MuseStorm is a rhythm game I have been working on which uses songs from osu! and is in early alpha.
It is a simple bullet hell shooter like game (like because it's actually nothing like it other than lots of bullets) that is synced to music.
You can find more details on my site here
If you have a problem with me using your files Peppy, please tell me.
I have included some songs with the download, if you want me to add or take your song down, please contact me. The current graphics are place-holders so they will not be used in the end, most of the current graphics are stolen from Concealed the Conclusion and I apologize for doing so.
Screenshots/download in link provided
Video by Xanek
If anyone has suggestions or wishes to help, please post here or contact me. I need help with graphics currently.
So what does everyone think?
Update! 6/07/2010
SPOILER
6/07/2010
- Fixed Updater
- Damage system
- Danmaku = 3 lives, 1 hit kill
- Rel. Damage means:
Reg = 20 damage
Lines = 15 damage
Fire = 15 damage
Laser = 10 damage a second
- Increase wait time before return to menu.
- Turn speed increased again
- Laser effects more visible
- (N.B. may lag)
- Can bomb from edge
- New bomb (I was bored)
- Hit Sounds (sort of)
5/07/2010 #3
- Increased turn speed
(you might wanna skip this update)
5/07/2010 #2
- Difficulties added
- Easy = 1/3 bullets, only 1 laser per cannon.
- Normal = 1/2 bullets, 2 lasers per cannon.
- Hard = normal bullets, 3 lasers per cannon.
- Insane = 1.5x bullets, bullets 1.5x speed, 3 lasers per cannon.
- Random song button added
- Bomb with F (proof of concept)
- Mouse Look
- Curve bullets set to q and e rather than numpad
5/07/2010
- Volume Reduced By 50%
- Shift Slows Ship
- Dev messages hidden
- Returns to menu after song completion
- Fixed Updater
- Damage system
- Danmaku = 3 lives, 1 hit kill
- Rel. Damage means:
Reg = 20 damage
Lines = 15 damage
Fire = 15 damage
Laser = 10 damage a second
- Increase wait time before return to menu.
- Turn speed increased again
- Laser effects more visible
- (N.B. may lag)
- Can bomb from edge
- New bomb (I was bored)
- Hit Sounds (sort of)
5/07/2010 #3
- Increased turn speed
(you might wanna skip this update)
5/07/2010 #2
- Difficulties added
- Easy = 1/3 bullets, only 1 laser per cannon.
- Normal = 1/2 bullets, 2 lasers per cannon.
- Hard = normal bullets, 3 lasers per cannon.
- Insane = 1.5x bullets, bullets 1.5x speed, 3 lasers per cannon.
- Random song button added
- Bomb with F (proof of concept)
- Mouse Look
- Curve bullets set to q and e rather than numpad
5/07/2010
- Volume Reduced By 50%
- Shift Slows Ship
- Dev messages hidden
- Returns to menu after song completion