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StylipS - TSU.BA.SA

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Crystal
m4m~

[Insane]
I think it is better to use AR 8.8~9 for the difficulty.
00:25:607 (1) - Shorten it by 1/4? It gives a better situation for the next object, too.
00:26:321 (1) - This slider doesn't need a slow-down imo, at first play i mistook it for a 1/8 repeat slider. (If you insist on it, swap NC with 00:26:678 (2) - .)
00:43:285 - I would place a circle here, instead of a reverse. owo
00:47:214 (9) - NC
01:23:464 (6) - NC?

[Hard]
00:05:071 (1) - The blanket seems too tight, try 268|112.
00:36:500 (1,2) - Try this? *http://puu.sh/itomC/3f3a62e74a.jpg
01:07:571 (4,1) - Blanket (sorry for nazi)
01:23:464 (6) - Same as Insane.

[Normal]
00:25:071 (1,2) - For me, i think a 1/2 reverse slider will be better, but it is up to you, since it is hard to change it.
00:37:571 (3) - Delete it, and place a reverse for 00:36:857 (2) - . You use this pattern even in Hard, so i think better not put a harder pattern in a easier diff.
01:12:214 (1) - Try this pattern. *http://puu.sh/itoHQ/45dad93569.jpg
01:23:464 (4) - Same as the above 2 diffs.

[Easy]
01:23:464 (4) - ^.

nice mapset and good luck!
Topic Starter
Peachtrees
Thank you! Will apply as soon as I get back from work ;w;

Crystal wrote:

m4m~

[Insane]
I think it is better to use AR 8.8~9 for the difficulty. I'd like to keep the current ar if possible :c
00:25:607 (1) - Shorten it by 1/4? It gives a better situation for the next object, too. mhmm lets give this a try
00:26:321 (1) - This slider doesn't need a slow-down imo, at first play i mistook it for a 1/8 repeat slider. (If you insist on it, swap NC with 00:26:678 (2) - .)
00:43:285 - I would place a circle here, instead of a reverse. owo I'm fine with this actually. Easy to arrange and gives more momentum going into the next pattern
00:47:214 (9) - NC y
01:23:464 (6) - NC? sure why not, easy to remove if this ends up being meh

[Hard]
00:05:071 (1) - The blanket seems too tight, try 268|112. >< so many complaints about this
00:36:500 (1,2) - Try this? *http://puu.sh/itomC/3f3a62e74a.jpg not possible due to DS :c
01:07:571 (4,1) - Blanket (sorry for nazi) slighty adjustment
01:23:464 (6) - Same as Insane. ya

[Normal]
00:25:071 (1,2) - For me, i think a 1/2 reverse slider will be better, but it is up to you, since it is hard to change it. I like how this follows the vocals :c
00:37:571 (3) - Delete it, and place a reverse for 00:36:857 (2) - . You use this pattern even in Hard, so i think better not put a harder pattern in a easier diff. mhm ok I guess I'll do this for consistencies sake
01:12:214 (1) - Try this pattern. *http://puu.sh/itoHQ/45dad93569.jpg ya feels a bit better
01:23:464 (4) - Same as the above 2 diffs. y

[Easy]
01:23:464 (4) - ^. y

nice mapset and good luck!
thank you!
-Atri-
Insane
  1. What's on with those spacing... While 00:05:071 (2,3,4) - Which is 1/1 note, It has the same spacing as 00:07:928 (3,4) - Which is 1/2 note
  2. 00:07:928 (1,2,3,4) - Too much sharp angles
  3. 00:25:607 (1) - Try to make it a little bit curve so it won't confused it is a slow slider?
  4. 00:46:500 (1,2,3,4,5,6,7,8) - Maybe slider jumps so it could follow the stream at 00:47:214
  5. 00:50:607 (3,4) - same spacing issues as a mentioned
  6. 01:12:214 (2,3,1) -^
Famous
M4M things~

Easy
  1. I couldn't find anything.

Normal
  1. I suggest you to use less NC. Your combo is nerver getting a high number and such little combos is a bit too much to me. You could remove every second NC at most parts.
  2. If you don't accept my suggestion above: I think you should still change some NC from 00:15:785 to 00:47:928. 00:16:500 (1) for example does not make sense to me. The same with 00:27:928 (1) and 00:33:643 (1).

Hard
  1. 01:17:571 (5) - What about moving this to x:428 y:64 so the flow from 01:17:571 (5) to 01:17:750 (1) is linear?

Insane
  1. Also couldn't find anything.

Well, your mapset is really good. I guess all the previous mods did they job. I really can't find anything wrong with this map and I'm feeling kinda bad now! xD
If you don't feel satisfied with this mod, text me... I'll mod another map someday.

Good luck and take my star!
Topic Starter
Peachtrees

KuranteMelodii wrote:

Insane
  1. What's on with those spacing... While 00:05:071 (2,3,4) - Which is 1/1 note, It has the same spacing as 00:07:928 (3,4) - Which is 1/2 note matching the intensity of the song. The 1/1 feel kinda glitchy here, which is what I am trying to reflect here, while these 1/2's feel very faced paced and strong, thus being spaced out a lot
  2. 00:07:928 (1,2,3,4) - Too much sharp angles ^this is supposed to play intense (also there's a difference between something playing uncomfortable and with something being intense I think)
  3. 00:25:607 (1) - Try to make it a little bit curve so it won't confused it is a slow slider? b-but this is a slow slider?;w; gave this a very mild curve anyways. Also fixed another stream shape near this one hue
  4. 00:46:500 (1,2,3,4,5,6,7,8) - Maybe slider jumps so it could follow the stream at 00:47:214 why would sliderjumps to a better job of following the song/the stream here?;w;
  5. 00:50:607 (3,4) - same spacing issues as a mentioned commented above
  6. 01:12:214 (2,3,1) -^^

-Famous- wrote:

M4M things~

Easy
  1. I couldn't find anything.

Normal
  1. I suggest you to use less NC. Your combo is nerver getting a high number and such little combos is a bit too much to me. You could remove every second NC at most parts. what's wrong with having short combo's though? There have been no complaints about this yet so I honestly just don't see how longer combos would benefit this
  2. If you don't accept my suggestion above: I think you should still change some NC from 00:15:785 to 00:47:928. 00:16:500 (1) for example does not make sense to me. The same with 00:27:928 (1) and 00:33:643 (1). I don't really see how these make no sense? They're starting on a downbeat just like every other NC, also going along with a pitch in the vocals (well it's not a very strong pitch, strong enough to stand out against the rest of the song though I believe)

Hard
  1. 01:17:571 (5) - What about moving this to x:428 y:64 so the flow from 01:17:571 (5) to 01:17:750 (1) is linear? slightly adjusted this pattern to make it look a little less awkward/flow a little nicer

Insane
  1. Also couldn't find anything.

Well, your mapset is really good. I guess all the previous mods did they job. I really can't find anything wrong with this map and I'm feeling kinda bad now! xD
If you don't feel satisfied with this mod, text me... I'll mod another map someday.

Good luck and take my star!
thank you guys!
Kuki
irc mod, helped with stacks

SPOILER
2015-06-20 12:10 Kuki: ACTION is editing [http://osu.ppy.sh/b/714363 StylipS - TSU.BA.SA [Easy]]
2015-06-20 12:12 Kuki: well nothing there
2015-06-20 12:12 Kuki: hence bubble I guess
2015-06-20 12:12 Kuki: lol
2015-06-20 12:13 Peachtrees: lame sets are my like
2015-06-20 12:13 Peachtrees: my special move
2015-06-20 12:13 Kuki: hahahahahah
2015-06-20 12:14 Kuki: not really lame if it's perfect
2015-06-20 12:14 Kuki: you know
2015-06-20 12:14 Kuki: there's an old saying
2015-06-20 12:14 Kuki: if kuki can't mod it it's perfect
2015-06-20 12:14 Kuki: that particular saying was by me
2015-06-20 12:15 Peachtrees: the one
2015-06-20 12:15 Peachtrees: and only
2015-06-20 12:15 Peachtrees: you
2015-06-20 12:15 Kuki: lol
2015-06-20 12:15 Kuki: aaaaaaaaaaaaa
2015-06-20 12:15 Kuki: i found a problem
2015-06-20 12:15 Kuki: 00:29:000 (3,5) - fix stack
2015-06-20 12:15 Kuki: it's like 1px off
2015-06-20 12:15 Kuki: (5) sliderend to (3)
2015-06-20 12:15 Peachtrees: diff?
2015-06-20 12:16 Kuki: ACTION is editing [http://osu.ppy.sh/b/714364 StylipS - TSU.BA.SA [Hard]]
2015-06-20 12:16 Kuki: sorry lol
2015-06-20 12:16 Peachtrees: oh this one
2015-06-20 12:16 Peachtrees: blame autostack
2015-06-20 12:16 Kuki: yeah ;-;
2015-06-20 12:16 Peachtrees: it always pops back into this position
2015-06-20 12:16 Peachtrees: ;w;
2015-06-20 12:16 Peachtrees: this bothers
2015-06-20 12:16 Peachtrees: the fuck outta me
2015-06-20 12:16 Peachtrees: but what do I do
2015-06-20 12:18 Kuki: untick grid snap
2015-06-20 12:18 Kuki: move slider end one tick to the left
2015-06-20 12:18 Kuki: should fix
2015-06-20 12:18 Peachtrees: it is
2015-06-20 12:18 Peachtrees: lemme try
2015-06-20 12:18 Kuki: 01:19:000 (4,3) - fix sstaack
2015-06-20 12:19 Kuki: ACTION is editing [http://osu.ppy.sh/b/714365 StylipS - TSU.BA.SA [Insane]]
2015-06-20 12:19 Kuki: 00:02:928 (4,5,6,7,8,9,10,11,1) - I feel like spacing is a little off
2015-06-20 12:19 Kuki: between (11) and (1) here
2015-06-20 12:20 Kuki: 00:11:143 (2,5) - fix stacak
2015-06-20 12:20 Kuki: 00:15:428 (1,1) - fix stack
2015-06-20 12:21 Kuki: 00:17:928 (1,5) - fix stack
2015-06-20 12:21 Peachtrees: spacing between 11 and 1 is like o.o1 off lol
2015-06-20 12:21 Kuki: yeah lol
2015-06-20 12:21 Kuki: still off thou
2015-06-20 12:21 Kuki: lol
2015-06-20 12:22 Kuki: 00:27:214 (4,2) - fix spacing
2015-06-20 12:22 Kuki: sorry
2015-06-20 12:22 Kuki: fix stack
2015-06-20 12:22 Kuki: lol
2015-06-20 12:23 Kuki: 00:34:357 (3,4,5,6,7,8,9,10,1) - I feel like this is a bit off too but idk how to fix exactly
2015-06-20 12:23 Kuki: 00:36:857 (2,2) - fix stack
2015-06-20 12:23 Kuki: 00:39:000 (4,1) - fix stacak
2015-06-20 12:23 Peachtrees: honestly
2015-06-20 12:23 Kuki: 00:42:750 (3,2) - fix stack
2015-06-20 12:24 Peachtrees: not sure if I'll bother
2015-06-20 12:24 Peachtrees: with all these 1 pixel stacks lol
2015-06-20 12:24 Kuki: you should
2015-06-20 12:24 Kuki: cause then ur map will be perfect
2015-06-20 12:24 Peachtrees: like they literally do nothing for the game play
2015-06-20 12:24 Kuki: yeah
2015-06-20 12:24 Kuki: looks good though
2015-06-20 12:24 Peachtrees: and I always have to do these little adjustments to fix them
2015-06-20 12:24 Kuki: yeah
2015-06-20 12:24 Kuki: it's worth it
2015-06-20 12:24 Kuki: because then everything's perfect, no?
2015-06-20 12:24 Peachtrees: because they don't just pop into place
2015-06-20 12:24 Kuki: Yeah
2015-06-20 12:24 Peachtrees: I'll fix the ones that are easy to fix
2015-06-20 12:25 Peachtrees: some can snwoball though
2015-06-20 12:25 Peachtrees: like
2015-06-20 12:25 Kuki: they all should be really
2015-06-20 12:25 Kuki: like
2015-06-20 12:25 Peachtrees: you have to adjust a sliders shape
2015-06-20 12:25 Peachtrees: that messes up a blanket
2015-06-20 12:25 Kuki: ctrl+left
2015-06-20 12:25 Peachtrees: that messes up the spacing on a pattern
2015-06-20 12:25 Kuki: yeah
2015-06-20 12:25 Peachtrees: etc
2015-06-20 12:25 Kuki: 00:36:857 (2,2) - fix stackkkkk
2015-06-20 12:25 Kuki: I mean
2015-06-20 12:25 Kuki: this is all I can really fix
2015-06-20 12:26 Kuki: your map is pretty much perfect
2015-06-20 12:26 Kuki: apart from these
2015-06-20 12:26 Peachtrees: lemme fix these one moment
2015-06-20 12:28 Kuki: k
2015-06-20 12:28 Peachtrees: aight
2015-06-20 12:28 Peachtrees: updated
2015-06-20 12:29 Kuki: 00:56:857 (2,4) - fix stack
2015-06-20 12:29 Kuki: 00:59:357 (1,2,3,1) - this is awesome
2015-06-20 12:29 Kuki: lol
2015-06-20 12:30 Kuki: 01:03:643 (1,1) - fix stack
2015-06-20 12:30 Kuki: 01:06:857 (2,4) - fix stack
2015-06-20 12:30 Kuki: 01:16:143 (4,1) - fix stack
2015-06-20 12:30 Kuki: 01:17:750 (1,3) - fix staack
2015-06-20 12:31 Kuki: 01:21:857 (5,2) - fix stack
2015-06-20 12:31 Kuki: and done

8-)
Topic Starter
Peachtrees
dem 1 pixel stacks though lol
blissfulyoshi
Source: 咲-Saki-阿知賀編 episode of side‐A (Added the space between the characters and episodes because it doesn't look that great with them next to each other and I don't think there is an official source that says there is not supposed to be a space)

Easy:
00:40:250 - I suggest adding a note here for the drums but this felt like a strange pause
01:14:357 - this part of the song isn't very silent, so I filled in this section with a a 1/1 slider

Normal:
This diff plays very weirdly for me because it is a few notes with 1/2 note differences followed by a 1/1 difference then again followed by a 1/2 difference with no change in distance snap and not something I could see in the song, creating a stop and go feel that I don't see reflected in the song. As a general rule, increase distance spacing on longer timing intervals to keep the flow because normally when you hit a note, you have to stop and refocus onto the next note costing a bit of reation time. (and in general, ppl accelerate toward a location when using a mouse)
00:02:035 - why is there no note here? You have been following the piano so far
00:06:321 (1) - because of the same ds, it feels like you are stalling to hit this note, despite how much emphasis it has in the music
00:07:928 (1) - ^
00:25:071 (1) - ^ (some of the notes before this apply, but they didn't have the same lvl of a emphasis for a clear example)
I think you got the point I am trying to make, so I'll let you figure out spacing
00:30:428 (4) - this follows the lyrics better as a 1/2 slider
00:33:643 (1) - for flow and emphasis, I would change this into 2 1/2 sliders (1 for the start, 1 for the end) This is an extension of the stuff I mentioned earlier and one way to fix it. I mentioned 2 similar examples above, so not going to talk about inserting/changing notes for this reason for the rest of the diff
00:43:464 - it is weird that you have a mostly lyrical snap but yet no note here
00:51:678 - ^ (this actually happens quiite a bit in the chorus...)
00:56:321 - ^
01:03:107 - ^
01:12:750 - I feel there has to be a circle here to fit the lyrics (slider ends aren't good for emphasis) 01:12:393 (2) - I would change this to a circle or a 1/2 slider to make this work

Hard:
00:21:321 (2) - while teh jump looks nice, I don't hear any emphasis in the song to suggest a jump
00:22:750 (2) - ^
00:25:607 (1) - I feel this slowdown is a bit too much, halving speed is a huge difference
00:27:571 (4,1) - this overlap doesn't look that great I would probably move 00:27:214 (3,4) - left and upward to make this look better and still work
00:36:500 (1,2,1,2) - all of this overlap looks really messy to me
00:43:464 (6,7) - probably belong in the next combo because -do doesn't start till 00:44:000
00:58:643 (1) - why did you add a new combo here?
01:12:750 (2) - I would increasing the spacing here to increase the emphasis
01:13:107 - Like in normal, I highly suggest you add a circle or slider start here

Insane:
00:17:035 (2) - Make this look something like the picture below to prevent the overlap (Sorry I didn't get the blanketing right in the pic)
00:25:607 (1) - Again, I think 50% is overkill

======================
Besides normal, decent mapset overall. mostly cosmetic things for other diffs. As for normal, I'll let someone else be the judge of that, but I personally don't understand the map. As for the video, I am taking a bit to dl the new one, sorry.
Topic Starter
Peachtrees

blissfulyoshi wrote:

Source: 咲-Saki-阿知賀編 episode of side‐A (Added the space between the characters and episodes because it doesn't look that great with them next to each other and I don't think there is an official source that says there is not supposed to be a space)

Easy:
00:40:250 - I suggest adding a note here for the drums but this felt like a strange pause adjusted rythm here a bit to catch the drums on the white tick (basically just extended the slider.) this left me with a 3/2 break, which I think should be ok
01:14:357 - this part of the song isn't very silent, so I filled in this section with a a 1/1 slider while there IS stuff going on in the background, I think the fading drums at the end of 01:13:464 (3) - really does suggest a pause

Normal:
This diff plays very weirdly for me because it is a few notes with 1/2 note differences followed by a 1/1 difference then again followed by a 1/2 difference with no change in distance snap and not something I could see in the song, creating a stop and go feel that I don't see reflected in the song. As a general rule, increase distance spacing on longer timing intervals to keep the flow because normally when you hit a note, you have to stop and refocus onto the next note costing a bit of reation time. (and in general, ppl accelerate toward a location when using a mouse) the only thing I can really say is that I do not think that Normal is the Difficulty to look at when it comes to using DS to emphasize certain patterns notes. The way I look at a Normal Diff, it is supposed to be an Easy Diff with slightly more complex rythm/patterns and higher note density. I just don't think that turning off the DS for Normal Diff is the way to go, so I won't be spacing out anything in my Normal Diff UNLESS a slightl inconsistency in spacing would GREATLY benefit the flow/playability
00:02:035 - why is there no note here? You have been following the piano so far this would honestly just make the whole rythm to 1/2 heavy. there is a piano on this, but it's very weak when compared to the other ticks
00:06:321 (1) - because of the same ds, it feels like you are stalling to hit this note, despite how much emphasis it has in the music
00:07:928 (1) - ^
00:25:071 (1) - ^ (some of the notes before this apply, but they didn't have the same lvl of a emphasis for a clear example)
I think you got the point I am trying to make, so I'll let you figure out spacing commented on this above
00:30:428 (4) - this follows the lyrics better as a 1/2 slider again, I think this Diff already uses plenty of 1/2 for a 168 map. There is plenty of stuff that I could be catching on the red ticks that I am currently not mapping but I honestly just think that's what Normal Diffs are supposed to do, figuring out a way of mapping 1/2 while skipping certain beats without making the rythm feel weird
00:33:643 (1) - for flow and emphasis, I would change this into 2 1/2 sliders (1 for the start, 1 for the end) This is an extension of the stuff I mentioned earlier and one way to fix it. I mentioned 2 similar examples above, so not going to talk about inserting/changing notes for this reason for the rest of the diff ^commented above
00:43:464 - it is weird that you have a mostly lyrical snap but yet no note here it kinda does actually. while the lyrics to start on the red tick, they actualy 'get going' on the downbeat here with the drums
00:51:678 - ^ (this actually happens quiite a bit in the chorus...) this is kinda what I meant when I said skipping beats/vocals on some red ticks without making the whole thing feel weird. This is the kinda of thing I do because it plays very well/comfortable without sounding strange.
00:56:321 - ^
01:03:107 - ^
01:12:750 - I feel there has to be a circle here to fit the lyrics (slider ends aren't good for emphasis) 01:12:393 (2) - I would change this to a circle or a 1/2 slider to make this work I actually want this to feel a littly clunky, since I feel like that is what the song suggets

Hard:
00:21:321 (2) - while teh jump looks nice, I don't hear any emphasis in the song to suggest a jump b-but there is a peak in vocals?:c (they are a bit drawn-out here)
00:22:750 (2) - ^^
00:25:607 (1) - I feel this slowdown is a bit too much, halving speed is a huge difference while the slowdown is rather big, the flow here is really straighforward and nice, making it easy to catch this slider
00:27:571 (4,1) - this overlap doesn't look that great I would probably move 00:27:214 (3,4) - left and upward to make this look better and still work I like this overlap :c plus I feel like moving these sliders up and to the left actually does kinda make it feel worse :(
00:36:500 (1,2,1,2) - all of this overlap looks really messy to me did someting about this c:
00:43:464 (6,7) - probably belong in the next combo because -do doesn't start till 00:44:000 starting the NC on the drums feels waaaay better since they feel a lot more dominant in the song
00:58:643 (1) - why did you add a new combo here? oops
01:12:750 (2) - I would increasing the spacing here to increase the emphasis again, I don't really mind this being a bit clunky
01:13:107 - Like in normal, I highly suggest you add a circle or slider start here ^

Insane:
00:17:035 (2) - Make this look something like the picture below to prevent the overlap (Sorry I didn't get the blanketing right in the pic) distance between these would end up being too big :/ also there is a lot of stuff stacked/blanket'd around the sliders tail so that'd ruin all that PLUS I don't really think this looks ugly :(
00:25:607 (1) - Again, I think 50% is overkill what I was going for here was to use the previous slider as a kind-of slowdown coming from all the jumps, making it easier to then catch the slowed down slider.

======================
Besides normal, decent mapset overall. mostly cosmetic things for other diffs. As for normal, I'll let someone else be the judge of that, but I personally don't understand the map. As for the video, I am taking a bit to dl the new one, sorry. No worries!
Made a few adjustments outside of the mod.

I tried my best to justify the things that I ended up declining. Despite all the declining, there were a few very neat changes, thanks a bunch!
blissfulyoshi
As promised, here is your video: http://puu.sh/ixYSW/c137b8f0b0.avi
Topic Starter
Peachtrees
Thanks! Will add as soon as I get back from work c:

uuuuhhh what about the video offset though? :o
blissfulyoshi
You can figure out the offset xD (remind me later if you have issues, I can check then)
Topic Starter
Peachtrees
LOL ok I hope this is as easy as you make it sound ;w;

okay so I tried adding the video. I'm retarded when it comes to stuff like this though so PLEASE if anyone checks this go figure out the video's offset :c
blissfulyoshi
Video offset is about 406 from my test (They don't really sync the song and video that well besides scene transitions, so it is somewhere in the 300-500 range, but no one cares too much as long it is within 200ms).
Topic Starter
Peachtrees
Will correct when I get home from work

video offsets r hard

;w;
Little
Looks good.
Leorda
Hi there...

[Easy]
* Dunno why the star icon is "N"... maybe you could remove note or make an easy pattern? It's your choice

00:23:643 (1) - Move left a bit to make a blanket one (nazi)

[Normal]
00:02:214 (1) - Extend it to white tick since this was following the guitar sound?

[Hard]
00:05:964 (3) - Move up a bit because it's almost offscreen
01:19:893 (4) - Reverse this slider to create a circular flow?

[Insane]
00:26:678 (2) - Move down a bit? It touched the HP Bar, so it probably can't see the apporach circle clearly
00:45:785 (3,4) - These repeating slider is almost offscreen. Please move up a bit

Won't pop since it's just a minor stuff... call me when you done... (it probably give you a bubble instead qualify. Depends what the BN said)
Topic Starter
Peachtrees
Woah, thank you guys!

Will apply this ASAP (10 hours ;w;)

also rank b4 leavin for vacation hypu


Leorda wrote:

Hi there...

[Easy]
* Dunno why the star icon is "N"... maybe you could remove note or make an easy pattern? It's your choice rythm is 1/1 only and simple to follow. I think dumbing this down just for the sake for having the icon match the Difficulties name is a bad idea :c

00:23:643 (1) - Move left a bit to make a blanket one (nazi) moved a bit to have it perfetly line up with the previous circles (assuming that's what you meant, there was not blanket to be had ;w;)

[Normal]
00:02:214 (1) - Extend it to white tick since this was following the guitar sound? b-but this is following the piano?;w; I shortened this to a 1/2 because I feel like the 'jumpier' slider does a better job of representing the piano.

[Hard]
00:05:964 (3) - Move up a bit because it's almost offscreen done
01:19:893 (4) - Reverse this slider to create a circular flow? I'd like the flow here to be a little bit harsher, goes along well with how 'clunky' the song feels

[Insane]
00:26:678 (2) - Move down a bit? It touched the HP Bar, so it probably can't see the apporach circle clearly moved down a bit, though I don't think it was touching anythign
00:45:785 (3,4) - These repeating slider is almost offscreen. Please move up a bit dun

Won't pop since it's just a minor stuff... call me when you done... (it probably give you a bubble instead qualify. Depends what the BN said)
If there's anything left bothering you, feel free to tell me!
Spayyce
EDIT: LMAO sorry for late mod I have been uber busy XDD




Hi from my queue

[General]

Everything looks cool there

[Easy]

00:23:643 (1) - Perhaps blanket this with the previous note for added looks to your diff, while you're at it, why not blanket the rest to look like this?


01:07:214 (2) - I would recommend blanketing here for better flow into the next note.

[Normal]

00:15:428 - Add note, I can hear vocals begin and its strange not to put a note here imo.

00:27:928 (1) - I would place the red slider box in the middle for consistency


00:30:785 (1) - ^ (Although this one isn't recommended as much and it mainly recommended if you agree with the above one due to vocal consistency)

00:45:071 (1) - ^ ( I liek even sliders :3)

01:17:035 (4,1) - Maybe blanket it as such to that the first section of slider 1 blankets it like so:


[Insane]

01:09:268 - Perhaps add a note here for added emphasis on the vocals (and I can hear fluctuation indicating so)

Nothing else this map is perfection , you'll just find my suggestions to be nit-picking anyway. Good luck!
Topic Starter
Peachtrees
I'll wait for Leorda to see if the map is rankable in it's current state before making any changes c:

Oh and I'll be gone for atleast two weeks so if I have to change anything before ranking it might take some time, sorry :(

Will kds right now thoigh so I don't forget! Thank you very much!o3o

Edit in case this wasn't clear: I can't really give you a proper answer to your mod cuz I'm on mobile, will obviously give you a more detailed response once I can (if this doesn't end up being rankes in it's current state, which is kinda what I was hoping for ;w;)! Though, again, this might take some time
Leorda
Discussed with TicClick bout the star icon in Easy diff. He said it's OK

Now Peachtrees, fly me with your tsubasa!

Qualified
Little
Grats
Topic Starter
Peachtrees
Thank you very much, both of you guys!<3
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