
172,136,181877,2,0,L|108:136,2,44.9999976158143
240,96,182340,6,0,L|271:64,1,44.9999976158143
312,92,182649,2,0,L|356:136,1,44.9999976158143,8|0,0:0|0:0,0:0:0:0:
248,192,182958,1,4,0:0:0:0:
248,288,183113,1,4,0:0:0:0:
Topic Starter
-SLize-
Hi xDarxen sensei :D

xDarxen wrote:

Hullo, here is my mod as requested in my queue:

[General]
  1. Spacing is uneven. I know you can't do much about this right now, because it would mean a remap. Anyways~
  2. You have to add some tags! Come on, there must be something related to this song :D
[Easy]
  • 01:53:443 (6) - Add new combo.
  1. 02:15:070 (5) - Add new combo, because there is a small break at that point.
  2. 02:34:225 (5) - Add new combo and remove it from 02:35:461 (1).
  3. 02:47:820 (9) - Add new combo and remove it from 02:49:056 (1)
  4. Add two more circles at the end of the map (on white ticks) and move the spinner after. I'm suggesting you this, because there is a gap between the last note and the spinner.
[Normal]
  1. 00:32:186 (1) - Shorten the slider till the white tick (00:32:495) and add one circle at 00:33:113. Sounds better.
  2. 00:42:382 (1) - Remove new combo and add it to 00:44:544 (6), because it is inconsistant if you leave it like that.
  3. 00:46:090 (1) - Remove new combo.
  4. 00:55:976 - Add a circle.
  5. 00:59:683 (4) - Add new combo and remove it from 01:00:919 (1).
  6. 01:04:627 (4) - Add new combo and remove it from 01:04:936 (1).
  7. 01:14:823 (4) - Add new combo and remove it from 01:16:059 (1).
  8. 01:21:620 (3) - Add new combo and remove it from 01:22:546 (1).
  9. 01:24:400 (4) - Add new combo.
  10. 01:26:563 (6) - Add new combo and remove it from 01:26:872 (1).
  11. 01:29:035 (5) - Add new combo and remove it from 01:29:652 (1).
  12. 01:33:360 - Add a circle.
  13. 01:33:978 (4) - Add new combo.
  14. 01:52:207 (1) - Remove new combo and add it to 01:52:824 (3).
  15. 01:55:296 (1) - Remove new combo.
  16. 02:12:598 (1) - Remove new combo and add it to 02:13:834 (3).
  17. 02:22:485 (1) - Remove new combo and add it to 02:23:720 (2).
  18. 02:26:810 (1) - Remove new combo and add it to 02:28:664 (3).
  19. 02:29:900 (1) - Remove new combo.
  20. 02:33:607 (5) - Add new combo and remove it from 02:33:916 (1).
  21. 02:37:624 (1) - Remove new combo and add it to 02:38:551 (2).
  22. 02:42:567 (7) - Add new combo and remove it from 02:42:876 (1).
  23. Add three more circles at the end of the map so they fit the gap between the last note and the spinner.
[Advanced]
  1. 00:25:080 (4) - Add new combo.
  2. 00:26:007 - Add a circle.
  3. 00:26:625 (1) - Remove new combo and add it to 00:27:552 (2).
  4. 00:33:731 (1) - Remove new combo and add it to 00:34:658 (2).
  5. 00:38:675 (1) - Remove new combo and add it to 00:39:601 (3).
  6. 00:42:073 (1) - Remove new combo and add it to 00:44:854 (5).
  7. 00:46:399 (1) - Remove new combo.
  8. 00:49:797 (4) - Add new combo and remove it from 00:50:415 (1).
  9. 00:52:268 (4) - Add new combo.
  10. 00:59:684 (5) - Add new combo and remove it from 01:00:302 (1).
  11. 01:02:155 (4) - Add new combo and remove it from 01:03:082 (1).
  12. 01:04:009 (5) - Add new combo and remove it from 01:06:172 (1).
  13. 01:12:351 (6) - Add new combo and remove it from 01:12:660 (1).
  14. 01:14:822 (4) - Add new combo and remove it from 01:16:986 (1).
  15. 01:19:148 (5) - Add new combo and remove it from 01:19:457 (1).
  16. 01:23:783 (1) - Remove new combo and add it to 01:24:401 (2).
  17. 01:27:799 (1) - Remove new combo and add it to 01:29:035 (3).
  18. 01:36:141 (4) - Add new combo.
  19. 01:41:702 (5) - Add new combo.
  20. 01:49:117 (4) - Add new combo.
  21. 01:51:280 (1) - Remove new combo.
  22. 02:11:362 (5) - Add new combo.
  23. 02:12:598 (1) - Remove new combo and add it to 02:13:834 (3).
  24. 02:15:688 (1) - Remove new combo.
  25. 02:18:160 (2) - Add new combo and remove it from 02:19:086 (1).
  26. 02:21:558 (5) - Add new combo and remove it from 02:22:794 (1).
  27. 02:24:030 (3) - Add new combo.
  28. 02:28:973 (5) - Add new combo and remove it from 02:29:282 (1).02:31:445 (4) - Add new combo and remove it from 02:32:681 (1).
  29. 02:33:917 (3) - Add new combo and remove it from 02:35:152 (1).
  30. 02:36:079 (2) - Add new combo.
  31. 02:42:258 (1) - Remove new combo and add it to 02:42:567 (2).
  32. 02:47:820 (1) - Remove new combo and add it to 02:48:438 (2).
  33. 02:51:527 (1) - Remove new combo and add it to 02:52:454 (2).
  34. 02:53:690 (4) - Add new combo.
  35. 02:54:925 (6) - Add new combo and remove it from 02:56:471 (1).
[Shinenite's Hard]
  1. 00:32:186 (5) - Add new combo.
  2. 00:42:073 (7) - Add new combo.
  3. 00:51:341 (5) - Add new combo and remove it from 00:52:577 (1).
  4. 00:53:813 (5) - Add new combo.
  5. 00:59:683 (7) - Add new combo and remove it from 01:00:301 (1).
  6. 01:01:228 (4) - Add new combo.
  7. 01:03:700 (4) - Add new combo.
  8. 01:04:936 (7) - Add new combo.
  9. 01:14:822 (7) - Add new combo.01:16:059 (1) - Remove new combo and add it to 01:16:831 (3).
  10. 01:21:620 (5) - Add new combo. 01:26:563 (6) - Add new combo.
  11. 01:31:815 (6) - Add new combo.
  12. 01:33:669 (1) - Remove new combo and add it to 01:34:287 (3).
  13. 01:42:629 (1) - Remove new combo.
  14. 01:44:637 (4) - Add new combo.
  15. 01:50:662 (4) - Add new combo.
  16. 01:52:515 (1) - Remove new combo.01:54:678 (6) - Add new combo.
  17. 01:58:077 (6) - Add new combo.
  18. 02:04:719 (4) - Add new combo.
  19. 02:07:963 (1) - Remove new combo and add it to 02:08:581 (3).
  20. 02:14:606 (4) - Add new combo.
  21. 02:18:777 - Add a circle with new combo and remove new combo from 02:19:086 (1).
  22. 02:20:013 (4) - Add new combo.
  23. 02:21:249 (8) - Add new combo
  24. 02:21:867 (1) - Remove new combo.
  25. 02:22:794 (2) - Add new combo.
  26. 02:24:338 (3) - Add new combo.
  27. 02:25:574 (7) - Add new combo.
  28. 02:27:737 (3) - Add new combo.
  29. 02:30:209 (6) -Add new combo.
  30. 02:32:680 (3) - Add new combo.
  31. 02:35:152 (6) - Add new combo.
  32. 02:37:624 (3) - Add new combo.
  33. 02:40:095 (2) - Add new combo.
  34. 02:43:957 (4) - Add new combo.
  35. 02:49:982 (4) - Add new combo.
  36. 02:53:690 (5) - Add new combo.
  37. 02:57:397 (6) - Add new combo.
All these new combo changes I'm suggesting you, is because combos are usually placed to either match the vocal/musical phrases or to indicate the downbeat of each measure. Keep that in mind in your future beatmaps.
That's all! I hope it helped and good luck :D
ALL DONE!! 8-)
Histoire
from my q

Sun


[General]
  1. SC:1 all the way?
  2. except Shinenite's hard, the audio is constantly 75%
  3. no hitsounds?
[Easy]
  1. 00:28:787 (4,1) - really ugly overlap, consider spacing it out
  2. 00:23:226 (4) - the wobble here is really indistinguishable
  3. 00:24:462 (5,1) - why are they suddenly so close
  4. 00:31:259 (2,3) - inconsistent spacing
  5. 00:34:967 (1,2,3) - ^
  6. 00:37:438 (4,5) - ^
  7. 00:47:325 (3,4) - ^
  8. 00:49:797 (1,2,3) - ^
  9. 01:06:480 (3) - you might want to change to a 3 point slider, looks cleaner
  10. when you map an easy/normal diff, please stick to a CONSTANT distance spacing.

Regarding normal and advanced, i feel that they are generally too cramped and overlapped. This is not a discouragement post, but please consider mapping more before going for rank maybe.

Good luck and best of wishes!
Topic Starter
-SLize-
Hi Histoire-Sensei... thanks for your mod :D

Histoire wrote:

from my q

Sun


[General]
  1. SC:1 all the way?still not understand about this xD
  2. except Shinenite's hard, the audio is constantly 75% done
  3. no hitsounds? don't now what to do *lol
[Easy]
  1. 00:28:787 (4,1) - really ugly overlap, consider spacing it out done
  2. 00:23:226 (4) - the wobble here is really indistinguishable change to slider
  3. 00:24:462 (5,1) - why are they suddenly so close ups...done
  4. 00:31:259 (2,3) - inconsistent spacing done
  5. 00:34:967 (1,2,3) - ^ done
  6. 00:37:438 (4,5) - ^ done
  7. 00:47:325 (3,4) - ^ done
  8. 00:49:797 (1,2,3) - ^ done
  9. 01:06:480 (3) - you might want to change to a 3 point slider, looks cleaner i love this slider...so, yeah :3
  10. when you map an easy/normal diff, please stick to a CONSTANT distance spacing. check it later xD

Regarding normal and advanced, i feel that they are generally too cramped and overlapped. This is not a discouragement post, but please consider mapping more before going for rank maybe.

Good luck and best of wishes!
Thanks~ :D
-rage
Greetings from my queue.

SPOILER
General
Huge lack of hitsounds. I don't mean that you have to have hitsounds like This map.. Just try to add a few whistles, claps and finish here and there. but make sure they don't sound random at all, they should make a little bit of sense just to spice up your beatmap. Also, make sure they don't overpower the music, they should add a little something sweet to it. (a cool little trick, you can double click on the slider beginning OR end to add a hitsound specifically to that spot instead of having it for the whole slider)

Easy:
You probobly get said that often, but i need to adress this. Make sure to use Distance Snap, or else there's no way this map will get ranked one day (if that's what you were aiming for). Remember that this is an Easy difficulty, so it should be...hmm...easy. Don't make jumps too far, make your slider straight and smooth. Make easy and readable paterns (NO OVERLAPS). Make some nice Blankets (if you don't know what a blanket is, here is an Example.). They don't have to be so close to each other, but you get the idea i hope.
Also another thing to point out, when you open AImod (ctrl-shift-A) and then click the little box, you'll see that there's a lot of distance errors, make sure to fix them all to have a rankable easy diff (it takes a lot of time i know, but it needs to be done).
  1. Maybe make this diff CS2 instead of CS3? (the circle size)
  2. 00:47:325 (3) - this note overlays the slider (2) a bit and it's too close to it too.
  3. 00:49:797 (1) - This slider is way too far from the previous note, please use the distance snap effectively so it's not too far and not too difficult for easy players.
  4. 00:51:032 (2) - this slider's curve could be facing down instead of up so it flows better and makes a better blanket. Example
  5. 00:52:886 (4) - this slider overlaps the previous slider (2) a little bit. do consider changing it's position and make sure everything is properly snapped according to the DS!
  6. 01:02:155 (3) - note too far. If you do change it, make sure 01:02:155 (3,4,5) - have a proper distance.
  7. 01:06:481 (3) - this slider should'nt overlap the previous slider.
  8. 01:13:896 (5) - this slider could be positionned better. I find it's too on top of the previous slider and it would flow better it placed in a different angle/position.
  9. 01:25:636 (3) - this slider is unaesthetically pleasing, make it straighter a little bit.
  10. 01:30:579 (2) - ^
  11. 01:30:579 (2,3,4,1,2,3,4) - another thing to point out, these sliders are overlapping slightly.
  12. 01:53:443 (1,2) - avoid having sliders finishing on red tic unless absolutely necessary.
  13. 02:16:305 (2,1) - avoid overlap
  14. 02:29:282 (1) - note is too far from the previous one.
  15. 02:30:518 (2,3,4,1,2,3,4) - i find that this is just a long series of the same sliders, make something interesting there! change up the sliders a little bit! (and please watch out for the distance snap)
  16. 02:39:169 (1) - no overlap
  17. 02:42:258 (4,5) - awkward/ugly sliders, maybe you should make them straighter.
  18. 02:45:966 (6,7,8) - put these notes with proper distance.
  19. 02:57:706 (1) - avoid overlap.

Normal
This diff had a better use of the distance snap, but i found that some notes weren't properly snapped, and some notes were just plain too far. And i had a few problems with overlaps, i see that you tried to make this diff so every note is close to each other and it's fine, but make sure it's readable since this is only a normal difficulty.
  1. Maybe make this diff CS3 instead of CS4 ?
  2. 00:21:681 (4,1) - Make the slider a little bit more straight and the note after that, you can try to make a nicer blanket to it.
  3. 00:25:080 (1) - Avoid overlap, and maybe make this slider facing the other way compared to the last slider. i think it will flow better. (make sure the distance is peroperly snapped).
  4. 00:33:113 (2) - note is too far from the previous.
  5. 00:37:438 (4) - this note is not properly snapped.
  6. 00:42:073 (3) - note is too far.
  7. 00:43:308 (5) - awkward and sharp angle to hit the slider, do consider changing it's position.
  8. 00:49:797 (1) - note is not properly snapped.
  9. 01:03:391 (5) - avoid overlap.
  10. 01:14:823 (1) - ^
  11. 01:17:912 (6) - note is not properly snapped.
  12. 01:24:400 (1) - ^
  13. 01:25:327 (2) - avoid overlap.
  14. 01:26:872 (2,3,4) - note is not properly snapped and avoid overlap.
  15. 01:30:270 (3,1,2) - Avoid overlap
  16. 01:39:849 (2,3,4) - ^
  17. 02:21:249 (4) - maybe have this slider positionned differently because then it's a short and long jump from (4) to the (5) and it's a little bit too difficult.
  18. 02:23:720 (1) - avoid overlap.
  19. 02:24:338 (2,3) - note is not properly snapped.
  20. 02:27:428 (6) - note is too far from the previous one
  21. 02:31:135 (4) - ^
  22. 02:33:916 (2) - ^
  23. 02:38:551 (1) - avoid overlap.
  24. 02:46:583 (1) - note too far
  25. 02:58:015 (1) - make the slider start at the next white tic instead.

Advanced
Now, i suggest that this diff would be named ''Hard'' instead because of This. You can find the full article here, read it because there is some good information on it.
Distance snap isn't very important in harder diffs, but you still have to make sure your paterns are readable and jumps aren't too far.
  1. 00:21:990 (5) - this overlaps slightly the (3), please avoid that.
  2. 00:27:552 (1) - note is too far from the previous one.
  3. 00:41:146 (3,4) - no need to stack these notes.
  4. 00:44:854 (1,2,3) - a bit confusing and unnecessary, these sliders don't need to start on blue and red tics there. make something a little simpler there.
  5. 01:00:302 (2) - New combo on this note instead
  6. 01:03:391 (5,6,7) - notes are too far from the previous.
  7. 01:06:635 (4) - another weird slider placement, make sure they don't start on blue tics.
  8. 01:33:978 (1,2,3) - ^
  9. 01:43:556 (2,1,2) - don't stack these notes.
  10. 01:48:499 (3) - ^
  11. 01:54:061 (1) - avoid overlap (it overlaps the (8) slightly )
  12. 01:56:532 (1,2,3,4,5) - these notes would feel better if they were distanced properly, you can make them long jumps but make sure the distance between each note is right.
  13. 02:08:891 (1,2,3,4,1,2,3,4,1) - same thing with the point above, i see that you try to make a big square shape but at least make them equal distant.
  14. from 02:18:160 (1) - to 02:37:624 (4) - is a little boring, the notes are all the same! switch things up a bit, make the paterns different and interesting!
  15. 02:39:477 (3) - don't stack.
  16. 02:42:567 (1,2,3) - avoid these types of sliders that go on blue tics.
  17. 02:52:454 (1,2,1,2) -
  18. 03:02:958 (1) - remove this note, instead you could replace it with the long spinner.

And that's all i have to say. remember, with great practice you can make great maps! We all started somewheres, don't beat yourself up over it. I just pointed out some things that could possibly help you in the future of mapping. Remember that This article has some very nice and important information when it comes to mapping and trying to rank your beatmaps.
If you need any help, please contact me in-game or message me privately.
Good luck with your beatmap!
Topic Starter
-SLize-
Hi klonoa-sensei...

klonoa wrote:

Greetings from my queue.

SPOILER
General
Huge lack of hitsounds. I don't mean that you have to have hitsounds like This map.. Just try to add a few whistles, claps and finish here and there. but make sure they don't sound random at all, they should make a little bit of sense just to spice up your beatmap. Also, make sure they don't overpower the music, they should add a little something sweet to it. (a cool little trick, you can double click on the slider beginning OR end to add a hitsound specifically to that spot instead of having it for the whole slider)
I have added some hitsounds

Easy:
You probobly get said that often, but i need to adress this. Make sure to use Distance Snap, or else there's no way this map will get ranked one day (if that's what you were aiming for). Remember that this is an Easy difficulty, so it should be...hmm...easy. Don't make jumps too far, make your slider straight and smooth. Make easy and readable paterns (NO OVERLAPS). Make some nice Blankets (if you don't know what a blanket is, here is an Example.). They don't have to be so close to each other, but you get the idea i hope.
Also another thing to point out, when you open AImod (ctrl-shift-A) and then click the little box, you'll see that there's a lot of distance errors, make sure to fix them all to have a rankable easy diff (it takes a lot of time i know, but it needs to be done).
  1. Maybe make this diff CS2 instead of CS3? (the circle size)
  2. 00:47:325 (3) - this note overlays the slider (2) a bit and it's too close to it too.
  3. 00:49:797 (1) - This slider is way too far from the previous note, please use the distance snap effectively so it's not too far and not too difficult for easy players.
  4. 00:51:032 (2) - this slider's curve could be facing down instead of up so it flows better and makes a better blanket. Example
  5. 00:52:886 (4) - this slider overlaps the previous slider (2) a little bit. do consider changing it's position and make sure everything is properly snapped according to the DS!
  6. 01:02:155 (3) - note too far. If you do change it, make sure 01:02:155 (3,4,5) - have a proper distance.
  7. 01:06:481 (3) - this slider should'nt overlap the previous slider.
  8. 01:13:896 (5) - this slider could be positionned better. I find it's too on top of the previous slider and it would flow better it placed in a different angle/position.
  9. 01:25:636 (3) - this slider is unaesthetically pleasing, make it straighter a little bit.
  10. 01:30:579 (2) - ^
  11. 01:30:579 (2,3,4,1,2,3,4) - another thing to point out, these sliders are overlapping slightly.
  12. 01:53:443 (1,2) - avoid having sliders finishing on red tic unless absolutely necessary.
  13. 02:16:305 (2,1) - avoid overlap
  14. 02:29:282 (1) - note is too far from the previous one.
  15. 02:30:518 (2,3,4,1,2,3,4) - i find that this is just a long series of the same sliders, make something interesting there! change up the sliders a little bit! (and please watch out for the distance snap)
  16. 02:39:169 (1) - no overlap
  17. 02:42:258 (4,5) - awkward/ugly sliders, maybe you should make them straighter.
  18. 02:45:966 (6,7,8) - put these notes with proper distance.
  19. 02:57:706 (1) - avoid overlap.
Done

Normal
This diff had a better use of the distance snap, but i found that some notes weren't properly snapped, and some notes were just plain too far. And i had a few problems with overlaps, i see that you tried to make this diff so every note is close to each other and it's fine, but make sure it's readable since this is only a normal difficulty.
  1. Maybe make this diff CS3 instead of CS4 ?
  2. 00:21:681 (4,1) - Make the slider a little bit more straight and the note after that, you can try to make a nicer blanket to it.
  3. 00:25:080 (1) - Avoid overlap, and maybe make this slider facing the other way compared to the last slider. i think it will flow better. (make sure the distance is peroperly snapped).
  4. 00:33:113 (2) - note is too far from the previous.
  5. 00:37:438 (4) - this note is not properly snapped.
  6. 00:42:073 (3) - note is too far.
  7. 00:43:308 (5) - awkward and sharp angle to hit the slider, do consider changing it's position.
  8. 00:49:797 (1) - note is not properly snapped.
  9. 01:03:391 (5) - avoid overlap.
  10. 01:14:823 (1) - ^
  11. 01:17:912 (6) - note is not properly snapped.
  12. 01:24:400 (1) - ^
  13. 01:25:327 (2) - avoid overlap.
  14. 01:26:872 (2,3,4) - note is not properly snapped and avoid overlap.
  15. 01:30:270 (3,1,2) - Avoid overlap
  16. 01:39:849 (2,3,4) - ^
  17. 02:21:249 (4) - maybe have this slider positionned differently because then it's a short and long jump from (4) to the (5) and it's a little bit too difficult.
  18. 02:23:720 (1) - avoid overlap.
  19. 02:24:338 (2,3) - note is not properly snapped.
  20. 02:27:428 (6) - note is too far from the previous one
  21. 02:31:135 (4) - ^
  22. 02:33:916 (2) - ^
  23. 02:38:551 (1) - avoid overlap.
  24. 02:46:583 (1) - note too far
  25. 02:58:015 (1) - make the slider start at the next white tic instead.
Done

Advanced
Now, i suggest that this diff would be named ''Hard'' instead because of This. You can find the full article here, read it because there is some good information on it.
Distance snap isn't very important in harder diffs, but you still have to make sure your paterns are readable and jumps aren't too far.
  1. 00:21:990 (5) - this overlaps slightly the (3), please avoid that.
  2. 00:27:552 (1) - note is too far from the previous one.
  3. 00:41:146 (3,4) - no need to stack these notes.
  4. 00:44:854 (1,2,3) - a bit confusing and unnecessary, these sliders don't need to start on blue and red tics there. make something a little simpler there.
  5. 01:00:302 (2) - New combo on this note instead
  6. 01:03:391 (5,6,7) - notes are too far from the previous.
  7. 01:06:635 (4) - another weird slider placement, make sure they don't start on blue tics.
  8. 01:33:978 (1,2,3) - ^
  9. 01:43:556 (2,1,2) - don't stack these notes.
  10. 01:48:499 (3) - ^
  11. 01:54:061 (1) - avoid overlap (it overlaps the (8) slightly )
  12. 01:56:532 (1,2,3,4,5) - these notes would feel better if they were distanced properly, you can make them long jumps but make sure the distance between each note is right.
  13. 02:08:891 (1,2,3,4,1,2,3,4,1) - same thing with the point above, i see that you try to make a big square shape but at least make them equal distant.
  14. from 02:18:160 (1) - to 02:37:624 (4) - is a little boring, the notes are all the same! switch things up a bit, make the paterns different and interesting!
  15. 02:39:477 (3) - don't stack.
  16. 02:42:567 (1,2,3) - avoid these types of sliders that go on blue tics.
  17. 02:52:454 (1,2,1,2) -
  18. 03:02:958 (1) - remove this note, instead you could replace it with the long spinner.
This diff only have 2,16 stars, would it be called hard?

And that's all i have to say. remember, with great practice you can make great maps! We all started somewheres, don't beat yourself up over it. I just pointed out some things that could possibly help you in the future of mapping. Remember that This article has some very nice and important information when it comes to mapping and trying to rank your beatmaps.
If you need any help, please contact me in-game or message me privately.
Good luck with your beatmap!
Thank you so much for the mod :D
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