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P*Light feat. yukacco - Stargazer (DJ Shimamura Remix)

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Ayachi-
Nathan

[ S a k u r a ] wrote:

Topic Starter
VINXIS
whatisevenhappeninganymore
Asahina Momoko
sorry for late =w=

How can you say it plays bad?
osu file format v14

[General]
AudioFilename: P Light feat. Yukacco - Stargazer (DJ Shimamura dnb Remix).mp3
AudioLeadIn: 0
PreviewTime: 64581
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 65952
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:Stargazer (DJ Shimamura D&B Remix)
TitleUnicode:Stargazer (DJ Shimamura D&B Remix)
Artist:P*Light feat. Yukacco
ArtistUnicode:P*Light feat. Yukacco
Creator:VINXIS
Version:Mokori's Hard
Source:
Tags:edm SKETCH UP! Recordings dance music M_o_k_o_r_i
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:5.5
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"theasdf.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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hehe
Topic Starter
VINXIS

handsome wrote:

oh m y fUCKING
RLC
byfar
gud 1 guys xdxdxdxd
Nathan

sukiNathan wrote:

dude




































nice
Topic Starter
VINXIS

sukiNathan wrote:

dude




































nice
no change srry

thanks o/
Nakano Itsuki

sukiNathan wrote:

dude




































nice
quality mod
best mod of 2015
ac8129464363

sukiNathan wrote:

dude
[list:1337]
































nice
quality mod
best mod of 2015
Iceskulls



ok I got it lol
Gumpy

sukiNathan wrote:

sukiNathan wrote:

dude




































nice
Sometimes I see posts, sometimes I post.

StarrStyx wrote:

quality mod
best mod of 2015
ac8129464363
Last edited by CelsiusLK on 5 minutes ago, edited 1 time in total
Nakano Itsuki

deetz wrote:

Last edited by CelsiusLK on 5 minutes ago, edited 1 time in total
pkk
Topic Starter
VINXIS
ok guys plz i rllly need like 2 mods so i can get celsius to b u b b l e
pkk
ok dad, gonna mod right now
Iceskulls

VINXIS wrote:

ok guys plz i rllly need like 2 mods so i can get celsius to b u b b l e
wh i don't even
Liiraye
<thorough mod>
Topic Starter
VINXIS
endurself
diraimur
How can you say it plays bad?
Sorry dude, with all the respect, can you even pass this map?
1n54n3:
I'd increase AR to 9.2, but then again, thats me. I think it plays better with high ar.

00:00:124 (1,2,3) - this is kinda stressing considering the song just starts, and first beat's volume isn't high enough to be worthy of a click, perhaps remove these three and make a spinner.

00:16:581 (1,2) - increase those sv for maximum mlg mapping xddddddddd

00:20:009 (3) - change dis into one hit circle and 00:20:352 - add 2/1 slider here xdxdxdxd

01:59:438 (1,2,3,4,5,6,7) - is there any particular reason why sv increases? I don't have anything against it, but music doesn't really seem to be fitting for a sv increase.

nice map 1337/420 xd


Mokori's Hard
soon xd


Normal
3normal5me
pkk
FIRE

Just going to mod insane for now, although the hitsounding suggestions apply to all diffs.

Hitsounding
  1. I strongly recommend you use a custom soft-hitnormal since the default soft-hitnormal is really quiet compared to your other hitsounds. Use this one, it sounds quite nice
  2. I recommend you use this hitsound file for a default soft-whistle hitsound. I'll explain the hitsounding below
  3. 00:33:038 - I suggest you raise the volume here to at least 60% since the soft-hitnormal is barely audible
    nvm this, I gave you a new soft-hitnormal
  4. From 00:33:038 - to 00:36:809 - :
    00:35:095 - 00:35:438 - 00:35:781 - 00:36:295 - 00:36:809 - etc, all the strong piano sounds can be mapped with the default soft-whistle. Since you used a kick sound for soft-hitwhistle, this is why I asked you to download the above hitsound file which I have named drum-hitclap. Slap on additions drum then a clap and it will give you the default soft-hitwhistle sound hooray

    00:34:752 - 00:35:438 - 00:36:124 - etc, for the hihat/snare/whatever sound it is that occurs on every other tick, you can use additions drum whistle
  5. 01:04:581 - Adding a 65% volume point here and then adding drum sampleset on the objects from 01:04:581 - 01:05:009 - sounds pretty nice

Insane

  • One thing I would watch out for is spacing. Sometimes you have really low spacing and at other parts where the music is equally intense, you have higher spacing. Like this 02:03:552 (1,2) -
  1. 00:10:752 (4) - try ctrl+g here to create a jump to emphasize the downbeat + strong vocal at the start of the next slider.
  2. 00:12:295 (3,3) - these can go on for 1/2 longer but then they'd be super long ugly sliders idK
  3. 00:20:009 (3) - consider removing the repeat to place a slider at 00:20:352 - to map the vocal, or at least use a circle instead of a repeat end since there is some emphasis at 00:20:352 -
  4. 00:22:752 (3,4,6,7,8) - pls blanket properly wtf
    Also 02:03:552 (1,2) - and other places
  5. 00:23:095 (4,5) - I suggest reducing the spacing a little here (try around x 240 y 237) to make this more comfortable to play. Right now it feels a bit awkward because the jump causes the player to move fast, then immediately slow down at the slider which has a fairly low SV. It could also be because of the angle of the jump (it goes down tot he left while the next slider is going left, this + the jump and low SV might make it feel weird). Don't forget to adjust spacing for objects after the slider if you move it
  6. 00:26:181 (1) - removing repeat and adding a 1/1 slider at 00:26:524 - sounds nice to match the vocal
  7. 00:32:352 (1) - you can have the downbeat clickable by shortening this slider by 1/4 and adding a circle at 00:33:038 -
  8. 00:34:409 (1,2,3,4,5) - this feels kind of forced, mostly this part 00:34:752 (2,3,4) - (also the same at 01:01:666 (6,1) - I guess). I recommend either remapping this pattern or change the position of the circles/sliders. Here is something feels better to play imo:
  9. 00:39:552 (3) - maybe move this to the left a bit (x 87 y 233) so the spacing at 00:39:038 (2,3) - looks nicer
  10. 00:43:495 (6,7) - imo this jump is too big when you consider the music at this point. Ideally, you want the jump at 00:43:838 (8,1) - to emphasize the strong beat at 00:44:009 - . I recommend you move 00:43:666 (7) - somewhere closer, maybe around x 177 y 308 so you can form part of a hexagon:
  11. If you want a cooler star shape, you can do this: 00:50:524 (7,1) - x 381 y 340, 00:49:838 (2,3) - x 418 y 247, 00:50:352 (6) - x 347 y 182.
  12. 00:51:038 (2,3) -feels a bit out of place, I suggest you use even spacing since I don't think the jump is necessary. You can stack the circles, one way to do this is stacking 00:50:866 (1,3) - and 00:50:181 (5,2) -.
  13. 01:04:581 (1,2,3,4,5,6) - this is a bit challenging and is also uncomfortable to play. Having circles 1/2 after a stream is always tricky. There are ways to emphasize it without doing a stream + circle like that. One way to do it is to have two 1/4 sliders after 4 circles:
    It would look something like this (but not as shitty):
  14. 01:11:438 (1) - I forgot if it was unrankable to have objects touch the HP bar, so I'd check on that
  15. 01:19:495 (6,1) - stacking them causes the emphasis to be lost imo, see if you can rearrange 01:18:981 (3,4,5,6) - . One way would be to stack 01:18:981 (3,5) - then moving 01:19:495 (6) - to x 324 y 241.
  16. 01:21:038 (1,2) - this might look nicer if you space them out more, perhaps you can stack 01:20:695 (6,2) -
  17. 01:26:695 - I suggest you add a note here because of that sound in the music. If the sound wasn't there then it would've been completely fine to leave it empty. Anyways you can do something cool like this:
    01:26:181 (3) - x 289 y 265, 01:26:695 (4) - x 294 y 285. I also recommend you move 01:27:381 (2,3,4,5,6) - down to the right a little (~x 391 y 240) so the flow at 01:27:209 (1,2) - is smoother when it goes into the curve.
  18. 01:37:495 (1,2,3,4,5,6,7,8) - sick. Only thing I would suggest here is moving 01:38:352 (6) - to x 254 y 361 so you get more variety of jumps (01:37:838 (3,4,6) - will also form a triangle ΔΔΔ)
  19. 01:45:209 (5,6) - jump is a bit big imo, plus the angle makes it awkward to play. I suggest you angle it in a way that 01:45:381 (6) - is above 01:45:209 (5) - :
  20. 01:52:066 (7,8) - tone this jump down a little, preferably with around the same spacing as 01:51:895 (6,7) -
  21. 01:53:438 (4,5) - godlike stacking 10/10
  22. 01:57:209 (3,4) - I recommend you lower the spacing a bit, maybe stack 01:57:381 (4) - with the tail of 01:58:066 (1) - . Also feels more comfortable to play imo
  23. 01:59:438 (1,2,3,4,5,6,7) - idk how I feel about this
  24. 02:05:609 (3,4) - this is pretty hard to read. At other places you mapped this with circles (02:00:124 (5,6) - ), and this is the first part where you have 1/4 slider jumps. Not to mention that's an insane jump. The spacing at 02:05:266 (2,3) - is a bit low so I suggest you increase it. One way would be to bring it to the left side and stack 02:05:952 (5,6) - with the head of 02:05:266 (2) - :
  25. 02:11:095 (1) - like near the beginning, you can shorten this by 1/4 then add a circle on the downbeat before the slider. This makes the downbeat clickable and creates more emphasis. I also recommend you end the last spinner at 02:15:724 - like in the hard GD.

Insane is nice, but it still needs work. I didn't look over normal or hard that much yet and I probably won't until before this gets bubbled, so you can message me before then if you want me to check. If you have any questions about anything, feel free to message me in-game $$$

Have fun mapping xd

edit: added in download for custom soft-hitnormal at the top
Topic Starter
VINXIS
not even full mods fukuguys jkily
byfar
yellow

[Normal]
good1

[Mokori's Hard]
good2

[Insane]
wow dude nice
sorry im a newbie modder, i cant mod good maps :( sry altho i have to say 69:00:420 (6,9) has some flow issues.
Topic Starter
VINXIS
quality mod
Topic Starter
VINXIS
diraimur
1n54n3:
I'd increase AR to 9.2, but then again, thats me. I think it plays better with high ar. op 4 4.5 star ez insane imo

00:00:124 (1,2,3) - this is kinda stressing considering the song just starts, and first beat's volume isn't high enough to be worthy of a click, perhaps remove these three and make a spinner. slider and circle isntead n changed partterns after 2

00:16:581 (1,2) - increase those sv for maximum mlg mapping xddddddddd meeeehh will think about it

00:20:009 (3) - change dis into one hit circle and 00:20:352 - add 2/1 slider here xdxdxdxd but the pattern th o k only cuz u both said so

01:59:438 (1,2,3,4,5,6,7) - is there any particular reason why sv increases? I don't have anything against it, but music doesn't really seem to be fitting for a sv increase. imo it's just as justified as 01:48:981 (6,7,8,9,10) - so yea idklol

nice map 1337/420 xd


Mokori's Hard
soon xd


Normal
3normal5me
finish the rest of ur mods soontm ples luv u

pkk
FIRE dam dis longass mod

Just going to mod insane for now, although the hitsounding suggestions apply to all diffs.

Hitsounding
  1. I strongly recommend you use a custom soft-hitnormal since the default soft-hitnormal is really quiet compared to your other hitsounds. Use this one, it sounds quite nice
  2. I recommend you use this hitsound file for a default soft-whistle hitsound. I'll explain the hitsounding below
  3. 00:33:038 - I suggest you raise the volume here to at least 60% since the soft-hitnormal is barely audible
    nvm this, I gave you a new soft-hitnormal
  4. From 00:33:038 - to 00:36:809 - :
    00:35:095 - 00:35:438 - 00:35:781 - 00:36:295 - 00:36:809 - etc, all the strong piano sounds can be mapped with the default soft-whistle. Since you used a kick sound for soft-hitwhistle, this is why I asked you to download the above hitsound file which I have named drum-hitclap. Slap on additions drum then a clap and it will give you the default soft-hitwhistle sound hooray

    00:34:752 - 00:35:438 - 00:36:124 - etc, for the hihat/snare/whatever sound it is that occurs on every other tick, you can use additions drum whistle
  5. 01:04:581 - Adding a 65% volume point here and then adding drum sampleset on the objects from 01:04:581 - 01:05:009 - sounds pretty nice
zzz i realy wanan keep the hitsounds simple for this mapset tbh. I added the soft-hitnormal tho

Insane

  • One thing I would watch out for is spacing. Sometimes you have really low spacing and at other parts where the music is equally intense, you have higher spacing. Like this 02:03:552 (1,2) - dam spaced that 1
  1. 00:10:752 (4) - try ctrl+g here to create a jump to emphasize the downbeat + strong vocal at the start of the next slider. dam
  2. 00:12:295 (3,3) - these can go on for 1/2 longer but then they'd be super long ugly sliders idK yaaaa no thxxxxx
  3. 00:20:009 (3) - consider removing the repeat to place a slider at 00:20:352 - to map the vocal, or at least use a circle instead of a repeat end since there is some emphasis at 00:20:352 - dam rip pattern :C
  4. 00:22:752 (3,4,6,7,8) - pls blanket properly wtf

    Also 02:03:552 (1,2) - and other places end urself
  5. 00:23:095 (4,5) - I suggest reducing the spacing a little here (try around x 240 y 237) to make this more comfortable to play. Right now it feels a bit awkward because the jump causes the player to move fast, then immediately slow down at the slider which has a fairly low SV. It could also be because of the angle of the jump (it goes down tot he left while the next slider is going left, this + the jump and low SV might make it feel weird). Don't forget to adjust spacing for objects after the slider if you move it dam changed the part
  6. 00:26:181 (1) - removing repeat and adding a 1/1 slider at 00:26:524 - sounds nice to match the vocal nah i think the repeat works better with the vocals imo idk jk changed
  7. 00:32:352 (1) - you can have the downbeat clickable by shortening this slider by 1/4 and adding a circle at 00:33:038 - imo too op for a 4.5star insane idk
  8. 00:34:409 (1,2,3,4,5) - this feels kind of forced, mostly this part 00:34:752 (2,3,4) - (also the same at 01:01:666 (6,1) - I guess). I recommend either remapping this pattern or change the position of the circles/sliders. Here is something feels better to play imo:
    dam changed stuff for both
  9. 00:39:552 (3) - maybe move this to the left a bit (x 87 y 233) so the spacing at 00:39:038 (2,3) - looks nicer dam yea
  10. 00:43:495 (6,7) - imo this jump is too big when you consider the music at this point. Ideally, you want the jump at 00:43:838 (8,1) - to emphasize the strong beat at 00:44:009 - . I recommend you move 00:43:666 (7) - somewhere closer, maybe around x 177 y 308 so you can form part of a hexagon:
    o i changed this before but it didnt update so rip
  11. If you want a cooler star shape, you can do this: 00:50:524 (7,1) - x 381 y 340, 00:49:838 (2,3) - x 418 y 247, 00:50:352 (6) - x 347 y 182. nah i think it plays perfectly like this so d
  12. 00:51:038 (2,3) -feels a bit out of place, I suggest you use even spacing since I don't think the jump is necessary. You can stack the circles, one way to do this is stacking 00:50:866 (1,3) - and 00:50:181 (5,2) -. dam i did a thing
  13. 01:04:581 (1,2,3,4,5,6) - this is a bit challenging and is also uncomfortable to play. Having circles 1/2 after a stream is always tricky. There are ways to emphasize it without doing a stream + circle like that. One way to do it is to have two 1/4 sliders after 4 circles:

    It would look something like this (but not as shitty):
    wh i really thought it was good as it was asdfjkfgsdkgjksdsdjklgsl;vv meh maybe if i have to change it i will i g u e s s
  14. 01:11:438 (1) - I forgot if it was unrankable to have objects touch the HP bar, so I'd check on that it should be fine zzz, it barely touches for me in low res so
  15. 01:19:495 (6,1) - stacking them causes the emphasis to be lost imo, see if you can rearrange 01:18:981 (3,4,5,6) - . One way would be to stack 01:18:981 (3,5) - then moving 01:19:495 (6) - to x 324 y 241. dam i did a thing
  16. 01:21:038 (1,2) - this might look nicer if you space them out more, perhaps you can stack 01:20:695 (6,2) - dam moved the second slider a lil
  17. 01:26:695 - I suggest you add a note here because of that sound in the music. If the sound wasn't there then it would've been completely fine to leave it empty.
    01:26:181 (3) - x 289 y 265, 01:26:695 (4) - x 294 y 285. I also recommend you move 01:27:381 (2,3,4,5,6) - down to the right a little (~x 391 y 240) so the flow at 01:27:209 (1,2) - is smoother when it goes into the curve. dam added a note but i left them stacked cuz imo that's better tbh
  18. 01:37:495 (1,2,3,4,5,6,7,8) - sick. Only thing I would suggest here is moving 01:38:352 (6) - to x 254 y 361 so you get more variety of jumps (01:37:838 (3,4,6) - will also form a triangle ΔΔΔ) fukc asgsdfgfdhdfsg i cbb to fix the structure so rip
  19. 01:45:209 (5,6) - jump is a bit big imo, plus the angle makes it awkward to play. I suggest you angle it in a way that 01:45:381 (6) - is above 01:45:209 (5) - :
    dam
  20. 01:52:066 (7,8) - tone this jump down a little, preferably with around the same spacing as 01:51:895 (6,7) - dam
  21. 01:53:438 (4,5) - godlike stacking 10/10 dam
  22. 01:57:209 (3,4) - I recommend you lower the spacing a bit, maybe stack 01:57:381 (4) - with the tail of 01:58:066 (1) - . Also feels more comfortable to play imo dam changed the positioning slightly
  23. 01:59:438 (1,2,3,4,5,6,7) - idk how I feel about this LOL
  24. 02:05:609 (3,4) - this is pretty hard to read. At other places you mapped this with circles (02:00:124 (5,6) - ), and this is the first part where you have 1/4 slider jumps. Not to mention that's an insane jump. The spacing at 02:05:266 (2,3) - is a bit low so I suggest you increase it. One way would be to bring it to the left side and stack 02:05:952 (5,6) - with the head of 02:05:266 (2) - :
    nurfed the sliders lol
  25. 02:11:095 (1) - like near the beginning, you can shorten this by 1/4 then add a circle on the downbeat before the slider. This makes the downbeat clickable and creates more emphasis. I also recommend you end the last spinner at 02:15:724 - like in the hard GD . nah to slider thing, ye to spinner

Insane is nice, but it still needs work. I didn't look over normal or hard that much yet and I probably won't until before this gets bubbled, so you can message me before then if you want me to check. If you have any questions about anything, feel free to message me in-game $$$ dddddddddddddddddddddddddddddddddddddddddddddddddddd pls do other diffs 4 me to bb

Have fun mapping xd

edit: added in download for custom soft-hitnormal at the top
Nathan
kamal u post the log cuz im too lazy xdddddddddd
Topic Starter
VINXIS

sukiNathan wrote:

kamal u post the log cuz im too lazy xdddddddddd
l o l only if i have to because half of it was a skype call and sukinathan just sending me shit on osu irc. Then we both used osu irc after the cal ripd in piec, and then we modded on skype cuz nathan's bancho died lol
Gaia
Ciyus Miapah
Insane:
Basically your patterning based on vocal, i prefer made Vocal combo patterning instead following downbeat as new combo
looks you need blanket lessons
i hope you map dubstep
i like you.
and stop memeing okay ^_^

00:20:352 - why you didnt made sliderart here \:D/
00:21:552 (4) - nc this? (im looking at 00:30:124 (1) - combo)
00:25:666 (4,5) - swap this pattern (slider first then add circle). Probably this is quite weird transition
00:31:495 (6,1) - im better made a spinner then this sliders... (so you can put a circle on 00:33:038 - )
01:03:209 (1,2,3,4) - clean this symetrical spacing between slider body, it just little thing
01:05:952 (1,2,3,4,5,6,1) - this transition quite confusing me between dnb pattern and melody (maybe this just me), but i prefer to make 01:06:809 (5) - didnt stacked but its up to you since you make same pattern at next part
01:11:438 (1) - probably this sliderends is unrankable because its almost offscreen and probably hit HP bar,i suggesting move all your slider pattern atleast move this slider end
to y10 or made this part placement like this 01:14:181 (1,2,3) -
01:48:981 (6) - new combo this
01:52:409 (9) - would be interenting if you delete this notes and move 01:52:238 (8) - to x121y88 or anything else
01:58:924 (4) - probably you need to put your slider in 01:59:095 -
02:01:152 (2,3,4,5,1,2,3,4) - a bit confused, just a thing xD
02:08:695 (6,7,1,2) - change circle to slider, change slider to circles, looks this part 02:09:038 - needs final attack
02:11:866 (1) - spinner end has quite loud hitsound, i prefer reduce volume or made it silence

just it i didnt mod normal and hard
Topic Starter
VINXIS
omg Gaia LOL

Fort
Insane:
Basically your patterning based on vocal, i prefer made Vocal combo patterning instead following downbeat as new combo no u
looks you need blanket lessons no u
i hope you map dubstep no u
i like you. no u
and stop memeing okay ^_^ dam

00:20:352 - why you didnt made sliderart here \:D/ dam
00:21:552 (4) - nc this? (im looking at 00:30:124 (1) - combo) imo they're 2 entirely difference circumstances so no
00:25:666 (4,5) - swap this pattern (slider first then add circle). Probably this is quite weird transition slider on white tick is ebtter to play
00:31:495 (6,1) - im better made a spinner then this sliders... (so you can put a circle on 00:33:038 - ) nooooooooooooooo imo slider is bettr
01:03:209 (1,2,3,4) - clean this symetrical spacing between slider body, it just little thing wh they're perfect mang
01:05:952 (1,2,3,4,5,6,1) - this transition quite confusing me between dnb pattern and melody (maybe this just me), but i prefer to make 01:06:809 (5) - didnt stacked but its up to you since you make same pattern at next part
01:11:438 (1) - probably this sliderends is unrankable because its almost offscreen and probably hit HP bar,i suggesting move all your slider pattern atleast move this slider end
to y10 or made this part placement like this 01:14:181 (1,2,3) - dam but idk how to fix it without killing everything so
01:48:981 (6) - new combo this dam
01:52:409 (9) - would be interenting if you delete this notes and move 01:52:238 (8) - to x121y88 or anything else meh i think this is better tbh zz
01:58:924 (4) - probably you need to put your slider in 01:59:095 - dam
02:01:152 (2,3,4,5,1,2,3,4) - a bit confused, just a thing xD idk i think mapping the vocals works better here so
02:08:695 (6,7,1,2) - change circle to slider, change slider to circles, looks this part 02:09:038 - needs final attack they;re all circles now xdd
02:11:866 (1) - spinner end has quite loud hitsound, i prefer reduce volume or made it silence dam

just it i didnt mod normal and hard fukumemeane

guis pls mod the normal and hard too wtfwtfwtfwtfwtf

also added walaowey's mod for the insane i did over irc at the same time lol
Asahina Momoko
VINIS more meme pls w
walaowey
Yo o/ .. mod all of the diff lol.. :3
and da fuq with all those post @.@ .. lmao :v

btw here's the mod

General
Bruh, tbh, check your diff again (Normal and Insane).. most of the blanket can be improve :v
disable widescreen (no SB) and letterbox . >w<

Insane
mod in irc :3
2015-05-22 14:47 VINXIS: can ut
2015-05-22 14:47 VINXIS: testplay and mod
2015-05-22 14:47 VINXIS: my map ples
2015-05-22 14:47 walaowey: oo..sorry
2015-05-22 14:48 walaowey: link me your map again @.@
2015-05-22 14:48 VINXIS: l0l
2015-05-22 14:48 VINXIS: https://osu.ppy.sh/s/313831
2015-05-22 14:51 walaowey: mm
2015-05-22 14:51 VINXIS: m
2015-05-22 14:51 walaowey: how about just mod here in chat?
2015-05-22 14:51 walaowey: xD
2015-05-22 14:51 VINXIS: LOLk
2015-05-22 14:52 walaowey: ACTION is editing [http://osu.ppy.sh/b/700530 P*Light feat. Yukacco - Stargazer (DJ Shimamura D&B Remix) [Insane]]
2015-05-22 14:52 VINXIS: wiw
2015-05-22 14:52 VINXIS: everyone so far
2015-05-22 14:52 VINXIS: modded the insane only
2015-05-22 14:52 VINXIS: rip
2015-05-22 14:52 walaowey: lol
2015-05-22 14:52 walaowey: dont worry
2015-05-22 14:52 walaowey: i will mod all diff :3
2015-05-22 14:52 walaowey: btw
2015-05-22 14:52 VINXIS: ok lol
2015-05-22 14:52 VINXIS: the hard is a gd
2015-05-22 14:53 walaowey: 00:00:124 (1,2) - u can try to blanket this
2015-05-22 14:53 walaowey: oo..then i will mod it later and post it to forum @.@
2015-05-22 14:53 VINXIS: lolk
2015-05-22 14:54 walaowey: 00:16:924 (2,3) - this blanket can be improve too
2015-05-22 14:55 VINXIS: FUCKING BLANKETS SRHIDTJGSdmfakl,wfer;
2015-05-22 14:55 walaowey: lol
2015-05-22 14:55 VINXIS: gf 2
2015-05-22 14:55 VINXIS: d
2015-05-22 14:55 VINXIS: uyn
2015-05-22 14:55 walaowey: be more careful with blanket :3
2015-05-22 14:55 VINXIS: fuk blankets
2015-05-22 14:55 walaowey: btw, you map base on vocal? :v
2015-05-22 14:56 VINXIS: yea
2015-05-22 14:56 walaowey: kk
2015-05-22 14:56 VINXIS: kk
2015-05-22 14:57 walaowey: btw 0033:038 - the beat is very strong here
2015-05-22 14:57 walaowey: 00:33:038 -
2015-05-22 14:57 walaowey: i think u should add a circle here
2015-05-22 14:57 VINXIS: fuk
2015-05-22 14:58 walaowey: maybe let the slider end at 00:32:952 -
2015-05-22 14:58 walaowey: then add a circle at 00:33:038 -
2015-05-22 14:58 walaowey: just a sugggestion though
2015-05-22 14:58 VINXIS: yea thats wot i didd
2015-05-22 14:58 VINXIS: lo l
2015-05-22 14:58 walaowey: kk
2015-05-22 15:00 walaowey: 00:38:524 (1,2) - blanket xD
2015-05-22 15:00 VINXIS: die
2015-05-22 15:00 walaowey: haha
2015-05-22 15:01 walaowey: 00:47:952 (7,1) - stack this 2
2015-05-22 15:02 walaowey: you're gonna be so happy :3
2015-05-22 15:02 walaowey: 01:05:952 (1,2,3,4) - blanket >w<
2015-05-22 15:02 walaowey: 01:11:095 (5,1) - ^
2015-05-22 15:02 VINXIS: fuk ur b l a n k e t s
2015-05-22 15:02 walaowey: xD
2015-05-22 15:05 walaowey: 01:53:438 (4,5) - stack this properly
2015-05-22 15:06 VINXIS: ok dad
2015-05-22 15:07 walaowey: 02:09:038 (1,2) - i think change this slider to circles only
2015-05-22 15:08 walaowey: the beats in this part feels like single tapping lol..
2015-05-22 15:09 walaowey: 02:11:095 (1) - i think u can change this like the previous one at 00:32:352 (1) -
2015-05-22 15:13 walaowey: lol
2015-05-22 15:13 walaowey: sorry about that
2015-05-22 15:13 walaowey: internet dc @.@
2015-05-22 15:13 VINXIS: nice dc lol
2015-05-22 15:13 walaowey: thats all for insane
2015-05-22 15:13 VINXIS: lmaoyea
2015-05-22 15:13 VINXIS: ok dad
2015-05-22 15:13 VINXIS: just do forum for normal and hard tbh lol
2015-05-22 15:13 walaowey: yeah ikr
2015-05-22 15:13 VINXIS: and say u ircd the insane with me
2015-05-22 15:13 VINXIS: ye
2015-05-22 15:13 walaowey: just want to say that lol
2015-05-22 15:13 VINXIS: l o l
2015-05-22 15:13 walaowey: my line not stable @.@
2015-05-22 15:14 VINXIS: rip
2015-05-22 15:14 walaowey: get back to u later :3
2015-05-22 15:14 VINXIS: kklmao
2015-05-22 15:16 VINXIS: ah
2015-05-22 15:16 VINXIS: 01:52:238 (8) - what are the
2015-05-22 15:16 VINXIS: co-ordinates of this note
2015-05-22 15:17 walaowey: x:384 y:212
2015-05-22 15:18 VINXIS: ok thx dad
2015-05-22 15:18 walaowey: lol
2015-05-22 15:18 walaowey: k o/

Mokori's Hard
01:25:666 (2,3,4) - blanket this together?
Nice diff xD

Normal
Lol, bro, where is your DS ? @.@ ..
please check your diff again because the first half of the map was not in DS..
Normal diff is made up of constant DS-ing lol..
00:28:924 (2) - change this to a 1/2 slider

Good luck with ya map o/
Ciyus Miapah
what the hell gaia

edit: add "mokori" as tags for forum beatmap searching
Topic Starter
VINXIS
walaowey
General
Bruh, tbh, check your diff again (Normal and Insane).. most of the blanket can be improve :v kill urself
disable widescreen (no SB) and letterbox . >w< dam

Normal
Lol, bro, where is your DS ? @.@ ..
please check your diff again because the first half of the map was not in DS..
Normal diff is made up of constant DS-ing lol.. spacing's too big for the big spaces between the sliders at the beginning so lol. re-checked the spacing anyway lol
00:28:924 (2) - change this to a 1/2 slider dam

Good luck with ya map o/ the

k did som tagz shiot 2

thx walawo
Evrien
Feels pretty natural now after my tip about SV in Normal. Good job and good luck with ranking!
Topic Starter
VINXIS
ya thx 4 dat mi frnd
ill post log if i hav 2
Kuki
IRC MOD GL WITH THE SPEEED RANKKKKK

I HELPED WITH RHYTHM AND ALSO THE FKD UP THE NORMAL SLIDERS

also might do hitsounds if u want idk


SPOILER
2015-05-23 16:46 VINXIS: theres a gd tho btw
2015-05-23 16:47 Kuki: ummm
2015-05-23 16:47 Kuki: k
2015-05-23 16:47 Kuki: should i mod that too
2015-05-23 16:49 VINXIS: sud mod all the diffs xd
2015-05-23 16:49 Kuki: ih
2015-05-23 16:49 Kuki: ooh
2015-05-23 16:49 Kuki: i mapped this a bit agao
2015-05-23 16:49 VINXIS: o
2015-05-23 16:49 VINXIS: lol im aiming for rank
2015-05-23 16:49 VINXIS: this weekend
2015-05-23 16:49 Kuki: lol fuck
2015-05-23 16:49 Kuki: okay
2015-05-23 16:49 Kuki: dman
2015-05-23 16:49 Kuki: dman
2015-05-23 16:49 Kuki: damn
2015-05-23 16:50 VINXIS: speed ranku
2015-05-23 16:50 Kuki: but also dman
2015-05-23 16:50 VINXIS: dman
2015-05-23 16:50 VINXIS: its better if u mod on forum post but ya
2015-05-23 16:50 VINXIS: np ur map btw
2015-05-23 16:50 Kuki: 00:26:181 (1) - pls make this cool
2015-05-23 16:50 Kuki: like
2015-05-23 16:50 Kuki: art slider
2015-05-23 16:50 Kuki: lol
2015-05-23 16:50 Kuki: in insane
2015-05-23 16:50 VINXIS: r u modding the isnane
2015-05-23 16:50 VINXIS: o
2015-05-23 16:51 Kuki: ACTION is listening to [http://osu.ppy.sh/b/698776 MitiS - Living Color]
2015-05-23 16:51 VINXIS: o
2015-05-23 16:51 Kuki: 00:31:495 (6) - pls perfect currve
2015-05-23 16:51 Kuki: note here maybe 00:38:095
2015-05-23 16:51 Kuki: ontop of 00:38:181 (7) -
2015-05-23 16:52 VINXIS: ah maybe
2015-05-23 16:52 Kuki: 00:40:838 - same here if u do that
2015-05-23 16:53 VINXIS: did the slider stuff btw
2015-05-23 16:53 Kuki: sikh
2015-05-23 16:53 VINXIS: yemen
2015-05-23 16:54 Kuki: force curve dis since it's synthy 01:16:924 (1) -
2015-05-23 16:54 VINXIS: its curved tho
2015-05-23 16:54 VINXIS: its a scaled version of 01:16:238 (3) -
2015-05-23 16:54 VINXIS: cuz aesthetic
2015-05-23 16:54 Kuki: oh aesthetic af
2015-05-23 16:54 VINXIS: o
2015-05-23 16:55 Kuki: 01:22:238 - uhh this
2015-05-23 16:55 Kuki: um
2015-05-23 16:55 Kuki: I forgot
2015-05-23 16:55 Kuki: wait
2015-05-23 16:55 Kuki: oh yeah put triple there on slider
2015-05-23 16:55 VINXIS: mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmayb dam
2015-05-23 16:56 VINXIS: idk wud kill the flow i was going
2015-05-23 16:56 VINXIS: but it sounds like a good idea l0l
2015-05-23 16:56 Kuki: 01:32:609 - note here on 01:32:695 (4) -
2015-05-23 16:56 Kuki: yeah idk watever
2015-05-23 16:56 Kuki: ye
2015-05-23 16:56 VINXIS: lol
2015-05-23 16:56 Kuki: 01:35:952 - mayb note here
2015-05-23 16:57 VINXIS: no cuz rhythm consistency
2015-05-23 16:57 Kuki: oh k mb i suck
2015-05-23 16:57 VINXIS: same
2015-05-23 16:57 Kuki: i think
2015-05-23 16:58 Kuki: note here
2015-05-23 16:58 Kuki: 01:48:638 -
2015-05-23 16:58 Kuki: and here 01:48:809 -
2015-05-23 16:58 Kuki: and stack on 01:48:981 (1) -
2015-05-23 16:58 Kuki: it looks cool asfuck and suits
2015-05-23 16:58 VINXIS: tru
2015-05-23 16:58 Kuki: when u trying to rank
2015-05-23 16:58 VINXIS: but it sounds like overmap tho asdgskg
2015-05-23 16:58 Kuki: cause tomorrow night i can hitsound
2015-05-23 16:58 Kuki: not even overmap u bitch
2015-05-23 16:58 Kuki: follows perfectly just gotta hitsound niqqa
2015-05-23 16:59 Kuki: 01:54:981 (5,6,7,8,1) - lol ctrl-g maybe idk
2015-05-23 16:59 VINXIS: kyea added those 2 n o t e s
2015-05-23 16:59 VINXIS: no cuz flo
2015-05-23 16:59 Kuki: I mean yeah but no
2015-05-23 16:59 Kuki: like
2015-05-23 17:00 Kuki: ctrlg timeline not actual
2015-05-23 17:00 Kuki: u no
2015-05-23 17:00 VINXIS: o
2015-05-23 17:00 Kuki: yeah
2015-05-23 17:00 Kuki: souns better cause shitty windchime thinbg
2015-05-23 17:00 VINXIS: oya woops
2015-05-23 17:00 VINXIS: i literally fukd rhythm rip
2015-05-23 17:01 Kuki: lol
2015-05-23 17:01 VINXIS: fuk 2 much work
2015-05-23 17:01 VINXIS: xd
2015-05-23 17:01 Kuki: pls
2015-05-23 17:01 Kuki: but yeah
2015-05-23 17:01 Kuki: um
2015-05-23 17:01 Kuki: when are u ranking
2015-05-23 17:01 VINXIS: like
2015-05-23 17:01 VINXIS: this weekend
2015-05-23 17:01 Kuki: well like
2015-05-23 17:01 VINXIS: i need 2 mod celsius' map so he can bubble
2015-05-23 17:01 VINXIS: and then i bring sukinathan to rank
2015-05-23 17:01 Kuki: lol cel my nigga
2015-05-23 17:01 VINXIS: based
2015-05-23 17:01 Kuki: um
2015-05-23 17:01 Kuki: like
2015-05-23 17:02 Kuki: I can hitsound tomorrow night
2015-05-23 17:02 Kuki: sunday night
2015-05-23 17:02 Kuki: at like 9
2015-05-23 17:02 VINXIS: for this map??/??/?//??//?
2015-05-23 17:02 VINXIS: cuz i did i wanted 2 keep it simple
2015-05-23 17:02 Kuki: si
2015-05-23 17:02 VINXIS: cuz saferank
2015-05-23 17:02 Kuki: cause i'm like good at it
2015-05-23 17:02 Kuki: idk
2015-05-23 17:02 Kuki: if it works it works if it doesn't fuck me
2015-05-23 17:02 VINXIS: saferanktho
2015-05-23 17:02 VINXIS: idklol
2015-05-23 17:03 Kuki: whre do u live in us
2015-05-23 17:03 Kuki: o
2015-05-23 17:03 VINXIS: >us
2015-05-23 17:03 Kuki: canada
2015-05-23 17:03 Kuki: kek ha
2015-05-23 17:03 VINXIS: nicencenceniecni
2015-05-23 17:03 VINXIS: alberta
2015-05-23 17:03 Kuki: cincenatti caaliforrnika
2015-05-23 17:03 Kuki: ok
2015-05-23 17:04 Kuki: ok well at like
2015-05-23 17:04 Kuki: 4am on sunday
2015-05-23 17:04 Kuki: for you
2015-05-23 17:04 Kuki: I will have done hitsounding
2015-05-23 17:04 Kuki: I will only do simple
2015-05-23 17:04 Kuki: like
2015-05-23 17:05 Kuki: nothing under ~10% volume
2015-05-23 17:05 Kuki: so that way still saferanak
2015-05-23 17:05 Kuki: and everyone knows im dank at hitsounding because vinxis
2015-05-23 17:05 Kuki: vinxis map
2015-05-23 17:07 Kuki: oh i forgot
2015-05-23 17:07 Kuki: moddingg
2015-05-23 17:07 Kuki: normal diff now
2015-05-23 17:08 Kuki: 00:13:838 (1) - half circle is out of playfield
2015-05-23 17:08 Kuki: maybe not an issue but ye
2015-05-23 17:09 Kuki: 01:05:952 (1) - what is
2015-05-23 17:09 Kuki: what is that
2015-05-23 17:10 Kuki: reverse on red tick is better
2015-05-23 17:10 Kuki: idk what that is tho
2015-05-23 17:11 Kuki: uh
2015-05-23 17:11 Kuki: wat
2015-05-23 17:11 Kuki: 01:11:438 (1)
2015-05-23 17:11 Kuki: that too
2015-05-23 17:13 VINXIS: o
2015-05-23 17:13 VINXIS: was afk
2015-05-23 17:13 Kuki: 01:14:181 (1) - same here
2015-05-23 17:13 Kuki: wut r u doin
2015-05-23 17:13 Kuki: can u explain
2015-05-23 17:13 Kuki: plz
2015-05-23 17:13 VINXIS: sdf
2015-05-23 17:14 VINXIS: oh
2015-05-23 17:14 VINXIS: what
2015-05-23 17:14 VINXIS: the fuck
2015-05-23 17:14 VINXIS: i changed sv
2015-05-23 17:14 VINXIS: i thought i fixed the sliders lol
2015-05-23 17:14 Kuki: LOL
2015-05-23 17:14 VINXIS: w o w
2015-05-23 17:14 Kuki: threw the the fuck off
2015-05-23 17:14 Kuki: i was like
2015-05-23 17:14 Kuki: "wtf this new 2015 mapping"
2015-05-23 17:14 VINXIS: LOL
2015-05-23 17:14 VINXIS: p l s
2015-05-23 17:14 Kuki: i wasnt gonna say
2015-05-23 17:15 Kuki: cause i thought it was on purpose
2015-05-23 17:15 Kuki: kik
2015-05-23 17:15 VINXIS: r i p
2015-05-23 17:16 Kuki: 01:59:095 (2) - u wanna stack this on (3)
2015-05-23 17:16 Kuki: k mokori's hard
2015-05-23 17:16 Kuki: just like
2015-05-23 17:16 Kuki: tell them to look at this when i post
2015-05-23 17:16 VINXIS: w o w
2015-05-23 17:17 VINXIS: k
2015-05-23 17:17 VINXIS: lemme fix the normal first tho
2015-05-23 17:17 Kuki: wa
2015-05-23 17:17 Kuki: i'll just type it in
2015-05-23 17:17 VINXIS: kk
2015-05-23 17:18 Kuki: 00:12:295 (3) - this is super cool but you could curve since it's long as, curve maybe
2015-05-23 17:19 VINXIS: is this mokori's hard
2015-05-23 17:19 Kuki: ar 7.5 maybe too
2015-05-23 17:19 Kuki: yeah
2015-05-23 17:20 Kuki: dude
2015-05-23 17:20 Kuki: vinxis
2015-05-23 17:20 Kuki: he beatatmapped the thing
2015-05-23 17:21 Kuki: 01:51:038 (1,1) -
2015-05-23 17:21 VINXIS: i tOLD U I DID IT TOO wo w
2015-05-23 17:22 Kuki: sorry fuk o\ m g
2015-05-23 17:22 Kuki: 01:55:324 (1) - can curve this because theree's the piano riff here
2015-05-23 17:22 VINXIS: omargod
2015-05-23 17:22 Kuki: k
2015-05-23 17:22 Kuki: \LOL
2015-05-23 17:22 Kuki: done diggity
2015-05-23 17:22 VINXIS: O
2015-05-23 17:22 Kuki: posting now
2015-05-23 17:22 Kuki: yesssssssssss
2015-05-23 17:22 VINXIS: kklopl
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