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Subformat - Fire

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Total Posts
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Topic Starter
Asonate
This beatmap was submitted using in-game submission on Donnerstag, 11. Juni 2015 at 14:56:18

Artist: Subformat
Title: Fire
Tags: Subformat Fire Drum and Bass EDM
BPM: 174
Filesize: 8455kb
Play Time: 05:09
Difficulties Available:
  1. Inferno (6 stars, 1336 notes)
Download: Subformat - Fire
Information: Scores/Beatmap Listing
---------------
Melodic Drum & Bass by Subformat <3

Hitsounds partially done

Thanks to:

SPOILER
Feerum for timing help
nick1324 for testplaying
KuroiFate for testplaying
R4UP1 for modding
Peachtrees for modding
Exahilosys for modding

Changelog:

SPOILER
23.05.2015 Submitted
26.05.2015 Added R4UP1s mod
31.05.2015 Added Peachtrees' Mod and remapped some sections (RIP 6 Stars :()
02.06.2015 Added Exahylosys' Mod and reworked some sections (Welcome Back, 6 Stars :D)
11.06.2015 Remapped a few parts upon advice by Kano
R4UP1
Hi ich bin hier um deine Map zu modden! :)

Mir gefällt die Map und einige Pattern sind recht interessant und spaßig zu spielen :) ABER...

[Generell]
... generell würd ich vielleicht die Hitsounds ein wenig leiser machen... mit 100% sind die ein wenig laut und überdröhnen das lied meiner meinung nach. Probiers vielleicht mal mit 30% zumindest am Anfang wo das lied noch recht leise ist.

Ich würde außerdem die OD auf 8 lassen und HP entweder auf 7 oder 6 tun.


[Inferno]

SPOILER
[*] 00:11:170 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - diese "Stopps" nach dem zweiten Feld oder besser gesagt Stacks find ich ein wenig anstrengend zu readen ... du kannst sie lassen wenn du möchtest aber ich finde halt man könnte das mit anderen Pattern schöner gestalten (vlt mit nem slider) ist aber wie gesagt nur meine Meinung und bleibt völlig dir überlassen ob dus änderst ^^

[*] 01:06:342 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - rythmus technisch in ordnung aber ich würde die form etwas verändern ... beispielsweise Jumps (im grunde genommen nur die 2 schnellen circle etwas weiter auseinander schieben damit einem ein bisschen ein unterschied auffällt zu den beiden langsamen Circles)
02:56:687 - hier finde ich es wesentlich besser gemacht!

[*] 01:19:273 (2,3) - NOPE! das würd ich auf jeden fall ändern .... das fällt ziemlich stark ausm rythmus deswegen würde ich entweden etwas nehmen was besser zum readen ist damit das etwas vorhersehbarer wird oder 01:19:273 (2) - einfach komplett entfernen

[*] 01:33:929 (1,2,3,4) - das gefällt mir gut aber ab 01:34:618 (5,6,7,8) - wirds einfach nur mehr verwirrend ... würd ich ein wenig abändern damits ebenfalls besser zum readen ist

03:27:722 (5,6,7,8) - ^

03:38:756 (1,2,3,4,1,2,3,4) - der Part gefällt mir richtig gut !!! würd ich als Vorlage für die beiden anderen oben genannten stellen nehmen :)

[*] 03:18:411 (1,2,3,4) - WTF ?! xDD sieht ein wenig strange aus ... keine ahnung ob das rankbar ist oder überhaupt halbwegs spielbar xDD würd da noch paar andere fragen was sie davon halten ^^"


Das wars mal fürs erste ^^ müsstest halt noch einiges an der map schrauben aber ansonsten find ich sie ok :D macht durchaus Laune an manchen stellen :)
wenn du fragen haben solltest kannst du mich auch gern in-game anschreiben! :)
Topic Starter
Asonate

R4UP1 wrote:

Hi ich bin hier um deine Map zu modden! :)

Mir gefällt die Map und einige Pattern sind recht interessant und spaßig zu spielen :) ABER...

[Generell]
... generell würd ich vielleicht die Hitsounds ein wenig leiser machen... mit 100% sind die ein wenig laut und überdröhnen das lied meiner meinung nach. Probiers vielleicht mal mit 30% zumindest am Anfang wo das lied noch recht leise ist. Wird gemacht :)

Ich würde außerdem die OD auf 8 lassen und HP entweder auf 7 oder 6 tun. Die OD würde ich gerne so lassen, bei HP würde ich auf 7 umstellen


[Inferno]

SPOILER
[*] 00:11:170 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - diese "Stopps" nach dem zweiten Feld oder besser gesagt Stacks find ich ein wenig anstrengend zu readen ... du kannst sie lassen wenn du möchtest aber ich finde halt man könnte das mit anderen Pattern schöner gestalten (vlt mit nem slider) ist aber wie gesagt nur meine Meinung und bleibt völlig dir überlassen ob dus änderst ^^ Hier hab ich viel rumprobiert, und auch wenn es etwas schwerer zu readen ist, spielt es sich besser, als wenn ich einen leichten Abstand dazwischen hätte, daher würde ich das eher lassen

[*] 01:06:342 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - rythmus technisch in ordnung aber ich würde die form etwas verändern ... beispielsweise Jumps (im grunde genommen nur die 2 schnellen circle etwas weiter auseinander schieben damit einem ein bisschen ein unterschied auffällt zu den beiden langsamen Circles)
02:56:687 - hier finde ich es wesentlich besser gemacht! Erledigt :)

[*] 01:19:273 (2,3) - NOPE! das würd ich auf jeden fall ändern .... das fällt ziemlich stark ausm rythmus deswegen würde ich entweden etwas nehmen was besser zum readen ist damit das etwas vorhersehbarer wird oder 01:19:273 (2) - einfach komplett entfernen Hab 01:19:273 (2,3) vertauscht und die neue 2 entfernt :)

[*] 01:33:929 (1,2,3,4) - das gefällt mir gut aber ab 01:34:618 (5,6,7,8) - wirds einfach nur mehr verwirrend ... würd ich ein wenig abändern damits ebenfalls besser zum readen ist 01:34:618 (5,6,7,8) gedreht, sollte besser zum readen sein

03:27:722 (5,6,7,8) - ^ Unteren Vorschlag angewendet

03:38:756 (1,2,3,4,1,2,3,4) - der Part gefällt mir richtig gut !!! würd ich als Vorlage für die beiden anderen oben genannten stellen nehmen :) Siehe oben

[*] 03:18:411 (1,2,3,4) - WTF ?! xDD sieht ein wenig strange aus ... keine ahnung ob das rankbar ist oder überhaupt halbwegs spielbar xDD würd da noch paar andere fragen was sie davon halten ^^" Das hab ich selbst überarbeitet, ich weiß nicht, ob du die version hattest, als du gemoddet hast, aber die slider sind jetzt in einem spacing von 1 nebeneinander :)



Das wars mal fürs erste ^^ müsstest halt noch einiges an der map schrauben aber ansonsten find ich sie ok :D macht durchaus Laune an manchen stellen :)
wenn du fragen haben solltest kannst du mich auch gern in-game anschreiben! :)
Vielen Dank für deinen Mod, hat mir geholfen vieles auszumerzen ^^
Peachtrees
very generic mod

don't use DS for extra Diffs like these (stream are an exception to this, obviously)

00:15:308 (1,2,3,4,1,2,3,4,1,2,3,4) - lots of overlapping going on, I'd personally like to have this look a little cleaner

00:20:136 (1,2,3,4,5,6,7,8) - feels rather unfitting, also I don't think 2 follows any sound at all?

00:52:549 (1,2,3,4,5,6,7,8,9) - are you sure about stacking ALL of these?

01:28:411 (1) - why not start the kiai here?

01:33:929 (1,2,3,4,5,6,7,8) - umm this feels kinda odd and out of place

01:57:377 (6) - HUGE slowdown, is this really neccessary?

02:14:101 (2,1,1,1) - why skip the white ticks?

02:29:101 (1,1,1) - are all of these NC neccessary? also the gap seems kinda non-sensical

02:35:998 (1) - couldnt you try to atleast have some diversity in the part following this circle? it's literally just all circles for like 20 seconds

04:04:791 (1,1,1,1) - are all of these NC necessary? also, why skip the white ticks? there's stuff to map :c

04:56:342 (7,8) - jump feels overdone, especially since the song is slowing down

Good Luck
Topic Starter
Asonate

Peachtrees wrote:

very generic mod

don't use DS for extra Diffs like these (stream are an exception to this, obviously) Will redo most of the beginning end end section

00:15:308 (1,2,3,4,1,2,3,4,1,2,3,4) - lots of overlapping going on, I'd personally like to have this look a little cleaner I tried changing it, but concluded that it is ok as it is now, gonna look for others opinion on this

00:20:136 (1,2,3,4,5,6,7,8) - feels rather unfitting, also I don't think 2 follows any sound at all? It follows the bass which fits 1/4 notes

00:52:549 (1,2,3,4,5,6,7,8,9) - are you sure about stacking ALL of these? Fixed :)

01:28:411 (1) - why not start the kiai here? Added for now

01:33:929 (1,2,3,4,5,6,7,8) - umm this feels kinda odd and out of place That is right, but it is a way to not make the map to monotone, and in case the hitsounds are distracting I can remove the hitsounds of the slider ends (I think that should be rankable)

01:57:377 (6) - HUGE slowdown, is this really neccessary? To me the sound in the song felt inducing to a sudden stop, gonna ask for others opinion on this

02:14:101 (2,1,1,1) - why skip the white ticks? The notes are following the piano in the background wich doesn't play on these ticks

02:29:101 (1,1,1) - are all of these NC neccessary? also the gap seems kinda non-sensical Changed (not gonna say fixed, because i could only guess which gap you meant

02:35:998 (1) - couldnt you try to atleast have some diversity in the part following this circle? it's literally just all circles for like 20 seconds Since I plan to follow the piano, which doesn't give me more possibilities to map, i'll have to keep it like that (i'll think about making these sliders tomorrow, when I have time)

04:04:791 (1,1,1,1) - are all of these NC necessary? also, why skip the white ticks? there's stuff to map :c NC fixed, about the missing white ticks same as before, following the piano

04:56:342 (7,8) - jump feels overdone, especially since the song is slowing down gonna fix that tomorrow

Good Luck
Thank you for modding :)
Exa
Modding done:

[Inferno]


Offset should be 00:00:114 -. Make sure to resnap all of your inherited timing points after you do that!
00:15:976 (1,2,3,4) - Make sure they don't touch.
Make sure the remainings of a hitobject do not overlap with other hitobjects.
00:16:493 (4,2) - Not a fan of this overlap.
00:15:631 (3,4) - Stack those.
00:15:803 (4,3) - And those.
00:18:045 (1,2,3,4) - This pattern kills the flow and the distance snap. Not to mention it is hard to see (2,3) if not using a transparent skin.
00:21:407 (6,7,8,9) - Better increase the DS from 0.6 to 0.8.
00:22:182 (1,2,3,4,5,6,7,8) - The DS here is akward, better make a star and come out of by using Ctrl+G on 00:22:355 (2,4) - and after that, do the same with 00:22:700 (4,5) -. Make sure you keep the DS steady in the star, even with 00:22:527 (3,4) - and at the end, place the (6) with (1).
After you do that, while keeping the same DS between (7,8), make sure you have the same DS between (6,7) with (5,6).
00:23:562 (1,2) - Blanket.
00:22:700 (4,2) - After you did what I told you, these two should not overlap.
00:24:251 (4) - For that, copy 00:23:562 (1) -, Ctrl+H and Ctrl+J and place at the same time and spot with (4). And blanket the next note.
00:25:631 (4) - Have the middle turning point at (412,320)
00:26:320 (7) - Ctrl+G.
00:27:527 (6,1,2,3) - DS becomes extra small for no apparent reason.
00:28:217 (4,5) - They overlap, use the same slider with 00:23:562 (1) - on the same time and port and blanket the next note.
00:29:596 (3) - Ctrl+G.
00:30:803 (2,3) - I think it plays better with Ctrl+G.
00:32:700 (5,6) - Small DS is bad when having the tension high.
00:32:872 (6,7) - No tension, but still big DS. Mind all of these.
00:33:217 (1,2) - This one is begging for a good blanket, you know what to do, look up.
00:36:838 - The player should play that tick.
00:38:217 (6,7,8) - The nice circular flow dies here because you forcefully change it's direction.
00:43:045 (2,3,1,2,3,1) - I am pretty sure this part is going to kill some nice combos. Increase stack leniency to 3.
00:43:929 (1,1) - I dislike the fast transition from the one to another.
00:49:791 (1) - This looks ugly, place the turning point between the 2 reds at (236,216). And stack the start of the next one with the end of this one.
01:08:584 (3,4) - The DS between these two is different from 01:07:204 (3,4) - those. Keep the DS steady on the same parts of the song.
01:09:963 (3,4) - Same here. I can see you are gradually increasing the DS, but this part is not the one to do it. Also you lower it again 01:11:342 (3,4) - here...
01:12:722 - Boop.
01:12:722 (2) - Not use if the increased SV here is ok. I would not use it that high.
01:28:929 (4,2) - Bad overlap.
01:31:170 (3,4,5,6,7,8,9,10) - Like bonbons on fire :3
01:33:929 (1,2,3,4,5,6,7,8) - These are too big to be treated like circles, it just makes everything more confusing, for this part at least, use the same SV as 00:15:308 (1,2,3,4) -.
01:34:791 (6,7,8,1,2,3,4) - Many bad overlaps, they make everything weird.
01:38:929 (4,5) - You just started to ignore where the main beats are, use higher SV or broken (but still nice) flow on when transiting between the main beat hitobjects! (Also the blanket is imperfect).
01:42:894 (3,4,5,6) - Where did these come from? If you are still using them, make sure you change the SV like you did with the other ones.
01:44:618 (7,8,9) - This random stream is so lonely ;w;
01:44:963 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - This is the 3rd time you used this type of pattern. Get more creative \o/
01:52:722 (1,1) - Bad overlap.
01:55:998 (1,1) - Transit well from the slider to the note. Put it where the rest of the slider would be if it was extended.
01:57:204 (5) - I suggest you have this used with the same Y as (3).
01:58:067 (1,2,3) - This jump is so too hard for this level of beatmap.
01:59:273 (1) - Um..
02:03:929 - Boop.
02:07:032 (1,2) - Bad overlap.
02:08:152 (6,7,8) - Too confusing.
02:08:756 (9,1) - The blanket could be better.
02:08:929 (10,1) - It's not visible in-game, but this is still a bad overlap.
02:10:308 (1) - Um...
02:10:998 (1,2,3,1,2,3) - After increasing the SL, this should be fine.
02:13:584 (1,2,3,4,5) - Why use these random whistles here? If you are doing this, do it for the rest of the song...
02:29:273 - to 02:29:963 - Why is this part unpammped?
02:40:136 (1,1) - These two make an ugly overlap.
02:41:515 (1,1) - As do these, just smaller.
02:42:894 (1,1) - The fill could be better, but you can leave it be.
03:05:825 (2) - Overlap, I think it would be ok to keep it, since it is kinda symmetrical.
03:18:756 (1,2) - Breaking the flow like that after a really fast part is just mean, better Ctrl+G 03:18:929 (2,4) -.
03:34:618 (3,4) - You are in the kiai time, better not make the map easier now.
03:34:618 (3,4,3,4,3) - Overlap, same as before.
03:47:722 (1) - This might as well kill some more combos, It's been roughly 2,5mins since you last used a lower SV.
03:49:791 - and 03:50:136 - should be played.
03:57:032 (5,1) - Stack?
03:57:377 (1,2) - And stack.
04:04:618 - and 04:04:963 - and 04:05:308 - are major beats! Do not skip!
04:05:480 (6,2) - Bad overlap.
04:06:687 (7,2) - Bad overlap.
04:07:894 (6,8) - They touch. And don't forget about the remainings I told you about.
04:23:239 - and 04:23:929 - Don't skip!
04:27:204 - The player must play this.
04:28:584 - The player must play this.
04:32:722 - The player must play this.
04:34:101 - ASDAFD play this.
04:36:860 - ASDAFDASAFG this.
04:38:239 - ASDAFDASAFGSADG. I think you got the point, mind the rest of them as well.
05:09:101 (1) - Such a beautiful pattern, make sure to ask a BN about it though!

[General]


- You picked such a monotone and hard song to map.
- The map overall has little structure, make sure to talk to me in-game about it.
- Some parts look good, some don't. Some parts play well, some don't. Again, talk to me in-game.
- Use more creativity! I counted some pattern(s) more than 5 times!
- Make sure to distinguish upbeats and downbeats from the rest of the song! Either using broken flow (bust still nice), either by changing the SV.
- The concept of the map is intriguing and I see great potential in it. Keep developing it!
Topic Starter
Asonate

Exahilosys wrote:

Modding done: Thank you very much !

[Inferno]


Offset should be 00:00:114 -. Make sure to resnap all of your inherited timing points after you do that! Done
00:15:976 (1,2,3,4) - Make sure they don't touch. Done
Make sure the remainings of a hitobject do not overlap with other hitobjects.
00:16:493 (4,2) - Not a fan of this overlap. Fixed
00:15:631 (3,4) - Stack those. .
00:15:803 (4,3) - And those. .
00:18:045 (1,2,3,4) - This pattern kills the flow and the distance snap. Not to mention it is hard to see (2,3) if not using a transparent skin. fixed
00:21:407 (6,7,8,9) - Better increase the DS from 0.6 to 0.8. done
00:22:182 (1,2,3,4,5,6,7,8) - The DS here is akward, better make a star and come out of by using Ctrl+G on 00:22:355 (2,4) - and after that, do the same with 00:22:700 (4,5) -. Make sure you keep the DS steady in the star, even with 00:22:527 (3,4) - and at the end, place the (6) with (1).
After you do that, while keeping the same DS between (7,8), make sure you have the same DS between (6,7) with (5,6). Done, but didn't make the star with equal DS, as I thought it looked better that way
00:23:562 (1,2) - Blanket. How could i oversee that xD, done
00:22:700 (4,2) - After you did what I told you, these two should not overlap. Reworked the slider, they don't overlap
00:24:251 (4) - For that, copy 00:23:562 (1) -, Ctrl+H and Ctrl+J and place at the same time and spot with (4). And blanket the next note. done
00:25:631 (4) - Have the middle turning point at (412,320) done
00:26:320 (7) - Ctrl+G. done
00:27:527 (6,1,2,3) - DS becomes extra small for no apparent reason. reworked the pattern
00:28:217 (4,5) - They overlap, use the same slider with 00:23:562 (1) - on the same time and port and blanket the next note. done
00:29:596 (3) - Ctrl+G. done
00:30:803 (2,3) - I think it plays better with Ctrl+G. Completely revamped the hitcircles
00:32:700 (5,6) - Small DS is bad when having the tension high. fixed
00:32:872 (6,7) - No tension, but still big DS. Mind all of these. fixed (I hope)
00:33:217 (1,2) - This one is begging for a good blanket, you know what to do, look up. Blanketed
00:36:838 - The player should play that tick. fixed
00:38:217 (6,7,8) - The nice circular flow dies here because you forcefully change it's direction. Fixed, i hope the following slider doesn't break it tho
00:43:045 (2,3,1,2,3,1) - I am pretty sure this part is going to kill some nice combos. Increase stack leniency to 3. Sorry, but i would like too leave this as is, also because this is the point before the relief, so I want it to be challenging
00:43:929 (1,1) - I dislike the fast transition from the one to another. made the second slider better "slowing"
00:49:791 (1) - This looks ugly, place the turning point between the 2 reds at (236,216). And stack the start of the next one with the end of this one. Sorry, but are you sure about 216 ? It doesn't look to good imo, but i evened the slider out a bit
01:08:584 (3,4) - The DS between these two is different from 01:07:204 (3,4) - those. Keep the DS steady on the same parts of the song. fixed
01:09:963 (3,4) - Same here. I can see you are gradually increasing the DS, but this part is not the one to do it. Also you lower it again 01:11:342 (3,4) - here... fixed
01:12:722 - Boop. fixed
01:12:722 (2) - Not use if the increased SV here is ok. I would not use it that high. Id like too keep the SV, but I reshaped the sliders
01:28:929 (4,2) - Bad overlap. fixed
01:31:170 (3,4,5,6,7,8,9,10) - Like bonbons on fire :3 The songs name is fire :D
01:33:929 (1,2,3,4,5,6,7,8) - These are too big to be treated like circles, it just makes everything more confusing, for this part at least, use the same SV as 00:15:308 (1,2,3,4) -. done
01:34:791 (6,7,8,1,2,3,4) - Many bad overlaps, they make everything weird. fixed (i hope i got the ones you meant)
01:38:929 (4,5) - You just stopped ignoring where the main beats are, use higher SV or broken (but still nice) flow on when transiting between the main beat hitobjects! (Also the blanket is imperfect). both fixed
01:42:894 (3,4,5,6) - Where did these come from? If you are still using them, make sure you change the SV like you did with the other ones. fixed
01:44:618 (7,8,9) - This random stream is so lonely ;w; moved
01:44:963 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - This is the 3rd time you used this type of pattern. Get more creative \o/ I would like too keep that pattern there, but will rework others
01:52:722 (1,1) - Bad overlap. fixed
01:55:998 (1,1) - Transit well from the slider to the note. Put it where the rest of the slider would be if it was extended. done
01:57:204 (5) - I suggest you have this used with the same Y as (3). Sorry, but i think it is better like this
01:58:067 (1,2,3) - This jump is so too hard for this level of beatmap. Well, this is an extra (and even I can do that jump) so I#ll leave that here
01:59:273 (1) - Um.. YES
02:03:929 - Boop. :(
02:07:032 (1,2) - Bad overlap. fixed
02:08:152 (6,7,8) - Too confusing. Gonna keep it tho, all my testplayers got trough there without breaking
02:08:756 (9,1) - The blanket could be better. is better
02:08:929 (10,1) - It's not visible in-game, but this is still a bad overlap. moved 10
02:10:308 (1) - Um... DONT UM ME (fixed :D)
02:10:998 (1,2,3,1,2,3) - After increasing the SL, this should be fine. didn't change SL
02:13:584 (1,2,3,4,5) - Why use these random whistles here? If you are doing this, do it for the rest of the song... Whistles ded.
02:29:273 - to 02:29:963 - Why is this part unpammped? For the piano
02:40:136 (1,1) - These two make an ugly overlap. fixed
02:41:515 (1,1) - As do these, just smaller. .
02:42:894 (1,1) - The fill could be better, but you can leave it be. left it
03:05:825 (2) - Overlap, I think it would be ok to keep it, since it is kinda symmetrical. This one overlap was intended :D
03:18:756 (1,2) - Breaking the flow like that after a really fast part is just mean, better Ctrl+G 03:18:929 (2,4) -.
03:34:618 (3,4) - You are in the kiai time, better not make the map easier now. made harder
03:34:618 (3,4,3,4,3) - Overlap, same as before. should be fixed
03:47:722 (1) - This might as well kill some more combos, It's been roughly 2,5mins since you last used a lower SV. I know about this one, but I mapped it exactly the same before, so I will keep it for now
03:49:791 - and 03:50:136 - should be played. found a way around it
03:57:032 (5,1) - Stack? .
03:57:377 (1,2) - And stack. .
04:04:618 - and 04:04:963 - and 04:05:308 - are major beats! Do not skip! Since im mapping this to the piano, i'll have too leave them out
04:05:480 (6,2) - Bad overlap. .
04:06:687 (7,2) - Bad overlap. .
04:07:894 (6,8) - They touch. And don't forget about the remainings I told you about. These are the sliders I talked about, so they are better now :)
04:23:239 - and 04:23:929 - Don't skip! Since I'm following the threenote-melody, i cant place a note there, because it would disrupt the triple pattern
04:27:204 - The player must play this. I don't quite understand
04:28:584 - The player must play this. I don't quite understand
04:32:722 - The player must play this. I don't quite understand
04:34:101 - ASDAFD play this. I don't quite understand
04:36:860 - ASDAFDASAFG this. I don't quite understand
04:38:239 - ASDAFDASAFGSADG. I think you got the point, mind the rest of them as well. I don't quite understand
05:09:101 (1) - Such a beautiful pattern, make sure to ask a BN about it though! Thank you!

[General]


- You picked such a monotone and hard song to map. But the song's awesome, right :3
- The map overall has little structure, make sure to talk to me in-game about it. Will do
- Some parts look good, some don't. Some parts play well, some don't. Again, talk to me in-game. Will do
- Use more creativity! I counted some pattern(s) more than 5 times! I replaced some of them
- Make sure to distinguish upbeats and downbeats from the rest of the song! Either using broken flow (bust still nice), either by changing the SV. I'll need your help with this
- The concept of the map is intriguing and I see great potential in it. Keep developing it! Thank you!
=fixed
=Partially fixed
=not done

Thank you for your mod, it looks like hours of work and I really appreciate you taking the time :)
mawe97
02:44:251 (1) - Try to find some different shape
Goes for this one as well 02:34:596 (1)
Topic Starter
Asonate

mawe97 wrote:

02:44:251 (1) - Try to find some different shape Sorry, but It is as I intended it
Goes for this one as well 02:34:596 (1) ^
Thanks for the mod :)
BanchoBot
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