Hey there from my m4m queue.
- I'm not sure about this, but I believe the BNs will make you remove "(long ver.)" from the title because that is not used anymore. Then again I'm not 100% sure.
- You have like 4-5 combo colours that are almost the same?Okay it's kinda difficult to point out specific things from this mapset because it is overall kinda messy (don't worry, after some work it will be much better).
Here's what I'm gonna do: I'll tell you generic things about your map's errors and then I'll point out clear examples and how to fix them.- Rhythm-wise, most of the map is okay. However, there's something I like to call momentum and you break it in several parts. What I mean by "momentum" is when you have a clear rhythm going on, and you suddenly change it without any musical reason for doing so. Your rhythm has to both fit the music and be consistent throughout simillar parts of the song. For instance:
00:14:922 (7,8,9,10,1,2,3,4) - This pattern is unexpected and fails to fit with what the previous pattern suggested. I'll consider doing this instead:
remove 00:15:707 (2,4) and make a 5 note stream starting at 00:15:445 (1) - . That way it is consistent with the previous pattern.
Another example would be 00:19:980 (3) - . That slider makes the player feel like there is a pause or a hold in the music when there actually is none, and also, the rhythm in the music hasn't changed at all - yet you changed the map's rhythm.
00:34:283 (4) - There is no beat in the music in this white tick. Listen at 0.25. This is what the music actually does:
http://puu.sh/ip3FI/a7dbc61695.jpg00:37:771 (1,2,3,4,5) - This is a clear example of something you shouldn't do, as I explained before: the music keeps repeating the same 1/1 build-up stuff, and you were mapping 1/2s over it (which is okay because they were 1/2 sliders and you only actually click every 1/1 when playing). However, here you make sort of a break with really close 1/1 notes that are boring and actually BREAK that momentum that the 1/2 were building up - and for no musical reason, since the music is still the same. So what I mean is that these 1/1 notes make an artificial stop in the momentum of the map when there is none in the actual song. You should change them for 1/2 sliders.
01:26:957 (3) - Another clear example of this.
01:46:143 (1) - Another perfect example of this. You were putting 1/1 sliders when the music held notes like this before. The music does the same as before here, yet you changed the 1/1 that you were using for a longer one - which makes no sense because it makes the map inconsistent and adds a break in the momentum that isn't necessary. The player will feel like this is bad because it holds a break for too long. I'd make it 1/1.
Another aspect of the rhythm:04:52:422 (3) - You should NEVER, unless the music suggest that in a special way, use more than 1 repeat in sliders in Hard+. No player will ever expect there to be more than 1 repeat in a slider unless it's a 1/4 slider.
Also, this part where you spammed sliders 1/4 apart from each other at 04:23:817 (1,2) - and so on feels kinda bad to play - mainly because they are so far apart, and also because it feels a bit overmapped, specially for a slow part like that.
Okay, now onto the map's core issue: pattern design.This is where the map needs a lot of work. Your rhythm decisions aren't that bad once you follow my previous suggestions, but your design, your patterns, specially stream and slider's shapes, are literally a mess. Don't panic, everyone went through this, it requires practice, playing other maps, testing and remapping to improve your design choices, and I hope you can do that.
Most of the slider's shapes are random for no reason, when in reality, most sliders don't need more than 1 middle point unless they are too long or the music suggests that it makes a special shape. Most sliders should just either be curves, straight lines or have 1 red dot, no more than that - take a look at most good maps, unless it's some really intentionally messy map like Skystar or something like that, there's no need to make random slider shapes without any musical reason to do so.
The main reasoning behind this is that a slider works as a flow change or flow continuation - if you make a weird shape on a slider, it will both slow it down unintentionally and force the player to make uncomfortable movements with the cursor, and that is not okay if you consider that a slider is meant to be a flow-tool (in most cases obviously). This gets worse with the fact that you used high sv - high sv and weird slider shapes don't go well together usually (emphasis in usually), and this is not an exception, sadly.
One example of a part of the song that could call for a weird shape and that is not bad, is 00:22:422 (1) - . However that is only an exception.
Most of your slider shapes could be simplified and made more polite, like:
00:18:934 (3,4) - Could mirror (1) and (2)
00:29:399 (1) - If you take a moment to think what the cursor has to do to get here you'll realize it's uncomfortable
00:32:190 (1,2,3) - This whole pattern is incredibly uncomfortable because you don't take into account the cursor movement of the player. You can't just place sliders randomly - you have to consider what the player has to do to actually play your map. Does it make a nice curve or line? Does it intentionally change flow in the opposite direction? Does it make you jump in certain equal angles from one note to another? etc. Let's take a look at how the player would have to move the cursor in this pattern.
Your current pattern is like this:
http://puu.sh/ip5ce/7cb7fc2b42.jpgNow take a look at my random suggestion (doesn't necessarily have to be like this):
http://puu.sh/ip5me/5d5f224be5.jpgNow tell me which one you think feels better for a player?
00:39:341 (2,3) - This is another example of slider shapes that, although aren't particullary awkward to play, look bad and messy without reason. 1 slider point would be okay.
01:21:724 (4) - Here too. Do you really want to force the player to make this weird sudden curve in the slider? Because the slider (3) has no weird red-dot curve, and slider (4) follows the exact same musical thing, so why would it have a weird shape while (3) doesn't and is perfectly fine?
01:30:794 (1,3) - Same here. Both sliders follow the exact same musical tone and rhythm, yet they are so different one from another. Why is (1) smooth and (3) so weird? These are things that you have to consider when mapping, and it takes practice but you can do it!
Now for the streams I can say the exact same thing. MOST of your streams seem randomly placed, spaced and are really uncomfortable to play for no reason at all.
For instance, look at 00:34:631 (6,7,8,9,1) - . Why is it so spaced? And why is its shape so irregular? It looks like a nice smooth shape would fit the music better while being fun to play at the same time. Currently, this stream is not fun to play because it doesn't let you move the cursor freely according to the music, but rather, forces you to make uncomfortable shapes. What about fixing it like this:
http://puu.sh/ip5X9/fe04b90b04.jpg00:42:306 (3,4,5,6,1,2,3,4,1,2,3,4,1) - What about this stream? Why is its shape so inconsistent and irregular, when the stream in the music is really all the same with no differences? It's not a guitar solo that builds up and finishes louder than it began or anything, then why would it be like this? I know it's like cool nowadays to make tons of spaced streams because EHUEHUEE 2015 mapping, but really, take a moment to analyze your decisions and your map will feel a lot better to play :3
01:18:759 (2,3,4,5,6,7,8) - This would be another example. Not only it is too spaced (which could be OK in this part because of the music), but the shape will feel incredibly forced to a player. Most of the time you wanna apply the SAME logic to sliders and streams: smooth curves or lines that can let you feel the music and go with it, instead of forcing shapes and make you uncomfortable.
01:55:910 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - This is one of the worst offenders to this. This is both inconsistent and not-smooth - it will force the player to move the cursor awkwardly AND at different speeds without any musical reason for it.
Now, an example of a stream that is okay, because it lets you move the cursor without forcing it, and doesn't change the spacing without reason, would be:
02:28:003 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) -
and
04:18:236 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5) -
both of these feel smooth to play, unlike the rest of your map's streams which forces you to uncomfy shapes.
Now last point, but not less important: your note placement.Just like sliders and streams, notes can't be placed everywhere without taking into account the angles, distances, and patterns they create.
Take a look at this:
00:28:178 (2,3,4) - Why are these 3 notes so close to each other, when the previous patterns were jumpier?
01:04:283 (4) - Why is this note so far away when the rest were not? Is there any real musical reason for it?
01:05:503 (6,7,1) - Why is this not a normal triplet?
01:16:666 (3,4,1) - This triplet sounds exactly the same music-wise as the last one, why is it so spaced when the last one wasn't? and it gets confusing with the next notes.
These are questions that you have to ask yourself when mapping - rather than just making the patterns and shapes random.
Of course it comes with time and you can't just learn right away, but I really hope this helped you improve a lot! Call me in-game if you have questions!