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Himarinko L. Shizukuesu - BEAM my BEAM (TV Size)

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Topic Starter
daniel32333

Vass_Bass wrote:

Hi~

General
01:11:177 - may be kiai in that time again?

Do you mean canceling the kiai a moment before 01:11:177, and restart kiai at 01:11:177
to make another fountain?
Maybe I'll have to think twice about it...


Easy
something strange with spacing
I mostly used 1.0x distance spacing, but some points' distance are closer...
Probably I would fix some notes' spacing again...

00:26:789 (2) - 1 grid left
00:36:499 (5) - 1 grid up
Fixed.
01:11:177 (1,2,3) - ^
01:19:500 (2) - 1 grid down
I moved the notes between 01:11:177 to 01:19:500 to make it tidier.

Normal
00:46:035 (3) - do it like (2) for simmetrical
00:53:491 (1) - 1 grid down
01:12:564 (4) - ^
Fixed.

yongtw123's Hard
good
01:11:177 - mb fountain again?

Insane
00:15:172 (4,5) - 2 grids right, 1 up
00:23:668 (5) - 2 grids right
00:34:245 (4,5,6) - 1 grid right
00:40:487 (7,8) - 1 grid down
00:47:596 (1) - ^
00:56:959 (4) - make it parallel with (2)
01:07:362 (7) - new combo
01:15:685 (3) - 1 grid left
Fixed.

Mostly fixed,excluding the kiai problem.
I have to think twice about the better solution of kiai,
maybe it will be fixed in a few days.


Good, star
Thanks a lot for modding! :)
Roddie
Hi

General:
  1. The background named "Omamori_Himari-18" is 800 x500 ._. Same thing with "Omamori_Himari-17" Resize this to 800 x 600 please.
Easy:
00:08:756 (1)-Fix the spacing on this. Keep the spacing consistent. This is an easy difficulty after all.
00:12:224 (x)-Add a note here?
00:14:998 (x)-^
00:23:321 (x)-^
00:26:095 (x)-^
00:47:596 (2)-Fix the spacing on this.
00:50:370 (1)-^
01:00:773 (x)-Add a note here??
01:25:048 (1)-Too soon after the spinner for an easy and its far from the inner circle.

Normal:
00:08:756 (1)-Fix the spacing on this.
00:47:596 (1)-^

yongtw123's Hard:
00:08:756 (1, 2, 3, 4)-Add finishes.

Insane
00:06:155 (2, 3, 4, 5, 6, 7)-Might I make a suggestion? Why not do this? This would be much better, don't you think?
00:06:849 (1, 2, 3, 4, 5, 6)-^

That is all.

Beam my beam~ That's what she said. :3

Good luck getting this ranked~

Star~
Topic Starter
daniel32333

Roddie wrote:

Hi

General:
  1. The background named "Omamori_Himari-18" is 800 x500 ._. Same thing with "Omamori_Himari-17" Resize this to 800 x 600 please.
Not wanting to distort the original picture,
I changed a set of BG images, which are all 800x600.


Easy:
00:08:756 (1)-Fix the spacing on this. Keep the spacing consistent. This is an easy difficulty after all.
00:12:224 (x)-Add a note here?
00:14:998 (x)-^
00:23:321 (x)-^
00:26:095 (x)-^
00:47:596 (2)-Fix the spacing on this.
00:50:370 (1)-^
01:00:773 (x)-Add a note here??
01:25:048 (1)-Too soon after the spinner for an easy and its far from the inner circle.

Mostly fixed, trying to keep distance space 1.0x.

Normal:
00:08:756 (1)-Fix the spacing on this.
00:47:596 (1)-^

Fixed, trying to keep distance space 1.0x.

yongtw123's Hard:
00:08:756 (1, 2, 3, 4)-Add finishes.

Fixed.

Insane
00:06:155 (2, 3, 4, 5, 6, 7)-Might I make a suggestion? Why not do this? This would be much better, don't you think?
00:06:849 (1, 2, 3, 4, 5, 6)-^

Fixed, but reduced the distance between notes in these 2 streams and following jumps.
(I don't want it to be too difficult...)


That is all.

Beam my beam~ That's what she said. :3

Good luck getting this ranked~

Star~
Thank you for modding!!!
Gonzvlo
General
  1. Use BMP: 173.00 (0.2 makes it slightly faster).
  2. Use Lead in : 2000.
  3. You need to re-encode mp3 to 192kbps.
  4. Remove Count-down because it's not used.
Easy
  1. 00:52:451 (6,7) - Unstack these, stacks are hard for beginners.
  2. 00:53:144 (X) - I feel that something is missing here, add a circle.
  3. 00:55:918 (1,2,3,4,5,6) - Move all these notes 1 grid left.
  4. 01:02:854 (1,2,3) - Unstack
  5. 01:11:177 (1,2,3,4) - ^ , same suggestion for the next patterns.
Normal
  1. 00:07:369 (3) - New Combo
  2. 00:23:321 (3) - Move it 1 grid left.
  3. 00:30:950 (2) - New Combo
Hard
  1. 01:08:403 (1) - New Combo.
  2. 01:19:500 (1) - End this spinner here: 01:21:580
Insane
  1. 01:29:036 (8) - Remove "Whistle" & "Clap"
Topic Starter
daniel32333

Gonzvlo wrote:

General
  1. Use BMP: 173.00 (0.2 makes it slightly faster).
  2. Use Lead in : 2000.
  3. You need to re-encode mp3 to 192kbps.
  4. Remove Count-down because it's not used.

About the mp3, according to the histogram at the 6th post,
it is mostly 112~192 kbps, with a smaller size. (but it still displays 320kbps on windows.)
I think it's ok to use this file...
Other fixed.


Easy
  1. 00:52:451 (6,7) - Unstack these, stacks are hard for beginners.
  2. 00:53:144 (X) - I feel that something is missing here, add a circle.
  3. 00:55:918 (1,2,3,4,5,6) - Move all these notes 1 grid left.
  4. 01:02:854 (1,2,3) - Unstack
  5. 01:11:177 (1,2,3,4) - ^ , same suggestion for the next patterns.
Fixed, changed the patterns of some parts.

Normal
  1. 00:07:369 (3) - New Combo
  2. 00:23:321 (3) - Move it 1 grid left.
  3. 00:30:950 (2) - New Combo
Fixed.

Hard
  1. 01:08:403 (1) - New Combo.
  2. 01:19:500 (1) - End this spinner here: 01:21:580
Fixed.

Insane
  1. 01:29:036 (8) - Remove "Whistle" & "Clap"
Fixed.
Thank you very much!!
KSHR
very nice beatmap!! :)
so,I look forward to ranking this ヽ(*´∀`)ノ
Topic Starter
daniel32333

KSHR wrote:

very nice beatmap!! :)
so,I look forward to ranking this ヽ(*´∀`)ノ
Thank you :)
Pokie
Normal
  • - AR+2, OA+1~2
00:18:815 (5) - 建議new combo
00:20:549 (9) - ^
00:21:069 (1) - 取消new combo
00:46:040 (3) - 改成這樣
01:07:370 (5,6,7,8,9,10,11,12,1,2,3,4) - 同00:18:815 (5) -
01:11:185 (1,2,3) - 間距不等



yongtow123's
  • - 建議把combo color2 (255,128,128) 換成更明顯些的顏色


Insane
[list:b7324]00:02:514 (1,2) - 我覺得兩個circle就足夠了...這樣的1/4 slider下的有點沒意義, 建議換回circle吧
00:05:289 (1,2) - ^
00:26:272 (4,5,1) - 相等間距更好看
00:44:306 (2) - 後移1/4拍, 移好了再調整位置

還有就是這個難度overmap了, 3連打也塞有點多



不過整體來說還可以...star
Topic Starter
daniel32333

Pokie wrote:

Normal
  • - AR+2, OA+1~2
00:18:815 (5) - 建議new combo
00:20:549 (9) - ^
00:21:069 (1) - 取消new combo
00:46:040 (3) - 改成這樣
01:07:370 (5,6,7,8,9,10,11,12,1,2,3,4) - 同00:18:815 (5) -
01:11:185 (1,2,3) - 間距不等

已修正。

yongtow123's
  • - 建議把combo color2 (255,128,128) 換成更明顯些的顏色
其實每個難度的顏色都是相同的...
只換combo color2 也有些奇怪,因此將所有的combo color換成較深的顏色


Insane
[list:d9e53]00:02:514 (1,2) - 我覺得兩個circle就足夠了...這樣的1/4 slider下的有點沒意義, 建議換回circle吧
00:05:289 (1,2) - ^
00:26:272 (4,5,1) - 相等間距更好看
00:44:306 (2) - 後移1/4拍, 移好了再調整位置

已修正。

還有就是這個難度overmap了, 3連打也塞有點多

我目前是覺得還可以,不過會再想想看如何修正...

不過整體來說還可以...star
Thank you for modding!!!
thekillerhjkhjk
[insane]
the triads in kiai time for the 'beam my beam' (for example 01:00:434 (1,2) and 01:11:185 (1,2,3,4,5,6,7,8,9)) are a tad excessive. you may want to change them

[yongtw123's hard]
fine

[normal]
ok

[easy]

ok

star
Topic Starter
daniel32333

thekillerhjkhjk wrote:

[insane]
the triads in kiai time for the 'beam my beam' (for example 01:00:434 (1,2) and 01:11:185 (1,2,3,4,5,6,7,8,9)) are a tad excessive. you may want to change them

The kiai part redigned.
I used sliders instead.


[yongtw123's hard]
fine

[normal]
ok

[easy]

ok

star
Still thanks for modding!!
Sandpig
hi :D

(>'(oo)')> my mod <('(oo)'<)

sry for modding late

Insane

00:15:520 (1) - remove new combo and add it to the next one?
01:08:410 (1) - new combo?


yongtw123's Hard

fine to me


Normal

00:36:850 (1) - too many repeats
00:53:497 (1) - ^
00:46:040 (3) - plays not good because it's start from a red line . add a note on 00:45:867 in order to make the rhythm more complete


Easy

it's a easy diff but I still recommand you making the arrangement more interesting to beginners. most of the arrangements that you have here are left-right and up-down

00:34:422 (1) - 1 grid right


star 8-)
Topic Starter
daniel32333

Sandpig wrote:

hi :D

(>'(oo)')> my mod <('(oo)'<)

sry for modding late

It's ok :)

Insane

00:15:520 (1) - remove new combo and add it to the next one?
Sorry... I think the original pattern is fine. It keeps the same combo pattern with others.
01:08:410 (1) - new combo?
I still think the big X part should be in the same combo...so I didn't fix it.
Thanks for suggestion anyway


yongtw123's Hard

fine to me


Normal

00:36:850 (1) - too many repeats
00:53:497 (1) - ^
00:46:040 (3) - plays not good because it's start from a red line . add a note on 00:45:867 in order to make the rhythm more complete

Fixed. Changed some patterns.

Easy

it's a easy diff but I still recommand you making the arrangement more interesting to beginners. most of the arrangements that you have here are left-right and up-down
I made some a few variations after the kiai time.
I think I will check on the patterns and add some variations in [Normal] too to keep it from being too boring...


00:34:422 (1) - 1 grid right
Fixed.

star 8-)
Thanks a lot for modding!!
frost-b-spec
hi!
thx request!

[Genaral]
add tags character name and voice actor name
SPOILER
Noihara Himari(Koshimizu Ami)
Kuzaki Rinko(Nomizu Iori)
Shizuku(Shindou kei)
Lizlet L Chelsie(Ogame Asuka)
Jinguuji Kuesu(Matsuoka Yuki)

[Easy,Normal]
suggesution:more use curve

[yongtw]
0:02:427(5) - spacing

[Insane]
0:26:272(4) - spacing

+star
Rucker
himari <3333
Topic Starter
daniel32333

frost-b-spec wrote:

hi!
thx request!

[Genaral]
add tags character name and voice actor name
SPOILER
Noihara Himari(Koshimizu Ami)
Kuzaki Rinko(Nomizu Iori)
Shizuku(Shindou kei)
Lizlet L Chelsie(Ogame Asuka)
Jinguuji Kuesu(Matsuoka Yuki)

Added.

[Easy,Normal]
suggesution:more use curve

I think I'll try to rework on some of the patterns in the following days.

[yongtw]
0:02:427(5) - spacing

Fixed.

[Insane]
0:26:272(4) - spacing

Fixed.

+star
Thanks a lot for modding!!

Rucker wrote:

himari <3333
8-)
NatsumeRin
Red: You must fix this.
Blue: You'd better do sth with this imo.
Green: Just suggestions.

[General]
source已经有了himari那么tags里的可以清掉……好多的tags
Easy和Normal的一个共通问题:circle用太多了,slider太少了,而且直线型的排版太多了(Insane也有一点但不那么明显),在以后的做图中试着改变和提高吧。另外在低难注意一点,circle和slider节奏一样的话星数相同,但实际难度要大大上升的

[Easy]
slider tick rate: 1,节奏密度主要在1/1和2/1,那么slider时出现1/2音很难理解
00:50:376 (1,2,3,4,5) - 建议这种连串circle改掉,用1~2个slider换其中2~4个音
00:55:925 (1,2,3,4,5,6) - ^
01:28:873 (4) - 叠到3上?

[Normal]
slider tick rate:1,理由同上
00:11:879 (1) - 漏了whistle?
00:36:850 (1,2) - 去掉中间那拍clap
00:45:867 (3,4) - 不如叠上,这不好看
00:51:763 (5) - 该左一格的吧
00:52:457 (6,7,8,9) - 连续几个1/2如果只有叠或者直线展开会很单调,这种的建议换折返slider,还有很多其他方式,多想下
00:57:312 (1,2,3,4) - 不同于上面,如果强调打击感,这里用叠circle的感觉就好于上面

[yongtw123's Hard]
没有加kiai,建议统一
00:02:514 (5) - 这个和下个5都建议加whistle,因为这个音是前面3*1/2重复和后面的分界所以这里就加比较好

00:17:081 (1) - 尾clap?
00:18:468 (5) - ^
00:57:312 (1,2,3,4) - 放在上个1234的中间位置(之间距离缩短来区别1/1和1/2)?
nice

[Insane]
00:22:110 (4,5,6) - 用1/2的效果其实比1/4好
00:27:659 & 00:27:832 - 加拍?
00:33:902 (2,3,4) - spacing?
01:10:665 (4,5,6) - 之前说过的
Topic Starter
daniel32333

NatsumeRin wrote:

Red: You must fix this.
Blue: You'd better do sth with this imo.
Green: Just suggestions.

[General]
source已经有了himari那么tags里的可以清掉……好多的tags

Tags為角色以及Voice actor...為了保持完整性,暫時不動...

Easy和Normal的一个共通问题:circle用太多了,slider太少了,而且直线型的排版太多了(Insane也有一点但不那么明显),在以后的做图中试着改变和提高吧。另外在低难注意一点,circle和slider节奏一样的话星数相同,但实际难度要大大上升的

在Easy和Normal中的一些地方換了一下排版方式,並將一些sliders改成曲線型...
應該會看起來較好一點...之後可能會再慢慢修正...


[Easy]
slider tick rate: 1,节奏密度主要在1/1和2/1,那么slider时出现1/2音很难理解
00:50:376 (1,2,3,4,5) - 建议这种连串circle改掉,用1~2个slider换其中2~4个音
00:55:925 (1,2,3,4,5,6) - ^
已修正。
01:28:873 (4) - 叠到3上?
之前有modder說Easy不要出現疊在一起的配置...換了其他配置方式


[Normal]
slider tick rate:1,理由同上
00:11:879 (1) - 漏了whistle?
00:36:850 (1,2) - 去掉中间那拍clap
00:45:867 (3,4) - 不如叠上,这不好看
00:51:763 (5) - 该左一格的吧
00:52:457 (6,7,8,9) - 连续几个1/2如果只有叠或者直线展开会很单调,这种的建议换折返slider,还有很多其他方式,多想下
00:57:312 (1,2,3,4) - 不同于上面,如果强调打击感,这里用叠circle的感觉就好于上面

已修正。

[yongtw123's Hard]
没有加kiai,建议统一
00:02:514 (5) - 这个和下个5都建议加whistle,因为这个音是前面3*1/2重复和后面的分界所以这里就加比较好

已修正。
00:17:081 (1) - 尾clap?
00:18:468 (5) - ^
原來的Clap分布也是有規則可循,因此沒有更動...
00:57:312 (1,2,3,4) - 放在上个1234的中间位置(之间距离缩短来区别1/1和1/2)?
我是覺得原來的就ok了...
nice

[Insane]
00:22:110 (4,5,6) - 用1/2的效果其实比1/4好
00:27:659 & 00:27:832 - 加拍?
已修正。
00:33:902 (2,3,4) - spacing?
稍微微調了一下spacing...
01:10:665 (4,5,6) - 之前说过的
已修正。
Your modding is detailed. It helped me a lot. Thanks a million!! :)
Luvdic
Insane:

00:26:965 (2,3,4) - Avoid overlap.

Hard:

00:21:069 - Consider adding a circle here, and start the spinner 1/2 later
01:09:624 - ^

Normal:

00:12:919 (3) - Start it at 00:12:746. (ends same point 00:13:613 - )
00:15:694 (4) - Move it, so it starts at 00:15:520, and ends at 00:16:907 -
00:24:017 (4) - Same as 00:12:919 (3)
00:28:179 (1) - Same as 00:15:694 (4)
And the same goes for the rest of the map. This is o make them sound better with the song.
Nothing else other than that

Easy:

00:02:861 - Consider adding a circle here
00:05:636 - ^
You may want to consider the same thing i said on normal as well. But i guess this is a bit more forgiveable because it's an easy...
Topic Starter
daniel32333

ErufenRito wrote:

Insane:

00:26:965 (2,3,4) - Avoid overlap.
Fixed.
Hard:

00:21:069 - Consider adding a circle here, and start the spinner 1/2 later
01:09:624 - ^
Fixed.
Normal:

00:12:919 (3) - Start it at 00:12:746. (ends same point 00:13:613 - )
00:15:694 (4) - Move it, so it starts at 00:15:520, and ends at 00:16:907 -
00:24:017 (4) - Same as 00:12:919 (3)
I tried this, discovered that this surely fits better with the song.
Patterns changed.

00:28:179 (1) - Same as 00:15:694 (4)
I added a circle on 28:006 instead.
And the same goes for the rest of the map. This is o make them sound better with the song.
Nothing else other than that
The change fits the music better,
but some modders may think that beats starts at a red line is not a good idea...
But I still prefer the new patterns...


Easy:

00:02:861 - Consider adding a circle here
00:05:636 - ^
Changed 00:02:514 (3) - and 00:05:289 (3) - into sliders instead.
You may want to consider the same thing i said on normal as well. But i guess this is a bit more forgiveable because it's an easy...
Since it's an easy diff, it's better to let almost all notes land on constant beats.
So I didn't modify it like [Normal].
Thanks a lot for modding and suggestions!!
orioncomet
Remove audio from video file for saving .osz to not too hug.

[Easy] - fine

[Normal] - fine

[yongtw123's Hard] - nice

[Insane] - good
- dont know if you want to hear my opinion, this diff could be more fun if you use more different pattern not like only a line.
just sayin 'cuz i like this diff, sound fun but just a bit of my own opinion.
Topic Starter
daniel32333

orioncomet wrote:

Remove audio from video file for saving .osz to not too hug.

Actually, this is already an audio-removed video file...
I moved the "beam my beam.avi" to the desktop, then play it, the player shows it doesn't contain audio...
It seems that the video file can detect the mp3 file and play it...
Anyway, the video file seems ok for the criteria.


[Easy] - fine

[Normal] - fine

[yongtw123's Hard] - nice

[Insane] - good
- dont know if you want to hear my opinion, this diff could be more fun if you use more different pattern not like only a line.
just sayin 'cuz i like this diff, sound fun but just a bit of my own opinion.
I think I'm gonna remap some of the patterns in a few days, especially 33:728~50:029...
Thanks for checking out this map!
IceBeam
Subject: Re: Himarinko L. Shizukuesu - BEAM my BEAM
Damn,this Title :o

[Easy]
00:21:243 (6) - Sounds weird,really,move it to 00:21:069.Probably not good for Easy to move notes out from white tick,but if this note will be just a slider ending it won't harm anyone.
00:53:497 (1) - Start spinner from 00:53:150.

[Insane]
00:00:087 (1) - This thing is weird,you know :D The only I can suggest is to use soft hitsound/silence/reduce volume on it.
00:23:324 (3,4) - Not really necessary,cause it's Insane,but looks bad,make equal distance between all of them?

Other difficulties are fine to me.
Balanced mapset,almost no technical mistakes,so I think it's really nice.
Good luck in getting this ranked.
Star~
Topic Starter
daniel32333

IceBeam wrote:

Subject: Re: Himarinko L. Shizukuesu - BEAM my BEAM
Damn,this Title :o
;)
[Easy]
00:21:243 (6) - Sounds weird,really,move it to 00:21:069.Probably not good for Easy to move notes out from white tick,but if this note will be just a slider ending it won't harm anyone.
Changed it into a slider. Also changed 01:09:104 (5).
00:53:497 (1) - Start spinner from 00:53:150.
Fixed.

[Insane]
00:00:087 (1) - This thing is weird,you know :D The only I can suggest is to use soft hitsound/silence/reduce volume on it.
I think this is ok, so I didn't change it ....
00:23:324 (3,4) - Not really necessary,cause it's Insane,but looks bad,make equal distance between all of them?
Fixed.
Other difficulties are fine to me.
Balanced mapset,almost no technical mistakes,so I think it's really nice.
Good luck in getting this ranked.
Star~
Thanks for modding!
aRiskOfRain
Easy;

00:37:197 (1), 00:42:746 (1) - Is it really necessary to have 2 spinners like this in such a short space of time?
00:44:827 (1,2) - These sliders are a little ugly.

Normal;

00:48:988 (5) - Back 1/2.
01:00:434 (1) - Too soon after the spinner.
01:25:058 (1) - ^

Insane;

00:44:393 (2) - Just a circle here?
Topic Starter
daniel32333

DiamondCrash wrote:

Easy;

00:37:197 (1), 00:42:746 (1) - Is it really necessary to have 2 spinners like this in such a short space of time?
I think this is ok...Would removing them or use sliders to replace them be better?
I want to think twice about it....

00:44:827 (1,2) - These sliders are a little ugly.
Fixed.
Normal;

00:48:988 (5) - Back 1/2.
Pattern changed, fits better with the music.
01:00:434 (1) - Too soon after the spinner.
I think this pattern fits well with the music...
Like this: BEAM(Spinner's end) MY (1) BEAM(2) ....

01:25:058 (1) - ^
Fixed.

Insane;

00:44:393 (2) - Just a circle here?
Fixed.
Thanks for modding~
LesTrucsRoses
Normal
SPOILER
00:58:699 (1,1) - Having 1 right after the spinner might make this too hard for a normal.

Good map.

Insane
SPOILER
Amazing beatmap.

Good job.
Topic Starter
daniel32333

LesTrucsRose wrote:

Normal
SPOILER
00:58:699 (1,1) - Having 1 right after the spinner might make this too hard for a normal.

Good map.

Actually, the previous modder also mentioned this problem...
I thought the original pattern fits the music better,
but due to difficulty concern, changed the pattern like [Easy].
(Removed the note at 1:00:434)
Same with 00:10:144 (1) - .


Insane
SPOILER
Amazing beatmap.



Good job.
Thank you very much. :)
Thanks for checking out my map!
gdeath
[yongtw123's Hard]
I would fill in some notes for the short empty from 01:23:497 to 01:25:058 in order-to be full of the whole map.
Feel free to disregard the suggestion above

[Insane]
00:19:509 (7) - new combo?

This is a nice map and can not pick up anything even for the other diffs.

/me shoots star =)
Fight69
Hello there o/

[yongtw123's Hard]

00:18:295 (4) - Delete this circle
00:18:468 (5) - Move it 1/2 earlier
00:18:815 (X) - Add a circle (stacked with the end of the previous slider should be fine)

(you should get something like that : http://osu.ppy.sh/ss/42906 )

00:53:150 (5) - Delete this circle

[Normal]

01:01:301 (2) - 1 grid up (nazi ftw)

That's all, nice mapset ! ;)
~Starz'd !
Topic Starter
daniel32333

gdeath wrote:

[yongtw123's Hard]
I would fill in some notes for the short empty from 01:23:497 to 01:25:058 in order-to be full of the whole map.
Feel free to disregard the suggestion above

[Insane]
00:19:509 (7) - new combo?

This is a nice map and can not pick up anything even for the other diffs.

/me shoots star =)

Fight69 wrote:

Hello there o/

[yongtw123's Hard]

00:18:295 (4) - Delete this circle
00:18:468 (5) - Move it 1/2 earlier
00:18:815 (X) - Add a circle (stacked with the end of the previous slider should be fine)

(you should get something like that : http://osu.ppy.sh/ss/42906 )

00:53:150 (5) - Delete this circle

[Normal]

01:01:301 (2) - 1 grid up (nazi ftw)

That's all, nice mapset ! ;)
~Starz'd !
yongtw123's Hard will be modified soon.

Others all fixed.

Thanks a lot for modding this map!! :)
yongtw123

gdeath wrote:

[yongtw123's Hard]
I would fill in some notes for the short empty from 01:23:497 to 01:25:058 in order-to be full of the whole map.
Feel free to disregard the suggestion above
mapped a bit, hope they feel okay

Fight69 wrote:

Hello there o/

[yongtw123's Hard]

00:18:295 (4) - Delete this circle
00:18:468 (5) - Move it 1/2 earlier
00:18:815 (X) - Add a circle (stacked with the end of the previous slider should be fine)

(you should get something like that : http://osu.ppy.sh/ss/42906 )

00:53:150 (5) - Delete this circle

Hmmm... sorry but I'd like them to stay.
Thanks though.
Thanks for checking out!

Download: Himarinko L. Shizukuesu - BEAM my BEAM (daniel32333) [yongtw123's Hard].osu
Topic Starter
daniel32333

yongtw123 wrote:

gdeath wrote:

[yongtw123's Hard]
I would fill in some notes for the short empty from 01:23:497 to 01:25:058 in order-to be full of the whole map.
Feel free to disregard the suggestion above
mapped a bit, hope they feel okay

Fight69 wrote:

Hello there o/

[yongtw123's Hard]

00:18:295 (4) - Delete this circle
00:18:468 (5) - Move it 1/2 earlier
00:18:815 (X) - Add a circle (stacked with the end of the previous slider should be fine)

(you should get something like that : http://osu.ppy.sh/ss/42906 )

00:53:150 (5) - Delete this circle

Hmmm... sorry but I'd like them to stay.
Thanks though.
Thanks for checking out!
Uploaded~
jericho2442
Easy
00:44:827 (1) - this slider and the next one are very ugly, maybe make this one follow the curve of the spinner and then remake the next one to suit it
01:19:509 (2) - again this could be nicer if you did something abit like this

Normal
01:19:509 (3) - same as easy with the ugly slider xD

yongtw123's Hard
01:25:231 (2,3) - space these closer, so its the same as the combos after

insane
seemed nice to me :)

---------------------
only found small things, nice job o/
Topic Starter
daniel32333

jericho2442 wrote:

Easy
00:44:827 (1) - this slider and the next one are very ugly, maybe make this one follow the curve of the spinner and then remake the next one to suit it
Made (1) a slider following the circumference of the spinner.
Also changed (2). (Referring to the "elbow" pattern in viewtopic.php?f=56&t=37194)

01:19:509 (2) - again this could be nicer if you did something abit like this
Also changed it into a slider following the circumference of the spinner.
Normal
01:19:509 (3) - same as easy with the ugly slider xD
Changed into an "U" shape while using the "elbow" pattern.
yongtw123's Hard
01:25:231 (2,3) - space these closer, so its the same as the combos after
Fixed.
insane
seemed nice to me :)

---------------------
only found small things, nice job o/
Thank you very much for checking out my map!!
kioukiou
Nice map.

Bubbled!
Garven
As per your request:

[All Difficulties]
Set video offset to 430ms.

[Easy]
Increase stack leniency please. There's no need for it to be that low.
00:12:225 (1) - Kind of soon after a shortish spinner for an easy.
00:34:422 (1) - Just soon after a spinner.
Eh, pretty much most of the notes used after spinners are a bit quick for an easy difficulty of this caliber. I'd suggest you try something else like maybe mapping through the shorter ones.
00:44:827 (1,2) - The overlap on these two looks pretty bad. Maybe try a different shape on the 2 or something?

[Normal]
Increase stack leniency please. There's no need for it to be that low.
01:16:734 (2,3) - Didn't like this overlap much, but oh well.
Nice diff here

[yongtw123's Hard]
Increase stack leniency please. There's no need for it to be that low.
The ending was kind of easier than I thought it would be, but the rest of the map is nice.

[Insane]
Some of your shorter sliders like 00:47:601 (1,2,4) - aren't very good looking. If you have a more even curve, they'd look a lot better imo.
Otherwise nice.

Mostly concerned with the notes after spinners on the Easy. Otherwise this is a good set.

Edit: Crap, didn't notice kioukiou's post 'till it was too late. Let me know if you do any fixes and call me back and I'll rebubble.
Topic Starter
daniel32333

kioukiou wrote:

Nice map.

Bubbled!
Thank you very much :)

Garven wrote:

As per your request:

[All Difficulties]
Set video offset to 430ms.
Fixed.

Stack leniency: Changed all diffs from 2->4.
To be honest, I don't know what stack leniency is for...

[Easy]
Increase stack leniency please. There's no need for it to be that low.
00:12:225 (1) - Kind of soon after a shortish spinner for an easy.
00:34:422 (1) - Just soon after a spinner.
Eh, pretty much most of the notes used after spinners are a bit quick for an easy difficulty of this caliber. I'd suggest you try something else like maybe mapping through the shorter ones.
Hmmm...I think the original patterns fits the music better...
I think leaving more blank time after the spinners will sound strange to me...
And I think the period of one beat is ok...
Is it a problem that must be fixed...?

00:44:827 (1,2) - The overlap on these two looks pretty bad. Maybe try a different shape on the 2 or something?
Fixed

[Normal]
Increase stack leniency please. There's no need for it to be that low.
01:16:734 (2,3) - Didn't like this overlap much, but oh well.
Hmmm...I think it's ok...
Nice diff here
Thanks~

[yongtw123's Hard]
Increase stack leniency please. There's no need for it to be that low.
The ending was kind of easier than I thought it would be, but the rest of the map is nice.

[Insane]
Some of your shorter sliders like 00:47:601 (1,2,4) - aren't very good looking. If you have a more even curve, they'd look a lot better imo.
Otherwise nice.
Some sliders slightly changed.
Mostly concerned with the notes after spinners on the Easy. Otherwise this is a good set.

Edit: Crap, didn't notice kioukiou's post 'till it was too late. Let me know if you do any fixes and call me back and I'll rebubble.
Thank you for modding!! :)
Garven
Stack leniency: Changed all diffs from 2->4.
To be honest, I don't know what stack leniency is for...

It's used to determine how far apart a note can be on the timeline before it is automatically stacked. So if you have two beats on white lines with a stack leniency of 5, they will stack with the top note a little higher and to the left. If you had stack leniency all the way to the left, they most probably wouldn't stack.


Hmmm...I think the original patterns fits the music better...
I think leaving more blank time after the spinners will sound strange to me...
And I think the period of one beat is ok...
Is it a problem that must be fixed...?


It's more a concern for newer players' low ability at the game. In general, they will need 2-4 beats for recovery depending on how fast the song's BPM is. With this song, 2 beats feels a little soon. It's rankable, sure, but it doesn't lead to a very good easy difficulty. I can understand your position with things working with the song, and that's why I suggested that you maybe map through the shorter spinners since there was plenty of music to work with that you didn't really need a spinner in that particular spot. It is ultimately up to you, so I'll await your response.


On Insane - bring the stack leniency back down to here:


This way 01:07:543 (2,4,6) - don't stack.

All the other fixes look good, so let me know your thoughts on the spinner use on Easy and I'll rebubble.

Edit:

Alright, looks good now. Sorry 'bout all that.

:U
Topic Starter
daniel32333

Garven wrote:

Stack leniency: Changed all diffs from 2->4.
To be honest, I don't know what stack leniency is for...

It's used to determine how far apart a note can be on the timeline before it is automatically stacked. So if you have two beats on white lines with a stack leniency of 5, they will stack with the top note a little higher and to the left. If you had stack leniency all the way to the left, they most probably wouldn't stack.

I got it. Thanks!
Hmmm...I think the original patterns fits the music better...
I think leaving more blank time after the spinners will sound strange to me...
And I think the period of one beat is ok...
Is it a problem that must be fixed...?


It's more a concern for newer players' low ability at the game. In general, they will need 2-4 beats for recovery depending on how fast the song's BPM is. With this song, 2 beats feels a little soon. It's rankable, sure, but it doesn't lead to a very good easy difficulty. I can understand your position with things working with the song, and that's why I suggested that you maybe map through the shorter spinners since there was plenty of music to work with that you didn't really need a spinner in that particular spot. It is ultimately up to you, so I'll await your response.


Reworked on spinners:
00:30:954 (1) - Changed the end point(1 beat earlier)
00:37:197 (1),00:42:746 (1) - Used sliders to replace spinners...
00:53:150 (1),01:22:283 (1) - Changed the end point(2 beats earlier)
00:10:144 (1),00:58:699 (1) - Remained... I really think this fits better to the song...


On Insane - bring the stack leniency back down to here:


This way 01:07:543 (2,4,6) - don't stack.
Fixed.
All the other fixes look good, so let me know your thoughts on the spinner use on Easy and I'll rebubble.
Ok, I'm ready now.
Xgor
[General]
Title should be BEAM my BEAM (TV Size) as this is the short version that appears on TV and not the full release and all those should have (TV Size) to make it easier so see the difference between them.
Also read this before you do that viewtopic.php?f=56&t=24443
Not so sure about the artist as the sources I found gave conflicting results but it seems to be correct.

[Normal]
00:12:225 (1) - Add combo. A bug made it so new combos didn't properly appear after a combo.

Sorry but I have to pop this.
Topic Starter
daniel32333

Xgor wrote:

[General]
Title should be BEAM my BEAM (TV Size) as this is the short version that appears on TV and not the full release and all those should have (TV Size) to make it easier so see the difference between them.
Also read this before you do that viewtopic.php?f=56&t=24443
Not so sure about the artist as the sources I found gave conflicting results but it seems to be correct.

Fixed.

About the artist,
This song is sung by the 5 main characters in the show. "Himarinko L. Shizukuesu" is the alias.
(Himarinko L. Shizukuesu = Noihara Himari + Kuzaki Rinko + Lizlet L Chelsie + Shizuku +Jinguuji Kuesu)
There is also other versions of this song sung by each of the characters.


[Normal]
00:12:225 (1) - Add combo. A bug made it so new combos didn't properly appear after a combo.

It seemed that there is no problem here... Anyway, fixed.

Sorry but I have to pop this.
Thanks for pointing it out!
Xgor
Re-bub
Shohei Ohtani
Modded, nothing unrankably wrong. Just that a lot of the sliders (especially in insane and easy) are ugly ;~;.
Topic Starter
daniel32333

CDFA wrote:

Modded, nothing unrankably wrong. Just that a lot of the sliders (especially in insane and easy) are ugly ;~;.
Made some minor fixes on some of sliders, hope they feel better now...
I think I still have a lot to learn on designing of the patterns...
Thanks for your suggestion~
Garven
Rebubble~
Alace
真是可怕的mod牆阿,看了眼都花了@_@

<音效>
總體來說都還不錯,不過有些地方下的過重了,會有兩種或三種音效同時一起出現的情況,這樣子可能會連音樂都很難聽清了 XD
通常在normal hitsound set下,混用的機會非常的小,因為各音效的聲音都很大, (finish+whistle算是唯一相性好一點的一組)
拿insane作例子
00:10:144 (1,1,2) - 連三個finish通常都會大聲到把音樂蓋掉,會連打finish時大多都是一段的結尾要接下一個高潮段或的時候
http://osu.ppy.sh/s/15780 這一首歌就很多連打finish的情況,可以參考這樣的下法 (是歌曲本身歐 XD)
00:14:306 (1,2,3) - 這裡也同 不過還加了Whistle,更難聽到音樂了
00:57:312 (1,2,3,4) - 這個超大聲的啦 www 我是建議單打whistle可以跟前面連貫
clap音也算是滿重的一種音效,一般人通常是對著一小節中的 2 4拍去下 (像Hard diff) 有些人會試著利用clap來打不同的節奏,不過要作到這樣的話
在下節奏時就需要作完整的規畫,讓自己所下的節奏能夠很順的跑下去,在insane大多外加的clap都不錯,可以參考下hard優化一下比較亂的部份即可
00:49:162 (5,6,7) - 像這兩個應該就聽起來很怪吧

排法的話我認為完全沒有問題,MAP挺好玩的
Topic Starter
daniel32333

Alace wrote:

真是可怕的mod牆阿,看了眼都花了@_@

<音效>
總體來說都還不錯,不過有些地方下的過重了,會有兩種或三種音效同時一起出現的情況,這樣子可能會連音樂都很難聽清了 XD
通常在normal hitsound set下,混用的機會非常的小,因為各音效的聲音都很大, (finish+whistle算是唯一相性好一點的一組)
拿insane作例子
00:10:144 (1,1,2) - 連三個finish通常都會大聲到把音樂蓋掉,會連打finish時大多都是一段的結尾要接下一個高潮段或的時候
http://osu.ppy.sh/s/15780 這一首歌就很多連打finish的情況,可以參考這樣的下法 (是歌曲本身歐 XD)
00:14:306 (1,2,3) - 這裡也同 不過還加了Whistle,更難聽到音樂了
00:57:312 (1,2,3,4) - 這個超大聲的啦 www 我是建議單打whistle可以跟前面連貫
clap音也算是滿重的一種音效,一般人通常是對著一小節中的 2 4拍去下 (像Hard diff) 有些人會試著利用clap來打不同的節奏,不過要作到這樣的話
在下節奏時就需要作完整的規畫,讓自己所下的節奏能夠很順的跑下去,在insane大多外加的clap都不錯,可以參考下hard優化一下比較亂的部份即可
00:49:162 (5,6,7) - 像這兩個應該就聽起來很怪吧

排法的話我認為完全沒有問題,MAP挺好玩的
恩...稍微試著減少了Finish的音效
以及將"三個音效全押"修改了一下...
但是Kiai Time中,對應到"BEAM MY BEAM"那邊我還是想保留3個Finish音效 (前段的已經修正...)
然後修正過程中[Insane]裡確實發現有一兩處Hitsound弄錯的地方也修正了...


Hitsound我本來以為finish音效很小聲,
不過經過這次指正後,發現連續finish確實會有尾音過長的問題...
這裡又是一個我要學習的地方了...
(而Hitsound的問題很難發現,只能用Taiko開Auto來檢查...)
Alace
ok it sounds much better now
good job
ranked
yongtw123
w33t congrats~ :)
Topic Starter
daniel32333
Thanks to everyone who mods /tests /plays.... this map !!
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