Download: Guest Diff.rar
Here is my diff :3
Just put everything in the .rar to your song, and it should turn out okay.
Here is my diff :3
Just put everything in the .rar to your song, and it should turn out okay.
Most of the new combos were addressed. I opted to make the new combos at some other points for a few that you mentioned, but the overlying problems in general were fixed. And for Hard+, I think I'll keep the small breaks.roflninja wrote:
Hi,
[normal]
00:19:102 (5) - new combo
00:40:531 (4) - new combo
00:43:648 (11) - start next combo here?
00:46:765 (4) - new combo (will be (5) if you do ^)
00:56:115 (8) - new combo
[hard+]
00:38:973 (8) - new combo
01:24:070 (13,1) - don't overlap notes even if it is a spinner
02:22:609 (b) - remove this small break imo
02:28:843 (b) - ^
[insane]
00:24:947 - don't think 0.5x sections fit imo, rather it be 1x, your choice
nice map
Yeah... I pumped normal out in like 45 minutes, I'll get around to changing that, thanksI_Tatsuo_I wrote:
Hai, here's my mod~
[Normal]
Not too fond of how it's alot shorter than the other difficulties.
00:34:297 (2) - Too many rebounds. Map this differently.
00:59:232 (6) - What I suggest to this, is maybe you can seperate these into different rebound sliders when the scratching changes.
[Hard+]
Fine.
[Daerren's Insane]
Oh fun~
Nothing much to point out.
*star*
I considered that too. But I left it there considering my hitsounding skills are dangerous. The sick beatz deserve such warning :]Darcsol wrote:
[Normal]
Everything looks fine but I'm with the other guy, I'm not fond with difficulties shorter than others.
[Hard+]
Everything looks fine too but when the "Danger!" popped up at 2:00, I thought I am going to face tough beats. I was disappointed and a bit off with the "false" information. The difficulty hasn't change that much. I've noticed this warning was for the Insane difficulty. Either create something harder for that part or remove the storyboard. You don't want giving false information.
[Dareern's Insane]
All look fine.
Star~
Combo's over 10 are fine. I'm estimating that they're averaging every 14 beats in Hard+. There is a trend if you look hard enough to where they start and end, so I'll leave it as that unless a MAT or BAT says otherwise.impossiblexu wrote:
Hi!
My suggestions:
[General][Normal]
- There are lots of combo problem.
Also,you should maintain the combo numbers are not more than 10.
Like this:SPOILER[attachment=0:154f6]mod9.JPG[/attachment:154f6]
- HP + 1
00:58:843(5,6):Spacing,too far.01:07:024:Spinner end here
- [Hard+l]
[Daerren's Insane]Good map!
- 02:30:986(8),02:32:544(6),02:34:103(6):Whistle
02:53:388(7,8,9,10,11):Distance
@STAR@
The combos were divided by every finish.CracK wrote:
[General]
Combos are strange.. maybe it's only me, but I can't even understand what's the system of dividing them
[Normal]
00:49:492 (5) - 1 down
[Hard+]
00:22:999 (8) - end point 2 left 2 upOkay.
00:24:167 (11) - 1 upLooks better now...
00:34:297 (7) - 1 upThe spacing is already fine.
00:42:869 (4,5) - their angle is not equalI know what you're saying......It's just very difficult to align them, I don't even know if it's possible because they're sliders... But I'll keep this in mind.
[Insane]
01:30:012 (2) - 1 up
01:30:206 (3) - ^
01:36:246 (2) - ^
01:36:440 (3) - ^
Again, just some minor things. Nice map, star
Thanks for the mod. Again, I think the combos are fine. I know they're longer than usual, but that's because I styled them with the hitsounds. I know what you're saying though.Vass_Bass wrote:
hi~
[normal]
00:37:414 (1,2) - may be 2 grid up?
00:56:115 (1) - 1 grid left
[hard]
00:22:999 (6) - new combo
00:54:557 (8) - ^
[insane]
i think it's need more clap hitsounds..but this is suggestions
00:57:479 (4) - 1 grid up
nice song, good map
star~
I addressed the Roman numeral problem. I'll add more beats to normal, but I think I'll keep it at said time, maybe add 30 seconds. I think it ends well there, but I'll take a look at it again. Thanks for the mod.Ekaru wrote:
He said your combos shouldn't go over 10 because of the skin. The roman numerals make *no sense* after 10. You get weird crap like 2-3-4 (incorrectly written) - 3 - 4 (correctly written). It's really confusing to read.
Also, the difficulties end at different places. Bad boy.
Normal:
This is boring. Really boring. You mapped to the beat for a minute and a half with no variation. It's boring as heck. It's a Normal, not an Easy, you can put some 1/2s in (usually groups of 2 or 3 where it fits).
You might as well finish this all the way, same with Hard. Then rename this to Easy. Then make it more entertaining. Then make a Normal, again mapped all the way, that has some 1/2s in it since Hard has a TON of 1/4s.
Hard:
Map until the end, where it ends now is really weird. Kinda repetitive though, but you chose a repetitive song.
Insane:
See Hard.
Otherwise it's fine. Not starring it however since it's not finished and any combo after IX breaks the roman numeral system and is really confusing/unprofessional. You can do better than this! ><;
I will leave the difficulty lengths as they are. Maybe I'll extend Normal, but each difficulty is like that for a reason.DiamondCrash wrote:
General;
End every difficulty at the same place.
Hard+;
Rename to Insane.
I can only find one .osb ._. But I added an approachcircle.png to block player skins.Mafiamaster wrote:
Bub-
Actually it needs an "approachcircle.png"
Also there's 2 osb files. Delete both of them.
The Absolute Zone~
For normal, I wanted to give more time for the spinners. It's up to Daerren to make his changes if he sees fit.backstep wrote:
I like Haru.
This is my suggestion.You can change or not.
[Normal]
01:05:466 (1) spinner end this 01:08:388
01:11:700 (1) spinner end this 01:14:622
[Daerren's Insane]
00:59:232 (1) spinner end this 01:01:960
01:02:349 (x) add note.
01:08:388 (x) ^
01:08:583 (4) remove note.
01:08:778 (x) add note.
02:47:934 (2) end slider add clap.
02:51:050 (2) ^
======= Good Luck ! *Star~*========
Thanks for the mod. I'll have to pass on all of Hard+'s suggestions though, my combos have a reason for them being like that.Slanox wrote:
Hello,
Sorry, i'm soo late.
[Normal]
- 00:56:115(1) : Spacing.
[Hard+]
- 00:13:843(7) : New combo ?
- 00:17:252(6) : ^
- 00:41:505(7) : ^
- 00:54:557(8) : ^
- 01:03:908(7) : ^
- 01:28:843(7) : ^
Okay, good.
Star.
Fixed that too. Thanks :3osuplayer111 wrote:
[Normal]
02:14:037 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7) - This is too evil compared to all the difficulty. Try to remove some notes.
02:36:245 (1,2,3,4,5,6,7) - ^
That's all.
About the offset, I feel that it is just right. In fact, I borrowed it from another already ranked map, which is the same song without the lyrics. It is currently not bothering me, and it hasn't bothered anyone else so far. I will keep this the same.Gens wrote:
[General][Normal]
- Lots of unused files in the folder. Sorry, but I gotta pop it~
- menu-back.png
- menu-button-background.png
- playfield.png
- All the mod selection images
- star.png
- Delete the .osb.
- The skip image seems to be a tad too big. At least it looks too big, not sure about the templateskin's skip dimensions...
- Some storyboard elements are too big. You'd be better off resizing these files:
- GD.png
- SB.png
- Song info..png
- Add an spinner-approachcircle.png.
- Offset 0 works fine for me.
- Maybe you should consider adding the epilepsy warning.
[Hard]
- Why put the "Danger" warning here? The storyboard seems to be difficulty-specific, so you could just delete it from there.
[Daerren's Insane]
- Same as [Normal]. There wasn't anything that could kill me on the first try.
- Why not finish this difficulty at the same point as [Daerren's Insane]?
01:45:986 (8) - The next combo should start here. I mean, with some more streams of course. It's the strong beat.
- This difficulty is the only one with countdown enabled. Is this intentional?
I guess that's it.
Hm, I can get someone to recheck. It doesn't really bother me either since it's a rather small offset change, but I still want to be sure.Nakata Yuji wrote:
About the offset, I feel that it is just right. In fact, I borrowed it from another already ranked map, which is the same song without the lyrics. It is currently not bothering me, and it hasn't bothered anyone else so far. I will keep this the same.
Well, then you should remove the countdown images too. I didn't notice it wasn't being used anyway... (my bad).Nakata Yuji wrote:
The countdown will be removed from Daerren's difficulty, since it doesn't really matter.