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Kuribayashi Minami - Crystal Energy (Full Version)

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Topic Starter
Shiro
This beatmap was submitted using in-game submission on jeudi 19 août 2010 at 19:35:28

Artist: Kuribayashi Minami
Title: Crystal Energy (Full Version)
Source: Mai Otome
Tags: Larto
BPM: 134
Filesize: 6163kb
Play Time: 03:57
Difficulties Available:
  1. Easy (1,61 stars, 177 notes)
  2. Insane (4,85 stars, 603 notes)
  3. Larto's Hard (4,47 stars, 376 notes)
  4. Normal (3,04 stars, 256 notes)
Download: Kuribayashi Minami - Crystal Energy (Full Version)
Information: Scores/Beatmap Listing
---------------
Second beatmap. Redownload if downloaded before 08/13.
Credits to Rokodo for the awesome background.

Thanks a lot to DiamondCrash for the help.
Thanks a lot to Larto for the help and diff.
Thanks to Doomsday89 for the testplays - and help.

08/08: Moved to pending!
Fixes according to saymun's post.
Fixes according to DiamondCrash's post.
Fixes according to Sushi's IRC mod.

08/09: Larto's update.
Fixes according to TKiller's post.
Fixes according to Muya's post.
Fixes according to banvi's post.
Fixes according to Garven's post.
Fix according to Djnn's post.

08/10: Fixes according to karenying's post.
Larto's fixes.

08/11: Fixes according to Siriru's post.
Fix according to Louis Cyphre's post.
Raised HP drain rate by 2 (Insane).
A lot of spacing issues fixes (thanks Faust).
Fixes according to Krisom's post.
Changed the grey combo colour.
Fixes according to fartownik's post.
Larto's fixes.
Fix according to Fight69's post.

08/12: Fixes according to Xgor's post.
Larto's fixes.
Fixes according to Larto's post.
Fixes according to Beuchi's post.
Fixes according to MetalMario's IRC mod.

08/13: Added Easy (entirely mapped today >.>).
Fixes according to Larto's IRC mod.

08/15: Fixes according to Gens' IRC mod.

08/17: Fixes according to MetalMario's post.
Larto's update.

08/19: Fixed spacing error in Larto's diff.
Fixed offset in Larto's diff.
aRiskOfRain
IRC modding; A lot of the note timing was off.
RandomJibberish
Non overlapping streams are like impossible, especially this spaced out. Also, lots of change in direction is really hard to play. I mean, like, should be going for approval sort of impossible

Also, you might want to work on the structure of your map and how it looks, as beat placement is pretty random at parts

00:07:381 (1,2,3,4,5) - AHH SO WIDE Maybe make the stream go around the pentagon
00:29:097 (1,2) - Hard to read, I'd move 2 out the way
00:32:455 (1,2,3,4,5) - As above
00:45:217 (1,2,3) - Space evenly
00:57:194 (1,2,3,4,5,6,7,1) - AAAAH THE SHARP CORNERS
01:07:605 (1,2,3,4,5,6,1) - ^
01:24:843 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - okay this is actually pretty cool if nearly impossible to play
01:42:306 (5,1) - Misleading spacing, as it looks similar to combos before

Not bad for an early map, just work on making it more, uh... possible.
Tags_old
Your beatmapping skills are getting better and better! The map is a bit challenging but I don't think it's really that bad. Star~

Everything I'm going to say will only be suggestions ^^;

In general, perhaps because the instrumentals are kind of hard to hear, rhythms in-between vocals should be kept the same throughout? (preferably the one at 0:35 :P) 0:50 and 1:06 rhythms are much easier to hear and sound really nice though, so keep these in? Alternatively, change the spacing a bit for these to make it easier to read~

[0:57] Maybe take the beginning hit circle out (in the beginning of the violin stream) since it's so unexpected and harder to get to than most ^^;
Rokodo
subarasikibuta
materialize~
saymun
nazi mod; feel free to ignore

[Normal]
00:35:142 (6) - 1 grid left
00:35:590 (7) - 1 grid left
00:36:038 (8) - align this if fixing (7)
00:39:172 (7) - align with (4)
00:39:620 (8) - algin this if fixing (7)
00:45:440 (1) - no new combo?
~chorus kiai part~
i don't like how you changed to following vocal only while you were following the rhythm originally. stick with 1 during the chorus? (i didn't feel any emphasis in the singing to change to the vocals.. so decided between what you want to follow)
01:23:500 (4) - ruuuuuuuuuuuuuuuuuuuuuuuuu......spinner?
~end chorus~
01:49:918 (X) - um. did you get lazy? XD
02:04:694 (X) - circle here?
02:16:560 (5) - new combo?
~chorus again~
same as above
02:40:515 (5) - spinner?
~end chorus~
02:47:232 (1,2,3,4,5,6) - D: boringggggggg
~last chorus~
now you're following the beat ^^
~end~

[Larto]
Fine

[Insane]
personal preference: i dont like little gaps of emptiness in insane XD
00:49:918 (1,2,3,1,2,3,4) - to me, this kind looks ugly
00:52:381 (1,2,3,4,5,6) - this too...it looks like you just placed them randomly
01:24:843 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - orz this demotivated me
01:58:873 (1,2,3,4,5) - um spacing..? since i dont really see a pattern
~ eh my general suggestion is to add more circles so it flows well..but looking at the score limit i guesss you can't do much :( maybe reduce the drain by 2 (score goes to 11mil, so you can add more circles~)
aRiskOfRain
General;

I'd have an easy diff, but nooooo.
.osb deletify, full submitify.

Normal;

00:51:485 (2) - 1/4 sliders in lowest diff = bad.
00:53:276 (5) - ^
00:59:769 (1,2,3) - Repeat slider, if you'd please.
01:07:605 (6) - In the lowest diff? lolno
01:14:769 (7) - ^
01:16:336 (1,2,3) - derp spacing
01:21:037 (3,1) - This spacing doesn't look right... maybe you shouldn't go back on yourself here.
02:16:560 (5,6,7) - I'd rather this 1/4 be on the repeat of a slider
02:29:097 (3) - 1/4 slider ugh
02:39:508 (2,3,4,5) - I can imagine this kind of stacking be confusing for a new player.

Larto's Hard;

02:31:112 (6) - ewwww
02:59:769 (1) - ^
03:54:732 (2,3,4,5) - What's with this spacing
<3

Insane;

00:24:843 (1,2,3,4) - This is silly.
00:38:276 (9) - Ugly.
01:26:635 (1,3) - ^
01:38:724 (5) - What why is this here this makes no sense
02:01:336 (3,5) - Ugly.
02:54:396 to 03:11:411 - No comment.
gowww
moded by request~


insane~
The problem was not found.
 
but

01:24:843- 1~16 - Here is too difficult. I think that you should correct it.
             but If you think it is good in it, I think it is good in it.

There is only here.

Sorry for my poor English

good map!
ah19980924
nice song :)
TKiller
[Normal]

00:51:485 (2,3) - this looks really really awful with this low OD. And reads awful too.

I highly recommend you not use 1/4 notes in this map. Yep, BPM is low enough to click them, but still.

I didn't like the custom hitsound either.

[Larto's]

How the fuck you managed to get Larto map a proper hard for a J-Pop song

*looks at the map*

ok, let's remove the word "proper", Larto can do much better

00:47:232 (1) - any reason to make this slider higher than previous note?

Check every 1/2 stream for consistent spacing, please. 01:36:037 (1,2) - these notes, for example, are closer than all next notes in a stream. And there are more minor spacing errors like this.

[Insane]

ok, I fail to mod this. I mean, the rhythm patterns of this map are ok, but I fail to see any constant logic in this spacing, map looks like you were just randomly placing notes according to melody, sometimes playing with distance snap.
I, actually, done pretty fine playtesting this Insane, just by listening to the song, but I had to read the spacings just by pure reaction. It's almost completely unintuitive.

So, sorry, but I don't like it as it is now and either can't help much do improve this map.

Oh and, yes, placing a new combo on the last circle in a 1/4 stream looks awful for me. I get that you were following the vocals/melody with this, but you don't need to follow song with combos, you need to use them to make patterns separated from each other or divide a long pattern in parts and stuff like this.
Muya
Normal
01:46:784 - (1,2,3,4,5,6,7) spacing
02:49:023 - (2) add new combo
02:54:396 - (7) ^
03:25:851 - (1) end spinner at 03:27:530

Larto's Hard
02:14:993 - (4) add new combo
03:40:963 - (7) ^

Insane
00:26:336 - (6) add new combo
00:20:702 - (1) remove new combo
banvi
hi
General
I think your(Odaril) diff should change kiai set same as Larto's diff.

Normal
00:33:799 (3,4,5) 1 grid left? (grid lv3)
00:39:172 (7,8) spacing close a bit
01:06:485 (5,6,7,1) uhhh spacing is far
02:23:948 ~ 02:25:291 add anyting? (silder or sppiner)

Larto's
04:00:440 kiai time off

Insane
01:04:246 (2,3) uhhh too far jump/stream for me...
01:45:888 (5) 1 grid right?
03:10:515 (14) new combo?
03:31:112 (2,3) uhhh too far jump/stream for me...

overal nicemap! ~star
Garven
As per your request:

[Normal]
Hrm, there's a bit of spacing wonkiness going on. Compare 00:21:261 (4,5,1) to 00:24:843 (4,5,1). Try to comb through your difficulty and adjust things so they're at least consistent.
00:51:485 (2,3) - On a normal? Eeh I'll just mention this one in case you insist on keeping them.
01:16:336 (1,2,3) - Uh, spacing.
01:49:694 - Ugh, two longish breaks right next to each other. Really destroys the pacing of the map.
02:23:948 - Feels so empty right here.
03:14:545 (2) - Remove whistle from slider slide.
03:17:232 (4) - ^
03:27:978 (1) - Kinda soon after a spinner for the easiest of the set.
03:43:202 (1,2,3,4) - The slight overlap on all of these looks really bad to me.
Kinda wish you didn't follow the beat so much - it gets kinda boring then, but oh well.

[Larto's Hard]
This doesn't seem like a song that Larto would map... ah well.
00:41:858 (6,1,2) - Even up the spacing amongst these three
02:01:336 (3) - Maybe scoot out the center point a bit so line up the slider ends?
02:40:179 (1) - That finish sticks out really bad on this.
03:04:022 (4,5) - Spacing?
03:09:396 (4) - Scoot this left a couple grids?
03:44:545 (3,4) - More lining up of slider ends

[Insane]
Hrm... Overall, it kind of looks a little random.
00:52:381 (1,2,3,4,5,6) - This isn't very visually appealing.
01:04:246 (2,3,4) - Ugh, I hate corner jumps. So uninspired. At least even their jump distance spacing. Applies to late usage too.
01:23:612 (1) - Why end on a red tick? Doesn't sound or feel good to me.
01:36:037 (1) - Hooray for big jumps during a toned down part of the song. :/
01:52:045 (1) - What exactly are you following in the music here?
01:56:187 (1,2,1,2) - These look really bad with the stacking.
01:58:873 (1,2,3,4) - :/
02:16:448 (1) - Maybe use soft whistle on the first hit?
02:54:396 (1) - This section is kinda... I know you want to go with that guitar, but the way you mapped it feels a bit uninspired. The patterns and the rhythms you chose to do (lack of combinations of sliders to smooth certain parts out or whatever) just makes this feel tedious instead of playing the solo.
03:10:515 (14) - This just sounds awful. Do the three solid beats instead of this.
Yeah, the random spacing is only made playable due to the high OD. The slider velocity feels too high for this tempo/type of song, and the jumping felt rather unintuitive. I'd put a lot of focus on improving your Insane difficulty.
swish
good~ :D
Kotone
um...star first :)
mod it tomorrow
[deleted user]

Odaril wrote:

Crystal Energy (Full Version) - Kuribayashi Minami
+13 at the time of the post.
:) Djnn

The is the full version of the second opening of Mai Otome.
Okai!
You passed the test.
Djnn Modding:

[Normal]:
01:08:724 (1): match under previous hit circle.
some really long breaks o.o

[Larto's Hard]:
woah. my ears hurt from allllll those whistles.
nothing found though..

[Insane]:
Nothing found here.

good map + star~
Kotone
Normal
01:13:649(6)-move 2 grid up?and 2 grid left?

Larto's Hard
00:53:276(x)-add a circle ?
01:57:754(x)-^
00:59:769(3)-1 grid left ?

Insane
01:33:351(4,5)-2 grid up
01:36:709(4,6)-1 grid up
01:38:500(4)-^
01:40:291(4,6)-^
01:42:082(4)-^

good map :) ~
Cyril Scarlet
Nice map ~ XD

my mod skill can't find big problem lool


just opinion lol~ if you feel weird plz ignore it

SPOILER
Normal

02:45:440 - remove this timeline ? I think not need to add becuz sound and volume is same with 02:40:515


Larto

(*ノv`)


Insane

01:24:732 - maybe move this time line to 01:23:724 ?
01:54:172 (4) - new combo ?
02:25:739 (9) - ^
02:40:627 (5) - maybe this time line is useless ? cuz before 02:54:396 (1) - you already add at 02:54:284
03:50:366 - remove this time line and move 03:51:597 to 03:50:478 :3
Louis Cyphre
00:53:052 (1,2) - remove circles add slider with one repeat
02:43:649 - i suggest end here

[Larto's Hard]
00:34:694 - this slider is away from the grid field, please fix that
00:59:769 - ^
01:05:142 - ^
01:06:933 - same with circle
01:08:276 - ^
01:16:784 - fix distance
01:22:140 - slider is away from the grid field
01:54:396 - slider is aw..... . Well just fix all parts with such things

[Insane]
May be increase HP drain?

Here is my mod and star
Krisom
sorry I took so long ;D

General.-
Hitsounds are too loud imo.

Normal-
00:56:187 (4) - hitsound it like 00:54:396 (1) ?
01:01:560 (1) - Finish
01:12:754 (4) - Clap
01:16:336 (1) - Clap the start
01:19:918 (1) - Clap
01:23:500 (4) - ^
01:24:732 - It's always weird when a Kiai time ends on the middle of slider/spinner. Move this to the start of the spinner?
02:05:590 (5) - Remove whistle, add clap.
02:18:351 - Add a timing section here with no Kiai, soft hitsounds and max volume (if you keep the volume as it is)
02:18:575 (1) - Finish the start :/?
02:25:739 (1) - ^
03:27:978 (1) - Finish the end?
03:35:142 (1) - ^?
It's weird that the second Kiai Time is nto custom hitsounded, while the other two are

Larto's-
Nothing found here imo

Insane-
00:32:903 (5) - finish
00:54:396 (5) - ^
01:01:560 (3) - ^
01:08:276 - move this timing section somewhere else so it doesnt lands almostinmediatly on the note (1/8)?
01:08:724 (3) - finish at the start
01:46:784 (1,2,3,4,5,6,7) - Flip horizontally?
02:04:246 (13) - finish =x
02:11:411 (3) - Finish start
02:14:993 (4) - Finsih
02:18:575 (2) - ^
02:25:739 (1) - Finish start
03:28:426 (3) - Finish
03:35:590 (3) - Finish start

I'm suprised by the fact that you almost didn't use your custom hitsounds :/

anyway, *~
Topic Starter
Shiro

Krisom wrote:

sorry I took so long ;D you lazy è_é

General.-
Hitsounds are too loud imo. I don't think so... Not fixing that.

Normal-
00:56:187 (4) - hitsound it like 00:54:396 (1) ? No.
01:01:560 (1) - Finish Ok.
01:12:754 (4) - Clap Ok.
01:16:336 (1) - Clap the start Ok.
01:19:918 (1) - Clap Ok.
01:23:500 (4) - ^ No.
01:24:732 - It's always weird when a Kiai time ends on the middle of slider/spinner. Move this to the start of the spinner? Oups, ok.
02:05:590 (5) - Remove whistle, add clap. Ok. Changed hitsounds for that whole part.
02:18:351 - Add a timing section here with no Kiai, soft hitsounds and max volume (if you keep the volume as it is) ok.
02:18:575 (1) - Finish the start :/? Ok.
02:25:739 (1) - ^ Ok.
03:27:978 (1) - Finish the end? Ok.
03:35:142 (1) - ^? Ok.
It's weird that the second Kiai Time is nto custom hitsounded, while the other two are This was done on purpose.

Larto's-
Nothing found here imo

Insane-
00:32:903 (5) - finish No. Whistle.
00:54:396 (5) - ^ No.
01:01:560 (3) - ^ Ok.
01:08:276 - move this timing section somewhere else so it doesnt lands almostinmediatly on the note (1/8)? Ok.
01:08:724 (3) - finish at the start Ok.
01:46:784 (1,2,3,4,5,6,7) - Flip horizontally? ... Why ?
02:04:246 (13) - finish =x No.
02:11:411 (3) - Finish start No..
02:14:993 (4) - Finsih No. And you typo'd :p
02:18:575 (2) - ^ Hm... Ok.
02:25:739 (1) - Finish start Ok.
03:28:426 (3) - Finish Ok.
03:35:590 (3) - Finish start Ok.

I'm suprised by the fact that you almost didn't use your custom hitsounds :/ I added them when mapping Normal.

anyway, *~
Thanks for the mod.
fartownik
The gray combo colour doesn't really co-operate with your bg, so the approachcircle is low visible. It's also ugly. I think you should change it.

[Normal]

03:17:232 (4) - The rhythm here is a bit odd. It sounds better when you move the slider 1/1 forward and cut it by 1/2.
03:25:851 (1) - Expand by 1/2.


[Larto]

00:31:104 (5) - Suddenly ends too early. Expand by 1/4?
00:34:686 (6) - Touches the border; move the end tick a few grids up.


[Insane]


01:17:679 (3) - Ugly slider.
02:54:396 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10,11,12,13,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19) - /me lieks megastreams, but 19 is a huge amount, add a new combo on (11).
03:44:545 (3) - Ugly slider x2.
01:26:635 - Here should be a break.


This is a really solid map. I like it.
+star
Topic Starter
Shiro

fartownik wrote:

The gray combo colour doesn't really co-operate with your bg, so the approachcircle is low visible. It's also ugly. I think you should change it. Indeed. Done.

[Normal]

03:17:232 (4) - The rhythm here is a bit odd. It sounds better when you move the slider 1/1 forward and cut it by 1/2. No. It follows the violin and it's easy to hear. I'm not changing that.
03:25:851 (1) - Expand by 1/2. Ok.


[Insane]


01:17:679 (3) - Ugly slider. Indeed.
02:54:396 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10,11,12,13,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19) - /me lieks megastreams, but 19 is a huge amount, add a new combo on (11). Ok.
03:44:545 (3) - Ugly slider x2. Fixed.
01:26:635 - Here should be a break. Delete notes until the jumps.


This is a really solid map. I like it. Thanks.
+star
Thanks for the mod.
Krisom

Odaril wrote:

Krisom wrote:

01:46:784 (1,2,3,4,5,6,7) - Flip horizontally? ... Why ?
Because there's another combo before this one that does something similar (or the same? I can't remember) and it's facing left. If This one faced right it would look better imo.
Fight69
Hi o/

(bad english ftl orz)

[Normal]

01:17:455 (3) - Commence ce slider a 01:17:679 et ajoute une note a 01:17:455

[Larto's Hard]

Nice diff ! :D

00:31:112 (5) - Just a suggestion, but it should be better if you finish this slider on the white tick (00:32:008)

[Insane]

La vieille version atrocement dur et toute bizarre va me manquer... :cry:

A part ca et le tout ptit soucis de spacing que je t'ai dit en IRC, j'ai rien trouvé.

Evidemment, ~star ! :D
Xgor
[General]
The mp3 said OST Magical Girls.
Maybe add Magical Girls as a tag?

[Normal]
I think the break placements are more fitting in the other difficulites so it would be nice if you re-mapped so they are consistent :) (Your current mapping is fine you if you don't want to re-map it don't do it.

00:39:620 (8) - Eww, this touches the HP bar.. (I know this is allowed, but it looks ugly as hell!)
00:51:038 (1,3) - I kinda dislike how these start on a red tick and it feels like it should be something before it, ignore this though if you like it as it is.
01:16:336 (1,2) - I find 1/4 circles to be a bit too tricky for the easiest difficulty imo, I suggest that you remove (2) and extend (1) to where (2) was before.

[Larto]

00:14:993 (1) - Maybe add finish here?
03:48:127 (5) - Touching the HP bar <_<

[Insane]

00:52:829 (3,5,6) - Please raise the stacking latency or don't place (5,6) at the same place due to that the stacking looks so wrong right now.
03:37:157 (6,8,9) - Same problem as I said above


Pretty good so here's a star.
*star*
Larto
Larto
Overall:
An Easy difficulty might really raise the quality of the mapset

Normal:
- Increase Overall Difficulty by one or two ticks.
- The chorusses could use a few more claps or finishes.
- Short sliders (length of 1/2 or less) with more than one repeat can end up making the player miss on easier difficulties. I'd refrain from using them on Normal and Easy.

01:46:784 (1,2,3,4,5,6,7) - 1/2 "streams" are likely to confuse or kill Normal/Easy players. I'd suggest removing (4) and respacing the "stream".
01:49:246 - This break isn't very fitting at all in my opinion. Put the breaks like you did in Insane. Right now, it's kinda anti-climatic
02:05:142 (3,4,5,6,7) - Again, a 1/2 "stream". Not as bad as the earlier example, but it might help if you removed (4).
02:23:724 (1) - That spinner is very, very unfitting.
03:17:232 (4) - Where this slider stars, place a circle, and move the slider itself 1/1 later (and adjust the time position of the slider end). It kind of sounds better that way, to me anyways ;p


Hard:
Brilliant :DDDD


Insane:
00:24:843 (1,2,3,4) - I'm not all that fond of that spacing since I don't know how it relates to the song, to be honest :x
00:35:366 (2,3) - It looks like a bad idea to stack these circles. Players might mistake (3) for being on the red tick.
00:59:545 (1,2,3) - I'd make this whole stack use Normal sampleset. It sounds kinda strange if you only have (3) on Normal Samples.
01:20:366 (2,3,4,5) - It might also be a bad idea to have two stacks with slightly similar speeds next to each other (From 2 to 3, it's 3/4, from 4 to 5, it's 1/2). Did that make sense? Uh.
01:52:157 (1,2,3) - This is the first time in the map that you use the custom clap hitsound, right? As that sound comes kind of out of the blue, it sounds strange. Either use it more in earlier parts of the map, or don't use it at all on this diff
02:30:664 (7) - New Combo? If not here, then...
...02:31:784 (10) - Here? And...
...02:32:120 (1) - Remove this new combo if you followed either one of my previous suggestions.
02:40:067 - Place a note here?
03:47:232 (2,3,4,5) - It might also be a bad idea to have two stacks with slightly similar speeds next to each other (From 2 to 3, it's 3/4, from 4 to 5, it's 1/2). Did that make sense? Uh.
Beuchi
Hi!~

Remember these are just suggestions you can totally ignore :P

~Normal~
03:17:232 (4) - The endpoint sounds a bit weird. It doesn't fall on any sound on the song. I'd enlarge it to the next white tick or shorten it to the blue tick to fit lyrics. Up to you :3

~Larto's Hard~
No problems here, but the normal whistles make the map a lot noisier than Odaril's diffs, maybe decrease a bit hitsound volume?

~Insane~
00:37:381 (5) - New Combo here?
01:49:470 (1,2,3,4,5) - It would be better if you move this away from the stack... It kinda makes the stream a bit hard to see.

Nice map :3 Good luck with it!!
*star*
Takuma
Fantastic.
Fight69
Hey !

GG pour la bubulle ! :D
Gens
Chat log
16:19 <Odaril> : hm, if there's something wrong, can you please tell me here so I can fix it right away ?
16:19 <Odaril> : also thanks for modding... =_=
16:20 <Gens> : No problem
16:26 <Gens> : I think the offset is early...
16:26 <Odaril> : so do I o_o but huh
16:26 <Odaril> : who was it that told me to use that
16:26 <Odaril> : MetalMario I think
16:26 <Odaril> : Yeah, on IRC
16:27 <Odaril> : Hold on I'll recheck offset
16:27 <Gens> : on IRC...? Didn't see any post
16:27 <Odaril> : He didn't post
16:27 <Odaril> : He had to leave in the middle of the mod and never finished it
16:28 <Gens> : I think 6,032 sounds better
16:28 <Gens> : maybe -1~2
16:28 <Odaril> : 6,032 was what I had in the first place
16:28 <Gens> : ...eh, weird.
16:29 <Odaril> : 6,030 agreed ?
16:29 <Gens> : Yes
16:30 <Gens> : Oh also
16:30 <Gens> : moving it some stanzas or however you call it back...
16:30 <Odaril> : Let me time to resnap all the notes and check all the timing sections =_= unless there's a way to resnap timing
16:30 <Odaril> : sections as well ?
16:30 <Odaril> : how am I supposed to do that ? o_o
16:30 <Gens> : Use offset 656 instead
16:31 <Gens> : And no, there is no resnap timing sections function~
16:34 <Odaril> : updated
16:35 <Gens> : Great.
16:36 <Gens> : At [Normal]....
16:36 <Gens> : 02:23:939 -
16:36 <Gens> : Empty space is sad.
16:36 <Odaril> : I'll add a slider
16:37 <Odaril> : like, I'll make (4) a note and add a slider where (4) ended
16:37 <Gens> : Okay
16:39 <Odaril> : done
16:39 <Gens> : That should be better.
16:39 <Odaril> : ah damn
16:39 <Odaril> : wait a second, I have one more fix to do
16:39 <Gens> : ?
16:40 <Odaril> : (5) isn't lined horizontally with (4) and the slider doesn't end where it should
16:40 <Odaril> : also hitsound
16:41 <Odaril> : done
16:48 <Gens> : In [Insane]...
16:48 <Gens> : 00:24:835 (1,2,3,4) -
16:49 <Odaril> : oh, you don't like it either ? >_< no one does
16:49 <Gens> : I'd like these jumps if they were consistent or followed a certain pattern...
16:49 <Odaril> : huh ?
16:50 <Odaril> : they aren't following a pattern ?
16:50 <Gens> : Well, I mean musically
16:50 <Odaril> : huh, sigh
16:50 <Odaril> : ok
16:51 <Odaril> : updated

Rebubbled.
Gabi
Looking good now, the distans snapping is much better this time.

Well done, have a star
mm201
Timing is fine.

Nothing was directly unrankable but please have a look at these. Ask me for a rebubble when you're done.

Easy:
  1. Set tick 2 as on other difficulties.
  2. Object placement seems unplanned and awkward.
  3. 00:06:029 (1) - Why is this note here? Just begin at 00:18:566 as on the other difficulties.
  4. 00:24:387 (6) - 1 grid left.
  5. 00:37:372 (2) - Horizontally center.
  6. 00:44:984 (1,2,3,4,5) - ^. Make sure the previous combo is symmetric.
  7. 02:20:805 (1) - ^. Check alignment of the following 2 objects.
  8. 03:33:790 (6) - Ugly overlap.
  9. 03:37:820 (2,3,4,5,6,7) - One grid left.
Normal:
  1. The spacing is small and claustrophobic.
  2. Set tick 2 like the other difficulties.
  3. On other difficulties, you switch to Normal sampleset for the choruses.
  4. 03:12:297 (1) - Symmetrify.
  5. 03:53:491 (1,2,3) - Spacing. Move closer together.
Larto's Hard:
  1. 00:49:014 (4) - The spacing randomly changes here (and stays this way) which looks sloppy.
  2. 02:59:760 (1,2) - Spacing
Insane:
  1. The score is pushing it. See if there isn't anything you can do to drop it down further.
  2. 01:43:193 (1,2,3,4,5,6,7) - One grid right. Also consider rotating 20° CCW and fixing symmetry.
  3. 01:51:253 (5,2,3) - Flow is weird.
  4. 02:18:566 (2,3) - Why isn't this just one slider?
Edit: Pop.
Topic Starter
Shiro

MetalMario201 wrote:

Timing is fine.

Nothing was directly unrankable but please have a look at these. Ask me for a rebubble when you're done.

Easy:
  1. Set tick 2 as on other difficulties. Done.
  2. Object placement seems unplanned and awkward. ...
  3. 00:06:029 (1) - Why is this note here? Just begin at 00:18:566 as on the other difficulties. Oh god, this note's here to check the offset... I can't believe I forgot to remove it.
  4. 00:24:387 (6) - 1 grid left. Done.
  5. 00:37:372 (2) - Horizontally center. Done.
  6. 00:44:984 (1,2,3,4,5) - ^. Make sure the previous combo is symmetric.
  7. 02:20:805 (1) - ^. Check alignment of the following 2 objects. Done.
  8. 03:33:790 (6) - Ugly overlap. Fixed.
  9. 03:37:820 (2,3,4,5,6,7) - One grid left. [/color]
Normal:
  1. The spacing is small and claustrophobic. I like it this way... I'm not changing it.
  2. Set tick 2 like the other difficulties. Done.
  3. On other difficulties, you switch to Normal sampleset for the choruses. Done.
  4. 03:12:297 (1) - Symmetrify. Done.
  5. 03:53:491 (1,2,3) - Spacing. Move closer together. Done.
Insane:
  1. The score is pushing it. See if there isn't anything you can do to drop it down further. I tried a lot of things, and nothing worked well... Reducing OD by 2 would bring the score down to 11 millions.
  2. 01:43:193 (1,2,3,4,5,6,7) - One grid right. Also consider rotating 20° CCW and fixing symmetry. Done.
  3. 01:51:253 (5,2,3) - Flow is weird. Changed.
  4. 02:18:566 (2,3) - Why isn't this just one slider? Turned into one slider.
Edit: Pop. sigh
Thanks for the mod.
Tomoka Rin
star~
Larto
mm201
Edit: Damn how did I forget this? Popping my own bubble for...

Larto's Hard:
  1. 00:18:575 (1,2,3) - Spacing.
mm201
Takuma
xcuz me sar why are da offsetz diffarant
Topic Starter
Shiro
sigh, fixed >_<
mm201
   
Takuma
Congratulations, brah
Ekoro
GG pour ta 2eme map ranked :)
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