nice song
Check in test mode and you'll see why it's done on purpose. :pbanvi wrote:
Derekku's
00:40:822 (2,3) umm.. put on (8)?
banvi wrote:
Saku's
oh, grid lv4 lol
00:23:490 (5) put on (3)? O
00:37:583 (9) 1 grid right?(grid lv4) O
00:44:872 (2,4) 2 grid down? O
01:37:842 (2,3,4,5) 4 grid up? O
01:52:907 (4) 1 grid up? O
02:02:464 (2,3) 1 grid right? X Actually better to move (3) 1 grid left i think
02:02:788 (4,5) 1 grid right & 1 grid down? X
nicemap overall
I hope thismap become ranked soon.
Hrm, rotated that first set, and I'm keeping the combo change.banvi wrote:
Garven's
00:41:308 (2) ummmm... look test play. I'm anxious because this circle overlaps with HP score bar.
01:36:222 (1) remove new combo?
So the timing will go off by about 1ms if the bpm is off by 0.001dvorak wrote:
It is easy to find out .001 bpm difference in 3min flat song.
Can you fix some of the orange stuff saku ^^? Pleeeease? :3?Derekku Chan wrote:
[Krisom's Color]
*Where are all the tags? o-o; (oh wait it's probably since you readded the old difficulties after bpm changing)Can you fix this Saku ^^?
*Preview point is missing as well (52647)Can you fix this Saku ^^?
*Snap kiai to white ticks (like before)Can you fix this Saku ^^?
*I'd end kiai where everyone else did, but it doesn't matter, I suppose.Can you fix this Saku ^^?
*0 spinners? =x Yeah =X, I never liked spinenrs much anyway
00:25:434 (2) - the first repeat is a bit crooked due to the extra anchor at the end of the slider (I've seen you do this a few times, but it's not the biggest problem the repeat is upside down, I suppose xp) Well, it's barely noticeable and fixind it messes with my symmetry by a few pixels, so no :3
01:44:321 (7,9,10,11,12) - This confused me into thinking that 9-12 was a stream of five notes. x_x It was that way originaly, but maybe the placement is not nice here... Changed
02:24:170 (1) - Please adjust this a bit so that the first and third ticks overlap completely. Otherwise it looks a bit messy..
02:26:762 (1) - ^ This is the best I could do
Derekku Chan wrote:
A full mod, as promised.
[General]
*Unnecessary .osb in folder.
[Saku's Melody]
*Might as well disable the countdown since it can't even be used. Ok
00:20:250 (6) - I only expected this because I've seen your diff so many times. When all of the other single notes before this have 1/1 spacing but this one is 1/2, this becomes a trap. :v Wah but it's following the lyrics =(
00:22:356 (2) - expected this to end 1/2 earlier. Wahh but sum1 told me to... adwdwewa >< Fine ill change it back.
00:23:004 (3,4,5) - the 4-5 jump was unexpected.. Ok back to the original.
00:58:641 (1) - I really dislike this spinner. It's so rushed that it really just doesn't fit the music. Fixed, replaced with slider
01:58:252 (1) - ^ ^
02:03:436 (1) - ^ ^
02:06:028 (6) - Sliders like these are really ugly. x_x For one, you don't need that many anchor points to get a nice curve. Second, smaller circle sizes show flaws in slider shapes even more prominently, so you really need to perfect things like this if you want a large, smooth curve for this slider. Not sure if it's better now X_X
02:08:619 (5) - expected this to end on the following white tick Fixed
02:13:803 (3) - ^ ^
02:24:170 (3) - ^ ^
*Lots of empty spots in this map. ): My normal almost had the same score as this diff before I made some song setup changes. I'd like to see more sliders to fill in the held vocal lyrics where you currently have nothing, a lot more hitsound use (all I hear are a few whistles with the occasional cymbal), and possibly some song setup changes. Perhaps up the circle size one notch (I hate smaller circles for both cosmetic and playing reasons), and maybe up the overall difficulty a notch as well. I see some nice things here, but then I equally see as many things missing that could make this a nice diff with a little bit more work. Good luck <3 I'll see what i can do, probably tomorrow as im not in the mood to map more today
yay for me forgetting to fix things on Krisom's diff after the bpm fixBeuchi-chan wrote:
Hi!~
Remember that these are just suggestions you can totally ignore
~All Diffs~
- Delete the .osb file and Full Submit next time.
- Use the same colours on all diffs?
~Saku's Melody~
- Increase Circle Size by 1 tick? The difference between Derekku's diff and this one is big D: Sure
00:23:328 (4,5) - This is a bit unintuitive imo, maybe add a New Combo on (4)? Done after derekku's mod, fixed it a bit
00:51:675 (1,2,3) - Flip Vertically?It makes a weird stop D: ok
Nice map :3 Good Luck with it!! *star*
<_< My symmetry, my prefect perfect symmetryDerekku Chan wrote:
http://puu.sh/3Db - Move the white, highlighted anchor down one grid and you'll see that the slider ticks overlap perfectly.
http://puu.sh/3Dc - Move this one up one grid.
A slider's anchors don't need to be 100% symmetrical in order for the slider to be symmetrical as well. Regardless, ugly slider ticks would be a lot more noticeable than a slider not being 100% perfect. (the slider still looks great to me anyway)
no kudosu for this (obviously), but slap Krisom with a trout for me, sakura. :v
Derekku Chan wrote:
[Garven's Harmony]
*Might as well disable the countdown since it can't even be used. Oh, I never bother with these settings when I'm doing a geust diff, hehe. Can you change that for me, Sakura?
*There were a lot more single red-tick notes in this than I would like to see. :/ I suggest changing some patterns that are early in the song like 00:20:574 (3,4) Well, with the way the pattern goes, it fits right along with the song, and with a slider ending on a red tick and a steady rhythm right afterward, I'm thinking that it won't be a problem. Especially considering I use this rhythm/pattern often through the map., 01:01:233 (1,2,3) I was kind of worried about this one, but it's a powerful point in the chorus, and the sliders I have before and after kind of help buffer any life lost, and the player will know what to do the next time it comes up. It also felt quite boring if I just used a repeat slider., and 01:22:453 (2,3) I think up to this point, that vocal rhythm would be expected, and I had already used several sliders using that rhythm up to that point, plus a very similar velocity compared to the sliders. I think the player will be fine. to sliders. This would show what the musical pattern is, and so that the player will expect it the next time said it happens.
Beuchi-chan wrote:
Hi!~ ~
~Garven's Harmony~
No problems here~ ~
Bassmaster wrote:
~Garven's~
00:29:159 (1) - new combo
It's already there, though I suspect Sakura may have done it? I don't remember what I put there originally, heh.
blissfulyoshi wrote:
Saku's Melody:
Normal mod:
00:22:356 (2) - this slider wort of looks weird, because it seems like is it is supposed to point at 3, but it doesn't really, so can you change the slider shape to fix this Hope that did it
00:38:231 (1) - since the inititial straight part is very short, this slider does not look that great to me, so I am going to advise you change this slider too O
00:41:308 (9) - since it so close to aligning with 8, try to change to change the pattern so it aligns with 8 but still have 9 on the y-axis
00:44:224 (5) - the partial overlap here looks bad, here is where I recommend you move this tooO
00:50:218 (4) - it would look better if this was not partially overlapped by 2 O
Combo mod:
01:02:691 (5) - remove 1's new combo and add a new combo to 5 to follow the lyrics and be consistent with 02:02:302 (1) O
Nice map overall, just pointed out a few things that I noticed and recommended a few things to beautify the map. Star! Thanks <3
Download: Hatsune Miku & Kagamine Rin - Colorful x Melody (Sakura301) [Krisom's Color].osublissfulyoshi wrote:
1)
Krisom's Color:
Since I had a little difficulty sight reading some parts of the map, OD-1 pls
K
Combo mod:
02:09:591 (5) - new combo to follow the lyrics? Not done for the sake of keeping the color scheme at the end (when rin sings, Yellow, when miku sings, blue)
Timing section mod:
01:12:921 - Why is the end of your kiai section not snapped to the whole note?
02:12:533 - ^ Dunno, saku did the Kiai times =x
blissfulyoshi wrote:
Garven's Harmony:
I am not a fan of the weak curved sliders, but since this is your mapping style, it is fine This is actually the first map I tried them out on. I like 'em. :D
Combo mod:
00:19:116 (1,2) - remove 1's new combo and add a new combo to 2 to be consistent with 00:39:850 (3,1) Ja, sure. Can you fix that for me, Sakura?
Weiren wrote:
[Garven's Harmony]
Overall Diff may +1? Nah, 'tis fine where it is.
Some notes is not in coincidence with the lyric.Ehnnn..I feel this strange
00:52:161 (1)This spinner looks rushing for noob..May start at 0:52:323 and end at 0:53:457? It's kinda, but not really. I'll consider if someone else mentions it.
01:00:423 (2)Start this slider at 01:00:261 and end at 01:00:909 I was going for the more stressed vocals instead of right when they sing every time for most of these. It has a better feeling to playing the song to me. Pretty much applies to your other suggestions too. I'll consider if someone else mentions these though.
01:15:002 (1)^,start at 01:15:164 and end at 01:15:812
01:17:593 (1)^,start at 01:17:755 and end at 01:18:403
01:51:125 (2)Move this note 1 grid down It's there on purpose. :)
02:00 034 (2)Start this slider at 01:59:872 and end at 02:00:520
02:14:775 (1)^,start at 02:14:775 and end at 02:15:423
02:17:205 (1)^,start at 02:17:367 and end at 02:18:015
02:24:980 (1)^,start at 02:25:142 and end at 02:26:044
Download: Hatsune Miku & Kagamine Rin - Colorful x Melody (Sakura301) [Krisom's Color].osuWeiren wrote:
[Krisom's Color]
nice diff!Tehee~
HP Drain Rate +1? Only if it is requested again
00:49:408(6,1,2)A bit hard to read>.< Is it better now?
02:03:436(1)Try to make the end of the slider stack on the end of (4)←02:02:788 ?
02:04:084(3)Try to make the start of the slider stack on the start of (4)←02:02:788 ?
Both done
Star~
I see that you added the video, but the offset is a bit late. -1100 seems to look perfect, so edit each .osu file accordingly. (Don't give me kd :p)James2250 wrote:
Make background 800x600? Unnecessary. o-o;
00:40:174 (8,2,3,6) - make these all stacked Manual stacking done on purpose so it's not broken when playing.
02:33:727 (7) - I would prefer if this was a note No thanks. The slider follows the "rhythm" of the drums.
Download: Hatsune Miku & Kagamine Rin - Colorful x Melody (Sakura Hana) [Garven's Harmony].osuJames2250 wrote:
Garven's Harmony:
01:15:002 (1) - sounds better starting at 01:15:164 and ending at 01:15:812 (to me it just seems to fit more) Mm, well, since it was suggested before I'll change 'em up.
01:17:593 (1) - sounds better starting at 01:17:755 and ending at 01:18:403
01:50:477 (1,2) - align Oop, that angle wasn't nearly enough. Nice catch.
02:14:775 (1) - same as sliders before
02:17:205 (1) - ^
02:25:142 (1) - ^
02:27:572 (1) - ^
TheVileOne wrote:
Krisom's Color
00:16:848 (8) - Please reposition this. Not only is it barely visible under the fading slider, the flow is marled here by the sudden direction change. Make it angled like the rest of the notes in the stream.
http://osu.ppy.sh/ss/22877
In the screenshot I have the note placed 1 unit from the horizontal axis and 1 unit from the vertical axis. This new position doesn't have any overlap issues, the note follows pattern, and it is clearly visible. The only thing you would need to change is the position of the next combo. Eh there are lots of ways that can be done. I'll leave that to you, but I don't consider this a suggestion more than a necessity.
I changed the combo, btu ina different way. The way I did it it's still symmetrycal and it doesn't messes up with the spacing
00:44:224 (3) - Sounds too long to me. Reduce it by a half note and add a note here 00:44:710 - ?
It can be spaced somewhat like this.
http://osu.ppy.sh/ss/22878 Nah, I know that you think it should follow rin holding her breath, but I like it between each sylabe she pronnounces.
00:51:352 (5,6,7) - This plays so awkward to me. I think it plays a lot better if you stack 00:51:837 (6,7) -. Do what you wish with the notes after. Not done either. I think the stacking would be worse since there's too much notes there (the triplet before the sider)
01:45:049 - Add a note here to create a 5 note stream. I feel that the beat is incomplete here. This beat would complete it. I highly recommend it be spaced like this.
http://osu.ppy.sh/ss/22882
It follows the drums. though, I had a hard time deciding what to do with this stream. I'll change upon the suggestion of someone else.
Nice mapset. Star.
Thanks for modding.TheVileOne wrote:
Explain why minato is in tags? What is it?
Also why is RyuuseiP in tags? What is his contribution to the beatmap set. These are the names of the members of Team MOER (popular vocaloid song creators).
Derrekku's Rhythm
00:37:907 (1,2,3,4,5,6,7,8) - These aren't exactly aligned with 00:37:421 (7) - . Notice that 1,2,3isn't straight. Fix this by first checking that note 2 is perfectly aligned with the end of 00:37:421 (7) - . Then turn grid snap off and move 3 until it exactly aligned with the previous couple notes. Do the same for the rest of the combo until everything looks perfect. Make adjustments of notes after this combo if necessary. Manual stacking so it looks correct in play mode.
http://osu.ppy.sh/ss/22852
00:52:809 (3,1) - Eh this doesn't play right to me. All the other instances where you used sliders to stack, the transitions were quick , while this one slurs into the next syllable. Usually sounds that are like that play best while moving, as in they don't play the best as stacks. You could do that and reposition the notes after that or you could reduce 00:52:809 (3) - to 00:53:133 - and resnap the stream slightly to allow this new spacing to work. I think it smoothly transitions into the stream this way and IMO plays a lot better. It's to show the quick transition into the chorus
http://osu.ppy.sh/ss/22855
01:19:051 (6,1) - The position of note 1 looks really strange and breaks pattern. Placing it here and repositioning the notes to this new placement makes the transition play and look better, and it will conform to the designs that you used throughout the map. The point WAS to break the swirling patterns
http://osu.ppy.sh/ss/22856
01:47:885 (1,2) - This vocal is so different than the rest of the song that I don't think pointing it out in such a slow pacing of the song is wise. So my suggestion here is to consider combining these notes so as to remove focus to this off toned vocal. Didn't change
01:52:421 (1,1) - Same problem as the note at 52:809. I will suggest a similar fix . same as above
02:29:029 (6,1) - Same as 1:19:051 same as above
Thanks for the mod and the star!~TheVileOne wrote:
Here's my attempt at your map.
Saku's Melody
It shouldn't be set to a 1/6th beatsnap.
Set the distance snap back 0.8. Ehh it doesnt affect the beatmap at all, maybe i accidentally moved the bar one time, i'll switch it back.
Heheh I get to mod in grid 4 snap.
00:09:397 (1,2,1,2,1,2) - Eh I think it would look better and play better if you used a pattern that's more symmetrical. Perhaps but i like my positioning better, thanks for the suggestion tho.
http://osu.ppy.sh/ss/22867
In the screenshot I centered 00:09:883 (1,2) - and placed it 5 grid 4 units below the center of the screen. The distance from the center doesn't matter much as long as this centered double is placed at a lower point than the other two doubles. If it isn't, then it becomes awkward to play. I placed the last double by moving on top of 00:09:397 (1,2) - and then horizontally flipping it into place.
00:13:447 (5,1,2,3,4,5) - Hmm it's fine as is. But maybe it would look a bit better if 00:13:933 (3,4,5) - looked the same as the first three notes. A more smoother curve of the first three notes may make it play a little less rough. It will require testing if you choose to do it. I wanted to do it like this, due to the raising and lowering of the pitch
http://osu.ppy.sh/ss/22868
00:17:496 (1,2,3,4,5,6) - Ugh bad anti stacks. They don't go with the rhythm at all IMO. I really suggest that you make a gap for each note except the last 1/2th note. Remember flow over awkward. I may not be very flowish, but i think it plays pretty cool, unchanged.
My Fix
Take 2 and place it to the left of note 1 and then reverse selection Note 3 (Edit/Reverse Selection)
http://osu.ppy.sh/ss/22869
Take note 4 and place it down where note 5 starts and reverse selection Note 5.
http://osu.ppy.sh/ss/22870
Lastly reapply distance snap to 00:20:574 (1) - until it is exactly in between Note 6 and Note 2 of the blue combo.
http://osu.ppy.sh/ss/22871
01:18:403 (5,6) - Move roughly left and up 1 grid 4 unit to center these notes. Use the Vertical axis as a guide. Distance snap says no and i dont wanna make a jump
02:14:613 (1,2,3,4,5,6) - Move up 7 grid 4 units so that it lines up with the end of the previous slider. This needs to be fixed. Once again, distance snap says no and i dont wanna make a jump i did however align (1)
http://osu.ppy.sh/ss/22876
02:26:438 - Add a note? (anti stack >.<) I dont like mapping to silence
02:29:030 - ^ ^
Nice mapset. Star.
An osb? *deletes and uploads* where? i dont see any osb ^_^ *whistles*Krisom wrote:
Saku, hay un osb. en la carpeta o_o
Download: Hatsune Miku & Kagamine Rin - Colorful x Melody (Sakura Hana) [Garven's Harmony].osuTheVileOne wrote:
Garven's Harmony
00:26:891 (1) - This is just a minor thing, but I think it would make a small difference if you pointed the end of this slider a tiny bit more toward the next notes in the set. Moving the last move point will do the job. It's such a minute difference, plus it distorts the shape of the slider a bit... just rotating it was kinda meh too. I'll just leave it.
01:21:319 (2) - Move down 1 unit. (Use DS) What difference does this make? It's not really aligned to anything...
01:56:956 (1) - Move down 1 unit. (Conforms with spacing of 01:54:041 (1,2) - and rest of that blue combo) This makes so little difference visually...
02:27:734 (1,2) - Small spacing gap exists. Move 02:28:706 (2,3) - down with DS turned on and it should fix it. Adjusted it my own way.
02:30:974 - Add a note here? You could place it below 02:30:164 (1) - so that it looks like this.
http://osu.ppy.sh/ss/22848
Keep the spacing gap to avoid overlap of the notes. I feel that it plays more naturally with this note included. I didn't like it too much. It goes against the rhythms used throughout the rest of the map.
Thanks for modding i'll wait for the others repliesosuplayer111 wrote:
[Derekku's Rhythm]
00:36:773 (5,6,7) - Makes them a bit more visible like you did on other sliders like that. New players can be confused with this pattern.
01:52:421 (1) - This single combo looks weird to me. Try to do something else?
[Saku's Melody]
Why did you add your name on your diff like that is another guest one? I suggest you to change the difficulty name to "My Melody" or something else. It was to make it look better when checking it towards the other diffs, but i dont mind changing it X3
[Krisom's Color]
01:44:645 (8) - New combo.
Cute >3<
Download: Hatsune Miku & Kagamine Rin - Colorful x Melody (Sakura Hana) [Derekku's Rhythm].osuosuplayer111 wrote:
[Derekku's Rhythm]
00:36:773 (5,6,7) - Makes them a bit more visible like you did on other sliders like that. New players can be confused with this pattern. I actually didn't care for those short sliders anyway *changes*
01:52:421 (1) - This single combo looks weird to me. Try to do something else? Kept as-is to follow the same pattern as the first chorus. Sorry =x
[Saku's Melody]
Why did you add your name on your diff like that is another guest one? I suggest you to change the difficulty name to "My Melody" or something else. "My Melody" sounds really weird to me o_o;