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Virtual Riot - Idols (EDM Mashup)

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Topic Starter
hent2222
This beatmap was submitted using in-game submission on 20 lutego 2017 at 23:51:39

Artist: Virtual Riot
Title: Idols (EDM Mashup)
Tags: edm electro dubstep kill the noise mix mashup riot skrillex virtual
BPM: 128
Filesize: 3861kb
Play Time: 00:18
Difficulties Available:
  1. Extra xD (2,85 stars, 36 notes)
Download: Virtual Riot - Idols (EDM Mashup)
Information: Scores/Beatmap Listing
---------------
Maybe remap, idk. I'm bad in mapping
Liuth
#1

Some tips for beginner mapper from one polish noob c:


~ General tips in polish.

#log
00:02 hent2222: ej chuopie
00:03 Kitsune13: ?
00:03 hent2222: zaczełem robić mapę
00:07 Kitsune13: nom
00:07 Kitsune13: ?
00:08 *hent2222 is listening to [http://osu.ppy.sh/b/713533 Virtual Riot - Idols (EDM Mashup)]
00:08 hent2222: izik ma 3 minuty
00:08 hent2222: oceń później jak bedzie ci sie chciało, bo ja tam na wariata leciałem
00:09 hent2222: i nwm czy gdzieś nie dałem czegoś za dużo albo dałem coś co nie może być na iziku
00:12 Kitsune13: dobra
00:12 Kitsune13: mam być szczery i obiektywny, czy bardziej optymistyczny?
00:12 hent2222: szczery
00:13 hent2222: XD
00:13 Kitsune13: mapka wygląda troche jak takie 2009
00:13 Kitsune13: ale tym sie nie martw
00:13 Kitsune13: moja 1 mapa nie wyglądała lepiej od tej
00:13 Kitsune13: nawet dużo gorzej
00:13 hent2222: jest rytm więc to jest najważniejsze XD
00:13 Kitsune13: wejdź w edytor jak możesz
00:13 Kitsune13: pare rzeczhy
00:13 Kitsune13: rzeczy*
00:13 Kitsune13: takich podstaw że podstaw
00:14 Kitsune13: tylko sek, jedną rzecz zrobie
00:14 hent2222: wiem, że pewnie coś źle jest z odległością między obiektami
00:15 Kitsune13: dobra
00:15 Kitsune13: w przeglądarkówke gram jedną
00:15 Kitsune13: coś musiałem tam zrobić
00:15 Kitsune13: jedziemyt
00:15 Kitsune13: jedziemy
00:15 Kitsune13: wrzuce ci to potem do tematu na forum jakby co
00:15 Kitsune13: więc nei zgubisz
00:15 Kitsune13: jedziemy z podstawami:
00:15 Kitsune13: 1/ nie masz włączonego distance snapa, a to podstawa ponad podstawy
00:16 Kitsune13: snap musi być zawsze odpowiedni, ZWŁASZCZA na izi i normalach
00:16 Kitsune13: od hardów w góre możesz sobie pozwolić na przerwy w snapowaniu
00:16 hent2222: A tak troche odchodząc od tematu, to nie dawać na izikach jakiegoś przyśpieszenia na sliderach?
00:16 Kitsune13: jeżeli snap nie odpowiada do twojego timingu, czyli że wolałbyś większy/mniejszy odstęp, wciskasz ALT, i tam gdzie masz snap divisor, możesz zmienic dystans taki, żeby ci pasował
00:16 Kitsune13: cierpliwości, do tego dojdziemy
00:17 Kitsune13: dobra, to tyle jeżeli chodzi o distance snapa
00:17 Kitsune13: jeżeli chodzi o grid snapa, to akurat kto jak woli, ja też korzystam z grida, i dobrze zrobiłeś że użyłeś najlepszego
00:17 Kitsune13: niektórzy maperzy jak Krfawy nie używają go w ogóle, tak też można
00:17 hent2222: grid snap czyli? XD
00:17 Kitsune13: siatka
00:18 hent2222: a siatka dobra
00:18 Kitsune13: dobra
00:18 Kitsune13: teraz tak, timing jest ok z tego co widze na oko
00:18 Kitsune13: offset też
00:18 Kitsune13: jeżeli chodzi o SV
00:18 hent2222: dopytywałeś sie u kogoś
00:18 Kitsune13: = slider velocity / szybkość sliderów
00:18 Kitsune13: (jeżeli masz ten timing od Noza to na pewno jest ok)
00:19 hent2222: dałem mały, bo izik i wgl
00:19 Kitsune13: cóż, może być i taka, jeżeli stwierdzisz że jest za wolna, to zmień, bo trochę do przemapienia mimo wszystko masz, ale do tego dojde
00:19 hent2222: a podzieliłem przez kilka żeby wyszło te 0,6
00:19 Kitsune13: nie polecam na takim bpm dawać większego niż 1.0/1.1 jak już przemapisz troche
00:19 Kitsune13: dobra, tyle jeżeli chodzi o timing
00:19 Kitsune13: teraz ogólny wygląd mapy
00:20 Kitsune13: ogólnie mówiąc, brak u Ciebie jakichś patternów, jest tylko jedna ciągła mapa
00:20 hent2222: Na początku miałem 2,4 szybkość i nie wiedziałem o chuj chodzi czemu nie moge slidera zrobić XD
00:20 Kitsune13: i o to też sie nie martw, bo też tak miałm na swoich pierwszych mapach
00:20 hent2222: bo to izik nie zrobie niczego co urwie dupsko
00:20 Kitsune13: https://osu.ppy.sh/ss/3474276
00:20 Kitsune13: załóżmy że mamy takie coś
00:21 hent2222: początek to ja robiłem co do kratki równo (nie pytaj)
00:21 Kitsune13: https://osu.ppy.sh/ss/3474286
00:21 Kitsune13: czy nie uważasz że coś takiego wygląda nieco lepiej?
00:21 Kitsune13: to tylko przykład
00:22 hent2222: w sumie tak, bo jak teraz patrze na początek to taki troche shitty jest
00:22 Kitsune13: więc po pierwsze
00:22 hent2222: w porownaniu do dalszej czesci mapy
00:22 Kitsune13: nie przesadzaj z overlapem
00:22 Kitsune13: że obiekty nachodzą na siebie
00:22 Kitsune13: bo to nawet na iziku jest mylące
00:23 Kitsune13: najlepiej włącz distance snapa, i jak nie zmienisz szybkości sliderów, to ustaw go tak na ~1,35-1,4 i będzie git.
00:23 hent2222: dalej dałem, że slider i odrazu kółko i to by bylo troche mylące
00:23 Kitsune13: zobacz, co pojawia się po tym.
00:23 hent2222: nwm czy nie musiałbym całej mapy przemeblować
00:23 Kitsune13: 00:12:439 (3,4,1,2) -
00:23 Kitsune13: taki "pattern" jest bardzo mylący
00:23 Kitsune13: zwłaszcza dla nowych graczy
00:23 Kitsune13: bo izi mapuje się tylko z zamiarem dla nowych graczy, a nie dla pp farmerów
00:24 hent2222: i see
00:24 Kitsune13: tfu, co ja gadam, #1 farmerów
00:24 hent2222: top50 farmerów też XD
00:24 Kitsune13: także zobacz przykładowego screena, i spróbuj pobawić się nie prostymi, lecz krzywymi sliderami, i żeby to wyglądało nieco lepiej
00:24 hent2222: trzeba przemeblować
00:24 Kitsune13: najlepiej popatrz na nowe mapy na iziki, jak są skonstruowane
00:24 Kitsune13: jak masz ulubonych mapperów, to wejdź w edytor i zobacz jak oni tam to zrobilio
00:24 Kitsune13: zrobili*
00:24 Kitsune13: tak najlepiej na początek.
00:25 Kitsune13: dobra, tyle jeżeli chodzi o overlap.
00:25 hent2222: Więc tak, distance snap ustawić (ustawiony), zmienić początek i dać jakieś patterny
00:25 Kitsune13: slidery, jak wspomniałem, najlepiej nie nadużywaj prostych.
00:25 hent2222: i zmienić speed na sliderach
00:25 Kitsune13: bo mapa po prostu wygląda, no, jak crap.
00:25 Kitsune13: jakiekolwiek zakrzywienia, tylko nie przesadzaj z nimi
00:25 Kitsune13: to też widziałeś na moim screenie.
00:25 hent2222: to mapa od nowa kurde :d
00:25 Kitsune13: i to sie tyczy całości mapy
00:26 Kitsune13: 3/ spinnery
00:26 Kitsune13: 00:15:720 (1,1) -
00:26 Kitsune13: to jest okej
00:27 hent2222: ja dawałem by nie był za długi i żeby nowy gracz kręcąc tym 150-200 mógł mieć 300 na spinnerze
00:27 Kitsune13: 02:01:658 (1,1) -
00:27 Kitsune13: ale to już nie
00:27 Kitsune13: dystans między spinnerem a następnym obiektem który następuje po nim musi być przynajmniej z odstępem jednej białej kreski
00:27 Kitsune13: czyli, że następny obiekt po spinnerze następuje na drugiej białej kresce licząc od końca spinnera
00:27 Kitsune13: i to się tyczy akurat każdych diffów.
00:28 Kitsune13: w takich przypadkach jak ten wystarczy skrócic spinner o jedną kreskę, i jest gucio.
00:28 hent2222: ja dawałem by spinner się rytmicznie kończył
00:29 hent2222: troche jestem przerażony tym ile do poprawiania jest xD
00:29 Kitsune13: 02:01:658 (1,1) -
00:29 Kitsune13: nie to
00:29 Kitsune13: sorki
00:29 Kitsune13: https://osu.ppy.sh/ss/3474314
00:29 Kitsune13: osobiście zrobiłbym to mniej więcej tak
00:30 Kitsune13: bo zasady zasadami, ale jak powiedziałeś rytm też się musi zgadzać
00:30 hent2222: spinner krótki
00:30 Kitsune13: (patrz na linię czasu, co zmieniłem)
00:30 Kitsune13: albo całkowicie spróbowałbym to zrekonstruować
00:30 Kitsune13: zastępując całość długim sliderem, które na izi difach są popularne
00:30 Kitsune13: albo skrócił spinner, i dodał kółko gdzie zaczyna się bit.
00:31 hent2222: podzielnik beatu jest ok?
00:31 Kitsune13: 1/2? jak najbardziej
00:31 Kitsune13: no i co tu jeszcze dodać
00:31 hent2222: A co do spinnerów to ile mniej więcej dać (w sensie żeby ile było tych białych kresek?
00:31 Kitsune13: w sumie spacing przez całą mape jest do dupy, ale to wystarczy przejechać każdy obiekt distance snapem, jak już go włączysz i ustawisz odpowiedni.
00:31 hent2222: Patterny jakie dać i jaką szybkość sliderów mniej więcej?
00:32 Kitsune13: co do spinnerów, masz opcję "test play"
00:32 hent2222: tak
00:32 Kitsune13: odpal ją przed spinnerem, sam zaspinuj i oceń wedle uznania
00:32 Kitsune13: zazwyczaj na przeczucie widzisz czy jest okej, czy nie.
00:32 hent2222: kręcąc jak noob robiłem 5k na 350
00:32 Kitsune13: jak jest za krótki, to przedluż albo zrekonstruuj calkowicie dany moment
00:32 Kitsune13: patterny, cóż, powiedziałem już, najlepiej podejrzyj w innych mapach jak są zrobione
00:33 hent2222: cała mapa do poprawy o nie xD
00:33 Kitsune13: żeby nie było za prosto, jak teraz, i niezbyt "przekoloryzowanie", jak w niektórych dzisiejszych mapach
00:33 Kitsune13: szybkość sliderów, hm
00:33 Kitsune13: dałbym z 0,80-1.0
00:33 hent2222: 1,2 może być?
00:33 Kitsune13: zaraz po tym od razu ustawiłbym odpowiedni snap divisor, jak wspominałem, ALT i suwak od podzielniku beatu
00:34 hent2222: i jeszcze jakaś animacja w tle jest nieraz dawana ale nwm jak to wytrzasnąć
00:34 Kitsune13: powoli
00:34 Kitsune13: najpierw robi się mape, potem storyboard :p
00:34 Kitsune13: co tu jeszcze dodać, hm
00:34 Kitsune13: w sumie to chyba wszystko jak na teraz
00:34 Kitsune13: i tak sporo tego wypisałem
00:34 hent2222: tylko nwm sie robi storyboard (nie musisz mi tłumaczyć
00:34 Kitsune13: czyli najpierw -> distance snap i odpowiedni snap divisor
00:34 hent2222: a jest obowiązkowy sb?
00:35 Kitsune13: potem slider velocity, jak potrzebne
00:35 Kitsune13: a potem sie bierz za odpowiednie patterny :p
00:35 Kitsune13: kopipaste polecam tylko do sliderów.
00:35 Kitsune13: i nie, sb nie jest obowiązkowe
00:35 Kitsune13: tylko tło
00:35 hent2222: a jak nie dam dziewczynki z anime to mapa może być ranked? bo przypadkiem bądź i nie mapy bez dziewczynki z anime rzadziej są ranked
00:36 Kitsune13: to był sarkazm? :p

Podsumowanie
1/ Slider velocity (szybkość sliderow) jeżeli Ci nie pasuje, to zmień, osobiście dałbym między 0.8 a 1.0. Po zmianie, użyj opcji "recalculate slider lenghts" (przelicz długość sliderów? ---> http://puu.sh/jlRK1/86e1182252.jpg #randomscreen) w opcji timingu - automatycznie dostosuje długość do nowej szybkości w całej mapie.
2/ Używaj distance snapa, i ustaw odpowiedni snap divisor. (ALT + pasek do podzielnika bitu)
3/ Wygląd mapy do poprawy, najlepiej podejrzyj, jak wyglądają nowe mapy. Mniej prostych sliderów, bardziej "zakręcone" patterny i więcej kulistych sliderów. Nie twórz tak zwanego "tasiemca" - obiekt za obiektem w jednym prostym ciągu przez całą mapę.
4/ Odległość między spinnerem a następnym obiektem - przerwa musi miec co najmniej jedną białą kreskę.
5/ Preview point - punkt, w którym jak klikniesz mapę w opcjach grania, zaczyna się odtwarzać muzyka z mapy. również obowiązkowe. Gdy będziesz w odpowiednim miejscu, kliknij ten przycisk ---> http://puu.sh/jlS82/9aa4dae3c9.png


i to tyle z takich podstaw, nie poddawaj się i powodzenia ;) po zremapieniu odezwij się.
Asserin
Easy :
00:33:533 - Brakuje ci tu kółka
01:18:064 - Tu możesz dać slider do 01:18:533 - No i usuń kółko
01:55:095 (4) - Powienien się zaczynać 01:55:095 (4) i być krótszy o 1/5
01:57:908 (4) - To się może wydawać nudne dla wielu graczy możesz to przerobić na krótszy slider ale zawijany http://puu.sh/jmTYt/33d8981b2d.jpg
02:03:533 - Brakuje ci tu kółka
02:05:408 (2) - To powinien być zawijany slider http://puu.sh/jmU8u/1c1c595c01.jpg
02:14:314 (1) - Ten moment jest zły, powinien wyglądać tak http://puu.sh/jmUfF/4fafc1cc19.jpg
02:18:064 - Możesz urozmaicić to dając slider do 02:18:533 (1) - No i usuń kółko
02:29:783 (1) - Rozumiem że to "Easy" ale nie można tak omijać rytmu to powinno wyglądać tak http://puu.sh/jmUrt/36f48cb762.jpg
02:34:001 (1) - Skróć go i dodaj kółko za nim http://puu.sh/jmUx1/0fca8defc8.jpg
02:38:220 (2) - Ten moment powinien wyglądać tak http://puu.sh/jmUDy/8246b6df8f.jpg
02:41:033 (1) - Ten moment powinien wyglądać tak http://puu.sh/jmUFo/0831d3efd6.jpg

Podsumowanie
Ogólnie nie masz za wiele błędów w rytmie w porównaniu do innych map ale nie podoba mi się twój styl układania patternów .Są one "randomowe" ,zbyt chaotyczne ,gry ja zaczynałem mówili mi tak :"Spróbuj je układać żeby były jak puzzle ,że jak jedno przybliżysz do drugiego to nałożą się jak puzzle" i pomogło :D to trudne na początku ale dasz rade ,możesz też stosować lustrzane odbicia albo nakładanie patternów przed siebie w równej linii pod flow ale bez przesad no i polecam na niższych poziomach robić "blankety" ,a wygląda to tak http://puu.sh/jmVeO/11f0877c60.jpg

:3 :
Ten diff tak nie może wyglądać ,jest strasznie chaotyczny polecam na patrzenie innych map i podziwiając ich strukturę naśladować je i robić je w własnym stylu
Topic Starter
hent2222
Red - Nie zmieniłem w mapie
Green - Zmieniłem w mapie
Niebieski - Nie wiem zbytnio o co chodzi

Asserin wrote:

Easy :
00:33:533 - Brakuje ci tu kółka Po spinnerze musi być przerwa
01:18:064 - Tu możesz dać slider do 01:18:533 - No i usuń kółko To samo co wyżej do pierwszego, a to drugie to nie ma problemu, bo dla początkującego gracza może być problemem by po spinnerze kliknąć kółko odrazu.
01:55:095 (4) - Powienien się zaczynać 01:55:095 (4) i być krótszy o 1/5 Nie wiem tutaj o co chodzi Już wię
01:57:908 (4) - To się może wydawać nudne dla wielu graczy możesz to przerobić na krótszy slider ale zawijany http://puu.sh/jmTYt/33d8981b2d.jpg Zmieniłem
02:03:533 - Brakuje ci tu kółka Przerwa od spinnera musi być
02:05:408 (2) - To powinien być zawijany slider http://puu.sh/jmU8u/1c1c595c01.jpg Lepiej wygląda
02:14:314 (1) - Ten moment jest zły, powinien wyglądać tak http://puu.sh/jmUfF/4fafc1cc19.jpg Zmieniłem
02:18:064 - Możesz urozmaicić to dając slider do 02:18:533 (1) - No i usuń kółko Co do pierwszego nic nie dawałem, ale kółko usunełem
02:29:783 (1) - Rozumiem że to "Easy" ale nie można tak omijać rytmu to powinno wyglądać tak http://puu.sh/jmUrt/36f48cb762.jpg Lepiej wygląda
02:34:001 (1) - Skróć go i dodaj kółko za nim http://puu.sh/jmUx1/0fca8defc8.jpg Ok
02:38:220 (2) - Ten moment powinien wyglądać tak http://puu.sh/jmUDy/8246b6df8f.jpg Ok
02:41:033 (1) - Ten moment powinien wyglądać tak http://puu.sh/jmUFo/0831d3efd6.jpg Skróciłem slider tak jak pisałeś, ale dałem bez zwrotu, ponieważ w 02:34:001 (1) dawałeś podczas gdy była ta sama muzyka bez żadnego zwrotu

Podsumowanie
Ogólnie nie masz za wiele błędów w rytmie w porównaniu do innych map ale nie podoba mi się twój styl układania patternów .Są one "randomowe" ,zbyt chaotyczne ,gry ja zaczynałem mówili mi tak :"Spróbuj je układać żeby były jak puzzle ,że jak jedno przybliżysz do drugiego to nałożą się jak puzzle" i pomogło :D to trudne na początku ale dasz rade ,możesz też stosować lustrzane odbicia albo nakładanie patternów przed siebie w równej linii pod flow ale bez przesad no i polecam na niższych poziomach robić "blankety" ,a wygląda to tak http://puu.sh/jmVeO/11f0877c60.jpg

:3 :
Ten diff tak nie może wyglądać ,jest strasznie chaotyczny polecam na patrzenie innych map i podziwiając ich strukturę naśladować je i robić je w własnym stylu Od tego poziomu trudności zaczynałem mappować, kiedy nie wiedziałem nic o mappowaniu. Delete
Dzięki za moda! :D
SN3K
i like the use of sliders on the insane map ;3
dinopwn
I don't know why 48533-55564ms isn't mapped, the song does not suggest that it should be a break, same with 138533-145564ms and 168533-183064ms

Normal:
Many sliders in this are not properly curved, such as 01:14:314 (6). Sliders should be properly curved or properly angled when there is no emphasis in the music, especially in a normal diff
00:26:033 (1,2) - these sliders are not 1/4, nor are they slow sliders, so the slider beginning and slider end shouldn't be overlapping by a lot
00:39:392 (5) - I would have preferred a hook slider
00:41:033 (1,2) - see 00:26:033 (1,2)
01:46:658 (1) - ^
02:11:033 (8) - NC here
02:11:501 (1) - remove NC
03:03:533 (1,2,3) - #2 is touching both the beginning and end of #1, move them apart please. Hit objects should not touch both ends of the same slider. Same with #3
03:05:408 (1,2) - ^
03:07:283 (1,2) - ^
03:09:158 (1,2) - ^
03:11:033 (1,2) - ^

Hard:
Please avoid not using distance snap on a hard diff, many beats are improperly spaced
01:35:408 (1) - see 00:26:033 (1,2) in normal diff
01:39:158 (1) - ^
02:48:064 (1) - ^

Insane:
this diff seems overmapped, many jumps are unnecessary and the jumps are improperly spaced(some distances are longer than others in the same jump)
AR8-8.5 seems better, the song is not fast, OD should also be changed to 7
many sliders are overlapping each other, move them apart please, and change the sliders that are overlapping themselves
Topic Starter
hent2222

dinopwn wrote:

I don't know why 48533-55564ms isn't mapped, the song does not suggest that it should be a break, same with 138533-145564ms and 168533-183064ms

Normal:
Many sliders in this are not properly curved, such as 01:14:314 (6). Sliders should be properly curved or properly angled when there is no emphasis in the music, especially in a normal diff Okay.
00:26:033 (1,2) - these sliders are not 1/4, nor are they slow sliders, so the slider beginning and slider end shouldn't be overlapping by a lot Okay.
00:39:392 (5) - I would have preferred a hook slider Changed
00:41:033 (1,2) - see 00:26:033 (1,2) Ok.
01:46:658 (1) - ^ Yeah.

02:11:033 (8) - NC here Okay.
02:11:501 (1) - remove NC Okay.
03:03:533 (1,2,3) - #2 is touching both the beginning and end of #1, move them apart please. Hit objects should not touch both ends of the same slider. Same with #3 It looks better
03:05:408 (1,2) - ^ too
03:07:283 (1,2) - ^ too
03:09:158 (1,2) - ^ too
03:11:033 (1,2) - ^ too

Hard:
Please avoid not using distance snap on a hard diff, many beats are improperly spaced I know
01:35:408 (1) - see 00:26:033 (1,2) in normal diff I don't know what's going on here, but I extended slider
01:39:158 (1) - ^ too
02:48:064 (1) - ^ too

Insane:
this diff seems overmapped, many jumps are unnecessary and the jumps are improperly spaced(some distances are longer than others in the same jump)
AR8-8.5 seems better, the song is not fast, OD should also be changed to 7 AR8,5 and OD7,5. Insane diff is not easy and not hard Jumps are okay for me
many sliders are overlapping each other, move them apart please, and change the sliders that are overlapping themselves By editing the map I drew this to the attention
Thank you very much
Doyak
Short mod; may do further mod after applying changes
20:41 hent2222: Hello :3. You feel like a modding my map? (except easy diff)
20:41 *hent2222 is listening to [http://osu.ppy.sh/b/770260 Virtual Riot - Idols (EDM Mashup)]
20:43 Doyak: wow so long
20:43 Doyak: ok, I'll mod it later
20:43 hent2222: yeah
20:44 hent2222: For me the most important (?) is insane and hard diff
02:35 hent2222: Hello. I write to you again o3o
02:35 Doyak: lol hi
02:38 Doyak: I gotta say before actual mod
02:38 Doyak: I highly suggest you to not use sudden sv changes often
02:38 Doyak: on Insane
02:39 hent2222: okay
02:39 Doyak: Even if it's an Extra they're still too sudden
02:39 Doyak: It seems like more than Skystar's Extra stuffs
02:40 hent2222: skystar pro
02:40 Doyak: so many green lines
02:40 hent2222: all map 1,0 sv for me is bad
02:40 Doyak: 2.0x has gone too far imo
02:41 Doyak: Nowadays Insane doesn't mean you can do everything
02:41 hent2222: i reduce in 2,0>1,5
02:41 Doyak: I'm not very sure, I suggest to ask some BNs for that
02:41 Doyak: but 1.5 still seems too huge for me
02:42 hent2222: In the song there are parts where you can give a nice acceleration
02:43 Doyak: Yeah, but it's not easily readable
02:43 hent2222: *I can give
02:43 Doyak: If it's an Extra then it's kinda allowed at some point
02:43 hent2222: hmmm + DT map is very hard
02:43 Doyak: but this is just a mere Insane
02:43 hent2222: okay
02:43 hent2222: 1,5sv max
02:44 Doyak: ask some BN, since I can't feel how much of this can be issue
02:44 Doyak: before get more regular mods
02:44 hent2222: okay
02:45 Doyak: and on Hard, please use similar ds for most parts
02:45 hent2222: ds?
02:46 Doyak: put jumps only when it needs to be emphasized
02:46 Doyak: distance snap
02:46 Doyak: or just distance
02:46 hent2222: a okay
02:46 hent2222: sometimes i use ds
02:46 Doyak: like 02:44:314 (3,4,5) - this, just not readable
02:46 Doyak: You don't need to 100% snap those, but use at least similar distance
02:47 hent2222: diff?
02:47 hent2222: hard?
02:47 Doyak: yeah
02:47 Doyak: Hard
02:47 Doyak: The whole mapset lacks readability, mostly
02:48 Doyak: and on Normal
02:48 hent2222: no way
02:48 Doyak: reversing a slider multiple times is highly discouraged
02:48 Doyak: like 00:12:204 (3) -
02:49 Doyak: unless it's long enough to recognize the reverses easily
02:49 Doyak: also Normal requires much more strict distance snap
02:49 Doyak: You almost always use distance snap, or similar one
02:50 Doyak: 00:12:204 (3,1) - and 00:13:142 (1,2) - should have same distance
02:50 Doyak: since they're both 1/2 gap
02:50 Doyak: using 1/4 is discouraged too, like 00:26:033 (1) - and 00:26:970 (3) -
02:50 hent2222: i missed
02:51 Doyak: since it's low bpm, I wonder if 1/4 repeating slider is allowed at some point
02:51 Doyak: but never use multiple repeats on them
02:52 Doyak: 00:39:392 (5,6) - don't miss ds
02:52 Doyak: I see you used grip snap, maybe that's the reason
02:53 Doyak: 01:33:533 (1,2) - using this kind of rhythm would be pointed out from some people too, I'm pretty sure
02:54 Doyak: more easier way is to make 01:33:533 (1) - repeat
02:54 Doyak: I mean, reverse
02:54 Doyak: then put a circle 01:34:470 - here
02:55 Doyak: and one of my suggestion is
02:55 Doyak: to loosen the curves generally since it's not very nice-looking
02:55 Doyak: and use some blankets
02:56 hent2222: what is blankets?
02:56 Doyak: uh wait
02:57 Doyak: p/4474839
02:57 Doyak: I explained it on the bottom
02:57 hent2222: ah i know
02:57 hent2222: i have sometimes in easy diff
02:57 Doyak: It works on every diffs
02:58 Doyak: on Easy diff
02:58 Doyak: 00:22:751 (2,3) -
02:58 Doyak: I guess you tried a blanket here
02:58 Doyak: but it missed
02:58 Doyak: https://osu.ppy.sh/ss/3641299
02:59 Doyak: If you see the approach circle of 00:22:751 (2) - and the inner slider side of 00:23:220 (3) -
02:59 Doyak: on the head of 3 the approach circle of 2 got into it
03:00 Doyak: but it goes outer when it gets to the tail
03:00 Doyak: If you make it cleaner
03:00 hent2222: wait
03:00 Doyak: [https://osu.ppy.sh/ss/3641306 It should look like this]
03:02 hent2222: https://osu.ppy.sh/ss/3641308
03:02 hent2222: looks better?
03:02 Doyak: Well you just destroyed the blanket xD
03:03 Doyak: It would be better if you make them symmetry
03:03 hent2222: okay
03:03 Doyak: line symmetry
03:03 Doyak: 00:24:158 (1,2) - broken blanket too
03:03 Doyak: 00:27:439 (2,3) - It looks cleaner if you blanket here
03:04 Doyak: and I suggest to all diffs
03:04 Doyak: to spread notes away from the center
03:04 Doyak: https://osu.ppy.sh/ss/3641324
03:04 Doyak: they're all too much gathered on the center
03:04 Doyak: which causes the map look so boring
03:05 hent2222: ahhh
03:05 Doyak: You can even put notes stick out of the grid
03:05 Doyak: it's not unrankable
03:06 Doyak: That's it for today
03:07 Doyak: as I said, ask some BN about the sv change
03:07 Doyak: since maybe you should remap the whole thing if they say no
03:07 hent2222: Scatter the objects in the sides?
03:07 Doyak: yes
03:07 hent2222: okay
03:07 Doyak: After you fix the things I told you today
03:07 Doyak: and when I think it's ready to get proper mods
03:08 Doyak: I'll mod it
03:08 hent2222: that's all?
03:08 Doyak: Modding everything just now is useless
03:09 Doyak: since you may have to almost re-place most notes if you apply my suggestions today
03:10 hent2222: okay
Spirs32
Very good map, but need some correct. I mean circles on the start.
gl
Piccolo_
Good map!! i liked!!! someone can be rank now?!!! :D
Aerxia
heya from #modreqs

Easy
00:11:501 (2,3) - these two sliders could be fixed. one doesnt match the other
00:27:439 (2,3) - this blanket could be a tad bit nicer
01:33:533 (1,2) - ctrl+c? it would look nicer if 2 was symmetrical to 1
02:03:533 - could be a note here

Normal
02:32:595 (3) - this slider could be made to look alot nicer
03:47:595 (3) - ^

Hard
01:17:595 (1,2,3,4) - i feel like this would be better if it was done like this
02:03:533 - could have a note here

Insane
General: I feel you don't need as many breaks in an insane diff, as there is many good parts to map that are included in the break.
02:14:548 (1,2,3,4) - jumps seem rather large here

Sorry i couldn't find more :P nice maps
Topic Starter
hent2222

Aerxia wrote:

heya from #modreqs
Hello :3

Easy
00:11:501 (2,3) - these two sliders could be fixed. one doesnt match the other Okay
00:27:439 (2,3) - this blanket could be a tad bit nicer I'll try to
01:33:533 (1,2) - ctrl+c? it would look nicer if 2 was symmetrical to 1 Good idea
02:03:533 - could be a note here No. Break between the spinner and slider

Normal
02:32:595 (3) - this slider could be made to look alot nicer Change
03:47:595 (3) - ^ Is okay

Hard
01:17:595 (1,2,3,4) - i feel like this would be better if it was done like this I went slider, but didn't give below the circles
02:03:533 - could have a note here No. Break between the spinner and slider

Insane
General: I feel you don't need as many breaks in an insane diff, as there is many good parts to map that are included in the break. I'm lazy XD
02:14:548 (1,2,3,4) - jumps seem rather large here I approached each other

Sorry i couldn't find more :P nice maps
Thank you for mod!

Doyak wrote:

Short mod; may do further mod after applying changes
20:41 hent2222: Hello :3. You feel like a modding my map? (except easy diff)
20:41 *hent2222 is listening to [http://osu.ppy.sh/b/770260 Virtual Riot - Idols (EDM Mashup)]
20:43 Doyak: wow so long
20:43 Doyak: ok, I'll mod it later
20:43 hent2222: yeah
20:44 hent2222: For me the most important (?) is insane and hard diff
02:35 hent2222: Hello. I write to you again o3o
02:35 Doyak: lol hi
02:38 Doyak: I gotta say before actual mod
02:38 Doyak: I highly suggest you to not use sudden sv changes often
02:38 Doyak: on Insane
02:39 hent2222: okay
02:39 Doyak: Even if it's an Extra they're still too sudden
02:39 Doyak: It seems like more than Skystar's Extra stuffs
02:40 hent2222: skystar pro
02:40 Doyak: so many green lines
02:40 hent2222: all map 1,0 sv for me is bad
02:40 Doyak: 2.0x has gone too far imo
02:41 Doyak: Nowadays Insane doesn't mean you can do everything
02:41 hent2222: i reduce in 2,0>1,5
02:41 Doyak: I'm not very sure, I suggest to ask some BNs for that
02:41 Doyak: but 1.5 still seems too huge for me
02:42 hent2222: In the song there are parts where you can give a nice acceleration
02:43 Doyak: Yeah, but it's not easily readable
02:43 hent2222: *I can give
02:43 Doyak: If it's an Extra then it's kinda allowed at some point
02:43 hent2222: hmmm + DT map is very hard
02:43 Doyak: but this is just a mere Insane
02:43 hent2222: okay
02:43 hent2222: 1,5sv max
02:44 Doyak: ask some BN, since I can't feel how much of this can be issue
02:44 Doyak: before get more regular mods
02:44 hent2222: okay
02:45 Doyak: and on Hard, please use similar ds for most parts
02:45 hent2222: ds?
02:46 Doyak: put jumps only when it needs to be emphasized
02:46 Doyak: distance snap
02:46 Doyak: or just distance
02:46 hent2222: a okay
02:46 hent2222: sometimes i use ds
02:46 Doyak: like 02:44:314 (3,4,5) - this, just not readable
02:46 Doyak: You don't need to 100% snap those, but use at least similar distance
02:47 hent2222: diff?
02:47 hent2222: hard?
02:47 Doyak: yeah
02:47 Doyak: Hard
02:47 Doyak: The whole mapset lacks readability, mostly
02:48 Doyak: and on Normal
02:48 hent2222: no way
02:48 Doyak: reversing a slider multiple times is highly discouraged
02:48 Doyak: like 00:12:204 (3) -
02:49 Doyak: unless it's long enough to recognize the reverses easily
02:49 Doyak: also Normal requires much more strict distance snap
02:49 Doyak: You almost always use distance snap, or similar one
02:50 Doyak: 00:12:204 (3,1) - and 00:13:142 (1,2) - should have same distance
02:50 Doyak: since they're both 1/2 gap
02:50 Doyak: using 1/4 is discouraged too, like 00:26:033 (1) - and 00:26:970 (3) -
02:50 hent2222: i missed
02:51 Doyak: since it's low bpm, I wonder if 1/4 repeating slider is allowed at some point
02:51 Doyak: but never use multiple repeats on them
02:52 Doyak: 00:39:392 (5,6) - don't miss ds
02:52 Doyak: I see you used grip snap, maybe that's the reason
02:53 Doyak: 01:33:533 (1,2) - using this kind of rhythm would be pointed out from some people too, I'm pretty sure
02:54 Doyak: more easier way is to make 01:33:533 (1) - repeat
02:54 Doyak: I mean, reverse
02:54 Doyak: then put a circle 01:34:470 - here
02:55 Doyak: and one of my suggestion is
02:55 Doyak: to loosen the curves generally since it's not very nice-looking
02:55 Doyak: and use some blankets
02:56 hent2222: what is blankets?
02:56 Doyak: uh wait
02:57 Doyak: p/4474839
02:57 Doyak: I explained it on the bottom
02:57 hent2222: ah i know
02:57 hent2222: i have sometimes in easy diff
02:57 Doyak: It works on every diffs
02:58 Doyak: on Easy diff
02:58 Doyak: 00:22:751 (2,3) -
02:58 Doyak: I guess you tried a blanket here
02:58 Doyak: but it missed
02:58 Doyak: https://osu.ppy.sh/ss/3641299
02:59 Doyak: If you see the approach circle of 00:22:751 (2) - and the inner slider side of 00:23:220 (3) -
02:59 Doyak: on the head of 3 the approach circle of 2 got into it
03:00 Doyak: but it goes outer when it gets to the tail
03:00 Doyak: If you make it cleaner
03:00 hent2222: wait
03:00 Doyak: [https://osu.ppy.sh/ss/3641306 It should look like this]
03:02 hent2222: https://osu.ppy.sh/ss/3641308
03:02 hent2222: looks better?
03:02 Doyak: Well you just destroyed the blanket xD
03:03 Doyak: It would be better if you make them symmetry
03:03 hent2222: okay
03:03 Doyak: line symmetry
03:03 Doyak: 00:24:158 (1,2) - broken blanket too
03:03 Doyak: 00:27:439 (2,3) - It looks cleaner if you blanket here
03:04 Doyak: and I suggest to all diffs
03:04 Doyak: to spread notes away from the center
03:04 Doyak: https://osu.ppy.sh/ss/3641324
03:04 Doyak: they're all too much gathered on the center
03:04 Doyak: which causes the map look so boring
03:05 hent2222: ahhh
03:05 Doyak: You can even put notes stick out of the grid
03:05 Doyak: it's not unrankable
03:06 Doyak: That's it for today
03:07 Doyak: as I said, ask some BN about the sv change
03:07 Doyak: since maybe you should remap the whole thing if they say no
03:07 hent2222: Scatter the objects in the sides?
03:07 Doyak: yes
03:07 hent2222: okay
03:07 Doyak: After you fix the things I told you today
03:07 Doyak: and when I think it's ready to get proper mods
03:08 Doyak: I'll mod it
03:08 hent2222: that's all?
03:08 Doyak: Modding everything just now is useless
03:09 Doyak: since you may have to almost re-place most notes if you apply my suggestions today
03:10 hent2222: okay
Thank you Doyak c:

Spirs32 wrote:

Very good map, but need some correct. I mean circles on the start.
gl ty for star :D

GIBBERS wrote:

i like the use of sliders on the insane map ;3 Thank you :D

Dj_Zomboy wrote:

Good map!! i liked!!! someone can be rank now?!!! :D Hehe, thank you
Exa
Just wanted to drop some points:

This mapset is rankable, but it won't be downloadable from osu.ppy.sh because it contains sounds samples created by Skrillex. (Triggers DMCA).

Insane:

00:31:658 (1,2,3,4) - These sliders fully overlap. This is unrankable.

No KDS.
Topic Starter
hent2222

Exa wrote:

Just wanted to drop some points:

This mapset is rankable, but it won't be downloadable from osu.ppy.sh because it contains sounds samples created by Skrillex. (Triggers DMCA).

Insane:

00:31:658 (1,2,3,4) - These sliders fully overlap. This is unrankable.
Change ;d Thank u for attention


No KDS.
https://osu.ppy.sh/s/232505 I don't understand. Shitty logic. Skrillex circulation is ranked, when my map has problem.
Exa

hent2222 wrote:

Exa wrote:

Just wanted to drop some points:

This mapset is rankable, but it won't be downloadable from osu.ppy.sh because it contains sounds samples created by Skrillex. (Triggers DMCA).

Insane:

00:31:658 (1,2,3,4) - These sliders fully overlap. This is unrankable.
Change ;d Thank u for attention


No KDS.
https://osu.ppy.sh/s/232505 I don't understand. Shitty logic. Skrillex circulation is ranked, when my map has problem.
DMCA applies on anything that was ranked when the complain was sent. If the creators of this song or Skrillex were to come back and issue another DMCA, your mapset would STILL BE RANKED, but not downloadable from the main provider. In the meantime, just like Skrillex circulation, it will be downloadable and free for everyone to play. Here you go. (I should have included this on my previous post)
Sky Future
my short mod
i cant english~ but, you can reading!

Easy
02:42:439 (2) - circle move x324 y124


Normal
00:11:267 (2) - slider ugly

00:31:658 (1,2) - not reading, 1slider repeat

01:50:876 (4,5) - 5circle delete and 4circle change in the slider

03:13:611 (3) - slider ugly


Hard
00:11:267 (2,3,4) - distance error

00:15:486 (3) - circle move x340 y327

00:28:845 (3,4,5) - distance error

00:30:486 (2,3,4,5) - change note, so very hard or insane note

00:41:033 (1,2,3) - distance error

00:56:970 (3) - ctrl + G

01:07:517 (1,2,3,4) - so hard, change note

01:10:095 (4) - not reading, make 1repeat

01:35:408 (1,2,3) - ?? distance error

01:43:845 (3,4,5) - ^

01:46:658 (1,2,3,4,5,6) - insane note?... go to change

01:49:704 (5) - ctrl + G

01:52:283 (1,2,3) - distance error

01:59:783 (1) - make 1 repeat

02:33:767 (2) - ctrl + G

02:35:173 (4,5,6,1,2,3) - distane error

02:39:626 (2,3) - ^

02:41:970 (3,4,5) - ^

02:43:376 (1,2,3,4,5) - ^

02:45:017 (8) - slider change in the beeline

03:04:236 (3) - make 1 repeat

03:06:111 (3) - ^

03:07:986 (2) - ^

03:09:861 (2) - ^

03:11:736 (3) - ^

03:13:611 (3) - ^

03:15:486 (3) - ^

03:17:595 (7,8,9) - distance error

03:47:361 (3,4) - move 3circle fasten

Insane... um... overmepping?
so many in the beat
recommend remake...
Topic Starter
hent2222

Sky Future wrote:

my short mod
i cant english~ but, you can reading!

Easy
02:42:439 (2) - circle move x324 y124 Okay. Good idea


Normal
00:11:267 (2) - slider ugly This isn't ugly

00:31:658 (1,2) - not reading, 1slider repeat hmmm update

01:50:876 (4,5) - 5circle delete and 4circle change in the slider Okay

03:13:611 (3) - slider ugly This isn't ugly


Hard
00:11:267 (2,3,4) - distance error ???

00:15:486 (3) - circle move x340 y327 Okay

00:28:845 (3,4,5) - distance error Change

00:30:486 (2,3,4,5) - change note, so very hard or insane note Hah, yeah XD

00:41:033 (1,2,3) - distance error Change

00:56:970 (3) - ctrl + G Yes

01:07:517 (1,2,3,4) - so hard, change note This is hard diff, no advanced or normal

01:10:095 (4) - not reading, make 1repeat ?

01:35:408 (1,2,3) - ?? distance error Okay :3

01:43:845 (3,4,5) - ^ Sure

01:46:658 (1,2,3,4,5,6) - insane note?... go to change Okay

01:49:704 (5) - ctrl + G yes

01:52:283 (1,2,3) - distance error Is okay

01:59:783 (1) - make 1 repeat Is okay

02:33:767 (2) - ctrl + G Okay xD

02:35:173 (4,5,6,1,2,3) - distane error Change

02:39:626 (2,3) - ^ Is okay

02:41:970 (3,4,5) - ^ Is okay

02:43:376 (1,2,3,4,5) - ^ Is okay

02:45:017 (8) - slider change in the beeline Is okay

03:04:236 (3) - make 1 repeat Okay

03:06:111 (3) - ^ ^

03:07:986 (2) - ^ ^

03:09:861 (2) - ^ ^

03:11:736 (3) - ^ ^

03:13:611 (3) - ^ ^

03:15:486 (3) - ^ ^

03:17:595 (7,8,9) - distance error Is okay

03:47:361 (3,4) - move 3circle fasten Okay

Insane... um... overmepping?
so many in the beat
recommend remake...
I know :3
Thank you for mod!!!

"DMCA applies on anything that was ranked when the complain was sent. If the creators of this song or Skrillex were to come back and issue another DMCA, your mapset would STILL BE RANKED, but not downloadable from the main provider. In the meantime, just like Skrillex circulation, it will be downloadable and free for everyone to play. Here you go. (I should have included this on my previous post)" Okay. I understand c:
[Nii-san]
Witaj! Cieszę sie że ktoś w końcu zmapował tą piosenkę! dzięki ci wielkie a oto Mój krótki mod dla ciebie :P


Hard:
01:03:533 (1) - Ustaw tutaj punkt poglądowy
00:33:533 (1) - Zmień położenie początku kiai time do tego miejsca 33533
00:48:533 (2) - Skróć wejście do przerwy! (jest to troszeczke mylący moment, mapka w tym miejscu wydaje sie być niedokończona)
01:18:533 (5) - Zamiast Clap daj tutaj Finish
http://osu.ppy.sh/ss/3798172 W tym miejscu wstaw circle i daj NC zmień pozycje rozpoczęcia kiai time na to miejsce (będzie to moim zdaniem wygodniejsze do grania)
02:16:189 (1) - To samo... skróć wejście do przerwy
02:48:064 (1) - to samo ^

Mapka nie jest najgorsza niestety moduje tylko poziomy od hard do extreme jeśli chcesz mogę zrobić insane dla ciebie
Topic Starter
hent2222

NISSAN001 wrote:

Witaj! Cieszę sie że ktoś w końcu zmapował tą piosenkę! dzięki ci wielkie a oto Mój krótki mod dla ciebie :P
Witam :3

Hard:
01:03:533 (1) - Ustaw tutaj punkt poglądowy Obecny punkt podglądowy mi bardziej pasuje
00:33:533 (1) - Zmień położenie początku kiai time do tego miejsca 33533 Słuszna uwaga
00:48:533 (2) - Skróć wejście do przerwy! (jest to troszeczke mylący moment, mapka w tym miejscu wydaje sie być niedokończona)
01:18:533 (5) - Zamiast Clap daj tutaj Finish Oke
http://osu.ppy.sh/ss/3798172 W tym miejscu wstaw circle i daj NC zmień pozycje rozpoczęcia kiai time na to miejsce (będzie to moim zdaniem wygodniejsze do grania) Chcę się trzymać przerwy po spinnerze. Dla wielu graczy takie natychmiastowe obiekty po wykręcaniu spinnera mogą być problemem. Wolę zostać przy obecnym układzie
02:16:189 (1) - To samo... skróć wejście do przerwy ok
02:48:064 (1) - to samo ^ ok

Mapka nie jest najgorsza niestety moduje tylko poziomy od hard do extreme jeśli chcesz mogę zrobić insane dla ciebie
Dzięki za moda! c:
Ahntaea
I can make unhelpful mod :)

General
offset to 1320 sounds better imo

Theres a lot of kiai time which I find slightly annoying

Easy
03:09:613 (2) - 03:07:738 (2) - they are not the exact same sliders
03:11:488 (2) - 03:13:363 (2) - also not same sliders

Normal
02:28:845 (1) - maybe x 336 y 32?
01:48:533 (1) - 01:49:939 (3) - these sliders arent the same but it really doesnt matter

Hard
the timing point at 03:38:220 (1) - maybe make the hitsounds 30% volume
03:47:595 (4) - i find this kind of slider ugly
Maybe cs 3.6-4
Maybe hp 6
Maybe ar 8



I can try to make an Insane difficulty but you dont have to rank it if its not to your standards
Topic Starter
hent2222

franc03 wrote:

I can make unhelpful mod :) c:

General
offset to 1320 sounds better imo Is okay

Theres a lot of kiai time which I find slightly annoying Is good

Easy
03:09:613 (2) - 03:07:738 (2) - they are not the exact same sliders Hmm okay
03:11:488 (2) - 03:13:363 (2) - also not same sliders Okay

Normal
02:28:845 (1) - maybe x 336 y 32? Is okay
01:48:533 (1) - 01:49:939 (3) - these sliders arent the same but it really doesnt matter I don't know what going on. Is okay

Hard
the timing point at 03:38:220 (1) - maybe make the hitsounds 30% volume Good idea
03:47:595 (4) - i find this kind of slider ugly change o3o
Maybe cs 3.6-4 No
Maybe hp 6 No
Maybe ar 8 No



I can try to make an Insane difficulty but you dont have to rank it if its not to your standards Sure :3
Thank u for mod!!
Lazer
#modreq

[General]

Your patterns need alot of work~!
They all seem quite randomly placed with distance snap all over the place ;~;
I suggest mapping something easier first, getting the mapping down more before moving over to this, in this current state- The map can definitely not be ranked and might require a remap for it to be, since there are a lot of problems in this mapset o3o



Don't give up~!
Topic Starter
hent2222

Lazer wrote:

#modreq

[General]

Your patterns need alot of work~!
They all seem quite randomly placed with distance snap all over the place ;~;
I suggest mapping something easier first, getting the mapping down more before moving over to this, in this current state- The map can definitely not be ranked and might require a remap for it to be, since there are a lot of problems in this mapset o3o



Don't give up~!
I know.
2030 year ranked my map I see XDD
Ahntaea
I CAN NOT HITSOUND FOR THE LIFE OF ME (sorry) I MADE A NEW VERSION SO ITS BETTER TO PLAY
SPOILER
osu file format v14

[General]
AudioFilename: Virtual Riot - Idols (EDM Mashup.mp3
AudioLeadIn: 0
PreviewTime: 18533
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
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LetterboxInBreaks: 1
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[Editor]
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[Metadata]
Title:Idols (EDM Mashup)
TitleUnicode:Idols (EDM Mashup)
Artist:Virtual Riot
ArtistUnicode:Virtual Riot
Creator:hent2222
Version:Insane
Source:Proximity
Tags:edm electro dubstep kill the noise mix mashup riot skrillex virtual
BeatmapID:0
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[Difficulty]
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304,144,130681,1,0,0:0:0:0:
336,168,130798,1,0,0:0:0:0:
368,144,130915,1,0,0:0:0:0:
400,168,131033,5,0,0:0:0:0:
480,48,131267,1,0,0:0:0:0:
96,272,131736,5,0,0:0:0:0:
88,16,131970,1,0,0:0:0:0:
208,128,132439,2,0,L|264:128,6,39.1666650772095
208,232,133142,1,0,0:0:0:0:
360,232,133376,1,0,0:0:0:0:
360,144,133611,2,0,L|432:-16,2,176.249992847443
360,320,134314,1,0,0:0:0:0:
80,176,134783,6,0,P|160:239|306:198,1,264.37499935627
224,160,135251,6,0,P|235:261|368:336,1,264.37499935627
384,144,135954,1,0,0:0:0:0:
128,328,136189,1,0,0:0:0:0:
96,80,136423,1,0,0:0:0:0:
392,328,136657,1,0,0:0:0:0:
224,64,136892,1,0,0:0:0:0:
48,336,137126,1,0,0:0:0:0:
464,232,137361,1,0,0:0:0:0:
88,96,137595,1,0,0:0:0:0:
333,299,137829,2,0,L|405:123,1,176.249999570847
400,136,138298,1,0,0:0:0:0:
176,160,138533,6,0,P|264:96|384:304,2,411.249987232685
256,192,139704,1,0,0:0:0:0:
112,280,139939,1,0,0:0:0:0:
240,64,140174,1,0,0:0:0:0:
464,272,140408,1,0,0:0:0:0:
96,64,140642,1,0,0:0:0:0:
272,296,140876,1,0,0:0:0:0:
480,56,141111,1,0,0:0:0:0:
192,128,141345,1,0,0:0:0:0:
448,264,141579,1,0,0:0:0:0:
256,224,142283,6,0,B|184:192|240:128|240:128|328:96|328:96|328:192|360:288|360:288,3,411.249987232685
104,192,144158,1,0,0:0:0:0:
168,224,144861,6,0,P|272:264|376:256,1,205.624993616343
272,160,145564,1,0,0:0:0:0:
272,160,145681,1,0,0:0:0:0:
272,160,145798,1,0,0:0:0:0:
272,160,145915,1,0,0:0:0:0:
272,160,146033,2,0,P|376:200|480:192,1,205.624993616343
328,224,146501,2,0,B|432:208|432:208|472:111,1,205.624993616343
456,144,146853,1,0,0:0:0:0:
448,176,146970,2,0,B|344:192|344:192|304:288,1,205.624993616343
296,320,147322,1,0,0:0:0:0:
288,344,147439,2,0,B|392:328|392:328|432:232,3,205.624993616343
32,192,148376,5,0,0:0:0:0:
392,192,148845,2,0,P|304:256|152:232,2,205.624993616343
256,48,149783,1,0,0:0:0:0:
200,192,150251,1,0,0:0:0:0:
232,224,150368,1,0,0:0:0:0:
256,256,150486,1,0,0:0:0:0:
272,288,150603,1,0,0:0:0:0:
304,304,150720,1,0,0:0:0:0:
336,288,150837,5,0,0:0:0:0:
352,248,150954,1,0,0:0:0:0:
336,216,151072,1,0,0:0:0:0:
304,208,151189,1,0,0:0:0:0:
272,224,151306,1,0,0:0:0:0:
240,216,151423,1,0,0:0:0:0:
216,192,151540,1,0,0:0:0:0:
208,160,151658,1,0,0:0:0:0:
256,192,152126,5,0,0:0:0:0:
96,104,152829,6,0,B|136:176|136:176|88:208|88:208|200:272,1,264.37499935627
96,152,153533,2,0,P|144:272|240:232,1,176.249999570847
288,272,154001,1,0,0:0:0:0:
288,272,154236,1,0,0:0:0:0:
120,152,154470,2,0,P|168:272|264:232,1,176.249999570847
288,272,154938,1,0,0:0:0:0:
288,272,155173,1,0,0:0:0:0:
408,272,155408,1,0,0:0:0:0:
288,208,155642,1,0,0:0:0:0:
168,272,155876,1,0,0:0:0:0:
288,144,156111,1,0,0:0:0:0:
232,160,156345,6,0,P|240:200|304:272,1,117.499995231629
282,296,156814,2,0,P|276:238|296:184,1,117.499995231629
336,240,157283,2,0,P|284:266|257:317,1,117.499995231629,0|0,0:3|0:3,0:3:0:0:
80,240,157751,1,0,0:0:0:0:
152,240,157986,1,0,0:0:0:0:
152,168,158220,1,0,0:0:0:0:
80,168,158454,1,0,0:0:0:0:
147,203,158689,2,0,P|248:252|328:242,1,176.249992847443
252,198,159158,2,0,P|306:297|377:334,1,176.249992847443
360,256,159626,2,0,P|309:326|229:362,1,176.249992847443
304,368,160095,2,0,P|243:305|220:220,1,176.249992847443
144,144,160564,1,0,0:0:0:0:
144,144,160798,1,0,0:0:0:0:
144,144,161033,1,4,0:0:0:0:
256,192,161267,12,0,167126,0:0:0:0:
256,192,167595,5,0,0:0:0:0:
256,192,168064,5,0,0:0:0:0:
256,192,168533,2,0,B|256:88|256:88|400:72|400:192|400:192|400:328|256:328|256:328|120:328|112:192|112:192|112:56,1,881.249964237214
256,192,170408,2,0,B|256:296|256:296|112:312|112:191|112:191|112:56|256:56|256:56|392:56|400:192|400:192|400:328,1,881.249964237214
256,192,172283,2,0,P|192:256|120:175,1,220.312491059303
184,192,172751,2,0,P|247:127|320:208,1,220.312491059303
256,192,173220,2,0,B|288:136|288:136|331:355,2,220.312491059303
256,192,174158,2,0,P|319:127|392:208,1,220.312491059303
328,191,174626,2,0,P|264:256|192:176,1,220.312491059303
256,192,175095,2,0,B|224:248|224:248|180:28,2,220.312491059303
284,129,176033,6,0,B|200:160|104:72|27:131,1,264.37499935627
56,232,176501,2,0,B|140:201|236:289|312:229,1,264.37499935627
240,192,176970,2,0,B|432:104|432:104|344:88,2,264.37499935627
227,254,177908,2,0,B|312:224|408:312|484:252,1,264.37499935627
456,152,178376,2,0,B|371:182|275:94|199:154,1,264.37499935627
272,192,178845,2,0,B|80:280|80:280|168:296,2,264.37499935627
112,192,179783,2,0,B|192:120|288:160|368:80,2,264.37499935627
64,208,180720,1,0,0:0:0:0:
328,208,181072,1,0,0:0:0:0:
456,208,181423,1,0,0:0:0:0:
256,192,181658,5,0,0:0:0:0:
256,192,181892,2,0,P|320:312|376:328,1,176.249999570847
352,232,182361,1,0,0:0:0:0:
64,128,182595,2,0,L|224:224,1,176.249999570847
248,152,182947,2,0,L|88:64,1,176.249999570847
93,67,183298,1,0,0:0:0:0:
256,192,183533,12,0,184939,0:0:0:0:
256,192,185173,5,0,0:0:0:0:
256,192,185408,12,0,186815,0:0:0:0:
256,192,187048,5,0,0:0:0:0:
256,192,187283,2,0,B|320:128|416:200|424:208|416:216|416:224|408:232|272:336|264:336|256:336|120:280|120:272|120:264|208:176|208:160|120:96|112:96|112:104|104:112|72:264|64:320|64:336|128:368|128:360|136:360|184:376|208:368|224:384|472:352,1,1057.49999742508
464,360,188923,1,0,0:0:0:0:
464,360,189158,2,0,B|464:264|464:264|368:240|312:288|384:336|392:384|312:416|240:400|120:335|112:304,2,528.74999871254
48,232,190798,1,0,0:0:0:0:
56,240,191033,2,0,L|592:240,2,528.74999871254
56,40,192908,5,0,0:0:0:0:
88,56,193025,1,0,0:0:0:0:
120,72,193142,1,0,0:0:0:0:
152,88,193259,1,0,0:0:0:0:
176,112,193376,2,0,B|248:176|248:176|32:192|32:232|72:336|88:336|384:272|384:272,1,616.874998497963
392,280,194313,5,0,0:0:0:0:
424,296,194430,1,0,0:0:0:0:
456,312,194547,1,0,0:0:0:0:
488,328,194664,1,0,0:0:0:0:
512,336,194783,2,0,P|416:368|120:264,1,352.499999141693
177,314,195486,2,0,P|96:216|168:16,1,352.499999141693
232,24,196189,1,0,0:0:0:0:
80,24,196658,5,0,0:0:0:0:
432,336,196892,1,0,0:0:0:0:
512,24,197126,1,0,0:0:0:0:
144,336,197361,1,0,0:0:0:0:
408,24,197595,1,0,0:0:0:0:
304,336,197829,1,0,0:0:0:0:
80,32,198064,1,0,0:0:0:0:
416,336,198298,1,0,0:0:0:0:
144,224,198533,6,0,P|192:272|312:304,2,176.249992847443
248,168,199470,1,0,0:0:0:0:
424,176,199822,1,0,0:0:0:0:
248,168,200173,1,0,0:0:0:0:
216,224,200408,2,0,P|208:120|256:32,2,176.249992847443
264,152,201345,2,0,B|304:112|304:112|328:256,2,176.249992847443
160,208,202283,1,0,0:0:0:0:
320,280,202634,1,0,0:0:0:0:
160,208,202986,1,0,0:0:0:0:
320,280,203220,2,0,P|400:192|480:176,2,176.249992847443
88,152,204158,6,0,P|112:224|208:264,1,176.249992847443
176,200,204626,2,0,P|152:264|168:344,1,117.499995231629
216,272,205095,2,0,P|320:248|368:152,2,176.249992847443
88,152,206033,2,0,P|112:224|208:264,1,176.249992847443
176,200,206501,2,0,P|152:264|168:344,1,117.499995231629
208,144,206970,2,0,P|272:192|328:192,1,117.499995231629
280,120,207322,2,0,P|291:199|330:238,1,117.499995231629
344,160,207673,2,0,P|296:224|296:280,1,117.499995231629
72,192,208259,2,0,P|144:192|240:128,1,176.249992847443
304,240,208845,2,0,P|240:191|184:192,1,117.499995231629
296,144,209197,2,0,P|208:112|144:136,1,117.499995231629
168,224,209548,2,0,P|216:159|216:104,2,117.499995231629
256,192,210251,12,0,218689,0:0:0:0:
104,192,219157,6,0,P|176:248|296:232,1,176.249992847443
192,184,219626,2,0,P|176:240|184:320,1,117.499995231629
208,144,220095,2,0,P|272:192|328:192,1,117.499995231629
280,120,220447,2,0,P|291:199|330:238,1,117.499995231629
344,160,220798,2,0,P|296:224|296:280,1,117.499995231629
144,144,221384,1,0,0:0:0:0:
144,144,221735,1,0,0:0:0:0:
144,144,221970,2,0,P|192:224|304:272,2,176.249992847443
144,144,222908,1,0,0:0:0:0:
144,144,223259,1,0,0:0:0:0:
144,144,223611,1,0,0:0:0:0:
144,144,223845,2,0,P|56:64|64:16,2,176.249992847443
248,248,224783,6,0,L|424:192,2,176.249992847443
104,136,225720,2,0,P|144:192|192:216,1,117.499995231629
176,136,226072,2,0,P|158:202|171:254,1,117.499995231629
224,192,226423,2,0,P|161:221|129:264,1,117.499995231629
132,259,227009,1,0,0:0:0:0:
132,259,227361,1,0,0:0:0:0:
232,160,227595,2,0,P|296:208|432:176,2,176.249992847443



Also if you want me to remap any of the parts just ask I am fine with doing that
ThygLyfN0Scop3
I really like this song, and you've got some great stuff here.

One general thing: the background you have is very nice, but there are ugly black borders on the top and bottom. Can you get this image with a different aspect ratio somehow so that it fits nicely on my 1920x1080 monitor?

Easy
Overall not many suggestions, this map is very nice.
  1. 00:15:720 (1) - This seems an odd spot for a spinner to me; it is very close to the beginning. I would suggest instead a slider and a circle perhaps.
  2. 01:46:658 (1) - I really like this thing.
  3. 02:32:595 (1) - Maybe make this note its own combo because the song is pretty different for this short period of time.
Normal
  1. 00:15:720 (1) - Same as on easy, this feels like an odd place for a spinner.
  2. 01:47:595 (3) - Try turning this circle into an extremely short slider. This makes it more like the other two for consistency, and if the slider is shorter it still matches the music.
  3. 02:15:486 (2) - Turn this circle into a slider of the same length as 1, and a pattern to be symmetric. It will be really nice. I would suggest a slider with vertices at (324,164),(352,208),(336,252) or something.
  4. 03:17:595 (3) - If you take my second suggestion about this difficulty, change this one as well to match.
  5. 03:47:595 (3) - I really liked in easy how you ended with a circle on the off beat, I would shorten this slider and add a circle. End this slider at 03:47:947, then put a circle at 03:48:298.
Hard
  1. 00:15:720 (1) - Same as other difficulties.
  2. 00:56:501 (2,3,4) - You might want to change these each into 3 circles to make this part a bit harder, more of a challenge is fun in my opinion.
  3. 01:38:454 (4,5) - Move these two notes to 01:38:572 (one tick later) to better match the music. Change spacing if you want, spacing is probably fine with no modification.
  4. 01:42:204 (4,5) - Same as previous comment for these two.
  5. 02:05:173 (1) - I would suggest having this note continue the previous combo, because it doesn't start on a nice beat.
  6. 02:26:501 (2,3,4) - Again you could make these into circles.
  7. 03:48:298 (5) - I like what you've done here :D
Topic Starter
hent2222

ThygLyfN0Scop3 wrote:

I really like this song, and you've got some great stuff here.

One general thing: the background you have is very nice, but there are ugly black borders on the top and bottom. Can you get this image with a different aspect ratio somehow so that it fits nicely on my 1920x1080 monitor? Noo :c. Changed to the 1920x1080 and I set other BG. I have 1366x768, but they're people who have larger screens on computers.

Easy
Overall not many suggestions, this map is very nice.
  1. 00:15:720 (1) - This seems an odd spot for a spinner to me; it is very close to the beginning. I would suggest instead a slider and a circle perhaps. Is okay
  2. 01:46:658 (1) - I really like this thing.
  3. 02:32:595 (1) - Maybe make this note its own combo because the song is pretty different for this short period of time. Good idea
Normal
  1. 00:15:720 (1) - Same as on easy, this feels like an odd place for a spinner. Is okay c:
  2. 01:47:595 (3) - Try turning this circle into an extremely short slider. This makes it more like the other two for consistency, and if the slider is shorter it still matches the music. Hmm okay
  3. 02:15:486 (2) - Turn this circle into a slider of the same length as 1, and a pattern to be symmetric. It will be really nice. I would suggest a slider with vertices at (324,164),(352,208),(336,252) or something. Not bad
  4. 03:17:595 (3) - If you take my second suggestion about this difficulty, change this one as well to match. Change
  5. 03:47:595 (3) - I really liked in easy how you ended with a circle on the off beat, I would shorten this slider and add a circle. End this slider at 03:47:947, then put a circle at 03:48:298. Is okay
Hard
  1. 00:15:720 (1) - Same as other difficulties.
  2. 00:56:501 (2,3,4) - You might want to change these each into 3 circles to make this part a bit harder, more of a challenge is fun in my opinion. Is okay
  3. 01:38:454 (4,5) - Move these two notes to 01:38:572 (one tick later) to better match the music. Change spacing if you want, spacing is probably fine with no modification. Spacing is good for me and objects are good too
  4. 01:42:204 (4,5) - Same as previous comment for these two. Is okay
  5. 02:05:173 (1) - I would suggest having this note continue the previous combo, because it doesn't start on a nice beat. okay
  6. 02:26:501 (2,3,4) - Again you could make these into circles. No
  7. 03:48:298 (5) - I like what you've done here :D
Thank you for mod!!
-GriM-
picture of 80% of the mods-------> http://imgur.com/KkXbLF6
archive of the entire conversation -----> http://scr.hu/59zf/s0ef5
great map! looking forward to seeing it qualified!
BanchoBot
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