Welp, according to your mod to my map was actually very great, i reconsidered my act
I felt guilty for my mod on this map, and for my stupid act
Sry I was very mad and tired because of some life problem when im modding your map
i thought you was a mapper who has 50 ranked maps and doing a map like this according to your amount of posts,i thought you didnt pay any attention to the map and want a speed rank, which i really hates
but i saw your first ranked map and i see your experiences on mapping is about same as me, you are real new mapper
sry i really dont like your style and how you arrange your sliders
welp, forgive for all ive done plz
good luck
I felt guilty for my mod on this map, and for my stupid act
Sry I was very mad and tired because of some life problem when im modding your map
Kotomi
- 00:09:412 (1,2,3) - imo, you should really hit sound this if u really want do a pattern like this. because in parts you did before you actually followed the piano with the violin, so when the parts like this came, players wouldn't really able to read this(I did 2x100 when i first time play this).acctully, its better if you change your pattern to some thing special and didnt have the same ds as the rest of the part. just makes players easier to read
- 00:03:841 - 00:16:269 - i think you should really add more hitsound in this part, for example, you can add whistle at 00:03:841 and 00:04:483 , just to show the tone of the violin, and highlight the higher tones, same for the rest of the part
- 00:25:912 (4) - a bit too curve for here, i see you did all your violin rhythm in this part with some straight sliders, but this is not anything different from any rhythm in this part, sould really do something straght, also same for 00:39:626 (3) -
- 00:44:341 (6,7) - its actually a 1/4 here, shouldn't avoid important beats like this
- 01:03:841 (1) - well, you asked that do i have any suggestions to this, yes , i do suggest you to change your rhythm to http://puu.sh/ivqMl/b18d29ce28.jpg because the rhythm fits both piano and drum, and also more interesting for the players
- 01:09:412 - same as the first mod, hitsound
- 01:14:769 (7) - same as the curve slider reason
- 01:46:055 (8,9,10,11,12,13,1) - not looking good imo, suggestion: http://puu.sh/ivr6P/7f10e6f207.jpg or some thing simular like 01:46:055 - 01:46:162 small ds and 01:46:269 - 01:46:805 bigger ds, gave you the music feeling too and also for better looking
- 01:46:698 - imo, 01:46:698 - 01:47:983 did fit the high sv and kiai , but for parts like 01:48:198 - 01:49:912, you can see the music tone is lower and the drum arent dense like before. i do suggest you to use slower ds in the second part and smaller jumps.it just fits the song more, also for highlighting the kiai part
- 01:53:555 - 02:00:305 - same as above, this part have really low tone and rare drum beats, and if you use fast sv here, you cant highlight 02:00:412 properly, also cancel the kiai, kiai isnt for here
- 02:48:412 - should really separate this note from 02:47:983 (9) - , because only this note is a whistle and it has noting related with 02:47:983 (9) - , also its on the white tick, should really use a note that is able to hit to show that
- 03:14:983 (4) - nc for notice the 1/3
- 03:42:948 (11,12) - well i drop the combo here when im test playing, its really confusing to read, it is a 1/8 spacing on the rhythm but it has the same spacing as the steam you did before, i first though this is a 1/4 spacing so i didnt finished the slider and went straight into the next note, the i broke the combo because the slider,i really suggest you do http://puu.sh/ivrTK/eb1f3696b1.jpg just for a better reading
but i saw your first ranked map and i see your experiences on mapping is about same as me, you are real new mapper
sry i really dont like your style and how you arrange your sliders
welp, forgive for all ive done plz
good luck